What's new in DXTBmp 4.00.96
Jun 25, 2010
- Many updates
- Now supports reading of RailSimulator TGPCDX textures, Creative Assembly textures (Medieval 2 Total war etc) and Infinity Ward Image (Call of Duty etc)
- Also supports writing of Creative Assembly textures and Infinity Ward Image (IWI)
New in DXTBmp 4.00.95 (Jun 25, 2010)
- Many updates and fixes. Fix for DDS without mips problem in FSX, additional formats. Now fully Vista compatible
New in DXTBmp 4.00.79 (Jun 25, 2010)
New in DXTBmp 4.00.77 (Jun 25, 2010)
- new nVidia code...working
- total reorganisation of layout, drag`n`drop, commandline, loads...
New in DXTBmp 4.00.74 (Jun 25, 2010)
- Reversion back to earlier format because of problems found with XP and DDS using the latest nVidia code.
New in DXTBmp 4.00.72 (Jun 25, 2010)
- Major enhancements and increased format support.
New in DXTBmp 4.00.71 (Jun 25, 2010)
- Catching up after not updating this page for an age. Minor fix to DXT1A unmipped save
New in DXTBmp 4.00.60 (Jun 25, 2010)
- Final cure for the DXT1 with Alpha bug
New in DXTBmp 4.00.58 (Jun 25, 2010)
- Add new non-nVidia fallback save for DDS DXT1
New in DXTBmp 4.00.55 (Jun 25, 2010)
- Increased DDS support. Added prefs option to choose a different drive for temp files (for users without a C: drive...)
New in DXTBmp 4.00.49 (Jun 25, 2010)
- Added option to temporarily switch off the creation of Mipmaps.
New in DXTBmp 4.00.46 (Jun 25, 2010)
- Modified "old code" DXT1 Alpha save so Alpha channel used instead of "pure green". Transparency preview
New in DXTBmp 4.00.45 (Jun 25, 2010)
- Now loads DXT3 complete with Alpha
New in DXTBmp 4.00.44 (Jun 25, 2010)
- Restored the old DXT1 Alpha save code as an option (for images that fall foul of the nVidia Bug)
New in DXTBmp 4.00.43 (Jun 25, 2010)
New in DXTBmp 4.00.42 (Jun 25, 2010)
- Added new options to Export DDS and ACE (MS Trainsim) images
New in DXTBmp 4.00.37 (Jun 25, 2010)
- Added support for 32 bit Extended Textures. Also fixed a bug in Targa32 Save
New in DXTBmp 4.00.36 (Jun 25, 2010)
- New codec provides for saving all formats via the nVidia lib (including DXT1a). Install includes mwgfx.dll and mwdds.dll
New in DXTBmp 4.00.35 (Jun 25, 2010)
- Preview now views all mips
New in DXTBmp 4.00.33 (Jun 25, 2010)
- New Buttons. Preview of save formats. Self Installer. Start menu shortcuts
New in DXTBmp 4.00.32 (Jun 25, 2010)
- Bugfix to correct the "Black texture" problem when loading Normal images
New in DXTBmp 4.00.31 (Jun 25, 2010)
- Incorporate nVidia codec into support dll so nvDXT is no longer needed
New in DXTBmp 4.00.30 (Jun 25, 2010)
- Added Flip option - Requires the latest mwgfx.dll
New in DXTBmp 4.00.28 (Jun 25, 2010)
- Interface changes. greater nvDXT integration. Export Targa
New in DXTBmp 4.00.25 (Jun 25, 2010)
New in DXTBmp 4.00.24 (Jun 25, 2010)
- Changes, tidyup, updated Help
New in DXTBmp 4.00.21 (Jun 25, 2010)
New in DXTBmp 4.00.20 (Jun 25, 2010)
- Added "Save DXT (Imagetool)"
New in DXTBmp 4.00.18 (Jun 25, 2010)
- Added ImageTool Mip Option
New in DXTBmp 4.00.17 (Jun 25, 2010)
- BUGFIX for Opaque+Alpha Write
New in DXTBmp 4.00.15 (Jun 25, 2010)
- BUGFIX for Opaque+Alpha read
New in DXTBmp 4.00.14 (Jun 25, 2010)
- Added Create Alpha Channel
New in DXTBmp 4.00.12 (Jun 25, 2010)
- BUGFIX for error in 444-4 save
New in DXTBmp 4.00.11 (Jun 25, 2010)
- BUGFIX for error in 565 save