What's new in Fraps 3.5.99 Build 15619
Feb 27, 2013
- Fixed counter not appearing in Aero desktop (DWM) and DX10 games after latest Windows Update
New in Fraps 3.5.9 Build 15585 (Aug 30, 2012)
- Fixed crash when initiating loop recording
- Fixed periodic stutter for some users during loop recording
New in Fraps 3.5.8 Build 15558 (Aug 22, 2012)
- Fixed intermittent crash recording from OpenGL games
- Fixed crash when unable to access sound device
- Fixed minor memory leak with Win7/Vista sound recording
- Fixed crash encountered by some users when ending a recording
New in Fraps 3.5.7 Build 15517 (Aug 16, 2012)
- Fixed audio sync in long recordings for Windows XP users
- Fixed problem taking screenshots from DWM even with counter on screen
- Fixed 64-bit DirectX 11 games always being recorded in lossless RGB
- Fixed corruption in video when audio source set to 11.25kHz
- Other minor bug fixes
New in Fraps 3.5.6 Build 15318 (Jul 22, 2012)
- Fixed microphone drifting out of sync in long recordings under Windows 7 & Vista
- Fixed clipping with audio sources greater than 8 channels
- Fixed audio from mono USB devices only appearing in left channel
- Reduced latency of capture from external inputs
New in Fraps 3.5.5 Build 15173 (Jun 13, 2012)
- Fixed black borders captured around GameMaker based games
- Fixed crash in D3D10/11 video recording with 64-bit applications
- Fixed scrambled colors saved with some 10-bit color modes
New in Fraps 3.5.4 Build 15035 (May 31, 2012)
- Improved capture speed for D3D8 games
- Fixed Max Payne 1 not recording when AA enabled
- Fixed error when initializing DirectX on Windows 7
New in Fraps 3.5.3 Build 15008 (May 28, 2012)
- Fixed micro-stutter in recorded video after temporary framerate drop
- Fixed missing video frames in some games after rendering paused
- Fixed bug causing error message on startup for some users
New in Fraps 3.5.2 Build 14994 (May 21, 2012)
- Fixed missing audio at end of long recordings
- Fixed error preventing movie playback in Windows Media Player
- Fixed screen freezing when starting video capture in Minecraft & other OpenGL games
- Fixed crash during video mode switch in DosBox
New in Fraps 3.5.1 Build 14963 (May 19, 2012)
- Added support for exFAT drives writing larger than 4 Gigabytes
- Fixed crash when large custom resolutions used in game
New in Fraps 3.5.0 Build 14949 (Apr 27, 2012)
- Support for large AVI movie files (above 4 Gigabytes) on NTFS drives
- Added option to split AVIs at 4 Gigabytes for legacy AVI 1.0 support
- Fixed loop recording using large amounts of disk space for short clips
- Fixed benchmark logs not being saved if game was quit before benchmark ended
- Fixed View folder not opening window on some machines
- NEW MINIMUM SYSTEM REQUIREMENTS:
- CPU with SSE2 required (Pentium 4 & above)
- Windows 2000 is no longer supported (Windows XP & above)
New in Fraps 3.4.7 Build 13809 (Oct 24, 2011)
- Fixed recording rate being locked to a low multiple when Vsync enabled
- Fixed unlocked recording speed after temporary slowdowns
- Fixed Alt key interference with VMware/remote desktop applications
New in Fraps 3.4.6 Build 13748 (Aug 1, 2011)
- Fixed overlay color in Fear 3
- Fixed detection of IL2: Cliffs of Dover and Bloodline Champions
- Fixed counter appearing in Thunderbird and Pale Moon applications
- Other minor bug fixes
New in Fraps 3.4.5 Build 13678 (May 30, 2011)
- Fixed some videos being recorded with scrambled colors
New in Fraps 3.4.4 Build 13669 (May 27, 2011)
- Increased performance capturing Vista/Windows 7 aero desktop (DWM)
- Reduced memory footprint of Fraps process
- Fixed Fraps crash while idling on desktop
- Fixed gem glowing while recording The Dark Mod
- Fixed hotkeys not responding when simulated from autohotkey/macro apps
- Fixed graphic corruption in some OpenGL titles
New in Fraps 3.4.3 Build 13412 (May 13, 2011)
- Improved DirectDraw capture speed
- Fixed recording crash on single CPU systems
- Fixed invalid colors/crashing recording from 16-bit color games
- Fixed corrupt/oversized AVIs being written at high resolutions
- Fixed Dirt not loading with Fraps running
- Other minor bug fixes and optimizations
New in Fraps 3.4.2 Build 13203 (Apr 15, 2011)
- Improved OpenGL capture speed
- Fixed freeze when clicking on Minimize button
- Fixed GL state not being restored properly
- Fixed blank video showing in some AVIs
New in Fraps 3.4.1 Build 13143 (Apr 3, 2011)
- Fixed crash when starting Fraps for some users
- Fixed hotkeys not being detected when modifier keys held
- Fixed keys getting stuck when used by both the game and Fraps
New in Fraps 3.4.0 Build 13131 (Mar 30, 2011)
- Added configurable buffer size for loop recording mode
- Increased video capture performance at high resolutions
- Fixed slow recording of Minecraft at default window size
- Fixed benchmark crashing when configured to stop automatically after 1 second
New in Fraps 3.3.3 Build 12829 (Mar 16, 2011)
- Fixed mouse not responding in Ragnarok and some applications
New in Fraps 3.3.2 Build 12748 (Mar 10, 2011)
- Added detection of mouse buttons (Mouse3, Mouse4 & Mouse5 can be used as hotkeys)
- Added support for all Ctrl, Shift & Alt combinations for use with Fraps hotkeys
New in Fraps 3.3.1 Build 12669 (Mar 2, 2011)
- Fixed Fraps not detecting Agrar Simulator 2011 and some D3D9Ex applications
- Fixed wrong capture dimensions for Fallout 3/New Vegas & Milkdrop
- Fixed counter showing over frames in IE9 beta
- Fixed stereoscopic capture not working in half-size mode for some games
- Additional minor bug fixes
New in Fraps 3.3.0 Build 12621 (Feb 23, 2011)
- Full support for Windows 7 SP1
- Added option to only capture external sound input while hotkey pushed (Vista/Win7)
- Fixed stereoscopic 3D capture not working for D3D9 games
- Fixed counter not appearing in Dungeons
New in Fraps 3.2.9 Build 12345 (Feb 10, 2011)
- Fixed crash if recording to drive with less than 4 gigabytes free
- Improved sound capture engine for those suffering sync issues
- Fixed 3D browser apps not being correctly monitored in Firefox 3
- Fixed detection of UDK viewport sizes
New in Fraps 3.2.8 Build 12264 (Feb 4, 2011)
- Greatly reduced CPU usage while recording on most configurations
- Fixed black areas in captures from Flight Simulator (FS9/FSX)
- Fixed counter not showing in correct position for some windowed applications
- Fixed crash when recording DWM at 1366x768 on 64-bit versions of Windows
- Fixed counter appearing in Google Talk
New in Fraps 3.2.7 Build 12213 (Jan 20, 2011)
- Fixed large pause between split AVI segments
- Fixed stuttering when using loop recording on Vista/Win7
- Other minor bug fixes
New in Fraps 3.2.6 Build 12177 (Dec 25, 2010)
- Fixed Fraps not able to initialize DirectX on startup for some people
- Fixed crash while recording that could cause video to be written incompletely
- Fixed rare bug causing graphic corruption of individual frames in recorded movies
- Fixed crash on Windows 2000 machines
New in Fraps 3.2.5 Build 12131 (Dec 3, 2010)
- Fixed keys sticking/duplicated with Fraps loaded
- Fixed Fraps not capturing in half-size mode for some users
New in Fraps 3.2.4 Build 12124 (Nov 29, 2010)
- Added support for D3D10 & D3D11 stereoscopic 3D Vision capture
- Fixed counter appearing on Windows Live 2011 apps
- Fixed inverted colors in video captured from some DX10 games
- Fixed DWM capture jumping between multiple monitors on Windows 7
- Fixed flickering counter in some OpenGL applications
- Fixed mouse offset in 3D browser apps
- Fixed FRAPS.EXE not appearing signed on some Windows 7 installations
- Fixed systray icon not turning pink in loop recording mode.
- Fixed startup crash on 24-core CPU systems
- Added support for Win7 SP1 RC
- Other minor bug/stability fixes
New in Fraps 3.2.3 Build 11797 (Jun 15, 2010)
- Added support for full-size video capture above 2560x1600
- Fixed crash when loading Fraps under WinXP with 6-core CPU
- Fixed crash when enabling monitor DWM option on some configurations
- Fixed Fraps altering error flag on calls to GL SwapBuffers
- Fixed sound input switching at startup on XP systems
- Fixed counter appearing in VS2010
New in Fraps 3.2.2 Build 11497 (Apr 1, 2010)
- Fixed trouble opening movies with VLC, Avidemux, AVI synth, Virtualdub and some other applications
- Fixed problem capturing stereoscopic movies at 1920x1080 and 1920x1200
- Fixed loop recordings sometimes becoming corrupted
New in Fraps 3.2.1 Build 11426 (Mar 30, 2010)
- Fixed screen capture of large resolutions (ATI Eyefinity)
- Fixed counter disappearing in some games when switching resolution
- Improved recording speed on SLI configurations
- Other minor bug/crash fixes
New in Fraps 3.2.0 Build 11412 (Mar 27, 2010)
- Added loop recording for registered users. Press and hold video capture hotkey to start 30 second buffer
- Added option to disable stereoscopic capture when running with NVIDIA 3DVision
- Major optimizations for recording from D3D10 & D3D11 games
New in Fraps 3.1.2 Build 11197 (Mar 5, 2010)
- Fixed STALKER: Call of Pripyat not loading with Fraps running
- Fixed slow recording speeds for some users in Battlefield: Bad Company 2
- Fixed Guild Wars crashing when moving between zones
- Fixed videos being recorded at double width on some nvidia configurations
- Fixed colors being inverted in video captured from some DX10 games
- Fixed multiple FRAPS32.DLL crashes
New in Fraps 3.1.1 Build 11066 (Feb 12, 2010)
- Fixed detection of loading screens when recording with unlocked framerate
- Added product information to installer
New in Fraps 3.1.0 Build 11053 (Feb 10, 2010)
- Added option to capture videos with framerate locked or unlocked
- Fixed startup crash for some Intel i5/i7 configurations under Windows 7
- Minimum recording speed is now 1 fps to allow for time lapse recording
- Fixed vista desktop recording not capturing mouse cursor
- Fixed sound length for Vista/Win7 recordings
- Added large address support to 32-bit codec
- Fixed window starting off screen on some multi-monitor systems
New in Fraps 3.0.3 Build 11053 (Feb 9, 2010)
- Added option to capture videos with framerate locked or unlocked
- Fixed startup crash for some Intel i5/i7 configurations under Windows 7
- Minimum recording speed is now 1 fps to allow for time lapse recording
- Fixed vista desktop recording not capturing mouse cursor
- Fixed sound length for Vista/Win7 recordings
- Added large address support to 32-bit codec
- Fixed window starting off screen on some multi-monitor systems
New in Fraps 3.0.3 Build 10809 (Nov 22, 2009)
- Fixed installer not displaying correctly for some users under Win7
New in Fraps 3.0.2 Build 10687 (Nov 19, 2009)
- Fixed inability to put machine to sleep with Fraps running
- Fixed bug preventing people from updating the benchmark timeout value
- Fixed problem restoring Fraps window to previous position upon startup
- Fixed AUDIODG.EXE consuming large amounts of CPU for some users
New in Fraps 3.0.1 Build 10508 (Nov 9, 2009)
- Added minimize to systray option for Win7 users
- Fixed video capture frame rate defaulting to 30 fps when Fraps loads
New in Fraps 3.0.0 Build 10477 (Nov 6, 2009)
- DirectX 11 support
- Compatible with Windows 7 final (RTM) and RC1 versions
- Stereoscopic 3D Vision video capture up to 1920x1200 for D3D9 games
- Force lossless RGB option to always capture video in pure form
- Ability to mix both game sound and external input such as microphone (Vista / Win7 only)
New in Fraps 2.9.99 Build 8125 (Oct 16, 2009)
- Fixed flickering video capture in Operation Flashpoint: Dragon Rising
- Fixed 30-bit color captures in Eve Online
- Fixed mouse cursor not being recorded in Conquer Online
- Other minor bug fixes
New in Fraps 2.9.9 Build 8088 (Aug 30, 2009)
- Fixed missing audio in Adobe Premiere and Sony Vegas
- Fixed benchmarks not being written to benchmark folder
- Fixed loading crash when attempting to start Fraps
- Fixed stalling/stuttering after first 4 gig AVI segment
- Fixed mouse cursor image/transparency corruption
- Fixed mouse cursor offset in some applications
- Fixed crash when recording above 1920x1200 for some users
- Fixed crash after stopping video capture in Windows 2000
- Fixed crash in some DirectX10 applications
- Fixed random windows crashes with fraps.dll
- Fixed missing systray icon if explorer restarts
- Fixed frapsvid.dll and frapsv64.dll crashes when importing/playing video
- Fixed Run Fraps when Windows starts option
- Fixed Starcraft stalling during video capture
- Fixed limited CPU affinity of main Fraps process
- Fixed yellow corruption displayed in Plants vs Zombies
- Fixed capture speed of many older DDRAW games
New in Fraps 2.9.8 Build 7778 (Jan 10, 2009)
- Fixed crash on installation for some users
- Fixed Fraps not working with Combat Arms
- Fixed counter not switching properly between multiple active 3D applications
- Fixed Fraps not detecting windowed games while monitoring DWM
- Systray icon now turns red while recording
- Minor optimizations and bug fixes
- Reduced memory footprint of 64-bit version of Fraps
New in Fraps 2.9.7 Build 7772 (Dec 20, 2008)
- Fixed 64-bit applications crashing soon after loading
- Fixed low quality sound recording with Left 4 Dead under Windows XP
- Fixed graphic corruption in X-Plane (and other OpenGL titles)
- Fixed crash when recording a DirectX 9 game and changing resolution
- Fixed Fraps not detecting games after being run at Windows startup
- Fixed hotkeys not responding when Alt held down
- Fixed monitoring of Vista DWM after a full-screen application has exited
- Fixed Fluidmark displaying a blank screen with Fraps loaded
- Fixed FS9 crashing when menu activated while recording
- Fixed DWMAPI error on some Windows XP installs
- Improved recording speed of DirectX9 games in Vista SP1 and SP2 beta
- Added warning if no sound recording device found under Windows 2000 or XP
New in Fraps 2.9.6 Build 2134 (Oct 3, 2008)
- Fixed games such as Stalker not being detected in 2.9.5
- Fixed video capture corruption in FSX on multi monitor setups
- Fixed codec crashes in large projects
- Fixed Fraps not starting with Windows when running on battery power
- Fixed Fraps closing when switching to battery power
- Fixed OpenGL video capture not recording correct viewport in some applications
- Fixed sound sync when recording started while rendering paused
New in Fraps 2.9.5 Buil 7474 (Sep 10, 2008)
- Added Stereo & Multichannel recording options for Direct Stream audio in Vista
- Added support for many DDRAW games running in windowed mode
- Added support for games that use multiple swapchains in D3D9
- Added large size icon for Vista
- Fixed slow video capture speeds recording many older DDRAW games
- Fixed capture crash for DDRAW games in XP SP3
- Fixed misaligned audio with Vista Direct Stream when sound was silent
- Fixed 64-bit OpenGL apps not being detected
- Fixed long delay starting video capture on some Vista configurations
- Fixed crash in Fraps if video capture key pressed quickly in succession
- Fixed Fraps exit dialog appearing at random intervals
- Fixed "This program might not have installed correctly" error in Vista
- Fixed corrupted volume slider in Vista when Fraps loaded
- Fixed scrambled colors when recording in 8-bit and 16-bit from some older games
- Fixed crash loading levels in Wolfenstein: Enemy Territory
New in Fraps 2.9.4 (Jan 15, 2008)
- Added 64-bit Fraps FPS1 codec
- Added support for resolutions up to 2560x1600 on single core CPUs
- Fixed crash when recording with sound under Vista SP1
- Fixed D3D9 recording speed on x64 versions of Windows
- Fixed Windows start bug when Fraps installed in a folder with a space in the name
- Improved compatibility with 3rd party graphic utilities
New in Fraps 2.9.2 (Sep 11, 2007)
- Fixed Direct Stream sound recording with 5.1 speaker configuration
- Fixed World Of Warcraft crash if Alt-Tab pressed while recording
- Fixed startup error under XP when Alky installed
- Fixed DX10 support when DXGI_PRESENT_TEST flag used
- Fixed function keys not responding in FFXI
New in Fraps 2.9.1 (Jul 12, 2007)
- Fixed blank video capture occurring with some configurations
New in Fraps 2.9.0 (Jul 11, 2007)
- Added suport for DirectX 10
- Added option to monitor Desktop Window Manager under Vista
- Added Direct Stream sound recording for Vista
- Fixed screen tearing in video captured from DX9 games
- Fixed G15 LCD output running fast on Vista machines
- Improved resource sharing with multithreaded games
- Added numerous crash and compatibility fixes