Autodesk MotionBuilder Changelog

What's new in Autodesk MotionBuilder 2017

Jul 19, 2017
  • What's New in Story:
  • Insert merged animation in Story clips
  • Custom option for Clip Ghost Mode
  • Ghost Manipulator Time Mode
  • Assign travelling nodes to Story clips
  • Change Character
  • Mirror animation
  • Additional changes:
  • MotionBuilder 2017 also includes these additional changes to the Story tool.
  • Double-clicking a Story clip now opens the Asset Settings in a floating window. The window displays with the Character Clip Settings tab open, making it easier to see options such as Interpolation settings.
  • You can now copy and paste clips while aligning them with the source clip.
  • What's New in Animation:
  • Create animation cycles using the Cycle Creator
  • Spline IK constraint
  • Cycle Analysis
  • Editable motion trails
  • Add and control fall off for F-Curves
  • Relative cycle
  • Extended use of the Default Keying Group
  • Create poses with non-model objects
  • What's New in Character Animation:
  • Retarget character extension animation
  • Mirror character extension animation
  • Motion Reduction for character-to-character retargeting
  • Other HumanIK 2016 updates
  • Full Body - No Pull Manipulation mode
  • What's New in General:
  • Enhanced Find by Name search in Schematic View
  • Align nodes vertically in Schematic View
  • Search in the Navigator window
  • Viewer Enhancements
  • Marking System Enhancements
  • Change the color of the grid's center line
  • Support for 48000 and 96000 audio
  • Relative Local Time
  • Other improvements and additions:
  • Use the Ctrl- Q keyboard shortcut to access the Producer Perspective camera in the Viewer window.
  • See Viewer window manipulation keyboard shortcuts.
  • You can now continue translating the camera after the camera interest has been reached.
  • What's New in Scripting:
  • Trigger Python embedded code and external scripts from Action buttons
  • Python Editor Copy Full Path menu option
  • Current Line Highlighting feature
  • Other improvements and additions:
  • You can now reorder tabs in the Python Editor.
  • The Python Editor now prompts you to reload a script that has been modified externally.
  • A new Smart Highlighting feature in the Python Editor highlights all instances of a word. Enable this feature in thePython preferences.
  • New File Status Auto-Detection and Update Silently preferences have been added to the Python preferences.

New in Autodesk MotionBuilder 2015 (Aug 20, 2014)

  • Capturing Character Performance using the new Kinect Plug-in:
  • MotionBuilder now provides the Kinect 1.0 plug-in. This plug-in enables you to use the Microsoft® Kinect® 1.0 device for Windows to capture a body performance of a single actor within the capture volume. You can use the captured performances to drive your MotionBuilder characters
  • For more information about using the Kinect plug-in to capture character performance, see Kinect Device
  • Sending MotionBuilder Objects to Softimage:
  • The new Send To functionality in MotionBuilder allows you to transfer animations, skeletons, and envelopes to Softimage. This interoperability helps you to easily use animations created in MotionBuilder for CrowdFX in Softimage
  • Availability of Previs Moves:
  • The new Asset Browser > PrevisMoves folder includes a 100 useful animation files in the FBX format
  • Using these animations, you can combine, blend, and layer to block out or pre-visualize your scenes in less time, or use as a starting point for further refinement
  • New Shelf Tool to Quickly Access key Asset Browser Objects:
  • MotionBuilder provides the new Shelf tool, which includes all the key functionality that you often use from the Asset Browser. This helps you to access most of the Asset Browser objects from a central location
  • New Dynamic Lighting and Shadow Shader:
  • The new Dynamic Lighting & Shadows shader provides controls for various properties of the lighting and shadowing process
  • Ability to Adjust Character Skeleton After Assigning Markers:
  • MotionBuilder now provides a new manipulator that enables you to adjust the character skeleton after assigning markers. This allows you to further adjust the solving precision of Flexible Mocap at any frame of the animation
  • When you adjust one skeleton joint, the manipulator transforms the joint to the new location. During this process, the other joints down in the hierarchy are also automatically transformed to maintain their current global locations. For example, when you rotate the shoulder joint, the arm is translated to a new position. The rotation of the shoulder is aimed at the elbow. The elbow and the hand maintain their current global location (Gcl). The goal is snapped to the new position of the arm, elbow, and the hand. The new manipulator works on other joints as well
  • Support for PyOpenGL:
  • MotionBuilder is now integrated with PyOpenGL, which is the most common cross platform Python binding to OpenGL and related APIs
  • You can access PyOpenGL from the Python Editor using the standard PyOpenGL commands.
  • Support for FBX SDK version 2015:
  • MotionBuilder now supports the Autodesk® FBX® SDK version 2015
  • Transforming Objects Slowly:
  • You can now make minute changes to the transformation values of an object by right-clicking and dragging the Global/Local/Layer fields or the transformation handles. When you transform objects using right-click, the transformation speed decreases approximately to one-tenth of the normal transformation (using left-click) speed
  • Setting Keyframes for Camera Properties:
  • The Keyframe () icon is now available for the Use Depth of Field, Specific distance, and the Focus angle camera properties
  • Click the Keyframe icon to set keyframes or modify the Keyframe attribute for these properties in the FCurve editor