The Games Factory 2 2.0
Clean feature lineup
The user interface is standard, divided into sections that include the menu bar, icon, workspace, properties, library and layers toolbars, editor bar, windows editor and status bar.
Working with frames, images, objects and events
The Storyboard editor is the place where you can edit frames for your application (e.g. resize them, change their order), while the Picture editor enables you to create and manage all images and icons found in your game.
In addition, the Animation editor allows you to adjust active objects, but you can also enter events that trigger actions and define the logic of your game in the Events editor.
You can configure the properties for the application (e.g. graphics and build mode, compression level and sounds, run options), frame (e.g. size, virtual width and height, background color, palette and transitions) and objects.
Furthermore, you can assign hotkeys to all major commands in The Games Factory, customize the interface for the workspace, Storyboard, Frame, Event, Action and Expression editor.
Final thought and performance
The Games Factory is not very easy to understand, so novice users would have a difficult time learning how to get around it. The help file is pretty well drawn, but it could definitely use some improvements (especially when it comes to its tutorials), as well as the interface.
All in all, the program uses a low amount of system resources, and we have not encountered any problems during our tests. The simple interface and the easy-to-understand controls make it accessible to most users.
Reviewed by Elena Opris, last updated on July 10th, 2014
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Application descriptionGet ready to amaze your friends and family! Be ready to hear, "How did you do that?" Nothing beats the feeling you get...