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    Home > Windows > Others > Miscellaneous > DeSmuME > Changelog

    DeSmuME 0.9.9 - Changelog


    What's new in DeSmuME 0.9.9:

    May 1st, 2013

    · There’s a brand new jit cpu core which yields some impressive speedups



    What's new in DeSmuME 0.9.8:

    August 6th, 2012

    · the win32 binary was updated to remove the console window which was accidentally left enabled
    · the win32 nosse2 binary was updated to fix it so that it was actually what it says it is



    What's new in DeSmuME 0.9.7:

    May 31st, 2011

    · This version brings with it the usual assortment of core, graphics, and frontend fixes. Compatibility improvements are numerous, but there is a long way to go still.



    What's new in DeSmuME 0.9.6:

    May 19th, 2010

    General/Core:
    · bug: emulate keypad interrupt
    · bug: spu overhaul, add capture support
    · bug: fix dma address reloading
    · bug: fix rom close memory corruption
    · bug: fix div and sqrt busy flag bug
    · bug: fix vectest
    · bug: fix lid savestate desync
    · bug: fix texcache memory GB explosion when games use tons of tiny 3d sprites
    · bug: fix huge rerecording movie file handle leak
    · bug: fix EXXXXXXX cheat codes and some add/edit/save/load bugs
    · bug: add 8MBit - 512MBit flash emulation
    · bug: fix firmware booted-from-card flag
    · bug: fix some failures to wake
    · bug: fix some rtc calendar logic
    · bug: op_bkpt emulation
    · bug: correctly emulate POWCNT1 and POWCNT2 and SPI power device
    · bug: corrections to bootup stack configuration
    · bug: protect bios from being overwritten
    · bug: initialize save data to 0xFF instead of 0x00
    · bug: handle relocated irq vectors
    · bug: support patched firmwares
    · bug: handle 8bit auxspidata, 32bit BLDY, 32bit div regs
    · bug: fix some divide by zero cases
    · bug: don't print \n in ideas debug message
    · bug: don't let games read off end of cart and crash emulator
    · bug: fix SWI 0x0E crc16 ; some save files using wrong crc may be invalidated
    · bug: fix many big endian bugs
    · bug: fix CPSR.I idle wakeup
    · bug: fix loadstate crashes, mostly when sound is enabled
    · enh: support devkitpro argv
    · enh: add gbaslot-rom commandline
    · enh: add no$gba debug message
    · enh: add rtc start to dsm header

    Graphics:
    · bug: fix a mistakenly rendered OBJ window and 3d blend effects
    · bug: fixes to matrix stacks, fixing lots of garbled geometry
    · bug: fix fog density registers
    · bug: fix hblank dma to run also on scanline 262
    · bug: fix w/z depth flags for broken GUIs in dual screen 3d games
    · bug: fixes to poly sorting
    · bug: block 8bit vram writes
    · enh: improve accuracy of opengl shaders

    Windows:
    · bug: fix 16bpp display
    · bug: more fixes to multi-gamepads
    · bug: cheat windows robustification
    · bug: fix that sticky pause state when resetting and loading roms
    · bug: dont crash when no sound device is available
    · bug: change F10 to be save slot 0
    · bug: fix --start-paused
    · enh: try not to screensave while using gamepad
    · enh: add EPX and EPX1.5X resize filters
    · enh: add a japanese translation which will soon be stale like the others
    · enh: add fancy ctrl+printscreen with emulator info on it
    · enh: add "lockdown" window mode to keep window safe from fast stylus action
    · enh: add alt+enter fullscreen command
    · enh: add card eject command
    · enh: add ddraw software mode forcer
    · enh: improve oam viewer
    · enh: default 3d to rasterizer so we dont have to suggest it 1000 times a day
    · enh: add dump-all-memory tool
    · enh: add reload rom menu/hotkey



    What's new in DeSmuME 0.9.5:

    February 23rd, 2010

    · entirely rewritten main emulation loop
    · synchronous SPU mode to fix streaming sounds
    · win32: lua engine, path configuration, 7z dearchiving support



    What's new in DeSmuME 0.9.4:

    February 23rd, 2010

    · new save autodetection
    · new save file format
    · full rerecording support.



    What's new in DeSmuME 0.9.2:

    May 29th, 2009

    · This version of DeSmuME releases some odds and ends. A few new games are playable, and RTC works for day/night games. Additionally, the windows and linux ports have had a slew of new features added. And finally, the addition of a preliminary software rasterizer (which may be selected instead of opengl) will allow you to work around frustrating display issues.




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