Use CopperCube to create interactive 3D scenes - as Flash .swf or standalone Windows .exe - without the need to program one single line of code. Create 3D model viewers, 3D walkthroughs, 360° panoramas, camera flights or even full 3D games. This application can import 17 different 3D file formats and comes with an intuitive lightmap generator and a 3D editor.
All 3D scenes can be scripted using Squirrel or Actionscript 3. CopperCube can render 3D scenes on windows using Direct3D or OpenGL and uses a highspeed, hardware accelerated render engine to put out an incredible amount of polygons. when publishing your 3D scene as Flash SWF file instead, it uses a highly optimized and ActionScript 3 based own 3D renderer and still supports advanced features such as BillBoards, Skyboxes, 3D sounds and real lightmaps.
CopperCube .SWF 3D files can be easily integrated into your own SWF flash file, be at as beautiful animated 3D background or main 3D environment. It is easily possible to create camera flights or for example first person shooter style controlled walktroughs with CopperCube
Here are some key features of "CopperCube":
Create interactive 3D Scenes for Flash:
· Create your scene or import your 3D models into the CopperCube 3D editor, set camera controllers, materials and more, and click 'publish'. CopperCube then creates a Flash .SWF file ready to be published on your website.
Create standalone Windows .exe Files:
· CopperCube can create a single standalone Windows .exe with a built-in high speed, hardware accelerated 3D engine from your interactive 3D scene. Easy to distribute and does not need an installer.
Create everything from simple Panoramas to full Games:
· There is no limit in what can be created with CopperCube. Use the built-in panorama editor to create simple 360 degree panorama viewers or the free 3d scene mode to create architectural visualizations or even full featured games.
Requirements:
· 256 MB RAM
· Any processor
Limitations:
· 30 days trial period
What's New in This Release: [ read full changelog ]
· CopperCube now supports skeletal animated characters / animated meshes. You can import them from .x, .b3d and .ms3d files. There is now also a small animation editor included in CopperCube for previewing and cutting animations of these meshes.
· There is now a 'Professional' and a 'Light' CopperCube version. People who already bought Coppercube are automaticly upgraded to the 'Professional' version. You only need to re-enter your license key for this.
· The texture manager window now supports adding multiple textures at once.
· Importing CCB files now doesn't tranlate the content of these files anymore to the current view position.
· There is now a 'Change Animation' action available which sets the current playing animation of animated meshes.
· Added a new Action: 'Switch to scene' which switches to another scene in the running 3d environment.
· Added new method to Actionscript 3 and Squirrel interface: AS3: setSceneNodePositionWithoutCollision() Squirrel: ccbLibSetSceneNodePositionWitho...