DXTBmp Changelog

What's new in DXTBmp 4.00.96

Jun 25, 2010
  • Many updates
  • Now supports reading of RailSimulator TGPCDX textures, Creative Assembly textures (Medieval 2 Total war etc) and Infinity Ward Image (Call of Duty etc)
  • Also supports writing of Creative Assembly textures and Infinity Ward Image (IWI)

New in DXTBmp 4.00.95 (Jun 25, 2010)

  • Many updates and fixes. Fix for DDS without mips problem in FSX, additional formats. Now fully Vista compatible

New in DXTBmp 4.00.79 (Jun 25, 2010)

  • Some minor bugfixes

New in DXTBmp 4.00.77 (Jun 25, 2010)

  • new nVidia code...working
  • total reorganisation of layout, drag`n`drop, commandline, loads...

New in DXTBmp 4.00.74 (Jun 25, 2010)

  • Reversion back to earlier format because of problems found with XP and DDS using the latest nVidia code.

New in DXTBmp 4.00.72 (Jun 25, 2010)

  • Major enhancements and increased format support.

New in DXTBmp 4.00.71 (Jun 25, 2010)

  • Catching up after not updating this page for an age. Minor fix to DXT1A unmipped save

New in DXTBmp 4.00.60 (Jun 25, 2010)

  • Final cure for the DXT1 with Alpha bug

New in DXTBmp 4.00.58 (Jun 25, 2010)

  • Add new non-nVidia fallback save for DDS DXT1

New in DXTBmp 4.00.55 (Jun 25, 2010)

  • Increased DDS support. Added prefs option to choose a different drive for temp files (for users without a C: drive...)

New in DXTBmp 4.00.49 (Jun 25, 2010)

  • Added option to temporarily switch off the creation of Mipmaps.

New in DXTBmp 4.00.46 (Jun 25, 2010)

  • Modified "old code" DXT1 Alpha save so Alpha channel used instead of "pure green". Transparency preview

New in DXTBmp 4.00.45 (Jun 25, 2010)

  • Now loads DXT3 complete with Alpha

New in DXTBmp 4.00.44 (Jun 25, 2010)

  • Restored the old DXT1 Alpha save code as an option (for images that fall foul of the nVidia Bug)

New in DXTBmp 4.00.43 (Jun 25, 2010)

  • Updated ACE DXT support

New in DXTBmp 4.00.42 (Jun 25, 2010)

  • Added new options to Export DDS and ACE (MS Trainsim) images

New in DXTBmp 4.00.37 (Jun 25, 2010)

  • Added support for 32 bit Extended Textures. Also fixed a bug in Targa32 Save

New in DXTBmp 4.00.36 (Jun 25, 2010)

  • New codec provides for saving all formats via the nVidia lib (including DXT1a). Install includes mwgfx.dll and mwdds.dll

New in DXTBmp 4.00.35 (Jun 25, 2010)

  • Preview now views all mips

New in DXTBmp 4.00.33 (Jun 25, 2010)

  • New Buttons. Preview of save formats. Self Installer. Start menu shortcuts

New in DXTBmp 4.00.32 (Jun 25, 2010)

  • Bugfix to correct the "Black texture" problem when loading Normal images

New in DXTBmp 4.00.31 (Jun 25, 2010)

  • Incorporate nVidia codec into support dll so nvDXT is no longer needed

New in DXTBmp 4.00.30 (Jun 25, 2010)

  • Added Flip option - Requires the latest mwgfx.dll

New in DXTBmp 4.00.28 (Jun 25, 2010)

  • Interface changes. greater nvDXT integration. Export Targa

New in DXTBmp 4.00.25 (Jun 25, 2010)

  • nVidia nvDXT integration

New in DXTBmp 4.00.24 (Jun 25, 2010)

  • Changes, tidyup, updated Help

New in DXTBmp 4.00.21 (Jun 25, 2010)

  • Slight Bugfix

New in DXTBmp 4.00.20 (Jun 25, 2010)

  • Added "Save DXT (Imagetool)"

New in DXTBmp 4.00.18 (Jun 25, 2010)

  • Added ImageTool Mip Option

New in DXTBmp 4.00.17 (Jun 25, 2010)

  • BUGFIX for Opaque+Alpha Write

New in DXTBmp 4.00.15 (Jun 25, 2010)

  • BUGFIX for Opaque+Alpha read

New in DXTBmp 4.00.14 (Jun 25, 2010)

  • Added Create Alpha Channel

New in DXTBmp 4.00.12 (Jun 25, 2010)

  • BUGFIX for error in 444-4 save

New in DXTBmp 4.00.11 (Jun 25, 2010)

  • BUGFIX for error in 565 save