Terragen 2 is now the primary development focus of Planetside Software.
Apart from being a much more powerful renderer, TG2 has a much more flexible architecture which will allow development to proceed at a considerably greater pace.
Terragen 2 features an advanced hybrid micropolygon renderer with powerful multi-angle displacement capabilities.
It provides a versatile procedural engine that can be utilised to apply subpixel-level detail to almost any aspect of a scene. Terragen 2 is capable of rendering billions of polygons in a single scene.
Here are some key features of "Terragen":
· Cutting-edge adaptive subdivision renderer.
· Modular, plugin-based architecture.
· Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.
· Import 3D objects for rendering. Export high resolution objects.
· Render millions of boulders or trees using "instancing".
· Add multiple heightfields to your scene. Use procedural terrains that can span an entire planet.
· Apply almost "infinite" fractal detail to terrain and other objects.
· Overhanging terrain using procedural displacements, image-based displacements, or imported geometry.
· Volumetric clouds or fast "2.5D" clouds.
· Production quality anti-aliasing and motion blur.
· Node graph editor for ultimate control over shaders and textures.
Requirements:
· Minimum 1GB of RAM - 4GB recommended
· Minimum 1Ghz CPU - 2Ghz Dual Core recommended
Limitations:
· Render Size Maximum: 800x600
· Render Detail Maximum: 1.0
· Antialiasing Maximum: 3
· Number of Rendered Populations: 3