Cartoon Animator Changelog

What's new in Cartoon Animator 3.31.3514.1

Nov 29, 2018
  • Fixed: Program would sometimes not save projects.

New in Cartoon Animator 3.21.2320.1 (Nov 30, 2017)

  • Enhanced: Optimized GIF Capture to Clipboard function.
  • Fixed: Text Editor panel could not keep current settings after applying text settings.
  • Fixed: Opening the Scene Manager and pressing the Spacebar did not work when stopping animation.
  • Fixed: Unable to attach head to other bone in Composer Mode.
  • Fixed: Unable to preview face results simulated in Face Fittings Editor.
  • Fixed: Render video scope and preview scope were different in 4K Mode.
  • Fixed: Unusability when dragging Keys in Timeline with high-resolution monitors.
  • Fixed: Disabled "Import Animation" button on the top functional menu.
  • Fixed: Possible program crashes when importing articular scenes.
  • Fixed: Unable to select multiple control points with the right drag in Face Key Editor Deform tab.
  • Fixed: Possible program crashes when launching PSD character with G2 eyes (Head).
  • Fixed: Unable to use action menu for playback animation.
  • Fixed: Remove Convert to G2+ Facial System button in Composer Mode.
  • Fixed: Facial motions were incorrect when applied to morph head characters.
  • Fixed: Unable to import articulated props.

New in Cartoon Animator 3.12.1719.1 (May 24, 2017)

  • New:
  • G3 Character System:
  • CrazyTalk Animator 3 offers a new generation of sprite-based character system allowing users to create human, animal character and beyound. Simply set up desired bone structure, apply content or replace sprite, then the system will create a character with flexible, bouncy and cartoon-like movement, automatically!
  • Single Bone Control- with one single bone, users can easily bring life to any image. Applying customized subdivisions keep the surface smooth during animation.
  • Multiple Bone Structure- this type of character can move in a flexible and advanced manner. By connecting bones into a chained bone structure, a complex and wave-like motion can be easily composed.
  • Segment Body Parts- when animating a complex character like a humanoid, users can separate images into several parts. Each with its own structure and layer to achieve more distinctive behaviors.
  • Vast Motion Library for G3 character:
  • Spine Bone Templates provide not only a bone set, but also corresponding motions that can be applied to different types of objects. This can save lots of time when dealing with instant production.
  • Traditional character animations are mainly made by joint rotations. This tends to look stiff and rigid. The new Human Bone Templates can easily soften any character and level up the animation quality.
  • When it comes to animal companions, CrazyTalk Animator 3 allows four-legged animals to use motions from the Animal Bone Template. Use them for quick four-legged action.
  • New Facial System:
  • Though it was nice, facial expresion in CrazyTalk Animator 2 were a bit jumpy by purely using sprite switch machenism. By combining Free Form Deformation, transformation & sprite switch, CrazyTalk Animator 3 greatly enhanced the facial system to allows animators to create continuous, smooth and realistic expressions with fewer sprites.
  • Elastic Motion:
  • This magical design with various entrance, exit and emphasize animation options can make things simple and attractive. Elastic Motions of CrazyTalk Animator 3 help users grab attention in commercials, presentations, training videos and e-learning courses. Use them to say goodbye to linear motions and start an organic show.
  • Infinite Prop Possibility:
  • In CrazyTalk Animator 3, any prop can be a dynamite leading character. CrazyTalk Animator 3 also allows users to create interactive props with multiple animations. By replacing sprite elements, the same animation pattern can be reused to present totally different concepts.

New in Cartoon Animator 3.1.1523.1 (Apr 19, 2017)

  • Added: New PSD white paper for Pipeline version
  • Added: New PSD Templates for Pipeline version.
  • Added: Add PSD character/prop creation flow for Pipeline version.
  • Added: Allow direct G3 Character replacement on stage.
  • Added: Allow saving G3 Facial Part.
  • Added: Allow reset speed on right-mouse click Menu for motion clips.
  • Enhanced: New design for Face Key Editor.
  • Enhanced: New design for G3 Sprite Editor.
  • Enhanced: Included motion clip and voice clip when using Ctrl + Select timeline area for scaling
  • Enhanced: Motion clip shows icons instead of long texts such as Time Warp, Transition Curve, and Elastic Motion Curve.
  • Enhanced: Ctrl + Mouse Roll to move working area on timeline editing.
  • Enhanced: Maintains center when using Alt + Mouse Roll to zoom in / out working area on timeline editing.
  • Enhanced: Maintains stabililty when using Alt + Left-Mouse Click to pan working area on timeline editing.
  • Enhanced: Use track option to add sub-track during auto highlight on timeline editing.
  • Enhanced: Cancel previous selection when selecting a new point on FFD editing.
  • Fixed: Program crashed when selecting Open File in some PC environments which missed "My Picture" folder.
  • Fixed: Possible crashes when exporting video containing incorrect audio data.
  • Fixed: Missing lip sync data when deleting character motions in some project.
  • Fixed: Possible crashes when exporting .wav video file in some project.
  • Fixed: Could not use right-mouse click to multi-select viseme keys in Voice Clip
  • Fixed: Program crashed when saving a project after replacing Face sprite.
  • Fixed: Render Setting of "export range" did not sync with mark-in/mark-out range.
  • Fixed: Could not adjust connection points of the character head.
  • Fixed: Incorrect GUI description on the top of the Sprite Editor panel on Stage.
  • Fixed: PNG settings were reversed in Preference Settings.
  • Fixed: Sub-item did not highlight when selecting parent item in Scene Manager.
  • Fixed: Sprite was incorrect in some G2 characters when changing character's angle to 90 degrees. (Ex. Shirley Stickman)
  • Fixed: Could not load some old projects. Stopped on 60% caused by incorrect data conversion.
  • Fixed: Sprite Editor missing thumbnail when G3 character used G1's eye.
  • Fixed: Timebar did not immediately change when time/frame unit changed in Project Settings.
  • Fixed: Program crashed when clicking Remove Head, once face bone was in the Transform mode.
  • Fixed: Program crashed when Adding Joint Mask and then clicking remove and back to Stage in some G2 characters.
  • Fixed: Double-click a CTA Project file could not launch CTA and bring the project to program in MAC.
  • Fixed: Link object to G3's bone, sometimes did not work correctly.
  • Fixed: When loading a scene and then a prop, the picked scene object was being replaced with new load prop.
  • Fixed: Possible crash during editing lips and then unselecting character.
  • Fixed: Program crashed when removing Diffuse map and then clicking close in Eyes & Teeth Settings on G1 human character.
  • Fixed: Active image disabled in the display section of Project setting.
  • Fixed: Could not remove body part motion in G3 character.
  • Fixed: Character eyes disappeared when importing G2+ eyes into a G3 Character.
  • Fixed: Visemes would overide Facial Sprites when using the Release Key function
  • Fixed: Program would autoplay invisible videos when reloading project.
  • Fixed: Program crashed when saving project after replacing the head of G1 character in Composer mode.
  • Fixed: G3 Character hands had movements when switching sprite.

New in Cartoon Animator 3.03.1230.1 (Feb 10, 2017)

  • G3 Character System
  • CrazyTalk Animator 3 offers a new generation of sprite-based character system allowing users to create human, animal character and beyound Simply set up desired bone structure, apply content or replace sprite, then the system will create a character with flexible, bouncy and cartoon-like movement, automatically!
  • Single Bone Control- with one single bone, users can easily bring life to any image Applying customized subdivisions keep the surface smooth during animation
  • Multiple Bone Structure- this type of character can move in a flexible and advanced manner By connecting bones into a chained bone structure, a complex and wave-like motion can be easily composed
  • Segment Body Parts- when animating a complex character like a humanoid, users can separate images into several parts Each with its own structure and layer to achieve more distinctive behaviors
  • Vast Motion Library for G3 character
  • Spine Bone Templates provide not only a bone set, but also corresponding motions that can be applied to different types of objects This can save lots of time when dealing with instant production
  • Traditional character animations are mainly made by joint rotations This tends to look stiff and rigid The new Human Bone Templates can easily soften any character and level up the animation quality
  • When it comes to animal companions, CrazyTalk Animator 3 allows four-legged animals to use motions from the Animal Bone Template Use them for quick four-legged action
  • New Facial System
  • Though it was nice, facial expresion in CrazyTalk Animator 2 were a bit jumpy by purely using sprite switch machenism By combining Free Form Deformation, transformation & sprite switch, CrazyTalk Animator 3 greatly enhanced the facial system to allows animators to create continuous, smooth and realistic expressions with fewer sprites
  • Elastic Motion
  • This magical design with various entrance, exit and emphasize animation options can make things simple and attractive Elastic Motions of CrazyTalk Animator 3 help users grab attention in commercials, presentations, training videos and e-learning courses Use them to say goodbye to linear motions and start an organic show
  • Infinite Prop Possibility
  • In CrazyTalk Animator 3, any prop can be a dynamite leading character CrazyTalk Animator 3 also allows users to create interactive props with multiple animations By replacing sprite elements, the same animation pattern can be reused to present totally different concepts

New in Cartoon Animator 3.02.1201.1 (Dec 9, 2016)

  • G3 Character System:
  • CrazyTalk Animator 3 offers a new generation of sprite-based character system allowing users to create human, animal character and beyound. Simply set up desired bone structure, apply content or replace sprite, then the system will create a character with flexible, bouncy and cartoon-like movement, automatically!
  • Single Bone Control- with one single bone, users can easily bring life to any image. Applying customized subdivisions keep the surface smooth during animation.
  • Multiple Bone Structure- this type of character can move in a flexible and advanced manner. By connecting bones into a chained bone structure, a complex and wave-like motion can be easily composed.
  • Segment Body Parts- when animating a complex character like a humanoid, users can separate images into several parts. Each with its own structure and layer to achieve more distinctive behaviors.
  • Vast Motion Library for G3 character:
  • Spine Bone Templates provide not only a bone set, but also corresponding motions that can be applied to different types of objects. This can save lots of time when dealing with instant production.
  • Traditional character animations are mainly made by joint rotations. This tends to look stiff and rigid. The new Human Bone Templates can easily soften any character and level up the animation quality.
  • When it comes to animal companions, CrazyTalk Animator 3 allows four-legged animals to use motions from the Animal Bone Template. Use them for quick four-legged action.
  • New Facial System:
  • Though it was nice, facial expresion in CrazyTalk Animator 2 were a bit jumpy by purely using sprite switch machenism. By combining Free Form Deformation, transformation & sprite switch, CrazyTalk Animator 3 greatly enhanced the facial system to allows animators to create continuous, smooth and realistic expressions with fewer sprites.
  • Elastic Motion:
  • This magical design with various entrance, exit and emphasize animation options can make things simple and attractive. Elastic Motions of CrazyTalk Animator 3 help users grab attention in commercials, presentations, training videos and e-learning courses. Use them to say goodbye to linear motions and start an organic show.
  • Infinite Prop Possibility:
  • In CrazyTalk Animator 3, any prop can be a dynamite leading character. CrazyTalk Animator 3 also allows users to create interactive props with multiple animations. By replacing sprite elements, the same animation pattern can be reused to present totally different concepts.

New in Cartoon Animator 2.15.2328.1 (Dec 4, 2014)

  • Added: Added Content End User License Agreement (EULA) for user viewing on first download.
  • Fixed: Allow choose only one product for the cross product content (.iMotion) in Product Version Selection.
  • Fixed: Avoiding iClone Motion (.iMotion) installed into CrazyTalk Animator 1.
  • Enhanced: Enhanced the stability for the large file while downloading.
  • Added: Add "Additional Voices" link in TTS dialog for experience the "TTS On-Demand" service.
  • Enhanced: Enhanced the performance in timeline for "Object-related Track".
  • Fixed: Scene (.ctScene) not allow picking and applying Render Style.
  • Fixed: Fixed the content compatibility for object with layer key (Ex: Hilltop Church pack).
  • Fixed: Some CrazyTalk7 script cannot load into CrazyTalk Animator.
  • Fixed: Updated embed content “Eyes_04.cteye” for fixing 45 degree messing left eye.

New in Cartoon Animator 2.11.1712.1 (Jun 11, 2014)

  • Enhanced:
  • Enhanced: Enhanced the gif export quality.
  • Enhanced: Gif export quality for half transparent object. (MAC only)
  • Enhanced: Smooth Quick Capture result by using high vector render quality
  • Crash Issue:
  • Fixed: Applying G1 body part to G2 Character causes possible crash.
  • Fixed: Wacom driver causes possible crash while using both mouse and Wacom to operate CrazyTal Animatior. (MAC Only)
  • Fixed: Fast and continued press of hotkey causes possible crash. (MAC Only)
  • Fixed: Toolbar bar drag out (undock), close and reopen program causes possible crash. (MAC Only)
  • Fixed: Pick toolbar frequency in composer makes program crash. (MAC Only)
  • Fixed: Possible crash when frequently docking/undocking toolbar. (MAC only)
  • Fixed: Face Fitting save or del character then undo causes possible crash.
  • Fixed: Possible crash when initializing program. (MAC Only)
  • Fixed: Program possible hang while initialing and switching windows to another AP
  • Export Issue:
  • Fixed: Export area does not match the Safe Area. (PC only)
  • Fixed: Export video failed in PC 64bit with UAC tune on or run as non-administrator.
  • Fixed: Once use Render > Current Frame Preview, the Vector Render Quality always goes back to Low in Preference Settings.
  • Fixed: Timeline range indicator not updated when Quick Capture Animation panel opened under some conditions.
  • Fixed: Gif export for half transparent object possibly results in incorrect color display.
  • Fixed: Gif output failed for high resolution and large project.
  • Other Issue:
  • Fixed: Press Space key to stop playing sometimes does not work.
  • Fixed: Audio wave graphic is stretched while adding a lips key to make the audio clip auto extend.
  • Fixed: Duplicate Text object and multi select to move causes incorrect bounding display.
  • Fixed: Performance issue for "GrA_Aisle_side_right reflection.ctProp" in "Scene_Grocery_Aisle" content pack.
  • Fixed: Transition Curve and Time warp Curve editor always behind the timeline.
  • Fixed: Morph-based head does not work with Layer Editor.

New in Cartoon Animator 2.1.1624.1 (May 5, 2014)

  • What's New:
  • Instantly Copy-Paste PNG & Animated GIF
  • Enhanced Render Style Panel
  • Color Adjustment for Image-based Sprites
  • Color Toning
  • Line Width Adjustment
  • Dynamic Text Bubbles
  • Empowered Motion Clip Blending
  • Enhancement Over Character Composer
  • Mirror an Entire Body or a Single Part
  • Simplified Vector Grouping Tool
  • Instancing With Transformation
  • All Pose Transform
  • Render Style Supports Transparency
  • Enhanced Mask Editor for Character and Prop Composer
  • Supports Windows 64-bit Version
  • Mac Version is Now Available
  • Other Enhancement:
  • Added: Adjustable line width in project settings for camera zoom and object scale
  • Added: Customize run-time render style quality in preference settings
  • Added: "Apply Selected Render Style" function to copy render style among scene objects
  • Enhanced: Allow panel size scale for Human IK & Sprite Editor panels
  • Enhanced: Allow pick object node in Scene Manager when use Link function
  • Content Updated:
  • Updated: Actor * 6 (Sandra, 3D Ref-Guy, Dummy, Emma, Onion, Ted) for minor visual defects and update to v2.1 new format
  • Updated: Morph-based Eye * 18 for visual defect fixing
  • Updated: Sprite-based Head * 4 for visual defect fixing
  • Updated: Empty Project * 4 for v2.1 new file format
  • Updated: SFX > Text > Comic Text * 14 for v2.1 new file format
  • Added: SFX > Text > Comic Text * 16 for v2.1 new application
  • Added: Prop > Text Bubble Tail *5 for v2.1 comic text application
  • Bug Fixed:
  • Fixed: Character stretch when entering Composer Mode
  • Fixed: Dummy actor left ear cannot be seen at 270 degree profile
  • Fixed: When deleting & replacing character parts in Composer, the deleted part is not restored
  • Fixed: Layer Editor fails to update when object is changed via Scene Manager
  • Fixed: Timeline not updated when facial transform key added
  • Fixed: Layer Editor not disabled when loading a prop with a single object
  • Fixed: Action Menu editor cannot delete items when the selected item includes an empty item
  • Fixed: When multi-selecting props, right mouse menu still has Add to Scene enabled
  • Fixed: Disable camera transform tool buttons when modeless edit dialog is opened (user may use Alt + Mouse Drag to change camera)
  • Fixed: Use 50% speed recording in Face Puppet tool when the recorded face motion is over voice playback (speed should be maintained at 100%)
  • Fixed: Cannot add key beyond Motion Clip under some conditions
  • Fixed: When removing a text object, the Text Editor panel doesn¡¦t close automatically
  • Fixed: When exporting a motion clip and bringing it back to the timeline, the clip length is not the same as the original
  • Fixed: Affected by 3D Motion option can be opened when Runtime Composer is also opened
  • Fixed: Loading popVideo and .wmv files as character accessories and opening the 3D Motion Key Editor causes occasional crash
  • Fixed: Content Manager Tab occasionally doesn¡¦t show up and down arrow buttons when browsing
  • Fixed: When importing popVideo & exporting to video format, no audio is being produced
  • Fixed: Possible crash when dragging the progress bar during video export
  • Fixed: Characters shifted down when clicking and dragging to view replacement options in Composer
  • Fixed: When exporting a 3D motion and then bringing it back into the timeline, the clip length is not the same as the original
  • Fixed: When adding an angle key during a looped 3D motion, the looped motion will not include the key

New in Cartoon Animator 2.02.1321.1 (Jan 24, 2014)

  • Function Added:
  • Added ¡§Apply All¡¨ for ¡§Copy Similar¡¨ in Sprite Editor in Composer Mode.
  • Added ¡§Turn to Multi-angle Character¡¨ in Composer for character creation with single angle source.
  • Added ¡§Load Pose Swf Files¡¨ for DrawPlus G2 Character creation workflow.
  • Function Enhanced:
  • Allow continuous application when Copy Similar is pressed in the Sprite Editor in Composer Mode.
  • Content Updated:
  • Fixed: Fixed ¡§YAY!¡¨ profile makes body and head separate in body Puppeteering.
  • Fixed: Action Menu>Water_3D cannot apply some action (Stand_phone_start/loop/end)
  • Fixed the visual defect in 3D Motion>Dance_Ballet
  • Bug Fixed:
  • Fixed Continuously applying .ctFCS to G2 characters causes occasional crash.
  • Fixed Check for Update, program data not sent to server correctly.
  • Fixed: Fix possible crash in 2D Motion Key Editing for character with accessory.
  • Fixed: PopVideo default value not set as Loop during playback.
  • Fixed: Using rotation tool in Human-IK Editing sometimes results in two views not synced.
  • Fixed Super Sampling doesn¡¦t work for small size output.
  • Fixed when camera mode is Orthographic 3D view changes along with output size.
  • Fixed Transparency issues with PNG/TGA/PopVideo Export
  • Fixed: Object track is sometimes not shown in Timeline track menu.
  • Fixed: Possible crash when using 3D Motion Layer Transition curve within a 2D Motion Clip.
  • Fixed: Some SWF files with large image sizes cannot be saved in CrazyTalk Animator.
  • Fixed: Incorrect Left & Right arm motion results when 2D Motion Clip applied.
  • Fixed Possible surplus lines appear at the edge of transparent objects once graphic card¡¦s Mipmap is set to active
  • Fixed: Failed to edit Upper Torso image by using Launch External Image.
  • Fixed: Accessory offset during character reload.
  • Fixed: Cannot login in to Spanish OS
  • Fixed: Head motion not cleared when right click menu>Remove Motion function is used on a Motion Clip in timeline.

New in Cartoon Animator 2.01.1231.1 (Jan 3, 2014)

  • Fixed: Possible crash with some UAC settings when selecting a puppet profile
  • Fixed: Program crash and close when Actor Puppet panel opened
  • Fixed: Program crash under certain conditions when performing face fitting
  • Fixed: Audio not updated when Undo/Redo is used in Composer
  • Fixed: World axis disappears when exporting video and images
  • Fixed: Remove Animation & Reset commands close motion tool panel
  • Fixed: Loading DRM iMotion & Flattening or Exporting 3D Motions causes occasional crash
  • Fixed: Motion length incorrect when using Collect Clip command that includes facial motion
  • Fixed: Double-click in Camera transform track causes objects to disappear from 3D view
  • Fixed: Certain G2 characters fail to maintain render style color changes when reloaded
  • Fixed: Cannot sync the audio keys between Audio modify panel and Timeline track
  • Fixed: Cannot preview the calibration of "ALL" and "EYE Blink" in Face Fitting Editor
  • Fixed: Inconsistent animation key priority between the Face & Lips tracks - Facial track priority should be: Sprite Switch > Viseme > Facial Expression
  • Fixed: Cannot add camera key when double-clicking on the camera track in the Timeline
  • Fixed: Objects or characters will disappear if the default camera key (frame 1) is deleted
  • Fixed: The position of Joint Masks will be reset after changing a body sprite
  • Fixed: Morph-based head texture update failure after launching texture in external image editor
  • Fixed: Opacity key cannot be updated instantly on the opacity track in the Timeline
  • Fixed: The on-screen display will not show correctly after Windows restore
  • Fixed: Program crash when accessing Content Manager due to User Account Control settings
  • Fixed: Safe Area shows abnormal blue grids
  • Fixed: Occasional program freeze when launching from the login menu
  • Fixed: Play Bar indicator freeze
  • Fixed: Hotkeys unavailable during Facial Puppet recording and preview
  • Fixed: Left & right eye operation not synched during Facial Puppet
  • Fixed: Animation data error may occur when stop is pressed at frame 1
  • Fixed: Animation data error may occur when Default Pose is pressed at frame 1 from the 2D Key Editor.
  • Fixed: Face outline cannot be shown/hidden when certain Render Styles are applied.

New in Cartoon Animator 2.0.1214.2 (Dec 17, 2013)

  • Multi-dimensional Character System:
  • CrazyTalk Animator 2 offers a new generation of character system allowing users to mix and match features to easily create multi-dimensional characters. Simply customize your character in its forward perspective, and the system will then update all character features in all other angles, automatically!
  • Mix and Match to Characterize into Unique Personalities:
  • CrazyTalk Animator 2 includes tons of facial templates that can be quickly assembled to give unique characters their own characteristics. So now it's easy to customize avatars to look like you, a well-known celebrity, or someone new. With these new templates, CrazyTalk Animator 2 delivers a lot more value and usability to users.
  • Instantly Stylize Projects for Different Scenarios:
  • In traditional animation systems, characters would only have one fixed style which would often deter companies and professionals from using pre-made character libraries as they would need to match their brand's color theme and identity, or if they would just need to illustrate abstract concepts without requiring too much character detail. Now CrazyTalk Animator 2 includes Render Style options that allow you to easily switch your characters and scene styles, color and appearance. Toggle lines ON and OFF, make a silhouette, or adjust color tones, saturation and others with instant template styles like: Line Art, Saturrific, Cool Abstract, Noir Blanc and others.
  • Universal Multi-dimensional Animation:
  • CrazyTalk Animator 2's multi-dimensional engine allows you to freely animate 2D characters in 10 different angles. This revolutionary feature breaks away from flat, planar 2D animation. Giving way to a powerfully new way of animating 2D content in all popular angles. Simply customize your character in an initial front-faced angle, and start animating. The system will then automatically fit all the other 9 perspectives for you.
  • Employ 3D Motion Editing for 2D Characters:
  • Use the new 3D Motion Editing panel to control and pose your 2D characters in a 3D space. By using the 3D viewer and universal skeleton, users can now turn 2D characters in multiple angle, giving them total control over perspectives and 3D movements. The 3D Motion Key Editor also lets you manually move character limbs in a three-dimensional space, allowing you to use the Human IK system to drag and balance connecting limbs.
  • Enrich CTA1 Characters with Enhanced Depth Look:
  • All CrazyTalk Animator 1 characters are also compatible with CrazyTalk Animator 2, allowing users to breath new life into previous content through free form deformation (FFD). Free form deformation enables users to scale and reposition body part sprites in the timeline, inside a 3D environment, simulating Z-depth movements and giving more dramatized perspectives.
  • New Dockable User Interface:
  • Work space is important, but customizable workspaces are even more. So now CrazyTalk Animator 2 comes with a flexible UI that lets you detach, move and dock panels to your own style. Work with 2 screens? No problem, undock the upper and left-side tools bars, Timeline and Content Manager and place them all on one screen while you dedicate the other screen for the main stage animation.
  • Import Unlimited Animations from External 3D Sources:
  • This sounds too good to be true, but it is! The new Pipeline version of CrazyTalk Animator 2 for the first time ever, allows users to apply 3D motions to 2D characters. Not only will users be able to work with everything from iClone .iMotion files - but thanks to 3DXchange5, they will also be able to work with motion captured data, and with BVH or FBX files generated from Maya, Motion Builder, or any other 3D tools.
  • Easily Create Multi-dimensional Characters from Template:
  • Thanks to the automatic template system for character conversion, users just need to prepare a Flash template with their characters in different perspectives following the provided naming rules. Then CrazyTalk Animator 2 will automatically turn them into animation-ready, multi-dimensional characters. You can later fine-tune layers, offsets, and joint masks for optimized results.

New in Cartoon Animator 1.2.2010.1 (Jan 9, 2013)

  • Added: SWF output.
  • Added: Increased audio limitation to 8 character voices (original was 4).
  • Fixed: Feet sliding issue in the Actor Key Editor.
  • Fixed: Motion Keys disappeared after ungrouping motion clips in the Timeline.
  • Fixed: Prop command issue after props were attached in the Composer Mode.
  • Fixed: MP4 quality issue during export.

New in Cartoon Animator 1.11.1614.1 (Apr 27, 2011)

  • Added: Support for Virtual Machine on Mac
  • Added: Super sampling in export function
  • Fixed : Crash issue when applying Facial Components from the Face Library
  • Fixed : Motions disappear after ungrouping motions in the timeline
  • Fixed : Thumbnail display replacement issue in the Sprite Editor

New in Cartoon Animator 1.1.1516.2 (Apr 7, 2011)

  • Added: Layer editing in Scene Manager.
  • Added: Save motion option with custom layer key.
  • Added: Multiple props selection with merge function.
  • Added: Flexibility on project timeline editing. Able to delete or insert frames into a Project.
  • Added: Able to scale the window size for Face and Body Fitting.
  • Added: New connection points to a character for auto snapping when exchanging content.
  • Added: For the convenience of the users, we changed the policy to allow for up to TWO simultaneous installations on separate computers. The policy remains a ¡§single-user license¡¨. Permanent use on more than one computer will require an additional license.
  • Enhanced: Action Menu Editor with full editing features including; add, remove, rename and sort.
  • Enhanced: Better Performance on Switching Modules such as; Key Editor, Face/Motion Puppet, Character Composer and Load Project.
  • Enhanced: SWF file compatibility.
  • Enhanced: Motion Layer for Sprite Switching - the Sprite Switch timeline interface is enhanced by using effect ranges to replace keys; now the Sprite Switch track will have the highest priority as it will overwrite sprite animation in other tracks.
  • Enhanced: SWF file compatibility with vector image rendering resolution so it can result in smooth vector curve after rendering export.
  • Changed: Content purchase entrance now moved from Backstage application to the Reallusion City Marketplace.
  • Fixed: Prop layer order issue.
  • Fixed: Sound issue of videos exported with popvideo prop inside.

New in Cartoon Animator 1.01.1208.2 (Mar 9, 2011)

  • Includes embedded content usability and adds additional exposure for resource pack