Physics Body Editor lets you import your game assets and easily define collision outlines for these assets.
This outline is automatically transformed into multiple convex polygons to fit the box2d engine requirements.
Then, a FixtureAtlas can be used to load the collision data from the locally saved files into your games.
Here are some key features of "Physics Body Editor":
· Built-in collision tester! Throw balls at your body to test it
· Supports multiple outlines for a single body
· Two different polygonization algorithms: BAYAZIT and EWJORDAN
· Visual grid with snap-to-grid option
· Many options to fine-tune your bodies
· Help messages everywhere
· Simple output format, to let you create your own loader (see FixtureAtlas)
· Exports as binary, XML, or JSON
· FixtureAtlas implementation for libGDX