CINEMA 4D Changelog

What's new in CINEMA 4D 2024.0.2

Sep 29, 2023
  • Bug Fixes:
  • Asset Browser:
  • Fixed an issue with Asset Browser's Create Index command.
  • Modeling:
  • Fixed a stability issue with the Extrude tool.
  • Objects:
  • Fixed a stability issue with the Instance object.
  • Simulation:
  • Fixed a performance issue with loading projects with a large number of Connectors.
  • XRefs:
  • Fixed an issue with vanishing Overrride Tree in the Take Manager.

New in CINEMA 4D 2023.2.2 (Jun 22, 2023)

  • Bug Fixes:
  • Modeling:
  • Fixed a stability issue with some Mesh tools in Edge mode.
  • Fixed a stability issue with the Extrude tool when being applied to some edge selections
  • Viewport:
  • Fixed some stability issues with the viewport when switching between different views.

New in CINEMA 4D 2023.2.1 (May 4, 2023)

  • Bug Fixes
  • Color Management
  • Fixed an issue with 8-bit output color accuracy in OpenColorIO mode when rendering an animation using Team Render
  • FBX:
  • Fixed a stability issue with FBX import
  • Licensing:
  • Fixed an issue with Team Render and Team floating licenses
  • Modeling:
  • Fixed a stability issue when Isoline Editing was activated with a Subdivision Surface object present
  • Fixed an issue where editable polygon objects with deformers ignored the Viewport Solo command
  • Fixed a stability issue with the Close Polygon Hole tool in Grid mode
  • MoGraph:
  • Fixed some stability issues with Voronoi Fracture
  • Objects:
  • Stability improvements
  • Picture Viewer:
  • Fixed a stability issue when closing a project
  • Scene Layout Tools:
  • Fixed a stability issue when closing Cinema 4D
  • Simulation:
  • Stability improvements
  • Team Render:
  • Fixed an issue with the Team Render Server freezing when trying to start a Team Render process
  • Viewport:
  • Fixed an issue with the Viewport Solo option where the Solo status was not saved correctly with the file
  • Fixed an issue with Pose Morph when using a video texture on the Background object
  • Fixed an issue with Safe Frames not being displayed in the Viewport

New in CINEMA 4D 2023.1.2 (Dec 8, 2022)

  • Bug Fixes:
  • Asset Browser:
  • Fixed an issue with versioning in the Asset Browser that may cause incorrect linking of asset content
  • Modeling
  • Fixed a stability issue with using the modeling tools even with low polygon models
  • Other:
  • Fixed a stability issue with the Normal tag when applying the Align Face to Vertex Normals command
  • Redshift:
  • Included Redshift 3.5.10. For the most up-to-date Redshift features, download and install Redshift separately.
  • Render Queue:
  • Fixed an issue with the Redshift Camera not working with the Render Queue
  • Simulation:
  • Fixed a stability issue with caching Pyro simulations
  • Fixed an issue with the Pyro simulation not being affected by the turbulence settings of the Wind object
  • Fixed an issue with the Pyro simulation not emitting from a Fog volume created by fields
  • Fixed an issue with animated fields in a Volume Builder not triggering pyro simulation

New in CINEMA 4D 2023.1.1 (Nov 12, 2022)

  • New Features and Enhancements:
  • Added support for Mac OS Ventura
  • Unified RLM licenses can now license Zbrush.
  • Bug fixes:
  • Fixed an issue where the "trial available" banner would appear even after a trial was started.
  • Fixed an issue wherein releasing licenses would show available perpetual licenses.
  • Fixed an issue where Maxon Service was unavailable after signing in
  • Fixed an issue wherein assigning and reassigning licenses can put the Maxon App into an incorrect state.
  • Fixed multiple issues between RLM and the Maxon App.

New in CINEMA 4D 2023.0.0 (Nov 9, 2022)

  • New Features:
  • Symmetry:
  • Global Symmetry Enable / Disable
  • Symmetry Hub consolidating options for Modeling and Sculpting symmetry
  • Planar Symmetry for Modeling Tools, with support for Object, World, Workplane, Custom Planes
  • Topological Symmetry for Modeling Tools
  • Planar Symmetry for Spline Modifiers
  • Symmetrize Model & Selection
  • Asset Browser:
  • Watch Folders allow linking Asset Browser to any folder
  • Auto-watch for easy access to assets associated with a project
  • Improved sorting and relevance options
  • Show Content of Subcategories collapses folder structure to show assets
  • Additional Search Operators: bitdepth, imagesize, alphachannels, sortby, reverseorder, favoritesfirst, database
  • Auto Filter / Relevance based on active manager
  • Assets store database and name metadata within project so they can be more easily located when missing
  • Project Asset Inspector includes display of additional asset data
  • Improved Database management pane within Asset Browser
  • Database connection and management moved from Preferences to Asset Browser
  • Show in Explorer / Finder for files in the Watch Folders and Databases
  • Significant performance enhancements
  • Simulation:
  • Soft Body Simulation as part of Unified Simulations
  • Stickiness
  • Rest Length Control
  • Mix Animation via Pins or Force
  • Follow Shape option
  • Dynamic Object-Sided Collision
  • OpenColorIO:
  • Native OpenColorIO implementation. Colors are stored in Render Space.
  • Use a custom OCIO config or built-in Redshift config with full ACES support
  • Define OpenColorIO colorspaces in Project Settings
  • Utility to convert from Basic to OCIO Color Management, and between OCIO Color Spaces
  • OpenColorIO Colorspace settings for texture maps, Auto mode based on image type
  • Color Chooser allows colors to be chosen in Render or Display Space
  • Redshift uses C4D-native OCIO settings for new projects
  • Unified Color pipeline with Magic Bullet Looks based on current render space (Linear/ACES)
  • ZBrush Integration – GoZ:
  • Smoother Installation Experience
  • Improved Polygroups Workflow: Select Polygroups / Store Polygroups within Cinema 4D
  • Transfer Edge Creasing and auto-create SDS object
  • Transfer Vertex Weight
  • Create Redshift Materials including Vertex Paint, Normals and Displacement
  • Choose between Texture and Polypaint
  • Redshift:
  • Redshift 3.5.07 included, with support for:
  • Random Walk Subsurface Scattering
  • Volume Anisotropy
  • Stacked Materials:
  • Support for C4D Texture Tag projections and tiling
  • Decal mapping workflow via C4D Texture Tool
  • Additive stacking
  • General Enhancements:
  • Support for procedural (field-based) polygon selection, vertex maps and vertex color on primitives and generators
  • Easily open and select Xpresso tags for driver/driven attributes by Alt-LMB clicking the animation dot
  • Spline Chamfer node
  • Vector Import Object includes Size attribute and can be resized via the Scale tool
  • USD – Export to Layer option
  • Draw Workplane Behind objects

New in CINEMA 4D R25.121 (Oct 13, 2022)

  • OTHER:
  • Fixed a stability issue with AE and 3D shape layers
  • HELP BROWSER:
  • Fixed an issue with the window title of the Help Browser
  • MODELING:
  • Fixed a stability issue with selection tools
  • Fixed an issue with scaling and rotating Bezier Tangents
  • OTHER:
  • Fixed an issue with crash reports not being sent on Apple Silicon platform
  • PICTURE VIEWER:
  • Fixed stability issues in the Picture Viewer
  • VIEWPORT:
  • Fixed an issue with distortions in the viewport with multiple displays on Apple Silicon platform
  • XPRESSO:
  • Fixed a performance issue with XPresso

New in CINEMA 4D R24.035 (Apr 14, 2021)

  • Cinema 4D Subscription Release 24 (S24) includes functionality to easily browse and obtain models, materials and other assets, and to intuitively place them within the scene. The release also includes key workflow enhancements and a sneak peek at the continued progress on the Scene Nodes and Scene Manager interfaces to the new core.

New in CINEMA 4D R22.016 (Apr 20, 2020)

  • S22 Feature Highlights:
  • New UV Workflow Enhancements, Improved Packing and Automatic UVs:
  • Improved selection tools, visualization tools and a progressive unwrapping workflow make it much simpler to define a UV map, while new packing algorithms optimize texture resolution. A new automatic UV unwrapping option based on the Ministry of Flat licensed technology developed by Eskil Steenberg of Quel Solaar makes it easy to create a basic unwrap with minimal distortion and overlaps for baking and texture painting.
  • Enhanced Viewport:
  • Cinema 4D's new viewport core provides a framework to make the best use of graphics technology in the coming years, with full support for Apple Metal. Users enjoy a more accurate view of the 3D scene, improved filtering and multi-instance performance.
  • Pipeline - GLTF export, GoZ Integration and More:
  • GLTF export offers users a flexible and efficient format for sharing 3D animations on the web and within AR applications, while GoZ integration offers a smooth workflow with Pixologic ZBrush for advanced sculpting. Support for Nodal materials within FBX and Cineware expands the pipeline for advanced materials.
  • Modeling Tools Improvements:
  • In addition to many small usability enhancements, modeling tools are faster and more robust, and better preserve mesh attributes like UV and vertex maps, thanks to a new core architecture.
  • Organizational Licensing Options
  • Volume License Customers can leverage organizational accounts within the MyMaxon ecosystem to assign licenses to individual users or groups, coupling the flexibility of floating licenses with the accessibility and reliability of Maxon’s servers.

New in CINEMA 4D R19.068 (Aug 14, 2018)

  • CHARACTER ANIMATION:
  • Fixed some stability issues
  • Fixed a stability issue with the IK Spline tag
  • Fixed a rendering issue with PSD morphs of Pose Morph tag
  • COLOR CHOOSER :
  • Fixed an issue with reversed order of materials when importing from Color Chooser to the Material Manager
  • EXCHANGE:
  • Fixed several issues with Alembic export
  • Fixed an issue with Alembic and non-ASCII characters
  • Fixed a stability issue with loading Alembic files
  • Fixed an issue with importing Illustrator files
  • Fixed an issue with playback of corrupted Alembic files
  • HAIR:
  • Fixed a stability issue with rendering Hair objects to the Viewport
  • INSTALLER:
  • Fixed an issue with dates being displayed wrong in installation folder
  • INTERFACE:
  • Fixed an issue with the usability of the Surface Deformer
  • Fixed an issue with obsolete output presets in the Render Settings
  • Fixed an issue with pre-defined interface colors in the Preferences menu
  • Fixed an issue with the alignment of switches in the Layer Manager
  • Fixed an issue with the visibility of HUD elements in the Prime version
  • MATERIAL:
  • Fixed an undo issue with Sort Materials in the Material Manager
  • MODELING:
  • Fixed an issue with the Edge to Spline command and the Spline Type attribute
  • Fixed a stability issue with the Bevel Deformer's Angle Threshold
  • Fixed an issue with Make Editable on Generator objects
  • MOGRAPH:
  • Fixed an issue with exporting animated Fracture objects to FBX
  • Fixed a stability issue with copying a Voronoi Fracture object in the Viewport
  • Fixed an issue with Formula Effector's Scale variables
  • OBJECTS:
  • Fixed an issue with rendering Volumetric Lights placed inside a Spherical Camera
  • OBJECT MANAGER:
  • Fixed an issue with Make Editable in the Object Manager
  • OPENGL:
  • Fixed an issue with Sky object in the Viewport
  • PYTHON:
  • Fixed an issue with missing variables in the Python tag
  • Fixed an issue with BaseContainer::RemoveData and BaseContainer::RemoveIndex return false on success
  • Fixed an issue related to StringConvertTokensFilter()
  • Fixed an issue with key being "filled" not returned when sending MSG_GETCUSTOMICON
  • Fixed an issue with receiving and sending MSG_DESCRIPTION_ALLOWOVERRIDE
  • Fixed an issue with receiving and sending MSG_GETREALCAMERADATA
  • Fixed an issue with CAWeightTag.TransferWeightMap()
  • Fixed an issue with CalculateVisiblePoints()
  • Fixed typo for GeUserArea.FillBitmapBackground()
  • PRORENDER:
  • Fixed some stability issues with ProRender
  • Fixed a rendering issue with ProRender View in the Viewport
  • Fixed a performance issue with ProRender
  • THINKING PARTICLES:
  • Fixed incorrect spelling in PBorn node, PMatterWaves node and Feather object
  • VIEWPORT:
  • Fixed an issue with Subdivide UVs option Linear, None of OpenSubdiv types
  • Fixed an issue with Subdivide UVs option Linear, Corners Only of OpenSubdiv types
  • OTHER:
  • Fixed a performance issue with Cloth simulation

New in CINEMA 4D R19.024 Build RB209858 (Dec 13, 2017)

  • ProRender uses your graphics card for fast or even interactive rendering.
  • The scene Reconstruction is a new Motion Tracker function.
  • Improved OpenGL display.
  • New Polygon Reduction Generator.
  • New Level of Detail functionality.
  • The Camera object can now depict a scene spherically (360°; stereoscopic, if desired.
  • Weight Manager and Weight tools have been separated and many new functions for the Weight Manager have been added (all tabs).
  • The Pose Morph tag can handle the new Correctional PSD Morph mode.
  • New MoGraph Sound Effector.
  • Image and video files now load much faster and new file formats can be implemented: ico (Windows icon format); cur (Windows cursor format); and mpo (stereo format.
  • New Tone Mapping post effect.
  • The Bind command now also works with multiple meshes.
  • BodyPaint 3D now uses OpenGL for painting.
  • New Voronoi Fracture Object Sorting option.
  • The Voronoi Fracture object can now create uneven fragment surfaces.
  • The Voronoi Fracture object connects fragments with Dynamics connectors.
  • The Voronoi Fracture object can connect fragments permanently according to different criteria.
  • The Voronoi Fracture object now also creates Vertex Maps.
  • Several new Voronoi Fracture Object options.
  • New features compared to the previous version can be colored for quick identification.
  • New option for continuous updates of materials in the Viewport.
  • New functions for Alembic import.
  • Alembic objects can be converted to polygon objects in conjunction with an Alembic Morph tag.
  • New FBX export options.
  • New option for Wavefront OBJ import.
  • New environment variable for scripts.
  • New function for creating new objects.
  • The Displacement Deformer can now handle RGB (XYZ Tangents).
  • New options for the Displacement object.
  • The Physical Light (PBR) Light can be used to achieve even more realistic-looking render results.
  • Area lights can be displayed as solid surfaces in the Viewport.
  • The Select Connected and Grow/Shrink Selection commands can now also be applied to UV points and polygons.
  • Point, edge and polygon selections can be converted to UV point or UV polygon selections and vice-versa.
  • The Plane Cut tool can distribute multiple cuts evenly across and object’s surface.
  • Several changes for the Align Normals command.
  • Several changes for the Reverse Normals command.
  • New option in Save dialog window for automatically adjusting the video data rate for other output resolutions.
  • The Hardware OpenGL Renderer can now also smooth transparencies.
  • The Mirror tool has the same functions for locating joints as the Weight Manager.
  • New method for selecting joints with the Weight tool.
  • Two new keyboard shortcuts for the Weight tool.
  • New command for load an entire folder full of Substances.
  • Position, scale and rotation of UV points and polygons can now be modified numerically in the Coordinates Manager.
  • New options for the Display tag.
  • The Vertex Color tag has a new option with which the vertext colors can be constantly shown.
  • The new Physical Material (PBR material) delivers even more realistic render results.
  • HDRI can be used at the material level.
  • Support for multiple images (Multi-Pages) for Textures.
  • Custom color profiles can be used for textures.
  • The Variation shader now also works in conjunction with the Hair feature.
  • New option for the Variation shader
  • The save dialog window in the Picture Viewer can now handle anamorph videos.
  • Several minor new features for image formats.
  • Support for current video formats.
  • Support for current sound formats.
  • Neue Abnahmefunktionalität "Noise".
  • Team Render can now handle frame steps.
  • New automatic computer recognition for Team Render.
  • Motion Tracker Tracks can now use circular search patterns.
  • Motion Tracker footage can be displayed in conjunction with color channel weighting.
  • Motion Tracker Tracks can give preferential treatment to specific color channels.
  • The Houdini connectivity now supports particle rotation.
  • New Projection Painting option for BodyPaint 3D.
  • New method for selecting UV islands.
  • You can double-click on UV points to display or edit their coordinates.
  • Unterstützung von Google ZYNC als Renderfarm

New in CINEMA 4D R18.048 (Apr 20, 2017)

  • NEW IMPROVEMENTS IN THIS RELEASE
  • Support for Ryzen CPUs added and fixed the related issue with Mesa (Software OpenGL)
  • Basic support added for files saved with Substance Designer 6
  • Mesa support for macOS 10.12.4 and higher enabled, was already enabled for 10.11, 10.10, 10.9
  • Fixed an issue of preview images of Content Library items not being created on macOS 10.12
  • Fixed an OpenGL stability issue

New in CINEMA 4D R18.041 Build RB190167 (Mar 8, 2017)

  • ANIMATION:
  • New Quaternions workflow
  • There is now a Quaternions group in the Coordinates tab
  • The key attributes for Quaternion Rotations have a new option for Quaternion Interpolation types The user can choose between different interpolation presets there
  • Constraints workflow
  • Parent Constraint
  • The new "Local Offset" attributes field presents the internal offset that the constrained object will have with the "parent" targets
  • New Interactive Transform checkbox allowing the user to interactively edit the constrained parameters
  • New Record button provides an easy way to keyframe the Local Offset and Strength values of the targets
  • Negative scales and constraints are now supported
  • New Parent Constraint parameters
  • "Local Offset" are animatable parameters representing the offset the target (parent) has from the constrained object (child)
  • "Interactive Local Offset" is a checkbox that enables the user to interactively adjust constrained parameters and have the Local Offsets update to the new adjustments
  • "Auto-Reset (Legacy)" is the Auto-Reset mode which is now implemented as a Legacy mode, for compatibility reasons with old scenes
  • "Update Local Offsets" is a new cycle button that will allow to update the Local Offsets based on the constrained object's coordinates, or setting one of the Targets as a new main target This will allow for a seamless transition to that target
  • "Record Optimized" is new cycle button which allows recording all the Weights and Local Transforms of all the Targets, in an optimized way
  • The new Shift Priority Tag can be used to shift priority values of expressions
  • The "Breakdown Color" option in the keyframe attributes of the Timeline now allows setting an alternative color for keyframes
  • The Timeline's baking function is now able to bake an Alembic object to native PLA animation
  • EXCHANGE:
  • Alembic
  • Alembic module is now based on SDK 158
  • Support for vertex colors was added
  • The internal tags which represent the data streamed from *abc files are exposed to the user on the Alembic generator now
  • There now is a placeholder tag for the Subdivision Surface Weight tag
  • The subdivision method is now written to and read from the Alembic SubD scheme
  • Alembic generator has a new option for Creases and Corners used for weights of SDS objects
  • Alembic generator has a new value to be able to scale SDS weights
  • New Import options
  • "Color Maps" option allows color information (RGB and RGBA) to be imported and Vertex Color tags to be created
  • Importing "Points" with "As Polygon Object" reads the color (RGB or RGBA) property and creates a Vertex Color tag per point mode for it
  • Importing "Points" with "As Particle Geometry" reads RGBA (vector4d) color arrays now
  • "Creases and Corners" - reads creases and corners as point and edge weights of SDS objects
  • New Export options
  • "Vertex Colors" - the RGBA data of all Vertex Color tags is exported
  • "Display Colors to Vertex Colors" - writes the display color of the object as vertex color information
  • "Vertex Colors" + "Points Only (Geometry)" options - exports also RGBA data from points mode only Vertex Color tags
  • "Subdivision Surface Weights" - writes point and edge weights of SDS objects as corners and creases
  • Export can now be canceled
  • FBX
  • FBX module is now based on SDK 20162, now supports the 75 file format
  • New Import options
  • "Vertex Colors" - imports vertex color elements and creates a Vertex Color tag for each of them
  • "Convert Grayscale Vertex Colors to Vertex Maps" - in case there are only grayscale colors, a Vertex Map tag will be created instead of a Vertex Color tag
  • "Subdivision Surface" - an SDS Weight tag will be created if at least one crease layer was found
  • New Export options
  • "Vertex Colors" - color information of all Vertex Color tags is exported for every mesh
  • "Subdivision Surface" - if an SDS Weight tag exists, the weight information for points and edges is written as two crease layers
  • Support for Allegorithmic Substance Engine
  • Substance archives (sbsar) can be loaded
  • The Substance Asset Manager can be used to organize the Substance assets in the scene
  • The Substance Shader is used to reference Substance asset outputs in Cinema 4D's material system and all other parts of Cinema 4D that support shaders
  • New Substance Asset mode in the Attributes Manager
  • New Substance Engine section in the Preferences
  • New Substance Engine sub-menu in Pipeline menu
  • C++/Python API supports Substance
  • Support for the DDS texture file format (loader)
  • BP exchange supports 3ds Max 2017
  • OBJ
  • Import and Export presets can now be saved and loaded
  • The Material Mix Mode can now be specified
  • HOUDINI EXCHANGE:
  • Updated to use Houdini Engine 150313
  • The internal tags which are generated by the Houdini asset are now exposed to the user
  • During Open Scene, if the asset path is absolute and invalid but an asset file with the same name exists in the C4D scene folder, then this asset file is used and the asset path becomes relative
  • Added vertex color support for both marshalled inputs and generated outputs
  • GUI improvements
  • INTERFACE:
  • Support for OS X 1011 El Capitan System Font added
  • MATERIAL:
  • Variation shader enhancements
  • Support for more than one texture
  • UV Rotation can now be quantized and UV can be flipped
  • New "Invert Direction" option for Ambient Occlusion
  • New parallax mapping support in the Bump channel
  • New Shadow Catcher shader
  • New Thin Film shader
  • MODELING:
  • New Knife tools
  • Interactive modeling workflow using new on screen handles and gizmos
  • Line Cut tool
  • Cuts polygon objects and splines with polyline cuts
  • Cut line can be interactively adapted via control points
  • Cuts can be inside of polygons
  • Several slice modes
  • Cut
  • Split
  • Remove Part A
  • Remove Part B
  • Supports snapping and constraints
  • Plane Cut tool
  • Planar cut for polygon objects
  • Cutting plane can be interactively adapted
  • Several slice modes
  • Cut All
  • Split
  • Remove Part A
  • Remove Part B
  • Several plane modes available, defining which coordinate system is used
  • Free
  • Local
  • World
  • Camera
  • The number and spacing of parallel cuts can be defined
  • Supports snapping and constraints
  • Loop/Path Cut tool
  • Cuts new loops or path into objects
  • Loops/Paths can be interactively adapted
  • Loops/Paths can be searched bidirectional or not
  • Offset modes
  • Proportional
  • Edge Distance
  • The number of parallel cuts can be defined
  • Cuts can preserve the curvature of a surface
  • Cuts can be shaped using spline GUI
  • Support for Pixar's OpenSubdiv
  • Baking
  • Greatly improved displacement map baking and rendering
  • improved accuracy for vector maps (tangent, object and world)
  • Using ray casting for intensity maps - new options available (intensity, intensity centered, red-green)
  • Also improved normal map baking
  • Ray casting also used when not baked in conjunction with a vector displacement map
  • Sculpting
  • Resolved issue with sculpting at small scales
  • Resolved issue with reproject mesh at small scale
  • MOGRAPH:
  • New Effectors
  • Push Apart effector
  • Helps reduce or avoid clone overlap quickly
  • Supports several modes:
  • Push Apart
  • Hide
  • Scale Apart
  • Push Apart Along X,Y, or Z Axis
  • ReEffector
  • Can reset all MoData parameters to initial state within the Effector List it's applied to
  • Can also blend back to the initial state in a deformer stack
  • Can re-apply multiple effectors to the "fresh" state and blend their effects into the Effector List per parameter
  • New distribution modes for MoGraph Cloner and Matrix Objects
  • Honeycomb Array
  • Clone on Axis
  • New behaviors for MoGraph distribution modes
  • "Object" mode allows to use a custom object to define the form of the cloning
  • Per Step mode for Grid Array and Honeycomb Array
  • New handles behavior for these modes to make dragging out fields of clones faster and more intuitive
  • Scale clones based on polygon size
  • Rewritten MoGraph Cache tag
  • Multiple MoGraph Cache tags can now be used and blended between on a single MoGraph object
  • MoGraph Cache tags can be saved to external files
  • New interface
  • New weights workflow
  • New MoGraph Weightmap tag
  • New MoGraph Weight Paintbrush tool
  • New XPresso node for weights
  • New Commands
  • Swap Cloner/Matrix - Switch selected Cloner objects to Matrix objects or switch selected Matrix objects to Cloner objects
  • Hide Selected - Automatically creates a non-destructive setup to hide the current MoGraph selection
  • Improvements to the Display options for MoGraph objects
  • Display Clone IDs in the viewport (both on the object and within Selection tags)
  • Depth Cue and Scaling for better display of MoSelection as well as all other points display modes (UV, Weights, etc)
  • Voronoi Fracture
  • New Voronoi Fracture generator
  • Support for many different point generators (Point Generator, Object, Spline, Particles, MoGraph Matrix, Shader, …) to define the fracture pattern
  • The Voronoi Fracture generator is a MoGraph generator and brings full support for effectors and all other MoGraph features
  • Inside/Outside Selection tag lets you assign different materials to the outside and inside faces of fracture pieces
  • Full dynamics support
  • Face, point and edge selections can be created
  • MOTION TRACKING:
  • New object tracking functionality
  • New "Lock View on Tracks" mode
  • New "Frame All" / "Frame Selected" commands
  • New "Nudge Track" command
  • New "Auto Update Tracks" mode
  • TEAM RENDER / TEAM RENDER SERVER:
  • The "Add machine" dialogue now has a small button that presents a list of recently added machine IPs / hostname
  • New "Restart Jobs After Unexpected Server Termination" option
  • Monitor page:
  • The jobs and networks table are now multiselection aware and offer the same functionality as the multiselection bars on the Jobs and Networks page
  • Jobs can be reordered by clicking on the current position and entering another existing one
  • If there is input to an edit field, but the user navigates to another section, an information dialog is presented to inform about unsaved changes
  • The number of active and inactive jobs is shown in the header of the jobs table pane
  • The number of online and offline clients is shown in the header of the networks table pane
  • If logged in as an admin, there is now an option to show only the jobs of the admin instead of all jobs
  • Jobs page:
  • Jobs can be reordered by clicking on the current position and entering another existing one
  • If there is input to an edit field, but the user navigates to another section, an information dialog is presented to inform about unsaved changes
  • If logged in as an admin, there is now an option to show only the jobs of the admin instead of all jobs
  • Render Info in Jobs Details
  • In the jobs details page (if a master scene is selected) a new collapsable is shown with useful information from the render settings
  • These settings are: Render Settings Name, Take Name, Frame Range, Regular Image, Multipass Image, Renderengine, Frame Rate, Image Resolution
  • User page
  • When creating a new user or changing the password for the current logged in user, the TeamRender Server interface presents a single dialog instead of a wizard
  • New FAQ page
  • Questions can be filtered (full text search)
  • When hovering with the mouse over a question (in the overview panel) a short excerpt is shown with
  • the first couple of characters
  • characters before and after the entered filter term in case a filter string is found for the first time The matched result is highlighted
  • Questions are tagged, and the tags can be selected to restrict the results and the overview panel according to the selected category Q&A can have multiple tags
  • TEXTURE BAKING:
  • Calculation of vector maps of all types has been improved
  • Intensity based maps (intensity, intensity centered, red-green) now use a basic ray casting technique to measure displacement between the base and the sculpt mesh
  • Baking normal maps only also uses the basic ray casting technique to sample normal vectors on the sculpt mesh
  • VIEWPORT:
  • Shading/Vertex normals can now be displayed in the viewport
  • New "Screenspace Ambient Occlusion" option
  • New "Reflections" option shows an approximation of the Reflectance Channel in the viewport
  • Supports multiple layers, masks, fresnel and roughness
  • New "Tessellation" option shows the effect of displacements in the viewport
  • Can be set globally and per material
  • WORKFLOW:
  • New preference settings
  • Phong tag: Now the default Phong Angle is 40º
  • Selection Tools: The setting "Only Select Visible Elements" is disabled by default for Rectangle, Lasso and Polygon Selection
  • Render Settings: the default render output size has been changed to 1280x720 and a new Screen preset with that size has been added
  • Viewport filter: now "Object Highlighting" is disabled by default
  • Weight Tool / Paint Tool: the following default settings have been changed:
  • Strength: 100%
  • Mode: Absolute
  • Falloff: None
  • Texture Manager: now all options in "View" menu are enabled by default
  • Scroll to First Active: this command has now been assigned the shortcut 'S'
  • Extrude Tool: now the "Maximum Angle" setting is 91º by default
  • Figure object:
  • Now the default figure height is 180 cm
  • Now the figure axis is located at its feet
  • Soft Selection Tool: now "Mode" is set to "All" by default
  • Split Command: (C4D main menu / Mesh / Commands / Split) - The newly created object name will have the "1" suffix, eg "Cube1"
  • Color Chooser
  • New preference: Remember Last Layout
  • New Compact Mode
  • Now the first swatch group is shared between all Cinema 4D documents
  • New contextual menu options handle the default swatch set:
  • "Reload Default Group": current swatches in shared group will be replaced with the stored default swatch set
  • "Save this Group as Default Group": the swatches in the clicked group will be saved as default group set
  • "Save Selected Swatches as Default Group": the currently active swatches will be saved as default group set
  • Dragging single or multiple swatches over a gradient converts them to color knots
  • C++/Python API supports Color Swatches
  • Improved ALT key handling for left-handers on Windows
  • Metaball Solidity option makes polygonal metasurfaces solid
  • The Reflectance channel now supports multi edit for materials with the same layer setup
  • Pasting a Reflectance layer into a Reflectance channel with a selected layer now replaces that layer instead of adding a new layer
  • The previews in the Material Manager now indicate which materials have the same reflectance layer setup as the selected material
  • New "Select Materials with same Reflectance" menu command in the Material Manager
  • New "Set from Projection" command for UVW Tags to easily create new UVW tags or modify existing ones on multiple objects
  • OTHER:
  • The Structure Manager has two new modes to show weights per vertex and weights per edge
  • Improved baking for multiple tags
  • Reduced file size for particle storage and improved speed
  • Loading/saving of large number of image sequences is now much faster
  • Cinema 4D startup speed increased
  • Mesa library is now used for viewport rendering on the CPU
  • Support for the RLM license manager
  • Support for vertex colors
  • New Vertex Color tag
  • Extended Paint Tool now can paint vertex colors
  • The Vertex Map shader now supports vertex colors
  • The Vertex Map shader supports OGL
  • New Vertex Color XPresso node
  • The Structure Manager now supports vertex colors
  • New Vertex Map Converter converts between vertex map and vertex color
  • C++/Python API supports vertex colors
  • Python API now supports custom nodes description methods, BodyPaint 3D UV commands and texture baking functions

New in CINEMA 4D R17.048 Build RB147424 (Jun 10, 2016)

  • The Take system makes multiple Project states available amongst which you can easily switch.
  • Lens distortion function for determining and compensating for lens distortion.
  • The Variation shader can be used to vary textures’ color values.
  • The Motion Tracker feature now has a graph for checking the quality of Tracks.
  • The Spline Pen is a new universal tool for creating splines.
  • The Spline Sketch tool replaces the previous Spline Freehand tool.
  • The Spline Smooth tool can do more than just smooth splines.
  • The Spline Arc tool can be used to create circular splines and soft connections between spline points.
  • New Color Chooser, including color harmonies.
  • Replace all materials with a single material during rendering.
  • Variable path and file names (Tokens) can be used to name rendered files according to specific criteria and save them to specific paths.
  • The Formula shader lets you create ,programmable’ gray scale gradients.
  • New Euler filter for the Timeline.
  • Various new auto tangent settings.
  • Houdini connect for loading digital assets.
  • New importer for SketchUp files.
  • New Wavefront OBJ import/export.
  • Render settings and Takes can be displayed in the Viewport as selectable HUD menus.
  • New Trackball Rotation function for navigating in the Viewport.
  • Dithering can be used to avoid banding for OpenGL display.
  • Several new preference settings in the Timeline.
  • New command line command for rendering specific Takes.
  • New functionality within the Merge command with regard to Takes.
  • The Spline Mask can now handle any number of splines.
  • New Boole modes for the Spline Mask.
  • Improved shading for Metaballs.
  • The Naming tool can now also be used to rename tag, material, layer and Take names.
  • New Polygon Pen option for determining which elements should be affected.
  • Several new spline Boole commands.
  • Mesh checking can now also recognize isolated points on N-gon edges.
  • Key interpolation commands are now also available in the Animation Palette’s context menu.
  • Selected keys can be moved using the Shift key without affecting their values or time.
  • Timeline: Command for deselecting all keys.
  • Markers can now include time ranges as range markers.
  • 2 new Timeline commands.
  • Takes can now also be selected in the Render Queue.
  • Several new Take-specific commands are available in the Render Queue.
  • Render settings can also be assigned outside of the Take Manager.
  • The Watermark shader can now display Take names.
  • A distortion post effect is also part of the Lens Distortion functionality.
  • When multiple objects are selected in the Object Manager, the object selected last will be highlighted.
  • Several new Take-specific commands for Object, Material and Layer Managers.
  • New shell shapes for Metaballs.
  • Layer properties can now also be set in the Attribute Manager.
  • Texture Manager command for displaying loaded bitmaps in the Explorer/Finder.
  • Texture links in materials can be cleared in the Texture Manager.
  • New Refraction Preset setting for the Transparency channel.
  • 2 new Take-specific commands in the Attribute Manager’s context menu.
  • An Override operator has been added to XPresso for the Take system.
  • PoseMorph targets can be created directly from Sculpt layers.
  • Sculpt brushes snap to Guide objects.
  • New Edge Detect function for most Sculpt brushes.
  • The center point of radial-symmetrical Sculpt brush strokes can now be defined freely.
  • New option for the Grab sculpting brush.
  • New options for the Sculpt feature’s Flatten brush.
  • The Sculpting Symmetry object can now handle 100% symmetrical objects.
  • Lens profiles can now be loaded into the Camera Calibrator tag.
  • The User Management can be disabled for Team Render.
  • In the Team Render Server browser interface you can now list Render Clients on the Monitor page.
  • Lens profiles can now be used with the Motion Tracker.
  • The Sculpt brushes now affect the back side of objects.
  • The Team Render Server’s browser interface was optimized.
  • Speed performance optimization for the Timeline.
  • Numerous useful Content Browser items added.

New in CINEMA 4D R16.050 Build RB131856 (Jul 28, 2015)

  • API IMPROVEMENTS:
  • Fixed an issue with camera execution call in C++ API.
  • RegisterDescription() now has 'g' parameter in C++ API.
  • ARABIC LANGUAGE:
  • Fixed an issue with vertical tabs in Arabic interface layout.
  • Alignment issue in Arabic interface layout has been fixed.
  • Wrong string in Arabic version has been corrected.
  • CHARACTER ANIMATION:
  • Overall stability of animation and Pose Morphs has been enhanced.
  • Fixed a issue when using pose morphs on splines.
  • Fixed a stability issue when making character objects editable.
  • CLOTHILDE:
  • Fixed an issue with loading Cloth caches.
  • EXCHANGE:
  • Problems when exporting feather splines to Alembic has been solved.
  • Fixed an issue with importing Alembic splines as hair.
  • Fixed a stability issue when exporting Alembic with Merge Generated enabled.
  • Fixed an issue with Alembic and Cloner export.
  • Fixed an issue with tags and making Alembic asset editable.
  • Fixed an Alembic import issue.
  • Fixed an issue with scaling Alembic assets.
  • Fixed an issue with Send to ArchiCAD command.
  • Fixed an update issue with Alembic assets when scrubbing backwards.
  • Fixed an issue with rendering Alembic particles.
  • Fixed an issue with Alembic particle geometry.
  • Fixed a status bar string issue when exporting Alembic.
  • Fixed an issue with importing bitmap files.
  • JPEG loader now supports CMYK.
  • TIFF loader now supports CMYK.
  • Fixed an issue with disabled Alembic assets.
  • Fixed an issue with particle visibility when disabling Alembic asset.
  • Fixed an issue with undo/redo update of Alembic particles.
  • Fixed an issue with Alembic particle update when loading scenes.
  • Fixed an issue with importing Alembic splines as hair.
  • Fixed a stability issue when importing Alembic files containing NURBS.
  • Fixed an issue with exporting cameras to Alembic .
  • Fixed an issue with Sky merging.
  • FBX:
  • Fixed an issue with exporting cameras to FBX.
  • Fixed an issue with exporting splines to FBX.
  • HAIR:
  • Fixed a stability issue with hair.
  • INTERFACE:
  • Fixed an issue with font size on OS X 10.10.
  • Fixed a stability issue when switching layouts.
  • Fixed an issue for menu highlighting state in Content Browser and Texture Manager.
  • MATCHMOVING:
  • Motion Tracker footage can now be hardware rendered.
  • Improved performance when deleting Motion Tracker tracks.
  • MODELING:
  • Overall stability when modeling has been improved.
  • Fixed an issue with dynamic grid in orthographic mode.
  • Fixed an issue with snapping in orthographic view.
  • Fixed an issue when snapping on custom workplane .
  • Fixed an issue with extruding complex splines.
  • Fixed an issue with beveling in Solid mode.
  • Fixed a highlighting issue with Bridge and Stich & Sew.
  • Fixed an issue with Symmetry object.
  • Fixed issues with snapping with Polygon Pen.
  • Fixed an issue with snapping in orthogonal view.
  • Fixed an issue with Bevel deformer in Radial Offset mode.
  • Fixed an issue with Mesh Check default settings.
  • Fixed an issue with Symmetry object.
  • Fixed an issue with dynamic grid.
  • Fixed an issue with grid.
  • Fixed an issue with Polygon Pen.
  • MOGRAPH:
  • Stability of MoText object improved.
  • OPENGL:
  • Fixed an issue with shader assignment in OpenGL.
  • Fixed a spline display issue with OpenGL.
  • Fixed a specific performance issue with OpenGL.
  • Fixed a memory issue with OpenGL.
  • Fixed a stability issue with OpenGL.
  • PYTHON:
  • Python: Added missing GenerateTexturePath() and IsInSearchPath() methods.
  • Python: C4DAtom.AddUniqueID() returns a bool.
  • c4d.COLORBYTES_* attribute accessibility in Python/Coffee.
  • Gradient Custom GUI: double knots.
  • Fixed an issue for parameter 'path' in PaintTexture::CreateN
  • SCULPTING:
  • Overall stability when sculpting got improved.
  • Fixed an issue with copying & pasting masks.
  • Fixed an issue with Unsubdivide command.
  • Fixed an issue in BodyPaint 3D application with Project Mesh.
  • SKETCH AND TOON:
  • Fixed an interface issue with Sketch and Toon line modifiers.
  • Fixed an issue with redundant Sketch and Toon multi-pass.
  • Fixed an interface issue in Sketch and Toon render settings.
  • Fixed an issue with arrow caps for Sketch and Toon lines.
  • SOUND:
  • Fixed a stability issue with audio playback.
  • Fixed an issue with audio playback.
  • TEAM RENDER:
  • Added better feedback for Team Render port collision and similar connection situations: Introduced red status of machines.
  • Team Render Client can now send crash reports directly to MAXON.
  • Fixed an issue with adding clients and Bonjour.
  • Fixed an issue with naming of GI caches.
  • Fixed an issue with clients showing version number.
  • Fixed an issue with joining clients not participating in render.
  • Fixed an issue with redundant info messages in the console.
  • Fixed an issue with the online state indicator of clients.
  • Fixed issue with TR/RQ-log printing redundant information.
  • Fixed issue with Reflectance channel adjustments and Team Render to PV.
  • Fixed an issue with output file names.
  • TEAM RENDER SERVER:
  • Overall improved client-server connection stability.
  • Added support for Retina display in web interface icons.
  • Fixed issue with already reserved port in Team Render Server.
  • Fixed issue with job selection and search filter.
  • TEXTURE MANAGER:
  • Fixed a performance issue with Texture Manager.
  • Fixed an interface issue with Texture Manager.
  • Fixed a refresh issue with Texture Manager when texture are held on network drive.
  • THINKING PARTICLES:
  • Fixed an issue with Thinking Particles life attribute.
  • Default maximum particle count has been raised to 1 million.
  • XREFS:
  • Overall stability of XRefs has been improved.
  • Fixed an issue with bevel deformers in XRefs.
  • OTHER:
  • Improved color preferences for Timeline.
  • Fixed a stability issue when making Boole objects editable.
  • Fixed an issue with Python Script Log ignoring new tags.
  • Fixed a stability issue with texture baking.
  • Fixed a stability issue with UV editing.
  • Fixed an issue with false serial number collision
  • Fixed a display issue of Sky textures.
  • Fixed a Picture Viewer stability issue with stereoscopic rendering.
  • Fixed a performance issue with rendering many objects.

New in CINEMA 4D R15.037 Build RC81709 (Sep 18, 2013)

  • BodyPaint:
  • Layer thumbnail is displayed properly.
  • Modeling:
  • Point extrude value change now works correct with the arrow buttons.
  • Issues in the modeling tools related to the Undo command are resolved.
  • Issues involving Axis Workplane and parametric objects are now resolved.
  • Spline tangent editing in Viewport follows cursor correctly.
  • All points in imported splines can now be deleted.
  • Bevel operation doesn't produce unexpected distortion anymore.
  • Wrong sliding with preserve curvature for Slide tool is fixed.
  • Bevel error with small offsets is now resolved.
  • Bevel tool can handle all offsets properly now.
  • Bevel sub-selection and hidden faces issue is resolved.
  • Slide tool is not exhibiting any display issues anymore.
  • Project Info Structure: Issues with the N-gon selection is resolved.
  • Quantize and guides work properly now.
  • Bevel tool works correctly with boundary geometry.
  • Fit to parent is now working correctly with spherify deformer.
  • Bevel tool producing holes when working on quads has been fixed.
  • Bevel now always produces consistent corners.
  • Slide tool with Shift key modifier when in proportional mode issue is resolved.
  • Issue with random erratic "jumping" bevel edges has been sorted out.
  • Bevel in solid mode doesn't produce unwanted geometry in open meshes.
  • Slide tool in proportional mode has been corrected.
  • Issues with selecting loops after beveling points got resolved.
  • Issue with Bevel when in proportional mode have been sorted out.
  • Sculpting:
  • Artifacts appearing while baking RGB displacement maps have been resolved.
  • Issue with the steady stroke in brushes is solved.
  • Brush Falloff Preview after using smooth now behaves correctly.
  • Sculpt layers auto naming problem has been sorted out.
  • Stencils now don't exhibit additional angular movement after mouse click release.
  • Stencil now works properly with images containing Alpha channel.
  • The function of the Texture Projection tag got enhanced.
  • Falloff Reset button: Now the stamp preview gets updated accordingly.
  • Resym now works correctly.
  • Flatten brush with rectangle fill issue is resolved.
  • Lines in Line mode not show anymore if brush is disabled.
  • Inflate brush with flood option now updates and undo works as expected.
  • Inflate interactive flood is more precise now.
  • Stencil removal is refreshed correctly in Viewport.
  • Amplify brush pressure works properly now.
  • Undo now also resets the mask color for Sculpt tag.
  • Mask color can now be changed through the HUD.
  • Brush falloff function with certain sculpting tools doesn't lead to incorrect results anymore.
  • Separate Spline GUI for brush falloff is now refreshing as expected.
  • Smoothing the mask using fill mode now works properly.
  • Objects:
  • Kerning GUI orients correctly with plane orientation now.
  • SplineWrap now uses the full range of the spline.
  • All points in a spline can now be deleted.
  • MoGraph:
  • Performance of MoGraph Fracture object has been greatly increased.
  • Correction Deformer now works with MoGraph.
  • Multi-shader colors are now properly refreshed in viewport during playback.
  • Fracture now works correctly with Multi-shader.
  • Spline wrap works with MoInstances now.
  • Fracture now works properly after manipulating hierarchies.
  • Kerning and effector falloff issues have been addressed.
  • MoGraph problem not rendering first frame has been solved.
  • MoExtrude per step mode works correctly now.
  • Bevel sub-selection issue and operation restart is resolved.
  • Matrix is now produced correctly on Bezier object with PolyFX.
  • Fracture object mode Explode Segments issue is fixed.
  • Fracture R14/R15 visual results inconsistency got addressed.
  • Fracture and polygon objects work properly now.
  • Issue with gradient mapping creating different results in R14 and R15 has been fixed.
  • Wrong behavior with Fracture has been fixed.
  • Fracture performance increased with Atom Array and Matrix.
  • Increased interoperability for Matrix with Connect and Fracture.
  • Fracture will not cause unwanted offsets on objects anymore.
  • Animated matrix will not slow down anymore.
  • Fracture and Shader effector received significant performance increase.
  • Character Animation
  • CMotion: Wrong behavior of tangent alignment has been fixed.
  • Weight Brush: No more problems with painting stopping without obvious reasons.
  • VAMP now transfers UVs correctly.
  • Issues when weighting joints to a sculpted mesh resolved.
  • Advanced biped: No more stability issues with Team Render because of Python fails.
  • Problems with too large icons in visual selector has been sorted out.
  • Dynamics:
  • Clearing caches doesn't induce crashes anymore.
  • XRefs:
  • Grass tag now shown correctly in scenes that use XRefs.
  • Overall stability improved.
  • Exchange:
  • Alembic: Fixed issues with offset of objects in complex scenes.
  • Alembic limitations with splines in array resolved.
  • Alembic now exports splines correctly in conjunction with symmetry object.
  • Alembic crash on quit resolved.
  • Alembic: Exporting deformed subdivision surfaces will not cause object offsets anymore.
  • Morphs can now be imported and exported with FBX correctly.
  • FBX exports now supports light decay/falloff.
  • FBX export now supports Area lights.
  • FBX export now supports a shadows’ on/off setting.
  • FBX export now supports colored shadows.
  • Maya FBX keyframes are imported properly without offsets now.
  • FBX import dialog will now show correct frame rates.
  • Installer:
  • Memory error related to installation path and typing space corrected.
  • "Maxon" folder now gets removed on uninstall.
  • Installer R15: Empty preference folder now gets removed on uninstall.
  • Windows OS now correctly displays size of CINEMA 4D executable file.
  • Demo Version:
  • Render resolution limitations in demo splash screen is correct now.
  • Preferences:
  • Preferences-related crash is resolved.
  • Memory limit issue for rendering Sub-polygon displacement is fixed.
  • Online Updater:
  • Wrongly spelled product name got corrected.
  • On 32-bit system the 4 Gb limit of the displayed updater progress bar now works correctly.
  • Python:
  • Issues with the Python loader and UTF 8 have been fixed.
  • Command "splinehelp.GetVertexMatrix()" now does accept correct index.
  • C++ API:
  • Issues with the command for SplineData::SetKnot() causing impossible loops have been addressed and solved.
  • CINEMA 4D SDK:
  • Issues with the memory allocation have been fixed.
  • The function "MemoryTo String" now works also with less than 1 GiB (Gibibyte).
  • Make IpAddr and IpAddrPort streamlined to be compatible with future SDKs.
  • Renderer:
  • Material: Vertex maps work properly in Displacement channel now.
  • Material: Material previews are not producing huge file sizes anymore.
  • Material: Copying in Layer shader issues are resolved.
  • Material: Animated material on a Background object is now showing the animation.
  • Material: Spline shader is now rendered correctly in material preview.No more issues with motion blur and scaled objects.
  • RPF formats now includes Z depth when rendered with Physical Renderer.
  • No more issues with the physical MotionBlur because of the object's axis.
  • Threading issue when rendering is resolved.
  • Performance issues with Irradiance cache 2.0 and motion vector has been sorted out.
  • Physical renderer not rendering issue resolved.
  • Embree and invalid coordinates crash is resolved.
  • Compositing Background: Shadow is not in the Blend channel anymore.
  • TP and Physical Render engine don't halt on rendering anymore.
  • Pre-rendered IC cache now gets used correctly.
  • AO and SSS caches used with QMC now work faster.
  • Hard shadows work with Light Mapping now.
  • Issues with Light Mapping in orthogonal views got addressed.
  • Render Region with an active brush tool now works.
  • Problem with memory when rendering caustics has been fixed.
  • Using motion blur will not break animations anymore.
  • Unwanted line appearing in Picture Viewer rendering has been fixed.
  • Ambient Occlusion rendering performance in the Picture Viewer has been sorted out.
  • PNG: Rendering issues with an object buffer in the Multi-Pass and images not being saved have been solved.
  • Activating a motion vector pass will not cause increased render times and texture shifting anymore.
  • Status bar information for Sky Maps got addressed.
  • When SSS is inactive, its caches are not computed by render engines anymore.
  • Wrong naming in Render Settings has been fixed.
  • Light Mapping works with axonometric views properly now.
  • Light Mapping pre-pass is shown correctly now when rendering parallel view.
  • Light Mapping world sample size accepts only valid inputs now.
  • SSS shader now works with render instances as expected.
  • Sky:
  • Lumas shader (Oren Nayar) is working correctly with Physical Sky.
  • Video Posteffects:
  • Glow pass renders properly now.
  • Hair:
  • Physical Renderer: Hair and Multi-Pass issue resolved.
  • Team Render:
  • Team Render client console shows feedback messages for improved interaction.
  • Render queue now tells how much of a project has been rendered when stopped.
  • Team Render works with nested XRefs.
  • Team Render: Speed of distributed Irradiance caches increased.
  • Team Render will not display wrong or useless Picture Viewer information.
  • Team Render in Render queue now opens images correctly in Picture Viewer.
  • Abort rendering on client now works.
  • Team Render filtering clients works properly.
  • No more missing frames after resuming the render in render queue via Team Render.
  • Issue with Team Render not starting next job got solved.
  • Issue starting the next render job after successful render is resolved.
  • Team Render / Render Queue, after rendering the Picture Viewer now displays correct pictures.
  • Unwanted light effects in Team Render when using QMC and Light Mapping has been fixed.
  • Team Render now always uses all available computers in the network.
  • Discrepancy of grass renders in Team Render animation has been fixed.
  • Issue with interrupted rendering in Team Render jobs got solved.
  • Issue with computers not detected by Team Render got solved.
  • Team Render issue with not redistributing last frame has been fixed.
  • Problems with Team Render not rendering scenes complete with CINEMA 4D as Client got solved.
  • Team Render list of available computers now has scroll bar.
  • Render queue now opens entire rendered sequence in Picture Viewer.
  • Watermark for Team Render animation now displays correct project name.
  • Issues with Team Render calculating lens flares wrong got solved.
  • Some network issues and incorrect status bar messages got solved.
  • Team Render issue with rendering animations got solved.
  • Team Render now displays correct render time.
  • Numbers of possible Team Render clients for Visualize and Broadcast now gets displayed correctly.
  • Issue with Team Render and Render Region sorted out.
  • Issue in Team Render when rendering grass got solved.
  • Team Render with region render now renders correctly.
  • Team Render and non-rendered frames in PV don't lead to crash anymore.
  • Typo in the interface of Team Render got corrected.
  • No more issues with assets of animated textures not getting transferred to clients.
  • Render Queue:
  • Rendered frame count in conjunction with Team Render is displayed properly now.
  • Viewport:
  • OpenGL now shows dirt function of Brick shader properly.
  • Viewport Isoparms mode is faster.
  • No more unexpected error messages when leaving CINEMA 4D.
  • Outline and OpenGL stability issues are now resolved.
  • Framing selected objects now works well for groups.
  • Vertex maps are not slowing down viewport anymore.
  • Display issue with invisible wireframe models when using linear workflow got addressed.
  • Issue with framed display of layers switched to solo mode got solved.
  • Issue with a garbled display has been fixed.
  • Issue with the drawing order of handles involving MoGraph selections got solved.
  • Navigation:
  • Viewport navigation will not reverse anymore when banking reaches 359 degrees.
  • Parallel Viewport dolly works correctly again.
  • Interface, Attribute Manager:
  • Copy/paste operations in managers resolved.
  • Selection/de-selection related crashes fixed.
  • Display of wrong icons in the Mesh Deformer dialogue box has been fixed.
  • No more stability issues upon displaying project info.se URL in the serial collision warning window can now be clicked for additional info.
  • Color of axis bands got corrected.
  • Spline GUI is displayed correctly now when using Arabic layout.
  • Effectors list layout got cleaned up.
  • Kerning viewport interaction discrepancy resolved.
  • BodyPaint 3D setup wizard Icons got adjusted.
  • Icon for Motion Layer got adjusted.
  • Separate spline GUI window issue for bevel tool fixed.
  • Simple edge loop selection and double-click issues on certain meshes are solved now.
  • Issues with too large HUD object name is fixed.
  • HUD: Display issue with missing animation dots for parameter groups got solved.
  • Issue with missing spotlight icon got solved.
  • Texture Manager now shows material previews correctly.
  • Problems with "film move" navigation is now resolved.
  • Date-time GUI now accepts only valid inputs.
  • User interface issues of the Texture Manager are now fixed.
  • Texture Manager window contents upon layout switch issue is resolved.
  • Kerning being very verbose in console window is addressed.
  • Texture Manager window not showing GUI on CINEMA 4D start up got solved.
  • Issues with Asian text input displaying strange behavior has been sorted out.
  • Picture Viewer:
  • Camera shader now also works with higher resolutions.
  • Simultaneous Playback in PV and rendering are stable now.
  • Coordinates Manager:
  • Size now takes the Workplane into account.
  • Timeline:
  • Maximum frame rate increased to 2500.
  • Keyframes within materials now appear properly in the Timeline ruler.
  • CineWare:
  • Help popup issue resolved.
  • Other:
  • Naming of the "Hair Points" node adjusted according to the manual.
  • Replace with” function now works as expected.
  • Invoking texture manager via commander is stable now.
  • Texture Manager replace function using wildcards is now working as expected.
  • Texture Manager digit replacing now works without issues.
  • Texture Manager is refreshing properly now.

New in CINEMA 4D R14.025 Build RC62983 (Sep 19, 2012)

  • Modeling, Workflow, Interface & Picture Viewer:
  • Sculpting as a new and completely integrated modeling method with sophisticated brushes, symmetry options, hundreds of presets, masking, layers, incl. levels and object baking
  • Powerful Camera Calibrator (Camera Matching) tool to reconstruct camera position, rotation and focal length based on images
  • New, totally reworked premium Snap functionality
  • Realistic camera motion (filmed by hand or SteadiCam simulation) can be easily created using the Motion Camera tag
  • With the Camera Morph tag you can animate steplessly between various camera positions, animations and all camera parameters
  • New powerful Guide objects and tools with integrated snapping functionality for Architecture, construction and technical modeling
  • Additional Workplane modes and new remarkable Workplane functions
  • Enhanced OpenGL viewport now with real-time soft shadows
  • New To Do function
  • New To Do tag
  • Task / To Do Manager
  • Focal length can be adjusted interactively with one click for each camera
  • The new Commander tool can be used to easily to call up any command
  • Gradient curves in the Picture Viewer filter
  • Gradient curves as a post effect
  • Raycast Selection (polygons, points, Objects, etc.) with RMB
  • Orthogonal views can be rotated around the orthographic axis
  • Viewport Object Highlighting: If needed, selected objects or objects to be selected are now highlighted with an outline (to be selected: white; selected: orange)
  • The length of the animation path (spline) displayed in the Viewport is now in relation to the length of the preview range and fades accordingly
  • Visibility of individual HUD element options can be switched.
  • Project preferences can also be saved and loaded as presets
  • Seamlessly switch from one camera to the next in the Viewport (animated switching)
  • Null object icons can be assigned custom colors
  • Various guidelines can be displayed in the camera settings (golden spiral, golden ratio, cross-hair, etc.)
  • Light source icons can assume the light’s color
  • Improved export of Cloner object animations
  • Right-click option menu for primary tools
  • New work mode for moving and rotating work planes directly
  • Right-click on axis moves elements in the direction of the camera
  • Display of sound wave shapes in the Timeline’s FCurve view
  • New Timeline marker options
  • Scroll wheel in the Timeline
  • Tracks for selected objects can be folded or unfolded in the Timeline
  • The Bump channel’s effect on the reflection can be disabled
  • New Displacement mode: RGB (XYZ Tangent)
  • New Brick shader parameter
  • Vertex Normal coordinates displayed in Structure Manager
  • Images can be scaled when saved using the Picture Viewer
  • Automatic selection of image size for optimized playback of animations in the Picture Viewer RAM, so every animation can be played in real-time
  • New transparency option for the sun
  • New MoSpline setting
  • New Multi-Shader parameter (for improved mosaic images)
  • Interactive, uniform modification of brush size and pressure for all brush tools
  • New brush size behavior
  • Displacement Baking
  • Enhanced MoGraph Multi Shader
  • Enhanced Brick shader
  • Enhanced Fresnel 2D preview
  • Specular Color + Specular channel unified
  • Gradient GUI: One-click even knot distribution
  • Enhanced Watermark
  • Displacement Baking
  • Picture Viewer enhancements (create stereoscopic images by loading two different pictures)
  • Highlighting of GUI elements
  • Bubble help enhancements
  • Add Point ID to pop-up dialog
  • Better preview quality for Specular Highlight in Material Editor
  • Rain Sampler shader: Texture map for rain intensity
  • Color light icon
  • Picture Viewer: Auto-sync AB
  • Create stereo images from AB-Compare
  • Picture Viewer: Save All loop
  • Watermark: Add placeholder for HDR threshold
  • Watermark: Placeholders for camera settings
  • Watermark: Create some sub-menus in placeholder pop-up menu Watermark: CINEMA 4D version placeholder
  • Gray out / disable focus dynamics when Focus Control is deactivated
  • Add additional morph tracks to Camera Morph tag, Multi-Shader improvement: Blend used shader with clone color
  • Sketch & Toon OMP support for CreateLines
  • Command for switching layout from right to left (Arabic language)
  • Arabic localization and interface
  • Rendering:
  • New, improved GI sampling
  • New GI sampling method, Radiosity Maps
  • Radiosity Maps for significant acceleration of Q rendering and caching
  • New GI sampler: Universal
  • Caustics rendering speedup
  • Normal textures can now also be baked using high-res objects
  • Improved integration of objects in Projects illuminated using GI
  • The Physical Sky is much improved and is now even more realistic.
  • Complete new high-class 3D Wood shader
  • New Weathering shader
  • Brick shader: Add a groove to the gaps
  • The new Normalizer shader can calculate HQ Normal maps using Bump maps
  • New Subsurface Scattering mode: Direct
  • New Subsurface Scattering mode: Single
  • Global control of Subsurface Scattering subdivision
  • Enhanced SSS Shader (Direct Mode / Single Scattering)
  • Global option for disabling Subsurface Scattering for rendering
  • Combining sky and sun for physically correct rendering
  • Dynamics:
  • Aerodynamic functions for Rigid and Soft Bodies
  • Plastic deformation for most Soft Body Springs
  • Aerodynamic mode for particle modifiers Wind, Friction, Rotation, Gravity and Attractor
  • Torsion springs and linear springs can be modified or broken elastically
  • Fixed Connector type can be broken at certain Force or Torque values
  • Breaking detection
  • Breaking limits for constraints
  • Collision can be included or excluded for Dynamics baking
  • All Dynamics caches can now be baked directly from the Dynamics Body tag
  • Global air density for aerodynamic Dynamics effects
  • Exchange:
  • Positions Pass for 3D-compatible compositing applications (The Foundry Nuke)
  • Position Pass: Added Support for different spaces
  • Position Pass: Added scaling parameter
  • Position Pass: Added RGB flip options
  • Position Pass: Change strings
  • Position Pass: Added invert option for Z axis
  • Multi-Pass files, including the entire Project file, can now be ouput for The Foundry Nuke
  • Native CINEMA 4D files can be saved directly from After Effects
  • Native CINEMA 4D files can be exported from After Effects
  • CINEMA 4D files can be opened directly in Photoshop
  • Support for 3D export format Alembic
  • FBX now also supports splines
  • Command for saving a Project directly for Melange
  • Camera options for After Effects export
  • Light source options After Effects export
  • Rename AFX plugin files
  • Photoshop: default camera
  • XPresso:
  • Completely new (GUI) XPresso design
  • New Node connection: Curved
  • Antialiasing of XPresso Nodes
  • Performance View for XPresso Nodes
  • Parameters controlled by XPresso are marked in the Attribute Manager
  • Determine in XPresso whether or not dynamics has been triggered in a specific object / tag
  • XPresso ports can be created via drag & drop
  • New XPresso Node: Track Operator
  • Dynamics can now be triggered using XPresso
  • New Dynamics XPresso Node: Dynamics Connector State
  • New Dynamic Spring State mode in XPresso
  • 'Trigger By XPresso’for Dynamics Body
  • Enhanced Attribute Manager (new animation dots show if a parameter is controlled by XPresso)
  • Bubble help for parameters controlled by XPresso
  • New ports for the Dynamic Body State Node
  • Drag DescID to ObjectNode
  • Character and XRefs:
  • The XRef object can function as a Generator
  • Reference Container Active Object List
  • The timing of animated referenced objects (XRefs) can be influenced in the master Project
  • Freely placeable XRef object pivot in master Project
  • Several new XRef Manager commands
  • Various new XRef options
  • In addition to other improvements, multiple bone inserts for the Character Component tag
  • Joint weights can now be applied via Save or Load command
  • New Clamp option, Fix Axis
  • New, additional priority for Pose Morph tag
  • Materials can be assigned to character components
  • Layers can be assigned to character components
  • Freeze coordinates in the Character Component tag
  • Character Component tag Handles can be colored individually
  • Character enhancements (Flexible Builder)
  • Elements on layers can be exempted from an XRef master Project when it is loaded
  • Numerous additional settings for loading characters as well as new template files
  • Tag to set default state in XRef
  • XRef Point Modify
  • Offset for keyframes in XRefs
  • XRef Manager Include check boxes
  • XRef Modify options: Points, Mode
  • Auto proxy switch on render
  • XRef layer shows icon
  • XRef Manager menus as commands
  • Xref: Flush and Object parameter
  • Project settings for XRef import
  • Next/Previous Key also jumps to Child objects’ keys
  • Merge Poses
  • Pose Morph Symmetry function
  • Insect Builder - Add Antenna, Add Mandibles
  • CMotion - Change order in Action List
  • Builder object naming
  • Builder layers optional
  • Export Weights to a file
  • Character object: Control which components to which a mesh gets bound
  • Character Builder update dialog
  • Character Builder bone insert controllers
  • Character Object / Component tag Handle color now uses object color
  • P2P Manager / Library
  • Copy muscle shapes between states
  • CA / additions to mocap mixamo builder template

New in CINEMA 4D R13.061 Build RC59660 (Jun 14, 2012)

  • Renderer:
  • Overall stability of renderer increased
  • Overall stability of renderer while rendering to open Picture Viewer enhanced
  • Exchange:
  • UpdateMerge - Material Update - updates with same texture are now handled correctly
  • MoGraph:
  • MoSpline Turtle + Sweep Scale have been fixed
  • Other:
  • RelaxUV has been fixed

New in CINEMA 4D R13.058 Build RC56410 (Jun 14, 2012)

  • Character Animation:
  • Advanced Biped: Knee Lock Controller correctly added to the Selection tab of the Bendy Leg Component
  • Advanced Biped: an error in the calculation of IK/FK Blending has been fixed
  • Character Biped: Redundant Use Chest Position control has been removed
  • Character Insect: Claws Tibia and Tarsus have been adjusted and behave correctly, when animated
  • Character Insect: Claws now open and close correctly after scaling
  • Character Insect: Twisting of leg control after repositioning has been fixed
  • Character Insect: Origin positioning of newly created insect character thorax has been corrected
  • Character Bird: Tail Bones of bird character now have even length and orientation after setup
  • Character Bird: Relationship of spine and neck in the bird character template has been fixed. Moving the spine will cause the neck to follow.
  • Character Bird: Bird character element Neck_Base_con+ now protected.
  • Character Bird: Typo in spelling of middle toe has been fixed
  • Character Fish: Spine (Driven) will now correctly follow Master_con+
  • Character Fish: Default Spine HUD has been adjusted to the default appearance of character HUDs
  • Character Fish: Auto Spine problem with Jaw Position has been fixed
  • Character Fish: The Spine (Driven) hierarchy has been adjusted for proper animation controllers
  • Character Reptile: Color of tail has been adjusted according to color scheme of other characters
  • PSR Constraints: The Maintain Original option for rotation constraints now works as expected.
  • HUDs for deleted components will not show up anymore
  • XRefs:
  • Wrong behavior while selecting XRefs after converting has been fixed
  • Reloading XRefs after modifying the hierarchy will no longer cause freezes
  • "This Project is Corrupted" message caused by duplicate tags has been fixed
  • A problem with XRefs and the Layer shader has been fixed
  • Undefined XPresso ports referenced XRefs have been fixed
  • Renderer:
  • Banding issues with linear workflow have been fixed
  • Sketch & Toon: Unwanted rendering of back-facing polygons has been fixed
  • Stereo rendering: Camera Mode Right now works as expected
  • Stereo rendering: Zero Parallex error with eye separation set to zero has been sorted out
  • Hardware Renderer: An issue in which Viewport and hardware renderer did not match has been fixed
  • Hardware Renderer: Speed-up of slow Enhanced OpenGL rendering
  • Hair, Dynamics:
  • Hair: Unwanted clipping of hair during rendering has been fixed
  • Dynamics: Not yet triggered dynamics bodies will not be deactivated before receiving trigger command
  • Viewport:
  • Outline Selection tool: An issue in which highlighted polygons were visible for invisible objects has been fixed.
  • Exchange:
  • Includes the After Effects Exporter that supports the export of 3D Data as CINEMA 4D File directly out of AFX
  • Content Browser:
  • Visualize demo content library adjusted according to version
  • C.O.F.F.E.E., Python, C++ API:
  • Expression Editor: Wrong display of line and position error information has been fixed
  • Script manager: An issue in which a new script was created for each additional new script has been fixed
  • Script Manager registers changes to script files
  • Python: Resizing of user areas now works correctly
  • Python: DescID comparison has been fixed
  • Python: BaseSelect:SelectAll now works as expected
  • C++ API: GeClipMap now supports antialiased text
  • C.O.F.F.E.E.: Float values equal to their integer part are no longer evaluated as nil
  • MoGraph:
  • GetGenerator() is now available in the Python effector
  • Other:
  • Commandline error in logfile has been fixed

New in CINEMA 4D R13.051 Build RC50565 (Dec 14, 2011)

  • New Physical Renderer
  • Physical Camera settings
  • New Subsurface Scattering Shader
  • Stereoscopic render settings
  • New, improved XRefs
  • New Collisions deformer
  • New muscle system has been integrated
  • The CMotion object generates walk cycles and other cyclical, parametric animations
  • Assigning an animation path according to the layer color
  • Display in the Viewport can, in consideration of linear workflow, be turned off
  • Stereoscopic settings for the Viewports
  • Camera modes can also be switched directly via commands
  • 2 new Viewport options
  • Renaming the HUD
  • Tabs can be arranged vertically
  • New options in Customize Commands Manager
  • Project files now have preview images
  • Defined keyframe interpolation now in Project Settings
  • Improved camera navigation in the Viewport
  • 2 new Project settings for XRefs
  • Support for COLLADA 1.5
  • 2 new FBX import options
  • New FBX export option for baking animation tracks
  • New rotation order parameter for minimizing gimbal lock
  • Font selection now with preview
  • Optimized HyperNURBS weighting
  • Mesh-Deformer: Cage objects no longer have to be closed volumes
  • A new parameter for defining the blur plane for depth of field
  • New Far Clipping camera setting
  • Stereoscopic camera settings
  • New XRef commands for creating/editing XRef objects
  • The out-of-view indicator indicates the direction in which selected objects lie outside of the Viewport
  • Automatic tweak mode for quickly adjusting objects, points, edges or polygons
  • Edge loop selection via double-click
  • Simple selection path
  • Selecting related polygon groups via double-click
  • The naming tool can now automatically number names sequentially
  • Object Axis mode has been renamed to Axis mode and offers new functions as a temporary modeling axis
  • Expanded functionality for and CTRL keys for the Move tool
  • The Move tool’s Axis Extension helps to accurately model/position objects
  • Variable speed for Scale tool; scale axis
  • The Rotation tool’s Axis Extension helps to accurately model/position objects
  • New options for moving, rotating, scaling and selecting objects
  • New modeling workflow with hotkeys
  • Several commands’ options can be defined separately
  • New command for creating separate objects from polygon groups
  • Command for changing the order of a polygons points
  • The number of repetitions can now be defined for animation tracks
  • Time Tracks can be automatically be set to the length of the corresponding animation track
  • New keyframe option
  • Multiple selection of Timeline Markers, easy renaming via double-click
  • An explanatory text can be added to Timeline Markers
  • Two new commands for key tangents
  • New Keep Visual Angle key property
  • New Check Textures option for Render Queue
  • OpenEXR now supports multiple channels and offers 2 new compression options
  • After Effects supports Stereoscopy and Stage object
  • Re-organization of antialiasing filter, incl. new options
  • New Watermark Post Effect for including information in image
  • Several new commands for placing objects onto surfaces, replacing objects and placing objects hierarchically
  • New Bind tool options
  • The Joints list can be arranged and filtered in the Weight tool
  • Weight Manager: baking Effectors also takes Joint falloff into consideration
  • Workflow improvement for weighting
  • Weight values can be rounded according to Auto Weight values
  • Improved auto weighting
  • Weight tool displays selected Joints in any desired color
  • Joint icons can be colored according to their weight
  • Joints now have a falloff functionality
  • Pose Morph Tag: morph targets can be organized in folders in Animation mode
  • New IK Spline option
  • The Point Cache tag can now also bake object position, scale and rotation
  • Point Cache tag: Loops can be blended together
  • Reworked Visual Selector
  • C.O.F.F.E.E. and Python have been re-arranged in a common menu, Script Manager, etc
  • New motion blur mode for Physical Renderer
  • In the Protection tag you can now define per axis or region how an object can be moved, rotated or scaled
  • GI Area light option for Physical Renderer’s GI mode
  • New physically correct Fresnel effect
  • A texture can be used for each color in the Tile Shader
  • Improved methods for generating dirt on brick walls
  • New button type
  • Function graphs improved and adapted to Timeline F-Curves
  • New filter in XPresso tool
  • New parameter for Matrix 2HPB Operator
  • New double-click functionality in Picture Viewer
  • Picture Viewer’s background color can be changed (for better viewing of rendered image)
  • Stereoscopic settings in Picture Viewer for subsequent stereoscopic editing
  • Single frames of two separate animations can now be compared in the Picture Viewer
  • The Content Browser now uses the same view settings for all folders
  • In addition to enhanced native .wav and .aiff QuickTime import, CINEMA 4D can also import .mp3, .aac and other sound formats
  • New Terrain Mask shader for creating snow-covered or overgrown landscapes
  • Improved time and date functionality
  • New CNurbs option
  • The new muscle system has its own deformer
  • The CMotion Step object is used to fine-tune automatically generated CMotion step cycles
  • The Character Component tag is the basis for creating a character
  • Several new commands for creating and editing character templates and components
  • Use the Character object to quickly generate character rigs
  • New Python Effector for MoGraph functionaliy
  • New Multi Shader mode for creating mosaic images
  • Several new Multi Shader commands
  • The NET client now also has Preferences settings, for example for defining texture paths
  • New mode for Art Shader; the Shader will now be displayed in realtime in the Viewport (in Enhanced OpenGL mode)
  • Maya now also accepts UV coordinates modified in BodyPaint 3D

New in CINEMA 4D R12 (Dec 14, 2011)

  • New Center option for display safe (Action Safe, etc.)
  • New interpolation mode for background
  • Double precision: Integration of real units in CINEMA 4D
  • Material colors for objects without materials can be defined
  • View Clipping can be used to clearly display any region of the scene
  • Integrated linearer workflow in CINEMA 4D
  • Integrated color management in CINEMA 4D
  • Program preferences now with filters and additional functionality
  • A hard drive memory limit and a save path can be defined for the Picture Viewer
  • Import settings for scaling for CINEMA 4D files
  • You can scale during FBX import and export
  • Null Object display can be disabled in the Viewport
  • CINEMA 4D supports unfrozen transoformations (dual transformations)
  • White balance
  • Light source color can be defined via its color temperature
  • Support for IES lights
  • New Camera Deformer
  • Several methods available for restricting the The Jiggle Deformer’s effect
  • New Smooth Deformer
  • New Correction Deformer
  • New Mesh Deformer
  • New Surface Deformer
  • Combining objects with common layers/materials
  • Modified behavior for distorted coordinate system
  • Scenes can be scaled as a whole
  • Bake Object can now completely fill Animation Tracks with keyframes in the Timeline
  • New command for creating absolute animation layers
  • The particle modifiers can recognize mass in conjunction with Dynamics
  • New handling of conversion commands
  • New conversion command
  • The Joint tool can automatically place joints at the correct view depth
  • Several new Mirror tool functions
  • New Weights Manager for easy handling of Weights
  • New Constraint tag mode ("PSR")
  • New Constraint tag options ("Parent")
  • New Contraint tag mode, Bounds
  • New command: Reset FK
  • Parameters for the prevention of IK chain flipping
  • IK Tag now offers dynamics behavior
  • The Pose Morph tag offers more than the previous Morph and Posemixer tags combined
  • The Point cache can loop cached animations or play them backwards
  • Expanded functionality in the Weight tag’s Joint list
  • The Render Queue replaces batch rendering
  • Maximum render output increased to 120000 x 120000 pixels
  • Images can be assigned any available color profile when saved
  • Separate Alpha channel files will be saved in the same image format as the rendered image
  • Numerous additions for After Effects export
  • The Bake tag can now bake displacements
  • A color profile can be assigned to baked object textures (also in the Bake Texture tag)
  • Python scripting language now integrated into CINEMA 4D
  • New Coordinate Manager mode
  • Improved texture settings for camera mapping (Film and Pixel Aspect)
  • The number of Tiles can now be defined in the Texture tag
  • Several new functions added to Normals tag
  • Command for loading textures for all materials
  • Textures up to 128000 x 128000 pixels can be loaded
  • New stone pavement shader
  • New brick shader
  • Interactive selection process for link fields
  • Multiple Picture Viewer windows can be opened
  • Navigator/Histogram in the Picture Viewer
  • Display of Title Safe / Action Safe / Pixel Aspect in the Picture Viewer
  • Display filter in the Picture Viewer
  • New file format supported: PSB
  • Full Screen Mode for the Picture Viewer
  • New Dynamics functionality, including Soft Bodies, new XPresso Nodes and baking
  • Dynamics recognizes MoGraph selections
  • New Trigger Velocity Threshold parameter defines collision strength required for Dynamics to take effect
  • MoSpline contains an L-System for simulating growth processes
  • 2 commands for assigning a new color profile to images/textures
  • Texture color profile can be modified in the bitmap information dialog window
  • Optimized OpenGL: Improved and faster editor display
  • Depth maps (and other Multi-Passes) also include alpha-masked image regions in their calculations

New in CINEMA 4D R11.5 (Dec 16, 2009)

  • CINEMA 4D Core:
  • Double-clicking on the edge of a Manager window will automatically reposition the manager window
  • The entire group window can be switched to Fullscreen mode
  • Palettes and Managers can be opened in Fullscreen mode
  • New palette separator to fill space between icon groups, allowing them to be aligned in a justified manner
  • Project Settings can be edited in the Attribute Manager.
  • Several scene parameters are now displayed in the Project Settings dialog window
  • Import/export settings are displayed automatically. Alt/option key by-passes the dialog
  • FBX now supports Joints, multiple UV tags and evaluates Expressions upon export
  • Environment variables for external plugin directories
  • Use Render Instances to render an almost unlimited number of objects
  • Render Instances for the Array object
  • Render Instances for the Particle Emitter
  • Duplicate function can generate render instances
  • Greatly expanded falloff functionality for all particle modifiers
  • Particle turbulence modifier with expanded noise turbulence
  • Particle wind modifier with expanded noise turbulence
  • Export Doodle objects in compressed PNG format
  • The Connect command correctly joins Texture tags and polygon selections
  • New Connect+Delete command
  • New hotkeys for creating and deleting keys and tracks
  • New keyframe dot behavior - yellow dot indicates changed value not yet keyframed
  • FCurves: switch quickly between custom and pref colors
  • Keyframe baking can be cancelled in the Timeline
  • Motion source hierarchy can now be changed to match skeleton
  • Quaternion and HPB can be switched manually when Motion Layers are blended
  • Render settings now include region specification to render a portion of the view
  • Export of camera data, lights and Objects for Apple Motion
  • Numerous additions for After Effects export
  • Improved antialiasing for alpha channels and Multi-Passes
  • New Hybrid and Raytracer modes to optimize antialiasing
  • Bucket rendering optimizes memory usage and speed
  • Greatly expanded color correction post effect that can be generated directly from the Picture Viewer's filter settings
  • Higher samples possible for Scene Motion Blur
  • Compositing Background now works with Global Illumination (under certain circumstances)
  • The External Compositing tag now works with Cloner objects and XRefs
  • The External Compositing tag has several new parameters for export to Adobe After Effects
  • Materials can be replaced by alt+dragging from the Content Browser or Material Manager
  • Numeric attributes can be modified using keyboard arrow keys
  • Parameters in the Attribute Manager can be filtered by name
  • Double-clicking an element icon in the Attribute Manager selects the element
  • Newly developed Picture Viewer with integrated RAM player
  • Improved (many more functions) and faster formula parser
  • Native support for reading & writing PNG images
  • Support for reading & writing DPX images
  • QuickTime can now be used on Windows 64-bit systems; QuickTime and Avi sound import/export
  • Overall speed optimization in various areas
  • CINEMA 4D can read and write 32-bit PSD files with layers
  • Objects are numbered incrementally upon creation or duplication
  • Advanced Render Module:
  • The Prepass can now be rendered exclusively for GI.
  • Dithering for sky color.
  • Parameter for achieving an improved coloring of sky atmosphere.
  • Dithering for atmosphere.
  • CineMan supports Layersets, Seed values for Noise shaders and Ambient Occlusion (material).

  • MOCCA Module:
  • New Iterations parameter in Cloth tag.
  • Thinking Particles Module:
  • Render Instances for Thinking Particles.
  • MoGraph Module:
  • Render Instances for the Cloner object.
  • Clones can be arranged in tubular-shaped volumes.
  • Rail Spline functionality for the Cloner object.
  • New animation modes for the Cloner object.
  • Most MoGraph objects can be defined as a falloff source.
  • The MoGraph C.O.F.F.E.E. Effector offers full control over all Clones.
  • Random Effector: New random mode, Sort.
  • Rail Spline functionality for Spline Effector.
  • New Segment mode for the Spline Effector.
  • Dynamics system for MoGraph Clones.
  • Scene-wide MoDynamics settings in Preferences menu.
  • The new Rigid Body tag is an important part of Dynamics.
  • The Force object for attracting or repelling Clones.
  • MoSpline object generates and modifies existing splines in a parametric manner with effector and force support.
  • Rail Spline functionality for Spline Wrap.
  • Polygons and Splines (or spline segments) can be viewed as Clones using the MoGraph object, "PolyFX".
  • New options for the MoGraph Cache tag.
  • Camera shader can assume any camera view.

New in CINEMA 4D R11.010 (Sep 23, 2008)

  • Version R11.010
  • General
  • Application can now be registered online
  • Online Updater
  • User-specific configuration files are saved to the user folder
  • This key can be defined to emulate the right mouse button on a MacOS
  • File Formats
  • TIFF supports Photoshop layers (also with Zip compression) for 8-bit and 16-bit color depth
  • COLLADA import and export
  • Photoshop-compatible .abr brushes can be loaded
  • Display (not utilization!) and saving (unaltered) of Photoshop layers
  • The number of vector paths in a given bitmap will be displayed
  • Painting
  • Airbrush functionality for brush
  • Jitter has a new parameter: „Jitter Count“
  • Art Pen rotation supported
  • Original brush size can be reset with a single click
  • Paint tools now have separate parameters
  • New 'Blur' tool
  • New 'Sharpen' tool
  • New 'Colorize' tool
  • Projection Painting can also be applied to hidden polygons
  • Tiles textures can also be displayed as such in the texture view
  • Additional options for brush shape
  • Color patterns can be defined and modified directly from a texture or a selection
  • Wallpapers can be defined directly from a texture or a selection
  • Workflow
  • Easy allocation when creating new Color Presets in libraries
  • Re-organized color presets
  • Any texture or selection can be defined as a brush and also modified
  • Re-organized brush presets
  • Show tool cursor
  • Define Brush Presets directly from selections or textures
  • Define Color and Wallpaper Presets directly from selections or textures
  • UV Meshes can be drawn on a bitmap layer
  • Improved handling of „Transform Bitmap“ tool
  • Improved workflow for defining visible layers
  • Creating custom material channels

New in CINEMA 4D R10.5 (Oct 11, 2007)

  • The core application has new import and export capabilities as well as modeling and lighting tools and extensive upgrades to the animation system. In addition, the MOCCA, MoGraph and HAIR modules feature new capabilities, improved workflow and enhanced performance.