3D Train Studio Changelog

What's new in 3D Train Studio 7.2.6.0

Oct 27, 2022
  • Fixed an error when loading attachments from older program versions

New in 3D Train Studio 7.2.2.0 (Nov 3, 2021)

  • New function:
  • Routes now also block if a vehicle is on a turnout lane that is not part of the route
  • The setting "Note request" of the EV action "Activate route" is now activated by default (for new actions)
  • New EV condition "route is free and can be activated"
  • New EV condition "vehicle drives towards a track / track contact"
  • Release of trains / vehicles from virtual depots using keywords
  • The last selected filter for the route list remains active even after a route has been edited and a system has been loaded
  • When leveling the terrain, a boundary is now also supported to explicitly specify the height (instead of using the height under the mouse). In turn, the Raise / Lower tools ignore heights that are out of bounds.
  • Doubling of the maximum scaling of floor slab textures
  • Noise sources and user-defined cameras are automatically hidden in simulation mode
  • Each object can now be added to the user catalog via the menu "Catalog - 3D models - New from selection", even if the model comes from a different author, without going through a group. In this way, signals with individual settings or filled virtual depots can be saved in the user catalog, for example.
  • Bug fixes:
  • Fixed a problem with routes if the signal / track contact was positioned exactly on a track boundary
  • Fixed a bug with routes in connection with tracks that consist of several routes per route
  • Fixed problems with virtual depots in connection with grouped loads
  • Fixed a memory error when inserting a layout with many routes
  • Fixed a texture error when merging floor slabs with different grid sizes
  • Fixed a problem when loading old V3 systems

New in 3D Train Studio 7.0 (Nov 3, 2021)

  • Routes:
  • Creating routes from any number of waypoints to simulate real railway controls
  • Turnouts and signals are set automatically when the route is activated
  • Avoidance of conflicts by locking turnouts / track sections
  • Automatic release of routes after a conflict has been resolved for automated operation
  • Support of complex track structures such as suspender crossings, turntables or bascule bridges within driveways
  • Categorization and filtering of routes for a better overview
  • Support of variables and keywords for routes
  • Advanced driving physics:
  • Vehicles (e.g. cars) can head for a destination and automatically choose the right turn-offs
  • Road crossings no longer have switches, as several cars can drive on different lanes at the same time
  • Integration of the old "roads without lanes" into the new road system so that all roads now have lanes
  • New roads with integrated lanes, e.g. roundabouts, large intersections, 45 ° branches ...
  • Reduction of the standard acceleration of vehicles from the online catalog
  • Extensions of signals / track contacts:
  • Variable track contact spacing of signals to stop trains before the signal
  • Variable parallel spacing of signals to the track
  • Linking of track contacts with signals, switches or switches to define different properties depending on the switching status
  • Acceleration contacts now also accelerate stationary vehicles, e.g. trains waiting in front of a signal or cars in front of a traffic light, including automatic reaction delay
  • Vehicles are no longer accelerated by the vehicle in front when the vehicle is on a brake contact (prevents driving over red traffic lights)
  • Visualization of integrated track contacts (e.g. for signals)
  • Pre-configuration of signals in the online catalog with typical standard values ​​so that trains stop and start automatically
  • Virtual depots and virtual connections / portals:
  • Replication of shadow stations by storing any trains / vehicles in a depot
  • Trains / vehicles can enter a depot manually or via event management, or they can be released from any depot
  • Bridging any route by teleporting trains / vehicles with the help of portals
  • Full support for linked cargo
  • Base plate:
  • Support of any basic shapes, including slopes, freely configurable
  • Floor plates can be extended in any direction
  • Floor panels can be merged with other floor panels
  • Simplified and improved editing tools
  • Extended "adapt terrain" function with real-time preview and course option
  • Support negative highs
  • Storage and performance improvements in large systems
  • Optional deactivation of the subpage to increase performance
  • Easier transparency using the toolbar
  • Categorization of the ground textures for a better overview
  • Extension of the event management:
  • Complete control of routes and virtual depots via event management
  • Target control of vehicles based on a list of track contacts
  • Locking / unlocking of turnouts
  • Optional formatting information for the "Set label" action
  • Play animations in a user-defined area (via Lua)
  • Model extensions:
  • "Follow path" now retains the scaling of the original model by default
  • Support of "rigid" splines, eg for overhead lines, which maintain a straight course in curves
  • Improved display of city and country roads
  • New water spline for laying rivers
  • Visualization of virtual tracks in the track editor, facilitates the configuration of road crossings, for example
  • Visualization of the selected level of detail in the preview window of the model editor for better control of the LOD
  • Improved user guidance
  • Extended automatic height adjustment to align objects not only with the terrain, but also with other objects (e.g. stacking containers)
  • Improved selection of tracks without bedding
  • Start scenarios for a faster entry
  • additional:
  • Accelerated loading of assets
  • Avoidance of stuttering during operation due to asynchronous reloading of missing resources
  • Improved display of text on monitors with high DPI
  • Bug fixes and detail improvements

New in 3D Train Studio 6.2.2.0 (May 4, 2021)

  • Extension of the EV repetition "For all vehicles in a train" by an optional filtering according to vehicles only with drive, only with active drive, only without drive
  • The volume of models can also be controlled by the event management
  • Determination of the track / track length via Lua
  • New integrated turntables for 32, 36 and 40 connections
  • New predefined scale 1:38 for nominal size L.
  • Fixed a bug with signals where in pause mode the signals were not synchronized with their connection
  • Fixed a bug in the EV condition "vehicle is on a track / contact" where the triggering track / contact could not be selected
  • Fixed a bug where track numbers were sometimes not displayed in the technical view
  • Other minor bug fixes

New in 3D Train Studio 6.1.3.0 (Jan 4, 2021)

  • Adapted representation of floor slabs so that the same textures are drawn identically on floor slabs and on 3D models (metallic = 0, roughness = 1)
  • Improved display of non-glossy models (higher contrast)
  • Multiple scenes support when importing glTF files (all scenes are imported)
  • Fixed a bug when loading models with more than 65k corner points
  • Fixed bug when exiting drawing mode

New in 3D Train Studio 6.0.9.0 (Oct 26, 2020)

  • When editing splines, they now also snap to normal contact points
  • Minor design adjustments (wider buttons for variation selection)
  • Fixed bug with soft coupling
  • Fixed a bug when calculating time values in the event management
  • Error when inserting models from the online catalog eliminated
  • Fixed sporadic display error

New in 3D Train Studio 2.3.1.3 (Aug 4, 2015)

  • Support of real uncoupler tracks
  • Support of holes in ground panels for real tunnel portals
  • Support of plugins
  • Improved camera management
  • Performance improvements
  • Bug fixes

New in 3D Train Studio 2.2.0.0 (Mar 10, 2015)

  • Support for pre and main signals
  • Support for real 3D sounds
  • Extended variables for even more complex rail operations

New in 3D Train Studio 2.1.0.0 (Feb 4, 2015)

  • New graphics effects in simulation mode, like depth-of-field
  • Support of layers for complex layouts
  • Support of extended locomotive models with coupling animations, movable pantographs and wagon doors
  • Small improvements and bugfixes

New in 3D Train Studio 1.4.2.0 (Oct 20, 2014)

  • Improved download speed for 3d models of the online catalog
  • Fixed a lot of errors

New in 3D Train Studio 1.4.0.0 (Sep 15, 2014)

  • New features:
  • New caption support
  • Improved usability
  • Support of large projects on 64 bit systems
  • Performance improvements

New in 3D Train Studio 1.2.4.0 (Apr 28, 2014)

  • Contains a lot of bugfixes and usability improvements