RuleForge was designed to be a tool to simplify the creation and modification of custom Fantasy Grounds v2 rulesets and modules.
RuleForge attempts to solve the problem of steep learning curves and lengthy timeframes to create custom rulesets and modules for Fantasy Grounds, by providing a graphical interface that is intuitive and easy to use. Rather than writing complex XML, users need only drag and drop components onto a form to create character sheets and various other forms. Tree views and grid editors allow for easy data capture and editing. The project also includes script editors with syntax highlighting for users to work with ruleset lua scripts. There is also functionality around the administration and packaging of rulesets and modules.
Here are some key features of "RuleForge":
· RuleSets
RuleSet Manager
RuleSet Explorer
- Property Window
- Property Wrappers
- Element Manipulation (Add/Delete/Etc)
Image/Icon Viewer
Frame Editor
- Frame 'Snap'
Custom Dice Editor
WindowClass Editor
Template Editor
Script Editor
Control-Event Linking
Packaging
· Modules
Module Manager
Module Explorer
Library Editor
Reference Editor
- CSV Data Importer
Requirements:
· Microsoft Visual J# .NET Redistributable Package version 2.0.50727
What's New in This Release: [ read full changelog ]
· Added Frame Editor
· Added Icon Viewer
· Added a few more property sheets.
· FileParser now parses xml definitions and comments!
· FileParser now correctly parses inline scripts.
· Save functionality.
· Removed dependancy on Visual J# !! (This should sort out the issues with Vista64?)
· Added SharpLibZip to handle zip files.