Lumina 3D is a flexible plattform independent development environment for GLSL shaders. It uses ECMA-script for tools and emulating opengl engines.
In Lumina 3D all the "world" objects are viewed and manipulated in a tree-like graphical interface. The scripts themselves are positioned on the right side of the application's main window and are undockable for user convenience.
Here are some key features of "Lumina 3D":
· Tangent and UV coords will be exported if the mesh has UvCoords.
· Bones will be exported if the mesh has a armature as parent. The Bone number (integer number) will be added to the weight (range 0.0 to 0.99990).
· Poses will be exported too, but this Lumina version can't import that tag.
Requirements:
· Opengl 2.0 capable card (GLSL, VBO and FBO) a GF8 is recommended
What's New in This Release: [ read full changelog ]
· "Call" function for World and Nodes (required for depth peeling, deferred rendering and HDR)
· remove deprecated code (multipass framework)