Shaper is a 3D modeling, texturing and animation software. Shaper has standard modeling tools such as translation, rotation and a wide variety of primitive creation functions. In addition Shaper offers more advanced modeling tools such as vertex snapping and face extrusion.
Skeletal animations can be created and edited using Shaper. It supports multiple bone influences for a single vertex. Shaper also brings a track view for when you work with key frames.
Shaper also has functions for working with materials and a texture coordinate editor is included.
Shaper has been designed to be integrated tightly with game engines. At this point only the Torque engine is supported but other engines such as Unreal shall be supported in the future.
Shaper has a powerful Lua based plug in system that can by used by people with programming skill to add additional tools. Existing built-in tools like Face Sub-Division already use this system.
Here are some key features of "Shaper":
Modeling
Primitive Creation Tools
· Vertex
· Face
· Bone
· Sphere
· Box
· Cylinder
Transformation Tools
· Translate
· Scale
· Rotate
· Extrude Face Tool
· Face Subdivision Tool
· Vertex Weld Tool
· Snap Tool
Texturing
Texture Coordinate Editor
· Texture Coordinate Transformation Tools
· Translate
· Scale
· Rotate
· Unwrap Tool
· Alpha Test Tool
Material Tools
· Set Texture Map
· Set Diffuse Colour
· Set Specular Colour
· Set Ambient Colour
Animation
Track View
· Move Key Frame
Skinning
· Automatic
· Manual
File Formats
Import and Export
· MilkShape 3D ASCII
· Torque Engine DTS
· Torque Engine DSQ
Import
· 3D Studio Max 3DS
View User Interface
· Frame Selection
· Frame All
Engine Support
· Torque Engine
· DTS Import and Export
· DSQ Import and Export
· Collision Models
· Level of Detail
Limitations:
· 30 days trial
· nag screen
What's New in This Release: [ read full changelog ]
· New Features
· added basic animation tutorial
· Feature Changes
· animation bar title bar is no longer shown
· box and cylinder creation treat the position as the point at the bottom of the primitive instead of the center
· General Bugs
· fixed crash when dealing with luminance maps
· fixed crash when encountering an unknown file format
· fixed key frames on animation bar unnecessarily scrolling off screen