KeyShot Changelog

What's new in KeyShot 12.0.0.186

Apr 10, 2023
  • AxF Metadata:
  • Importing AxF files through KeyShots material importer, will now automatically get the embedded metadata. This allows for an easier integration into existing pipelines.
  • Color Profiles:
  • For your monitors KeyShot will now automatically use the color profile set in your OS settings, without you having to add them manually inside KeyShot.
  • KeyShot will also now use the embedded color profile in your textures for more consistency between software.
  • Coloro Support:
  • KeyShot now supports the Coloro color library.
  • Curve Fade Improvements:
  • Curve Fade animations have been extended, to now include texture animations.
  • Multi-Layer EXR:
  • You can now output your Render Layers and Passes into a single multi-layered EXR file.
  • Physics Simulation Improvements:
  • Physic Simulation has undergone significant performance improvements, cutting down on the time needed to calculate the simulation and making it more reliable.
  • Web Viewer Improvements:
  • The Web Viewer now gives you the possibility to attach Hero Shots to your uploaded file, allowing you to adding an image with KeyShot quality graphics.
  • The Web Viewer also includes a VR/AR mode now, making it easy to represent your scenes in a VR/AR setting.
  • Ray Mask:
  • The Ray mask has been a long standing experimental utility node, in the Material Graph, that now has been fully implemented.

New in KeyShot 11.3.1.155 (Dec 5, 2022)

  • New Features:
  • Added an option to merge parts based on materials, to the Mesh Simplification tool
  • Delete and find deleted scene nodes via scripting.
  • Add support for importing ASE color swatch files
  • Create scene material through scripting.
  • Added ability to adjust number of blades in Depth of Field
  • Added project based CMF data import/export to material information manager
  • Added PDF output for CMF
  • Security:
  • Updated to PNG 1.6.37
  • Improvements:
  • U3M imports respect the normal scale value instead of defaulting to -1.
  • Do not set the process priority on Windows to below normal.
  • Apple Silicon support is no longer in beta.
  • Ignore hidden parts when calling ‘Center and Fit’ in the scene tree.
  • Ignore hidden objects when calling centerAndFit from scripting.
  • Added instancing support for the FBX importer
  • Support for Inventor 3D Read: 2023, ProE / Creo Parametric 2D Read: Creo 9.0, ProE / Creo Parametric 3D Read: Creo 9.0, Revit 3D Read: 2023, UG NX 2D Read: NX 2019, NX 2027, UG NX 3D Read: NX 2019, NX 2027
  • Added hotkey for Isolate material selection
  • Add material to library via scripting
  • Updated color picker design
  • Creo View importer uses instancing to reduce scene size
  • Improved performance when selecting objects in scenes with many parts.
  • Added JPG texture compression to GLB/GLTF and USD exports
  • Bugs:
  • U3M importer now reads the schema version of the U3M file for correct texture sizes in KeyShot
  • Fixed rare crash with advanced materials and many ray bounces
  • Fixed an issue that could cause some studios to go missing when loading a scene
  • getCameraDirection() in scripting will now return normalized values.
  • Fixed HDRI environment lookup for Product Mode with CPU
  • Fixed the issue of wrong thumbnails being displayed for the Reference Image in the Material Information Manager.
  • 3D Paint Brush textures are now applied with correct gamma.
  • Fixed the issue where KeyShot freezes when changing the animation’s timeline for imported files.
  • Fixed an issue with corrupted workspaces.
  • U3M importer sets texture maps other than ‘_BASE’ to be interpreted as linear images (gamma 1) to improve accuracy.
  • Fixed an issue with the move tool window being able to scale up infinitely.
  • Fixed a bug where double-clicking a scene file wouldn’t correctly open it on MacOS
  • Fixed a bug where studio switch events wouldn’t correctly switch model sets while in GPU mode
  • Cameras/Model Sets/Studios are added as a individual jobs to rendering queue when animation or KeyShotXR is selected
  • Fixed adding Multi-Material job for Animation or KeyShotXR
  • Adding camera or environment studio as locked also locks added camera.
  • Fixed an issue with DOF animation removing the DOF when playing back the animation
  • Fixed an issue with memory management on some animation types
  • Fixed an issue with syncing UV mapped textures.
  • Fixed an issue where using geometry tools could generate invalid geometry

New in KeyShot 11.2.0.102 (Jun 30, 2022)

  • New Features:
  • Added a scene name text field in the upload dialog for the KeyShot Web Viewer.
  • Added ability to render CMF documents using scripting.
  • Detect headless and GUI-only features used in Python scripts.
  • Added checkbox “Enable experimental features” to Preferences.
  • Improved quality when changing 3D paint texture resolution.
  • New Pantone 2022 colors.
  • MacOS app to optionally run KeyShot as arm64 arch.
  • Improvements:
  • Improved performance when dragging and dropping materials onto objects in the realtime view.
  • Added support for retaining Normals after Mesh Simplification.
  • CATIA V5 3D Read: V5-6R2022 (R32); Parasolid 3D Read: V34.1; UG NX 3D Read: NX 2007, NX 2008, NX 2011, NX 2015
  • Added support for importing Maya 2023 files.
  • Upgraded to using Qt 6.2.4.
  • Improved JWT error.
  • Added a button to the Upload Dialog that links to your Cloud Page, and one that refreshes the display of your remaining Cloud Storage.
  • Added support for retaining UVs after Mesh Simplification.
  • Optimization: manipulation of keyframe animations is now faster and will not block the rendering in the real-time view.
  • Instead of having to package first, and then upload, the Upload Dialog now just requires a single Upload step.
  • Fixed an issue where bumps were not imported correctly when importing gltf/glb files.
  • Added support for embedded binary data in gltf files.
  • Localize Scene Contents will now ask for folder to use for resources.
  • Bugs:
  • Fixed a crash when creating new model sets in the Configurator.
  • Fixed an issue where light gizmos would not update when switching the material type.
  • Fixed an issue where KeyShot would crash when rendering a queue on MacOS.
  • Fixed an issue that caused GPU Geometry Setup to take longer than expected.
  • Fixed an issue where importing many materials at once would result in an invalid format error.
  • Added Textures folder in Preferences for FBX files importer.
  • Added folder for embedded textures when importing FBX files.
  • Fixed a crash when attempting to use Mesh Simplification on non-triangle mesh parts.
  • Fixed an issue where using the Re-tessellate tool would break .pvz models.
  • Fixed issue where thumbnails in the queue were not displayed correctly.
  • Clear coat AxF materials should now look more correct.
  • Users can cancel the process of closing holes in the Close Mesh tool.
  • Fixed a case where AxF textures would appear too dark.
  • Fixed an issue where the move tool could be drawn behind objects in the the scene.
  • Fixed an issue where the Geometry View would pan backwards while holding scroll wheel down.
  • Fixed a bug when subsequently sending a SolidWorks motion study into an existing scene.
  • lmborrow is now included again.
  • Fixed GPU issue for advanced materials with fresnel disabled.
  • Fixed GPU issue for direct lighting for rough materials using bump.
  • Fixed the issue where GPU crashes when using GPU mode while using measured materials.
  • Fixed the issue where the GPU mode is disabled after adding geometry to a scene with geometries included.
  • Fixed switching the rendering technique from interior mode to product mode, after importing a geometry for scenes with geometries.
  • Fixed an issue where the Reflection Render Passes in GPU mode give black output.
  • Fixed the issue where the Bump thumbnail wasn’t showing the uploaded texture map.

New in KeyShot 11.0.0.215 (Feb 9, 2022)

  • KeyShot 11 Feature Highlights:
  • The following highlights the top features in KeyShot 11. More details and examples of the new capabilities in KeyShot 11 are available at keyshot.com/whats-new/. The entire list of features and improvements in KeyShot 11, along with information on how each feature works, is available in the KeyShot 11 What’s New Guide. Key features include:
  • 3D Paint :
  • KeyShot 11 introduces 3D Paint, a new texture painting tool, that allows you to further customize a model’s surface finishes by directly painting or stamping textures on the surface. With 3D Paint enabled, directly paint or stamp bump textures, colors, roughness, specularity, refractivity and opacity.
  • 3D paint is an incredibly useful tool for creating unique surface weathering and patinas, and can be used to accurately add wear marks to any surface within a scene. The new feature also allows layering effects to create rich, realistic appearances. Learn more about the new 3D Paint capabilities here.
  • Material Management and CMF Output :
  • Color, Materials, Finish (CMF) is a term covering the non-functional identity of a product and its relationship with a given environment. KeyShot is frequently a major part of the CMF process, allowing you to easily change and decide on CMF options during the product design review phase.
  • To streamline this workflow, KeyShot 11 adds both Material Management and CMF Output. This robust feature set eliminates the manual process of aligning rendered output to its corresponding materials by allowing you to utilize an expansive Material Library that supports metadata about each material, a custom schema builder, and easy output of ready-made “tech packs” for design review. Learn more about CMF output and the Material Information Manager.
  • Physics Simulation:
  • Physics Simulation is a new Tool in KeyShot 11 that allows you to record the physics of an object and apply it as a keyframe animation. This tool brings fully simulated animations, along with more accuracy in scattering objects.
  • Simulations may be applied to individual or multiple Model Sets, objects, or groups of objects and simulated as parts or an entire group. You have control over Gravity, Friction, and Bounciness and the ability to adjust the time, quality, and keyframes per second. Learn more about the Physics Simulation capabilities here.
  • KeyShot Web Viewer:
  • KeyShot Web Viewer is part of the KeyShotWeb module and allows you to easily share KeyShot scenes by uploading them to KeyShot Cloud. It brings sharing of interactive scenes to users across browser, desktop, and mobile device with a single link.
  • KeyShot Web Viewer is highly optimized to provide the most realistic visuals available and smoothest interaction possible for viewing 3D in the web browser and on mobile devices. Viewing of any material or environment variations in the scene or any KeyShot Studios is available through the Web Viewer flyout menus. Other features include quality adjustment, texture baking, including a mobile-friendly texture option, and password protection. 10GB of KeyShot Cloud storage is included in the KeyShotWeb subscription. Learn more about the KeyShot Web Viewer here.
  • Workflow Automation:
  • Workflow Automation is an advanced new feature, that allows you to automate various KeyShot workflows via the KeyShot Scripting Console (with a user interface) as well as through Headless Scripting Mode (without a user interface). Applications include automating render output and speeding up the generation of product variations.
  • KeyShot 11 expands the set of functions that can be called in headless mode, along with adding support for KeyShot Material Graph control with headless scripting. With the update to Python 3.9.5, 257 total features have been added, including 147 new features and 136 new constants that may be declared. Learn more about the complete scripting capabilities here.
  • Additional Features:
  • Other features you'll will find in KeyShot 11 include:
  • Environmental Brightness Animation – Control and adjust the brightness of environment lighting directly with KeyShot Animation.
  • Deformable Animation support – Import .mc/.mcx cache files and FBX files with rigged animations in addition to Alembic.
  • Skin Tones – New skin materials bring a wider array of skin tones to the KeyShot Material Library to drag-and-drop onto 3D models.
  • GPU Cutaway Material – The popular cutaway material is now supported in GPU mode with all cutaway options.
  • glTF/USDz Enhancements – KeyShot glTF and USDz export is optimized with support for instancing to greatly reduce file size.
  • KeyShot Subscription Options:
  • With the release of KeyShot 11, we're also introducing subscription pricing for all new licenses, which reduces the upfront cost to a pay-as-you-go model. Subscription terms are generally one year, during which time users receive:
  • Every updated and new feature released throughout the year, along with all the powerful features already in KeyShot Pro.
  • Advanced tools and animation capabilities, to do more with your visuals and stand out from the crowd.
  • The visualization hub for all things KeyShot, with centralized access and management for all your assets and licenses.
  • Access to exclusive Subscription-only features such as KeyShot Web Viewer (requires KeyShotWeb Module)
  • Self-service licensing, allowing users to activate and deactivate machines running KeyShot
  • Top-tier phone and email support with remote desktop options from KeyShot members

New in KeyShot 10.0.198 (Nov 20, 2020)

  • Enhancements:
  • Don’t show Welcome Window after import
  • If command line file argument is not a BIP file, then try to import instead
  • Update DWG OpenDesign libraries to 2021.4
  • Make FBX import respect alpha from baseColor texture
  • Re-orientation option added when importing a BIP file into the scene
  • “Always render NURBS” will now be automatically applied when importing objects that lack triangles
  • Added support for Revit 2021 on Import
  • Added support for SolidWorks 2020 cached support on Import
  • Import dialog for CAD files now has third import option: New Scene
  • Curve output added, and re-ordered the material parameters
  • Added support for Volume caustics in Product mode
  • Rewriting the Move tool to make it more versatile
  • Move tool will now only ever be active in realtime view or Geometry view
  • Move tool should follow mouse more precisely now
  • Added rotation around group origin to Move Tool
  • Added Include Names of Always Active Model Sets option
  • Reduce flickering when moving region
  • Added warning for trying to render custom control and denoise
  • Added warning for trying to render layers and denoise
  • Render options are more correctly named
  • lux.importFile() will now take import settings into account
  • Make realtime window expand when docked widgets are undocked/closed
  • Make the zoom-speed for the curve panel the same for all
  • Move ‘Respect animation ordering’ from Preferences to Animation Settings
  • Add ‘Remove textures’ to the dialog showing textures not found
  • Warning messages will now have Show Details option if applicable
  • Center and Fit Models hotkey now works in the Geometry view as well
  • Wording on dialogues when deleting environments has been improved
  • Add setting in settings.xml disabling Qt web engine to be used for troubleshooting.
  • Changed Default selection for:
  • “Non-manifold edges or vertices detected during export. Export with errors highlighted?” dialog in STL export
  • Bug Fixes:
  • Fixed an issue where Locking a Linked Camera animation would not Lock the Original animation
  • Render Region not respected for Animation Previews
  • Color fade animation with custom ease curve does not work
  • Animation preview will no longer fail if max time is less than the time it takes to render 1 sample
  • ‘Custom’ still in motion ease curve option for color fade
  • Fixed that pivot point animations could be affected by moving unrelated objects
  • Fixed incorrect camera path animation when pivot and look at point where not the same
  • Moving folder of pins into a folder that contains itself crashes keyshot
  • Fixed the HDRI editor sometimes having a hot pixel
  • Fixed issue where saturation and hue could be outdated
  • Fixed glb export not being able to export a scene with many parts
  • GPU mode with denoiser randomly show non denoised frame on multi gpu systems
  • Most material nodes would crash GPU when previewed in GPU mode
  • PC crash when enabling Toon Light Source Shadows in GPU mode without light sources
  • Real-Time view pause after samples is no longer multiplied by 16 in GPU mode
  • IES Light Axis table unresponsive in GPU mode
  • Fixed crashe when disabling apply to front and back of geometry in GPU mode.
  • Fixed Error when starting GPU mode in scene with area light with “Apply to front/back of geometry” off
  • Disabling GPU effects causes significant Screen tearing
  • CUDA Error when opening scene with GPU Mode active
  • Scattering Medium has different image opacity for CPU and GPU
  • Area Lights inside Scattering Medium are not visible with GPU Mode
  • Artifacts in VDB Scattering Medium volume on GPU
  • Fixed an issue where the Backplate is wrong when split rendering large images on the GPU
  • Fixed an issue where enabling the denoiser would fade the Realtime view to black
  • Fixed an issue where bump add weight texture was not respected in GPU mode
  • Fixed ground material illumination not working in GPU mode
  • Inconsistent environment shadows in scene with opacity on ground material
  • Clown pass has been fixed for bump mapped materials
  • Environment contrast now updates correctly in GPU mode
  • Fixed not being able to pause in GPU mode
  • Fixed backplates and labels not updating in GPU mode
  • Fixed area lights sometimes looking dimmer in GPU mode
  • Fixed diffuse reflected light causing transparent solids to resolve brighter in GPU mode
  • Fixed scenes with many spotlights being too dark in GPU mode
  • Fixed motion blur with interior mode causing dark regions in GPU mode
  • Intel Denoiser doesn’t affect transparent parts of the image
  • Fixed not being able to use an odd number as resolution if High DPI is enabled
  • Fixed an issue where importing a Bip file would Change the Aspect ratio
  • Fixed adding geometry to a high poly scene is very slow
  • Fixed focal lenght not being correct when transferring scene from Rhino
  • Fixed Camera Target not being correct when transferring scene from Rhino
  • Environment now resizes when importing a model from the model library
  • HD users can have multiple model sets in scene tree by enabling them in presentation mode
  • Fixed update doesn’t work on KS duplicates when livelinking
  • matcap does not disable properly with label applied
  • Arealight color now updates when textures are added or changed
  • Center On Part setting is now set correctly when copying material graph node
  • Fixed Opacity not working correctly inside scattering mediums
  • Fixed difference in translucent advanced and cloudy plastic between CPU and GPU
  • Fixed Measured Car Paint reflecting Background Color
  • Fixed caustics showing banding when using GPU mode on a multi-GPU system
  • Fixed issues with Lights in Scattering medium with Interior mode
  • Fixed scattering medium not being reflected in specular material in Interior mode
  • Fixed volumetric caustics not being rendered when the light source is inside the volume
  • Fixed area light reflections in Anisotropic material being different between render modes
  • Fixed the Toon material outline contour
  • Fixed Point light having wrong color and power
  • Fixed geometry displacement still being active after deleting geometry node and applying new material from library
  • Diffuse reflected Light leaving Transparent Solids (e.g. Liquid) do not resolve after changin CPU usage using region rendering
  • Changing CPU Usage in a scene with a backplate refreshes the Realtime View
  • KeyShot only shows one CPU in CPU-usage dropdown in dual CPU system
  • Fixed issue where a missing frontplate file could cause the Realtime View to get stuck
  • Motion blur now works in NURBS mode
  • Ctrl+Left mouse button now works for right-clicking in the Realtime view on Mac
  • When adding an animation to the local queue, format did show image type instead of an animation type.
  • Fixed adjusting resolution in render dialog Configuration Tab not adjusting region size.
  • Fixed Render Queue jobs sometimes failing
  • Fixed issue where adding a Multi-Material to the queue would only render one material
  • Added a warning for invalid heights in MP4 renderings
  • Default environment and image style can now be included in name templates
  • Specular highlights no longer slow to resolve behind glass on GPU in interior mode
  • Emissive/Area Light visibility settings not respected by render layers
  • objects will turn black behind transparent material
  • Fixed Rendering artifacts for “Top” Standard view
  • KeyShot now shows a “finishing” progress bar while finishing a rendering.
  • Diffuse reflected Light leaving Transparent Solids (e.g. Liquid) do not resolve after changing CPU usage using region rendering.
  • Improving saving speed for ksp files when using Video Map textures
  • Fuzz direction textures now work with UV mapped textures
  • Reflection Looks different when using Interior mode vs Product mode
  • Fixed exr output when using bloom and region rendering in combination
  • Fixed rendering sometimes getting stuck at “Finishing”
  • Fixed incorrect exposure sometimes being applied to render layers
  • Improving saving speed for ksp files when using Video Map textures
  • “Save Active model set” will now reduce the filsize when saving.
  • Fixed model sets not being able to be re-arranged in the UI
  • On Large files when trying to add geometry or duplicating a model KeyShot will freeze and or Crash
  • Fixed environment not de-selecting current selection when dragged and dropped into realtime view
  • Fixed Hide and Lock disabling Rounded edges
  • Fixed object scales reshuffling when entering a value between 0 and 1
  • Fixed sometimes not being able to edit/delete studios
  • Move tool doesn’t follow NURBS object made with split object surfaces tool
  • KeyShot crashes when clearing after setting a seam in UV-unwrapping tool
  • Fixed size of some Icons
  • Using re-tessellate tool from part properties menu will de-select the part after
  • Fixed UV unwrap background not adjusting to color theme
  • Fixed size of some Icons
  • Forward and Backwards direction no longer inverted in Walkthrough-mode when under the ground plane
  • Remember if Material Template dialog was open when closing and restore the state.
  • Fixed an issue where XR with animation would render additional frames
  • XR preview does not correctly respect sample count
  • Animation Frames can now be used in XR without impacting the vertical frames
  • Model Sets can no longer be re-arranged /frozen in the UI
  • Fixed issue with 3Dconnexion Spacemouse not working on Mac
  • Fixed a German translation error
  • Allow Python to load external libraries
  • “Clear-Coat” Accordion not part of translation files
  • 16 bit Grayscale .tif images are displayed as red in KeyShot
  • Unable to load TIFF 32 bit
  • Fixed crash when creating very large patterns
  • KeyShot Viewer Bug Fixes:
  • Benchmark window layout improvements
  • Only Download thumbnail images when downloading scene
  • Fixed KeyShot Viewer not showing Denoising

New in KeyShot 9.0.286 (Nov 6, 2019)

  • Creativity Unbound:
  • KeyShot 9 brings you unbound creative capability to help you realize your ideas faster. Built around the view of KeyShot users that KeyShot is the hub for all their visualization needs, KeyShot 9 brings unmatched ease, simplicity, and accessibility for complete creative freedom and a level of visual agility that allows you to explore your design at the speed of thought.
  • GPU Mode:
  • KeyShot 9 introduces the ability to harness the full GPU-accelerated ray tracing power of NVIDIA RTX with OptiX. Available for both real-time rendering and local render output, KeyShot’s GPU Mode allows GPU resources to be accessed with one-click to take advantage of multi-GPU performance scaling and the dedicated ray tracing acceleration hardware in NVIDIA RTX-capable GPUs.
  • Denoise:
  • Smooth, fast, beautiful renderings with the click of a button. Denoise works in both CPU and GPU mode to eliminate noise in the Real-Time View and render output. It turns that time crunch into a time-saver. Turn Denoise on and watch your image render up to 30x faster with the advantage of using it in an unlimited number of KeyShot Image Styles.
  • RealClothTM (PRO):
  • RealCloth is a patent-pending technology from Luxion driving a powerful, new material type which allows the creation and visualization of realistic woven materials. The material type provides control of the weave pattern (Pro) and ability to easily add flyaway fibers. New RealCloth materials have been added to the Library as well.
  • Web Configurator (PRO):
  • KeyShot 9 introduces the power to generate interactive, browser-based product configurators. Featuring fully-rendered product variations using the models, materials, and Studios of your choice, web configurators can be produced to share privately or hosted online to provide a more engaging product option experience.
  • 3D Model Library:
  • KeyShot 9 brings you a new Model Library filled with the highest-quality, specially curated 3D models to complement the products in your scene. All 3D models come complete with materials and textures, and are easily searched, filtered, and added to any scene with a simple drag-and-drop from KeyShot Cloud.
  • Creative Freedom:
  • Unlock your imagination. With new materials and textures, KeyShot 9 opens up your creative freedom for a new level of detail and control over your product visuals.
  • Fuzz Material (PRO):
  • That warm, fuzzy feeling flooding over you isn’t in your head, it’s a new material geometry shader that brings a whole new level of realism to your products. Just open up the KeyShot Material Graph (Pro) and add any amount of fuzz you need on the surface of any material. Control length, randomness, density and more for that perfectly, fuzzy look.
  • Contour Texture The edge you need:
  • Imagine putting an edge on any material. With contour as a texture, you now have more control and flexibility while creating custom materials. You can use it to add an illustration-like effect on top of real-world materials such as metal or plastic.
  • Animation Curve Control (PRO):
  • Controlling your animation has never been so easy. Customize the motion or appearance of an animation or a material color, bump, opacity or other property. Add controls quickly along the curve and adjust it all in real-time to create incredible part and material animations.
  • Generic (BRDF) Material:
  • It’s only generic in name. The flexibility it adds is anything but. Adjust properties for sheen, clearcoat, metallic, anisotropic and more. It’s a new material that provides endless possibilities to create incredible material finishes.
  • Visual Agility:
  • Create like never before. KeyShot 9 streamlines import, expands compatibility, and extends output to bring you a more agile workflow from start to finish.
  • Streamlined Import:
  • Simplified to start creating faster. It’s only generic in name. Import a KeyShot package into an open scene with only the models, cameras, and environments you want
  • Substance Painter Import:
  • Make those textures pop. Go from immersive texture experience to immersive 3D rendering experience. KeyShot 9 automaticall generates KeyShot materials from the texture sets you create in Substance Painter. No need for additional mapping or adjustments, just drag and drop your Substance Painter texture where you want it to get the beautiful final result you need.
  • Browzwear VStitcher Plugin:
  • See your apparel in a new light. KeyShot 9 introduces a new plugin for the leading 3D software for apparel design and development. Send your garments from VStitcher straight into KeyShot 9 with all colors and textures included. It a whole new level of photorealistic apparel visualization.
  • X-Rite AxF TM 1.6:
  • Deep, rich, marvelous materials. The industry standard appearance exchange format (AxF) from X-Rite is packed with even more power and fully supported in KeyShot 9. The flexible file format now displays accurate appearance attributes for translucent and cloudy plastic-like materials.
  • Speed of Thought:
  • KeyShot is fast. From scene setup and real-time interaction to what you make and the reaction, KeyShot 9 delivers the capabilities you need to create with speed.
  • Tools Menu:
  • Faster access to start creating faster. Geometry, Material, and Camera tools all in one place. The new Tools menus in KeyShot 9 consolidates access to your favorite tools, allows you to edit geometry faster and adds the new Material Import tool to apply appearances quickly. It’s workflow improvements like this that make KeyShot so enjoyable to use.
  • Configurator Sub-Components & Thumbnails (PRO):
  • A whole new level of product options. Parent and Component models get a new 3rd level of dependency to expand the product options and create larger groups of variations. And now, add custom model and material thumbnails to your Configurator to communicate exact product options.

New in KeyShot 8.1.61 (Dec 7, 2018)

  • New Features:
  • In-app Problem Reporting. Presented automatically when a crash dump is detected or accessed via Main menu > Help.
  • 16-bit PSD Format for Still Images, Animation Frames, and Configurator output.
  • In-view indicator button to Execute Geometry Nodes when change is detected.
  • In-view indicator button to Generate Full-Resolution HDRI when change is detected.
  • Invert Selection command in right-click context menu of Real-time View and Scene Tree.
  • Improvements:
  • Added five new splash screens.
  • Added "Add Geometry Node" button on ribbon in Material Graph.
  • Added a Label input indicator on the Material Graph root node.
  • Execute Geometry Nodes button in material properties now only affects that material.
  • Improved Displacement mesh quality. Resolution is now Triangle Size with option to define by units or pixels.
  • Added unique icons for Bubbles, Flakes, and Displace.
  • Added Seed for Flakes and Bubbles.
  • Added support for multi-selection of objects in Cutaway > Add Excluded Objects dialog.
  • Added support for object outlines when selecting Excluded Objects in Cutaway properties.
  • Added pointer support for Spotlights in the Geometry View.
  • Now supporting Move Tool hotkey in Geometry View.
  • Added a right-click context menu to the Image Styles list.
  • Now retaining Photographic-specific Image Style values when toggling to Basic.
  • Added message when "Use GPU" is disabled and Photographic Image Style Mode is enabled.
  • Now automatically enabling Accurate Tessellation on Import of Datakit formats for periodic surfaces i.e. springs, screws to improve mesh quality.
  • Noteworthy Bug Fixes:
  • Fixed issue with Bubbles applied to geometry with per-triangle vertex normals or no normals i.e. C4D, 3ds Max, Maya, ZBrush.
  • Fixed UV meshes with custom UV layout and Displacement.
  • Fixed Geometry Nodes respecting disabled state.
  • No longer showing Splash Screen as top-most window.
  • Now ignoring Show Only Hotkey when Mapping Tool is open.
  • Fixed radio buttons in Move Tool dialog.
  • Now using fixed format for Render Layers output format is set to PSD.
  • Fixed crash when loading scene with Motion Blur.
  • Fixed error in node type changes in the Material Graph.
  • Fixed removal of discarded sub-materials from Material Graph.
  • Fixed occasional crash when removing Multi-Material.
  • Fixed issue with lost material name when toggling Multi-Material.
  • Fixed crash when assigning Curve Color Randomizer to a geometry node.
  • Fixed crash when loading large .png in Library.
  • Fixed error when right-clicking on Free Camera is scene tree.
  • Fixed selection in pivot move tool dialog.
  • Fixed performance of Project > Materials list with many materials in scene.
  • Fixed loss of textures with same name in different folders when saving .ksp.
  • Fixed FOV not being saved with camera.
  • Fixed Global Illumination Quality when using Custom Control with Global Illumination Cache disabled.
  • Fixed extraction of .hdz from KeyShot 6.3.
  • Fixed corruption of KeyShot 6 color library when loading into KeyShot 8.
  • Fixed dielectric-based material Cutaway Caps.
  • Fixed tiling in ground shadows visible through cutaway object.
  • Fixed Cutaway color caps when camera is inside Cutaway object.
  • Fixed Glass and Thin Film as Excluded Objects for Cutaway.
  • Fixed issue with Color Cutaway Caps in Interior Mode.
  • Fixed issue with hot pixels caused by Cutaway on Windows.
  • Fixed Move Control Point for Camera Path animation.
  • Fixed flicker when moving Animation Wizard.
  • Fixed dataloss when cancelling Re-Tessellation.
  • Fixed issue with non-default location for KeyShot 8 Resources folder.
  • Fixed issue Rendering KeyShotXR via scripting with Add to Queue to Send to Network.
  • Fixed issues with import settings when using scripting to import.
  • Fixed issue with Queue thumbnail when Add to Queue from Options.
  • Fixed issue pasting a copy into a Model Set.
  • Fixed quality of image-based HDRIs with HDRI Editor Adjustments applied.
  • Fixed gamma handling of colors saved from the color picker to the Library.
  • Fixed Delete key in Scene Tree.
  • Fixed crash with Copy/Paste Position.
  • Fixed blur when rendered in Background mode.
  • Fixed KeyShotXR flicker in Microsoft Edge.
  • Fixed Zoom buttons for the Project > Materials list.
  • Fixed Exit button visibility in Compact Presentation Mode.
  • Fixed Preferences > Screenshot > Quality slider.
  • Fixed text visibility for Studios in Presentation Mode.
  • Fixed Parent/Component tab text when single top level titles are hidden.
  • Fixed issue prevented loading of PNG textures in materials when double clicking texture icon.
  • Fixed issue updating the thumbnail of textures.
  • Fixed an issue where it would crash when loading existing scenes containing paths with non ascii characters.

New in KeyShot 8.0.247 (Oct 3, 2018)

  • Bring your custom assets into KeyShot 8 faster with the Migration Assistant. Control all aspects of your Studio setup. Find and apply KeyShot Cloud resources from within KeyShot. Move faster through your workflow with tighter menus, more visible resources, and improved scene tree filtering.
  • KeyShot 8 presents new ways to display and manipulate light, materials, and texture. Control lighting better with spotlights and IES light axis selection. Use cutaways to view assemblies in new ways. Add scattering volumes to scenes as quickly as any material. Then animate it all for unmatched realism and style.
  • KeyShot 8 introduces powerful capabilities for advanced texture and image creation. New features in the KeyShot Material Graph bring control over the very geometry itself to generate displacement or create flakes and bubbles. Create any number of Image Styles to adjust tone-mapping and control curve, color and image effects right inside KeyShot.
  • The KeyShot Configurator and KeyShot Viewer offer more ways to visualize and share design variations. KeyShot 8 builds on this with new ways to generate studios and display material combinations in a touch-friendly environment. New Configurator and Presentation Mode updates, plus support for glTF/GLB output give you more ways to share and extend your reach.

New in KeyShot 7.2.135 (Mar 21, 2018)

  • Last time we checked in with Esben Oxholm, he shared how to set up Poliigon textures in KeyShot. That's a great method when you need to use textures, but what if you have a simple white product on a white background? Or, what if the edges of your product are blending in with your background? Well, Esben shares his process for lighting an object to make it pop off the background without losing the color or detail of your product.
  • Rendering White on White
  • Creating a 3D rendering of a white product may seem simple, but if you look at any good white on white product shot closely, you'll notice all the edges are visible against the background and the highlights are not blown out. So how is it done? There are three main steps:
  • Identify White Values from a Example Image:
  • First, let's get a better idea about how white products are lit. With an example of a white on white product, use the color picker in Photoshop (or other graphics software) to see just how white a product is in different areas. Some areas that seem white are only 90-95% white, while others may be much less. This should provide a basis for the values you want to achieve in KeyShot.
  • Takeaway: Add the highlight inside the object with darker values toward the edge.
  • Adjust the Material in KeyShot:
  • In KeyShot, adjusts the base material color to match the overall white value you identified in the example photo, adjusting slightly for hue and saturation if needed.
  • Takeaway: Set up your base white value quickly, come back and adjust if needed.
  • Adjust the Lighting:
  • Next, go to the Environment tab, add a new environment if needed, then select the HDRI Editor (KeyShot Pro). Here, boost the background color to be 100% white and starts adding pins for the highlights, using rectangular pins with falloff that span the object. At this point the environment background color and highlights can be adjusted to match the values of your example image.

New in KeyShot 7.2.109 (Jan 25, 2018)

  • New Features:
  • Major:
  • High DPI Support
  • KeyShot 7.2 now looks better than ever on your high DPI displays!
  • There are two main components of High DPI support in KeyShot 7.2The first is the ability to respect the physical display sizeThis means if you are using a 4k display that has system scaling applied the pixel size is taken into account when Render in High DPI is enabled from the RibbonThis will provide a higher quality image in the Real-time viewThe second component involves the improved display and appearance of the user interface such as icons and text.
  • This can be enabled via Preferences > Interface > High DPI support.
  • Font Size
  • In Preferences > Interface you can now specify the font size to be displayed in the KeyShot user interfaceThis is useful when working on high-resolution displays without system scaling applied.
  • Render Configurations
  • In KeyShot 7.2 you can now easily render Model, Material, and Studio Variations that have been set up in the Configurator WizardThis functionality can be accessed from a new Configurator tab in the Render dialog.
  • Metadata files will automatically output with Configurations to indicate which Model Variations are active in each image.
  • Metadata
  • Metadata in XMP format can be enabled on render outputThis will include information such as active Camera, Environment, Model Set, Studio along with materials assigned to respective parts and colors assigned from the Library.
  • Save Metadata with Screenshot option in Preferences.
  • Labels Render Pass
  • You can now output Labels on alpha as a separate pass.
  • Separate Labels in Clown Pass
  • You can now specify to show Labels as a separate color in the Clown Pass by clicking the gear drop-down icon next to the Clown Pass checkbox in the Render dialog.
  • Deadline Integration
  • Please see documentation or contact Thinkbox for details on this feature.
  • Minor:
  • Ability to call a Python script when saving Screenshots in Presentation Mode.
  • This can be accessed via the Configurator Wizard > Layout section as "Call script on screenshot".
  • Ability to call a Python script when making Model or Material Variation selections in Presentation Mode.
  • This can be accessed via the Configurator Wizard > Layout section as "Call script on updates".
  • Improvements:
  • Major:
  • Network Rendering
  • Parallel job processing allows NR to use larger number of slaves much more efficiently than before.
  • Full Frame Animation rendering provides much faster transfer of frames to Master.
  • Animation frames are saved continuously to output folder as they complete.
  • Information for time spent per number of cores for individual jobs is displayed in the Log tab of the Network Queue.
  • Currently processing jobs can now be reordered in the Network Queue.
  • License information can now be seen via the Network Queue
  • Stability and scalability improvements.
  • Improved Scene Tree Reorder Indicators.
  • Queue now displays Resolution, Frame Count in columns and Render Quality Type and Sample count in tooltip.
  • Drag-and-Drop of Material Preview Sphere.
  • Preferences > Restore all Messages and Warnings.
  • Ability to Reorder Model Sets in Sidebar and Configurator.
  • Several improvements to Render Passes including improved distribution of colors in Clown Pass, white background in Shadow Pass, improved Reflection Pass for several material types.
  • Significantly faster startup of KeyShot when loading complex scenes.
  • Minor:
  • Startup Focal Length is now 50mm.
  • When saving a .ksp of a new scene .bip is saved to a temporary folder.
  • Increased Performance Mode Ray Bounces from 1-3 to improve appearance of transparent materials.
  • Hotkey for Center and Fit Models
  • All importers and plugins now use new texture mapping method.
  • Added Clear-coat Bump texture button in Metallic Paint material properties tab.
  • Render Output window status bar now indicates when high-resolution images are split into regions.
  • Retain Angle value with small normal changes when positioning textures/labels in Planar mode.
  • Added Scripting Console button to Ribbon.
  • Enable Region Rendering for Animations.
  • Improved Rounded Edges quality and ability to add Rounded Edges via group selection.
  • Ability to re-order sub-materials in Multi-Materials via Configurator Wizard.
  • Metal material now has radio button selections for Color/Measured.
  • Improved Ground Shadows with Motion Blur.
  • Output Render Layers automatically enabled when Render Layer is created.
  • Added context menu in Render Queue.
  • Noteworthy Bug Fixes:
  • Fix crash loop when deleting custom startup .bip file.
  • Fix to Rotation Animation Pivot Points being lost.
  • Fixed issue with pixel filtering in real-time view that could cause decrease in sharpness.
  • Fixed emissive visible to camera issue.
  • Don't apply Library materials to models when Updating Geometry.
  • Fixed issue with locked Orthographic Cameras displaying in Perspective.
  • Fixed display of co-planar surfaces on AMD CPUs.
  • Fixed issue with Move Texture button being disabled in Material Graph.
  • Render Output window will not close automatically.
  • Don't switch to newly created camera when taking Screenshot.
  • Fixed crash that could occur when rendering with Motion Blur.
  • Fix to DWG importer.

New in KeyShot 7.1.36 (Oct 10, 2017)

  • Improved accuracy to Gem dispersion
  • Improved Metal Material Type selection
  • Improved rounded edges and group support
  • Improved node alignment in Material Graph
  • Improved file size reduction after saving
  • Improved ground shadows with Motion Blur
  • Drag and Drop re-order of Model Sets
  • Model and Material re-order in Configurator
  • Render Layer output enabled upon creation
  • Added Network Render Worker tray with core count control
  • Added ability to 'Use all cores on sign out'
  • Support for Maya 2018
  • Bug fixes and improvements

New in KeyShot 5.2.10 (Feb 24, 2015)

  • SolidWorks 2015 Support

New in KeyShot 5.0.80 (May 30, 2014)

  • New Interface
  • KeyShot Cloud
  • NURBS Ray-tracing
  • Instancing
  • Fade Animation
  • Sun & Sky System
  • General improvements

New in KeyShot 4.3.10 (Dec 19, 2013)

  • Physical lighting
  • Procedural textures
  • Focused caustics
  • Toon shading
  • Color Palettes
  • Grouping
  • General improvements

New in KeyShot 4.2.35 (Oct 10, 2013)

  • Groups
  • Set core usage
  • Material swap
  • Scene revisions
  • Realtime presets
  • Bug fixes

New in KeyShot 4.1.35 (Jun 26, 2013)

  • Procedural Textures
  • Focused caustics
  • Toon shading
  • Color management
  • iBooks support
  • GrabCAD integration

New in KeyShot 4.1.35 (Jun 26, 2013)

  • Procedural Textures
  • Focused caustics
  • Toon shading
  • Color management
  • iBooks support
  • GrabCAD integration

New in KeyShot 4.0.74 (Mar 14, 2013)

  • Live Linking
  • Physical lights
  • Pantone and RAL colors
  • Mold-Tech textures
  • Rounded edges
  • Translucent materials
  • View and model sets (Pro)
  • HDR Light Editor (Pro)
  • Render passes (Pro)
  • Stereoscopic viewing (Pro)
  • Improved import

New in KeyShot 3.3.15 (Aug 30, 2012)

  • KeyShotVR
  • Color Picker
  • Autodesk 2013 Support
  • Improved to importers including NX, Parasolid, Creo, and Inventor
  • Improved texture coordinate support from SolidWorks
  • Bug fixes

New in KeyShot 3.2.36 (Jun 29, 2012)

  • Improved materials templates
  • Instant loading of library
  • Completely reworked undo stack
  • UI Cleanup
  • Bug fixes