December 19th, 2011· Graphic material shaders. These show more realistic views of materials in the working views and can be used for very rapid image and movie generation. They are available on computers with DX9 level and above graphics cards.
· A scripting language, called ASL. Useful for modeling tasks and advanced controller functionality.
· Plug-ins. Anyone can add new object export formats and parametric shapes by writing a plugin in ASL.
· Simultaneous shaded and wireframe views. You can set the viewing parameters for each window independently.
December 19th, 2011Modeling:
· Edge extrude. I wasn't going to add any new modeling tools but this seemed to be on everybody's wish list.
General:
· Tons more hot keys. Check out these handy keyboard hotkey maps made by Bob_I_Ts: Hot Key Map and Printable Hot Key Map.
· Front/Top/Back/Bottom/Left/Right views.
· Reimplemented all spline code. Splines now behave much better especially in animation keys.
· Improved OpenGL rendering.
Animation:
· New Step key for discontinuous values.
· Spline editing window for scenes.
· Painted skinning weights. This isn't as easy to use as I'd like but I'm still working on it.
· Morph targets. Spline controls can add multiple targets' influences simultaneously.
· Multiple characters in the same scene can be animated differently.
· Multiple cameras.
· Subdivision applied after skinning during animation.
· Camera and spot light views.
Rendering:
· Interactive rendering views. Switch between alpha, color and depth images during rendering.
· Halt rendering at any point.
· Render window refresh so your computer doesn't appear to freeze.
· Undo/redo list preserved through renders. (Almost done.)
· Unfortunately IK didn't make it into this release.
December 19th, 2011Modeling Tools - A number of new modeling tools have been added. They include:
· FRONT and BACK facing selection for points, edges and faces.
· Cut tool to slice models along a plane.
· Shell tool to give thin models thickness.
· A Bump tool to add bulges to models.
· Point Slide tool that slides points along existing edges.
· Subdivide Faces command to split selected faces in smaller faces.
· Cut Edges command that splits selected edges into two.
· Connect Edge command that connects the middle of selected edges that share a common face.
· Edge Loop Select command.
· Edge Right Select command.
· Edge Loop Cut command to split things into multiple objects along selected edge loops.
Figure Changes:
· Insert Bone command that inserts a bone as the parent or between the children of an existing bone.
· Bone Diameter property so bones aren't all the same thickness.
Material Changes:
· Environment Map texture mode for reflections.
· Cube map textures.
· Texture image invert.
· Bump map direction can be inverted, i.e. black can be either dents or bumps, be using a negative weight in the texture dialog.
Rendering Features:
· Radial Fog.
· Environment Maps.
· Render depth buffer as image.
· Interactive views are closer to what a render will look like in a number of cases.
GUI Enhancements:
· GUI configuration dialog.
· Wireframe over Flat and Wireframe over SMooth options for working views.
· Point over flat or smooth option.
· Frame and Frame Selected commands for all views, plus hot-keys for both ("f" and "F").
· List view of objects in a view.
Undo Buffer Size:
· You can set the size of the undo buffer from 1 to 100 MB. In previous versions it was limited to 1 MB. Use the File->Configure dialog to change it.
Windows XP Registry Crash:
· Many Windows-XP system administrators create user accounts that restrict how the Windows registry can be used. This would prevent Anim8or from running. Anim8or now uses the new Windows-XP user-specific registry to record user preferences and to associate the ".an8" extension with the Anim8or executable. So Anim8or should now be able to run in these
· environments.
Major Bug Fixes:
· Point and edge picking now picks the closest choice when one point or edge is directly behind another.
· The whacky spline path problem in the Scene editor has been fixed.
· Spline overshooting bug has been fixed with only a minor net change in the shape of a spline.
· Extrusion along a path now works in 3D.
· The random number generator for Monte Carlo rendering used to occasionally show severe artifacts. This has been fixed.
· A bug where rendering tiny triangles could cause small holes in certain cases has been fixed.
· .3ds material export/import has been improved.
· Rendering start up time for complex scenes has been reduced.
· Misc. other bugs.