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  • Home > Windows > System > Benchmarks
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    FluidMark 1.4.0

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    Downloads: 668  Tell us about an update
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    Freeware / $0
    3.8 MB / Windows XP / Vista / 7 / 7 x64
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    C: \ System \ Benchmarks

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    FluidMark description

    NVIDIA PhysX and OpenGL Benchmark with Multi-Core CPU Support

    FluidMark is a useful PhysX benchmarking utility that performs a fluid simulation using SPH (Smoothed Particle Hydrodynamics) algorithm to increase the realism of the fluid. FluidMark supports GPU PhysX (NVIDIA GeForce 8+ only) as well as multi-core CPU PhysX.

    This benchmark exploits OpenGL for graphics acceleration and requires an OpenGL 2.0 compliant graphics card: NVIDIA GeForce 5 / 6 / 7 / 8 / 9 / GTX200 (and higher), AMD / ATI Radeon 9600+, 1k / 2k / 3k / 4k (and higher) or a S3 Graphics Chrome 400 series.

    Here are some key features of "FluidMark":

    · GPU or CPU PhysX
    · Multi-Core CPU PhysX support
    · Benchmark mode or stability test / interactive mode. Interactive mode makes it possible to move the camera (mouse) and to pause PhysX engine (with P key).
    · Fullscreen or windowed for each type of run mode
    · Window size selection (standard or custom)
    · MSAA samples selection
    · Benchmarking parameters: time based or frames based

    What's New in This Release: [ read full changelog ]

    · New: added two benchmark presets (1080 and 720).
    · New: PhysX built-in CPU multicore option added.
    · Update: the additional graphics load option covers now the whole screen and not only the upper-right corner.
    · Update: revamp of the main startup dialog box (now a bit simpler to use).
    · Update: compiled with PhysX SDK 2.8.4.6.
    · Bugfix: fixed a nasty deadlock that hung FluidMark sometimes at the end the tests.

     Softpedia guarantees that FluidMark 1.4.0 is 100% CLEAN, which means it does not contain any form of malware, including spyware, viruses, trojans and backdoors. [read more >]


    TAGS:

    PhysX benchmark | OpenGL benchmark | video benchmark | benchmark | OpenGL | PhysX



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