FluidMark is a useful PhysX benchmarking utility that performs a fluid simulation using SPH (Smoothed Particle Hydrodynamics) algorithm to increase the realism of the fluid. FluidMark supports GPU PhysX (NVIDIA GeForce 8+ only) as well as multi-core CPU PhysX.
This benchmark exploits OpenGL for graphics acceleration and requires an OpenGL 2.0 compliant graphics card: NVIDIA GeForce 5 / 6 / 7 / 8 / 9 / GTX200 (and higher), AMD / ATI Radeon 9600+, 1k / 2k / 3k / 4k (and higher) or a S3 Graphics Chrome 400 series.
Here are some key features of "FluidMark":
· GPU or CPU PhysX
· Multi-Core CPU PhysX support
· Benchmark mode or stability test / interactive mode. Interactive mode makes it possible to move the camera (mouse) and to pause PhysX engine (with P key).
· Fullscreen or windowed for each type of run mode
· Window size selection (standard or custom)
· MSAA samples selection
· Benchmarking parameters: time based or frames based
What's New in This Release: [ read full changelog ]
· New: added two benchmark presets (1080 and 720).
· New: PhysX built-in CPU multicore option added.
· Update: the additional graphics load option covers now the whole screen and not only the upper-right corner.
· Update: revamp of the main startup dialog box (now a bit simpler to use).
· Update: compiled with PhysX SDK 2.8.4.6.
· Bugfix: fixed a nasty deadlock that hung FluidMark sometimes at the end the tests.