The time-waster you can actually learn something from

Jun 9, 2015 12:35 GMT  ·  By

As information technology evolved, computers were able to perform calculus much faster. This enabled developers to work on more complex types of programs that required a lot of time to run otherwise.

Soon enough, simulations were carried out on computers in order to eliminate the risk of catastrophe when building the actual project in real life. Although it’s pretty difficult to take into account all variables and conditions to simulate real-life environments, many applications tried.

Amongst others, one in particular managed to do a surprisingly good job of combining a fair amount of drawing utilities, with accurate and advanced calculus to also display forces, interactions, and more. This gave birth to a stunning number of creations available on the web, challenging the creativity of many individuals.

The simulator you probably didn’t know about

We forgot to mention that the program in question is Algodoo. Originally aimed at school education for better understanding of physics, it reached and appealed to a lot more than youngsters.

A rich toolbox is put at your disposal. Split into three sections, these refer to Object Manipulation (move, resize, cut), Drawing Tools (geometrical shapes, freehand, planes, gears), as well as Utilities (spring, laser pen, tracer, axle).

The Context Menu is the primary way of managing attributes. From Appearance and Material, to Collision Layers, Controller, and even Scripts, possibilities become endless.

An abundance of Preset Objects can be imported via the file menu. Additionally, you can connect to the online database to see what others created, and if you do so, prepare to have some free time.

An insight on features (3 Images)

Imported Logo
Food for thoughtSample Experiment
Open gallery