Artlantis Studio Changelog

What's new in Artlantis Studio 2021 9.5.2.32351

Jul 29, 2022
  • IFC Import:
  • Artlantis 2021 enters the world of Open BIM! Known and recognized for its almost universal accounting, Artlantis 21 now imports the IFC format. This new performance, concerning the model’s geometry only, allows the Artlantis user to receive any model from an interlocutor using a modeler other than their own and, if necessary, to modify the design directly in their own working tool.
  • LUTs:
  • Artlantis 2021 integrates LUTs, filters for modifying colorimetry and contrast in order to create a particular atmosphere or correct images in the preview and the final rendering.Artlantis 2021 offers a range of these filters by default. Should users wish to use any custom filter, they can import their preferred LUTs, which are available on various websites as free or licensed .CUBE files.
  • Easy Interface:
  • With Artlantis 2021, you can choose the interface: the one offered by default or the new Easy interface. More refined in terms of settings, it has many predefined values ​​and allows you to modify the settings by level such as “high, medium or low”, for example. This approach makes it easier to understand settings, simplifies and speeds up scene-setting. Advanced users or beginners, all can use it according to their habits, their technical knowledge or their preferences.
  • MediaStore:
  • With Artlantis 2021, Abvent launches a brand new MediaStore. Completely redesigned both in terms of search engine and ergonomics, its benefits are obvious:
  • Clearer and more readable interface
  • Faster navigation
  • Faster and simpler media search (tag system)
  • Direct access via the internet using an AbventID account

New in Artlantis Studio 2019.2.19251 (Mar 27, 2019)

  • Fixes:
  • Drop-Drop tool uses the current selection and drops only objects
  • Artlantis does not crash anymore when deleting a layer containing an object with an animated Neon shader
  • Rendering a scene with neon shader on complexe geometry (i.e.: high polygon number) was very long, now it is the same as Version 7 if the Enhanced Background is turned off.
  • Background image taken with a camera were not always properly oriented in the preview and final render. For exemple a vertical picture taken with a smartphone was displayed horizontally.
  • In the Mac Rendering parameters dialog, light and material sampling values can now be changed using the keyboard.
  • Artlantis online documentation as been updated with Artlantis 2019 new features.

New in Artlantis Studio 2019.2.17649 (Jan 17, 2019)

  • Fixes:
  • Fixed Auto save function for atla files was generating weird folder names
  • Remove Grey screen when starting Artlantis by drag&drop of file on the Application icon
  • Fixed Impossible to run Licence Manager on HD 3840x2160px screen with display scale different than 100%
  • Fixed export (SKP, OBJ, DWF) more than once an open ATLA
  • Fixed Animated characters now keep their posture when duplicated
  • Fixed Missing frames in Animation
  • Fixed 3D grass when using Architect Camera
  • Fixed 3DPlant Group objects could not be hidden when changing their layer
  • Added option to clip or not the Lights and cameras in 2D View
  • Added Insertions Views in Batch Render Dialog
  • Updated ARCHICAD and Vectorworks plugin for Artlantis 2019

New in Artlantis Studio 7.0.2.2 (Jul 5, 2018)

  • Matt Shadow shader is fixed
  • Postcards are now sharp in all situations
  • Postcards are displayed in all situations
  • Postcards materials are now always applied
  • Clipping box is always respected now
  • OpenGL preview is now displayed when requested
  • seasons trees switch according to seasons
  • “Perpendicular to surface” feature now works with parallel Views
  • No longer crashes when deleting an animation key frame
  • “Save As” dialog is now localized
  • Update URL fits now the number version

New in Artlantis Studio 6.5.2.11 (Feb 14, 2017)

  • What’s New—Artlantis 6.5:
  • There are some big new items of importance in this update, including the new Render Manager. Similar to Artlantis’ previous ‘batch render’ feature, Render Manager allows users to launch the calculation of images, panoramas, and animations on their own computers and have them batch to other computers on the local network for accelerated rendering. This update, in other words, provides render slave app that you install on either Mac or Windows computers on your network for distributed network rendering. The best part is Artlantis 6.5 delivers this with an unlimited number of render nodes for free.
  • The real-time Preview window now works in ‘draft’ mode. Users have the option between a preview window set to display speed or high definition accuracy. This new feature helps users iterate much faster—as does the distributed network rendering.
  • Twinmotion Export:
  • Abvent acquired Twinmotion last year (see, Architosh, “Twinmotion developer KA-RA has joined the Abvent Group,” 19 April 2016) and it was only a matter of time, and release, that Artlantis featured a direct connection to the noteworthy interactive rendering tool. Users can now export directly to the Twinmotion file format (.tma).
  • Twinmotion is a leading and award-winning interactive rendering software where the focus is on life-like interactivity and motion, not visual fidelity. In Twinmotion 2016, the current version, users can bring trees to life, model and arrange compelling scenes with moving people, trees, and backgrounds.
  • The other new big feature with version 6.5 is the physical sky. New realistic clouds are integrated into the physical sky, while ‘God rays’ effect is now visible behind glass surfaces.

New in Artlantis Studio 6.0.2.26 (May 19, 2016)

  • Fixes:
  • Crash while checking the Cloud box
  • An Ambient effect associated with a texture concerned all the material
  • HDRI, impossible to type a decimal value
  • Propagation tool not working as it should
  • Open a skp file generates a plugins error
  • Use Reference File tool issue
  • An avi rendering will not be created if the destination has accentuated characters

New in Artlantis Studio 6.0.2.25 (Mar 25, 2016)

  • Fixes:
  • Reading SketchUp 2016 files
  • Cancelling the move of a camera didn't retreive the original position in one step
  • Use Reference File didn't add the Infinite Ground linked to the panoramas
  • Crash using the Use Reference File command
  • After having done a reference to a file, save an .atlo file did not saved the Objects and Shaders folders
  • An .atl file get corrupted
  • An image stored in the Media catalog couldn't get opened in the Artlantis alpha channel editor
  • Zooming in the Media Catalog the vignettes became blurred
  • Vignetting parameters didn't get into account when using a reference file
  • Matte Shadow a soft shadow became hard after a file reference
  • The old .atl Art*lantis 4.5 files didn't get opened
  • The coordinates of animated sequences: the angle values H and V were not taken into account
  • Under Windows 10 the log files displayed Windows 8 instead
  • Media file issue to read them in a user's session
  • Crash when rendering a VR Object
  • Tree billboards impossible to select something seen through a billboard transparency
  • Crash while using the Ageratum_houstonianum tree object
  • Impossible to set a light at 360°
  • Postcard impossible to get the texture depending of a Shader
  • Impossible to import a file when the User or User_Name had accentuated or "exotic" characters
  • Unable to convert an image into .atlp
  • Removing a “Use independent material” Artlantis crashes
  • Crash when removing or replacing an object
  • Animation of a light on the path impossible to add a control point
  • Media Store issue / Failed to extract package
  • Add other image formats to Alpha Mask Editor

New in Artlantis Studio 6.0.2.23 (Dec 3, 2015)

  • Fixes:
  • Creating a 2d viewpoint then make a 2d insertion the insertion tools did not appear
  • In 2D View duplicate a light it didn't show up in the window

New in Artlantis Studio 6.0.2.22 (Nov 25, 2015)

  • Fixes:
  • Crash when opening an .atla archive
  • Add two .mov files on a same material crashed Artlantis
  • Save as Object do not work after many actions Cancel / Redo
  • Connection to Artlantis KeyServer fixed
  • Enhancements:
  • Lighting changes concerning the sky the sun the lamps the effect is to refine the balance of power lightings.

New in Artlantis Studio 6.0.2.21 (Oct 17, 2015)

  • Fixes:
  • Windows icons missing in the WebGL player
  • Even when the rendering was completed the progress bar was still displayed
  • Final rendering in demo mode the temporary file wrote a 17Gb file
  • Animation rendering once completed the temporary folder was not destroyed
  • In the window of Preferences changing the location of the auto-save folder or the destination folder was not updated

New in Artlantis Studio 6.0.2.20 (Oct 8, 2015)

  • Fixes:
  • Animation bug to extend path
  • Animation bug to open path
  • Animated clouds didn't moved
  • OBJ export fixed
  • EPX export couldn't generate the file
  • Enhancements:
  • Rendering time accurate
  • Rendering interface enhanced

New in Artlantis Studio 6.0.2.19 (Sep 14, 2015)

  • Fixes:
  • Panorama mode, in 2D and Preview the laser didn't show when a node was selected
  • The six faces of a panorama node didn't display correctly
  • Media catalog Shaders and Objects get displayed in white because not delete once closing a document
  • SketchUp import file dialog Spostamento word was invisible
  • Heliodon couldn't set the manual date of a 3D plant
  • Artlantis crashed while working with an importing a skp file
  • Artlantis several crashed
  • A clipping box cuts objects thou it is not activate

New in Artlantis Studio 6.0.2.17 (Aug 7, 2015)

  • Enhancements:
  • A new option in the General Preferences - "Hardware Acceleration". Checked allows a more fluide OpenGL, the memory of the graphic card becomes highly stressed. The whole geometry of the project is stored on the card. Uncheck the option lightens the memory of the card, resulting in a slower OpenGL display.
  • Glitter Effects animations fixed: during rendering of an animation the calculation of the lighting of the current image is smoothed over several frames upstream and downstream of it.
  • Fixes:
  • Crash while duplicating an animation
  • Duplication tool not working in 2D View
  • psd file format the background was not isolated on its own layer Overexposed in the final rendering
  • Panoramas inspector, Postcards didn't get oriented like the current camera were
  • Document changed state was false if clicking Render later without changing the rendering parameters in the render window of a modified document
  • Textures disappeared and re-appeared when moved on a surface
  • Scene parameters, the fast anchor point configuration of an anchor point didn't get displayed
  • The gallery didn't get displayed in the Welcome window
  • Apply gravity became useless on certain projects
  • Some difficulties to apply Shaders
  • Impossible to edit the name of a not yet calculated document
  • Log files distinction between Artlantis and the License Manager
  • Some issues when reading some panoramas on certain web browsers
  • The alpha channel manager generated too small images
  • Animation flicking
  • Overlapped textures do not stayed grouped
  • Crash while opening files
  • Moving a plan object on the surface set this object underneath this surface

New in Artlantis Studio 6.0.2.12 (Jun 19, 2015)

  • Fixes:
  • Random crashes under Windows resolved
  • Unable to select the material when the clipping box was active
  • Crash when displaying the Shaders inspector after deleting an object instance
  • Now an alert appears when the automatic backup folder is not found
  • Undo / Redo of the scene get deactivated when the scene information dialog had been opened
  • Applying a texture to an object with bevels canceled them
  • Background Image a double-clicks in the area do not always displayed the dialog
  • Image foreground was placed, the button edit alpha channel remained grayed out if the image names contained accented characters
  • The foreground image edited for the alpha channel changed size 256x256
  • Preview window: The level of transparency of shadows shader of the MatteShadow shader did not updated
  • Batch crash solved
  • Unable to drag and drop a shader on a geometry laid on the infinite ground
  • The power slider of the foreground did not work
  • List of objects, crash when using displaying by alphabetical order
  • Improvements on the Irradiance Map for camera animation only
  • Insertion tool: Clicking on Reset to Default, then Cancel didn't cancel the Reset to Default Changing the Heliodon settings, the Preview window twinkled
  • Batch dialog: in multi selection, all the document names turned to "-"
  • Artlantis Batch rendering: spots could appear on the renderings
  • Crashes while calculating an animation
  • Constraining a 3D tree to a given date then Save / Open didn't work
  • Mac: In the Foreground the Power cursor was deactivated
  • In renderings normal maps were ignored
  • The base of Billboards showed artifacts
  • The Clipping box was not for the Infinite ground
  • White balance had no effect in rendering
  • In Windows the alpha keys + and – were inoperative to duplications
  • Help menu new item "show log files" facilitating the recovery of log files
  • Language, Polish version fixed
  • Interface, truncated texts fixed
  • Postcards dialog enlarged
  • Media Store icon restored
  • Media Converter many crash issues solved
  • Catalog: converted HDRI vignettes badly displayed
  • Camera Architect activated, the laser vanished
  • IES now tuned up
  • 2D View display correctly, close then reopen the file the 2D View didn't display the angle and the camera position
  • In Italian the translation of Ambient Occlusion was missing
  • In the export dialog from ArchiCAD 17 and 18 to Artlantis 6 when using a reference file textures were ignored
  • Clipping box rotation was inoperative

New in Artlantis Studio 6.0.2.1 (Apr 6, 2015)

  • GENERAL POINTS:
  • An automatic save function allows you to save the document at regular intervals and choose the number of saved versions. In Preferences, you can set another interface language, the mode of OpenGL display...
  • RENDERING PARAMETERS:
  • New Engines:
  • The rendering parameters offer three new engines White Model, Fast Engine and Physical Engine.
  • White Model: All materials dressed with Shaders or Textures are assigned to a unique diffuse white color. Lights preserve their color.
  • Fast Engine: For very fast rendering treatment, even with a complex model.
  • Physical Engine: For superior rendering quality with precision, material accuracy and energy exchanges. It principally concerns materials with a sampling calculation for reflection and glossy materials.
  • White Balance:
  • Allows you to adjust the dominant ambient color lighting. Can be set on automatic color mode or by selecting the reference surface recognized as white in the scene.
  • Ambient Occlusion:
  • Concerns interiors, revealing the hidden details of a scene covered in shaded zones.
  • MEDIA MANAGEMENT ENHANCEMENT:
  • For better access to your Media, you can customize the default catalogs or your own catalogs with sub-levels.
  • The Catalog can display recently used, or selected Media.
  • After having selected a number of objects, the spread tool can be used to scatter them at random in the scene.
  • When the Catalog is displayed in a stand alone window, and if a Media subcategory is selected, the names of the folders in this subcategory will be displayed.
  • Subcategories can be managed in the list. Clicking on the + or - icon adds or removes a category or a subcategory.
  • It is possible to manage the subcategories of subcategory.
  • Enhancement access to the Online Media Store.
  • Custom folders can be added to the Catalog, the latest Media used can be viewed and Media can be added to a selection. A new drop tool allows you to scatter a selection of Media at random in the scene.
  • OBJECT MANAGEMENT CHANGES:
  • Editing the materials of an object will now affect all the same objects set and next to set in the scene. Of course an object already set can be make as independent to have its own materials. An object can be set again to its original materials.
  • NEW MODEL INSERTION IN THE PICTURE:
  • A new and simple process has been developed with more accurate calculations. Just position the X, Y and Z axes in the Preview and 2D View. You do not even need to set the focal length of the camera.
  • NEW ALPHA MASK EDITOR:
  • Integrated in Artlantis, this allows you to create a cut-out of a foreground and see through the model. Can also be used to cut out textures, billboards, etc.
  • LIGHTS: IES PROFILE ENHANCEMENT:
  • Artlantis is delivered with 8 IES preset profiles. A light can be associated with a corresponding manufacturer's IES profile by downloading its IES file.
  • NEW LASER TOOL:
  • Allows you to define an infinite virtual plan in the scene, which is very useful to align objects, lamps and textures with a laser line.
  • MORE ENHANCEMENTS:
  • In Preview, displaying quality: Render by Surfaces, Render by Blocks and Auto Switch Open GL.
  • OpenGL display: the fastest navigation mode. Very useful in animation.
  • Block display: fast navigation mode. When moving the camera, the model is displayed with both pixelized straight lines and filled surfaces.
  • Surface display: slower navigation mode but the most accurate. When moving the model, it is displayed with sharp lines.
  • Auto switch OpenGL: accelerates the display. When checked, it combines the display by Block or Surface and when moving, the camera it toggles to OpenGL. While displaying in OpenGL the realistic lights, cast shadows and transparency are ignored.
  • INSPECTOR GENERAL POINTS:
  • For the purposes of consistency, the order of the inspectors has been reorganized.
  • Viewpoint inspectors: the coordinates are stored in a separate dialog.
  • Inspectors Viewpoints, Lights and Objects: a new "Altitude reference" allows to define a position in reference to a clicked geometry. By default, the value is 0.
  • Shaders Inspector: Texture resizing with a dynamic cursor.
  • A billboard texture is editable.
  • In the lists, there is a new alphanumeric field so that you can search quickly for any material, object, light or viewpoint by name.
  • A Vignetting post-process lets you darken the edges of the image.
  • A useful Matte Shadows Shader: combining with a background image, enables to render a material transparent and let this material to receive cast shadows.
  • ANIMATION WINDOW:
  • In Animation mode, toggles the display between the Timeline and the Catalog.
  • PANORAMA AND VR OBJECTS RENDERING:
  • The calculation can be stopped and resumed later. When rendering a pno for Panorama and vro for VR Object files are automatically generated no more need the create them with iVisit 3D Builder.
  • ARTLANTIS KEYSERVER ENHANCEMENT:
  • Artlantis KeyServer is now a stand alone application. It can start as a Windows service and get automatically launched at the start of the server. Silent install is taken into account. From the KeyServer dialog the names and IP addresses of connected clients are listed it allows to disconnect them.

New in Artlantis Studio 5.0.2.1 (Sep 10, 2013)

  • A new logo and new facets of the Artlantis revolution start moving around a redesigned interface, an integrated media store and optimized functions !
  • With version 5, Artlantis's updates vividly proclaim: "Ergonomics, Simplicity, and Quality" for photo-realistic renderings for everyone! Raise the curtain and discover the world through this window, which reveals, in real-time and in full radiosity, your imagination and our reputation.
  • Interface:
  • Times change, hardware evolves, and the Artlantis interface has changed, too. To take advantage of the benefits a wider screen has to offer, the Artlantis 5 interface has been completely redesigned. Artlantis 5 optimizes the project’s display, and offers an even larger preview size. Artlantis 5 makes it easier and more comfortable than ever to work on your projects: standardized on MacOS and Windows, Artlantis 5‘s interface is based on a single clear window, adjustable and easy-to-use. With its inspectors grouped at the top of the screen, the working window is more readable - displaying on the fly or permanently, depending on your preference, the lists on the left and catalog at the bottom of the screen. As a result, the number of clicks needed to access the desired feature has been considerably reduced !
  • To meet your own needs and work habits, Artlantis 5 offers a new option to filter the list to optimize the content.
  • Perspectives:
  • Artlantis 5 offers new features to your perspectives: each point of view now has its own infinite ground with altitude and material, as well as background and foreground images. Handling, re-sizing and adjusting backgrounds and foregrounds is easier than ever in this new version. Artlantis 5 also introduces a new function particularly useful for high vertical projects: the Architect camera. This option displays the project in two vanishing points only to obtain real verticals.
  • Finally, Artlantis 5 offers better visibility of your project in the 2D view thanks to a sectional cut at the height of the camera and the display of textures.
  • Media:
  • Using the new media catalog is fast and efficient. Its organization into categories (icons) and subcategories (titles) allows you to choose in mere seconds the right media for your project. For better use of your workspace, the catalog window can be moved independently on your second screen if you use one.
  • Taking advantage of the new catalog, Artlantis 5 includes new shaders. Some are optimized with additional parameters like relief mapping to better simulate the depths of surfaces. In addition, non-repetitive tiling shaders and multi-texture natural shaders simulate natural surfaces like ground, grass, and water.
  • The Artlantis 5 revolution would not be complete without the InApp Media Store offering more than 5,000 objects and shaders of all kinds for purchase. Enrich your catalog at any time by logging in and downloading new media that are automatically placed in the correct categories and subcategories of your catalog. Artlantis 5 includes a media converter application. Users of previous versions can convert their own library or previously purchased Artlantis Media CDs.
  • Preview Controller:
  • Handling shaders or simple textures in the preview or in the 2D window is easy. A preview controller allows you to move, resize, and rotate shaders and textures. A simple keyboard shortcut is all it takes to snap a shader or texture to the geometry automatically.
  • Just like shaders and textures, objects are handled with the same ease in the preview or in the 2D view. Rotate, move, resize or duplicate … everything is optimized! The objects can also be snapped onto edges.
  • Light:
  • Editing lights in the 2D view or in the preview? Thanks to the new ’vertical guides’ in Artlantis 5, lighting can be edited quickly and easily in both windows. It allows you to position the direction and fall-off of a single light or of a selection of lights right in the 3D space.
  • Last but not least, Artlantis 5 simulates the volumetric effect of a light by adding a cone of light at each spot in your scene.
  • Heliodon:
  • Starting with Artlantis 5, the manual heliodon can be set easier than ever by adjusting the angles for zenith and azimuth right in the Inspector.
  • Like the lights, the volumetric effect of the rays of light, or ‘God rays’, can be added in post-process in the heliodon settings. To give you greater freedom in image reprocessing, these effects are recorded in specific layers when exporting in PSD.
  • iVisit 3D:
  • In addition to panoramas, Artlantis 5 and iVisit 3D allow you to create VR Objects! The iVisit 3D Player has been upgraded to open up new horizons in creativity. The display quality of iVisit 3D panoramas and VR Objects is better than ever -- whether you’re viewing on a website or on a mobile device. For unlimited sharing, a new Android application is now available on Google Play, in addition to that from the AppStore.
  • To improve your experience using multi-node panoramas, iVisit 3D now offers two navigation methods: 1) keep the point of view of the direction you’re moving in, or 2) choose the default view of each node. The navigation thumbnails precisely represent each point of view. Setting your iVisit 3D panoramas, you can now navigate between the nodes directly in the preview.
  • Animation:
  • The Artlantis Studio 5 Timeline has been optimized to ensure precise control of all events and movements associated with your animations. Each animated parameter is now presented as a track and as a hierarchical list…With magnetic guides, the key frame will snap automatically and graphically, ensuring a fluid connection and simplified synchronization of sequences. Finally, to enhance your animation, new, high-definition 3D characters are available for sale in the Media Store.

New in Artlantis Studio 4.1.6.2 (Jun 16, 2012)

  • General Points:
  • There is a new way of managing the light of the project: The Physical Camera allows users to enhance the quality and colors. The ISO and speed shutter settings can be adjusted.
  • Viewpoint Inspectors:
  • New background option: HDRI: High Dynamic Range Image. This is a 360°; image, which represents many levels of light intensity. No need for additional light sources to light a scene. The image processing technique attempts to give a more natural look to the scene.
  • Objects:
  • When creating an object from a selection of polygons, we have the option of including a light group and of choosing the type of object placement: always vertical or perpendicular to the support.
  • Maxwell Render Engine:
  • Available as a paid option: possibility of rendering directly into Artlantis using the famous Maxwell Render Engine, delivered with specific Maxwell Shaders.

New in Artlantis Studio 4.0.14.1 (Nov 3, 2011)

  • General Points:
  • Artlantis is now a 64 bit program.
  • Viewpoint Inspectors:
  • Tone Settings post-process with separate treatment for light and dark tones.
  • Materials:
  • Split a material by Mesh, giving the possibility to apply a different treatment.
  • New way to reaffect a Material by creating a new material or using an existing one.
  • Shader creation adding the Fresnel Effect. A new Fresnel transition slider is displayed.
  • Projection settings new item: Horizontal projection. The Shader is required to be set horizontally.
  • New surface Fresnel Shader (diffuse and transparent).
  • Clearness of the textures.
  • Material and texture colors: more faithful rendering of colors (grayish veil over).
  • Heliodons:
  • New physical 3D sky, much deeper with better horizon color gradation.
  • Objects:
  • Objects Inspector a multiple selection of objects is now possible
  • Gravity can be applied to an object, makes it possible to be set precisely on a surface.
  • In 2D View object's a single or multiple duplication of an object follows the topography of the scene, e.g. a tree duplicated along a path on a hill follows the slope of the hill.
  • Panoramas:
  • New integrated Multi-nodes panoramas authoring tool.
  • Multi-nodes management with multiple links.
  • Flash Player generator for Web publishing (free of use).
  • Conversion tool to iVisit 3DThis is an iOS application for iPad, iPhone or iPodTouch. It is used to view Artlantis panoramas. (a multi-node panorama player for iOS).
  • Rendering:
  • Artlantis Batch Rendering now offers the possibility of editing the document settings before the final rendering.
  • Rendering speed is much faster than on Artlantis 3: it is now at least twice as fast and is up to seven times faster when the scene uses Neon Light or Neon Glazing Shaders.
  • Radiosity enhanced, better energy diffusion, better treatment of transparency, less artefact and better neon lighting diffusion.

New in Artlantis Studio 3.0.2.1 (Apr 29, 2010)

  • New radiosity rendering engine:
  • Improvement in the light model which shows a fine level of detail.
  • Access to predefined interior and exterior light settings.
  • Working in Expert mode allows the user to find the best lighting performance.
  • New geometry management:
  • Geometry is handled by Hierarchy or by Layer.
  • When an object is saved, this can be done externally (.aof) or internally (linked to the current project).
  • Billboards and 3D vegetation have a transparency factor.
  • New graphic repositioning of an object's anchor point:
  • Internal or external (.aof) object anchor points can be instantly redefined from the 2D view.
  • New light falloff:
  • 9 predefined lighting projections.
  • New Feature - animated water:
  • Water can be animated directly from the Shader Inspector. There is no longer any need to adjust their settings in animation mode.
  • New Feature - cloud animation:
  • Clouds can be animated directly from the heliodon Inspector. There is no longer any need to adjust their settings in animation mode.
  • New management of Medias when a project is opened:
  • Missing media can be: searched, replaced or deleted.
  • New Feature - exporting a project in another format:
  • U3D, DWF, OBJ, FBX, SKP.
  • Import upgrade:
  • DWG, DXF and DWF compatible with the AutoDesk 2010 range.
  • For ArchiCAD 13 users, Artlantis 3 now retrieves all the defined levels.

New in Artlantis Studio 2.1 (Mar 28, 2009)

  • Full radiosity
  • Display your 3D model in global illumination! The new and improved rendering engine allows you to generate accurate radiosity images in real time within the 3D preview window. The final rendering is consistent with the 3D preview window, giving you an accurate representation of the high-quality images you'll produce from your 3D models.
  • Real sky simulation:
  • The latest version of Artlantis improves all lighting conditions. With the addition of a "physical sky," the sun, the moon and the stars are now visible elements that cast light onto the project using global illumination. A range of magnificent clouds is also available to add a more realistic touch to the sky in your renderings.
  • Automatic light adjustment:
  • Thanks to its new automatic light adjustment feature, Artlantis dynamically balances the lighting levels in your scenes from dawn till dusk, and from outside to inside a building, allowing you to create photo-realistic images and animations.
  • Integrated image post-processing:
  • Save time and money by post-processing your images in Artlantis; there is no need to use other image editing tools. New options enable users to modify the luminance, contrast, and color index of a rendered image during post-processing. It also allows users to add grain, contour lines, a pastel painting effect or sketch-like finishing for fantastic new artistic possibilities. These effects are displayed directly in the 3D preview window and can be used individually or combined.
  • Shader creator:
  • The latest version offers innovations in automatic texture definition. The shaders have new properties -- specular reflection, shiningness, blur effect, normal mapping -- for a considerably improved shading quality. In addition, advanced users can now create their own shaders through a complete interface.
  • Artlantis Media:
  • Themed collections of materials, parametric textures, and 3D objects available on CD-ROMs and online round out the innovative Artlantis family product line. Artlantis Media enable users to quickly and easily simulate life-like scenes in a realistic environment.
  • The collection of CD-ROMs includes: Shaders (Cultured stone, Floor marble, Construction materials, Floor Pro, Ground Pro, Wood Pro), 3D Objects (People, Vehicles, Plants
  • Additional Productivity Tools:
  • Compatibility with SpaceNavigator 3D mouse allows intuitive and powerful 3D navigation; an anchored target point for a camera or light that follows the trajectory; a magic wand for easy object extraction; OpenGL navigation with shadows; automatic or manual preview window update; looped animation, and use of movies as textures.