Height Map Editor 1.3.1

Height Map Editor is a 2D graphic program that can be used for creating, viewing and manipulating height maps
Height Map Editor is a 2D graphic program that can be used for creating, viewing and manipulating height maps. A height map is a 2D representation of a 3D terrain. Each 'color' represents a height.

Height Map Editor is a program, meant to create and manipulate 8 bit height maps, usually useful for terrain generators.

Anyway, if you are reading this page, I assume you do have a good idea about what height maps really are, so I won't go in further details explaining it.

Point is, so far, I never seen a GOOD terrain editor. Most of them are 3D editors, and that doesn't give you a feeling of "wholeness", so, making a river, or fine tuning a few pixels/heights can be a pain in the ass.

Other terrain editors are comercial programs, and/or too big, and too 'fancy'. HME is built on the KISS (Keep It Simple, Stupid) principle, and, while it is very easy to use, it also has some advanced features.

Things Height Map Editor can do:
■ Generate a random terrain.
■ Place a height, over the terrain (freehand lines).
■ Dig (escavate) into the terrain (freehand lines).
■ Add (elevate) to the terrain (freehand lines).
■ Put your own objects (such as volcanos, rivers, mountains, craters, etc.) in/on/over the existing terrain.
■ Multiple brush sizes.
■ Flood Fill
■ Tolerance based fill
■ Smooth the terrain.
■ Sink the terrain
■ Rise the terrain
■ Selection based tool, so you can affect only an area.
■ Zoom in and out, 16 levels.
■ Rotate, and flip/revert the terrain.
■ Minimap, for ease of navigation.
■ Variable grid sizes.

Here are some key features of "Height Map Editor":

■ Very small (the entire distribution is smaller than 400 Kb).
■ Can work with HUGE maps (up to 10000x10000)
■ Easy to use interface
■ It is FREE, and comes with the source code, under the GPL licence.
■ Multi-platform: It works on Windows and Linux, and, most likely, it would work on other OSes where SDL is available. However, so far, it won't work on big endian machines


■ Simple DirectMedia Layer

last updated on:
June 16th, 2007, 12:01 GMT
file size:
280 KB
developed by:
Radu Privantu
license type:
operating system(s):
Windows All
C: \ Multimedia \ Graphic \ Graphic Others


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3 Screenshots
Height Map Editor - The Terrain Editor's interface will allow the software's users to edit the height map and will give them access to the program's main tools.Height Map Editor - The Generate Terrain dialog where you can use a seed number to randomly generate new terrains. Here you are also given the option to use the generated terrain to overwrite the one already available.Height Map Editor - The View dialog will help customize the look of the Terrain Editor by selecting one or more of the available options.
What's New in This Release:
  • Fixed a bug that caused the cursor to keep the hourglass form indefinitely, after loading a bmp, or after saving a map selection.
  • Fixed a bug in the bmp loading routine, that might have crashed the program, on some Linux distributions.
  • Now the bmps that have the width non divisible by 4 load correctly.
read full changelog

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