Autodesk Maya Changelog

What's new in Autodesk Maya 2024.1

May 18, 2023
  • Fixed Issues:
  • Animation:
  • Loading Atom file causes crash MAYA-127387
  • "Sync Selection in Graph Editor" option does not work by default MAYA-127777
  • Evaluation Manager dependencies incorrect downstream of parentInverseMatrix attribute MAYA-127830
  • Graph Editor : Focus is not correctly set for keyframe value fields when clicking from another pane MAYA-127881
  • Camera Tumble tool does not work with animation layers MAYA-128050
  • Custom DX11 shader causes the mesh to be removed from GPU evaluation MAYA-127649
  • Interactive Tutorials: Animation tutorial broken by timeline UI changes MAYA-128205
  • Foundation:
  • Name does not match in compound attributes MAYA-127534
  • Multi attribute setAttr runs slower than previous releases MAYA-127798
  • Window sizes not being saved on second monitor MAYA-128722
  • Modeling:
  • Crash with Average Vertices command when in the Move Tool in Normal Mode MAYA-127509
  • Cannot connect vertices on a new polySurface object after executing certain bool operations MAYA-127540
  • Enable Add Selection as Target for other geometry types MAYA-127605
  • Bridging causes material loss MAYA-128143
  • Rigging:
  • Wrap Deformer: Add/remove geometry options should be disabled in Attribute Editor MAYA-127619
  • Paint Skin Weights: Joints are not highlighted as selected influences when Show Wireframe is off MAYA-127753
  • cMuscle: Mesh stops updating when changing timeline after painting muscle weights MAYA-128015
  • cMuscle: Painting muscle weights with 'Relative Sticky' option enabled does not work MAYA-128035
  • BlendWeight NAN errors after bakePartialHistory MAYA-128437
  • UI:
  • Reference Edits dialog closes when tick/untick 'Show Namespaces' once or twice MAYA-127586
  • Add New Item button in Attribute Editor for wtAddMatrix.wtMatrix MAYA-124140
  • USD:
  • USD (Universal Scene Description) plug-in for Autodesk Maya security enhancements. MAYA-127417
  • Routing visibility edits only works with certain commands and not all commands that edit visibility MAYA-127758
  • Saving Maya scene that includes USD cache does not trigger serialization MAYA-127817

New in Autodesk Maya 2024.0.1 (Apr 21, 2023)

  • Fixed Issues:
  • What's New content not loading in Application Home MAYA-128589
  • Running Maya in the Chinese locale crashes in MayaUSD when opening or creating a scene MAYA-128145
  • Hypershade and Node Editor layout are broken when Maya is running in Japanese locale MAYA-127938

New in Autodesk Maya 2024 (Apr 3, 2023)

  • Modeling Updates:
  • Updates to the Retopologize, Make Live, Quad Draw, Boolean, and Unsmooth workflows include interface and usability improvements that let modelers produce better results.
  • Retopologize updates:
  • Feature Preservation during Retopologize:
  • New Retopologize Options provide modelers with different methods to preserve features during the Retopologize process. The following options can be used to preserve specific areas of detail on an input mesh or guide the resulting edge flow of the retopologized mesh:
  • Edges by Angle: Edges are preserved based on a specified angle tolerance. See Preserve areas of a retopologized mesh.
  • Edge component tags: Edge Component Tags that are defined on the input mesh are used as an influence on the retopologized mesh. See Preserve areas of a retopologized mesh using Component Tags. To try the feature for yourself, you can also download and open the Interactive Tutorial from the AREA.
  • Retopologize with symmetry:
  • Create even edge flow on both sides of your mesh during Retopologize using new symmetry options (Mesh > Retopologize > ). When symmetry is enabled, Retopologize precuts your geometry along the selected axis before running. Symmetry is useful when retopologizing characters or hard surface objects that require mirrored topology on both sides of the model, like a chair or a gear. See Retopologize a mesh with symmetry. To try the feature for yourself, you can also download and open the Interactive Tutorial from the AREA.
  • Mesh pre-check during Retopologize:
  • When the new Scan mesh for issues option is turned on (Mesh > Retopologize > ), your input mesh is checked for potential issues that could either prevent Retopologize from running successfully or have adverse effects on the results. If issues are detected, a dialog box appears with warnings and recommended troubleshooting steps, allowing you to quickly identify and fix problem areas before running a potentially time consuming Retopologize process. For more troubleshooting tips, see Troubleshoot Retopologize issues and Retopologize limitations.
  • Keep input mesh after Retopologize:
  • You can now display your input mesh and retopologized mesh in your scene simultaneously when Keep Original is turned on in the Retopologize Options. Previously, the input mesh was hidden after retopologizing a mesh. Now both meshes are placed at the same location in your scene, making it easier to make edits to your input mesh. For example, you can define areas for feature preservation such as component tags and see updates on your result mesh dynamically.
  • Make Live updates:
  • Make multiple objects live:
  • Make Live now supports multiple objects, letting you snap to any of the surfaces that are live. Simply select all your objects and click the Make Live icon . The name of the first selected object is displayed in the field next to the icon in the following format: , indicating that you have more than one object in your live selection. Hovering over the field displays a list of all the live surfaces, and right-clicking it displays a pop-up menu that lets you add or remove live surfaces from the list.
  • When an object is live, it is automatically assigned a dark green wireframe color. This color is now also applied to the names of the live surfaces in the Outliner, making it easier to find them in a long list of objects. See Set multiple live surfaces and Add or remove surfaces from a make live list. To try the feature for yourself, you can also download and open the Interactive Tutorial from the AREA.
  • Make Live Quad Draw support:
  • You can now use Quad Draw with multiple live objects and smooth mesh preview meshes, letting you create new, simplified geometry on top of complex collections of target meshes. For example, Quad Draw can now be used on full characters that are made up of many individual pieces like clothing or armor. See Set a reference mesh for Quad Draw and Snap to a live surface. To try the feature for yourself, you can also download and open the Interactive Tutorial from the AREA.
  • Unsmooth a mesh:
  • The new Mesh > Unsmooth option lets you unsubdivide any Catmull-Clark smoothed, high resolution mesh. You can set the number of subdivision levels to recreate in the Unsmooth Options (Mesh > Unsmooth > ) or polyUnsmooth node. Unsmoothing can be useful for creating low resolution versions of meshes that have been smoothed and subdivided during the sculpting process. See Unsmooth a mesh.
  • Boolean improvements:
  • Updates introduced in Maya 2023.1 give modelers more control when adding and editing new input objects in the Boolean Stack. Additionally, a new Interactive Update option provides a quick way to mitigate slow boolean performance while working with dense scenes.
  • Duplicate boolean input objects:
  • Quickly duplicate boolean input objects using the new options in the Boolean stack. Right-click a layer and select Duplicate as Copy or Duplicate as Instance. See Duplicate boolean input objects.
  • Set defaults for new boolean input objects:
  • Previously, new input objects were added to existing boolean nodes as Union operations in wireframe display mode. Now you can set your own defaults using options (Operation for new input and Input object display) in the Boolean stack and Boolean Operation options. See Set defaults for new boolean input objects.
  • Improved interactive performance:
  • Disable the new Interactive Update option in the Boolean stack or Boolean Operations options to mitigate slow interactive performance. When on, the boolean continuously refreshes whenever the mouse button is pressed and dragged. When off, the boolean only refreshes when the mouse button is released.
  • Boolean intersection classification:
  • A new Intersection Classification is now available in the Boolean stack and Boolean Operation options. When your boolean includes an open mesh(es) (planes or meshes with holes), this option gives you greater control over the result of your boolean operation. Select from Edge, Normal, or Auto. For more information, see Boolean Intersection Classification.
  • Add viewport objects to a boolean node:
  • A new Add Selected Objects button in the Boolean stack lets you quickly add Viewport objects to the selected boolean node.
  • Note: To use this button, click to pin the Boolean stack or click Copy Tab to open the boolean node in a separate window.
  • Bidirectional boolean selection:
  • The Boolean stack now updates to reflect your selection in the Viewport or Outliner. When you select an object that is part of a boolean node in the Viewport or Outliner, it is also selected in the Boolean stack.
  • Modeling shelves:
  • Several new shelves make modeling tools and commands more discoverable and easily accessible: UV Editing, Curves, and Surfaces.
  • The following commands and tools were previously located on the Poly Modeling shelf and have now been moved to the UV Editing shelf: Planar Mapping, Cylindrical Mapping, Spherical Mapping, Automatic Mapping, Contour Stretch, Auto Seams, Cut UV Edges, Delete UVs, 3D UV Grab Tool, 3D Cut and Sew UV Tool, UV Editor, UV Set Editor.
  • Previously, the commands and tools that are located on the Curves and Surfaces shelves were grouped on one shelf. Now they are divided between two separate shelves.
  • Paint Vertex Color Tool updates
  • Updates to the Paint Vertex Color Tool let you do the following:
  • Restrict painting to individual RGB channels to prevent the accidental painting of other channels.
  • Display specific color channels as a grayscale using the new Display RGB color set as greyscale option.
  • Display RGB channels individually on polygon objects:
  • New options in the Polygon Preferences and Polygons Options (Display > Polygons > Custom Polygon Display > ) let you display RGB channels individually, providing better visual feedback about specific channel color values. Other new options let you display channels as a greyscale on the polygon object surface.
  • UV editing performance improvements:
  • Modelers can enjoy improved UV Editor performance when transforming UVs on objects that have Smooth Mesh Preview enabled or when selecting and moving UV shells associated with complex meshes. This update improves interactivity when working with UVs for character meshes.
  • Collapse UV Toolkit Selection options:
  • You can now collapse the Selection options in the UV Toolkit, making the sections in the toolkit more accessible.
  • MikkTSpace tangent support:
  • MiikTSpace tangents are now supported in Maya. To enable MiikTSpace tangents, go to Windows > Settings/Preferences > Preferences > Modeling > Polygon Tangent Space > Use MikkTSpace tangents. This preference impacts display in the viewport and the creation of normal maps through tools like Transfer Maps. It is turned off by default. See Transfer Maps options for more information on tangent space and normal maps.
  • Snap support when using Move Tool plane handles:
  • Snap mode (v) is now supported when using any of the Move Tool's plane handles, which constrain movement to two axes
  • New Graph Editor Curve Sculpting tools:
  • New tools have been added to the Graph Editor to give you a quick and intuitive way shape keys and curves.
  • The Graph Editor Grab, Smooth, and Smear Curve Sculpting tools let you instinctively and intuitively shape groups of keys, giving you an easy way to make adjustments on the fly. For example, like the animation above, you can gently shift keys on the Y-axis to increase the arc of the character's jump, or smooth over jerky motion capture animation.
  • You can configure the Curve Sculpting tools brush radius and strength with the standard Maya brush hotkeys: B for size and M for pressure.
  • The Grab sculpt tool moves keys in the Graph Editor with a falloff radius, letting you use the brush cursor to "sculpt" curves by moving groups of keys up or down along the Value axis
  • The Smooth sculpt tool flattens a curve by letting you smooth keys within the brush radius.
  • The Smear sculpt tool pushes keys on curve in any direction.
  • To access these tools, click the Grab , Smooth or Smear from the Graph Editor toolbar, or select Transformation Tools > Sculpt Keys Tools > Grab , Smooth, or Smear from the Graph Editor Edit menu
  • USD for Maya 0.22 plug-in:
  • This release provides important stability fixes and feature updates for workflows such as relative pathing and using display layers with the updated Universal Scene Description (USD) plug-in for Maya.
  • USD for Maya v0.22.0 is a new release available, compatible with your installation of Maya 2024. This updated version of the plug-in includes important bug fixes and stability updates alongside new feature releases for workflows such as relative pathing USD files to your Maya scene file and improved display layer support. To see the highlights of this version, see USD Release Notes. Universal Scene Description (USD) support in Maya lets artists work seamlessly with USD in conjunction with Maya workflows. The pre-built Maya USD open source plug-in is available for Windows, Mac, and Linux.
  • To install Maya USD, see Installation Instructions.
  • To learn about Maya USD, see USD for Maya.
  • To work with Maya USD, see Get Started with Maya USD.
  • To troubleshoot and see version-specific information in Maya USD, see USD v.0.22.0 Release Notes.
  • To script and develop with Maya USD, see API documentation for Maya 2024- UFE 4.0, Maya 2023- UFE 3.2, Maya 2022- UFE 2.0 and MEL commands.
  • LookdevX Technology Preview:
  • LookdevX for Maya is a new look-development tool that lets you create USD shade graphs and author custom materials in Maya.
  • What's New in Character Animation:
  • Several updates have been made to Character animation workflows, from a tool for changing rotation order, support for multiple skin clusters, and a new way to view skin weights numerically.
  • Numeric weight visualization:
  • Previously in Maya, there was no way to view exact weight values as numbers in the Viewport. Now, the new Weight Visualization settings in the Paint Skin Weights Tool let you display weight influence numerically, giving you a precise way to see the influence of weighting on the surrounding joints.
  • Support for multiple Skin Clusters:
  • You can now have more than one Skin Cluster on a single piece of geometry, opening up new possibilities for animators and riggers.
  • Use multiple Skin Clusters to layer deformations, for example, creating a layer for squash and stretch, a layer for kinematic motions, and another for fine details. Also, using Multiple skin clusters opens up possibilities for alternate weighting for a variety of needs, both technical and artistic, even exploratory or derived from different techniques such as traditional painting, and volumetric weighting, and so on.
  • Note: The Component Editor supports multiple skin clusters, however the Total column only shows the amount of all weight on a vertex. For example, if there are two skin clusters, 2.0 is displayed in the Total column.
  • You can find the settings for working with multiple skin clusters in the options windows of most tools in the Skin menu. See Manage multiple Skin Clusters.
  • To try the feature for yourself, you can also download and open the Interactive Tutorial from the AREA.
  • Change Rotation Order setting:
  • Changing the Rotation order of a gimbal locked shoulder using Reorder Rotation
  • A new set of options, Reorder Rotation... have been added to the Modify menu to let you change the rotation axes of a selected object as well as evaluate and shows the likelihood of gimbal lock for each.
  • Use the Reorder Rotation Options when you want to change the rotation order of a control after its been animated, or when you don't want to change the object pose.
  • See Reorder Rotation options.
  • New Joint draw style:
  • A walkthrough of different Joint Draw Styles
  • A new draw style, Joint, has been added to the Draw Style menu in the Joint options.
  • When you select Joint from the Draw Style menu only a sphere displays. (If you choose Bone, a sphere and a cone is shown.)
  • This Joint draw style is useful for working with rigs with multiple child joints in a small area, where it can be difficult to view joint influences.
  • New Rigging Math Nodes:
  • A robust set of math nodes have been added to the existing list for simple operations or for combining them to create complex rig components:
  • New HumanIK Character template:
  • A new HumanIK character template, FullRigControlsConfig.xml, has been added to the two existing rig templates (CharacterControlsConfig.xml and CustomRigControlsConfig.xml). This new template provides a comprehensive list of all spine, neck, hand and foot joints, extra shoulder joints, as well as additional finger and toe bones.
  • Global Scaling Setting for Proximity Wrap deformers:
  • Before and After: a complex deformation with and without the Use Transform As Deformation and Driver Cluster Matrix attributes applied
  • There are new ways to control to how the Proximity Wrap driver is used to influence the deformation of the inputGeometry of the proximityWrap. The driver verts can be moved by deformation and/or transformation of the driver.
  • This new functionality deals with the methods by which the location of the verts of the driver are used for deforming the inputGeometry.
  • A new Use Transform As Deformation option specifies whether the transform of the driver is used as a deformation of the driver verts or whether it is kept separate. With the option turned off, the scaling and rotation of the driver are better preserved when used to deform the input geometry of the proximityWrap.
  • If the deformation of the driver has an implicit transformation, you can make this transformation explicit by going to the Node Editor, and connecting a matrix to the Proximity Wrap's Driver Cluster Matrix attribute. This connection uses the transformation information to better preserve the rotation and scaling.
  • Additional matrix node controls:
  • A new matrix setting has been added to both the aimMatrix and blendMatrix nodes. SpaceMatrix is a set of Pre and Post Matrix floats that multiply inputs and outputs, letting you create setups without the need for extra multMatrix nodes.
  • New Space Modes for UVpin, Proximity pin, and skinCluster Nodes
  • A new Relative Space mode menu has also been added to the UVpin and Proximitypin deformer and Attribute Editor skinCluster node options:
  • Use the Relative Space mode menu to choose the space your nodes are evaluated from: Local. World, Custom
  • Graph Editor Improvements:
  • New tools have been added based on customer feedback to improve commonly-used Graph Editor workflows.
  • New Key Scaling widget:
  • A new feature removes the guesswork from the Graph Editor Scale Keys tool by introducing a Manipulator alongside the traditional Gestural method to show you a value for your keys as you drag, or let you entering a percentage in the value fields on each side of the Manipulator box.
  • New Offset and Clamp Curves settings :
  • Two new settings Offset Curves and Clamp Curves have been added to the Graph Editor Curves menu to let you quickly edit curve animation.
  • Offset Curves lets you push a selected segment of animation by a specified number of frames, or to a specific position, and Clamp Curves lets you limit curve values from going beyond a specified value. See Offset Curve options and Clamp Curve
  • Restored Graph Editor functionality
  • A new setting in the Animation (Settings) preferences, Left-dragging moves selected keys, lets you click to modify key selection.
  • More importantly, you can disable this option so that clicking only selects keys. This is useful when working with densely keyed areas so that keys are not moved if your marquee selection is too close to a key or tangent.
  • When Left-dragging moves selected keys is on (default), you can drag to move selected keys in the Graph View. When Left-dragging moves selected keys is off, clicking selected keys in the graph view has no effect. (Select the Move tool and middle-drag to adjust keyframes.)
  • Turning on this option is similar to keyframe editing workflows in other Autodesk applications, such as MotionBuilder.
  • Note: In earlier versions of the Graph Editor, this option was previously called "Left mouse button alters selection".
  • New Graph Editor Tangent controls:
  • Two new options, Angle and Weight , have been added to the Graph Editor toolbar to give easy access and better control over tangent weighting, letting you change angles and weighting on multiple keys at the same time, either manually or by entering a precise value, all while remaining in contact with your curve.
  • These controls provide Maya with new controls inside the Graph Editor, where previously, you could only modify multiple In/Out Tangents and Weights in the Attribute Editor.
  • Restored Exponential falloff behavior:
  • Now you can set the Graph Editor Move Keys Tools Exponential falloff setting to apply to moving and scaling keys as it did in the Classic Graph Editor.
  • The Graph Editor default functionality for the Exponential Falloff is to have the falloff apply only to key translation. Now, there is a preference Use Constant Falloff except for Move and Scale (in the Graph Editor area of the Animation Settings Preferences) that when active, applies the Exponential falloff to key translation and scaling, turn on in the Graph Editor area of the Animation Settings Preferences.
  • Improved Graph Editor Region keys tool
  • The Graph Editor Region Keys tool has been updated to show higher contrast from the background. As well, a problem with the Region Keys tool and Quaternion curve selection has been addressed.
  • Animation Performance improvements:
  • This release contains significant animation performance improvements, especially when playing back animation on complex rigs.
  • This release includes enhancements to the GPU deformation workflow. One of them addresses the issue of frequent rebuilding (or repartitioning) of the graph for GPU evaluation which was sometimes disruptive on large scenes when changes occur. Now, creating and deleting keys no longer causes unnecessary repartitioning. Also, a new scheduling mode greatly reduces repartitioning when using Display Layers or Isolate Select to hide or show objects.
  • Another major change is that the Evaluation Manager now schedules the nodes for the GPU in more granular fashion instead of as a few large clusters. This allows for better pruning of the graph.
  • The Evaluator now claims nodes that potentially go on the GPU instead of only nodes that have been fully checked and verified to be evaluated on the GPU. When GPU evaluation is turned on, the evaluator now dynamically decides which nodes are evaluated on the GPU or on the CPU after repartitioning, making it more responsive to dynamic changes and greatly reducing the need for repartitioning.
  • New Graphical Output options:
  • When working with large scenes with many nodes, the generated graph becomes difficult unwieldy to read. Now there are options in the Evaluation Toolkit Graphical Output area in 6) GPU Override to let you choose what output you want.
  • GPU Graph Building improvements:
  • Passthrough nodes only on the GPU when neighboring nodes are on the GPU
  • Download policy only allows downloads when there are sufficient vertices and nodes, preventing slowdowns
  • Graph built from all claimable nodes and not just meshes.
  • A groupDownload blocking policy that blocks downloads in a specific group
  • Omit passthrough nodes (not just groupParts)
  • Download Rejection:
  • Two new debugging options, Allow Downloads and Allow Download Rejections have been added to the Evaluation Toolkit Debug area of the 6) GPU Override section to let you disable or ignore the download rejection policy.
  • New GPU Outliner:
  • An Outliner widget has been added to the Evaluation Toolkit 6) GPU Override section to show which nodes are in the deformerEvaluator.
  • The GPU Outliner has the following functionality:
  • Shows which nodes are in the evaluator and how they are grouped.
  • Shows which nodes evaluate on the GPU, cause a download to CPU, and which evaluate on the CPU.
  • Has a filter so you can limit the view of nodes that
  • HUD updates:
  • Work has been done to increase the accuracy of GPU Override information on the Heads Up Display (HUD), which now shows how many nodes in the deformerEvaluator are on the GPU. Previously, the HUD only showed the number of vertices in the scene.
  • In addition to the GPU Override entry showing how many vertices are in the scene, a new data point uses a slash (/) to separate the number of nodes on the GPU from the total number of nodes in the scene. For example, the above image shows "351k [46/184]", meaning the scene has approximately 341 000 vertices, and that 46 out of 184 nodes in the deformerEvaluator are on the GPU.
  • Updated Parallel Evaluation Mode behavior:
  • Problems where muting Channel Box attributes triggered a scene graph rebuild have been addressed.
  • Frozen option removed from the Attribute Editor:
  • Frozen is no longer part of the Node Behavior options in the Attribute Editor. For tools on troubleshooting and testing node evaluation, see the Evaluation Toolkit.
  • Time Slider Redesign
  • Maya Time Slider and Range Slider updates have brought several changes, from the way audio is shown, to new color defaults for keys.
  • Here are some selected highlights of Bifrost 2.7.0.0:
  • The new source_mpm_gel node is useful for simulating many materials such as icing, toothpaste, ketchup, melted chocolate, and foam, just to name a few possibilities. The yield_stress property controls the overall behavior — the larger the value, the more the gel will clump together and resist yielding under shear force.
  • NanoVTT is the new default renderer for volumes in the viewport. Volumes in the viewport match Arnold renders more closely, with support for colored volumes and physically-based thermodynamic emission scaling. Viewport volumes are rendered with an alpha channel, which is useful for playblasts that can be composited. Optimizations let you view larger, more complex simulations without encountering time-outs from your graphics card, and you can use set_viewport_volume_settings to strike the optimal balance between render quality, features, and performance. Note that NanoVTT does not support DirectX 11 or volumes using Power5 subdivision.
  • Bifrost now runs natively on both Apple Silicon and Intel Mac computers. The installer and installed plug-in are universal binaries (UB2). Additionally, Bifrost's JIT compiler Amino generates native Arm64 code when run on Apple Silicon.
  • Several other new compounds have been added, including some that were formerly available in the Rebel Pack.
  • Arnold for Maya 5.3.0:
  • Maya 2024 ships with MtoA 5.3.0, which introduces Arnold 7.2.0.0 and is a major feature release bringing improvements to volume shading and viewport rendering, support for Apple Silicon, and a more flexible physical sky that allows for separate sky and sun lights.
  • Bifrost 2.7.0.0 (What's New in Maya 2024):
  • Bifrost 2.7.0.0 introduces MPM gel simulations, improved volume rendering in the viewport, and many other new and improved features.
  • Share:
  • Maya 2024 ships with MtoA 5.3.0, which introduces Arnold 7.2.0.0 and is a major feature release bringing improvements to volume shading and viewport rendering, support for Apple Silicon, and a more flexible physical sky that allows for separate sky and sun lights.
  • New in the Maya 2024 devkit:
  • The Maya 2024 devkit includes new minimum supported versions of operating systems, compilers, and IDEs, new locations for examples, new commands and command options, and many API changes. See What's New in the 2024 Maya devkit for the complete list of changes.

New in Autodesk Maya 2023.3 (Dec 7, 2022)

  • Animation:
  • Crash when accessing light data in shader node's compute MAYA-125706
  • Crash using Blue Pencil when playing back with Graph Editor open MAYA-125362
  • Freeze scrubbing Time Slider after importing geometry cache exported with FPS setting of 23.976 MAYA-125314
  • Pitch difference when Playblasting with Time Editor audio MAYA-124817
  • Animation layers do not preserve transformation when rotation order is changed MAYA-124794
  • Delay in evaluation when Line Width of nurbsCurve is controlled by an attribute MAYA-123864
  • Animation Performance:
  • Cached Playback : nParticles scene with gameVertexCount plugin loaded crashes on playback MAYA-125818
  • Cached Playback : Objects with animated visibility are displayed at the origin MAYA-124883
  • Foundation:
  • Missing dependencies in Maya 2023 Linux package MAYA-125568
  • Missing XGen dependencies in the Maya Linux deployment package MAYA-125464
  • MLibrary applications crash on exit MAYA-125228
  • Lost namespace if scene includes namespaced expression and Cached Playback is enabled MAYA-125207
  • Camera Bookmark Editor 'Apply' button not working MAYA-124913
  • Qt UIs don't show specific icon images on Windows MAYA-124684
  • Maya failing to load via File->Recent Files MAYA-124349
  • Error attempting to remove reference when using a relative file path MAYA-124346
  • Crash in TmidCompConvert MAYA-125756
  • Artifact shadows appear when raising and lowering a polygon face MAYA-125334
  • Rigging:
  • Copy Skin Weights between NURBS and polygons does not work MAYA-125318
  • Deformed NURBS surface breaks when painting weights MAYA-125310
  • Auto-save repositions Influences list in the Paint Skin Weights Tool Settings MAYA-124885
  • UI:
  • Cannot restore workspace control when the control UIs are arranged in a 2x2 grid MAYA-124491
  • UI scalability issue selecting Cluster handle MAYA-104534
  • USD:
  • [github #2093] UFE: Printing rename command with UFE strings returns "none" MAYA-125664
  • Crash: Duplicate within plugin's activate method MAYA-124086
  • [GitHub#2196] Build script is making an assumption on the generator when one isn't supplied MAYA-122322
  • [GitHub#1949] Group pivot center and origin behavior are flipped for USD MAYA-122119
  • Viewport:
  • Support for multiple paths with SHADERFX_CUSTOMUSERPATH MAYA-124764
  • VP2 : Isolate Select is not working as expected in DX11 mode MAYA-124760

New in Autodesk Maya 2023.2 (Dec 7, 2022)

  • Fixed Issues:
  • Animation:
  • Empty message in Channel Box doesn't go away upon selection MAYA-124211
  • Crash when Baking AnimLayers containing proxy attrs MAYA-123908
  • Bake Simulation deletes keys outside baking range even with "keep unbaked keys" on MAYA-123782
  • Blue Pencil: 2D pan/zoom doesn't work with orthographic views MAYA-123584
  • MFnSkinCluster::setWeights continues to consume more memory MAYA-123422
  • Jittering with motion path setup with a NURBS curve MAYA-123105
  • Image sequence paths no longer support # or * MAYA-122866*
  • Scrubbing in the Graph Editor doesn't trigger MAnimControl::isScrubbing MAYA-122519
  • FBX export fails on objects with proxy attributes MAYA-122462
  • Parallel evaluation crash when scrubbing in Time Editor MAYA-123369
  • Cached playback is incorrect after muting animation layers MAYA-122942
  • Maya crashes in parallel evaluation after loading reference MAYA-122844
  • Invisibility evaluator causes rig controls to break when manipulating keys MAYA-122428
  • Foundation:
  • Zooming with alt + mouse scroll wheel is not working in Direct X11 viewport MAYA-124133
  • An issue with Sub-namespace appearing just on the second reference hierarchy MAYA-124101
  • Referencing same file multiple times, saving it and reopening doesn't retain the correct namespace MAYA-124037
  • MPxTransform::validateAndSetValue() is not called and transform limits are not applied MAYA-124013
  • Crash with PySide2.QtWidgets MAYA-123083
  • Custom transform with incoming connection does not evaluate properly MAYA-122993
  • Crash when running playblast from mayapy.exe MAYA-122700
  • FBX fails to export custom attributes if root node is lodGroup MAYA-122537
  • Graph Editor : Stats and tangent fields numeric inputs are not working reliably MAYA-122442
  • Plugin node deriving from MPxBlendShape has incorrect apiType MAYA-122399
  • Modeling:
  • Move tool: Activation for multiple UV shells is slower compared to single objects MAYA-124180
  • Component tags are not preserved through 'duplicate' MAYA-123929
  • Component Tags are not preserved after deleting faces MAYA-123259
  • Creating color set with gameVertexCount plugin loaded crashes Maya MAYA-122883
  • MotionGraphics:
  • Scripted MASH ReproMesh not evaluated until Maya ends script MAYA-123283
  • Rendering
  • Unable to save current hotkey when Color Management Policy XML file is set and locked MAYA-123983
  • Render fails with the "Maya Hardware 2.0 Renderer" when Hypershade is open MAYA-123226
  • Playblast renders blank grey if Hypershade is open MAYA-123196
  • Rigging:
  • copyDeformerWeights doesn't work with componentTags MAYA-123956
  • Cycle warning when editing blendshape in the shape editor MAYA-123472
  • Using cmds.deformerWeights to import JSON weights results in vertex 0 receiving 0 weights MAYA-123412
  • Evaluation issue with snapping IK to FK MAYA-122450
  • Removing unused influences causes a jump in memory usage MAYA-122341
  • UI:
  • Auto Normalization needs to support multi-language MAYA-123830
  • ShaderFX : Memory leak of ReadPixels in DX11 MAYA-123617
  • "Repeat Last" and "Recent Commands List" do not work after using a command through hotkeys or "Search" MAYA-122938
  • USD:
  • [Github #2339] Crash parenting to a deactivated prim MAYA-124205
  • USD breaks callback registration for addRMBBakingMenuItems MAYA-124088
  • [Github #2399]Serialization: "Save Maya Scene and USD files" does not save session Layer changes MAYA-123876
  • Load with descendants collapses expanded sibling hierarchies MAYA-123836
  • When parenting a prim to a collapsed group, it auto-expands the group MAYA-123808
  • MaterialX/USD : V2 lighting should support ambient lights MAYA-123806
  • UFE cameras should draw in the Viewport MAYA-123547
  • Exporting custom attribute for subdivision scheme doesn't work MAYA-123119
  • Import of USDSkel scene produces incorrect mesh transform MAYA-122628
  • ALT + Arrow key shortcut does not work on USD data model MAYA-122562
  • Cannot create a prim on a stronger layer MAYA-121681
  • USD doesn't respect the namespace options on Import or Create Reference MAYA-111092
  • Viewport:
  • Selection highlighting incorrect with isolate selected components MAYA-124528
  • Cannot create IK handle via Viewport MAYA-124143
  • Pixel snaps are not useful in UV Texture Editor with Maya's custom hardware shader plug-in MAYA-123525
  • XGen:
  • Multiple referenced xgen objects fail to auto load in the same scene MAYA-124148
  • When multiple XGen Interactive Groom scenes are referenced, Hair is only displayed for the first referenced scene MAYA-112246

New in Autodesk Maya 2023.1 (Jun 15, 2022)

  • Animation:
  • Bend deformer deletion also deletes transform MAYA-122289
  • Parts of the playblast audio are lost when the audio frame range is adjusted in Time Editor MAYA-122011
  • Copy Skin Weights broken when more than one mesh used as source MAYA-121912
  • Timeslider Bookmark does not auto-load MAYA-121885
  • Audio plays twice in Camera Sequencer playblast MAYA-121376
  • Crash in rigs using xformMatrix plug on transforms MAYA-121351
  • Crash rotating the controllers on a splineIK rig MAYA-120820
  • Keying a large number of attributes in animation layers is extremely slow MAYA-120756
  • Merging animation layers breaks texture display with UV tiling MAYA-121788
  • HIK rig in Parallel Evaluation mode crashes on load MAYA-121763
  • Foundation:
  • Shelf icon label cannot be saved MAYA-122726
  • Crash when switching workspace MAYA-122710
  • Export selected also exports referenced editsMA files MAYA-122574
  • Graph Editor : Cannot copy/paste keys if the script editor window is underneath MAYA-122546
  • Graph Editor : Pressing "F" to frame keys brings the Hypershade to the foreground MAYA-122545
  • Error when querying attributes on uvPin node through API MAYA-122114
  • Crash opening Alias wire model MAYA-121995
  • Vanishing surfaces when WIRE import using Aruba tessellation and stitching MAYA-121990
  • Show/hide commands can modify locked/connected visibility attributes MAYA-121918
  • Slow save performance with mayaAscii files when using long string attributes with new lines MAYA-121861
  • Crash when python sequence object is passed to objectType command MAYA-121833
  • Plugin compiled with "-ffast-math" causes Maya to crash for certain operations MAYA-121390
  • Modeling:
  • F To frame components In Isolated View will frame entire mesh MAYA-122794
  • Snapping : Incorrect component snapping MAYA-122690
  • When referencing a skin mesh with history, "Non-Deformer History" will break the skin's weight MAYA-122285
  • Cache: Moving faces and edges are slower than vertices after Remesh MAYA-121902
  • Multi-Cut tool not working after starting Maya in DirectX 11 mode MAYA-121671
  • Removing locked components from a mesh is slow MAYA-121594
  • Viewcube disappears clicking multi-cut tool in Modeling toolkit MAYA-120806
  • Bool : Large list of inputs will offset the Bool Stack options menu for operation and display type MAYA-120703
  • Security:
  • Performance regression when running a mel script MAYA-122718
  • UI:
  • zoom with alt + mouse scroll wheel not working MAYA-122766
  • Copy > Paste with MMB causes double paste in Script editor MAYA-122248
  • USD:
  • MaterialX/USD : V2 lighting should support ambient lights MAYA-121806
  • Selection changes trigger instance matrix updates, and that is slow MAYA-121303
  • Some Skinning becomes broken after USD Export and Import MAYA-114992
  • Outliner : When parenting an item to an unloaded group, the hierarchy cannot be collapsed MAYA-114589
  • Load with descendants collapses expanded sibling hierarchies MAYA-114346
  • When parenting a prim to a collapsed group, it auto-expands the group MAYA-114344
  • USD : Animation performance very slow on certain assets - USD reports animated mesh topology MAYA-113944
  • USD : Exporting the attached maya file using USD takes extremely long MAYA-107839
  • Viewport:
  • Toggling off Hold-Outs in the Show menu shows incorrect material color MAYA-122430
  • Image planes cannot be selected in some cases MAYA-122337
  • MPxGeometryOverride selection bug when vertices drawn through MUIDrawManager::lineStrip MAYA-122238
  • VP2 : MPxContext::drawFeedback not being cleared when camera is moved MAYA-122211
  • Selection priority of joints and selection handles is the same in VP2 MAYA-122026
  • VP2 : Normals Display Scale does not work on NURBS surfaces MAYA-121996
  • OGS detecting wrong GPU memory limit on certain Intel GPU systems (1024) MAYA-121954
  • Standard Surface displays black if UDIM file texture is connected to multiple channels MAYA-121845
  • Cannot select face with default material option enabled MAYA-121751
  • Reparenting can break material bindings in the Viewport MAYA-121697
  • Provide feedback when setting uvTilingMode=3 to load tile texture MAYA-121548

New in Autodesk Maya 2023 (Jun 15, 2022)

  • New FBX Import option:
  • A new FBX import option, Smoothing Groups, has been created to address problems where exported FBX polygon objects with smooth edge normals would reimport with incorrect normal information.
  • Now, to preserve shading, activate the Smoothing Groups FBX Export option, and on import, activate the new Smoothing Groups import option.
  • Customize Node Traversal depth:
  • A new Traversal Depth option has been added to the Node Editor Preferences to let you specify a depth value for moving through the graph. This is particularly helpful when working with complex structures like rigs.
  • The default is Unlimited. See Traversal Depth in Node Editor Preferences.
  • Paint Vertex Color Tool updates:
  • Updates to the Paint Vertex Color Tool let you do the following:
  • Restrict painting to individual RGB channels to prevent the accidental painting of other channels.
  • Display specific color channels as a greyscale using the new Display RGB color set as greyscale option.
  • Display RGB channels individually on polygon objects:
  • New options in the Polygons Preferences and Custom Polygon Display Options (Display > Polygons > Custom Polygon Display > ) let you display RGB channels individually, providing better visual feedback about specific channel color values. Other new options let you display channels as a greyscale on the polygon object surface.
  • Updated Substance plug-in:
  • Maya 2023.1 includes Substance version 2.2.3, which adds the new scripting command substanceNodeGetGraphMetadata and implements various bugfixes. For more information, visit http://www.autodesk.com/maya-substance-docs.
  • Arnold for Maya 5.1.2:
  • Maya 2023.1 ships with MtoA 5.1.2 for Arnold 7.1.1.1 which introduces increased stability, USD and Hydra Render Delegate enhancements and integrations, performance optimizations, and bug fixes.
  • Fixed Issues:
  • Animation:
  • Bend deformer deletion also deletes transform
  • Parts of the playblast audio are lost when the audio frame range is adjusted in Time Editor
  • Copy Skin Weights broken when more than one mesh used as source
  • Timeslider Bookmark does not auto-load
  • Audio plays twice in Camera Sequencer playblast
  • Crash in rigs using xformMatrix plug on transforms
  • Crash rotating the controllers on a splineIK rig
  • Keying a large number of attributes in animation layers is extremely slow
  • Merging animation layers breaks texture display with UV tiling
  • HIK rig in Parallel Evaluation mode crashes on load
  • Foundation:
  • Shelf icon label cannot be saved
  • Crash when switching workspace
  • Export selected also exports referenced editsMA files
  • Graph Editor : Cannot copy/paste keys if the script editor window is underneath
  • Graph Editor : Pressing "F" to frame keys brings the Hypershade to the foreground
  • Error when querying attributes on uvPin node through API
  • Crash opening Alias wire model
  • Vanishing surfaces when WIRE import using Aruba tessellation and stitching
  • Show/hide commands can modify locked/connected visibility attributes
  • Slow save performance with mayaAscii files when using long string attributes with new lines
  • Crash when python sequence object is passed to objectType command
  • Plugin compiled with "-ffast-math" causes Maya to crash for certain operations
  • Modeling:
  • F To frame components In Isolated View will frame entire mesh
  • Snapping : Incorrect component snapping
  • When referencing a skin mesh with history, "Non-Deformer History" will break the skin's weight
  • Cache: Moving faces and edges are slower than vertices after Remesh
  • Multi-Cut tool not working after starting Maya in DirectX 11 mode
  • Removing locked components from a mesh is slow
  • Viewcube disappears clicking multi-cut tool in Modeling toolkit
  • Bool : Large list of inputs will offset the Bool Stack options menu for operation and display type
  • Security:
  • Performance regression when running a mel script
  • UI:
  • Zoom with alt + mouse scroll wheel not working
  • Copy > Paste with MMB causes double paste in Script editor
  • USD:
  • MaterialX/USD : V2 lighting should support ambient lights
  • Selection changes trigger instance matrix updates, and that is slow
  • Some Skinning becomes broken after USD Export and Import
  • Outliner : When parenting an item to an unloaded group, the hierarchy cannot be collapsed
  • Load with descendants collapses expanded sibling hierarchies
  • When parenting a prim to a collapsed group, it auto-expands the group
  • USD : Animation performance very slow on certain assets - USD reports animated mesh topology
  • USD : Exporting the attached maya file using USD takes extremely long
  • Viewport:
  • Toggling off Hold-Outs in the Show menu shows incorrect material color
  • Image planes cannot be selected in some cases
  • MPxGeometryOverride selection bug when vertices drawn through MUIDrawManager::lineStrip
  • VP2 : MPxContext::drawFeedback not being cleared when camera is moved
  • Selection priority of joints and selection handles is the same in VP2
  • VP2 : Normals Display Scale does not work on NURBS surfaces
  • OGS detecting wrong GPU memory limit on certain Intel GPU systems (1024)
  • Standard Surface displays black if UDIM file texture is connected to multiple channels
  • Cannot select face with default material option enabled
  • Reparenting can break material bindings in the Viewport
  • Provide feedback when setting uvTilingMode=3 to load tile texture

New in Autodesk Maya 2022.3 (Dec 8, 2021)

  • Animation:
  • Crash when copying skin weights MAYA-113234
  • CPU blendshape does not match GPU deformation MAYA-113510
  • Crash in TvertexEdgeIterator::edgeVertex when saving due to threading issue MAYA-113511
  • Blendshape forces upstream driver/inputTarget deformers on CPU MAYA-113239
  • Setting influence type on Wrap deformer causes crash MAYA-113881
  • CompressUndo has incorrect behavior MAYA-114215
  • Camera Sequencer : Crash when shot name contains only numbers MAYA-113862
  • Mac HiDPI : 3D Cut and Sew UV Tool preselection highlighting is broken MAYA-113016
  • Animation Performance:
  • Cached Playback : Deformer results can be affected by background caching. Deformers affected: Wrap, ProximityWrap, Cluster, DeltaMush, FFD (Lattice), FuncDeformer, Tension, Solidify, Wire, ProximityPin, UVPin MAYA-113751
  • Unable to attach deformer to individual nParticles MAYA-113687
  • Parallel Evaluation : Motion trail does not update when edited in the Graph Editor MAYA-114184
  • NCloth shapes appear with no 3D shading when Cached Playback is off MAYA-114106
  • FBX:
  • FBX export mesh with bones incorrectly assigns Lambert materials MAYA-113138
  • First Experience:
  • AppHome triggering a crash at launch MAYA-114203
  • Perspective grid settings are not working MAYA-113763
  • Foundation:
  • Custom Transform does not work with rotate manipulator in object space MAYA-113013
  • Crash from nodes with compound and time attribute connections MAYA-113706
  • Crash when deleting objects that use Look Through Selected MAYA-113823
  • Mayapy crashes with kMayaExiting callback MAYA-113167
  • Copying referenced node's name from Attribute Editor triggers Maya's node copy/paste. MAYA-113406
  • Crash if textScrollList has no font MAYA-113622
  • Modeling:
  • Using sculpting tools such as Relax will make faces disappear MAYA-112718
  • Crash using Soft Select in Modeling Toolkit MAYA-113373
  • Linux and Mac : Crash when point snapping pivot MAYA-114481
  • Undo : Not working for the new Primitives MAYA-113267
  • DX11 : Crash when using Move Tool and point snapping MAYA-114488
  • Not all texture files are displayed in Texture Centric UV linking window MAYA-113135
  • Extrusion crash in CollectLines or CollectFacets function MAYA-114394
  • Rendering:
  • File node performance slows down in Node Editor because of OCIO setting MAYA-114000
  • Rigging:
  • Right-click changes componentFallof painting target MAYA-113669
  • Match transform does not work with HIK effectors/custom transforms MAYA-113129
  • GoToBindPose problem with Joints having Offset Parent Matrix values MAYA-113989
  • Cmds.controller prints that it is selecting a controller MAYA-114379
  • Deleting proxy attribute and saving the scene causes crash MAYA-113507
  • GPU Override : Attribute does not update correctly with mouse drag in Attribute Editor/Channel Box MAYA-114014
  • Disconnecting solver from an IK Handle causes crash MAYA-114228
  • Morph : Mirror mode crashes with component lookup MAYA-113336
  • Crash when using Wire deformer with custom deformer weights MAYA-113987
  • Undo/redo in Node Editor after saving can cause a crash MAYA-113325
  • ParentConstraint Attribute Editor template breaks with multiple constraints driving multiple targets MAYA-112679
  • UI:
  • Mac Big Sur : Maya switches Mission Control space when invoking Hotbox marking menu in fullscreen mode MAYA-114080
  • Show > Objects filter of Node Editor inside Hypershade is inconsistent in Maya with different languages MAYA-113189
  • USD:
  • Export selection with animation does not export animation MAYA-113800
  • USD : Shadows not cast properly in certain cases MAYA-113645
  • Viewport:
  • Transparent back faces are incorrectly occluded by transparent front faces MAYA-113208
  • MRenderer::render can't render namespaced cameras in batch mode MAYA-112675
  • Inconsistent joint click detection MAYA-113408
  • Known Limitations:
  • Arnold Hydra viewport fails after object selection with USD 0.13.0 and MtoA 5.0.0.1
  • With the MayaUSD 0.13.0 plug-in, the Arnold Hydra viewport stops working after you select an object. This issue does not occur with MayaUSD 0.12.0. See the details on GitHub MAYA-114630

New in Autodesk Maya 2022.2 (Sep 21, 2021)

  • Animation:
  • Bullet physics pivots are not updated when constraints or rigidbodys are moved MAYA-112508
  • Colored keyframes are all the same color on the Timeline MAYA-112815
  • Tangents are not correctly applied via the setKeyframe command when running in mayapy/batch mode MAYA-112399
  • MGPUDeformerBuffer of the targetGeometry is INVALID in the basicMorphGPUDeformer::evaluate() function MAYA-112403
  • Morph forces upstream morphTarget/driver deformers onto CPU MAYA-112402
  • Crash with Key Reducer Filter Preview when Time Range set to All MAYA-112700
  • Camera Sequencer : Sound hitch when switching between audio clips MAYA-111222
  • Animation Performance:
  • GPU Override : Animated material is causing scene graph to be constantly repartitioned MAYA-112569
  • Parallel Evaluation : AnimLayers that have single keys are not evaluated MAYA-112346
  • Parallel Evaluation : Crash scrubbing Timeline when nucleus nodes are present MAYA-112598
  • Crash when pulling on matrix as Xform and matrix MAYA-112209
  • Crash when evaluating multi attributes with mix of static and animated attributes MAYA-112506
  • Parallel Evaluation : Slow Viewport refresh with scenes using LOD groups MAYA-112629
  • Cached Playback : Crash from attributes pulling animation from multiple animated condition nodes MAYA-112515
  • Parallel Evaluation : Keys added with MFnAnimCurve::addKeys to an existing flat curve do not update animation MAYA-111181
  • Cached Playback : Crash during playback if smooth mesh divisions are animated MAYA-112859
  • Foundation:
  • Paint Skin Weights Opacity and Value sliders are too short MAYA-112756
  • Maya doesn't run on Debian 10 - missing libxcb-util.so.1 MAYA-112743
  • MPointArray / MVectorArray class indexing returns a copy instead of a reference MAYA-111429
  • Decimal places in the UI are rounded to 7 digits MAYA-112281
  • New awBoost libraries do not have namespace 'awBoost' MAYA-112785
  • Maya crashes when running code that manipulates MPlugs MAYA-112646
  • shiboken2 module breaks Python error display in the script editor MAYA-112779
  • Graph Editor : Curves are not displayed when opened through panel menu MAYA-112723
  • Marking Menu Editor cannot be opened because hotkeyEditor.mel is missing from Mayascriptsstartup folder MAYA-113018
  • Modeling:
  • Warp Image function result is broken MAYA-112161
  • Maya freezes when creating expression if gameVertexCount plugin is loaded MAYA-112244
  • Normal-based UV mapping fails with polyTexturePlacementPanel1 error when launched from UV Editor MAYA-112816
  • Instance command does not copy transform values when called with a shape node MAYA-111708
  • Motion Graphics:
  • Error when importing "httplib2" module in MASH plugin MAYA-112903
  • Referencing file that uses MASH without MASH loaded will add MashFilter in namespace MAYA-112288
  • Rigging:
  • Heavy falloff setup doesn't update properly MAYA-112216
  • Wire deformer "Bind to original geometry" flag is broken MAYA-112170
  • UI:
  • Graph Editor is blank after docking MAYA-112358
  • Windows Multi-Touch Gestures no longer recognized in Maya MAYA-111958
  • USD:
  • MayaUSD Point Snapping: When moving a pivot (such as rotate pivot) we WOULD like to snap to the selected object MAYA-112812
  • Viewport:
  • Maya crashes when enabling shadows for Xgen scene MAYA-112359
  • GPU detection on Linux with non-standard displays creates Xorg.100.log file MAYA-112783
  • Maya does not utilize texture file clamping with GLSL shaders MAYA-112237
  • GPU Cache geometry doesn't respect Selection Highlighting MAYA-112148
  • VP2.0 : Crash from IBL shader referencing a deleted render target MAYA-111956
  • VP2.0 : Stereo cameras do not load in Viewport MAYA-112586
  • VP2.0 : Double Sided OFF prevents back-face selection MAYA-111946

New in Autodesk Maya 2022.1 (Jul 28, 2021)

  • What's Fixed:
  • Animation:
  • Parallel Evaluation : Toon Shader : Changing Lighting Based Width on outline has no effect MAYA-110747
  • Keying quaternion rotation with auto-key generates wrong values MAYA-110211
  • Cached Playback : IFF image planes do not display using Arnold renderer MAYA-110002
  • BlendShape targets with no delta information do not evaluate on GPU MAYA-109590
  • Image Planes: Aspect Ratio doesn't respect aspect ratio of image MAYA-109846
  • Cached Playback : EXRs in imagePlane get darker on playback MAYA-109837
  • Crash manipulating eye target controller MAYA-110619
  • Devkit : simpleSimulationNode : Simulation jumps when interrupted and restarted MAYA-109475
  • Animation Layer : Rig Constraint rotation does not work MAYA-110383
  • Scaling keys in Graph Editor triggers CPU instead of GPU evaluation MAYA-109545
  • Parallel Evaluation : Hard crash on file open with empty evaluation results MAYA-110068
  • Left-dragging on Channel Box triggers CPU instead of GPU evaluation MAYA-109423
  • Ctrl + Left-drag on Attribute Editor triggers CPU evaluation before GPU evaluation MAYA-109029
  • General:
  • Enum Property doesn't retain selection when importing FBX file into MotionBuilder MAYA-110694
  • PSD File Texture node not updating in VP2 when switching layers MAYA-109261
  • Unable to rebind Show Hotbox and Hide Hotbox hotkeys to the same hotkey (press/release) MAYA-109223
  • Foundation:
  • The default values for vectorArray dynamic attributes are not saved MAYA-110457
  • Mac: Paint weights or sculpt brush cursor overlay disappears after toggling panes MAYA-111858
  • Crash when importing Catia .cgr file MAYA-110458
  • Fix missing pyside2-uic and pyside2-rcc.exe files in PySide 5.15.1 artifact MAYA-111872
  • Python 3: Random result or crash when accessing Python API 2.0 arrays with out of range or negative index MAYA-110809
  • File export time increases with scene complexity between Maya 2019 and 2020 MAYA-111332
  • buildconfig file in devkit still uses -std=c++11 MAYA-111755
  • Unable to re-dock all floating windows on KDE MAYA-110592
  • Saved preset for Game Exporter does not include attribute includeChildren MAYA-110356
  • MAYA_CER_INCLUDE_SCENE_NAME can send incorrect file name MAYA-110611
  • Mac: Maya disappears and starts beeping when activating the hotbox in OSX Fullscreen mode MAYA-111078
  • Python 3: Error in Maya with Python 3 when exporting and importing XGen presets. MAYA-111633
  • Modeling:
  • Bake Pivot is slow on large meshes MAYA-110053
  • Scale Tool Reset does not restore axis mode back to Object MAYA-110048
  • UV Unfold not working correctly unless transforms are frozen MAYA-109197
  • UV linking broken if object has the same name in another hierarchy MAYA-109376
  • Sculpting: Regression in performance from 2019 MAYA-111770
  • Rendering:
  • OCIOv2: context variable in LUT search path doesn't work MAYA-110843
  • OCIOv2: Maya fails to start if unresolved context variables are present MAYA-111067
  • Rigging:
  • Morph with ComponentMatch cause Maya to freeze while saving MAYA-111703
  • Variable definition error in node_interface.py MAYA-111574
  • Bezier handles & CVs don't work with Component Tags MAYA-111692
  • Deleting originalShape will crash Maya on GPU MAYA-110255
  • Maya crashes using InvertShape on nurbSurface MAYA-110254
  • UI:
  • "-columnWidth" of scriptTable command can't be set to less than 42 MAYA-110392
  • UI Scaling: Checkboxes display incorrectly with scaling set to 150% MAYA-111724
  • USD:
  • USD Point Snapping snaps to incorrect instance MAYA-110850
  • GitHub #1340] Mute layer doesn't work when a Layer is loaded through Load Sublayer MAYA-111095
  • GitHub #900] Viewport highlighting does not work as expected for invisible instances MAYA-109886
  • xformOp:transform creates an incorrect object space MAYA-110515
  • GitHub #1388] Standard Surface materials exporting IOR with incorrect values MAYA-111507
  • GitHub #1316] Layer Editor save icon missing when Interface Scaling is 125% MAYA-111084
  • UFE Camera changes to reflect external data model's value on import MAYA-110729
  • GitHub #951] Incorrect Viewport selection for "bounds" drawMode MAYA-109889
  • GitHub #327] VP2RenderDelegate: Support per-instance data via inheritance MAYA-109887
  • Cannot viewport frame USD prims with proxy purpose MAYA-109740
  • Viewport:
  • OGS plug-in path should prefer MAYA_LOCATION over exe path MAYA-110313
  • GPU Cache with Offset Parent Matrix doesn't live update in Viewport MAYA-109844
  • Default locator VP2 support doesn't allow plug-in to provide subscene override MAYA-110302
  • VP2: Image Plane + Quad Draw makes object disappear MAYA-111479
  • VP2: MSceneRender always rendering selection highlight even though it is not set in the MSceneFilterOption (kRenderPostSceneUIItems is disabled) MAYA-111526
  • Crash when hiding custom manipulators in ShowManips tool MAYA-111772
  • ation. MAYA-111844

New in Autodesk Maya 2022 (Jul 28, 2021)

  • USD Plug-in for Maya:
  • Universal Scene Description (USD) support in Maya is now available: letting artists work seamlessly with USD in conjunction with Maya workflows.
  • Animation Ghosting:
  • The Ghosting Editor lets you create images that echo the animation, letting you visualize movement and position of animated objects over time.
  • Component Tags for deformers
  • Component Tags are new node attributes that change the transformation and deformation of geometry.
  • Python 3:
  • Maya on Windows and Linux now starts in Python 3 mode by default.
  • Bifrost 2.2.1.0 plug-in:
  • Maya 2022 provides Bifrost 2.2.1.0 which includes new features, performance improvements, and bug fixes.
  • Graph Editor Improvements:
  • The Graph Editor has had the following updates and improvements.
  • Sweep Mesh:
  • Create a mesh from a simple curve shape using the new Sweep Mesh feature.
  • Security Preferences:
  • You can now flag specific commands or plugin locations to be blocked when Maya loads them in the Preferences window.
  • Rokoko Motion Library Plug-in:
  • The Rokoko plug-in allows you to simply drag and drop professionally made mocap assets into your scenes from the comfort of your own home.
  • Cached Playback improvements:
  • Cached Playback has been updated to provide support for dynamics nodes and the Time Editor.
  • New Solidify deformer:
  • The new Solidify deformer lets you create areas of geometry that appear more solid on deformed geometry, which lets you define rigid parts of a character's clothes, such as buttons or a belt buckle.
  • OpenColorIO v2:
  • Maya integrates OpenColorIO v2 for state-of-the-art color management. OCIO v2 is a complete color management solution geared towards motion picture production with an
  • Create VR for Maya:
  • Create VR for Maya is an immersive conceptual design tool that empowers artists and designers to start their creative process directly in 3D.
  • Arnold for Maya 4.2.1 plug-in:
  • Maya 2022 provides MtoA 4.2.1 which includes new features, performance improvements, and bug fixes.
  • Auto Tangent Types:
  • New options for Auto Tangents in the Graph Editor offer an improved algorithm, giving animators better control and more predictable results.
  • Start up experience improvements:
  • The start up / quitting experience has been improved with faster speeds, a more informative splash screen, and customizable prefs copying.
  • More features:
  • What's New in the Maya 2022 devkit:
  • Several updates to the Maya devkit, as well as to available plug-ins and scripting were made this release.
  • New Environment Variables:
  • New Environment Variables have been added to give you control over a range of specialized behaviors.
  • HUD: Updated Evaluation Manager status messaging:
  • Changes have been made to the Maya Heads Up Display (HUD) Evaluation Manager status messages to better reflect the condition of the Evaluation Manager (EM).
  • Time Slider Bookmark improvements:
  • Based on your feedback, several new functionalities and tooltips have been added to the Time Slider Bookmarks.
  • Deformer updates:
  • Recent changes affecting Maya deformers and deformer attributes.
  • Target Weld Tool Options:
  • A new Preserve UVs option lets you choose how a 3D texture distorts on a mesh during Interactive Weld.
  • HumanIK: Neck Motion Reduction setting:
  • A new Neck Motion Reduction slider has been added that lets you minimize the movement from a character's body to its neck.
  • What else is new:
  • Time Editor Additive Blend for Animation clips:
  • A new Blending Mode option has been added to the Time Editor Clip contextual menu letting you choose between the Normal (default) blend mode and a new Additive blend Node, which evaluates the clip relative to its first frame and adds it to the animation, instead of blending the two clips together. To access these options, right-click a Time Editor animation clip.
  • The new Additive mode is useful for layering motion from one animation clip onto another one when the primary animation in each clip occurs on different parts of the character, for example, adding a hand wave animation on top of walk cycle.
  • The clip displays its Additive blend status with a plus sign next to its name.
  • Evaluation Toolkit improvements:
  • The following tools have been added to the Evaluation Toolkit to let you to better visualize graph connections.
  • Graphical Output:
  • A new Graphical Output subsection has been added to the Evaluation Toolkit in the GPU Override area containing options for generating GPU deformer graphs with Graphviz.
  • deformerEvaluator command:
  • A new argument dumpInfo or di has been added to the deformerEvaluator command. Executing deformerEvaluator -di lets you print debug information about the deformer evaluator's clusters in JSON format.
  • High resolution textures now supported for 3D Paint:
  • When painting on a 3D object, you can now save textures at a size of up to 16k.
  • Textures larger than 4096 x 4096 may yield slower performance. See Paint on a 3D object for more information.
  • Standard Surface can now be imported and exported via FBX:
  • Standard Surface materials are now included when importing or exporting an object or a scene using an FBX file.
  • New Standard Surface shader default values:
  • The default values for the Standard Surface shader have been tuned so that you can start your shading with fewer steps. The look of your material should remain the same in the viewport and in your software render.
  • If you use HDR lighting in your scene and your shader appears too bright, you can calibrate the scene by setting the Base Color value to 18% gray range or by setting RGB = 0.18. You may encounter this issue with shaders where the base color is not mapped to a texture.
  • Reserve namespaces for unloaded references:
  • When creating a reference or opening a scene that contains references, you can now choose to create and reserve the namespace for a reference even if you do not load the reference itself. This prevents the namespace from being used inadvertently for other nodes and references, causing conflicts when the original reference is eventually loaded.
  • New CPV Modulate blending mode added to Layered Textures:
  • A new CPV Modulate blending mode has been added to Layered Textures. In this mode, layers are blended per-component (RGBA) based on the active per-vertex color and alpha values (CPV).
  • New RGBA display channels added to the Paint Vertex Colors tool:
  • The Paint Vertex Colors tool now allows you to display the RGB channels individually, to give you a better idea of those specific channel color values when painting. You also now have the option to display the Alpha channel as a greyscale on the object surface instead of as a transparency.
  • Pivot snapping to other objects:
  • You can now snap an object's pivot to other objects' edges or vertices in Edit Pivot mode using the usual snapping hotkeys. This is great for quickly aligning components on two different objects relative to each other.
  • Vertical splitter bar for Outliner:
  • A new option for dividing the Maya Outliner layout vertically has been added. Now, in the Outliner Display menu, a Window Layout rollout offers the choice of displaying the Outliner content either horizontally or vertically. Splitting the Outliner vertically lets you maximize vertical space which is useful when working with many objects in a scene.
  • Note: The option to split the Outliner vertically is available only in the main Maya Outliner (Windows > Outliner). Other outliners, such as the Graph Editor outliner or the Dope Sheet outliner, can only be split horizontally.
  • Performance enhancements:
  • Hybrid Cache setting:
  • A new option in the Cached Playback Preferences and Evaluation toolkit Caching section, Hybrid Cache, combines the benefits of Cached Playback with GPU deformation for even better performance and memory usage when working with use large geometry.
  • Improved support for Retina/high-DPI (4k) displays:
  • Previously, 4K monitors at the default setting rendered the Maya Viewport at low resolution, resulting in unintended pixilation. Attempts to adjust for this distortion resulted in a higher-quality but unreadably small appearance. Efforts have been made to address this issue and Maya now renders at native resolution on high-DPI screens.
  • Known issues:
  • Plug-in widgets that use OpenGL drawing: High DPI support must be provided by the plug-in authors.
  • Note: To revert to the old behavior, and turn off the high-DPI support, use the QT_MAC_WANTS_BEST_RESOLUTION_OPENGL_SURFACE Environment Variable. See Mac OS X specific Variables for more information.
  • Curve visibility
  • A new display option has been added to the Attribute Editor specifically for curve shape nodes: Always Draw on Top.
  • Located in the Attribute Editor Object Display section of a curve shape node, turn on Always Draw on Top to make a curve visible in the Viewport even when it is hidden by other objects in the scene. This is useful when working with control rigs to expose curves used as controllers on top of other objects in the Viewport. See Display Attributes.
  • New Snap Transforms plug-in
  • A new plug-in has been added to work with Matrix-driven workflows: snapTransform. The snapTransforms plug-in lets you bake a transform's current position or simultaneously reparent and bake a transform. It has options for baking over a frame-range, and controls for transforming components to bake (SRT & Shear), alongside settings that preserve pivots or the offsetParentMatrix, while keeping visual transforms at the same location.
  • The snapTransform plug-in utilizes MDagPath.matchTransform functionality and is an experimental developer plug-in. To use the plug-in, use Python OpenMaya and maya.cmds.
  • To load the snapTransform plug-in, select Windows > Settings/Preferences > Plug-in Manager > snapTransform.py. For a list of flags you can use with this plug-in type -help.
  • Create sets easily with the new Outliner Sets contextual menu:
  • You can now easily create sets and quick select sets from objects, as well as create partitions, using the new Sets sub-menu in the Outliner contextual menu. Select one or more objects, then right-click and select Sets, then choose from menu items that create sets or edit their membership.
  • You can also automatically select set members when you select a set. To enable this behavior by default, enable Preferences > Selection > Modifiers > Auto-select set members in the Outliner.
  • Reduce artifacts on partially-transparent surfaces in the viewport:
  • A new Alpha Cut Prepass feature has been added to the Viewport 2.0 options that combine the benefits of the Alpha Cut transparency algorithm with any other (alpha-blended) transparency algorithm such as Object Sorting and Depth Peeling. Enable this option to help reduce or eliminate artifacts from these transparency algorithms.
  • Import option for Animation Layers:
  • A new option, Merge Base Animation Layers has been added to the Import options to let you merge the base animation layer of an imported file with the base layer animation already in the scene. Turning this option on is useful when working with scenes where many assets are imported.
  • The default setting is off and imported layers are moved under the current base layer.
  • The new behavior is activated by setting the command mergeBaseAnimLayer(mbl) to True:
  • Import options:
  • Paint Skin Weights Tool improvements:
  • The Paint Skin Weights tool is updated with the following improvements:
  • The Filter Influences field behaves the same as the Outliner Filters, making it easier to locate and select influences you want to work with, especially if you have a complex rig. Previously you had to add special characters to filter in the Paint Skin Weights Tool, unlike in the Outliner.
  • If you have faces or edges selected on a skinned mesh when opening the Paint Skin Weights Tool, your selection is now automatically switched to vertices, letting you begin painting weights immediately.
  • Refresh of the Influences list after you perform various operations like Remove Unused Influences or Add Influences is now improved.
  • A small issue with the Expand Influence List button shifting to accommodate a vertical scroll bar is now fixed.
  • GPU Support and Selection Sets:
  • The behavior of Tension, Delta mush, and Solidify deformers when using subsets has changed to accommodate GPU support.
  • In versions of Maya previous to 2021, if you used a subset of the geometry with these deformers, the selection set would be internally expanded by one polygon connection level, and those vertices would be assigned as anchors.
  • In the new behavior, only vertices within the subset are used by the deformer. If you want to restore the original deformer behavior, use componentTags to expand the selection set.
  • Precise UV placement:
  • New U and V fields in the UV Editor's Transform > Move section allows you to view or set precise UV space values for a selected UV.
  • Matrix widget improvements
  • The Attribute Editor Transform Offset Parent Matrix widget has been updated to give you visual feedback on attribute states, as well as some additional options when you right-click the attribute fields:
  • Number field backgrounds now display the current attribute state: yellow for connected, and grey for locked.
  • Fields are not editable when connected or locked.
  • When the attribute is locked, right-click to lock the values
  • When the attribute is connected, right-click to show the name of the connected node (clicking this takes you to the connection), Break connection, and Lock.
  • When the attribute is unlocked and disconnected, right-click to Set Identity, invert, or lock the matrix.
  • See Edit Transform Offset Parent Matrix attributes.
  • blendShape fixes:
  • An issue where selecting or setting keys on per-vertex weight attributes caused Maya to become unstable has been fixed. This instability occurred when keyingblendShape.InputTarget.baseWeight attributes because Maya generated attributes for each vertex, which in some cases would be excessive.
  • To address this issue, per-vertex weight attributes have been set to non-keyable. If you want to key these attributes, use the Script Editor or the Key Selected or Key All Keyable menu items in the Channel Box Channels Tab.
  • The Set Driven Key window appears after selecting Key > Set Driven Key > Set… It had previously not launched because of Maya freezing.
  • Export support for editMA:
  • EditMA is now offered as an option in the Maya Export All/Selected Options File Type menu, along with Export to Offline Files Options, letting you export characters with deformers connected with editMA files.
  • Note: Selecting this option writes all editMA files into the exported scene, even when using Export Selected.
  • Improvements to the Script Editor:
  • New options have been added to the Script Editor, making it easier to work with tabs.
  • Similar to the tabs in a web browser, you can right-click a tab in the Script Editor to access options to create, rename, or delete tabs. Updated Script Editor hotkeys are more intuitive, and you can now close a tab by middle-clicking or clicking X. The tab options have also been moved from the Command menu to the Tabs menu.
  • Vector renderer not loaded by default:
  • The Maya Vector renderer is no longer auto-loaded by default.
  • Support for Curve Input with UV and Proximity Pin:
  • The UV Pin and Proximity Pin Matrix operators now work with curve animation and NURBs. Previously, using these operators with curve animation created superfluous nodes in the scene.
  • The UV and Proximity Pin nodes use arrays as input and outputs an array of matrices (instead of individual translation, normal, tangent), which can feed directly into other matrix constraints without using Compose Matrix or feeding into local channel transforms.
  • Also, a new attribute has been added to these nodes called Normal Override, that gives you the option to set it to Rail, which, when connected to Rail Curve geometry, lets you compute normals. See UV Pin options and Proximity pin options.
  • Game vertex count:
  • A new gameVertexCount plug-in allows you to display real-time Game Vertex Counts for Unreal or Unity. This lets you see how many vertices each engine will evaluate once the object is exported, so you can estimate your in-game vertex count budget.
  • Updated Substance plug-in:
  • Maya 2022 includes the Substance 2.1.9 plug-in.

New in Autodesk Maya 2020.4 (Dec 8, 2020)

  • Animation:
  • MFnNurbsCurve.findParamFromLength() first result differs from second MAYA-107215
  • Camera Sequencer: UI can become corrupted after inserting multiple tracks MAYA-107090
  • Maya hangs after animating rig with GPU override ON with GTX GPU MAYA-107641
  • Nucleus does not evaluate in Maya 2020 DG mode when time is updated MAYA-106994
  • Manipulation is slow on deformer with a single key MAYA-107220
  • Graph Editor : Key not refreshed in Parallel Evaluation MAYA-107436
  • Parallel Evaluation : Animated override visibility is not handled properly MAYA-107183
  • Image plane movies flip upside down when using Camera Sequencer MAYA-106589
  • Parallel Evaluation : Mesh does not update with outbound deferred reference node connection MAYA-107622
  • Foundation:
  • API: M Array classes crash when too large MAYA-107663
  • "Save as" path points to the last texture file path location instead of file project folder. MAYA-106784
  • Current "Save As" path not set if scene is opened from Recent Files MAYA-106759
  • Modeling:
  • Mesh Display and Mesh menu action applied to groups work only on topmost item MAYA-107031
  • Rigging:
  • Paint Skin Weights tool selects all the vertices when opened through marking menu MAYA-107391
  • Paint Skin Weights tool conversion from face/edge to vertices only works when opening the tool for the first time MAYA-107395
  • Evaluation problem with uvPin MAYA-106728
  • Cached Playback ignores changes to ikBlend value if caching starts with "0" MAYA-107500
  • 2020/rel : Graph Editor: Deleting a key causes all anim curves to be shown MAYA-106543
  • Lattice deformer won't evaluate on the GPU when using subset MAYA-107662
  • Maya freezes when keying blend shape node MAYA-107020
  • Misspelling and capitalization issue on "controller" node attribute MAYA-107022
  • Viewport:
  • Use File Sequence doesn't work in Maya 2020.3 MAYA-107908

New in Autodesk Maya 2020.3 (Oct 8, 2020)

  • What's Fixed:
  • Animation:
  • Hotbox controls set to animation only shows rigging and animation after restart MAYA-106202
  • Caching : Crash selecting audio track in Camera Sequencer MAYA-104674
  • Caching : Temporary values remain when time is advanced MAYA-104932
  • Evaluation Toolkit: Printing scheduling type for a node is broken MAYA-104710
  • EM manipulation not working when some channels do not have keys MAYA-105404
  • toggleEvaluationManagerManipulation() method is missing MAYA-106614
  • Unable to open Expression Editor if Preferences become corrupt MAYA-105976
  • Rigs incorrect with Stepped tangents, Prevent frame skipping disabled and Smoothed meshes MAYA-105433
  • NodeEditor: GraphEditorInfo node shows in node editor when saving MAYA-106054
  • Error occurs after changing input deformer order of geometry when another instance of maya launched MAYA-106028
  • Blend Shape: No error message when creating a Blend Shape on the wrong node MAYA-106043
  • Manipulating keys not visible in GraphEditor window causes crash MAYA-105892
  • Blend Shape outputs are not listed in the Channel box outputs MAYA-106671
  • Channel Box history breaks on shared lattices MAYA-106453
  • Graph Editor: "Only scale selected keys" in Scale Keys Tool not working MAYA-105497
  • findRelatedSkinClusters does not work with full paths MAYA-106164
  • Camera Sequencer loses audio sync when offset, source start/end of audio node are animated MAYA-104359
  • Time Editor : Crash when adding more than 127 single channel animated nodes MAYA-104800
  • Time Editor : Bake to Scene with multiple clips selected causes errors MAYA-105470
  • MFnAnimCurve causes keys to display as altered MAYA-104908
  • Caching: Maya 2012 rig opened in 2019/2020 exhibits skinning artifacts MAYA-104866
  • Grab tool makes Blend Shapes jump to approximated points MAYA-105776
  • Parallel Evaluation : Geometry explodes into shapes starting from the freeFormFilletSrf node MAYA-106413
  • Parallel Evaluation : Make Curve Dynamic Crash in - awnSolver::nDynamicalComplex::comp_kdop_trees MAYA-105904
  • Parallel Evaluation : Crash playing back scenes with concurrent unit conversions MAYA-106004
  • Crash when rotating poly plane geometry that has proxpin constraint MAYA-104680
  • FBX:
  • Importing certain FBX files from Adobe Fuse with blend shapes crashes Maya 2020 MAYA-104915
  • Open or Import of FBX files in 2020 crashes Maya. MAYA-105046
  • Foundation:
  • Incorrect RUNPATH in Maya libs on Linux MAYA-106195
  • 3 extra zeroes get added to float values when editing in AE, if decimal separator is a comma (i.e. via German OS Region setting) MAYA-105206
  • OpenMaya function MItMeshVertex.getNormal crashes Maya MAYA-106422
  • Qt: Error when compiling QT devkit plugins on Mac because of full Qt lib paths generated by qmake MAYA-105617
  • Crash on startup if user install of PySide2 interferes with Maya MAYA-106332
  • Dragging the points of a color ramp control created by "gradientControlNoAttr" changes the color in the control. MAYA-105914
  • Cannot load plug-ins which has dot "." in the names via "requires" statement. MAYA-104060
  • Maya 2020 shiboken2 is missing dependency: libclang.so.7 MAYA-106425
  • Auto-save is not skipped if there were no changes since previous user save or auto-save MAYA-106560
  • Calling thisMObject from a MPxManipContainer crashes Maya MAYA-105729
  • MacOS crash when hovering over an area that should trigger a Toolclip MAYA-106428
  • Maya crashes when hovering mouse over Toolbox with setup of GL version <= 2.0 MAYA-106538
  • MDagModifier deleting parent if all children are deleted MAYA-105888
  • MArray disregards Python reference counting and crashes Maya MAYA-104317
  • Referencing file with '#' in it's name or file path will disable namespace creation MAYA-105315
  • Maya can't open compressed files with spaces in the filename MAYA-104853
  • Parts of docked Hypershade UI (or AE) will be black or empty after UI operation MAYA-105644
  • Double clicking on Preferences cancel button will cause error MAYA-106256
  • MDagMessage matrix modified callback not fired for local matrix changes MAYA-104815
  • Preferences can become corrupted if launching of prefs window errors MAYA-105247
  • Calling MSelectionList getPlug() when having a certain type of plugin, the list fails with a TypeError. MAYA-106235
  • Sound is not playing correctly when changes are made to Audio Silence MAYA-106368
  • getAttr -multiIndices returns incorrect value on connected ramps MAYA-105872
  • Break connections also breaks proxy attributes in referenced file MAYA-105199
  • Mac: Users can't debug plug-in on notarized build of Maya MAYA-106801
  • Devkit: locatorHelperShapeExport errors when exporting mesh MAYA-105745
  • DevKit: Python plugin moveManip.py missing toolOffCleanup to clean up callback MAYA-105501
  • Modeling:
  • UVs become corrupt on undo after polyDelEdge command MAYA-105492
  • Manipulators jump around when working with instances MAYA-105687
  • Display only selected UVs in the UV Editor when viewing connected faces MAYA-104511
  • Sculpt mode turns object black when using non default material shading MAYA-106337
  • Crash when using Sculpt Tool with 3D stamp MAYA-106400
  • Motion Graphics:
  • MASH: Memory leak on Distribute Node MAYA-106172
  • MASH 35 times slower to build in 2020 than in 2019 MAYA-105387
  • Cannot change geometry type on MASH networks MAYA-106487
  • Crash when baking particle instancer MAYA-106556
  • Rendering
  • ShaderBallOrthoCamera1 error when loading file with the Hypershade open if no UI scriptNode is present MAYA-104524
  • Rigging:
  • Getting value of world matrix from transform node in worldMatrixChanged callback isn't correct MAYA-106025
  • CurveInfo node controlPoints attr returns None MAYA-105896
  • Hold Matrix Node doesn't hold matrix MAYA-106026
  • outMesh-inMesh connections override deltaMush on the second mesh MAYA-104940
  • Graph Editor: Regression when "Display Assets" setting is on MAYA-105107
  • MFnSkinCluster.setWeights() causes a crash when skin cluster influence is a matrix node MAYA-106547
  • curveWarp scaleCurve doesn't update when driven through custom attributes MAYA-105848
  • Deleting Non-Deformer History also deletes deformer history in certain cases MAYA-104879
  • BlendShape doesn't blend properly on GPU MAYA-106511
  • Errors on scene load without an error message with proxy attributes MAYA-106024
  • Rivet errors out on creation MAYA-106027
  • composeMatrix's InputQuat attribute's short name changed from iq to oq MAYA-106604
  • UI:
  • Hypergraph middle-click drag menu shows drag-outputs instead of drop-inputs MAYA-105580
  • Expanded asset moves when contained node is moved in hypergraph MAYA-105770
  • XGen:
  • XGen hair rendering regression on certain frame changes MAYA-105545
  • Mac: XGen Interactive Groom Editor display issue MAYA-105678
  • “space” keyword doesn’t follow XGen conventions: it should be "xgen_space” MAYA-106016
  • XGen doesn’t respect transform/group hierarchy in VP2 MAYA-106016
  • Log files can exceed 100 MB due to XGen errors and messages MAYA-106016
  • No support for xgen_cv_break in Alembic MAYA-106016
  • XGen AnimWires don’t work with namespaces MAYA-106016
  • Viewport:
  • 3D Paint Effects don't update in the viewport until orbiting the view MAYA-106343
  • MPxSubSceneOverride draws UI drawables in the wrong place MAYA-104996
  • Using devkit fileTexture node for displacement will crash Maya during opening the scene MAYA-105065
  • Image Plane created from script not updating without Attribute Editor open MAYA-105599
  • Invalid Undo result from script which causes objects to lose material MAYA-105359
  • imagePlane display broken in Legacy Viewport MAYA-105701
  • Built-in imageplane flickers and crashes in VP2.0 when mouse-dragging frameOffset MAYA-105813
  • VP2RenderDelegate: transparent instances are not drawn with expected transformation MAYA-104688
  • VP2 doesn't update properly with hierarchy changes in Isolate Selection mode MAYA-105657
  • VP2 doesn't update with image planes that have custom attributes MAYA-104942
  • (Maya LT) ibl_brdf_lut.dds viewport rendering is broken in 2020 MAYA-106575

New in Autodesk Maya 2020.2 (May 29, 2020)

  • What's Fixed:
  • UV Editing: Unfold3D Process Error:
  • Many users on systems with newer, high-end CPUs like Ryzen 3900x series have reported issues and 'Unfold3D Process Error' messages when unwrapping or optimizing UVs. If you run Maya using one of these high performance CPUs, you can now set the environment variable MAYA_USE_ALTERNATE_UNFOLD_SHIM = 1 to use the Unfold3D tools. MAYA-103824
  • Output from mayapy routed incorrectly:
  • Output from mayapy was being routed through stderr rather than being split between stdout & stderr. Two new environment variables, MAYA_BATCH_STDOUT_LOGGING_LEVEL and MAYA_BATCH_STDERR_LOGGING_LEVEL, have been added to control what is output to stderr and stdout by scripts, commands, and API calls. Valid values for both variables are all, info, result, warning, error, and none. MAYA_BATCH_STDOUT_LOGGING_LEVEL defaults to none. MAYA_BATCH_STDERR_LOGGING_LEVEL defaults to all. When neither environment variable is set, all output goes to stderr. MAYA-104079
  • Animation:
  • Slow off-frame context evaluation with animation layers MAYA-103887
  • Caching : Crash running cache correctness test on sphere with ncloth MAYA-104390
  • Ghosting : Crash unghosting selected MAYA-104351
  • BlendShapes: Target connections not working and causes crashes MAYA-104324
  • Graph Editor : Playback performance regression when Graph Editor is open MAYA-104293
  • bifrostGraph evaluator and custom evaluators (simpleEvaluator, testMTopologyEvaluator) in devkit have conflicting Node IDs MAYA-104302
  • recordAttr: doesn't record keyframes and esc does not work MAYA-104288
  • Unicode error when cache is in safe mode with particles MAYA-104200
  • dbpeek -op node crashes on custom nodes MAYA-104019
  • DG Frame is more expensive in EM mode vs DG mode MAYA-103968
  • Merging animation layers deletes keyframes outside of the current time-slider range MAYA-103771
  • softMod with membership and nurbs doesn't work in Maya 2020 MAYA-104106
  • Full DAG Paths when exporting animation breaks animImport MAYA-104209
  • HIK: Auto key on layers causing HIK rig deformity MAYA-103667
  • Crash on playblast with error "Parameter was not found: view_transform" MAYA-103616
  • Custom evaluator is not registered if priority matches an existing evaluator's priority MAYA-103581
  • Foundation:
  • File saved with exportSelectedStrict creates foster parent node MAYA-104553
  • MayaClockServer is broken MAYA-104348
  • Crash when launching via terminal with -nosplash flag MAYA-104265
  • MSelectionList.getPlug() returns a plug for a selected component instead of NULL object MAYA-104182
  • Object selection lag for object with a large DAG graph MAYA-103076
  • Auto-select set members preference in the Outliner breaks the Sets Relationship Editor MAYA-104116
  • Crash in MModelMessage after duplicate callback when doing second duplication MAYA-103847
  • 24-bit audio files do not work on Linux MAYA-103742
  • Unloaded references do not reserve their namespaces MAYA-103502
  • Modeling:
  • Crash when trying to load scene that generates booleans MAYA-104499
  • UV Editing: Unfold3D doesn't work on Ryzen CPUs MAYA-103824
  • Erroneous polygon vertex association for faces if "Optimize interactivity" is enabled in Preferences MAYA-104202
  • Bevel on instances gives incorrect result. MAYA-103539
  • Add Preserve UVs option to Target weld tool MAYA-103515
  • When clicking on objects in Display Layers set as "Reference", objects behind aren't selected MAYA-104856
  • Rendering:
  • Error occurs the first time a material is assigned in non-English version of Maya MAYA-103726
  • UI:
  • Nodes are overlapped in Node Editor when using Input and Output Connections MAYA-102990
  • Viewport:
  • Cannot select mesh through object assigned to a display layer marked as reference MAYA-103641

New in Autodesk Maya 2019.2 (Jul 31, 2019)

  • What's Fixed:
  • Animation
  • GraphEditor : Missing keyframe after saving scene MAYA-98325
  • Graph Editor is distorted if you maximize its pane MAYA-98415
  • Graph Editor : Maya graph editor populates with infinite hierarchy MAYA-98360
  • GraphEditor : Keyframe stats don't refresh when navigating keys with arrows MAYA-98358
  • Joint rotation limits not saved with scene MAYA-98740
  • Camera manipulation broken for cameras parented under a rotated hierarchy MAYA-98689
  • GraphEditor : Doesn't normalize correctly when curves have a single key MAYA-98598
  • Caching : VP modes : Mesh becomes incorrect when selecting controller MAYA-98709
  • Motion trail with anchor transform ignores object animation MAYA-98724
  • Frame skipping should not be prevented when not filling in the foreground MAYA-98848
  • GraphEditor : Animation curve of blendShape target can not appear if it’s in animation layer MAYA-98363
  • GPUOverride : Crash when leaving the Paint Skin Weights Tool MAYA-98642
  • Caching : Attribute change prevents correct update of animation MAYA-98808
  • GraphEditor : The Region Keys tool now works regardless of the "only scale selected keys" Option MAYA-98679
  • Caching : Crash when typing Arabic text in Type node MAYA-98690
  • Performance : Lag on first frame of playback after graph rebuild MAYA-97207
  • GraphEditor : Pickwalk doesn't work correctly on isolated curve MAYA-98525
  • Mesh distortion In Parallel Mode MAYA-98501
  • Graph Editor: Moving Keys by typing values into stats field doesn’t work on some keys MAYA-98366
  • EM: Crash when changing frame in timeline MAYA-98874
  • Caching : VP2 modes : Crash on playback when displaying polygon tangents MAYA-98853
  • Multiple animation layers cause performance drop MAYA-98527
  • Caching : Animation is incorrect when keying with autokey MAYA-98859
  • EM: Correctness issue with deferred reference MAYA-98833
  • Dope Sheet lag when selecting BaseAnimationLayer MAYA-98782
  • Hang when keying HIK Attributes MAYA-99141
  • Caching : Type object with generator set to Python does not update correctly (foreground fill) MAYA-98671
  • Off-frame evaluation returns wrong values on non-compound attribute in anim layer MAYA-98806
  • Foundation:
  • Crash when loading reference files multiple times MAYA-97258
  • Callback added by MSceneMessage for kBeforeSave event is not called if the file is read-only MAYA-98572
  • Renaming elements are creating big numbers in the name extension MAYA-98699
  • Entering certain file paths into the Open dialog can crash Maya MAYA-98517
  • Modeling:
  • Move Tool with Orientation set to Component and Soft Select with Falloff set to Global crashes Maya MAYA-98696
  • Crash when setting MAYA_DET_TANGENT = 1 MAYA-98739
  • Editing a blendshape target mesh is producing incorrect results (translated vertices are not moving to correct space) MAYA-98842
  • Smooth UVs breaks UV data MAYA-98832
  • Maya crashes when selecting UV with displaySmoothness MAYA-98660
  • CER 36558031: Crash while working in UV Editor MAYA-98665
  • Rendering:
  • Render Setup is not saved with autosave MAYA-98534
  • Maya 2019 crashes when using rendering Maya Vector MAYA-96517
  • UI:
  • Error in AETemplates/AEfileTemplate.mel ("No object matches name: file1.uvTileProxyDirty" - Error evaluating..."createGeneratePreviewButton) MAYA-98913
  • Viewport:
  • Fixed a crash with CGFX plugin on Linux MAYA-98375
  • Rotation gizmo drawn incorrectly in Orthographic views in Legacy Viewport renderer MAYA-98426
  • Objects do not show up in the uv editor when they are marquee selected in the Viewport MAYA-98840
  • Custom imagePlane's lack support in VP2.0 MAYA-98939

New in Autodesk Maya 2019.1 (May 30, 2019)

  • Animation:
  • Incorrect initialization of complex attribute structure causes crash on file open MAYA-96827
  • Invisibility Evaluator state does not always update MAYA-97994
  • Crash when baking key animation MAYA-97095
  • Butterworth filter undo is slow with large datasets MAYA-96545
  • Vertex and UV manipulation breaks on meshes with keys MAYA-96360
  • Interactive Bind Skin Tool: unable to shrink, move, or rotate the capsule MAYA-96918
  • Playback frame rate is slower than real-time if no other application than Maya is running MAYA-97108
  • NURBs evaluation crash with scenes containing animated surface modifiers MAYA-97525
  • Modifying deformer set confuses the connections MAYA-97681
  • Graph Editor: Retime tool cannot undo and leads to a crash MAYA-97988
  • Graph Editor: Euler filter is not processing sibling curves correctly MAYA-96934
  • Parallel Evaluation : Maya crashes when rendering frame 1 but not frame 20 MAYA-97115
  • Select Playbast/Options crashes using Black Magic drivers MAYA-52819
  • Image plane performance is slow on Mac OS X MAYA-96326
  • Cycle warning when editing vertices on a blend shape target MAYA-96448
  • Crash when selecting IK Control MAYA-96383
  • Using weightBlended skinning zeros all normals on mesh MAYA-96548
  • Cannot type in values for IK handle in Channel Box / Attribute Editor MAYA-97495
  • Maya graph editor hangs animating cameras MAYA-96740
  • Crash saving a file that has a HIK XML file using id 0 MAYA-97251
  • Joint orientations not evaluating properly MAYA-97619
  • Butterworth/Key Reducer filter : Enabling "Preserve Keys by Tangent" when "Preview" is on, causes a crash MAYA-96523
  • Incorrect Squash and Stretch behavior in DG Mode MAYA-97635
  • Keying NURBS with Vis Connections Freezes Application MAYA-98255
  • Joint rotate pivot does not move MAYA-98278
  • Crash creating proxy attributes MAYA-96743
  • Crash deleting nodes from simple rig MAYA-96043
  • Missing dependency propagation during graph construction causes crash during playback or scrubbing MAYA-97067
  • Transforming multiple selected controls connected to a character set does not work MAYA-97965
  • Foundation:
  • Creating a set a second time duplicates the first set in the Outliner MAYA-97138
  • Missing sets in outliner when creating 10+ sets (or 2+ quick select sets) MAYA-97140
  • Incorrect Module path set with autoLoader.mll plugins MAYA-97183
  • Entering a backslash in the plugin manager search window causes it to become blank MAYA-96111
  • Creating node from PyMel fails after first instance MAYA-96995
  • Some python commands no longer auto-convert its parameters to strings MAYA-97841
  • Custom nodes (such as Mash waiter node) do not show in Outliner unless Searched MAYA-97142
  • Walk Tool Broken, Error: Line 1.47: "$walkToolMessage" is an undeclared variable. MAYA-96879
  • "File Save As" does not save to correct location (no longer defaults to the project location scenes directory, rather to the last location that was open) MAYA-97785
  • -importTimeRange "override" is not working MAYA-97528
  • V-Ray Sets missing (like displacement) in the Outliner MAYA-97199
  • A newly created character set does not appear in the Outliner MAYA-97141
  • referenceQuery: "Cannot find the associated namespace" after renaming reference namespace MAYA-93953
  • Memory corruption and crash when the garbage collector invoked from a thread cleans up widgets MAYA-97411
  • Dictionary Attributes not being stored as expected MAYA-98129
  • Blend shape targets lost when importing FBX MAYA-98158
  • Crash when calling exit() in mayapy without standalone.uninitialize() MAYA-98279
  • Crashing when importing .ABC files with extra attributes added MAYA-97947
  • Modeling:
  • Mirror not working properly in -Z axis MAYA-98149
  • Maya crashes opening scene where polyPinUV history was previously deleted MAYA-96987
  • Maya crashes when using 3D Paint Tool on NURBS MAYA-96646
  • polyPlatonic, PolyDisc, polySuperShape, and PolyGear unavailable in batch mode MAYA-97425
  • Select > Inverse for NURBS CVs clears the selection MAYA-97231
  • Lag when selecting multiple large meshes while UV Editor is open MAYA-97493
  • Long pause when selecting a large number of small meshes while the UV Editor is open MAYA-97472
  • When replicating children of LOD_Group with inputConnections set to True, grandchild nodes are not duplicated MAYA-96586
  • art3dPaintCtx exportfilesave fails to export attribute map MAYA-94548
  • Boolean operations create invalid geometry causing Maya to crash MAYA-96623
  • Mirror Offset does not work MAYA-96639
  • Maya does not recognize polydisc node in prompt mode MAYA-96141
  • Crash while deleting Components on instanced Objects (with display of border edges on) MAYA-98277
  • Poly Mirror not working if "Cut geometry" is on and "Offset" is 0 MAYA-97950
  • Rendering:
  • Light editor state becomes corrupt if referenced lights are deleted in the referenced file MAYA-89343
  • Maya: Crash on import of Maya scene with legacy render layers enabled MAYA-96325
  • UI:
  • Save As path in File Dialog is not the path of the file opened anymore MAYA-97725
  • UI : field colors of non-keyable attributes are hard to read MAYA-89968
  • Unable to re-dock toolbox(windows) without resizing. (Please see Notes section below for more details on this fix) MAYA-97252
  • MayaQWidgetDockableMixin the close event is never triggered when closing the window. MAYA-94300
  • Accessing freed memory when exiting mayapy from static initializers and destructors MAYA-76822
  • Workspaces: "Reset Current Workspace" does not restore widgets to their original size MAYA-98160
  • Outliner lags with large number of elements (faces) expanded MAYA-97812
  • Viewport:
  • Selection of objects causes continuous memory leak MAYA-96343
  • MHWRender::MIndexBuffer: Linux: wrong number reported by "ogs -gpu" when using custom buffers MAYA-97392
  • Wireframe not visible for geometry override MAYA-96642
  • Viewport 2.0 display of stereo cameraSet is incorrect MAYA-97646
  • MTextureManager always creates mipmaps MAYA-96428
  • Geometry corruption with UV Editor in Shaded Mode MAYA-97018
  • Viewport 2.0: nCloth: Connection Density Range curve from constraint node not updating MAYA-97641
  • castShadows attribute is not evaluated properly if it's connected to another attribute MAYA-97439
  • Skin-Delta Deformation Incorrect Behavior when Referenced MAYA-95858
  • Fixed broken draw and selection when plugin shape has -1 value for MVertexBufferDescriptor::offset() MAYA-96511
  • Performance issue - updateRenderItems called every frame MAYA-96556
  • Display glitch whilst modeling in the viewport MAYA-97863
  • Maya 2018 UV Editor is slow when many other meshes are in the scene MAYA-96374
  • Some UVs are only visible when you zoom out MAYA-96235
  • XGen:
  • IGS LinearWire Simulation behavior incorrect MAYA-97975
  • Utility tab of XGen editor in Maya 2019 is blank MAYA-96786

New in Autodesk Maya 2019 (Jan 15, 2019)

  • New Features:
  • A myriad of improvements to Viewport 2.0 enhance its performance when doing everything from loading scenes to selecting objects, to handling dense meshes.
  • Additionally, cached playback speeds up your ability to preview animation changes by intelligently redrawing only what's changed rather than updating the entire scene. This greatly improves viewport playback performance, removing the need to constantly playblast your scenes.
  • This release also gives you the most powerful tools yet for tracking exactly how Maya is using your computer's resources. New features in the Evaluation Toolkit and Profiler allow you to pinpoint exactly where there may be inefficiencies or problems that are slowing down your scene.
  • Improvements to Render Setup enable you to better organize your render layers by coloring and isolating them in the Render Setup editor, or by controlling whether lights are included in each layer by default. In addition, more options are available for exporting and importing scene Render Settings and AOVs.
  • You can also now render Arnold right in the viewport, including all its RenderView options such as Debug Shading, AOVs, and region rendering.
  • New Graph Editor filters have been added to help you refine animation curves quicker and easier than before.
  • Plenty of examples and presets have been added to the Content Browser covering a variety of areas, from motion capture, to motion graphics, to characters. Use them as-is, or as a jumping-off point for your own work.
  • Fixed Issues:
  • Animation:
  • Editable MotionTrail continuously updates MAYA-95820
  • Missing node upstream of wire deformer causes crash in Maya 2018 MAYA-95205
  • Animating pole vector constraint target disables parallel evaluation MAYA-95155
  • Facial rig meshes don't move or deform in EMS or EMP modes MAYA-95040
  • Camera offset doesn't work with Parallel Evaluation MAYA-94445
  • Array attribute that has compound children connected may not update correctly MAYA-94276
  • Cannot Undo bakeSimulation for vector attribute connection because of wrong bake behavior MAYA-94177
  • Correctness : Param curve made static does not act static MAYA-94111
  • Array Attr inside a Compound not evaluated MAYA-94022
  • bakeResults does not respect time range when baking an override layer to a larger additive layer MAYA-93996
  • Crash when deleting a dynamic multi-attribute whose elements are connected to other plugs and to user interface controls MAYA-93653
  • GPUOverride : macOS Mojave now supports implicit sync MAYA-93518
  • Performance : Evaluation of smooth mesh attributes is taking longer after 2017 MAYA-93280
  • Maya 2018 fails to re-evaluate basic DG nodes in some cases MAYA-93273
  • Rotation with quaternion interpolation is changed after save/load scene MAYA-93181
  • Selecting curves from multiple layers not working in the graph editor MAYA-93168
  • MPxGPUDeformer GPU buffer "geometryMatrix" is not tested MAYA-92883
  • Performance : Camera Sequencer is slower than previous versions MAYA-92782
  • GraphEditor : MPxAnimCurveInterpolator causes crash if buffer curves are displayed MAYA-92760
  • MPxBlendShape Crash With Deferred Reference MAYA-92556
  • Blendshape : Weights display does not update when changing targets MAYA-92476
  • Ttransform causing cycle errors with customer rig MAYA-92474
  • The "playblast" command writes out incorrect filename when frame arg is negative MAYA-92465
  • Performance : GPU Override : offsetNode example uses dirtyPlugExists rather than hasAttributeBeenModified() MAYA-92379
  • GPU Override : Selecting and translating controllers causes changes to character's position MAYA-92295
  • Twist attribute not updating on wire MAYA-92238
  • Invisibility evaluator doesn't take into account switching meshes using attributes MAYA-92205
  • Example code for MPxDeformerNode uses incorrect default value MAYA-92184
  • Performance : Camera with aim put on motion path doesn't evaluate correctly MAYA-92113
  • Marquee select does not work properly with multiple graph editors which then results in crash MAYA-92038
  • parentMatrix attribute of a custom transform node does not evaluate MAYA-92035
  • GPU Override : Invisible shapes lose sync MAYA-91954
  • Joint being parent constrained to a cube still inherits the rotation from its parent MAYA-91810
  • Blendshape: Deformer membership edit slows Maya down MAYA-91784
  • Performance : Hidden object slows down playback in VP2 with invisibility evaluator enabled MAYA-91782
  • Maya crashes performing boolean operations on geometry MAYA-91649
  • EM: Crash with fat connections during playback MAYA-91432
  • Cycle warning by getAttr -t for object with expression MAYA-91391
  • Connection broken if deleting elements of a plug-in deformer set MAYA-91332
  • MFnMesh.getPoints(kWorld) is slow in Maya 2018 with non-default context MAYA-91152
  • Performance : Vp2ParallelEvaluationTask takes longer after 2017.5 MAYA-91140
  • ProxyAttribute : Technical documentation examples still use "ref" flag MAYA-91108
  • Rigging : Incorrect evaluation of driven object rotation MAYA-90989
  • Face rig has visual artifact with GPU blend shape MAYA-90942
  • Performance : GPU blendshapes different between scrubbing and changing weight MAYA-90902
  • Bake Deformer : Crash with UI selection with some scenes MAYA-90793
  • Isolate selected in parallel mode (and viewport 2.0) not delivering faster frame rates when evaluating any dynamics MAYA-90579
  • Objects cannot be removed from animation layers MAYA-90563
  • EM: Maya IGroom Performance Issues When Animating Substrate MAYA-90510
  • Twist rotation for curve warp not working with negative values MAYA-90507
  • Parent Constraining IK Wrist effector to IK Wrist effector snaps when scrubbing timeline in Parallel EM MAYA-90463
  • Painting blend shape weights fails if other paint tools have been used MAYA-90435
  • Lattice deformer doesn't update properly when vertex count of the deformed shape changes MAYA-90160
  • Performance : Instanced objects explode during playback MAYA-90113
  • Parallel Evaluation Mode changes custom node behavior MAYA-90096
  • EM: Parallel Evaluation failing to read maps correctly with invisibility evaluator enabled MAYA-90074
  • Performance : GPU Override : Performance issue with 2 blendShapes MAYA-90031
  • Crash when auto-keyframing camera movements MAYA-89835
  • Race condition in filter cache causes crash in parallel mode MAYA-89834
  • Profiler Tag Crash MAYA-89832
  • Correctness : CharacterSet : Animation breaks in Parallel mode MAYA-89647
  • Trax : Shot values are set to 0 when changed from channel box MAYA-89638
  • Rigging : Proximity visibility for controllers doesn't work as expected MAYA-89553
  • Lattice will not compute when 3 or more live blendShape targets are animated MAYA-89530
  • Performance : Turning off isolate select leaves some objects in the wrong place MAYA-89488
  • aliasAttr with an invalid alias name causes a crash MAYA-89388
  • Performance : Editing Pose Editor poses with HumanIK freezes Maya MAYA-89380
  • "Scale Curve" on CurveWarp does not save properly and breaks when reloading the scene MAYA-89341
  • Slowness due to controllers when invisibility evaluator is enabled MAYA-89132
  • MotionTrail : drawFramesBefore/drawFramesAfter displays only 1 frame MAYA-89099
  • Removing vertices from ffd1Set for Lattice Deformer is not updated on VP2 MAYA-89088
  • Profiler : Search is broken on Linux MAYA-88939
  • Playblasting offscreen in Legacy Viewport with Modern Graph Editor results in Fatal Error MAYA-88917
  • Deformed mesh not deforming with isolate selected (Invisibility evaluator on) MAYA-88798
  • Performance : GPU Override : Invalid kernel argument size causes some scenes to hang MAYA-88593
  • Error message when setting Time Slider range in Preferences MAYA-88429
  • TcameraShape is triggering evaluation in dirty propagation MAYA-88418
  • Maya crash when playing animation (TdnRenderPass issue when loading files) MAYA-88225
  • frameCache node doesn't evaluate at sub-frames correctly MAYA-88200
  • Crash in attribute editor after adding compound attributes MAYA-88106
  • GPU Override: example plug-ins for MPxGPUDeformer don't use the new interface MAYA-88064
  • Shading parameters ignore keyframes in parallel evaluation MAYA-88014
  • Performance : EM constantly reset itself from ready to rebuilding with this scene MAYA-87734
  • BakeDeformer : Errors with multiple nodes with the same name. MAYA-87720
  • VP2 update not working when animated visibility changes MAYA-87709
  • Invisibility Evaluator Slow To Update When Switching Maya Views MAYA-87411
  • Removing components from deformer will break connections to input/output geometry MAYA-87391
  • Camera animation not working with invisibility evaluator enabled MAYA-87366
  • GraphEditor : Crash when repeatedly swapping and overwriting buffer curves MAYA-87309
  • orientConstraint values not consistent MAYA-87303
  • Motion Trail: Cannot move motion trail keys for certain scenes MAYA-87284
  • VP1: Free Image Planes are slower than Camera Image Planes MAYA-87059
  • Parallel evaluation causing invalid memory MAYA-86973
  • HIK : Crash when playing back HIK rig if root is an invalid node MAYA-86796
  • Maya reports cycle warnings with curveInfo node MAYA-86758
  • Error when changing fps setting in Preferences window MAYA-86740
  • Animated snapshot ignores dynamic motion paths MAYA-86686
  • Unkeyed parent joints of animated child joints does not update bone draw MAYA-86654
  • Preferences : Display Key Ticks > Selected setting doesn't persist across sessions MAYA-86629
  • TimeEditor : Audio still plays back after deleting a split group section MAYA-86624
  • Performance : NURBS curve world space has wrong dirty details MAYA-86597
  • HIK : Rig moves when attempting to set pivot on an auxiliary MAYA-86503
  • GPU Override : Strange skinCluster Evaluation MAYA-86349
  • Wrong icon used when Set Driven Key (Options) is placed on shelf MAYA-86120
  • Custom Locator Visibility cannot be animated MAYA-85395
  • TimePrecision : Frame rate of movie file output by playblast is not correct with non-integer fps MAYA-85390
  • Constraints : Creating tangent constraints fails with an error MAYA-85323
  • Crash when importing objects from a file reference MAYA-85160
  • Maya hangs when reopening file after assets have been exported MAYA-85110
  • Missing teClipModified event when a TimeEditor clip is muted/unmuted MAYA-84954
  • TimeEditor callback support for track added/removed/nameChanged/modified MAYA-84940
  • Decompose Matrix node ignores inputRotateOrder MAYA-84849
  • Wire deformer twist causes partial rebind MAYA-84845
  • GraphEditor : Crash on selection in outliner when trying to create result curves for read-only attributes MAYA-84720
  • Time unit conversion nodes from Maya 2015 do not work in Maya 2017 MAYA-84679
  • GraphEditor : Crash when deleting keyframes from a referenced file MAYA-84570
  • DX11 : Crash scrubbing timeline in scenes where meshes have no UV assignments MAYA-84420
  • The Deform menu dynamically recreates itself each time it is displayed MAYA-84407
  • Docs: copyKey python command docs for "time" invalid. Only works with single value or tuple MAYA-84406
  • Point on Poly constraint not working with two mesh objects MAYA-84318
  • Infinity values on curves hangs Maya when trying to copy keys MAYA-84295
  • Parent constraint’s lock output doesn't work MAYA-84286
  • GraphEditor : In Modern GE, move key tool options gives you move tool options instead MAYA-83877
  • The wire deformer dropoff distance is limited in the Attribute Editor but not in the ChannelBox MAYA-82020
  • Mesh duplication issue with custom deformer MAYA-81472
  • Animation layers break with proxy attributes MAYA-77709
  • OpenCL does not initialize correctly on laptops with integrated intel graphics and AMD GPUs MAYA-75758
  • Grease Pencil frames slow down VP2 playback MAYA-72573
  • GraphEditor : Crash when taking a snapshot of quaternion curves if buffer curves are shown MAYA-67185
  • Undo error with cluster and connections in DG MAYA-59762
  • Playback performance drops from 45 fps to 30 fps after reopening the same scene and playing back in parallel mode MAYA-56479
  • Performance : World space attributes are dirtied when inheritsTransform is off for parent but on for other nodes MAYA-53309
  • Performance : World space attributes are dirtied when inheritsTransform is off until file is re-opened MAYA-53219
  • Performance : World space attributes should not be dirtied when inheritsTransform is off MAYA-53143
  • Delete history on parented combined nodes deletes all hierarchy MAYA-52083
  • Crash on exporting IK animation to FBX with Constraints on in options MAYA-92880
  • Python devkit plugin rockingTransform.py doesn't work any more MAYA-89679
  • Querying worldMatrix attribute value at a specific time sometimes returns incorrect results MAYA-88910
  • Maya does not retain vertex color on referenced geometry MAYA-88198
  • proxySwitch of grandchild reference crashes on new scene MAYA-88165
  • Maya doesn't render the full Graph Editor in 4K due to env variable MAYA-92673
  • GraphEditor : Autoframe doesn't frame time axis MAYA-89387
  • LOD groups can crash Maya and don't work well with the Channel Box MAYA-86898
  • Maya LT:
  • Fix HObfuscateApi script for MayaLT 2019 devkit MAYA-95503
  • Error printed when creating a camera in Maya LT MAYA-89060
  • Warning message comes up when choosing [Lighting/Shading] from the main menu MAYA-89026
  • Maya LT - Copy & Paste not working MAYA-94462
  • Foundation:
  • Crash when navigating in File browser MAYA-95784
  • Python dead lock with nested executeInMainThreadWithResult MAYA-95529
  • Importing .obj file with long group line crashes Maya MAYA-95310
  • Improve support for k4Double numeric data in the API MAYA-94337
  • Referenced Xgen causes skinned geometry to break when saving MAYA-94250
  • File->Open "Selective Preload" broken since 2018.3 with Alembic MAYA-93977
  • Import file does not have cache list of previous files in OS native file dialog MAYA-93909
  • 'SelectAllMarkingMenuPopDown' runtime command failing because of unsourced file MAYA-93578
  • Shiboken bindings changes everytime you generate bindings MAYA-93325
  • From the third selection on, selection time will be doubled with AE open. MAYA-93298
  • Relinking references with Windows filepaths kills Finder MAYA-93260
  • Duplicated deformed objects with deleted history keep undeformed original mesh MAYA-93218
  • API: Crash with MItEdits with dangling placeHolderList connections MAYA-93184
  • FBX files have normal issues after saving and reopening the Maya file MAYA-93009
  • Walk Tool causes hotkeys to no longer work MAYA-92368
  • Changing lambert color on slider is not printing/undoing the changes MAYA-92248
  • Namespaces can be left in a read-only state after reference operation MAYA-92188
  • Saving a scene file over a network with a large number of nested file references is slow MAYA-92154
  • Auto-renaming error for node names followed by a really large integer value MAYA-91955
  • Crash due to the lag created in the Hypershade with DAG nodes in reference MAYA-91923
  • Linux/Mac: do not hide MMelNativeInterface functions MAYA-91877
  • Alembic cache paths saved in Maya 2018.3 cannot be remapped MAYA-91694
  • Referenced scene will override master scene meta data MAYA-91598
  • Crash on file save to MayaAscii when scene contains large string attribute MAYA-91513
  • Clean up global mel variables which are named without a naming rule MAYA-91452
  • Maya Crash importing FBX with multiple takes MAYA-91119
  • Maya crashes on start if TMP folder is not existing yet MAYA-90925
  • Mismatched FileDialogStyle settings can cause referenced FBX files to fail to load MAYA-90751
  • Python-Mel intercommunication: Evaluation crashes Maya MAYA-90734
  • Error message when switching cameras with the same name MAYA-90688
  • Maya does not remember reference load states correctly MAYA-90616
  • Maya crash when running cmds.ls(".", recursive = True) MAYA-90583
  • Qt: Windows missing PySide2-rcc.exe executable in Maya build MAYA-90008
  • ATF: Want to import .wire file with texture and texture placement (shader not assigned) MAYA-89904
  • Importing files will add nodeGraphEditorInfo nodes but won't show in Node Editor MAYA-89789
  • Crash when importing an alembic file with attribute type not matching existing Maya attribute type MAYA-89681
  • Array of Array attribute saved incorrectly if setInternal is true MAYA-89657
  • Maya 2018 update 2 starts 10 seconds slower than Maya 2017 MAYA-89409
  • Maya crashes if a scriptJob encounter an error MAYA-89061
  • MPxContext.h - Compiler warning C4458 in VS2015 MAYA-88736
  • maya.api.MMeshIntersector.create() does not accept matrix argument MAYA-88508
  • Maya crashes when referencing a file with animation layers MAYA-88441
  • Assembly Reference Node cannot delete custom attribute MAYA-88214
  • PySide : Accessing event.source() inside the dragEnterEvent() crashes Maya MAYA-88022
  • Maya won't exit when spawned process is still running MAYA-87864
  • Maya cannot shut down normally if it loads the .NET plug-in. MAYA-87398
  • Scene Assembly : Changing namespace of top AR after making an edit does not update Edit Targets MAYA-87393
  • Weighted animcurve tangents that cannot be precisely represented with FBX should be baked on export MAYA-87333
  • Can't open .mb files over 2GB MAYA-87319
  • Scene Assembly Edits Not Removed Correctly for Dynamic String Attributes MAYA-87271
  • Obj from Unfold3d do not import properly in Maya MAYA-87200
  • Idle scriptJob causing Maya to run at 100% of CPU even after killed MAYA-87165
  • "Duplicate Attribute" menu not respecting original attribute min/max settings MAYA-86978
  • Plugin Python modules appear flattened out MAYA-86674
  • CATIA V5 ATF Export does not work MAYA-85806
  • Exporting polygon mesh as DWG crashes Maya on Windows MAYA-85204
  • Crash when interacting with ATFPlugin MAYA-84848
  • Paths in sys.path are added out of order in Maya MAYA-84846
  • FBX: Normal is incorrect after Maya scene is saved and reopened MAYA-84207
  • Python 2.0 : Cannot track selection order within MSelectionList MAYA-80604
  • File > Archive Scene fails if size exceeds 2 GB (requires ZIP64 Extensions) MAYA-78868
  • Invalid Scene Assembly Edit State After Cutkey - Need to add setAttr after disconnecting attributes MAYA-76598
  • Maya always launches in English instead of Chinese on simplified Chinese Mac OS 10.12 MAYA-75776
  • unicode character in MURI.h generate a warning message MAYA-73992
  • Repeated path values in MAYA_SCRIPT_PATH and PYTHONPATH MAYA-73891
  • Maya can't find files if file path has a space at the end of the file name MAYA-73563
  • MFnTriplerIndexComponent is using TuInt16 instead of TuInt32 MAYA-72577
  • SelectionChanged callback is incorrect when selection track order is enable MAYA-71258
  • API crash with compound-multi plugs MAYA-70535
  • LD_LIBRARY_PATH Word too long error message MAYA-70521
  • change in behaviour of python maya.cmds.ls command MAYA-66631
  • Export Selected is introducing a large number of edits for unmodified uv set values MAYA-51773
  • Adding ability to configure ApplicationPlugins search path (MAYA_PACKAGE_PATH variable) MAYA-29672
  • MGlobal::executePythonCommand calls from multiple threads can lead to crash MAYA-89983
  • Removing obsolete Aero warning on startup MAYA-78412
  • Legacy FX:
  • Crash when loading older scenes with a gravity field MAYA-94607
  • FBX export crashes if "Triangulate" and "Tangents and Binormals" are enabled in Geometry options MAYA-85943
  • Modeling:
  • Option to control default boundaryRule attribute on new meshes MAYA-94152
  • 32-bit TIFF displacement maps crash Maya 2018 MAYA-93504
  • RMB menu Paint -> Sculpt brings up legacy Sculpt Geometry tool MAYA-92607
  • Crash when running polySplitVertex and polyMergeVertex MAYA-92062
  • Duplicated LOD groups should automatically connect to the perspective camera MAYA-91508
  • New uv snapshot created when overwriting existing file MAYA-91414
  • Maya crashes when using Multi-Cut on non-symmetrical objects while symmetry is enabled MAYA-91295
  • New faces created by Quad Draw don't show in viewport when using Isolate Select MAYA-91114
  • Maya crashes loading scenes with Pose Interpolators that have no drivers MAYA-91095
  • Merge Tool breaks Tangents/BiNormals on model MAYA-90983
  • Vertex Normal Edit Tool crashes a lot MAYA-90635
  • Mirror node is affected by object pivot transform MAYA-90625
  • Latency when sculpting on meshes using Smooth Mesh Preview MAYA-90574
  • Undo stack seems partially cleared when Maya auto saves while the multi cut tool is active. MAYA-90397
  • Quad Draw mesh overlay renders quads and points slower on dense meshes MAYA-90392
  • Maya crashes after taking UV snapshot MAYA-90201
  • Adding many targets crashes Maya without CER on Windows MAYA-89672
  • Maya crashes when exporting a CAT file after import as WIRE file. MAYA-89150
  • Flat lighting is no longer used on meshes with UV Distortion shading MAYA-88703
  • When UV snapping is on, the move tool does not maintain the offset between the mouse cursor and the pivot MAYA-88267
  • Sculpt tools not working on instances MAYA-88110
  • Invert Selection no longer works for objects in groups MAYA-88101
  • Wrong cursor hint when orientation and position are both disabled in pivot editing mode MAYA-87716
  • Move Tool manipulator moves in opposing direction when used with a negatively-scaled object MAYA-87365
  • Target Weld tool always creates construction history MAYA-86884
  • Tweak UV tool causes crash every time MAYA-86784
  • UV Snapshot will not save properly if path contains a period MAYA-86765
  • BlendShape groups are created when scene files contain blendShape nodes are imported MAYA-86698
  • Object translation mode broken on non-uniformly scaled objects MAYA-86423
  • UV Distortion Shader no longer supports multiple object selection MAYA-86376
  • Maya crashes when enabling/disabling poses in the Pose Editor MAYA-86361
  • Transform tools become stuck in edge slide mode when using Ctrl+Shift shortcuts MAYA-86232
  • Can't select point on CV Curve in Maya 2018 when in DirectX11 MAYA-86148
  • Incorrect icons in menus and marking menus MAYA-86121
  • File corrupted after importing from 2017 to Update 4 MAYA-85913
  • wire import with tessellation in Maya not usable as it results in gaps/overlaps MAYA-85911
  • Unfold's Pack option should instead be a "Layout UVs" option MAYA-85800
  • Crash when changing propagation in Use Constraints Options MAYA-85517
  • Crash on undoing everything on blendshape targets with sculpting tools MAYA-85369
  • Sculpting a mesh with volume falloff and topological symmetry causes a crash MAYA-85136
  • mayapy: exits when the blendShape command tries to display a dialog MAYA-85013
  • Some Boolean operations no longer create supporting edges MAYA-84980
  • Target Weld tool affects selection preferences MAYA-84942
  • Sculpting freezes on meshes with high valence vertices MAYA-84342
  • Duplicating Maya LOD Groups adds un-expected attributes MAYA-84251
  • Bevels reversed on edges of n-gons whose geometric center lies outside of them MAYA-83997
  • Vertex tangent splitting even though it isn't on an edge or UV border MAYA-82512
  • Multi-Cut Slice is constrained to face selection even in vertex mode MAYA-82324
  • Sculpt tools ( flatten then sculpt ) cause vertices to jump MAYA-81624
  • Studio Import: Want to import .wire file with texture and texture placement MAYA-79956
  • Modeling Toolkit's custom shelf does not remember if it is collapsed or not MAYA-73910
  • Reading Alias .wire (1gb) file takes 30 minutes MAYA-72620
  • Multi-Cut tool allows invalid cutting of concave and non-planar polygons on complex meshes MAYA-38559
  • UV layout updates to different location when UV is moved or new UV set created MAYA-31314
  • Maya crashes when multiple blendShape targets are assigned from MEL MAYA-89801
  • Polygon Disc primitive Subdivision Mode options not working MAYA-86156
  • Select Lattice Deformer, right click and fast move to "NAVIGATE GRAPH" causes crash MAYA-80811
  • Hard transition in Vertex Color Transparency between two UV sets using a layered texture MAYA-71295
  • MotionGraphics:
  • AfterEffects Livelink bug MAYA-92987
  • MASH : Add Trails to nParticles not creating a geometry node MAYA-91868
  • Maya crashes when deleting MASH distribute node MAYA-91731
  • MASH : Orientation doesn't work with Z-up MAYA-91077
  • type tool plugin error when being loaded in mayapy MAYA-91057
  • MASH - Legacy scenes saving unnecessary data MAYA-89172
  • Position of characters goes wrong in Thai MAYA-88573
  • MASH World node API error MAYA-88392
  • MASH requires unique names MAYA-88097
  • Type: Kerning space is not correct MAYA-88093
  • Created Nodes get deleted when loading the type plugin in the beginning of a script MAYA-87823
  • Error "(kInvalidParameter): Index not in valid range" appears when opening this scene MAYA-87444
  • Duplicating input graph on new textTool breaks MAYA-87379
  • Mash not checking for non-gui modes in all places MAYA-86630
  • Falloff for MASH blend object does not behave as expected when set to face mode MAYA-86115
  • MASH duplicate excludes trails MAYA-85947
  • potential performance issue when MASH plugin is loaded MAYA-85579
  • Type styles (Bold, Italic, etc.) not working MAYA-85337
  • Rendering:
  • Crash when importing Maya file with legacy render layers enabled MAYA-94049
  • Legacy render layers causing viewport issues and fatal error MAYA-93994
  • Color Mgt - OCIO configuration file loading error in Maya MAYA-93988
  • Color values should not be clamped when using the eyedropper tool to sample a color in the Arnold RenderView window MAYA-93626
  • Crash on exit after setting playblast output transform in Color Management Preferences, then playblasting MAYA-93044
  • Can't override attribute if it exists locally and in a referenced scene MAYA-93038
  • Copy/paste in visible layer is now slower due to export layer switch MAYA-91836
  • Unable to set layer visible after deleting collection that shares nodes with separate collection that was created using an expression MAYA-91714
  • Difficult to create overrides using sets without include hierarchy MAYA-91519
  • Error thrown when overriding a node shared between sets MAYA-90370
  • synColor - ctf reader fails with single quote in short name MAYA-90177
  • Can't enter layer if overridden Render Settings node is missing MAYA-90169
  • Mac OS X: /bin/Render command fails with spaces in pathnames MAYA-90148
  • Block shape noise appears when baking 4K map MAYA-89186
  • Maya crash when playing animation (TdnRenderPass issue when loading files) MAYA-88356
  • JSON import fails with no warning if Render Settings collections point to missing plug-in nodes MAYA-87932
  • Script Editor errors occur when Render Settings are auto-reopened MAYA-87353
  • Maya crashes when unloading then reloading references if Render Setup layers exist MAYA-87167
  • Render Setup breaks if global presets environment variable is set to a non-existent location MAYA-85125
  • Light that is not member of a collection gets disabled alongside another light if they belong in the same group MAYA-85018
  • Render Setup material override fails to cover per-face shading if involved shading groups were deleted MAYA-84465
  • Animation runs 2x slower if objects are excluded from render layers compared to hiding them MAYA-84254
  • Render Setup breaks if you load a Maya file that went through Export Selection from a visible layer with overrides MAYA-82926
  • remapValue becomes corrupt on load if the first point is set to Interpolation None MAYA-73344
  • Users should be warned when using improper choices for shader overrides MAYA-62051
  • [ & ] hotkeys for undoing and redoing camera view changes do not work MAYA-91019
  • UI:
  • JP mode: menu garbled when assigning substance file to substance node MAYA-95914
  • Manipulating values in the channel box crashes Maya MAYA-93912
  • Hard crashes due to Qt not checking for valid QScreen:;handle() MAYA-93180
  • outlinerEditor crashes if changing existing sortCommand MAYA-93015
  • Can no longer Undo color swatch changes MAYA-92140
  • colorEditor command does not respect rgb flag MAYA-92137
  • Custom icons get renamed if they cannot be located MAYA-92074
  • Marking menu gets stuck when "Alt" is pressed while displaying the marking menu MAYA-91961
  • Shelf icon spacing issue in 2018.update2 with icon+text MAYA-91879
  • Mac : Weird Marking Menu behavior Before Displaying MAYA-91763
  • OS native file dialog not working when reconnecting or replacing references on Mac OSX MAYA-91626
  • Linux Windows do not respect window manager settings MAYA-91109
  • Dockable outliner becomes blank after changing viewport panel to outline panel using hotbox MAYA-90628
  • SHIFT+M does not hide the Outliner top menu MAYA-90607
  • Crash when repeatedly calling a custom tool to create a window MAYA-89982
  • Attribute Spreadsheet crashes Maya when attributes contain "FBXASC032" MAYA-89277
  • plug-in shader displays texture with incorrect offset in uv editor if toggle checker on and then off MAYA-89159
  • Syntax error printed in Python script editor MAYA-89130
  • Launch Preference Window from Hotbox(zones only) crashes Maya (OSX) MAYA-88837
  • Render Setup Property Editor breaks when separating it and changing workspaces MAYA-88050
  • Mac: Windows disappear or become unusable after switch from other applications MAYA-87927
  • shelfButton -width not working MAYA-87655
  • setting the $tmp variable break shelf editor command MAYA-87368
  • setting mel variable $i breaks attibute editor MAYA-87159
  • Broken UI (viewport half black) on mac when UV Editor docked in main window and collapsed/in-active in it's tab group MAYA-85902
  • On the 2nd monitor group of workspace controls get bigger MAYA-85811
  • Crash inside the Channel Box if third-party apps have accessibility privileges MAYA-85653
  • Crash deletes custom hotkeys in prefs/hotkeys MAYA-85457
  • Display > Assigned materials does not work properly MAYA-85244
  • Maya file browser lists files mixed with directories. MAYA-84992
  • Hotbox only works on primary display port Mac OS 10.9 with Mission Control Separate Spaces MAYA-84883
  • The project path changes (shouldn't) after importing something from the content browser MAYA-84112
  • No more blue highlight on the Content Browser when hovering MAYA-84111
  • Add progress bar to Outliner when displaying large number of elements MAYA-84052
  • Mac: Can't get rid of floating windows during a render MAYA-83373
  • Nonkeyable color tick is impossible to read against channel box with other channels keyed above and below MAYA-83196
  • Lag in modeling operation/viewport interactions (Hypershade/UV editor performance) MAYA-83174
  • Remove usage of deprecated Qt function: QPixmap::grabWindow MAYA-81268
  • Node editor's [tab] "create node" is too short to see node full names on 4K monitors MAYA-80554
  • MAYA 2017 shelf icons are being drawn at different sizes MAYA-79671
  • Linux: Marking Menu Quick Gestures no longer work since Qt5 MAYA-79561
  • Title bar of WPF Window in devkit cannot be changed MAYA-79045
  • The % character breaks Shelf Popup Menu Item Python commands MAYA-78294
  • Wacom gestures allow to move the camera when the scene is destroyed MAYA-77005
  • Render View needs forced update after [File -> Open Scene] MAYA-75899
  • Workspace combo box gets focus when expanding and collapsing outliner panel in main pane. MAYA-75498
  • Floating Attribute Editor or Channel Box don’t pop in front of other floating windows when using assigned "open windows" hotkeys. MAYA-75277
  • Mac: Some hotkeys with Alt modifier don't work any more MAYA-75232
  • No longer changing the active viewport by clicking the area of the menubar in the viewport MAYA-74361
  • Closing the Script Editor does not automatically save the content like it use to MAYA-72983
  • canvas color changes unexpectedly when being pressed on Windows and Mac MAYA-72609
  • Torn-off menu on small screen can freeze Maya MAYA-72256
  • OutlinerEditor needs custom sortOrder flag MAYA-72205
  • Hotbox popping briefly at the top left of the monitor in some Windows configurations MAYA-69305
  • keyEquivalent flag has been removed from the technical docs, and use of the flags emits a warning MAYA-68045
  • Hotkey Editor: Add to Recent Commands List feature is broken MAYA-66572
  • MAC: Minimized floating panels stays on top of other apps. MAYA-60977
  • Attribute Editor crashes when a dynamic compound attr has a multi child MAYA-27690
  • Component editor input problems (non-centimeter units) - value jump/conversion. Right click in editor causing additional value increase. MAYA-27574
  • shelf button background color does not save MAYA-9403
  • Viewport:
  • Objects with connected visibility not triggering EM graph in VP2.0 MAYA-95376
  • VP2: shaderFX crash when adding multiple multiply nodes MAYA-93220
  • Rotate Manipulator cannot draw manipulator properly in VP2 MAYA-92949
  • UV Editor has 100% GPU consumption with Shaded or Distortion view MAYA-92820
  • Consolidate World breaks geometry override with custom resource handles MAYA-92691
  • Crash when selecting a node with custom resource handles with Consolidate World on MAYA-92687
  • Mesh Display > Toggle Display Colors Attribute, can cause mesh corruption in the viewport MAYA-92558
  • Texture display broken in UV texture Editor MAYA-92486
  • Shadows displayed with glsl shader in Core Profile MAYA-92233
  • Memory usage keeps increasing and CPU overuse if UV editor is open and one texture is displayed MAYA-92228
  • Soft select fails to draw properly with 1 degree curves in Viewport 2.0 MAYA-92221
  • Local rotation axis doesn't draw when far from the origin MAYA-92209
  • Selecting bullet constraint/rigidbody/softbody/solver fails MAYA-92199
  • Rig variations do not update as expected MAYA-92153
  • Crash: Can't switch to component mode on skinned characters. Can't paint weights. MAYA-92104
  • Curve Point is not displayed by Drop off locator of Wire deformer MAYA-92061
  • MFrameContext::kExcludeHUD should exclude film gate, etc. camera/film related properties MAYA-92029
  • VP2 Component Selection for MPxDrawOverride::refineSelectionPath() MAYA-92020
  • Viewport Corruption with Default Material enabled MAYA-91864
  • Full Scene Refresh with scene over 200 objects when using Sculpt Tool MAYA-91852
  • MPxSubSceneOverride selection issues MAYA-91375
  • Point light depth map shadows don't obey light depth range attributes MAYA-91358
  • Per object OSD method isn't reactivated when disabling displacement preview MAYA-91261
  • Invalid selection for MPxDrawOverride implementations using MPxDrawOverride::userSelect MAYA-91116
  • Smooth Mesh Preview Causes Issues w/ GPU Override MAYA-90918
  • selecting UV's on multiple objects in isolate mode crashes Maya MAYA-90562
  • ON / OFF setting of Unfiltered Image is reversed for dx11Shader and other plugins in devkit MAYA-90560
  • layeredTexture not updating correctly in the viewport MAYA-90484
  • VP2: NURBS high precision not working MAYA-90442
  • polyOpenSubdiv::createFarMeshData crash when opening customer file MAYA-89959
  • VP2 Native Selection: customizable HW selection support for plugin render items (MRenderItem) MAYA-89955
  • Isolate select components for MPxSurfaceShape + MPxDrawOverride MAYA-89919
  • Isolate select components for MPxSurfaceShape + MPxGeometryOverride MAYA-89917
  • Using dx11/autodeskUberShader causes fatal error when TRS on an object MAYA-89774
  • Having the UV Editor open causes display corruption on meshes with 2 UV sets and Colorset MAYA-89533
  • Image planes don't update when adjusting attributes and are invisible when file is opened MAYA-89519
  • MRenderItem::setMatrix not working with OpenGL when using MPxDrawOverride::drawRenderItem MAYA-89374
  • Hidden OSD nodes causes excessive memory usage in scene MAYA-89319
  • Display Borders causes flickering when enabled with Viewport 2.0 MAYA-89028
  • psdFileTex node cannot update if the global texture resolution clamp is enabled in VP2 MAYA-88795
  • PSD File Texture - Layers don't update in Viewport MAYA-88649
  • Crash when applying PSD file as color to shader MAYA-88555
  • Crashing when trying to playblast (Mac) MAYA-88379
  • Viewport - material instance assignment not all copies get the assignment MAYA-88175
  • Shader attached as input to other shaders does not update in Viewport 2.0 MAYA-87978
  • legacy viewport is slow to tumble when there are lots of instances. MAYA-87891
  • texture reference object draws incorrectly for deforming target mesh MAYA-87825
  • Rotate manipulator can become distorted in orthographic views MAYA-87760
  • VP2 lighting/shadow issues after hitting hardware limitation MAYA-87510
  • Viewport2.0: Unloading and reloading of references messes up transparency MAYA-87415
  • Fix API docs for MPxSubSceneOverride instancing functions MAYA-87414
  • Material renaming breaks updates between attributes and the viewport. MAYA-87174
  • displayStatus() shows incorrect results MAYA-87057
  • Isolate Select of Components in VP2 not working with MPxSurfaceShape MAYA-86958
  • Crash when opening scenes from older version MAYA-86794
  • Imported reference object with dx11shader and namespace will remain on screen after mesh is removed and crash after removing dx11shader MAYA-86504
  • GPU memory limit warning repeats on loop with displacement MAYA-85630
  • Color Management - Applies to MRenderOverride viewport render but not playblast MAYA-84222
  • VP2: Scene heavily utilizing camera texture projection has to be clamped at 1K MAYA-84176
  • MPxDrawOverride::excludedFromPostEffects() is still affected by DOF in VP2 MAYA-84175
  • Viewport Hangs Selecting NURBS Curves in Component Mode MAYA-83215
  • Transparency not updated properly for MPxSurfaceShadingNodeOverride in PR78 MAYA-83176
  • Jittering issue with camera attached locator when the camera is moved away from origin MAYA-81438
  • Thumbnails for GLSL shaders aren't drawing properly inside Hypershade MAYA-79020
  • Crash into OGS selection code MAYA-76997
  • Isolate select sample scripts from tech docs are not correct MAYA-76046
  • VP2 shaders using internal scene draw have garbage being drawn when FP buffer enabled MAYA-72159
  • VP2: Jittering in image plane when camera is far from origin MAYA-60512
  • Manipulating input to layeredTexture fails to update in Viewport MAYA-91812
  • XGen:
  • Incorrect recursive population of xgen plugin subdirs in python sys.path MAYA-89773
  • XGen issue - Maya crash during playback on Linux - OpenCL MAYA-89586
  • Maya Crash with Xgen and missing reference/reference edits MAYA-88935
  • XGen Plugins are not compiling for Maya 2018 MAYA-88652

New in Autodesk Maya 2018.4 (Aug 14, 2018)

  • MAYA-92663 Blendshape: Weights display does not update when changing targets
  • MAYA-92278 Crashes or freezes with Bake Deformer
  • MAYA-92547 Cycle errors with rig
  • MAYA-92892 Eye Shader with animated textures does not update in Parallel EM
  • MAYA-92109 Graph Editor: Crash when taking a snapshot of quaternion curves if buffer curves are shown
  • MAYA-92226 Joint manipulators are offset in viewport after unparenting from joint chain
  • MAYA-93273 Maya 2018 fails to re-evaluate basic DG nodes in some cases
  • MAYA-92609 MFnMesh.getPoints(kWorld) is slow in Maya 2018 with non-default context
  • MAYA-92726 Painting blend shape weights fails if other paint tools have been used
  • MAYA-92973 Parent constraining IK Wrist effector to IK Wrist effector snaps when scrubbing timeline in Parallel EM
  • MAYA-91754 Performance: Crash with fat connections during playback
  • MAYA-91000 Performance: Face rig has visual artifact with GPU blend shape
  • MAYA-92983 Performance: GPU Override: Selecting and translating controllers causes changes to character's position
  • MAYA-92460 Performance: Hidden object slows down Maya playback in VP2 with invisibility evaluator enabled
  • MAYA-92596 Performance: Object instances explode during playback in Parallel Evaluation
  • MAYA-91860 Performance: Vp2ParallelEvaluationTask takes longer after 2017.5
  • MAYA-92315 ProxyAttribute: Technical documentation examples still use "ref" flag
  • MAYA-91717 Rigging: Incorrect evaluation of driven object rotation
  • MAYA-92329 Twist attribute not updating on wire
  • MAYA-91047 VP2 update not working when animated visibility changes
  • Foundation
  • MAYA-92234 Crash on file save to MayaAscii when scene contains large string attribute
  • MAYA-92357 Alembic 1.7.5 update introduces library name conflicts
  • MAYA-92951 Alembic cache paths saved in Maya 2018.3 cannot be remapped
  • MAYA-90878 Assembly Reference Node can not delete custom attribute
  • MAYA-92742 Changing Lambert color on slider is not printing/undoing the changes
  • MAYA-92488 Crash on startup when encountering OpenCL initialization errors
  • MAYA-92542 Dragging slider crashes or hangs Maya when Undo is disabled
  • MAYA-74207 Duplication of certain object names results in large suffixes and name clash errors
  • MAYA-92650 Error message when switching cameras with the same name
  • MAYA-92646 FBX: Normal is incorrect after scene is saved and reopened
  • MAYA-91764 File Save crash with versioned reference file extension
  • MAYA-91156 Idle scriptJob causing Maya to run at 100% of CPU even after killed
  • MAYA-92243 Manipulating input to layeredTexture fails to update in Viewport
  • MAYA-91280 Maya crash when running cmds.ls(".", recursive = True)
  • MAYA-90780 MGlobal::executePythonCommand called from multiple threads can lead to crash
  • MAYA-92952 Namespaces can be left in a read-only state after reference operation
  • MAYA-92665 Ordered selection during SelectionChanged callback is incorrect
  • MAYA-92856 Pressing certain hotkeys causes hotkeys to no longer work
  • MAYA-91765 PySide: Accessing event.source() inside the dragEnterEvent() crashes Maya
  • MAYA-92675 Python-Mel intercommunication: Evaluation crashes Maya
  • MAYA-92318 Referenced scene will override master scene meta data
  • MAYA-89934 Renaming attribute with Edit Attribute Window does not get saved to file
  • MAYA-92940 Saving a scene file over a network with a large number of nested file references is slow
  • MAYA-92312 Saving referenced exported file with custom extension crashes Maya 2018.3
  • MASH
  • MAYA-88108
  • MASH not checking for non-GUI modes in all places
  • MAYA-89665
  • Crash when command line batch rendering scene with referenced MASH in it
  • Modeling
  • MAYA-92912 Crash loading scenes with Pose Interpolators that have no drivers
  • MAYA-92679 Crash when running polySplitVertex and polyMergeVertex
  • MAYA-92480 Crash using Multi-Cut on non-symmetrical objects while symmetry is enabled
  • MAYA-92450 Duplicated LOD groups should automatically connect to the perspective camera
  • MAYA-91511 Duplicating Maya LOD Groups adds unexpected attributes
  • MAYA-92678 Invert Selection no longer works for objects in groups
  • MAYA-91552 Latency when sculpting on meshes using Smooth Mesh Preview
  • MAYA-92690 Merge Tool breaks Tangents/BiNormals on model
  • MAYA-92462 New faces created by Quad Draw don't show in viewport when using Isolate Select
  • MAYA-92913 RMB menu Paint > Sculpt opens legacy Sculpt Geometry tool
  • MAYA-92680 Split Mesh with Projected Curve is no longer working
  • MAYA-92656 UV Distortion Shader no longer supports multiple object selection
  • Rendering
  • MAYA-91745 "Custom" collection filter grabs all node types until/unless you enter a valid expression
  • MAYA-91642 "Export Scene Render Settings/AOVs" JSON files lack formatting (difficult to read or compare them)
  • MAYA-92211 animation runs 2x slower if objects are excluded from Render Layers compared to hiding them
  • MAYA-91739 Can't enter layer if overridden Render Settings node is missing
  • MAYA-91558 Crash when undoing Render Setup override creation on referenced node
  • MAYA-92959 Error thrown when overriding a node shared between sets
  • MAYA-92283 imagePlane is blank in viewport on scene load if imageName has a Render Setup override in a visible layer
  • MAYA-91743 JSON import fails with no warning if Render Settings collections point to missing plug-in nodes
  • MAYA-92635 Lights not added to visible layer if "Enable untitled collections" preference is disabled and "Include all lights in each render layer" preference is enabled
  • MAYA-91701 Maya freezes for a while creating thumbnails when selecting large image files in file browser
  • MAYA-91557 No warning when using improper choices for shader overrides
  • MAYA-91632 OCIO: "Scene Not Saved" confirmation occurs when launching Maya from command line, disrupting automatic processes
  • MAYA-92227 Playback is not faster if collections containing animation are disabled
  • MAYA-92631 Render Setup "Export Scene AOVs" no longer outputs override values to the JSON file. Use File > Export Visible Layer AOVs instead.
  • MAYA-92206 Render Setup: Defunct render layers coming in on File: Import when Use Namespaces is set to Off or namespace is deleted
  • MAYA-92945 Unable to set layer visible after deleting collection that shares nodes with separate collection that was created using an expression
  • MAYA-92931 When referencing/importing Render Setup scenes, masterLayer objects are visible but layer overrides are active
  • MAYA-92569 colorEditor command does not respect rgb flag
  • MAYA-92625 Custom icons get renamed if they cannot be located
  • MAYA-92633 Dockable Outliner becomes blank after changing viewport panel to outline panel using hotbox
  • MAYA-92858 Marking menu gets stuck when Alt is pressed while displaying the marking menu
  • MAYA-91626 OS native file dialog not working when reconnecting or replacing references on Mac OS X
  • MAYA-92844 Pressing Shift + M does not hide the Outliner top menu
  • MAYA-92562 Syntax error printed in Python script editor
  • Viewport
  • MAYA-92927 Consolidate World breaks geometry override with custom resource handles
  • MAYA-92652 Crash when applying PSD file as color to shader
  • MAYA-92926 Crash when selecting node with custom resource handles with consolidate world on
  • MAYA-92747 Crash when switching to component mode on skinned characters. Can't paint weights.
  • MAYA-92706 Curve Point is not displayed by Drop off locator of Wire deformer
  • MAYA-92610 Having the UV Editor open causes display corruption on meshes with 2 UV sets and Colorset
  • MAYA-92065 Invalid selection for MPxDrawOverride implementations using MPxDrawOverride::userSelect
  • MAYA-92393 layeredTexture not updating correctly in the viewport
  • MAYA-92575 Local rotation axis doesn't draw when far from the origin
  • MAYA-91394 Material renaming breaks updates between attributes and the viewport.
  • MAYA-92494 Memory usage keeps increasing and CPU overuse if UV editor is open and one texture is displayed
  • MAYA-92854 Mesh Corruption in VP2
  • MAYA-92612 MFrameContext::kExcludeHUD should exclude film gate, etc. camera/film related properties
  • MAYA-92730 MPxSubSceneOverride selection issues - depth order/instance selection
  • MAYA-91569 Point light depth map shadows don't obey light depth range attributes
  • MAYA-92704 Selecting bullet constraint/rigidbody/softbody/solver fails
  • MAYA-92629 Soft select fails to draw properly with 1 degree curves in Viewport 2.0
  • MAYA-92877 Texture display breaks on VP2
  • MAYA-92552 translateFrame not updating in the viewport
  • MAYA-92750 TX image plug-in not being used by VP2 image loader
  • MAYA-92820 UV Editor has 100% GPU consumption with Shaded or Distortion view
  • MAYA-92146 Viewport Corruption with Default Material enabled
  • MAYA-92456 VP2 Component Selection for MPxDrawOverride::refineSelectionPath()
  • MAYA-91962 VP2 Native Selection: customizable HW selection support for plugin render items (MRenderItem)
  • MAYA-91274 VP2: NURBS high precision not working
  • MAYA-92511 VP2: NURBS precision issues causing surfaces to disappear
  • XGen
  • MAYA-92737 Crash with XGen and missing reference/reference edits

New in Autodesk Maya 2018.3 (May 3, 2018)

  • MAYA-90912
  • Keyed Conditional Shader Network Invalidates EM (every frame)
  • MAYA-90851
  • Image sequence does not update in Viewport 2.0 (VP2) with Eval Mode set to Serial or Parallel
  • MAYA-90690
  • Rigging: Proximity visibility for controllers doesn't work
  • MAYA-90677
  • Delete history on parented combined nodes deletes all hierarchy
  • MAYA-90489
  • Performance: Maya performance with 2 blendShape nodes
  • MAYA-90293
  • Performance: EM constantly reset itself from ready to rebuilding with this scene
  • MAYA-89977
  • Performance: Camera animation not working with invisibility evaluator enabled
  • MAYA-89902
  • Performance: Unkeyed parent joints of animated child joints does not update bone draw
  • MAYA-90052
  • Performance: Maya freezes in EMP Mode in Maya 2018.2
  • MAYA-88997
  • Performance: Deformed mesh not deforming with isolate selected (Invisibility evaluator on)
  • MAYA-88603
  • Performance: skinCluster does not evaluate in some scenarios
  • MAYA-90416
  • Constraints: Parent target offsets are not being saved
  • MAYA-90336
  • Parallel Evaluation Mode changes custom node behavior
  • MAYA-90299
  • HIK: Rig moves when attempting to set pivot on an auxiliary
  • MAYA-90297
  • Lattice wont compute when 3+ live blendShape targets are animated
  • MAYA-90289
  • Playblasting offscreen in legacy viewport with modern Graph Editor results in fatal error
  • MAYA-90221
  • Inconsistent Lattice Behavior
  • MAYA-90159
  • After 2018 remove vertex from ffd1Set for Lattice Deformer is not updated on VP2
  • MAYA-90149
  • Correctness: CharacterSet: Animation breaks in Parallel mode
  • MAYA-90038
  • Crash when auto-keyframing camera movements
  • MAYA-90034
  • Camera with Expressions Changes Namespace when in Parallel EM
  • MAYA-89686
  • BakeDeformer: Errors with multiple nodes with the same name
  • MAYA-89677
  • Hidden bones are not updating properly while in Parallel EM
  • MAYA-89423
  • Profiler: Search is broken on Linux
  • MAYA-89284
  • TcameraShape is triggering evaluation in dirty propagation
  • MAYA-89255
  • MotionTrail: drawFramesBefore/drawFramesAfter displays only 1 frame
  • MAYA-89203
  • Slowness due to controllers when invisibility evaluator is enabled
  • MAYA-89137
  • Joint orientation is changed when unparenting orient constraint joint
  • MAYA-87412
  • Invisibility evaluator not playing well with hidden rig elements
  • MAYA-87405
  • Isolate Select with the Invisibility Evaluator turned on displays incorrectly
  • MAYA-90007
  • Crash: proxySwitch of grandchild reference and then new scene
  • MAYA-89640
  • aliasAttr with an invalid alias name causes a crash
  • MAYA-89939
  • Polygon Disc Primitive Subdivision Mode options not working
  • MAYA-89710
  • LODGroups can crash Maya and don't work well with the Channel Box Editor
  • MAYA-89534
  • Graph Editor: Autoframe doesn't frame time axis
  • Foundation
  • MAYA-90943
  • File > Archive Scene fails if size exceeds 2 GB (requires ZIP64 Extensions)
  • MAYA-90618
  • Importing files will add nodeGraphEditorInfo nodes but won't show in Node Editor
  • MAYA-90483
  • Qt: Windows missing PySide2-rcc.exe executable in Maya build
  • MAYA-90199
  • An error occurs when unload mll in the plug-in manager
  • MAYA-90162
  • Maya crashes if processing occurs in error within scriptJob
  • MAYA-89979
  • Python devkit plugin rockingTransform.py doesn't work anymore
  • MAYA-89800
  • Want to import .wire file with texture and texture placement
  • MAYA-88295
  • Referenced Alembic, FBX files cannot be read in default pref environment due to missing 'requires' line
  • MAYA-88127
  • Maya Update 1 breaks qtquick on Windows
  • MAYA-85845
  • WIRE_ATF export crashes in Maya 2018
  • MAYA-91498
  • Scene Assembly: Changing namespace of top AR after making an edit does not update Edit Targets
  • MAYA-91435
  • Crash when clicking on a mesh during File > Open
  • Maya LT
  • MAYA-89812
  • Warning is printed when choosing Lighting/Shading from the main menu
  • MAYA-89506
  • Error message is printed when creating a camera
  • MASH
  • MAYA-88431
  • Kerning space on Type fonts was not matching original font kerning
  • MAYA-88432
  • Type styles such as italic and bold were not affecting the font
  • MAYA-88753
  • Offset on the curveWarp Deformer when the deformed geometry was longer than the attached curve
  • MAYA-88757
  • MASH Bullet Solver cannot be deleted if it was disconnected from all other nodes
  • MAYA-89068
  • Distribute node on UV mode should have “Use Face Area” usable
  • MAYA-89074
  • The Bounding Box on the curve warp deformer could only be scaled up, but not returned to a smaller scale
  • MAYA-89079
  • Loading the Type plugin at the beginning of a script deletes nodes
  • MAYA-89531
  • Python node returning improper results when connected to a visibility node
  • MAYA-89555
  • Optimization: MASH scenes saving unnecessary data and making files larger than necessary
  • MAYA-86804
  • Performance: Fixed a slowdown on start-up due to Type plugin on windows
  • MAYA-91057
  • Performance: Type plugin returns multiple errors on start-up in batch mode
  • Modeling
  • MAYA-91059
  • Vertex Normal Edit Tool crashes a lot with isolated/hidden faces.
  • MAYA-90872
  • Target Weld tool always creates construction history
  • MAYA-90757
  • Mirror node is affected by object pivot transform created after it
  • MAYA-90755
  • mayapy: exits when the blendShape command tries to display a dialog
  • MAYA-90657
  • Undo stack seems partially cleared when Maya auto saves while the Multi-Cut tool is active
  • MAYA-90606
  • Blend Shape Groups are created when scene files containing Blend Shape nodes are imported
  • MAYA-90601
  • Transfer Vertex Order crashes Maya
  • MAYA-90571
  • Flat Lighting is no longer used on meshes with UV Distortion shading
  • MAYA-90528
  • Unfold's Pack option should instead be a "Layout UVs" option
  • MAYA-90405
  • UV grid snapping doesn't maintain offsets
  • MAYA-90012
  • Adding many Blend Shape targets crashes Maya on Windows
  • MAYA-89700
  • File containing specific polyBevel corrupted after importing from 2017 to Update 4
  • MAYA-89574
  • Sculpt tools not working on instances
  • MAYA-91172
  • Maya crashes after taking UV snapshot
  • MAYA-90635
  • Frequent crashes with Vertex Normal Edit Tool
  • Rendering
  • MAYA-90716
  • Mac OS X: /bin/Render command fails with spaces in pathnames
  • MAYA-90041
  • Render Setup material override fails to cover per-face shading if involved shading groups were deleted (regression from legacy render layer material override)
  • MAYA-89339
  • Render Sequence options fail to open if cameras have children
  • MAYA-89280
  • Render Setup breaks if you load a Maya file that went through Export Selection from a visible layer with overrides
  • MAYA-88682
  • Wrong result when using eye dropper in a color picker that has color management disabled
  • MAYA-88529
  • 3d paint tool doesn't handle values > 1 properly
  • MAYA-88513
  • Errors occur on file load due to Arnold attributes that exist without a "requires mtoa plugin" statement
  • MAYA-87761
  • Unable to render using the *.tga extension on Mac OS X
  • MAYA-87262
  • Copying/pasting a render layer with isolated collection results in non-isolated subcollections
  • MAYA-90934
  • Mac: Windows disappear or become unusable after switch from other applications
  • MAYA-90712
  • Mac: Some hotkeys with Alt modifier don't work any more
  • MAYA-88837
  • Mac: Launching Preferences window from Hotbox (zones only) crashes Maya
  • MAYA-90761
  • Wacom gestures allow to move the camera when the scene is destroyed
  • MAYA-90738
  • File dialog Slow or crash randomly (Switching drives/Changing drives)
  • MAYA-90655
  • shelfButton -width not working
  • MAYA-90161
  • Attribute Spreadsheet crashes Maya when attributes contain "FBXASC032"
  • MAYA-89576
  • Setting the $tmp variable break shelf editor command
  • MAYA-89445
  • Setting mel variable $i breaks attibute editor
  • MAYA-89218
  • Blurry cursor when UI is scaled
  • Viewport
  • MAYA-90796
  • Selecting UVs on multiple objects in isolate mode crashes Maya
  • MAYA-90344
  • MRenderItem::setMatrix not working with OpenGL when using MPxDrawOverride::drawRenderItem
  • MAYA-90248
  • Crash on File > New if scene contain MASH network and VP2 API call
  • MAYA-90173
  • Isolate select components for MPxSurfaceShape + MPxDrawOverride
  • MAYA-89961
  • Isolate select components for MPxSurfaceShape + MPxGeometryOverride
  • MAYA-89879
  • Mapped Texture in Roughness Attribute (PhongE and Anisotropic shaders) does not display correctly in VP2 in Maya 2018
  • MAYA-89878
  • Mapped Texture in Cosine Attribute (Phong) does not display correctly in VP2 in Maya 2018.2
  • MAYA-89825
  • Maya performance decrease after saving referenced rigs with transparency
  • MAYA-89330
  • psdFileTex node cannot update if the global texture resolution clamp is enabled in VP2
  • MAYA-89103
  • Unloading and reloading of references messes up transparency in VP2
  • MAYA-88922
  • Color Management: Applies to MRenderOverride viewport render but not playblast
  • MAYA-88848
  • Isolate select commands do not seem to be working at all
  • MAYA-88816
  • VP2 lighting/shadow issues after hitting hardware limitation
  • MAYA-88250
  • MPxContext::drawFeedback is called in legacy viewport
  • MAYA-86958
  • Isolate Select of Components in VP2 not working with MPxSurfaceShape
  • MAYA-40614
  • 16K HDR texture crashes Maya on Mac 10.12.x

New in Autodesk Maya 2018.2 (Dec 24, 2017)

  • Animation:
  • MAYA-88288 Error when changing the Time (fps) setting in the Working Units section of Preferences window
  • MAYA-88224 Crash when playing customer file that includes references in several animation sequences
  • MAYA-88154 Invisibility evaluator slow to update when switching Maya views
  • MAYA-88126 Invisibility evaluator not playing properly with hidden rig elements
  • MAYA-88112 Graph Editor: Crash when repeatedly swapping and overwriting buffer curves
  • MAYA-84720 Graph Editor: Crash on selection in outliner when trying to create result curves for read-only attributes
  • MAYA-87422 Graph Editor: Graph Editor Move key tool options gives you move tool options instead
  • MAYA-87754 HIK: Crash when playing back HIK rig if root is an invalid node
  • MAYA-87714 Free image planes are slower than camera image planes in the legacy viewport
  • MAYA-87607 Orient constraint values not consistent
  • MAYA-87594 Removing components from deformer breaks connections to input/output geometry
  • MAYA-87401 Parallel evaluation causing invalid memory
  • MAYA-87284 Motion Trails: Cannot move motion trail keys for certain scenes
  • MAYA-86758 Maya 2018 reports curveInfo cycle where it doesn't seem present
  • MAYA-86624 Time Editor: Audio still plays back after deleting a split group section
  • MAYA-80811 Right-clicking a lattice deformer, and then selecting Navigate Graph from the marking menu crashes Maya
  • MAYA-88761 Performance: GPU Override causes Maya to hang when playing back scenes with file references
  • Core Architecture:
  • MAYA-88650 Can't open .mb files larger than 2GB
  • MAYA-87372 no kLast on MPxNode::SchedulingType enum
  • MAYA-84153 Performance : FileTranslator plug-in not evaluating correctly in batch mode
  • MAYA-88079 Maya does not exit when spawned process is still running
  • MAYA-87894 Game Exporter crashes on export with specific settings
  • MAYA-87857 Baking on export to FBX not working on animation curve tangents
  • MAYA-87492 Maya can't find files if file path has a space at the end of the file name
  • MAYA-87367 optionvar in syncPreferencesOptVar/.mel is set to "off" instead of off
  • MAYA-85237 Crash when importing Alembic cache
  • MAYA-87628 Change of enum for kExcludePluginShapes beyond 32 bit int breaks plugins
  • MAYA-85943 Crash with FBX Export when Triangulate and Tangents and Binormals enabled in Geometry options
  • Modeling:
  • MAYA-88663 Crash when undoing everything on blendshape targets with sculpting tools
  • MAYA-88659 Maya crashes when enabling/disabling poses in the Pose Editor
  • MAYA-88577 Tweak UV tool causes crash every time
  • MAYA-88150 UV Snapshot does not save properly if path contains a period
  • MAYA-87703 Move Tool manipulator moves in opposite direction when used with a negatively scaled object
  • MAYA-86622 API: MFnMesh.create() in Maya 2018 causing critical error
  • MAYA-85465 Viewing pose interpolators in the Node Editor causes weight values to be incorrect
  • MAYA-85376 Crash when hovering over Pose Interpolator shape output which doesn't have a blendshape
  • MAYA-73910 Modeling Toolkit's custom shelf does not remember if it is collapsed or not
  • Motion Graphics:
  • MAYA-88274 MASH: Time Machine attribute has no effect
  • MAYA-88136 MASH: Duplicating input graph breaks Type object
  • MAYA-87840 MASH: Duplicate excludes trails
  • MAYA-85866 MASH: Network processing when already deactivated
  • MAYA-85579 MASH: Potential performance issue when MASH plug-in is loaded
  • MAYA-85269 Type node string disappears when whitespace is included in Python Expression
  • MAYA-88156 Type animation deformer with Render Layer causes an index out of bounds error
  • Rendering
  • MAYA-88115 Maya no longer crashes when unloading then reloading references in scenes where Render Setup layers exist
  • MAYA-87701 Script Editor errors no longer occur upon re-opening Maya after it is closed with the Render Settings window open
  • MAYA-87226 Files saved in Maya 2017 and with mtoa loaded no longer break due to removed render global attributes upon scene reloading
  • MAYA-86547 The issue where the viewport will turn black if the user selects File > New and then open the scene again, or if the user opens the Preferences window and then clicks Cancel has been fixed.
  • MAYA-85818 Crash no longer occurs if swatch file path length exceeds 260 characters
  • MAYA-86179 Maya no longer marks the scene as dirty upon File > New in cases where the mtoa plug-in is unloaded
  • UI:
  • MAYA-88279 Render Setup Property Editor breaks when separating it and changing workspaces
  • MAYA-87251 Workspaces: windows change size on second monitor
  • MAYA-86527 API MayaMixin: Internal C++ object already deleted
  • MAYA-85902 Viewport appears half black on Mac OS when UV Editor docked in main window and collapsed and inactive in it's tab group
  • MAYA-85244 In the Outliner, Display > Assigned Materials does not work properly
  • MAYA-84297 Node Editor Window does not respect Window Manager settings in Linux
  • MAYA-71777 Maya child windows disappear when you minimize them in Linux KDE mode
  • Viewport:
  • MAYA-88797 Shaders not updating in Viewport 2.0 when toggling between layers on Photoshop PSD file textures
  • MAYA-88439 Shader attached as input to other shaders does not update in Viewport 2.0
  • MAYA-88086 Crash when opening scenes from older version
  • MAYA-87993 Imported reference object with dx11shader and namespace remains on screen after mesh is removed. Maya crashes after removing the dx11shader.
  • MAYA-87369 Using tessellation technique with dx11shader causes memory access violation
  • MAYA-87285 Maya .ma scene files with image planes cause crash when opened in Maya 2018
  • MAYA-85630 GPU memory limit warning repeats on loop with displacement
  • MAYA-84581 API: MPxShaderOverride::updateDG() won't be called if it is assigned to MPxSubSceneOverride via MRenderItem::setShaderFromNode()
  • MAYA-81438 Jittering issue with camera attached locator when the camera is moved away from origin
  • MAYA-72569 Viewport texture size clamp breaks transparency on grayscale maps
  • MAYA-60512 Viewport 2.0: Jittering in image plane when camera is far from origin
  • XGen
  • MAYA-88007 XGen plug-ins are not compiling for Maya 2018
  • MAYA-87298 Legacy XGen and XGen Interactive Grooming Expression Editors do not open

New in Autodesk Maya 2018.1 (Nov 29, 2017)

  • What's New:
  • You can now deploy Maya Batch on the Cloud.
  • What's Fixed:
  • The following list contains bug numbers and corresponding descriptions for issues fixed in this release.
  • Animation:
  • MAYA-85426 Wire deformer twist no longer causes partial rebind.
  • MAYA-84912 Decompose Matrix node no longer ignores inputRotateOrder.
  • MAYA-86017 Graph Editor : You can now manipulate points on a motion trail with the Graph Editor open.
  • MAYA-84902 GraphEditor : Deleting keyframes from a referenced file no longer causes Maya to crash.
  • MAYA-85898 Motion Trails : Translating keys on Motion Trails has been made easier.
  • MAYA-85878 Constraints: Parent constraint’s lock output now works correctly.
  • MAYA-85516 Constraints : Creating tangents now works correctly.
  • MAYA-85333 A regression in Python keyframe command since Maya 2017 Update 3 has been fixed.
  • MAYA-85130 The Deform menu no longer recreates itself each time it is displayed.
  • MAYA-85065 The Wire deformer's Dropoff distance is now limited correctly in both the Attribute Editor and ChannelBox.
  • MAYA-84943 Infinity values on curves no longer cause Maya to hang when trying to copy keys.
  • MAYA-84507 Playback performance improved on scenes with many constraints.
  • MAYA-84420 Scrubbing timeline in scenes where meshes have no UV assignments no longer causes Maya to crash.
  • Core Architecture:
  • MAYA-85332 Paths in sys.path are now added in order.
  • MAYA-85264 QT Designer included in Maya now launches correctly.
  • MAYA-84997 Qt 5.6.1 provides ABI compatibility
  • MAYA-84167 PySide2 : Widget position no longer top left of display when calling resize from showEvent
  • MAYA-83565 Qt5 : QComboBox: Corrected index (string) in activated() signal if QCompleter has different model
  • MAYA-81014 Using QtWebEngineWidgets in PySide2 no longer causes instabilities.
  • MAYA-85669 Importing channel data no longer causes Maya to crash
  • I/O
  • MAYA-85327 Referenced fbx file now loads after being moved.
  • Modeling:
  • MAYA-85840 Selecting NURBS Curves in Component Mode no longer causes Maya to hang.
  • MAYA-85767 Boolean operations properly create supporting edges.
  • MAYA-85641 Changing propagation in Use Constraints Options no longer causes Maya to crash.
  • MAYA-85490 Sculpting on high valence mesh no longer causes Maya to hang.
  • MAYA-85478 Sculpting a mesh with Volume Falloff and Topological Symmetry no longer causes Maya to crash.
  • MAYA-85060 Weld certain vertices using the Target Weld tool is now more consistent.
  • MAYA-85057 Enabling Quad Draw no longer slows down Maya with certain meshes.
  • MAYA-85050 UV layout no longer updates to different location when UV is moved or new UV Set is created.
  • MAYA-85042 Multi-cut Slice is now properly constrained in vertex mode.
  • MAYA-85048 Softer transition in Vertex Color Transparency between two UV sets using a layered texture
  • Motion Graphics:
  • MAYA-85825 MASH Dynamics : All channels in Channel Random now working.
  • MAYA-85179 MASH : Fixed a memory leak when playing / scrubbing the Time Slider.
  • Rendering:
  • MAYA-85656 / MAYA-85154 Sets now work correctly with Render Setup
  • MAYA-84123 The issue where the Color Chooser, when in RGB mode, incorrectly changes the value of an unselected material is now fixed.
  • MAYA-70361 Previously, if you choose not to install Arnold for Maya, a warning appears upon starting Maya or starting a new scene, indicating that the Maya Software renderer will be used instead. You can now prevent this message from appearing again by setting the environment variable MAYA_NO_WARNING_FOR_MISSING_DEFAULT_RENDERER=1.
  • MAYA-84905 All nodes that have a Color attribute are color managed by default. This includes the file texture node, image plane node, and others. You can disable color management by selecting Raw as the color space, and enabling Ignore Color Space File Rules.
  • UI:
  • MAYA-86189 Hotbox no longer pops briefly at the top left of the monitor in some Windows configurations.
  • MAYA-86014 Hotkey Editor : Add to Recent Commands List feature now works correctly.
  • MAYA-85889 Removed usage of deprecated Qt function: QPixmap::grabWindow
  • MAYA-85877 Can change the active viewport by clicking the menubar in the Viewport.
  • MAYA-85781 Crash no longer deletes custom hotkeys in Prefs / Hotkeys
  • MAYA-85766 Floating Attribute Editor or Channel Box appears in front of other floating windows when using assigned « open windows » hotkeys.
  • MAYA-85622 Maya now launches in Chinese on simplified Chinese Mac OS 10.12
  • MAYA-85473 Floating windows no longer get in the way during a render
  • MAYA-85429 Mac : Minimized floating panels no longer appear on top of other apps.
  • MAYA-85394 Render View no longer needs forced update after File > Open Scene
  • MAYA-85217 MAYA 2017 shelf icons are drawn at consistent sizes
  • MAYA-85135 The '%' character no longer breaks Shelf Popup Menu Item Python commands
  • MAYA-85068 Hotbox works on secondary display port Mac OS 10.9 with Mission Control Separate Spaces
  • MAYA-84998 Reduced lag in modeling operation / viewport interactions (Hypershade/UV Editor performance)
  • MAYA-74818 Workspaces : Blue Dock Line no longer gets left behind after docking
  • Viewport
  • MAYA-86034 Fixed occasional crash into OGS selection code
  • MAYA-85663 MPxDrawOverride::excludedFromPostEffects() no longer affected by Depth of Field in Viewport 2.0.
  • MAYA-85202 Change Opacity of DirectX11 shader with Transparency Algorithm=Weighted Average no longer causes Maya to crash
  • Return to Top
  • Limitations and notes:
  • The following section describes limitations and workarounds (where applicable) about this release.
  • MAYA-30309 OSX 10.9: Hotbox and marking menus will not work on second screen of a dual screen setup
  • Workaround: Under System preferences > Mission Control > [ ], uncheck the "Displays have separate spaces" option. This will bring the OSX work spaces behavior back to the way it was before 10.9.
  • MAYA-85275 Since Maya 2018, the Quicktime codecs have been relocated.
  • Workaround: If you are not launching with Maya's default scripts, you will need to set the following environment variable for Maya to find the codecs: LIBQUICKTIME_PLUGIN_DIR "$MAYA_LOCATION/lib/libquicktime".
  • MAYA-86221
  • On Windows, the MAYA_ENABLE_WEBENGINE environment variable needs to be set in order to use QtWebEngineWidgets module. Otherwise Maya could hang. Maya might crash or experience corruption when QWebEngineView objects are deleted, for example in the following script:
  • #######
  • from PySide2.QtWebEngineWidgets import QWebEngineView
  • widget = QWebEngineView()
  • widget.setUrl( 'http://www.autodesk.com' )
  • widget.show()
  • widget = QWebEngineView()
  • widget.setUrl( 'http://www.google.com' )
  • widget.show()
  • #######
  • Workaround: Create separate QWebEngineView objects, like so:
  • #######
  • from PySide2.QtWebEngineWidgets import QWebEngineView
  • widget = QWebEngineView()
  • widget.setUrl( 'http://www.autodesk.com' )
  • widget.show()
  • widget2 = QWebEngineView()
  • widget2.setUrl( 'http://www.google.com' )
  • widget2.show()
  • #######
  • MAYA-81014 The QtWebEngine module might cause instabilities on all platforms in some scenarios and is not officially supported yet.
  • Workaround: On Windows, if you're experimenting crashes, try setting the MAYA_ENABLE_WEBENGINE environment variable to a non-zero value
  • MAYA-86150 Geometry may disappear from the viewport when X-Ray display mode is used in conjunction with screen space ambient occlusion, and an aiSkyDomeLight mapped to an image is used to light your environment.
  • Workaround: When using an aiSkyDomeLight in your scene, avoid using X-Ray mode with screen space ambient occlusion.
  • MAYA-86209 Geometry may disappear from the viewport when X-Ray display mode is used in conjunction with the Alpha Cut Transparency Algorithm.
  • Workaround: Do not use X-Ray display mode and Alpha Cut mode at the same time. Alternatively, you can use either the Depth Peeling or Object Sorting transparency methods. Depth Peeling provides better quality for scenes with lots of overlapping transparent geometry, but may be slow. Object Sorting is faster than depth peeling, but may appear incorrect when there are many layers of geometry.

New in Autodesk Maya 2018 (Aug 3, 2017)

  • What's Fixed:
  • Animation:
  • MAYA-84308 Anim Layer: Crash when merging layers
  • MAYA-77956 Anim Layer: Enum attribute keying incorrect on layers
  • MAYA-81256 Anim Layer: findCurveForPlug flag broken in Python
  • MAYA-71314 Anim Layer: Merging layers with non-keyable attributes causes crash
  • MAYA-78973 Anim Layer: Rotating a controller on a rig that has animation layers can cause Maya to freeze
  • MAYA-83335 Animating the mirror gizmo can freeze Maya
  • MAYA-73365 AnimLayer: Merge to bottom selected layer loses translation keys
  • MAYA-83391 API : TdagObject.attr has a limit of 260 attributes that can be added on a node
  • MAYA-80251 ATOM: Export Animation option window does not open
  • MAYA-81664 ATOM: Export stops working after a tweak export
  • MAYA-74262 ATOM: Exporting keyed attribute on shape node does not export/import correctly
  • MAYA-73990 ATOM: File with one keyframe does not import correctly
  • MAYA-52623 Attempting to offset attributes which are not present in the root node when loading files causes crash
  • MAYA-64922 Attribute spreadsheet stops setting values after a single failure
  • MAYA-63680 Autokey: Soft Select with a Lattice doesn't work
  • MAYA-73487 Autokey: Undo hangs Maya for long periods
  • MAYA-67104 Bifrost render will crash with parallel evaluation when texture deformer has layered texture as bifrost input
  • MAYA-72051 Blend Shape : Maya becomes unresponsive when freezing blendshape
  • MAYA-82314 Blend Shape: GPU/CPU evaluation slowdown
  • MAYA-74836 Calling executeInMainThreadWithResult from two different threads causes Maya to hang
  • MAYA-73987 Camera position doesn't update in the viewport when hidden
  • MAYA-68702 Cannot bake animation on curves with no keys
  • MAYA-71397 Cannot find procedure buidMuscleMenu
  • MAYA-70899 Channel Box speed settings removed
  • MAYA-79047 Component Editor: Cannot select a column by clicking on the name
  • MAYA-24232 Component Editor: Clicking on a joint name in Smooth Skins tab will cause joint columns to disappear
  • MAYA-51421 Component Editor: Slider is disabled with single component list in Smooth Skins tab
  • MAYA-36917 Component Editor: Using slider in Smooth Skins tab does not update all values
  • MAYA-83323 Constraints: Aim constraint with maintain offset not working when rotation order changed from xyz
  • MAYA-72225 Constraints: Blend attribute left when target is removed, only happens after loading constraint scene data
  • MAYA-83008 Custom MPxTransform node are not rendered properly
  • MAYA-76656 Deform menu not updating correctly for Curve Warp plugin
  • MAYA-71883 Deprecate MFnKeyframeDeltaScale and MFn::kKeyframeDeltaScale
  • MAYA-77628 Evaluation graph is incorrect with custom rig node.
  • MAYA-75280 Evaluation graph is invalidated when editing an object with a static curve
  • MAYA-80767 FBX: Export custom attribute animation not working
  • MAYA-593 frameCache node not updating with keyframe changes
  • MAYA-71394 GPU override intermittently unsupported
  • MAYA-74122 GPU Override: User-defined streams don't support deformers requiring additional mesh information
  • MAYA-71512 Graph Editor : Color settings lack desired values
  • MAYA-72726 Graph Editor : Hotkey I no longer inserting keys
  • MAYA-76995 Graph Editor : Non-weighted tangent mouse movement behavior
  • MAYA-75239 Graph Editor: AnimCurve allotted only two keys in modern graph editor
  • MAYA-81272 Graph Editor: Auto frame doesn't always work in Classic UI
  • MAYA-82798 Graph Editor: Buffer curve changes appearance after keys are deleted or added
  • MAYA-76254 Graph Editor: Crash when deleting and importing ATOM animation
  • MAYA-73070 Graph Editor: Crash when selecting controllers if graph editor is opened
  • MAYA-75915 Graph Editor: Crash when using K hotkey to scrub the timeline
  • MAYA-73781 Graph Editor: Curves for unselected nodes are shown in the graph view
  • MAYA-81193 Graph Editor: Difficult to edit many key tangents at once
  • MAYA-77327 Graph Editor: Improve baking cycle animation with different tangent weight
  • MAYA-82948 Graph Editor: Key not visible if set at frame 0
  • MAYA-83492 Graph Editor: Keyframes scale in unexpected ways
  • MAYA-72729 Graph Editor: Need visual cue to identify locked tangent lengths
  • MAYA-65515 Graph Editor: Quaternion interpolation breaks after editing
  • MAYA-65775 Graph Editor: Region/Lattice tools don't always show the correct bounding box
  • MAYA-83796 Graph Editor: Scale keys corrupt in normalized view
  • MAYA-72903 Graph Editor: Selecting BaseAnimation layer clears the Graph Editor
  • MAYA-72064 Graph Editor: Selecting animation layers does not update the Graph Editor properly
  • MAYA-84088 Graph Editor: Should not auto-frame when moving a key with Shift + LMB
  • MAYA-81922 Graph Editor: Slow performance on Mac when setting initial keys for a new file
  • MAYA-78838 Graph Editor: Slow playback because of updating
  • MAYA-77119 Graph Editor: Unify tangents changes tangent length
  • MAYA-80768 Graph Editor: Value numbers are not aligned with their corresponding line
  • MAYA-78915 Graph Editor: Viewport can lock after closing active Graph Editor
  • MAYA-67241 Graph Editor: Nearest picked key tool is not respecting the constrained y-axis drag
  • MAYA-75972 Graph Editor: Can't copy animation from one object to another when it has no curves yet
  • MAYA-80101 Graphviz error if starting Maya from Windows command prompt
  • MAYA-77336 Grease Pencil : Does not write out a valid texture file name if camera has a namespace
  • MAYA-68884 Grease Pencil : Frames are exported in the wrong order if you draw on previously imported frames
  • MAYA-43588 IK: Joint damping doesn't work
  • MAYA-72048 IK: Solver doesn't update correctly when joint scales are scaled
  • MAYA-71828 IK: Solver stops evaluating correctly when it's too far from the origin
  • MAYA-83872 Incomplete CV curves cause instability when used in wrap deformer
  • MAYA-73198 Inconsistent attribute keying in the channel box between assets and normal object
  • MAYA-70765 Incorrect translation on non-uniformly scaled objects
  • MAYA-78612 Joint drawStyle attribute is not connectable
  • MAYA-70110 jointDisplayScale in MEL/Python documentation incorrectly listed as Not Editable
  • MAYA-76636 Legacy Viewport: Enabling draw overrides on ikHandles causes instability
  • MAYA-83337 Maintain offset not working for Point on Poly constraint
  • MAYA-77408 Material assignment lost on duplicate as copy
  • MAYA-82526 Maya crashes upon removing reference
  • MAYA-83217 Maya hangs when baking
  • MAYA-83215 Maya hangs when selecting NURBS Curves in component mode
  • MAYA-84050 Maya temporarily hangs when selecting large scene file over the network
  • MAYA-67981 MFnSkinCluster.getWeights() fails for NULL object in Python 2.0 API
  • MAYA-63108 Move Skinned Joints Tool: Orient Axis drop-down list not working
  • MAYA-60963 MPxGeometryData not updating correctly with deformer caching
  • MAYA-70696 Nvidia driver can cause instability after numerous rig manipulations
  • MAYA-68539 Object in a Character Set has rotation errors when value exceeds 180
  • MAYA-81252 Performance : Discrete rotate fails to work in EM mode
  • MAYA-69832 Performance: BlendShapes are not evaluted in parallel
  • MAYA-74143 Performance: Changing weight of a Parent Constraint with utility nodes causes EG rebuild
  • MAYA-70353 Performance: Dynamically created attributes with several key frames are not displayed properly
  • MAYA-78792 Performance: EM node is perpetually marking the time1.outTime attribute dirty
  • MAYA-67839 Performance: Evaluation graph is invalidated too often while animating
  • MAYA-79551 Performance: Evaluation graph shouldn't be invalidated for state change of prepopulated animation curve
  • MAYA-79908 Performance: Evaluation graph shouldn't be invalidated when prepopulated curve is being disconnected from time
  • MAYA-82589 Performance: Framerate drops with Isolate view selected on some scenes
  • MAYA-80783 Performance: Frozen node causing geometry to disappear during playback
  • MAYA-73111 Performance: mayapy cacheFile crashes when Parallel is enabled
  • MAYA-82193 Performance: Multiple NURBS deformed by same lattice are not performed in parallel
  • MAYA-68570 Performance: Non start-frame animated blendShape has persistence problems
  • MAYA-74913 Performance: Remove synchronization between background evaluation and rendering
  • MAYA-78829 Performance: Scene crashes during playback when toggling motion blur on and off
  • MAYA-78408 Performance: Setting keys on control with animLayers invalidates evaluation graph
  • MAYA-78869 Performance: Slow HIK performance vs. MotionBuilder
  • MAYA-74862 Playblast: Only 1 audio file is recorded when playblasting with several audio files in Trax
  • MAYA-81264 Playblast: Using .mov format results in green line artefact at bottom of frame on Linux
  • MAYA-79103 Profiler: Grabbing tag data from custom deformers causes crash
  • MAYA-76319 Profiler: Search should support regular expressions
  • MAYA-73782 Profiler: Total frame time is inaccurate
  • MAYA-71391 Proxy Attribute: Break connection in the Channel Box breaks proxy connections
  • MAYA-80558 Python: deformer -rm -g does not actually remove the deformer
  • MAYA-74824 Registering a callback with setPlugLockQueryCallback can cause instability in playback
  • MAYA-78495 Rotating groups of causes geometry to jump
  • MAYA-79938 Selecting a constrained channel in the channel box can cause Maya to crash
  • MAYA-76370 Selecting root node from rig causes a delay if Attribute Editor is open
  • MAYA-83879 Sequencer: Failure to split shot due to camera name
  • MAYA-73364 Sequencer: Removing empty sequencer track changes shot mute state
  • MAYA-41877 Sequencer: Removing empty sequencer track changes shot mute state
  • MAYA-71796 Sequencer: Scrubbing timeline before opening soundtrack results in incorrect audio playback
  • MAYA-76911 Set Driven Key: Non-keyable attributes do not appear in the driver list
  • MAYA-83211 Skinning: Error occurs when using optimize scene size after Geodesic Voxel
  • MAYA-67821 Skinning: skinCluster's nodeState attribute controlled by connections from utility nodes fails to evaluate correctly when scene opened.
  • MAYA-53331 Skinning: Substitute Geometry is unloading added weight values and can cause a crash
  • MAYA-66813 Slow computing of IK handle if applied on joints with segmentScaleCompensate disabled
  • MAYA-54258 Substitute Geometry leaves an undeletable transform node
  • MAYA-70568 The -areCurvesSelected flag is not recognized in the animCurveEditor command
  • MAYA-74887 Time Code: Timeline frames displayed using exponential notation at 10 hours
  • MAYA-82699 Time Editor: Bake to Scene and Delete does not work properly with non-centimeter unit
  • MAYA-82796 Time Editor: Baked animation clips don't get applied when importing a reference
  • MAYA-66751 Time Editor: Baking should only resample in cases where it is needed
  • MAYA-83397 Time Editor: Blending clips with rotation on relocator gives undesirable results
  • MAYA-77474 Time Editor: Importing FBX animation clip fails when using OS native dialog
  • MAYA-81298 Time Editor: Match Relocators not rotating correct root objects
  • MAYA-81777 Time Editor: Playblasting when path to audio file is wrong causes Maya to crash
  • MAYA-77613 Time Editor: Relocators failing to offset rig properly
  • MAYA-83433 Time Editor: Specific callbacks never get called
  • MAYA-77551 Time Editor: Splitting a clip makes the second half empty
  • MAYA-83664 Time Editor: UI render performance is slow
  • MAYA-82704 Time Precision: FBX plugin bakes using Maya current frame rate
  • MAYA-70877 Time Precision: Improve keyframe precision on higher frames
  • MAYA-84351 Time unit conversion nodes correction Maya 2015 to Maya 2017
  • MAYA-79840 Timed Context and Normal Context give different results
  • MAYA-79270 View Selected no longer yields improved playback performance
  • MAYA-79782 Viewport does not refresh a constrained object's visual transformation when its parent is rotated
  • MAYA-76806 Visibility of shape driven by external attribute not refreshing properly when ascii files are referenced/ imported
  • MAYA-74394 Weight maps on cMuscle don‘t update via connection or setAttr
  • MAYA-72013 Wrap: Exclusive Bind altering rest shape of deformed object
  • MAYA-69897 Meshes disappearing or flickering in Viewport on playback. This is related to an NVidia driver issue.
  • API and Scripting:
  • MAYA-65267 .Net Manipulator will crash Maya when continuously switching objects in Hypergraph Hierarchy
  • MAYA-76454 Crash occurs when assigning a large string to a plug using Python
  • MAYA-74318 Deleting a key does not change interpolation for the following keys
  • MAYA-74784 devkit plug-in xmplImageFormat needs to be updated
  • MAYA-83041 Devkit XCode projects use the wrong linker flags for initializePlugin/uninitializePlugin
  • MAYA-83527 The -script flag in the python condition command requires a MEL function to work
  • MAYA-69626 Group undo is not working
  • MAYA-77570 Improve documentation for MPxSelectionContext::setAllowPreSelectHilight()
  • MAYA-29029 MFnArrayAttrsData::checkArrayExist() cannot be used from Python API
  • MAYA-56876 MFnAttribute::setWorldSpace() does not appear to work
  • MAYA-80454 MPxGeometryOverride doesn't provide frame context
  • MAYA-67115 Problem with docking and resizing of C# controls
  • MAYA-74227 Python Playblast of constraint on custom python transform nodes causes Maya to hang
  • MAYA-67049 Python root logging level is set to DEBUG
  • MAYA-73881 Several PySide2 operator overloads will modify and return a reference of the original object
  • Bifrost:
  • MAYA-72220 bifrostVis plug-in crashes mayapy on a workstation without a graphics card
  • MAYA-68807 Command line rendering does runup up to specified start frame with scenes containing simulation (including Bifrost)
  • MAYA-67443 Foam particles sticking on collision
  • MAYA-71009 Guided Sim is generating cells
  • MAYA-72825 Motion Field Friction set to non-zero value causes Maya to hang
  • MAYA-73121 Motion Field: Geometry motion field affects all particles and not just the ones within the geo
  • MAYA-73004 Motion Field: Mesh is ignored once boundary is enabled
  • Color Management:
  • MAYA-67777 Color management causing automatic decimation to hang
  • MAYA-52086 Duplicated file nodes are not color managed.
  • MAYA-80782 Network path not supported in synColorConfig.xml
  • MAYA-77025 Red grid appears in VP2.0 when using OCIO cofing file
  • MAYA-84703 Viewport2.0+OpenGL - Core Profile (Compatibility): adding "_" to name on config.ocio causes problem with texture display
  • Core Architecture:
  • MAYA-65687 Aif audio doesn't work in Playblasts on Mac
  • MAYA-62725 ChannelBox_ClearSelectionOnObjectSelectionChange with MEL optionVar -iv causes Maya to crash
  • MAYA-73534 Connected attributes get out of sync in the Channel Box
  • MAYA-80952 Curve Warp 'Twist Curve' Attribute is corrupted on scene load if Position and Value of Point 0 on the curve are set to 0
  • MAYA-55214 Deleting certain groups in scene causes Maya to crash
  • MAYA-74119 dirmap command fails to map referenced Alembic file path from Windows path to Linux path
  • MAYA-60732 Documentation Update: OpenMP/TBB spin wait time (kmp_set_blocktime)
  • MAYA-76982 Loading HSM FBX file exported from Maya 2015 causes Maya to crash
  • MAYA-71683 Maya signal handler should not consider SIGTERM a crash
  • MAYA-75204 mayapy crashes when quitting even after uninitialize() is called
  • MAYA-71791 MObjectHandle constructor is not thread-safe
  • MAYA-79853 MProfilingScope does not work in Python API 1.0
  • MAYA-79258 MUiMessage.ThreedViewPreRenderMsg callback function causes Maya to crash
  • MAYA-68737 Multi byte string are un-readable with sys.stderr in Python script editor
  • MAYA-73541 Occasionally, starting Maya on OSX causes a crash
  • MAYA-78845 ogsRender command breaks mayapy on close
  • MAYA-71258 Ordered selection during SelectionChanged callback is incorrect
  • MAYA-71779 Playblast does not throw an error if some frames fail to render
  • MAYA-79553 Profiler: The search feature doesn't work
  • MAYA-54278 Render crash on Linux using remote render (CIP issue)
  • MAYA-31132 Some plug-ins to fail to load despite "Auto-load" being enabled in the Plug-in Manager
  • MAYA-66952 Suppressing the Error dialog box option is not recognized after Maya restart
  • MAYA-78350 Tooltip display causes Maya to crash if current working directory is a network path
  • MAYA-81295 Undo command with nodes that were duplicated with input connections leaves nodes behind
  • Data Management:
  • MAYA-78245 Certain Planar Trims fail when importing ATF_IGES in Maya
  • MAYA-81766 Maya 2018 binary files cannot be opened by earlier versions
  • MAYA-73572 Update ATF version of TBB to match Maya's
  • Dynamics:
  • MAYA-71725 Per-particle positions do not update on nCached nParticles
  • MAYA-76966 nHair: Follicle axis flips
  • MAYA-81061 nParticles: nParticle does not die when lifespanPP = 0
  • File I/O:
  • MAYA-73086 ASCII files (.ma) take too long to save across the network
  • MAYA-80757 Delete Namespace not working the same in 2016.5
  • MAYA-79290 FBX: Camera Aperture Keys not saved when exporting as FBX
  • MAYA-78605 FBX: Camera Focus Distance lost
  • MAYA-79314 FBX: Games FBX files take very long to open
  • MAYA-60845 FBX: Importing a file that contains a reference to an FBX file fails to correctly initialise the reference
  • MAYA-55112 FBX: Re-opening a scene with an Absolute/Project path fails
  • MAYA-73090 FBX: Saving a re-opening scene causes FBX references to fail to load
  • MAYA-76991 Importing character file causes crash
  • MAYA-73450 Layer Manager gets turned into a reference together with the exported layer when exporting layer as reference
  • MAYA-67307 Maya crashes when deleting a reference if something in its hierarchy is selected
  • MAYA-73195 Maya crashes when saving file references in some scenarios
  • MAYA-75373 Maya freezes when loading a reference containing an expression node
  • MAYA-71923 mayapy and standalone applications crash when loading scene files which have lockFile flag set to true
  • MAYA-72621 Namespace on blend target causes crash on import
  • MAYA-70935 Objects lose material when referenced multiple times.
  • MAYA-80761 Read-only permission of file on disk can corrupt scene state during Save as operation
  • MAYA-67736 Removing refEdits takes a very long time
  • MAYA-63897 Scene crashes on save due to createNode reference dependencies left behind in the scene
  • MAYA-80751 Selecting channels on multiple objects can cause Maya to crash
  • MAYA-76078 Set members not updated on referenced model
  • MAYA-74786 Set members not updated on referenced model animated with alembic
  • MAYA-40100 Set project doesn't update properly when project scene file is currently open
  • MAYA-80366 Setting MCommandMessage callbacks in Python crashes Maya
  • MAYA-74692 Severe slowness when unloading file references
  • MAYA-78382 Shape Editor Manager causes crash when importing from one scene into another
  • MAYA-71137 Undo command not working in the Script Editor
  • MAYA-76953 Updating reference file doesn't correctly update mesh per-face shader assignments
  • MAYA-75647 Visibility setting of rig controllers lost on import or reference
  • MAYA-64027 Wrong reference node is taken into consideration when a name is shared but exist in different directories
  • HIK:
  • MAYA-77667 Baking to control rig is inconsistent with rotation interpolation
  • MAYA-81216 Controls don't display correctly for custom rig
  • MAYA-56339 Deleting a target object also deletes the constrained object
  • MAYA-58833 Delete by Type > Asset causes crash in hikeffector2state.cxx
  • MAYA-68389 Joints can become NAN when some limits are set
  • MAYA-78414 Locking a character definition modifies bind pose, which causes errors for PhysX clothed meshes
  • MAYA-84100 HIK: Merge animLayer with "Delete Baked (Merged) Layers" doesn't work with HIK rig animation
  • MAYA-70303 Using Auto-key with muted HIK control causes Maya to crash
  • Infrastructure:
  • MAYA-71998 Better way to handle crash file and report
  • MAYA-77897 connectAttr fails when a warning is issued
  • Modeling:
  • MAYA-78849 "fitAllPanels -selected" frames all objects in the scene instead of the selected one
  • MAYA-73934 "Grow/Shrink Along Loop" stops working after growing UV selections
  • MAYA-81054 "Tweak UV Tool" does not work when "Preselection Highlight" is off
  • MAYA-70280 .mb file poly mesh from corruption from Maya2016 sp6 to Maya2016 ext2
  • MAYA-83485 Absolute U and V nudge buttons have the wrong tooltips
  • MAYA-84258 Adding a target to a second blend shape node when the first has driven targets causes an error
  • MAYA-72386 Adding geometry with UVs to a templated layer preserves UV Shell display in UV Editor
  • MAYA-61454 Allow marquee selection of a single component to start a partial loop/ring selection
  • MAYA-75291 Alpha channel displays white in UV Editor when editing 2d texture placement attributes
  • MAYA-72080 API MFnMesh::setInvisibleFaces - crash
  • MAYA-76851 Applying bevel to an edge changes UVs in unexpected ways
  • MAYA-8272 Assign Invisible Faces crashes application
  • MAYA-74084 Attribute Transfer of Color Sets does not work correctly in world sample space
  • MAYA-64707 Backspace/Delete name panel doesn’t have enough space for Japanese
  • MAYA-69913 Bevel: Bevel without chamfering results in some edges not being parallel
  • MAYA-69911 Bevel: Add segments to edge causes Maya to crash
  • MAYA-72226 Bevel: Double faces created during bevel operation
  • MAYA-74093 Bevel: Overlapping faces created on decagon n-gons with chamfer OFF and Force parallel ON
  • MAYA-81694 Bevel: Very slow performance
  • MAYA-79560 Blend Shape: warning popup needs to be suppressed
  • MAYA-78556 Blend Shape names of shapes created through duplication will export empty names in FBX
  • MAYA-80271 Booleans: Connecting edges produced on large objects where they're not necessary
  • MAYA-81391 Booleans: Redundant vertices generated after running Boolean operations
  • MAYA-71787 Bridge Tool fails when symmetry is on
  • MAYA-75372 Cannot display a related texture when select UV Set from the menu
  • MAYA-72417 Cannot import DWG or DXF files to Maya
  • MAYA-83589 Cannot select UV Face with legacy viewport style selection in VP2
  • MAYA-25543 Can't rename UV set when applying deformer / smoothbind to a poly without history
  • MAYA-77486 Channel Box speed option doesn't work with Ctrl or Alt hotkeys
  • MAYA-77892 Circularize: Does not create a circle with non uniform scaling
  • MAYA-81375 Circularize: Doesn't handle 5+ sided polys well when divisions are added
  • MAYA-77498 Circularize: Not enough attributes showing up in the In-View Editor
  • MAYA-77888 Circularize: Problem with align to surface
  • MAYA-72881 Color correction affects the UV Editor when no image is loaded
  • MAYA-81063 Combine/Separate/Extract/Duplicate destroy Material assignments
  • MAYA-83185 Component mode axis translation wrong when parent is rotated
  • MAYA-82392 Component Scale transform inconsistent when using the hotkey
  • MAYA-66329 Connect Tool on concave ngon causes Maya to hang
  • MAYA-67416 Convert To Edge/Vertex Perimeter doesn't select edges/vertices on the border
  • MAYA-77495 Convert displacement to polygon causes Maya to crash
  • MAYA-54047 Convert NURBS > Polygon with [x] Attach Meshes causes Maya to freeze
  • MAYA-72780 Convert subdivs to nurbs in Maya 2017 is slow
  • MAYA-75176 Copied UV set is corrupted and leads to a crash
  • MAYA-11047 Copied UV set is deleted if renamed to match a previously deleted one
  • MAYA-37146 Converting NURBS to Polygons when Use chord height ratio is enabled causes Maya to crash
  • MAYA-72177 Creating a MMeshIsectAccelParams in Python and using it for intersection causes Maya to crash
  • MAYA-26792 Curve projection on polyMesh yields fragmented curve
  • MAYA-82418 Default size for UV Snapshot is too low
  • MAYA-67577 Degenerate NURBS surface causes Maya to crash
  • MAYA-82181 Deleting instances causes Maya to crash
  • MAYA-66571 Display tile lines causes slowdown in the UV Editor
  • MAYA-76789 Duplicate LOD group error
  • MAYA-73784 DWG / DXF import/ Export is missing
  • MAYA-78557 Edge Sets are broken by Extract
  • MAYA-73950 Editing Blend Shape targets with Sculpt tools stores all vertex positions instead of just the deltas
  • MAYA-71806 Export Selected exports all objects with blendshapes
  • MAYA-52810 Extract Faces command breaks Vertex Color and sets
  • MAYA-81730 Extrude Offset gives different result in 2017 vs 2016
  • MAYA-74415 Extrude option window broken on Mac
  • MAYA-71855 Extruding edges on a mesh adds shader assignments to unrelated mesh faces
  • MAYA-70051 Files from Maya Ext 1 not opening correctly in Maya Ext 2
  • MAYA-75413 fitBspline should keep the input curve's parameter range
  • MAYA-81862 getUvShellsIds not returning the right IDs array
  • MAYA-83372 Icons dropped from Maya's main UI into UV Editor custom shelf aren't automatically resized
  • MAYA-80534 Ignore Selection Priority causes problems with selection mode
  • MAYA-65676 In Isolate Select mode, some mesh faces added by a poly-modifier are not drawn
  • MAYA-74069 In-View Message for tumbling orthographic views is misleading
  • MAYA-63032 Isolate Select -> Remove All for reversed mesh causes Maya to crash
  • MAYA-75360 Layout UVs: Pack Together doesn't work
  • MAYA-78737 Manipulator pops to mouse position with Smart Duplicate or Extrude
  • MAYA-75110 Maya crashes when reading scene file with reference edits
  • MAYA-78233 Maya crashes when switching workspaces while the UV Editor is floating
  • MAYA-6559 Maya freezes on UV selection in large file
  • MAYA-23022 Memory leak while using UV Editor with a large data set
  • MAYA-816 Mesh > Combine results in phantom default uvSet
  • MAYA-72662 Mesh error doesn't include object name
  • MAYA-80115 MFnMesh does not match edge ID assignment when generated with data from another mesh
  • MAYA-68853 MFnMesh::allIntersections() problematic behavior with accelParam
  • MAYA-74263 Mirroring objects produces different results 2016.5 to 2017
  • MAYA-72091 Modelers should be able to use non-joint transforms for transform space blend shape targets
  • MAYA-76683 Modeling Toolkit Bevel/Connect Tool manipulator regressions
  • MAYA-75189 Modeling Toolkit settings don't persist after Maya is closed.
  • MAYA-75084 Move Tool: Component manipulation regression
  • MAYA-74573 Multi-Cut angle snapping fails on non-planar polygons
  • MAYA-39247 Multi-Cut Tool doesn't cut concave (ngon) polygon correctly
  • MAYA-74226 Multi-Cut: Precision problem when slicing while holding the Shift Key
  • MAYA-27731 Multiple UV sets get blown away when using booleans
  • MAYA-79877 Need to support hotkey "g" for Snap, Rotation and Scale buttons of UV Toolkit
  • MAYA-75177 New default behavior for blendShape's deformation order breaks
  • MAYA-79605 New UV Editor Texture menu doesn't list custom hardware shader node textures
  • MAYA-71661 No texture transparency in UV Editor
  • MAYA-82480 Normal Based' UV mapping not available in modelling viewport marking menu
  • MAYA-14486 NURBS Trim with undo / redo causes Maya to crash
  • MAYA-70367 Object center option in Rotate/Scale Tool not working correctly for components
  • MAYA-78551 / MAYA-80467 Object seems to snap when moving using the XZ plane handle
  • MAYA-83227 Objects created in 2016 with UV Unfold applied are corrupted when opened in 2017
  • MAYA-38361 Performance is slow with Smooth Mesh Preview, OpenSubdiv method
  • MAYA-82535 Pivot editing doesn't snap to points or grid intersections in the UV Editor the same way it does while editing the pivot position in the 3D viewport
  • MAYA-72875 Pivot keeps jumping to center when you switch to another tool
  • MAYA-79934 Poly reader causes crash when face indices are out of range
  • MAYA-63162 polyengine, TpolyGeom, trgFaceOrder causes Maya to crash
  • MAYA-80491 polyMirrorFace -direction behaving incorrectly
  • MAYA-72385 polyMirror-node switch automaticly switches mergeMode attribute
  • MAYA-80870 Pose Editor: Incorrect blendshape name on import when no blend shape node is already created
  • MAYA-72180 Pose Interpolator with many poses is slow for parallel EM mode
  • MAYA-76877 Quad Draw: Activating Soft Select causes crash
  • MAYA-41254 Quad Draw: Laggy when meshes have holes
  • MAYA-75227 Quad Draw: not filtering out occluded components for selection/welding
  • MAYA-34352 Quad Draw: Relax on ground plane not working with Z-Up
  • MAYA-75263 Quad Draw: Wrong icon in Shift+RMB marking menu
  • MAYA-70564 Querying a mesh's vrts attribute causes Maya to crash
  • MAYA-78172 Retain Component doesn't work correctly in Pivot mode with multiple objects selected
  • MAYA-72204 Sculpting: "Redo" corrupts the mesh with sculpt tools when the mesh is posed
  • MAYA-81900 Sculpting: Sculpt tools corrupting meshes
  • MAYA-67814 Sculpting: Sculpt tools don't render properly with backface culling
  • MAYA-72626 Sculpting: Slowdown on heavy meshes
  • MAYA-71638 Sculpting: Will sometimes mangle meshes that have pre-existing tweaks
  • MAYA-75081 Selected edges in the UV Editor view are not visible when Texture Borders are showing
  • MAYA-74116 Selecting vertices with mesh Reorder causes Maya to crash
  • MAYA-79802 Selection issue when Shift+dragging to constrain move on axis followed by Shift Extrude
  • MAYA-79804 Selection issue with Drag select after moving component with MMB
  • MAYA-72537 Separated mesh with separate materials results in incorrect materials
  • MAYA-29272 setAttr point tweak prevents custom node object from being duplicated with mesh
  • MAYA-78232 Sets are created and linger after certain Nightshade UV operations are run
  • MAYA-74108 Sew, Cut, Separate UV tools can cause Maya to crash.
  • MAYA-54265 Shaded UVs hide the grid in the UV Editor
  • MAYA-74494 Shaders lose face assignment when duplicating mesh
  • MAYA-75253 Shift-Extrude doesn't work with symmetry
  • MAYA-70621 Show Last Hidden fails after undo Show Last Hidden
  • MAYA-69209 Skinning: Setting vertices on skins programmatically is broken
  • MAYA-78977 Small file crashes on remUnusedVertex & extractFaces
  • MAYA-80864 Snap to Local Rotational Axis doesn't work
  • MAYA-75238 Snap to vertex is slow
  • MAYA-71342 Switching to component mode and making any selection breaks focus via shape selection in object mode
  • MAYA-72874 Switching to Object selection does not release the Move UV Shell Tool
  • MAYA-72030 Tangent and transform space targets don't work correctly with non-uniformly scaled objects
  • MAYA-71761 The keyable state of a mesh's visibility attribute is not saved
  • MAYA-72227 Value obtained from MFnMesh::getTangents is different when the user re-opens the scene
  • MAYA-49354 Thickness generates mangled mesh
  • MAYA-56115 Toggling Isolate Select does not work in UV Editor
  • MAYA-77108 Translating a group of objects causes Maya to hang.
  • MAYA-74594 Trying to bevel an edge that terminates in an N-Gon on both sides fails
  • MAYA-73594 Undoing mirrored modeling operation causes Maya to crash
  • MAYA-83049 UV - texture connection not maintained after delete UV Set
  • MAYA-81403 UV Editor Custom Shelf buttons aren't editable, so right-clicking them shouldn't bring up the shelf editor
  • MAYA-76322 UV editor performance improvements
  • MAYA-65075 UV Editor slow performance
  • MAYA-78725 UV Editor: Merge vertices breaks UV's
  • MAYA-31314 UV Layout updates to different location when UV is moved or new UV Set is created
  • MAYA-25364 / MAYA-72876 / MAYA-45701 UV rotation on non-square texture space with Image Ratio turned on results in distortion
  • MAYA-82419 UV Snapshot filenames don't follow the proper standard
  • MAYA-81404 UV Toolkit docking isn't remembered when the UV Editor is closed/reopened
  • MAYA-81686 UV transform tools in Shift mode cause Maya to crash
  • MAYA-21955 UVs scatter when using the UV Lattice Tool with Pixel Snap on
  • MAYA-64711 Vertex values and normals of a polygon mesh with a namespace are not displayed
  • MAYA-53846 View Contained Faces and View Connected Faces are broken
  • MAYA-78832 viewFit failing in prompt mode
  • MAYA-78438 viewFit failing to focus on selected objects
  • MAYA-78398 Vertex faces unselectable or randomly selected in ViewPort 2.0
  • Motion Graphics:
  • MAYA-71902 / MAYA-71485 MASH: Performance issues with Undo
  • MAYA-81601 MASH: Trails node flickering
  • MAYA-81116 MASH: Adding a polygon mesh to avoidance on the World node crashes Maya
  • MAYA-71339 MASH: connect nParticles to MASH only works on MASH1 node
  • MAYA-81292 MASH: Explode node causes crash on re-open, polygons not following correctly
  • MAYA-70853 MASH: RegisterUIStrings occurs twice and causes localization issues
  • MAYA-74785 MASH: UI glitches in Repro node
  • MAYA-70004 MASH: Voxels out of bound on certain meshes
  • MAYA-61377 SVG: Importing SVG node causes error
  • MAYA-71126 Type: Arabic text appears backwards
  • MAYA-58505 Type: becomes unusable after using Copy Tab in the Attribute Editor
  • MAYA-69922 Type: Changing focus on Attribute Editor can cause bevel to disappear
  • MAYA-73027 Type: Font loading window covers Maya when in Full screen
  • MAYA-57080 Type: Fonts menu will not show all available fonts for the selected writing system
  • MAYA-63528 Type: In Animation Tab, Line setting requires there to be more than one line to work with, otherwise nothing will animate
  • MAYA-58161 Type: Some fonts with low curve resolution can produce overlapping faces
  • MAYA-73398 Type: Type alignment setting is ignored
  • Rendering
  • MAYA-73586 CER: Fixed a crash on Mac opening older scene files containing mental ray dependencies.
  • MAYA-73588 CER: Crash opening files on Mac OS X has been fixed
  • MAYA-78847 Maya .PSD File node now works correctly when .PSD file contains layer mask with non-zero feather
  • MAYA-73043 .TX file textures do not update in V-Ray rendering unless Maya is restarted
  • MAYA-75366 The material swatch refresh crash that occurred previously when the freeze plug-in is loaded has now been fixed.
  • MAYA-71415 Arnold attributes no longer appear below shape nodes in the Channel Box
  • MAYA-70412 The issue where, if the Render Settings Window is left open when one quits Maya, then it may appear corrupted when Maya restarts, has now been fixed.
  • MAYA-60093 Image planes are now visible in an enabled layer
  • MAYA-83257 Usability of the Light Editor is greatly improved on the Mac OS X platform
  • MAYA-71901 Clicking and selection stops working in the Light Editor after using the Isolate feature
  • MAYA-51860 Can’t change representations if the Hypershade window is open
  • MAYA-81103 Crash no longer occurs when de-minimizing a docked Hypershade tab after opening a file
  • MAYA-75338 Importing a json now works even if it contains one or more invalid attributes, and these invalid attributes are printed for the user
  • MAYA-78505 Master layer values are now correctly exported when another layer is active at export
  • MAYA-80719 Default nodes in nested collections are not overridable and not shown by the View All functionality
  • MAYA-80945 Render Setup breaks and Maya must be restarted when deleting a corrupt layer in a user scene
  • MAYA-80378 Render Setup breaks when deleting material-overridden objects from visible layers
  • MAYA-76110 Render Settings window is corrupted when switching between layers that have Maya Software Renderer and Arnold for Maya Render Settings
  • MAYA-71639 Invalid preset found" errors no longer occur with third-party Render Settings presets upon Maya re-launch
  • MAYA-83617 The Shaders filter in Render Setup collections now includes Volume shaders
  • MAYA-79252 Render Setup layer switch performance improvement
  • MAYA-77765 nCache doesn't update in render after scrubbing time slider
  • MAYA-75427 Crash when rendering a displacement scene with Maya Software Renderer
  • MAYA-71788 ShaderFX: Scene won't be saved after tweaking ShaderFX
  • Scene Assembly:
  • MAYA-77094 Assemblies with hyperLayout connections cause Maya to crash
  • MAYA-72078 buildSceneAssemblyMenu command is pushed onto the undo queue
  • MAYA-74214 Inconsistent behavior when multi-editing objects in assets
  • MAYA-71336 Removing Unapplied Parent Scene Assembly Edit causes Maya to crash
  • UI:
  • MAYA-83622 Add Maya Workspace files from custom directories
  • MAYA-84052 Add progress bar to Outliner when displaying large number of elements
  • MAYA-70752 Add a search box for the Plug-In Manager
  • MAYA-50910 Attribute color and attribute background color don't display as expected in both main and custom Channel boxes
  • MAYA-72900 Attribute Editor and Channel Box do not return to previous resized state
  • MAYA-27690 Attribute Editor crashes when a dynamic compound attr has a multi child
  • MAYA-72846 Incorrect window resizing behavior when docking to maximized panels
  • MAYA-84111 Blue highlight does not appear in Content Browser on mouse hover
  • MAYA-79045 Cannot change text in the title bar of WPF window in devkit
  • MAYA-72609 Canvas color swatch created using MEL changes unexpectedly when a swatch is clicked on Windows and Mac
  • MAYA-72983 Closing the Script Editor does not automatically save the content
  • MAYA-75295 Content Browser missing the Paint Effects blend brush menu item in right-click menu
  • MAYA-74561 Delete key doesn't work if graph editor is open
  • MAYA-77256 Display Attribute Editor and Channel Box in Zoom-in mode
  • MAYA-69909 Docked widget loses size when toggled, collapsed, or expanded
  • MAYA-82456 Exiting 'Expert' viewport mode clears isolated selection
  • MAYA-68493 Hotkey binding to key in use reverts back to previously bound function
  • MAYA-73503 Hotkey Editor: Cannot rename custom hotkey for a workspace
  • MAYA-58568 Hotkey Editor: Setting a hotkey for Release with a different key set for Press reverts the hotkey to Press upon Save
  • MAYA-79298 Hypershade hotkeys do not work (and gives errors) when Hypershade panel is docked in a window
  • MAYA-73967 If the Content browser is open when a Maya session ends, its layout settings do not get restored when Maya restarts
  • MAYA-27574 In the Component Editor right-clicking input values with units other than cm causes them to increase unexpectedly
  • MAYA-81891 Japanese UI only: Arrow keys for pickwalking not working
  • MAYA-68045 keyEquivalent flag has been removed from the technical docs, and use of the flags emits a warning
  • MAYA-79561 Linux: Marking Menu Quick Gestures no longer work since Qt5
  • MAYA-74367 Linux: W + Ctrl freezes Marking menu, then crashes
  • MAYA-72981 Mac OSX (retina display): Arrow overlays indicating additional Shelf buttons draw in wrong location or not at all
  • MAYA-79507 Mac OSX: Frozen Marking menu caused by open Node Editor
  • MAYA-76435 Mac OSX Sierra: W + Cmd freezes Marking menu
  • MAYA-83739 Mac OSX: Can't set language with non-US decimal separators
  • MAYA-74364 Mac: W + Cmd freezes Marking menu
  • MAYA-74304 Maya crashes when opening collapsed groups of attributes in Attribute Editor
  • Maya-71917 Maya_Default hotkey set persists after re-starting Maya or switching to workspaces that have no linked hotkey set
  • MAYA-75788 Maya crashes when starting because of shelf errors
  • MAYA-74744 Maya hangs or crashes when the Node Editor displays thousands of nodes at LOD = 3
  • MAYA-74921 Maya main window disappears on relaunch after disconnecting external display
  • MAYA-80554 Node Editor: Create Node tab is truncated on 4K monitors
  • MAYA-52364 Node Editor: custom list not working
  • MAYA-70212 Node Editor: Shift+LMB deselects objects
  • MAYA-78386 Node Editor: W key freezes marking menu
  • MAYA-76543 Node Editor: When collapsed, Reverse node doesn't provide input options for incoming connections
  • MAYA-73129 NodeEditor: Other input port missing from the bottom of the connection list
  • MAYA-83196 Nonkeyable color tick unreadable against channel box
  • MAYA-72508 Outliner Hotkey doesn't bring up minimized Outliner
  • MAYA-60498 Outliner: Hard to differentiate between the colors displayed by constrains, locators and joints
  • MAYA-75869 OutlinerWindow runtime command does not set default filter when opening Outliner
  • MAYA-72332 Qt5 freezes Maya on specific mesh selection when the Attribute Editor is opened
  • MAYA-68671 Qt5: Default cursor arrow changes to a resizing cursor after playblasting using commands
  • MAYA-70693 Qt5: Mac/Linux: Remove multiple output messages about QLayout: Attempting to add Layout from the terminal when opening various editors
  • MAYA-69307 Qt5: Mac: When Maya is in Two Button mode (Preferences > Interface > Devices > Mouse Tracking > Two Button), drag and drop doesn't work correctly
  • MAYA-74109 QtMultimedia is missing in the PySide2
  • MAYA-75285 Querying Raise flag in workspaceControl command does not work as expected
  • MAYA-70375 Quick Selection set in Outliner selects wrong geometry
  • MAYA-83173 Renaming an Animation Layer changes the current workspace
  • MAYA-72373 Render View window cannot be closed using command control -e -visible 0 renderViewWindow
  • MAYA-77406 Rendering menu items (Render Settings, Render Setup, Light Editor) not brought to foreground
  • MAYA-73608 Restarting Maya in a custom workspace which has shelves closed (not hidden) can break shelves
  • MAYA-78391 Saved workspace creates a blank window that freezes Maya when closed
  • MAYA-71496 Switching between Workspaces can cause the Help Line to get larger
  • MAYA-72256 Tearing off a menu on small screen can freeze Maya
  • MAYA-77557 The Hypershade displays blank if a scene from 2017 is opened and the Hypershade is open
  • MAYA-75709 The Hypershade opens blank if the Remember size and position option is enabled in the Preferences
  • MAYA-72460 The layout of nodes in an asset container is lost in the legacy Hypershade
  • MAYA-84112 The project path changes after importing something from the content browser
  • MAYA-73842 The text field with keyboard focus is no longer highlighted
  • MAYA-79997 Toolclips crash Maya if the current working directory is on a UNC network path
  • MAYA-74087 Torn off UI items, such as Time Slider, create empty windows
  • MAYA-9403 Shelf button background color does not save
  • MAYA-72911 Unable to manually input numerical values with a dot or comma on Norwegian and Russian systems
  • MAYA-75430 Undocked editors shrink each time Maya reopens
  • MAYA-68268 Undocked Status Line cannot be re-docked
  • MAYA-73519 Update shelf tab bar so it works in Maya LT
  • MAYA-80162 Viewport performance issues when using Wacom tablet
  • MAYA-68808 When hiding the Shelf tabs, the Shelf does not get smaller
  • MAYA-74359 Windows: Ctrl + W freezes marking menu
  • MAYA-75498 Workspace combo box gets focus when expanding and collapsing Outliner panel in main pane
  • MAYA-71128 Workspaces: Maya menu items display improperly when using M3dView during a timer callback
  • MAYA-68579 Workspaces: Show All UI Elements creates floating windows in pre-saved workspaces
  • MAYA-73951 Workspaces: Windows do not retain position and size between Maya sessions
  • MAYA-72267 Yellow frame indicating capture area disappears during thumbnail capture
  • MAYA-72375 The panel -q -tearOff command always return 0 even if the panel is torn off
  • Viewport
  • MAYA-72712 Animation refresh issue with Vertex Animation Cache
  • MAYA-71431 AO and default material don't work with subscene override instances in Viewport 2.0
  • MAYA-80242 API doc for MUIDrawManager 2d primitive drawing should clarify that z component is respected by Viewport 2.0
  • MAYA-72795 Bifrost fields are unselectable in viewport
  • MAYA-82540 Black edge artifacts appear when Transparency Algorithm is set to Alpha Cut
  • MAYA-60580 Can't select Translation 3D Manipulator handles with high poly count meshes
  • MAYA-52223 Child node of constraint node is not updated in Viewport 2.0
  • MAYA-78842 Creating MShaderInstance without assigning it to mesh
  • MAYA-77155 Curve CV and Cluster Snapping do not work in Viewport 2.0
  • MAYA-62765 Curve points animation is slower in Viewport 2.0 on Linux
  • MAYA-76715 Custom MPxTransform child shapes don't update in Viewport 2.0
  • MAYA-72240 Devkit sample apiMeshShape needs to be updated to allow component selection
  • MAYA-81557 DG mode animation display/refresh issue
  • MAYA-72043 DirectX + DDS(DXT1/mipmap0) texture gets darker when zooming out in UV editor
  • MAYA-72042 DirectX+ DDS(DXT1/mipmap0) texture gets black from the outside when zooming out in Viewport 2.0
  • MAYA-73991 Display Alpha As Grey Scale has not effect in Viewport 2.0
  • MAYA-72535 Duplicated custom locator node does not display when selected
  • MAYA-70876 DX11Shader set technique crashes on Send to from Max to Maya
  • MAYA-74261 GPU cache overtakes selection priority
  • MAYA-78392 Grouping Camera stops image plane from being displayed
  • MAYA-28605 Grouping lights in Viewport 2.0 returns Light instances are not supported error message
  • MAYA-82425 Image sequence does not recognize certain naming conventions
  • MAYA-76046 Isolate Select commands need improvement
  • MAYA-71853 Isolate UV's does not fully isolate UVs
  • MAYA-74051 Isoparm manipulation is less accurrate in Viewport 2.0 than legacy viewport
  • MAYA-22091 Joint selection does not work properly after parenting
  • MAYA-77445 Legacy viewport selection does not work for MPxSurfaceShapeUI in Viewport 2.0
  • MAYA-66838 Linux: /var/log/Xorg.0.log no longer used after Fedora 20
  • MAYA-76993 Manipulators are selectable in Viewport 2.0 even when hidden
  • MAYA-70921 Mash instancer is not visible when importing from Scene Assembly
  • MAYA-69801 Maya crashed when using a PSD file containing vector path
  • MAYA-73603 Maya crashes using Viewport 2.0 in Textured and Shaded Mode
  • MAYA-68885 Maya lock texture files
  • MAYA-67034 Memory leak while hovering over UVs in UV Editor
  • MAYA-58351 Memory leak with Preselection Highlighting and UV Editor
  • MAYA-74958 modelEditor command's documentation needs to be updated to include information about vp2Renderer
  • MAYA-84473 MPxHardwareShader::renderImage() API document is incorrect
  • MAYA-72185 MPxSelectionContext doesn't call Viewport 2.0 version of doPress, doDrag, or doRelease
  • MAYA-30985 Negative scaling with Backface Culling on makes culling result inconsistent in Viewport 2.0 when GPU instancing is on
  • MAYA-71846 No error at all if VP2 plugins' entry point is not supported by current draw API
  • MAYA-77506 No way to query far clipping plane in shader (HLSL/OGSFX/Cgfx) for plug-in developers
  • MAYA-71841 nParticle instancer does not display bounding boxes in Viewport 2.0
  • MAYA-72711 NURBS CV and origin display issues.
  • MAYA-81316 Background object selected instead of foreground object when cursor is closer its edges
  • MAYA-83124 Object inner faces turn black when Screen Space Ambient Occlusion and Transparency Shadow are enabled
  • MAYA-71372 Objects disappear in Viewport 2.0 when Use Default Material is enabled
  • MAYA-80998 Objects in a rigged hierarchy do not move as expected in Viewport 2.0
  • MAYA-53561 Offscreen rendering issues with MPxGlBuffer
  • MAYA-69294 Playback is slower when Evaluation mode is set to DG
  • MAYA-75626 Random selection highlight issue for customer locators (footPrint_GeometryOverride as an example)
  • MAYA-74588 Screen space Ambient Occlusion not working on dx11 shaders with lights visible in scene
  • MAYA-66093 Changes to transform node selection behaviour when using drawing overrides reduces performance
  • MAYA-74258 Shader compiling errors cannot be shown when implementing customSpriteShader
  • MAYA-72857 GPU cache nodes update even when hidden
  • MAYA-74855 Slower performance in Viewport 2.0 with scenes that have many built-in locators
  • MAYA-81317 Snapping issue for nParticle/Particle objects in Viewport 2.0
  • MAYA-81187 Improve GPU memory limit logic
  • MAYA-75620 Selection stops working in Viewport 2.0 for plug-ins implemented with MPxDrawOverride and raw OpenGL calls
  • MAYA-82454 Tangent space attribute changes do not update in Viewport 2.0
  • MAYA-71784 Texture files with numeric extensions cause Maya to crash
  • MAYA-83603 Duplicate object displays green
  • MAYA-76765 Update Combined Curves not working in Viewport 2.0
  • MAYA-67912 updateDG is not called depending on order that keyframed node and texture node connections are made
  • MAYA-76929 Vertex color with Surface Shader disappers in Viewport 2.0
  • MAYA-70237 View matrix and projection matrix returned from MSceneRender::cameraOverride() does not work
  • MAYA-78860 Viewport 2.0 breaks correct draw override behaviour
  • MAYA-80481 Viewport 2.0 is slow when working with isoparms
  • MAYA-77653 Viewport 2.0 playback lags when using image sequences in camera sequencer
  • MAYA-40828 Viewport 2.0 users too much memory in production scenes
  • MAYA-73948 Viewport 2.0 using MPxDrawOverride crashes Maya when reloading a referenced camera
  • MAYA-70949 Legacy veiwport blastCmd devkit example does not work
  • MAYA-73562 Legacy viewport MPxGLBuffer generates GL error
  • MAYA-74533 VP2.0 ik selection issues
  • MAYA-79826 When in texture mode, Maya crashes when displaying a material with more than 8 UV sets
  • MAYA-80743 When in Viewport 2.0 CoreProfile mode, nParticle Blobby Surface objects are not always camera-facing in wireframe mode
  • MAYA-75625 Win 10 systems with AMD firepro W9100 crash Maya when clicking shaders in Hypershader
  • MAYA-80509 Z axis of local rotation axes draws inverted in Viewport 2.0
  • MAYA-33569 Several kinds of materials disappear when Use Default Material is enabled
  • MAYA-81591 Multidraw crash when translating grouped objects
  • MAYA-72183 nRigid Collision Thickness does not update realtime
  • XGen
  • MAYA-75617 Animation performance is not improved by disabling all XGen Interactive Grooming nodes
  • MAYA-78992 Switch position of the Delete and Duplicate options in the XGen Interactive Grooming right-click menu
  • MAYA-75098 Maya stops responding when you try to hide thousands of XGen guides
  • MAYA-82971 Multiple XGen descriptions with Dynamic Guides crashes Maya on playback
  • MAYA-79919 Ptex header files used in XGen plug-in are not included in Maya installation
  • MAYA-46883 Viewport 2.0 slows down with large numbers XGen guides
  • MAYA-82930 Alembic guide caches cause guides to be re-assigned to the wrong patch which breaks renders
  • MAYA-72861 Clump Modifiers incorrectly affects primitives in masked areas
  • MAYA-83365 Descriptions bound to meshes with color sets breaks render in Redshift and Renderman
  • MAYA-84281 XGen does not render if bound to OpenSubdiv geometry from an Alembic cache
  • MAYA-83738 Grooms saved in previous verison of Maya appears incorrect in Maya 2018
  • MAYA-79368 XGen header files contain incorrect includes
  • MAYA-71371 Interactive Grooming Collide with Mesh freezes Maya on OSX with Intel Iris GPU
  • MAYA-75180 XGen paintable mask map sets or resizes the 3dPaintTexture map resolution to 1024 x 1024
  • MAYA-74953 XGen Wind modifier description unclear in help topic
  • MAYA-83455 xpd/XpdFile.h has a class FileHeader with no namespace
  • Maya-79836 Hard to get the accurate result for clump and guide's region at the region boundaries

New in Autodesk Maya 2017.1 (Nov 23, 2016)

  • This release provides Maya with FBX SDK version 2017.1, which includes a number of security improvements.

New in Autodesk Maya 2017 (Nov 8, 2016)

  • What's fixed:
  • Alembic:
  • MAYA-69177 Maya crashes when choosing a different gpuCache file while one is loading
  • Animation General:
  • MAYA-41887 Graph Editor - Moving vertices is slow when Graph Editor is open
  • MAYA-44503 Viewport 2.0 performance drops when many joints are constrained to many vertices
  • MAYA-51820 5000 connected transform nodes may crash Maya
  • MAYA-60036 Graph Editor - Locked tangents not preserving their length on manipulation of rotation curves
  • MAYA-60216 Graph Editor - Animation curve becomes corrupted when using the Retimer tool
  • MAYA-62050 Very long DG node chain causes Maya to crash
  • MAYA-62950 Rotate command does not set rotateX component when Autokey is enabled
  • MAYA-64315 listConnections doesn't return all DG connections on sparse arrays
  • MAYA-64362 Published attributes in the Channel box get stuck on connected and remain yellow
  • MAYA-65029 Scenes with skincluster weights load slowly because weights are stored as separate setAttr commands
  • MAYA-66358 Graph Editor - GPU - Animation curves auto-adjust after manipulation when normalized
  • MAYA-66376 Graph Editor - GPU - Constant values should appear at value 0 in normalized view
  • MAYA-66471 Crash when running cmds.bakeResults using -destinationLayer flag
  • MAYA-67306 Maya command error occurs when trying to execute bakeResults
  • MAYA-67314 Performance - Some rig controllers cause instability with parallel evaluation
  • MAYA-67671 scaleConstraint - inherit group scale values are incorrect
  • MAYA-67673 nCloth with InputAttract and animated nucleus transform will double translate
  • MAYA-67871 Crash when evaluating two rigs in parallel
  • MAYA-70300 Performance - Parallel evaluation performance slows down when reference objects are loaded
  • MAYA-70558 Crash after disabling Evaluation Manager via script
  • MAYA-70870 Attached user scene crashes on playback
  • MAYA-71490 Crash in specific scene during Evaluation Manager parallel playback
  • API and Scripting:
  • MAYA-37661 workspace command- cannot create a baseWorkspace and documentation needs clarification
  • MAYA-54199 mayapy crashes with initialize() when launched from a terminal using a relative path
  • MAYA-64908 MPxContextCommand cannot be created with .Net API
  • MAYA-65494 FBX - Hang on FBX export when baking is enabled on export and exporting is done via script
  • MAYA-65957 MFnGenericAttribute.addAccept() fails when adding a second single component type
  • MAYA-66097 MFnUnitAttribute--setMax() does not handle angle units correctly
  • MAYA-66405 Connection to multi-message attribute (indexMatters set to false) is also duplicated when duplicating the connection's source node
  • Bifröst:
  • MAYA-66512 Bifrost graph evaluates on any frame when caching is enabled
  • MAYA-66587 Crash on meshing of specific frame(s)
  • MAYA-67102 Reseeding inside colliders far from liquid surface with spatial adaptivity enabled
  • MAYA-67259 Reseeding artifacts occur when animated emission region passes through guide
  • MAYA-67660 Guided simulations result in reflections and gaps between the edge of the simulation domain and the surrounding ocean
  • MAYA-67662 Guided sim splashes are damped
  • MAYA-67962 Resolution factors lower than one can result in meshes that are offset from the particle representation
  • MAYA-67964 Meshing does not support resolution factors of less than one
  • MAYA-70015 Create foam when there is no collider (solid) object
  • MAYA-70389 Problems with foam quality. See Limitations and notes for more information.
  • Color Management:
  • MAYA-62771 Color management in Playblast loses data precision
  • Core Architecture:
  • MAYA-18633 Playblast misses the first and end frames when using qt as format and h.264 encoding
  • MAYA-37949 Maya command namespaceInfo returns incorrect information
  • MAYA-57012 Remove Python GIL deadlock while maintaining performance
  • MAYA-64470 Crash on selection of a circular dependency
  • MAYA-64559 mayabatch.exe -command "SelectAll" doesn't work as expected
  • MAYA-68434 Maya needs to hide json symbols in its libraries
  • File Interoperability:
  • MAYA-70937 Audio - WAV PCM S16 LE (araw) load issue
  • File Referencing:
  • MAYA-67487 Maya crashes on save when references are loaded
  • Interoperability:
  • MAYA-61009 FBX Triangulate Option corrupts scene files containing per component shaded objects
  • MAYA-69519 Exporting with blend shape deformed models and any fbx extension causes crash
  • Modeling:
  • MAYA-50073 rebuildCurve wiggles near high curvature
  • MAYA-52361 Gimbal introduced when rotating the outer screen space rotation manipulator
  • MAYA-53682 Tiff VDM stamps don't load properly
  • MAYA-55870 Auto UV projection is now backwards compatible
  • MAYA-61023 Adjusting UVs in UV Editor may cause a crash
  • MAYA-64621 3D Paint crashes on Assign/Edit Textures
  • MAYA-65042 Opening the blendshape editor with 500 or more blendshape targets causes Maya to hang
  • MAYA-68777 Display > Show > Show Last Hidden is now fixed
  • MAYA-69438 Mirror on Pose Editor gives asymmetrical result
  • MAYA-69442 Importing shapes to new blendShape sets all imported shape weights to 1.0
  • MAYA-71277 polyMirror node is now backwards compatible
  • Rendering
  • MAYA-58659 Material Viewer plug-in render starts before the frame resolution is set
  • MAYA-61089 Crash when using Maya software to render nParticle and a light with Depth Map Shadows option enabled
  • MAYA-61653 Arnold for Maya light icons/objects not displaying in Viewport 2.0 in Core Profile display mode
  • MAYA-70662 HLSL textures not working in the UV Texture Editor
  • MAYA-71402 Error appears when creating the floatMath node of the lookdevKit
  • Scene Assembly:
  • MAYA-60260 Assembly edits seem to stack
  • MAYA-67214 Crash when saving files with scene assemblies
  • Turtle:
  • MAYA-64148 Fixed behavior of the Turtle plug-in so that Turtle nodes are not created if the plug-in is not used
  • User Interface:
  • MAYA-21284 Pasting data copied to the Windows clipboard from various external editors fails
  • MAYA-54581 QSplitter no longer has visual representation
  • MAYA-62463 Subclasses of QtGui.QComboBox have an unexpected black border
  • MAYA-66815 Users can't identify if a menu item is disabled when What's New Highlighting is enabled
  • MAYA-67201 Finger touch is lost on Cintiq 27QHD Touch device when Maya is the current active application
  • MAYA-69176 Hotkey is lost after restarting Maya if its nameCommand is not saved to preferences
  • Viewport:
  • MAYA-30929 Mac OS X- crash when importing image planes, undoing, then redoing
  • MAYA-32937 MGeometryExtractor does not handle returning named tangent / bitangents
  • MAYA-34880 Playblasts that are larger than 4k x 4k will cause a crash
  • MAYA-35119 Over expanding the Maya UI may cause Viewport 2. 0 to appear black or garbled during marquee selection (when resolution exceeds 4kx4k)
  • MAYA-35768 OpenSubdiv wireframe drawing in Viewport 2. 0 appears fragmented around perimeter
  • MAYA-42195 OpenSubdiv- certain faces are not displayed in Viewport 2.0 (OpenGL mode only)
  • MAYA-44038 Viewport 2.0 - Transform Caching issue
  • MAYA-46906 Z-fighting in shaded mode when using OpenSubdiv
  • MAYA-48567 OpenSubdiv- Viewport 2.0 far edge artifact appears in smooth mesh (3 mode)
  • MAYA-49644 Calling MHWRender--MFragmentManager.removeFragment() does not clear the hardware shader cache as expected
  • MAYA-50573 Hidden components still show in Smooth Mesh Preview (OpenSubdiv)
  • MAYA-53407 MIndexBuffer--resourceHandle() on a kUnsignedInt16 MIndexBuffer does not seem to work
  • MAYA-54706 Viewport 2.0 GPU Cache leaves ghost artifact during playback
  • MAYA-55334 Viewport 2.0 OpenGL- OpenSubdiv Adaptive artifacts (part of object renders black) when ambient occlusion is enabled
  • MAYA-56114 Back side wireframe shows through Smooth Mesh Preview mesh
  • MAYA-56133 Devkit sample hwManagedTextureShader should be removed
  • MAYA-56413 Viewport 2.0 - OpenSubdiv Adaptive- materials render incorrectly
  • MAYA-57601 Shadow does not render correctly in viewOverrideSimple example in the Developer Kit when dx11Shader is used
  • MAYA-59746 Viewport 2.0- when MPxLocator--isBounded() is false, the default bounding box can become offset from the shape
  • MAYA-60119 TBB plug-in deadlock on Linux platform
  • MAYA-60512 Viewport 2.0- Jittering in image plane when camera is far from origin
  • MAYA-61602 Fragment shader gives badly spelled warnings that can't be suppressed
  • MAYA-62281 MPxSelectionContext.h warnings in Maya
  • MAYA-62764 DG- point selection for curve slows down Viewport 2.0 performance when lots of objects are hidden or in isolate select mode
  • MAYA-64802 Performance is slower in Viewport 2.0 when selecting in the viewport or Outliner
  • MAYA-65047 (OpenGL only) When OpenSubdiv Uniform is used, the intersection of two meshes renders badly
  • MAYA-65413 Sprites are displayed at a lower resolution in Viewport 2.0 than in the Legacy Default Viewport
  • MAYA-65874 Isolate Select overrides any MSceneRender--objectSetOverride() filter
  • MAYA-66338 Maya crashes with MetadataSample Developer Kit example
  • MAYA-66775 Python calls to undo stack is causing Maya to crash
  • MAYA-66799 Show Menu in viewport shows some elements as toggled on when they should be off
  • MAYA-67327 Two copies of the Isolate Select menu appear and remain until Maya is restarted
  • MAYA-67391 Z-fighting issue with simple mesh after scale
  • MAYA-67483 Thick edge drawing occasionally produces unpredictable results
  • MAYA-67486 Hardware fog issue with holdouts
  • MAYA-67646 Facial rig performance is poor due to Viewport 2.0 material monitoring
  • MAYA-67704 MPxLocator DrawOverride mesh2d can interfere with depth of field in Viewport 2.0
  • MAYA-68935 MShaderInstance--createShaderInstanceWithColorManagementFragment() deletes pre and post callbacks
  • MAYA-69294 First round of playback is slower in Viewport 2.0 under DG mode
  • MAYA-69535 Extend mayaTextureShader to have an exposure shader parameter
  • MAYA-69553 Viewport 2.0- holdout with depth of field blurs background image
  • MAYA-70053 Loading scene file with bad geometry crashes Maya
  • MAYA-70566 Rendering to TGA format with Maya Hardware 2.0- pixels are cut out
  • MAYA-70762 Post effects are always disabled when using a quad render operation in Viewport 2.0
  • MAYA-71123 Cannot show fluid2d texture after loading scene
  • XGen:
  • MAYA-68469 XGen groomable spline corrupted on File > Open
  • Limitations and notes (The following section describes limitations and workarounds (where applicable) about this release):
  • Animation:
  • MAYA-70686 Recommended Nividia drivers for GPU Override are as follows:
  • Windows - Nvidia driver 361.75
  • Linux - Any Nvidia 361 driver
  • API and Scripting:
  • MAYA-69078 Maya's API version has been updated (MAYA_API_VERSION is now 201700). Note that all plug-ins compiled against Maya 2016, including Maya 2016 Extension 1, 2 or service pack releases, must be re-compiled against Maya 2017 in order to be recognized by this version of Maya.
  • Bifröst:
  • MAYA-66277 Pressing rewind twice (and in some cases, invoking flush Scratch Cache) may be required to regenerate Bifröst particles when background processing and scratch cache are enabled.
  • MAYA-70389
  • The preserveVolume and tension features on foam now behave better, especially for spray and mist. Previously, the preserve volume acted more as a pushout effect that did not affect the momentum of the particles. The preserve volume now affects the momentum of the particles, allowing for more natural spray behavior as well as collisions of thick foam with objects. Now, especially when evaluteNeighborTile and compressionModel are enabled, the behavior of the spray is more like an SPH liquid simulation: the liquid will form tendrils. In addition, the effect of tension creates drops of varying size in the manner of true surface tension, whereas previously, the spray would pull strongly into fixed spherical drops in an unnatural fashion.
  • There were also some smaller improvements. The emission for fast moving foam is less noisy. In addition, bubbles are now affected by dissipation, and no longer have density set to the bubble depth. Also, foam is no longer killed when it is far from the liquid, and related popping issues have been addressed. Furthermore, the foam transport was in some cases a frame ahead of the liquid, and it should now track with the liquid motion better.
  • Core Architecture:
  • MAYA-71676
  • Standalone applications may not be able to find the Maya Qt installation directory in order to load the expected Qt platform plug-ins if there is no qt.conf file to redirect the paths.
  • Workaround: Define the QT environment variable to point to the plug-ins platform directory as follows.
  • export QT_QPA_PLATFORM_PLUGIN_PATH=/Applications/Autodesk/maya2017/qt-plugins/platforms
  • File Referencing:
  • MAYA-69288 File reference nodes originating from the same scene file will have the same UUIDs.
  • Modeling:
  • MAYA-71406 When undoing the reorder vertices operation, multiple undo actions may be necessary as Maya does not treat reordering vertices as a single operation.
  • MAYA-71618
  • After toggling a pose On/Off in the Pose Editor while in a sculpting tool, further edits made to that pose using sculpting tools may appear to have no effect on the mesh.
  • Workaround: Exit and re-enter the sculpting tool.
  • MAYA-71763
  • Poor viewport 2.0 performance with NURBS.
  • Workaround: Change the curve’s tessellation level by selecting it and using the 0, 1, 2 keys. If this does not result in an improvement, then check the Plug-in Manager to see if the Aruba tessellator plug-in is disabled. If so, enable it and restart Maya.
  • Rendering:
  • MAYA-70412
  • If you do not have the Arnold plug-in loaded, and you close Maya while the Render Settings window is open, the Render Settings window may appear corrupted the next time you start Maya.
  • Workaround: Close the Render Settings window and restart Maya. You may also want to wait until Maya has completed initializing before opening the Render Settings window.
  • User Interface:
  • MAYA-67641 Once the following windows are undocked from the Hypershade, it is impossible to redock them on the Mac OS X platform:
  • Material Viewer
  • Viewport
  • UV Editor
  • Render View
  • Graph Editor
  • Workaround: Close the undocked window first, then reopen it from the Window menu of the Hypershade, and the newly opened window is dockable again inside the Hypershade.
  • MAYA-68574 Workspaces: The Restore UI Elements hotkey is broken for Workspaces, which may result in incorrect docking of UI elements in the main window.
  • MAYA-69017 Saving a workspace with special characters may cause issues with the final name of the workspace
  • MAYA-69765
  • Workspace docking may fail with some Linux versions if Desktop Effects is set to Compiz. Set Desktop Effects to Standard to enable docking again.
  • Compiz is a compositing manager that was available in prior versions of gnome (such as 2.x). In gnome 3, built-in compositing is available; therefore, Compiz is no longer supported or needed.
  • MAYA-71209
  • When using the Shift (or Ctrl) + spacebar hotkey to switch in and out of zoom-in (or full-screen) view, a crash may occur if a menu item in the panel has focus.
  • This typically occurs when the Script Editor is docked and you use this hotkey to switch out of zoom-in ( or full-screen) view after you click a menu to get focus.
  • Workaround: Move your mouse instead to the area beside the MEL/Python tabs (or beside the menu bar) and click the mouse to get focus; then you can use this hotkey again.
  • Viewport:
  • MAYA-69621 Shadows are not supported by the Legacy Default Viewport when using OpenGL - Core Profile (Compatibility) mode. To workaround this issue, use OpenGL - Legacy mode instead.
  • XGen:
  • MAYA-57116 Hair assigned the hairPhysicalShader material may appear black on ATI cards when Viewport 2.0 is set to Core Profile mode. This is due to a driver issue.
  • Workaround: Switch to DirectX 11 mode if you are on the Windows platform.
  • MAYA-61481
  • After cutting hair tips, the results may appear black. To obtain better shading results after cutting hair, rebuild the CVs by clicking Rebuild in the Attribute Editor of the Base node.
  • MAYA-68608, MAYA-68609 After hair has been created on a mesh, unexpected results may occur if the topology of the mesh is changed (such as deleting faces from the mesh). For example, Maya may crash or you may not be able to undo your delete action.
  • Workaround: To change mesh topology after grooming hair, do as follows:
  • Duplicate the mesh.
  • Change its topology.
  • Select the hair and the new mesh.
  • Select Description > Transfer from the Interactive Groom Editor.
  • The hair is transferred to the new mesh as a result.
  • NOTE:
  • Transferring the grooms does not preserve the groom structure and collapses the groom. It bakes it down to one layer, and loses the modifier and sculpt layer setup.
  • MAYA-70489
  • Painting on top of a .jpg file and saving the scene will overwrite the .jpg file as .iff even though the file extension is still .jpg. Occasionally, the viewport may not update correctly after you save the scene.
  • Workaround: Do one of the following:
  • Paint on .iff files instead.
  • Select the file node, and click Reload in the Attribute Editor of the file node.
  • Save and reopen the scene.
  • MAYA-71577 Adding selected curves to a Linear Wire or Guide modifier does not work correctly due to invalid CV count.
  • Workaround:
  • Select Make Wires Dynamic.
  • Select the xgmCurveToSpline in the Interactive Groom Editor.
  • In the node's Attribute Editor, under Input, select all the input curves.
  • Click Remove Item.
  • Select the curves in the Outliner and shift + select the Linear Wire modifier in the Interactive Groom Edit and click Use Selected Curves as Wire.

New in Autodesk Maya 2016 EXT2 SP1 (Jun 1, 2016)

  • Animation:
  • MAYA-63286: Assets break Channel Box multi-edits
  • MAYA-69928: Published attributes in the Channel box get stuck on connected and remain yellow
  • Bifröst:
  • MAYA-67488: Multiple prop nodes that have the same name will lose data
  • Color Management:
  • MAYA-62771: Color management in Playblast loses data precision
  • Modeling:
  • MAYA-50573: Hidden components still appear in OpenSubdiv Smooth Mesh Preview
  • MAYA-55870: Auto UV projection does not give the same result as it did previously
  • MAYA-61615: Shape Editor: Grouping 100 targets is slow
  • MAYA-61843: Performance is slow sometimes when adding new targets on the Shape Editor
  • MAYA-62336: Create Target is slow with posed multi-object
  • MAYA-65889: Curve Warp has poor performance
  • MAYA-66359: Falloff curve refresh produces unexpected results if an in-between target is deleted and then undo is performed
  • MAYA-66464: Wrong deformation order chosen for blend shape for character in scene
  • MAYA-66507: Edit should be auto-enabled for added in-between targets
  • MAYA-66623: Export/import of Transform targets produces the wrong result
  • MAYA-66752: Adding a target for an invisible blendShape will make the Edit button red and un-clickable
  • MAYA-66824: Using Mirror on multiple selection combines meshes
  • MAYA-66888: When changing the interpolation mode between linear and smooth, the base mesh doesn't update
  • MAYA-66900: Mask stroke doesn't reappear after target deletion and undo
  • MAYA-66999: Sculpting on the base mesh when Edit is enabled for In-Between breaks the deformation
  • MAYA-67251: Blend shape target is changed after deleting non-deformer history (post-deformation)
  • MAYA-67401: Undo redo new target crashes Maya
  • MAYA-67480: Creating a Pose Interpolator from a controller crashes Maya, instead of returning an error message
  • MAYA-67532: Masks don't update after flipping or mirroring targets in the Shape Editor
  • MAYA-67730: Masks disappear after changing symmetry state
  • MAYA-67770: Relative in-between targets with smooth interpolation don't update after flipping or mirroring
  • MAYA-67987: Grab tool's twist function corrupts the base object when editing targets
  • MAYA-68135: In-between interpolation reverts to Linear for duplicated in-between targets
  • MAYA-68232: The Shape Editor needs to have the weighting column locked to a minimum of the full width of the sliders
  • MAYA-68290: Targets can't have the same name as deleted targets
  • MAYA-68293: Need to use MEL to create/modify a combination target without UI selection from Shape Editor treeview
  • MAYA-68348: Masks disappear after changing symmetry state
  • MAYA-68478: Grab points on the base mesh when Edit is enabled crashes Maya
  • MAYA-68499: Mask stroke doesn't come back after target deletion and undo
  • MAYA-68501: Curve Warp has poor performance
  • MAYA-68509: Shape Editor - Error message appears when importing blend shape targets
  • MAYA-68861: Hidden setting of targets or groups is not respected sometimes when playing back animation
  • MAYA-69023: Error message when duplicating targets in the Shape Editor
  • MAYA-69099: Mirror target works incorrectly on tangent space target
  • MAYA-69181: Targets can't have the same name as deleted targets
  • MAYA-69427: Using Mirror on multiple selection combines meshes
  • MAYA-69429: In-between interpolation reverts to Linear for duplicated in-between targets
  • MAYA-69812: Modelers need to have options for how combination shapes are calculated
  • MAYA-69820: Hidden setting of targets or groups is not respected sometimes when playing back animation
  • MAYA-70234: Performance is very slow after sculpting in smooth OpenSubdiv Catmull-Clark Uniform mode
  • MAYA-70242: Shadow of mesh changed if mirror target is performed
  • MAYA-70438: Modelers need to have options for how combination shapes are calculated
  • MAYA-70443: Shape Editor: Playback speed is slow with Shape Editor panel open
  • MAYA-70492: Modelers need to be able to toggle the visibility of a target without having to re-enable Edit mode
  • Rendering:
  • MAYA-68657: Outliner filters no longer display yellow vertical bars when using Render Setup Filters
  • MAYA-68659: Materials are lost on File > Open if you don't click the red square immediately after creating material overrides on referenced objects
  • MAYA-68662: Isolate Select should not affect the Light and Render Settings collections
  • MAYA-68922: Both materials are lost when saving a scene after unloading a reference that uses material overrides, if layer is visible when saving
  • MAYA-70062: Materials used in Render Setup Material Overrides are deleted unexpectedly when using Delete Unused Nodes in Hypershade
  • MAYA-70181: Shader overrides apply to all shading engines of all instances of a same shape
  • Viewport:
  • MAYA-32937: MGeometryExtractor does not handle returning named tangent / bitangents
  • MAYA-35119: Previously, over expanding the Maya UI would cause Viewport 2.0 to appear black or garbled when the viewport size exceeds 4k x 4k, and it was impossible to render images at a resolution greater than 4k x4k in Maya Hardware 2.0. To obtain the fix for this issue, set the environment variable MAYA_VP2_USE_GPU_MAX_TARGET_SIZE to 1.
  • MAYA-62267: Clicking cancel on Preference window triggers scene background loading
  • MAYA-66775: Python calls to undo stack is causing Maya to crash
  • MAYA-67646: Facial rig performance is poor due to Viewport 2.0 material monitoring

New in Autodesk Maya 2016 Service Pack 4 (Oct 17, 2015)

  • This release includes the fix for the ATIL library ZDI security exploit.
  • Animation:
  • Human IK controls drawn at incorrect location in Viewport 2.0
  • Playblast by setting is now respected when playblasting in real-time
  • Standalone Maya can crash when attempting to use hardware accelerated skinning methods
  • Spotlight manipulator can lock in Parallel Evaluation
  • Animated UVs can be incorrect in Parallel Evaluation
  • setKeyframe command applies values as expected
  • Ensure that ATOM only import attributes with aliases once
  • Aim constraints applied to cameras can be incorrect in Parallel Evaluation
  • Hierarchies with animated visibility on the parent may be incorrect in Parallel Evaluation
  • MFnAnim::addKeys no longer crashes when creating curves from API
  • Ensure manipulation is correct when some dependencies aren't in the Evaluation Graph
  • Fixed crash during evaluation in parallel mode
  • Interoperability:
  • Enable FBX SDK 2016.1.2
  • When importing an fbx file, normals on skinned meshes are ignored
  • mental ray:
  • Mental ray version is out of sync between the output window and the plug-in information
  • Creating a mila_light or changing its parameters during an IPR session does not trigger an update
  • Performance problem with IBL pre-baking
  • Modeling:
  • scriptCtx -toolCursorType option now works correctly
  • Deformable Mesh does not support self-intersecting polygons
  • Problem displaying history relationship on skinned mesh
  • nCloth :
  • Unloading a reference to an nCloth with in-scene nConstraints crashes Maya
  • Rendering:
  • Cannot pan or zoom a docked Render View in the Hypershade after using specific scene
  • UV Editor within Hypershade: cannot zoom / pan / select after opening some files
  • Opening a scene saved with Hypershade open and minornodes enabled crashes Maya
  • Maya Hardware 2.0 renderer renders black if Hypershade is open
  • Maya crashes when rendering with the Maya Hardware 2.0 renderer after closing all viewports
  • Users would like to see motion blur pass(es) from MPassContext::passSemantics()
  • ShaderFX:
  • StingrayPBS node global IBL texture paths can now be read from custom install locations
  • Incorrect typing of ShaderFX parameters in FBX
  • Turtle:
  • Turtle UI organization and usability fixes
  • User Interface:
  • The ability to delete shortcuts in the Maya File Browser has been removed as it will delete the original folder instead
  • Fixed potential crash caused by dragging nodes in the Outliner to edge of Outliner
  • Viewport:
  • Viewport 2.0 should not evaluate any shading nodes for wireframe/hidden objects
  • Allow for MPxDrawOverride to be able to have a selection path when Viewport 2.0 selection is enabled
  • Hold-Out objects turn to visible after selecting Show > None and then Show > Polygons
  • Depth Peeling and fluids yield wrong display result in Viewport 2.0
  • Holdout shadows do not bleed color through
  • OpenSubdiv Adaptive mode crashes with AMD and Intel GPUs
  • Image plane disappears in Viewport 2.0 when holdout object's material is deleted
  • Transparency/Draw order problems in Viewport 2.0 with image plane
  • Allow MPxDrawOverride API to contribute drawing to post effects passes
  • MFrameContext does not provide object type exclusions like M3dView
  • rawfootPrint node in Developer Kit example still has depth of field effect although excludedFromPostEffects always returns true
  • XGen:
  • XGen fails to save XGen data
  • Maya crashes when playing a large scene in Evaluation Manager mode
  • With parallel evaluation enabled, Maya crashes if an XGen patch is being deformed (Blend shape/Alembic node) when multiple guide based descriptions are bound to the mesh

New in Autodesk Maya 2016 Service Pack 3 (Oct 17, 2015)

  • Animation:
  • Crash activating audio node when path is driven by a string on another node
  • Bifröst:
  • Aero particles now properly inherit the emitter's velocity when no emission velocity is set
  • FBX:
  • FBX: wrong translation in FBX option (Japanese) - Advanced Options > Units > File units > Feet
  • Viewport:
  • Improved feature detection and fixes the number of textures that can be used
  • When calling MFragmentManager::addShadeFragmentFromBuffer(),fragment XML files tag attributes parsing is now order independent; thus it is no longer required to follow a specific correct order for the attributes.
  • On the Windows/Linux platforms, the heads up display issue in OpenGL Core Profile mode that was present on recent NVIDIA display drivers (such as versions higher than 353.30) is now fixed. Other effects that were not appearing correctly, for example, sprites particles now also render correctly.
  • Uniforms are now handled correctly during multi-pass drawing in ShaderFX and GLSL shaders
  • Viewport 2.0: Vertex Animation Cache is not invalidated when keyframe is inserted
  • Viewport 2.0: Isolate Select isn't taken into account during Playblast
  • Viewport 2.0: Isolate Select not working with custom render overrides (MRenderOverride)
  • Hold out: Light color is visible on the fringes of Viewport 2.0 shadows when casting onto a hold-out object
  • Ambient light is not being add to the shadow of holdouts

New in Autodesk Maya 2016 Service Pack 2 (Aug 12, 2015)

  • FIXED:
  • Animation General:
  • MAYA-52935: Soft modification deformer red area should refresh properly in Evaluation Manager modes
  • MAYA-53131: Game Exporter – Various fixes for UI organization and default settings
  • MAYA-53801: Crash occurs when editing motion path CV curve while camera is attached when Evaluation Manager is enabled in Parallel mode
  • MAYA-54009: HIK Panel: HumanIK Examples and Mocap Example buttons are not working, and need to be adjusted to work with online files
  • MAYA-54257: Dopesheet: First frame not updating
  • MAYA-55207: Graph Editor: Pivot point is incorrect when scaling normalized curves
  • MAYA-55550: HIK: Extreme performance lag regression when Auto keyframe is on and creating skeleton or adjusting its settings or creating a control rig
  • MAYA-56147: Crash selecting NURBS curve rig controller in Viewport 2.0 when Evaluation Manager is enabled in Parallel mode
  • MAYA-56313: Graph Editor: Tangent handle disappears when key is hidden by Graph Editor Outliner
  • MAYA-56364, MAYA-56380: Crash on playback after editing nurbsSurface or nurbsCurve control points when Evaluation Manager is enabled in Parallel mode
  • MAYA-56465: Opening scenes with Autokey enabled is much slower than previous versions of Maya, and causes Maya to hang when scrubbing keys
  • MAYA-56577: Skinning: Setting values in weight lists is slower when Autokey is enabled
  • MAYA-56821: Graph Editor : incorrect values with drivenKeys and clipTime enabled
  • MAYA-57263: Visor link to website with Mocap and HIK content does not work
  • Animation Nonlinear:
  • MAYA-52665: Trax: Animation not updating with ghosting
  • MAYA-55031: Trax: Crash when creating a blend between two animation clips
  • Color Management:
  • MAYA-50341: Eyedropper values affected by Exposure and Gamma in UV Editor
  • MAYA-51999: Color management is turned off after deleting custom transform and clicking cancel to close Preference window
  • MAYA-55449: Launching several Maya sessions simultaneously causes hangs/crashes due to SynColor
  • Foundation:
  • MAYA-53842: Profiler now produces a warning dialog when the Start button is pressed while the Profiler buffer is not empty
  • File Referencing:
  • MAYA-56375: historySwitch attribute with incoming connection is incorrectly saving mesh data as a reference edit
  • mental ray:
  • MAYA-36577: Error when rendering a filtered EXR texture via mib_illum_lambert with miLocal attribute (missing tiles error)
  • MAYA-44506: Fixed undo crash after modifying mila parameters or duplicating mila materials
  • MAYA-56814: mental ray Satellite fails to render file that contains passes
  • MAYA-56815: mental ray Satellite hangs when used in batch render with multiple satellite machines
  • MAYA-56836: Creating a second IBL will overwrite the original IBL and its settings
  • Rendering:
  • MAYA-55431: Substance "Export images to disk" doesn't work for a scene with references that contain substance materials
  • MAYA-56521: Hypershade Material Viewer not working in Hardware mode if meters or yards units are used
  • ShaderFX:
  • MAYA-55845: Closing Hypershade with ShaderFX window open causes crash
  • MAYA-56533: Using an environment variable in a texture path crashes Maya
  • Viewport:
  • MAYA-37933: Mac OS X: Glitches with shadow display (area light with shadows causes Viewport 2.0 artifacts on Mac OS X/ATI hardware)
  • MAYA-53185: Viewport 2.0: Pause and stutter on every start of playback
  • MAYA-53218: Viewport 2.0: Performance issue on scenes with large hierarchies of hidden objects
  • MAYA-54232: Motion Trail: several display issues in Viewport 2.0
  • MAYA-54881: Deleting holdout object breaks the image plane
  • MAYA-56255: Cubemap sampling broken
  • MAYA-56319: OpenGL: Imageplane texture not working in Legacy Default Viewport
  • MAYA-56542: Maya crashes when performing zoom using Ctrl+Alt+left mouse drag next to an object

New in Autodesk Maya 2016 (Apr 17, 2015)

  • Animation Character:
  • MAYA-26591: Skinning - Label option does not work when mirroring skin weights
  • MAYA-32248: Skinning - Dual quaternion gives unexpected results when rotating/scaling a joint
  • MAYA-34999: Performance: Fixed a problem with blendShape weight values not propagated correctly when created via API
  • MAYA-35805: Deformer - Jiggle cache file size is very small
  • MAYA-36626: Skinning - skinCluster -e -removeInfluence leaves joint.objectColorRGB connected to skinCluster
  • MAYA-37904: Reference - Fixed an issue when loading a file with reference
  • MAYA-39263: BlendShape - Fixed a BlendShape evaluation regression
  • MAYA-42785: BlendShape - Targets disappear after save and reopen
  • MAYA-44271: BlendShape - inputPointsTarget and inputComponentsTarget attributes are not saved
  • MAYA-47436: Deformer - Fixed an issue with DeformerWeights command when using barycentric and nearest options
  • Animation General:
  • MAYA-3252: Keying - Right-click in channel box keys attributes which are not keyable
  • MAYA-16445: Sequencer - Playblasting a shot on a solo track leaves all other shots muted
  • MAYA-18743: Animation layers - animLayer - query -attribute command does not return unique names when queried
  • MAYA-23629: Keying - Changed the channel box Key All option for a Key All Keyable option
  • MAYA-29019: Joint - Moving joints with negative scale in object space causes opposite direction translate
  • MAYA-29756: Animation layers - animLayer -fcv should be a query flag and not an edit flag
  • MAYA-32553: Animation layers - animLayer -affectedLayers returns incorrect results
  • MAYA-32858: Sequencer - Allow sequenceManager -modelPanel to function correctly with scriptedPanel using custom modelEditor
  • MAYA-35713: File I/O - Fixed an issue when opening older animation files
  • MAYA-35912: IK - Crash switching from vertex to object view with IK spline handle selected
  • MAYA-36359: Joint - Fixed an issue with auto-connecting inverseScale attribute of joints when they get parented
  • MAYA-36639: Joint - Joint with constraint does not move along world axis
  • MAYA-36993: Animation layers - Layer refresh bug where muting / unmuting layer reverts objects to origin and ignores created key
  • MAYA-37260: DG - Multiple connections do not dirty properly
  • MAYA-38393: Deformer - Fixed an issue with older bend channels setup not working
  • MAYA-38588: Audio - Waveform doesn't always draw on the correct frame
  • MAYA-38749: Turntable not working when no model panel is selected
  • MAYA-38927: Deformer - Transferring weightList from custom node to skinCluster node fails
  • MAYA-38986: Transform - Connecting transform rotate to its rotate axis does not undo properly
  • MAYA-39645: API - animEngine.c example is not up-to-date
  • MAYA-39722: Graph Editor - File will not save after changing keys in the Graph Editor
  • MAYA-39887: DG - Fixed a multi-connection cycle warning
  • MAYA-40150: Fixed an issue with a mesh related to arcLengthDimension node
  • MAYA-41784: Deformer - Can't set bend deformer weights within a script
  • MAYA-41949: ATOM - Fixed an issue on import when replacing the start/end time
  • MAYA-42627: Reference - Fixed a crash when using load-reference check-file callback
  • MAYA-42819: Graph Editor - Cycle with offset animation curve differs from original animation curve
  • MAYA-42838: Fixed a crash with a scene using cluster, follicle and blendshape connections
  • MAYA-43214: FBX - Fixed a crash on import with Update Animation option selected
  • MAYA-43943: Deformer - Painting weights on a non-linear deformer cause vertices to pop
  • MAYA-44429: Constraint - Constraints with negative scaled hierarchies should work without changing rotation
  • MAYA-44814: Performance - Fixed a degradation of performance in the Legacy Default Viewport
  • MAYA-45273: Fixed an issue with bakeResults -preserveOutsideKeys option being slow
  • MAYA-45305: Playblast - Fixed an error when rendering to network drive
  • MAYA-45759: Constraint - scaleConstraint behavior has changed
  • MAYA-45906: Joint - Pivot does not move as expected on a joint
  • MAYA-46550: MotionTrail - Motion trails not always rendering correctly in Viewport 2.0
  • MAYA-46663: MotionTrail - Refresh needed when changing timing display mode in Viewport 2.0
  • MAYA-47029: Fixed an issue with animation snapshot update
  • MAYA-47663: Constraint - Constraints fail when parent of both objects has negative scale
  • MAYA-48233: Constraint - Fixed an issue with pointOnPolyConstraint node being slow
  • MAYA-50830: Using wd as node name leads to unwanted text in the Output Window
  • API:
  • MAYA-4366: Undo/redo fails with Developer Kit example polyPrimitiveCmd
  • MAYA-23312: Undoing move, rotate, scale commands on custom MPxTransform gives wrong rotation
  • MAYA-32290: Setting input attribute value in MPxConstraintCommand::connectObjectAndConstraint() does not take effect
  • MAYA-32552: Added missing documentation for MPxConstraintCommand *constraintNode()
  • MAYA-34142: Crash when accessing an array data attribute
  • MAYA-35672: Added better documentation for file -q -referenceNode
  • MAYA-41298: MxPxShaderOveride class doesn't work well in Viewport 2.0
  • MAYA-41318: Crash when running ls on instance added callbacks
  • MAYA-43121: Prevent attributes from being named with spaces in their names
  • MAYA-44254: Fixed loading .NET plugins in Python standalone will crash
  • MAYA-45511: Japanese language cannot be displayed in the Script Editor
  • Assets:
  • MAYA-49605: Changing attributes on multiple nodes doesn't work consistently when in assets
  • Bifröst:
  • MAYA-33464: Submitting more frames after stopping BGC ruins the simulation and timeline display
  • MAYA-33541: Stop button creating gap in scratch cache
  • MAYA-33615: startFrame doesn't appear in Channel Box
  • MAYA-34179: Fixed namespace change breaks Bifröst simulation
  • MAYA-34435: Fixed inability to perform render layer override on any Bifröst nodes
  • MAYA-34834: Bifröst Scratch Cache lost when going back to first frame with animated parameter
  • MAYA-35064: Bifröst shader doesn't render with alpha
  • MAYA-35142: Bifröst liquid Shader is missing the swatch in the Attribute Editor
  • MAYA-35524: Loading a scene with user cache needs to go to frame 1 to read the cache
  • MAYA-36566: Scratch cache is affecting Batch with User Cache
  • MAYA-36703: Beginning portion of Bifröst simulation is missing with voxel display
  • MAYA-36704: Bifröst voxel displays incorrectly with anomalies in wireframe mode
  • MAYA-37253: Random crash when rendering mental ray swatch after new scene
  • MAYA-38629: Bifröst does not render without preferences
  • Cache Representation - Alembic & Baked Geometry:
  • MAYA-34296: Alembic does not export animation on translate channels if nothing is connected to it, even if it's part of an ikSpline
  • MAYA-38729: Alembic export: face material information can't be kept on deformed objects
  • MAYA-42952: Alembic cache file browser defaults to filter image file types, not .abc files
  • MAYA-43224: Alembic fails to export anim on extruded geo with history
  • MAYA-41542: Fix gpuCache plug-in crash with colored particles
  • Color Management:
  • MAYA-14354: The gamma parameter of the viewport options affects the image plane in Viewport 2.0 (Color Management should be selective)
  • MAYA-41781: Connecting file texture to mia_material_x_passes causes color transform errors
  • MAYA-42141: When clicking Edit > Restore Default Settings in the Preferences window, Color Management settings now revert back to their default values but the policy name renames unchanged
  • MAYA-44417: useBackground shader is not color managed in Viewport 2.0
  • MAYA-45655: mental ray batch render does not match UI render output
  • MAYA-47594: Default Render Globals Color Profile affects scenes created before Maya 2014 when using mental ray to render
  • MAYA-48633: Texture flashes for second when selecting DirectX 11 shader textures in the UV Texture Editor
  • Data Transfer:
  • MAYA-16226: Fix problem importing STEP files
  • MAYA-24555: Fix scale errors when importing some IGES files
  • Dynamics:
  • MAYA-43227: Crash with snap to points and there is an empty particle shape in the scene
  • MAYA-45346: Fix surface solid and crack shatter effects
  • External Plugins:
  • MAYA-23191: Wrl2ma.exe utility has been removed from the Maya installation
  • File Referencing:
  • MAYA-27818: animCurve nodes no longer inherit object's namespace
  • MAYA-36023: Export Selected is not retaining unloaded reference information
  • MAYA-38297: Cache doesn't re-apply when the reference is loaded
  • MAYA-38979: Outliner not updating with scripted removal of namespaces
  • MAYA-39199: Poor performance loading/unloading references with reference edits and light link
  • MAYA-41273: Remove reference edits not working
  • MAYA-41701: File references do not store options for specified type
  • File Interoperability:
  • MAYA-29065: file -exportSelected -preview; return should contain only valid node paths
  • MAYA-33874: Autosave should only occur when Maya is idle and no mouse buttons are pressed
  • MAYA-35493: FBX exporter doesn't export currentUVSet
  • MAYA-36578: gzipped files incorrectly get renamed upon resaving existing scenes
  • MAYA-37309: MPxFileTranslator cannot resolve URI paths
  • MAYA-38653: Scene name is changed even with failed save attempt
  • MAYA-38715: Fix slow FBX export performance
  • MAYA-40564: Unloaded references not being saved with autosave
  • MAYA-41036: file -q saveTextures returns unlesRef instead of unlessRef
  • MAYA-42734: Cannot transfer aux effector reach animation from MotionBuilder to Maya
  • MAYA-43174: Fix problem where some compound array attributes could not be re-connected to once disconnected
  • Foundation:
  • MAYA-9502: Volume lights not rendering at all or crashing with the Maya Software renderer (extension attributes related)
  • MAYA-14422: Maya Render / Create Backburner Job port default of 0 is not working. Must specify port # 7347
  • MAYA-23497: getAttr -t returns wrong value after save
  • MAYA-23521: Deformer connections not clearing when deleted
  • MAYA-27084: listAnimatable returning incorrect attribute names
  • MAYA-28674: Blendshape - Not saved to reference files properly
  • MAYA-31918: PSD nodes crashing Maya when layer set to unsupported layer
  • MAYA-34141: Fix scripted Playblast after switching to scriptedPanel with custom model editor
  • MAYA-34909: Crash when deleting group of nodes
  • MAYA-35111: Invalid string formatting syntax in analytics/utilities.py script
  • MAYA-35740: Unable to read gzip-compressed binary scene files
  • MAYA-35794: Maya crashes on Export Selected with image plane
  • MAYA-36468: Maya version requirement for .mod files
  • MAYA-37031: Boost library conflict with libfbxassetscore2.dylib on Mac OS X
  • MAYA-37107: maya.cmds.ls() speed significantly slower when 2 or more nodes have the same name
  • MAYA-37493: Playblast cannot be canceled by pressing Esc
  • MAYA-38274: Fix error when launching Maya saying that libc.so.6: version GLIBC_2.12 not found
  • MAYA-38390: Maya crashes often with Apple Magic mouse
  • MAYA-39322: ImageMagic components updated to version 6.8.9-3 for security
  • MAYA-40572: Fix mayapy crash when using uuid module on Linux
  • MAYA-42475: animBlendNodeAdditiveRotation nodes in Node Editor and Hypergraph bookmark get deleted when bookmark is deleted
  • MAYA-44108: Creating an image plane (set to movie) displays the wrong frames
  • MAYA-45505: Registering extension attribute leads to crash if the scene contains a custom node which derives from another custom node
  • HIK:
  • MAYA-11615: When baking to control rig, all curves are Independent Euler
  • MAYA-21552: Timeline edits are ignoring keying groups for non HIK nodes
  • MAYA-48060: hikInputSourceUtils.mel error when setting character input
  • Installer:
  • MAYA-39771: Enable installing Maya without the Autodesk Application Manager
  • MAYA-45787: Installer makes reference to uninstaller on Mac OS X
  • mental ray:
  • MAYA-14657: Matte Render Pass outputs color information when color management is enabled
  • MAYA-22700: AEmentalrayReplaceMessage() and AEmentalRayNewMessage() error when selecting a node with an attribute of type stringArray
  • MAYA-23918: Mac OS X and Linux: mental ray fails to render particle instanced geometry - crash to OS
  • MAYA-26657: Error AEmentalrayReplaceMessage occurs when selecting a node with an attribute of type stringArray (fur, and so forth)
  • MAYA-33762: New Maya install doesn't use all cores/threads for first batch render with default preferences
  • MAYA-34280: XGen: Cannot Render Dense Hair with mental ray
  • MAYA-34978: Maya mental ray batch renders hang in Mavericks (Mac OS X 10.9 only)
  • MAYA-35098: MILA: reordering layers with bump or weight connection is broken
  • MAYA-35306: mental ray Ptex shader: additional parameters for hair rendering are ignored
  • MAYA-35355: mental ray segfaults when rendering specific scene on Linux with many cores
  • MAYA-35749: mental ray builtin_object_light missing
  • MAYA-36068: some mental ray shader nodes saved in mb scene files are not compatible between Maya 2014 and Maya 2015
  • MAYA-36531: Errors/artifacts for OpenEXR textures with mipmap pyramids
  • MAYA-36807: Point, spot, directional lights don't update in Progressive IPR when moved or rotated (but area lights work)
  • MAYA-36945: MILA shaders: possible Nan issue/negative pixels with bump in glossy component
  • MAYA-37089: Mental Ray IBL: IPR doesn't update automatically when changing the emit light features
  • MAYA-37371: Deleting single layer in mila_material Attribute Editor interface causes error
  • MAYA-39071: Final Gather mode: no final gather caching breaks pass system
  • MAYA-40039: mayabase.lib missing from mental ray devkit
  • MAYA-40061: mental ray Render Settings fail if the word Contour is included in a Render Settings preset filename
  • MAYA-41283: Combined mesh crashes when rendering
  • MAYA-41835: mental ray motion blur on file with XGen causes crash
  • MAYA-41954: Error message by cmds.createNode('textureBakeSet')
  • MAYA-42219: mental ray assemblies from before Maya 2015 SP3 no longer work after installing Maya 2015 SP3
  • MAYA-43225: Accessing unknown tag and Maya exited with status 1 in mental batch render with specific scene
  • MAYA-44348: EXR files with depth passes are corrupt
  • MAYA-45727: Secondary bounce only calculates on first frame in batch render
  • MAYA-47005: IBL transforms not working in batch render
  • Metadata:
  • MAYA-41931: Can only register one MPxAttributePatternFactory
  • Modeling:
  • MAYA-10790: Improved the UV Texture Editor's center square manipulator so that it is works better when scaling UVs
  • MAYA-11270: Maya crash during mesh cleanup for faces with zero UV area
  • MAYA-14381: Operations on meshes with partial UV mapping may be unstable
  • MAYA-16144: Black vertex color may not be saved with scene file correctly
  • MAYA-23798: Onscreen menus for extrusion not working ( German Region and language format )
  • MAYA-24623: Insert Edge Loop in Multi-Cut and Quad Draw does not always work correctly
  • MAYA-25579: getAttr on mesh node normals attribute causes crash
  • MAYA-26003: If a shape node is named the same as a default camera name (top, side, persp, front), changing to that camera view via the Hotbox creates a new camera
  • MAYA-28164: Flip button in UV Texture Editor isn't working
  • MAYA-31801: arcLengthDimension node returns incorrect value
  • MAYA-31834: Quad Draw: Relax Border Vertices - Shift+middle drag in area of mesh which doesn't include border vertices will crash
  • MAYA-31851: Modeling Toolkit: the rotate tool manipulator doesn't work properly when Soft Selection is enabled
  • MAYA-33650: Quad Draw fill hole function can sometimes create polygons with inverted normals
  • MAYA-33753: Multi-Cut Slice Tool results are not always correct
  • MAYA-34671: Files that contain meshes with their tangent space coordinate system set to left-handed don't re-load properly back into Maya
  • MAYA-35385: UV Texture Editor, Image Range is not working correctly
  • MAYA-35420: Cannot move or scale certain images in the UV Texture Editor after enabling Use Image ratio
  • MAYA-35789: In some cases, material assignments are missing after bevel
  • MAYA-35915: In some cases, Bevel creates edge loops which are convex instead of concentric concave
  • MAYA-35982: Maya may crash with OpenSubdiv when a UV Set named map11 is present
  • MAYA-36197: polySplit behaviour change in Maya 2014 can lead to crash when opening legacy files
  • MAYA-36405: Boolean operation creates an extra color set (ColorRGBA)
  • MAYA-36769: Transfer vertex color attributes when invalid vertex colour data is present may cause crash
  • MAYA-37176: Black vertex color may not be saved correctly in Maya binary files
  • MAYA-37420: Some runtime commands incorrectly expose variables at a global scope, and those variables can't have their type changed
  • MAYA-37424: textureEditorIsolateSelect.mel potential error
  • MAYA-37573: Legacy boolean crash & solid shatter
  • MAYA-37703: Breaking the connection between a texture node and a displacement node on an mesh using OpenSubDiv method may cause crash
  • MAYA-37803: Poly planar projection causes points of a large mesh to jump to the side
  • MAYA-38041: Selection by component type will select occluded objects
  • MAYA-38101: Some scenes saved as ASCII may not load correctly
  • MAYA-38134: Boolean operation performed on meshes with no material assignment causes crash
  • MAYA-38528: Active plane handles in move and scale manipulators are not remembered when selection changes
  • MAYA-38742: Multi-cut crash with mesh containing nested (child) meshes
  • MAYA-40860: Paint Color on Vertex tool used across multiple meshes leads to crash
  • MAYA-41255: Crash when extruding faces in smooth mesh preview
  • MAYA-41305: When in Viewport 2.0, turning on checkered tiles or UV distortion display in the UV Texture Editor will cause crash if a custom material is assigned
  • MAYA-41792: With certain files that have UV linking, loading a PSD file into psdFileTex node may cause memory leak and crash
  • MAYA-41928: ATI R9 200 crashes when using Quad Draw Tool
  • MAYA-42112: Modeling Toolkit doesn't apply to the tweak node when moving a sole vertex
  • MAYA-42114: Manipulator line size preference affects all lines in UV Editor and viewport
  • MAYA-42404: Selection Constraints: Shell should refer to the isolated objects, as opposed to its UV Shells
  • MAYA-42899: OpenSubdiv problem with UV borders via shared/unshared UVs
  • MAYA-43207: UV-linking information should be retained after applying a deformation to my referenced mesh
  • MAYA-43422: Soft selection move operation ignores lock status of lattice points
  • MAYA-43743: Target Weld doesn't work correctly when the Working Units preference is not set to centimeter
  • MAYA-43900: Shrinkwrap shape preservation fails if target shape is away from origin
  • MAYA-43911: Modeling Toolkit localized resource error
  • MAYA-43944: The displaySmoothness command does not work on subDs
  • MAYA-44083: Combine Skinning option does not work correctly
  • MAYA-44097: Snap to point does not work as intended in Modeling Toolkit
  • MAYA-44215: The sticky key functionality of the target weld tool appears to be broken
  • MAYA-44236: Instanced NURBS surface don't display with surface precision set to High
  • MAYA-44752: Quad Draw poly overlay gets inverted when extending
  • MAYA-45368: polyBlendColor command missing documentation
  • MAYA-45553: On left mouse button release, Bevel's Offset as Fraction does not take account of the current linear unit
  • MAYA-46383: UV Checker only works on UV1
  • MAYA-46757: Maya crashes after several Combine and Separate operations
  • MAYA-47513: Scale Tool: Discreet Relative mode has no effect when linear unit is not centimeters
  • MAYA-47931: MFnMesh::updateSurface() with does not work in Viewport 2.0
  • MAYA-48585: Edit Pivot crashes after using Append To Polygon
  • MAYA-49252: Transferring UV data in component space performance issue
  • MAYA-49755: Vertex selection can sometimes be unpredictable
  • Multiple Representation:
  • MAYA-38173: mayapy crashes on exit when using Scene Assembly.
  • MAYA-40440: If MPxRepresentation::activate() creates nodes directly in C++ with MFnDagNode, then it will not work with Assembly Edits
  • MAYA-45488: Assembly Edits are added on elements of connected compound attributes
  • nCloth:
  • MAYA-39216: Issue when using Input Attract Method and animating the nucleus transform
  • nParticles:
  • MAYA-22407: Maya crashes when opening an exported file with an expression for nParticle velocity
  • Rendering:
  • MAYA-6810: Gamma correction shader affects user interface and background
  • MAYA-25630: mental ray crashes Maya when rendering a combined polygon with many UV sets on Mac OS X
  • MAYA-27533: Directx11Shader vector displacement map with floating point TIFF is clamped (but EXR works)
  • MAYA-29242: Viewport 2.0 with orthographic camera shows bad depth sorting
  • MAYA-29531: ShaderFX not showing texture in UV Texture Editor
  • MAYA-30554: Enabling the film gate in Viewport 2.0 through MEL won't work until manually enabled through menu
  • MAYA-30877: Joint drawing is slower now compared to Maya 2014 or Legacy Default Viewport
  • MAYA-33445: Some BC5/BC6/BC7 DDS file are displayed incorrectly in material swatch
  • MAYA-33783: Using a clipOpacity of 0.0 in the shot command corrupts the image plane
  • MAYA-34377: Image Plane - attribute change display issue (Legacy Default Viewport only)
  • MAYA-34403: Viewport 2.0 shows incorrect active trim edges on NURBS with trimmed islands
  • MAYA-34679: Enable error logging for CgFX/DX compile errors
  • MAYA-34870: Noise shader fails on Mac OS X in Viewport 2.0
  • MAYA-34989: Consolidation: Flat/smooth shade selected item makes polygon disappear
  • MAYA-35172: Viewport 2.0: Poly Count heads up display includes hidden poly component totals
  • MAYA-35185: Viewport 2.0: unloading/deleting nodes can lead to crash
  • MAYA-35262: MUIDrawManager should respect 2D primitive's Z value so that the user can control primitives' relative depth
  • MAYA-35711: Viewport 2.0 Settings doesn't reset on File > New: appears out of sync
  • MAYA-36035: Viewport 2.0: Alpha doesn't work in many TIFF files on Mac OS X
  • MAYA-36255: Production file in textured mode takes 10-15 seconds to select objects (multiple materials per object)
  • MAYA-36467: Graph Editor slow in Viewport 2.0 and with render layers
  • MAYA-36519: spotLight.decayRate attribute is not readable
  • MAYA-36827: Joint local axis issue
  • MAYA-36889: Viewport 2.0 screen space ambient occlusion looks darker than it should with negatively scaled objects and flipped normals
  • MAYA-37448: Clear bound buffer state before MUserOperation (user operation)
  • MAYA-37472: Viewport 2.0 shadows are pixelated at grazing angles
  • MAYA-37504: There is no example no how to port multi-pass filtered rendering from the Legacy Default Viewport to Viewport 2.0.
  • MAYA-37577: Add surface shader developer kit example that actually registers all fragments
  • MAYA-37649: Viewport 2.0: Scrubbing timeline is very slow with a very simple scene
  • MAYA-37934: hwPhongShader developer kit sample does not animate well.
  • MAYA-38135: Need ability to replace fragments in the fragment library via API
  • MAYA-38411: Using 3rd-party applications won't let user view or edit file textures
  • MAYA-38619: MVertexBuffer::resourceHandle() doesn't work with MPxSubSceneOverride
  • MAYA-38816: mental ray satellite crashes on single large image renders over 5k x 5k
  • MAYA-38985: Non-light projection shader in Viewport 2.0 displays black
  • MAYA-39269: Unable to assign shaders to large set of objects: "Error while parsing arguments"
  • MAYA-39310: Viewport 2.0 Rotate Gimbal Manipulator not displaying correctly
  • MAYA-39323: Viewport 2.0 doesn't update properly when setting keys in Legacy Default Viewport first
  • MAYA-39360: Viewport 2.0 transparency issues with inverted alpha and Alpha is luminance
  • MAYA-39524: Allow for API access to shared QGLWidget to allow customer widgets to share GL contexts
  • MAYA-39596: Viewport 2.0: geometry is drawn offset from correct location
  • MAYA-39973: viewImageBlitOverride developer kit example crashes Maya
  • MAYA-40047: XGen and Viewport 2.0 - memory leak when ambient occlusion is enabled
  • MAYA-40126: As an animator using Viewport 2.0, I expect a similar frame rate when visualizing an animation with a render override
  • MAYA-40425: Ramp texture is slow to update on changes
  • MAYA-40911: Large objects that do not cast shadows interfere with other shadow casting in Viewport 2.0
  • MAYA-41069: Maya crashes when creating nParticles instancer.
  • MAYA-41147: psdFileNode - Layer Set drop-down list is blank in the Attribute Editor after using Copy Tab
  • MAYA-41246: Viewport doesn't display Height Field properly
  • MAYA-41279: Executing getAttr file.outSize increases memory usage
  • MAYA-41859: Some external image viewer might fail to open specified image file on Windows
  • MAYA-41890: Viewport 2.0 light distance limit
  • MAYA-41910: MSceneRender object type exclusions issue (kExcludeAll)
  • MAYA-41917: MSceneRender::mClearOperation behaves differently in Maya 2015 than in Maya 2014
  • MAYA-41919: Use of pre callback on MHWRender::MShaderInstance causes crash
  • MAYA-41923: Local Rotation Axis display disappears when zooming in
  • MAYA-41959: Maya software renders texture transparency wrong via Alpha Gain connection
  • MAYA-42225: No thumbnail for DDS(DXT5) images in the Hypershade and Attribute editor
  • MAYA-42246: Simple hardware shader changes lighting color
  • MAYA-42971: Using particle sampler to display per-particle attributes of sprites is difficult
  • MAYA-43049: Curve shape does not get redrawn as the object is moved with the Move tool manipulator
  • MAYA-43551: Custom image plane (customImagePlane) develop kit example crashes when setting options for Use Image Sequence
  • MAYA-43871: Ocean Preview Plane doesn't update in Viewport 2.0
  • MAYA-43982: Viewport 2.0: Custom image plane node (with use image sequence) renders at a different location when playback is stopped
  • MAYA-44074: Major performance hit when using a .exr image sequence versus .iff or other formats for image sequences on a surface shader
  • MAYA-44156: Activating Maximum Texture Resolution Clamping with an image sequence surface shader results in a big fps performance hit
  • MAYA-44194: Batch rendering with Paint Effects takes long to start
  • MAYA-44821: Viewport 2.0 not using Custom Color Settings index when Maya is launched, although correctly saved in preferences
  • MAYA-44860: Custom locator can be culled unexpectedly from viewport
  • MAYA-45165: Playback performance slowdown with Use Background shader and Viewport 2.0
  • MAYA-45192: Depth Peeling and fluids yield incorrect display result in Viewport 2.0.
  • MAYA-45209: Switching to Viewport 2.0 and then back to Legacy Default Viewport degrades performance of Legacy FPS
  • MAYA-45261: Increasing memory usage and CPU utilization when opening old data and switching texture mode in Maya 2015 SP4 and Maya 2015 Extension 1
  • MAYA-45439: Mesh flickers in Viewport 2.0 with transparency and non-Depth Peeling transparency algorithms
  • MAYA-45684: MPxShaderOverride applied to particle system does not render in Viewport 2.0
  • MAYA-45812: M3dView::DisplayObjects is mixed up
  • MAYA-45879: Viewport 2.0 - after a new material assignment, objects continue to be rendered with the default material
  • MAYA-45897: Selection not working consistently in MPxLocatorNode
  • MAYA-45950: Viewport 2.0 crashes when unloading a reference
  • MAYA-45977: Crash when importing a custom shader with remove duplicate shader networks
  • MAYA-45992: MRenderItem doesn't use node transform if a NULL matrix is set
  • MAYA-46036: 2D bumping without texture causes incorrect render in Viewport 2.0
  • MAYA-46051: MPxDrawOverride::boundingBox() should be virtual instead of pure virtual
  • MAYA-46052: Delete mBoundingBox from footPrintNode developer kit example to avoid confusion
  • MAYA-46086: MPxGeometryOverride takes more than 30 minutes to consolidate with 17000 render items
  • MAYA-46115: Consolidation is broken each time an object is selected
  • MAYA-46119: Ability to specify a MPxHardwareShader/MPxHwShaderNode's color in shaded mode in Viewport 2.0
  • MAYA-46122: Facial system occasionally ceases to update in Viewport 2.0
  • MAYA-46174: Global setting in Render Layer attributes does not update in Viewport 2.0
  • MAYA-46194: implicitSphere does not respect Deformers display filter in Viewport 2.0
  • MAYA-46710: Displaying file node swatch in Node Editor stops Attribute Editor swatch updates
  • MAYA-46731: GPU Instancing incorrectly offsets objects in Viewport 2.0
  • MAYA-46971: DX resource leak in MGeometryUtilities
  • MAYA-47069: Internal nodes are exposed unexpectedly through the API
  • MAYA-47114: swatchShadingGroup node type mixes up listHistory command
  • MAYA-47219: Image Sequence - Performance Lag on polyPlane
  • MAYA-47625: Animated image texture slow down occurs in Viewport 2.0.
  • MAYA-47853: Screen space ambient occlusion can't work with vertex buffer layout with 12 elements
  • MAYA-47892: Saving file with large textures and animation in Viewport 2.0 does Viewport 2.0 processing after it saves with no user benefit
  • MAYA-47961: Blending vertex color and Layered Texture using vertex alpha does not work
  • MAYA-47978: Viewport 2.0 / Skinning - Paint Weights tool causes temporary vertex corruption
  • MAYA-48019: Viewport 2.0: extend image sequence caching to image projection workflows
  • MAYA-48103: TIFF texture with alpha channel doesn't display correctly in Viewport 2.0
  • MAYA-48105: Object Transparency Sorting should be grayed out when using Viewport 2.0
  • MAYA-48106: Depth peeling Viewport 2.0 transparency failed to work with lighting and textures
  • MAYA-48239: Crash in Viewport 2.0 with PSD that has alpha channel
  • MAYA-48275: TIFF loading by ATIL: the texture displays incorrectly for the attached scene
  • MAYA-48303: Viewport 2.0: Camera projection distorts with objects further than 5000 units away
  • MAYA-48555: Legacy Default Viewport: crash with smooth mesh preview caused by materials
  • MAYA-48575: dx11Shader plug-in in the developer kit cannot compile and run
  • MAYA-48706: Playing animation with lots of joints causes memory to run out in Viewport 2.0 and DirectX11 mode
  • MAYA-48917: Operation on a file texture node is extremely slow when the image sequence is large and is stored on a network drive
  • MAYA-49123: Selection Handles don't draw last with Viewport 2.0
  • MAYA-49127: Viewport 2.0 with GPU instancing missing and corrupting geometry
  • MAYA-49311: Viewport 2.0 - Fixed a display issue with FK/IK switch
  • MAYA-49720: IK movement is wrong when moving locators in specific character rig
  • Scripting MEL:
  • MAYA-5057: treeView: There is no command/flag to remove an item from the treeView
  • MAYA-32477: findType command does not work.
  • MAYA-43835: In the processing of Matrix, Maya crashes when using nested procedures
  • MAYA-45647: Fix unescaped backslashes in MEL match() calls.
  • MAYA-46287: Multiplying unassigned matrix and float array variables can cause a crash
  • Scripting Python:
  • MAYA-29061: In standalone Python on Linux, maya.OpenMaya must be imported for maya.api.OpenMaya to import
  • MAYA-34628: Using the Python API function maya.api.OpenMaya.MFnComponentListData.length() crashes Maya
  • MAYA-36024: mayapy crashes on Mac 10.9 with interactive input in the prompt
  • ShaderFX:
  • MAYA-39275: Address ShaderFX build issues
  • User Interface:
  • MAYA-1940: Hotkeys listed (such as Ctrl+D) in a Maya drop down menu does not update custom hotkey mappings until after Maya has been restarted
  • MAYA-18450: Script Editor Quick Help text doesn't fit into its display size
  • MAYA-18625: Some nodes on Hypergraph (Hierarchy mode) with Freeform Layout & Schematic Orientation disappear
  • MAYA-22815: colorSliderGrp: Color picker clips values to 1
  • MAYA-25332: Scene file does not reload with saved layout
  • MAYA-31682: Paint Attributes Tool setting drop-down menu crash
  • MAYA-32550: treeView command -itemDblClickCommand flag uses display name instead item name
  • MAYA-32573: Some of the Node Editor option menu items aren't saved in preferences
  • MAYA-32704: SetKey/Undo process time issue caused by Node Editor
  • MAYA-34306: Using marking menus causes minimized windows to become un-minimized
  • MAYA-34515: editorTemplate -removeControl doesn't appear to work in Attribute Editor
  • MAYA-34603: Fixed scriptedPanel crash after deleting stereo cam
  • MAYA-35571: Node Editor output port is creating 6001 menu items
  • MAYA-36876: Alphabetic layer sort reverts to chronological order with new layer and re-open
  • MAYA-37143: Keyable custom attribute with some specific short name cannot show up in the Channel Box
  • MAYA-37641: Drag and drop files to Node Editor no longer works
  • MAYA-38835: AEfileTemplate errors when opening file texture browser with local paths
  • MAYA-39143: Key release hotkeys lost during manipulator drag
  • MAYA-40582: Setting Display ToolClips auto-activates after starting playback in Maya
  • MAYA-40842: Node Editor/Hypergraph: Maya is unresponsive while the scene graph gets processed
  • MAYA-41687: Fix problem where calling hotkey with invalid string causes Maya to stop unexpectedly
  • MAYA-43319: Hotkeys disabled and dragging nodes in Outliner not possible when Sort Order is set to Alphabetical Within Type:
  • MAYA-43773: Outliner: Expansion doesn't work correctly in a second split view
  • MAYA-48316: Sub-menu divider label doesn't show unless the menu is torn off
  • MAYA-48679: Dragging nodes around in the Outliner crashes with assets
  • XGen:
  • New in version 2016
  • April 17th, 2015
  • Animation Character:
  • MAYA-26591: Skinning - Label option does not work when mirroring skin weights
  • MAYA-32248: Skinning - Dual quaternion gives unexpected results when rotating/scaling a joint
  • MAYA-34999: Performance: Fixed a problem with blendShape weight values not propagated correctly when created via API
  • MAYA-35805: Deformer - Jiggle cache file size is very small
  • MAYA-36626: Skinning - skinCluster -e -removeInfluence leaves joint.objectColorRGB connected to skinCluster
  • MAYA-37904: Reference - Fixed an issue when loading a file with reference
  • MAYA-39263: BlendShape - Fixed a BlendShape evaluation regression
  • MAYA-42785: BlendShape - Targets disappear after save and reopen
  • MAYA-44271: BlendShape - inputPointsTarget and inputComponentsTarget attributes are not saved
  • MAYA-47436: Deformer - Fixed an issue with DeformerWeights command when using barycentric and nearest options
  • Animation General:
  • MAYA-3252: Keying - Right-click in channel box keys attributes which are not keyable
  • MAYA-16445: Sequencer - Playblasting a shot on a solo track leaves all other shots muted
  • MAYA-18743: Animation layers - animLayer - query -attribute command does not return unique names when queried
  • MAYA-23629: Keying - Changed the channel box Key All option for a Key All Keyable option
  • MAYA-29019: Joint - Moving joints with negative scale in object space causes opposite direction translate
  • MAYA-29756: Animation layers - animLayer -fcv should be a query flag and not an edit flag
  • MAYA-32553: Animation layers - animLayer -affectedLayers returns incorrect results
  • MAYA-32858: Sequencer - Allow sequenceManager -modelPanel to function correctly with scriptedPanel using custom modelEditor
  • MAYA-35713: File I/O - Fixed an issue when opening older animation files
  • MAYA-35912: IK - Crash switching from vertex to object view with IK spline handle selected
  • MAYA-36359: Joint - Fixed an issue with auto-connecting inverseScale attribute of joints when they get parented
  • MAYA-36639: Joint - Joint with constraint does not move along world axis
  • MAYA-36993: Animation layers - Layer refresh bug where muting / unmuting layer reverts objects to origin and ignores created key
  • MAYA-37260: DG - Multiple connections do not dirty properly
  • MAYA-38393: Deformer - Fixed an issue with older bend channels setup not working
  • MAYA-38588: Audio - Waveform doesn't always draw on the correct frame
  • MAYA-38749: Turntable not working when no model panel is selected
  • MAYA-38927: Deformer - Transferring weightList from custom node to skinCluster node fails
  • MAYA-38986: Transform - Connecting transform rotate to its rotate axis does not undo properly
  • MAYA-39645: API - animEngine.c example is not up-to-date
  • MAYA-39722: Graph Editor - File will not save after changing keys in the Graph Editor
  • MAYA-39887: DG - Fixed a multi-connection cycle warning
  • MAYA-40150: Fixed an issue with a mesh related to arcLengthDimension node
  • MAYA-41784: Deformer - Can't set bend deformer weights within a script
  • MAYA-41949: ATOM - Fixed an issue on import when replacing the start/end time
  • MAYA-42627: Reference - Fixed a crash when using load-reference check-file callback
  • MAYA-42819: Graph Editor - Cycle with offset animation curve differs from original animation curve
  • MAYA-42838: Fixed a crash with a scene using cluster, follicle and blendshape connections
  • MAYA-43214: FBX - Fixed a crash on import with Update Animation option selected
  • MAYA-43943: Deformer - Painting weights on a non-linear deformer cause vertices to pop
  • MAYA-44429: Constraint - Constraints with negative scaled hierarchies should work without changing rotation
  • MAYA-44814: Performance - Fixed a degradation of performance in the Legacy Default Viewport
  • MAYA-45273: Fixed an issue with bakeResults -preserveOutsideKeys option being slow
  • MAYA-45305: Playblast - Fixed an error when rendering to network drive
  • MAYA-45759: Constraint - scaleConstraint behavior has changed
  • MAYA-45906: Joint - Pivot does not move as expected on a joint
  • MAYA-46550: MotionTrail - Motion trails not always rendering correctly in Viewport 2.0
  • MAYA-46663: MotionTrail - Refresh needed when changing timing display mode in Viewport 2.0
  • MAYA-47029: Fixed an issue with animation snapshot update
  • MAYA-47663: Constraint - Constraints fail when parent of both objects has negative scale
  • MAYA-48233: Constraint - Fixed an issue with pointOnPolyConstraint node being slow
  • MAYA-50830: Using wd as node name leads to unwanted text in the Output Window
  • API:
  • MAYA-4366: Undo/redo fails with Developer Kit example polyPrimitiveCmd
  • MAYA-23312: Undoing move, rotate, scale commands on custom MPxTransform gives wrong rotation
  • MAYA-32290: Setting input attribute value in MPxConstraintCommand::connectObjectAndConstraint() does not take effect
  • MAYA-32552: Added missing documentation for MPxConstraintCommand *constraintNode()
  • MAYA-34142: Crash when accessing an array data attribute
  • MAYA-35672: Added better documentation for file -q -referenceNode
  • MAYA-41298: MxPxShaderOveride class doesn't work well in Viewport 2.0
  • MAYA-41318: Crash when running ls on instance added callbacks
  • MAYA-43121: Prevent attributes from being named with spaces in their names
  • MAYA-44254: Fixed loading .NET plugins in Python standalone will crash
  • MAYA-45511: Japanese language cannot be displayed in the Script Editor
  • Assets:
  • MAYA-49605: Changing attributes on multiple nodes doesn't work consistently when in assets
  • Bifröst:
  • MAYA-33464: Submitting more frames after stopping BGC ruins the simulation and timeline display
  • MAYA-33541: Stop button creating gap in scratch cache
  • MAYA-33615: startFrame doesn't appear in Channel Box
  • MAYA-34179: Fixed namespace change breaks Bifröst simulation
  • MAYA-34435: Fixed inability to perform render layer override on any Bifröst nodes
  • MAYA-34834: Bifröst Scratch Cache lost when going back to first frame with animated parameter
  • MAYA-35064: Bifröst shader doesn't render with alpha
  • MAYA-35142: Bifröst liquid Shader is missing the swatch in the Attribute Editor
  • MAYA-35524: Loading a scene with user cache needs to go to frame 1 to read the cache
  • MAYA-36566: Scratch cache is affecting Batch with User Cache
  • MAYA-36703: Beginning portion of Bifröst simulation is missing with voxel display
  • MAYA-36704: Bifröst voxel displays incorrectly with anomalies in wireframe mode
  • MAYA-37253: Random crash when rendering mental ray swatch after new scene
  • MAYA-38629: Bifröst does not render without preferences
  • Cache Representation - Alembic & Baked Geometry:
  • MAYA-34296: Alembic does not export animation on translate channels if nothing is connected to it, even if it's part of an ikSpline
  • MAYA-38729: Alembic export: face material information can't be kept on deformed objects
  • MAYA-42952: Alembic cache file browser defaults to filter image file types, not .abc files
  • MAYA-43224: Alembic fails to export anim on extruded geo with history
  • MAYA-41542: Fix gpuCache plug-in crash with colored particles
  • Color Management:
  • MAYA-14354: The gamma parameter of the viewport options affects the image plane in Viewport 2.0 (Color Management should be selective)
  • MAYA-41781: Connecting file texture to mia_material_x_passes causes color transform errors
  • MAYA-42141: When clicking Edit > Restore Default Settings in the Preferences window, Color Management settings now revert back to their default values but the policy name renames unchanged
  • MAYA-44417: useBackground shader is not color managed in Viewport 2.0
  • MAYA-45655: mental ray batch render does not match UI render output
  • MAYA-47594: Default Render Globals Color Profile affects scenes created before Maya 2014 when using mental ray to render
  • MAYA-48633: Texture flashes for second when selecting DirectX 11 shader textures in the UV Texture Editor
  • Data Transfer:
  • MAYA-16226: Fix problem importing STEP files
  • MAYA-24555: Fix scale errors when importing some IGES files
  • Dynamics:
  • MAYA-43227: Crash with snap to points and there is an empty particle shape in the scene
  • MAYA-45346: Fix surface solid and crack shatter effects
  • External Plugins:
  • MAYA-23191: Wrl2ma.exe utility has been removed from the Maya installation
  • File Referencing:
  • MAYA-27818: animCurve nodes no longer inherit object's namespace
  • MAYA-36023: Export Selected is not retaining unloaded reference information
  • MAYA-38297: Cache doesn't re-apply when the reference is loaded
  • MAYA-38979: Outliner not updating with scripted removal of namespaces
  • MAYA-39199: Poor performance loading/unloading references with reference edits and light link
  • MAYA-41273: Remove reference edits not working
  • MAYA-41701: File references do not store options for specified type
  • File Interoperability:
  • MAYA-29065: file -exportSelected -preview; return should contain only valid node paths
  • MAYA-33874: Autosave should only occur when Maya is idle and no mouse buttons are pressed
  • MAYA-35493: FBX exporter doesn't export currentUVSet
  • MAYA-36578: gzipped files incorrectly get renamed upon resaving existing scenes
  • MAYA-37309: MPxFileTranslator cannot resolve URI paths
  • MAYA-38653: Scene name is changed even with failed save attempt
  • MAYA-38715: Fix slow FBX export performance
  • MAYA-40564: Unloaded references not being saved with autosave
  • MAYA-41036: file -q saveTextures returns unlesRef instead of unlessRef
  • MAYA-42734: Cannot transfer aux effector reach animation from MotionBuilder to Maya
  • MAYA-43174: Fix problem where some compound array attributes could not be re-connected to once disconnected
  • Foundation:
  • MAYA-9502: Volume lights not rendering at all or crashing with the Maya Software renderer (extension attributes related)
  • MAYA-14422: Maya Render / Create Backburner Job port default of 0 is not working. Must specify port # 7347
  • MAYA-23497: getAttr -t returns wrong value after save
  • MAYA-23521: Deformer connections not clearing when deleted
  • MAYA-27084: listAnimatable returning incorrect attribute names
  • MAYA-28674: Blendshape - Not saved to reference files properly
  • MAYA-31918: PSD nodes crashing Maya when layer set to unsupported layer
  • MAYA-34141: Fix scripted Playblast after switching to scriptedPanel with custom model editor
  • MAYA-34909: Crash when deleting group of nodes
  • MAYA-35111: Invalid string formatting syntax in analytics/utilities.py script
  • MAYA-35740: Unable to read gzip-compressed binary scene files
  • MAYA-35794: Maya crashes on Export Selected with image plane
  • MAYA-36468: Maya version requirement for .mod files
  • MAYA-37031: Boost library conflict with libfbxassetscore2.dylib on Mac OS X
  • MAYA-37107: maya.cmds.ls() speed significantly slower when 2 or more nodes have the same name
  • MAYA-37493: Playblast cannot be canceled by pressing Esc
  • MAYA-38274: Fix error when launching Maya saying that libc.so.6: version GLIBC_2.12 not found
  • MAYA-38390: Maya crashes often with Apple Magic mouse
  • MAYA-39322: ImageMagic components updated to version 6.8.9-3 for security
  • MAYA-40572: Fix mayapy crash when using uuid module on Linux
  • MAYA-42475: animBlendNodeAdditiveRotation nodes in Node Editor and Hypergraph bookmark get deleted when bookmark is deleted
  • MAYA-44108: Creating an image plane (set to movie) displays the wrong frames
  • MAYA-45505: Registering extension attribute leads to crash if the scene contains a custom node which derives from another custom node
  • HIK:
  • MAYA-11615: When baking to control rig, all curves are Independent Euler
  • MAYA-21552: Timeline edits are ignoring keying groups for non HIK nodes
  • MAYA-48060: hikInputSourceUtils.mel error when setting character input
  • Installer:
  • MAYA-39771: Enable installing Maya without the Autodesk Application Manager
  • MAYA-45787: Installer makes reference to uninstaller on Mac OS X
  • mental ray:
  • MAYA-14657: Matte Render Pass outputs color information when color management is enabled
  • MAYA-22700: AEmentalrayReplaceMessage() and AEmentalRayNewMessage() error when selecting a node with an attribute of type stringArray
  • MAYA-23918: Mac OS X and Linux: mental ray fails to render particle instanced geometry - crash to OS
  • MAYA-26657: Error AEmentalrayReplaceMessage occurs when selecting a node with an attribute of type stringArray (fur, and so forth)
  • MAYA-33762: New Maya install doesn't use all cores/threads for first batch render with default preferences
  • MAYA-34280: XGen: Cannot Render Dense Hair with mental ray
  • MAYA-34978: Maya mental ray batch renders hang in Mavericks (Mac OS X 10.9 only)
  • MAYA-35098: MILA: reordering layers with bump or weight connection is broken
  • MAYA-35306: mental ray Ptex shader: additional parameters for hair rendering are ignored
  • MAYA-35355: mental ray segfaults when rendering specific scene on Linux with many cores
  • MAYA-35749: mental ray builtin_object_light missing
  • MAYA-36068: some mental ray shader nodes saved in mb scene files are not compatible between Maya 2014 and Maya 2015
  • MAYA-36531: Errors/artifacts for OpenEXR textures with mipmap pyramids
  • MAYA-36807: Point, spot, directional lights don't update in Progressive IPR when moved or rotated (but area lights work)
  • MAYA-36945: MILA shaders: possible Nan issue/negative pixels with bump in glossy component
  • MAYA-37089: Mental Ray IBL: IPR doesn't update automatically when changing the emit light features
  • MAYA-37371: Deleting single layer in mila_material Attribute Editor interface causes error
  • MAYA-39071: Final Gather mode: no final gather caching breaks pass system
  • MAYA-40039: mayabase.lib missing from mental ray devkit
  • MAYA-40061: mental ray Render Settings fail if the word Contour is included in a Render Settings preset filename
  • MAYA-41283: Combined mesh crashes when rendering
  • MAYA-41835: mental ray motion blur on file with XGen causes crash
  • MAYA-41954: Error message by cmds.createNode('textureBakeSet')
  • MAYA-42219: mental ray assemblies from before Maya 2015 SP3 no longer work after installing Maya 2015 SP3
  • MAYA-43225: Accessing unknown tag and Maya exited with status 1 in mental batch render with specific scene
  • MAYA-44348: EXR files with depth passes are corrupt
  • MAYA-45727: Secondary bounce only calculates on first frame in batch render
  • MAYA-47005: IBL transforms not working in batch render
  • Metadata:
  • MAYA-41931: Can only register one MPxAttributePatternFactory
  • Modeling:
  • MAYA-10790: Improved the UV Texture Editor's center square manipulator so that it is works better when scaling UVs
  • MAYA-11270: Maya crash during mesh cleanup for faces with zero UV area
  • MAYA-14381: Operations on meshes with partial UV mapping may be unstable
  • MAYA-16144: Black vertex color may not be saved with scene file correctly
  • MAYA-23798: Onscreen menus for extrusion not working ( German Region and language format )
  • MAYA-24623: Insert Edge Loop in Multi-Cut and Quad Draw does not always work correctly
  • MAYA-25579: getAttr on mesh node normals attribute causes crash
  • MAYA-26003: If a shape node is named the same as a default camera name (top, side, persp, front), changing to that camera view via the Hotbox creates a new camera
  • MAYA-28164: Flip button in UV Texture Editor isn't working
  • MAYA-31801: arcLengthDimension node returns incorrect value
  • MAYA-31834: Quad Draw: Relax Border Vertices - Shift+middle drag in area of mesh which doesn't include border vertices will crash
  • MAYA-31851: Modeling Toolkit: the rotate tool manipulator doesn't work properly when Soft Selection is enabled
  • MAYA-33650: Quad Draw fill hole function can sometimes create polygons with inverted normals
  • MAYA-33753: Multi-Cut Slice Tool results are not always correct
  • MAYA-34671: Files that contain meshes with their tangent space coordinate system set to left-handed don't re-load properly back into Maya
  • MAYA-35385: UV Texture Editor, Image Range is not working correctly
  • MAYA-35420: Cannot move or scale certain images in the UV Texture Editor after enabling Use Image ratio
  • MAYA-35789: In some cases, material assignments are missing after bevel
  • MAYA-35915: In some cases, Bevel creates edge loops which are convex instead of concentric concave
  • MAYA-35982: Maya may crash with OpenSubdiv when a UV Set named map11 is present
  • MAYA-36197: polySplit behaviour change in Maya 2014 can lead to crash when opening legacy files
  • MAYA-36405: Boolean operation creates an extra color set (ColorRGBA)
  • MAYA-36769: Transfer vertex color attributes when invalid vertex colour data is present may cause crash
  • MAYA-37176: Black vertex color may not be saved correctly in Maya binary files
  • MAYA-37420: Some runtime commands incorrectly expose variables at a global scope, and those variables can't have their type changed
  • MAYA-37424: textureEditorIsolateSelect.mel potential error
  • MAYA-37573: Legacy boolean crash & solid shatter
  • MAYA-37703: Breaking the connection between a texture node and a displacement node on an mesh using OpenSubDiv method may cause crash
  • MAYA-37803: Poly planar projection causes points of a large mesh to jump to the side
  • MAYA-38041: Selection by component type will select occluded objects
  • MAYA-38101: Some scenes saved as ASCII may not load correctly
  • MAYA-38134: Boolean operation performed on meshes with no material assignment causes crash
  • MAYA-38528: Active plane handles in move and scale manipulators are not remembered when selection changes
  • MAYA-38742: Multi-cut crash with mesh containing nested (child) meshes
  • MAYA-40860: Paint Color on Vertex tool used across multiple meshes leads to crash
  • MAYA-41255: Crash when extruding faces in smooth mesh preview
  • MAYA-41305: When in Viewport 2.0, turning on checkered tiles or UV distortion display in the UV Texture Editor will cause crash if a custom material is assigned
  • MAYA-41792: With certain files that have UV linking, loading a PSD file into psdFileTex node may cause memory leak and crash
  • MAYA-41928: ATI R9 200 crashes when using Quad Draw Tool
  • MAYA-42112: Modeling Toolkit doesn't apply to the tweak node when moving a sole vertex
  • MAYA-42114: Manipulator line size preference affects all lines in UV Editor and viewport
  • MAYA-42404: Selection Constraints: Shell should refer to the isolated objects, as opposed to its UV Shells
  • MAYA-42899: OpenSubdiv problem with UV borders via shared/unshared UVs
  • MAYA-43207: UV-linking information should be retained after applying a deformation to my referenced mesh
  • MAYA-43422: Soft selection move operation ignores lock status of lattice points
  • MAYA-43743: Target Weld doesn't work correctly when the Working Units preference is not set to centimeter
  • MAYA-43900: Shrinkwrap shape preservation fails if target shape is away from origin
  • MAYA-43911: Modeling Toolkit localized resource error
  • MAYA-43944: The displaySmoothness command does not work on subDs
  • MAYA-44083: Combine Skinning option does not work correctly
  • MAYA-44097: Snap to point does not work as intended in Modeling Toolkit
  • MAYA-44215: The sticky key functionality of the target weld tool appears to be broken
  • MAYA-44236: Instanced NURBS surface don't display with surface precision set to High
  • MAYA-44752: Quad Draw poly overlay gets inverted when extending
  • MAYA-45368: polyBlendColor command missing documentation
  • MAYA-45553: On left mouse button release, Bevel's Offset as Fraction does not take account of the current linear unit
  • MAYA-46383: UV Checker only works on UV1
  • MAYA-46757: Maya crashes after several Combine and Separate operations
  • MAYA-47513: Scale Tool: Discreet Relative mode has no effect when linear unit is not centimeters
  • MAYA-47931: MFnMesh::updateSurface() with does not work in Viewport 2.0
  • MAYA-48585: Edit Pivot crashes after using Append To Polygon
  • MAYA-49252: Transferring UV data in component space performance issue
  • MAYA-49755: Vertex selection can sometimes be unpredictable
  • Multiple Representation:
  • MAYA-38173: mayapy crashes on exit when using Scene Assembly.
  • MAYA-40440: If MPxRepresentation::activate() creates nodes directly in C++ with MFnDagNode, then it will not work with Assembly Edits
  • MAYA-45488: Assembly Edits are added on elements of connected compound attributes
  • nCloth:
  • MAYA-39216: Issue when using Input Attract Method and animating the nucleus transform
  • nParticles:
  • MAYA-22407: Maya crashes when opening an exported file with an expression for nParticle velocity
  • Rendering:
  • MAYA-6810: Gamma correction shader affects user interface and background
  • MAYA-25630: mental ray crashes Maya when rendering a combined polygon with many UV sets on Mac OS X
  • MAYA-27533: Directx11Shader vector displacement map with floating point TIFF is clamped (but EXR works)
  • MAYA-29242: Viewport 2.0 with orthographic camera shows bad depth sorting
  • MAYA-29531: ShaderFX not showing texture in UV Texture Editor
  • MAYA-30554: Enabling the film gate in Viewport 2.0 through MEL won't work until manually enabled through menu
  • MAYA-30877: Joint drawing is slower now compared to Maya 2014 or Legacy Default Viewport
  • MAYA-33445: Some BC5/BC6/BC7 DDS file are displayed incorrectly in material swatch
  • MAYA-33783: Using a clipOpacity of 0.0 in the shot command corrupts the image plane
  • MAYA-34377: Image Plane - attribute change display issue (Legacy Default Viewport only)
  • MAYA-34403: Viewport 2.0 shows incorrect active trim edges on NURBS with trimmed islands
  • MAYA-34679: Enable error logging for CgFX/DX compile errors
  • MAYA-34870: Noise shader fails on Mac OS X in Viewport 2.0
  • MAYA-34989: Consolidation: Flat/smooth shade selected item makes polygon disappear
  • MAYA-35172: Viewport 2.0: Poly Count heads up display includes hidden poly component totals
  • MAYA-35185: Viewport 2.0: unloading/deleting nodes can lead to crash
  • MAYA-35262: MUIDrawManager should respect 2D primitive's Z value so that the user can control primitives' relative depth
  • MAYA-35711: Viewport 2.0 Settings doesn't reset on File > New: appears out of sync
  • MAYA-36035: Viewport 2.0: Alpha doesn't work in many TIFF files on Mac OS X
  • MAYA-36255: Production file in textured mode takes 10-15 seconds to select objects (multiple materials per object)
  • MAYA-36467: Graph Editor slow in Viewport 2.0 and with render layers
  • MAYA-36519: spotLight.decayRate attribute is not readable
  • MAYA-36827: Joint local axis issue
  • MAYA-36889: Viewport 2.0 screen space ambient occlusion looks darker than it should with negatively scaled objects and flipped normals
  • MAYA-37448: Clear bound buffer state before MUserOperation (user operation)
  • MAYA-37472: Viewport 2.0 shadows are pixelated at grazing angles
  • MAYA-37504: There is no example no how to port multi-pass filtered rendering from the Legacy Default Viewport to Viewport 2.0.
  • MAYA-37577: Add surface shader developer kit example that actually registers all fragments
  • MAYA-37649: Viewport 2.0: Scrubbing timeline is very slow with a very simple scene
  • MAYA-37934: hwPhongShader developer kit sample does not animate well.
  • MAYA-38135: Need ability to replace fragments in the fragment library via API
  • MAYA-38411: Using 3rd-party applications won't let user view or edit file textures
  • MAYA-38619: MVertexBuffer::resourceHandle() doesn't work with MPxSubSceneOverride
  • MAYA-38816: mental ray satellite crashes on single large image renders over 5k x 5k
  • MAYA-38985: Non-light projection shader in Viewport 2.0 displays black
  • MAYA-39269: Unable to assign shaders to large set of objects: "Error while parsing arguments"
  • MAYA-39310: Viewport 2.0 Rotate Gimbal Manipulator not displaying correctly
  • MAYA-39323: Viewport 2.0 doesn't update properly when setting keys in Legacy Default Viewport first
  • MAYA-39360: Viewport 2.0 transparency issues with inverted alpha and Alpha is luminance
  • MAYA-39524: Allow for API access to shared QGLWidget to allow customer widgets to share GL contexts
  • MAYA-39596: Viewport 2.0: geometry is drawn offset from correct location
  • MAYA-39973: viewImageBlitOverride developer kit example crashes Maya
  • MAYA-40047: XGen and Viewport 2.0 - memory leak when ambient occlusion is enabled
  • MAYA-40126: As an animator using Viewport 2.0, I expect a similar frame rate when visualizing an animation with a render override
  • MAYA-40425: Ramp texture is slow to update on changes
  • MAYA-40911: Large objects that do not cast shadows interfere with other shadow casting in Viewport 2.0
  • MAYA-41069: Maya crashes when creating nParticles instancer.
  • MAYA-41147: psdFileNode - Layer Set drop-down list is blank in the Attribute Editor after using Copy Tab
  • MAYA-41246: Viewport doesn't display Height Field properly
  • MAYA-41279: Executing getAttr file.outSize increases memory usage
  • MAYA-41859: Some external image viewer might fail to open specified image file on Windows
  • MAYA-41890: Viewport 2.0 light distance limit
  • MAYA-41910: MSceneRender object type exclusions issue (kExcludeAll)
  • MAYA-41917: MSceneRender::mClearOperation behaves differently in Maya 2015 than in Maya 2014
  • MAYA-41919: Use of pre callback on MHWRender::MShaderInstance causes crash
  • MAYA-41923: Local Rotation Axis display disappears when zooming in
  • MAYA-41959: Maya software renders texture transparency wrong via Alpha Gain connection
  • MAYA-42225: No thumbnail for DDS(DXT5) images in the Hypershade and Attribute editor
  • MAYA-42246: Simple hardware shader changes lighting color
  • MAYA-42971: Using particle sampler to display per-particle attributes of sprites is difficult
  • MAYA-43049: Curve shape does not get redrawn as the object is moved with the Move tool manipulator
  • MAYA-43551: Custom image plane (customImagePlane) develop kit example crashes when setting options for Use Image Sequence
  • MAYA-43871: Ocean Preview Plane doesn't update in Viewport 2.0
  • MAYA-43982: Viewport 2.0: Custom image plane node (with use image sequence) renders at a different location when playback is stopped
  • MAYA-44074: Major performance hit when using a .exr image sequence versus .iff or other formats for image sequences on a surface shader
  • MAYA-44156: Activating Maximum Texture Resolution Clamping with an image sequence surface shader results in a big fps performance hit
  • MAYA-44194: Batch rendering with Paint Effects takes long to start
  • MAYA-44821: Viewport 2.0 not using Custom Color Settings index when Maya is launched, although correctly saved in preferences
  • MAYA-44860: Custom locator can be culled unexpectedly from viewport
  • MAYA-45165: Playback performance slowdown with Use Background shader and Viewport 2.0
  • MAYA-45192: Depth Peeling and fluids yield incorrect display result in Viewport 2.0.
  • MAYA-45209: Switching to Viewport 2.0 and then back to Legacy Default Viewport degrades performance of Legacy FPS
  • MAYA-45261: Increasing memory usage and CPU utilization when opening old data and switching texture mode in Maya 2015 SP4 and Maya 2015 Extension 1
  • MAYA-45439: Mesh flickers in Viewport 2.0 with transparency and non-Depth Peeling transparency algorithms
  • MAYA-45684: MPxShaderOverride applied to particle system does not render in Viewport 2.0
  • MAYA-45812: M3dView::DisplayObjects is mixed up
  • MAYA-45879: Viewport 2.0 - after a new material assignment, objects continue to be rendered with the default material
  • MAYA-45897: Selection not working consistently in MPxLocatorNode
  • MAYA-45950: Viewport 2.0 crashes when unloading a reference
  • MAYA-45977: Crash when importing a custom shader with remove duplicate shader networks
  • MAYA-45992: MRenderItem doesn't use node transform if a NULL matrix is set
  • MAYA-46036: 2D bumping without texture causes incorrect render in Viewport 2.0
  • MAYA-46051: MPxDrawOverride::boundingBox() should be virtual instead of pure virtual
  • MAYA-46052: Delete mBoundingBox from footPrintNode developer kit example to avoid confusion
  • MAYA-46086: MPxGeometryOverride takes more than 30 minutes to consolidate with 17000 render items
  • MAYA-46115: Consolidation is broken each time an object is selected
  • MAYA-46119: Ability to specify a MPxHardwareShader/MPxHwShaderNode's color in shaded mode in Viewport 2.0
  • MAYA-46122: Facial system occasionally ceases to update in Viewport 2.0
  • MAYA-46174: Global setting in Render Layer attributes does not update in Viewport 2.0
  • MAYA-46194: implicitSphere does not respect Deformers display filter in Viewport 2.0
  • MAYA-46710: Displaying file node swatch in Node Editor stops Attribute Editor swatch updates
  • MAYA-46731: GPU Instancing incorrectly offsets objects in Viewport 2.0
  • MAYA-46971: DX resource leak in MGeometryUtilities
  • MAYA-47069: Internal nodes are exposed unexpectedly through the API
  • MAYA-47114: swatchShadingGroup node type mixes up listHistory command
  • MAYA-47219: Image Sequence - Performance Lag on polyPlane
  • MAYA-47625: Animated image texture slow down occurs in Viewport 2.0.
  • MAYA-47853: Screen space ambient occlusion can't work with vertex buffer layout with 12 elements
  • MAYA-47892: Saving file with large textures and animation in Viewport 2.0 does Viewport 2.0 processing after it saves with no user benefit
  • MAYA-47961: Blending vertex color and Layered Texture using vertex alpha does not work
  • MAYA-47978: Viewport 2.0 / Skinning - Paint Weights tool causes temporary vertex corruption
  • MAYA-48019: Viewport 2.0: extend image sequence caching to image projection workflows
  • MAYA-48103: TIFF texture with alpha channel doesn't display correctly in Viewport 2.0
  • MAYA-48105: Object Transparency Sorting should be grayed out when using Viewport 2.0
  • MAYA-48106: Depth peeling Viewport 2.0 transparency failed to work with lighting and textures
  • MAYA-48239: Crash in Viewport 2.0 with PSD that has alpha channel
  • MAYA-48275: TIFF loading by ATIL: the texture displays incorrectly for the attached scene
  • MAYA-48303: Viewport 2.0: Camera projection distorts with objects further than 5000 units away
  • MAYA-48555: Legacy Default Viewport: crash with smooth mesh preview caused by materials
  • MAYA-48575: dx11Shader plug-in in the developer kit cannot compile and run
  • MAYA-48706: Playing animation with lots of joints causes memory to run out in Viewport 2.0 and DirectX11 mode
  • MAYA-48917: Operation on a file texture node is extremely slow when the image sequence is large and is stored on a network drive
  • MAYA-49123: Selection Handles don't draw last with Viewport 2.0
  • MAYA-49127: Viewport 2.0 with GPU instancing missing and corrupting geometry
  • MAYA-49311: Viewport 2.0 - Fixed a display issue with FK/IK switch
  • MAYA-49720: IK movement is wrong when moving locators in specific character rig
  • Scripting MEL:
  • MAYA-5057: treeView: There is no command/flag to remove an item from the treeView
  • MAYA-32477: findType command does not work.
  • MAYA-43835: In the processing of Matrix, Maya crashes when using nested procedures
  • MAYA-45647: Fix unescaped backslashes in MEL match() calls.
  • MAYA-46287: Multiplying unassigned matrix and float array variables can cause a crash
  • Scripting Python:
  • MAYA-29061: In standalone Python on Linux, maya.OpenMaya must be imported for maya.api.OpenMaya to import
  • MAYA-34628: Using the Python API function maya.api.OpenMaya.MFnComponentListData.length() crashes Maya
  • MAYA-36024: mayapy crashes on Mac 10.9 with interactive input in the prompt
  • ShaderFX:
  • MAYA-39275: Address ShaderFX build issues
  • User Interface:
  • MAYA-1940: Hotkeys listed (such as Ctrl+D) in a Maya drop down menu does not update cus

New in Autodesk Maya 2015 Service Pack 5 (Oct 15, 2014)

  • Fixed bugs:
  • Animation Character:
  • BlendShape : Targets disappear after file save and reopen
  • Fixed combine skinning option in Mesh > Combine tool
  • inputPointsTarget and inputComponentsTarget attributes of a blendShape node are not saved
  • Animation General:
  • Fixed crash when using the load-reference-check file callback
  • Cluster, follical and blendshape connections cause crash in Maya 2015
  • Painting weights on non-linear deformers causes vertices to pop
  • API .NET:
  • .Net attribute MxPxShaderOverideClass does not work well in Viewport 2.0
  • Dynamics:
  • Maya 2015 crashes when snap to points is enabled and there is an empty particle shape in the scene
  • ECS Interop:
  • Cannot transfer aux effector reach animation from Motionbuilder to Maya
  • Foundation:
  • Integrate OpenSSL 1.0.0n, which contains security fixes
  • mental ray:
  • Error AEmentalrayReplaceMessage occurs when selecting a node with an attribute of type stringArray (such as fur)
  • Fixed point, spot, directional lights not updating in mental ray Progressive IPR when moved or rotated (but area lights work)
  • mental ray Render Settings fail if the word Contour is included in a Render Settings preset filename
  • Modeling:
  • Using Mesh > Combine with meshes that have creasing may cause a crash
  • Some files which use legacy Boolean operations may crash when opening them on Windows 8
  • Fixed missing Modeling Toolkit resources in the Japanese and Chinese versions of Maya
  • nCloth:
  • Issue when using inputAttractMethod and animating the nucleus transform
  • Rendering:
  • The footPrintNode devkit example is now made simpler and demonstrates how to use MUIDrawManager to draw a simple locator in Viewport 2.0.
  • The original sample is now renamed to rawfootPrintNode which demonstrates how to draw the locator with raw OpenGL/DX calls.
  • Plug-in code using MUIDrawManager can be written once and used on all platforms and all draw API’s.
  • Fixed an issue where the mesh doesn’t follow the controller in Viewport 2.0. You must set the environment variable MAYA_DISABLE_MAX_CHANGE_BUFFER_MANIP=1 before starting Maya to benefit from the fix.
  • VSync will be automatically disabled when Maya starts up on Mac OS X
  • The new MFragmentManager::removeFragment() function now allows you to change a fragment by removing and adding it again during Maya run-time. In addition, using this method, you can also replace Maya's default fragments with your own.
  • Viewport 2.0 : geometry is drawn offset from the correct location
  • Fixed performance issue when using a render override
  • Fixed a regression with the Height Field node where its height is incorrectly scaled in the viewport and in the render result
  • Matte layer pass is black on Mac OS X and Linux
  • Fixed a crash when using pre-callback of MHWRender::MShaderInstance
  • Added a display result for particle sprites that is similar to that of the Legacy Default Viewport when the particleSamplerInfo node is not used
  • Fixed a lighting issue with the Height Field node where it seems to be rotated by 90-degrees in Viewport 2.0
  • Fixed a crash with image planes that use an image sequence
  • Scripting MEL:
  • When processing matrices, Maya crashes when using nested procedures
  • XGen:
  • Exporting XGen archives with underscores can invalidate the MEL file

New in Autodesk Maya 2015 Service Pack 4 (Oct 15, 2014)

  • Fixed bugs:
  • API:
  • Over 130 new classes have been added to the Python API 2.0, including MPxNode, MPxData and much of the Rendering API.
  • Over 15 devkit examples are also available, and can be found in the devkit\plug-ins\scripted directory of the Maya installation. All Python 2.0 devkit examples are named with the prefix py.
  • Undoing move, rotate, and scale commands on custom MPxTransform gives wrong rotation
  • Animation Character:
  • Regression in blendShape evaluation that occurred during certain complex connection scenarios
  • Animation General:
  • Connection between the weightList from a custom node to a skinCluster node did not evaluate
  • mental ray batch did not properly render blend shape animation
  • ATOM: Importing time range and replacing with different start/end time does not import correctly
  • Foundation:
  • Maya crashes often with Apple Magic mouse
  • mental ray:
  • mental ray batch render hangs on Mac OS X
  • Mac Mavericks (10.9) crashes on mental ray Render View render (Render Current Frame)
  • mental ray caching issues when rendering with TIFF textures with miLocal attribute set to on
  • mental ray BSP2 significantly slower than old BSP for some scenes
  • Modeling:
  • UV Distortion shader displays white when Smooth Mesh Preview and OpenSubdiv are used
  • Modeling Toolkit Symmetrize doesn't work with certain meshes and produces error: Symmetry seam is non-planar
  • Modeling Toolkit Symmetrize works only in world space
  • Cannot move or scale certain images in UV Texture Editor after enabling Use Image ratio
  • Boolean operation creates an extra color set (ColorRGBA)
  • UV Distortion Shader display isn't smooth shaded in viewport with OpenSubdiv method
  • Selection by component type will select occluded objects
  • Preselection Highlighting will highlight components on obscured meshes
  • Preselection highlighting doesn't work well with components that have been moved
  • Selecting faces with drag selection doesn't work correctly if faces have been rotated
  • Paint Color on Vertex tool used across multiple meshes may cause crash
  • When in Viewport 2.0, turning on checkered tiles or UV distortion display in the UV Texture Editor will cause a crash if a custom material is assigned
  • Create Quad Draw dots, then switch to four pane layout may cause crash
  • With certain files that have UV linking, loading a PSD file into a psdFileTex node may cause memory leak and crash
  • Rendering:
  • Hypershade: Create > Color Utilities and Create > Scalar Utilities menus are missing
  • Alpha channel not respected when file texture mapped to sprite particle
  • When Two Sided Lighting is off, negatively-scaled objects shouldn't display black
  • MSceneRender::mClearOperation behaves differently in Maya 2015 than in Maya 2014
  • Viewport 2.0 light distance limit
  • viewImageBlitOverride crashes Maya
  • Ramp texture is slow during change/update
  • UI: Hypergraph:
  • Some nodes on Hypergraph (Hierarchy mode) with Freeform Layout and Schematic Orientation disappear
  • XGen:
  • XGen: corrupt file causes crash on scene load
  • XGen bounding box for motion not set correctly when rendering with motion blur in mental ray
  • Fixed crashes related to rendering XGen with motion blur in mental ray
  • Motion blur does not work correctly for XGen Descriptions with AnimWire modifiers

New in Autodesk Maya 2015 Service Pack 3 (Jul 23, 2014)

  • What's Fixed:
  • Animation Character:
  • Fixed an issue with blendShape DG evaluation
  • Animation General:
  • Skinning : some vertices change position after skinning
  • GraphEditor : file will not save after changing keys in graph editor
  • Bifrost:
  • Collider : full DAG name not recognized, causing name clashing
  • Bifrost : Address overwriting user caches
  • FBX:
  • Update FBX SDK to version 2015.1
  • Foundation:
  • Fixed an issue with libc.so.6: version GLIBC_2.12 not found on Linux
  • Update to OpenSSL 1.0.1h on Windows
  • Installer:
  • mental ray for Maya 2015 patch cannot be uninstalled correctly
  • Speed up Maya 2015 patch install time
  • mental ray:
  • Fixed the initial delay before first image when progressive rendering
  • GPU cache deforming animation does not change during batch rendering
  • Remove the little white frame when progressive rendering
  • maya_volumefog default for refractions/reflections is off
  • mayabase.lib missing from mentalray devkit 2015
  • createMentalRayQualityTab.mel triggers error about missing control
  • Multiple Representation:
  • Maya crashes when editing keys of scene assembly nodes / assets in channel box
  • Rendering:
  • Fixed a crash when opening a legacy scene with mental ray area light
  • MPxShaderOverride not always consolidating
  • Transparent instances are being drawn twice in the legacy pipeline
  • Allow for API access to shared QGLWidget to allow customer widgets to share GL contexts
  • XGen:
  • Fixed an issue with soft selection not working on guides
  • Add support for xgen_ptex_lookup, xgen_hair_length_mapping, xgen_root_tip_color_blend shaders, providing more control in customizing the XGen hair shader

New in Autodesk Maya 2015 Service Pack 2 (Jul 11, 2014)

  • MAYA-18743 - AnimLayers : Command does not return unique names when queried
  • MAYA-35713 - Fixed a crash when loading some Maya 2013 files
  • Bifröst:
  • MAYA-34435 - Cannot perform render layer override on any Bifrost nodes
  • MAYA-36566 - Bifrost: Scratch cache is affecting Batch with User Cache
  • MAYA-36704 - Bifrost voxel display displays incorrectly with anomalies in wireframe mode.
  • MAYA-38193 - bifrostLiquidMaterial renders black
  • Cache Representation - Baked Geometry:
  • MAYA-35582 - Graphic card info cannot be detected correctly by gpuCache on the new Mac Pro
  • FileIO Maya:
  • MAYA-37309 - MPxFileTranslator cannot resolve URI paths
  • mental ray:
  • MAYA-37089 - Mental Ray IBL: IPR doesn't update automatically when changing the "emit light" features
  • MAYA-37371 - Deleting single layer in mila_material AE interface causes error
  • Modeling:
  • MAYA-24623 - Insert Edge Loop in Multi-Cut and Quad Draw does not always work correctly
  • MAYA-26003 - If a shape node is named the same as a default camera name (top, side, persp, front) changing to that camera view via the Hotbox creates a new camera
  • MAYA-31834 - Quad Draw, Relax Border Vertices - Shift+MMB drag in area of mesh which doesn't include border vertices will crash
  • MAYA-33650 - Quad Draw fill hole function can sometimes create polys with inverted normals
  • MAYA-33753 - Multi-Cut Slice Tool results are not always correct
  • MAYA-34671 - Files that contain meshes with their tangent space coordinate system set to left-handed don’t re-load properly back into Maya
  • MAYA-35385 - UV texture Editor, Image Range is not working correctly
  • MAYA-35789 - In some cases material assignments are missing after bevel
  • MAYA-35795 - Edit Mesh ->Duplicate options is missing
  • MAYA-35982 - Maya may crash turning on Smooth Mesh Preview (3 key) when the Subdivision Method is OpenSubdiv and a UV Set named “map11” is present
  • MAYA-37327 - MFnMesh getClosestPoint fails without accelerator
  • MAYA-37420 - Some runtimeCommands incorrectly expose variables at a global scope, and those variables can't have their type changed
  • MAYA-37703 - Breaking the connection between a texture node and a displacement node on a mesh using OpenSubDiv method may cause crash
  • Rendering:
  • MAYA-34377 - Image Plane - attribute change display issue (default renderer)
  • MAYA-36298 - Viewport 2 with large models causes graph editor slowdown
  • MAYA-36713 - Renaming Paint Effects stroke node breaks visibility in VP2.0
  • MAYA-38044 - Crashing with MacPro AMD 500/700 with Softmodification in VP 2.0
  • UI Attribute Editor:
  • MAYA-32418 - AE errors occur when 'short' node name is not unique
  • MAYA-36994 - Can't drag and drop connections onto torn off/copied tab of Attribute Editor anymore
  • UI General Editors -
  • MAYA-9496 - Fixed an issue with channelBox -attrColor and -attrBgColor flags not being supported
  • XGen:
  • MAYA-35663 - XGen: Can't Motion Blur with mental ray 3.12.1.12

New in Autodesk Maya 2015 (Apr 15, 2014)

  • HIGHLIGHTS:
  • The Bifröst Simulation Platform brings new capabilities for simulating and rendering photorealistic liquids. Additionally, the XGen Arbitrary Primitive Generator lets you use instanced geometry to create and groom hair and fur, as well as create foliage and vegetation for environments.
  • Geodesic Voxel Binding for skinning offers an innovative method for binding complex geometry to joint skeletons with ease. Support for Pixar's OpenSubdiv libraries, enhanced Modeling tools, and new UV options accelerate performance to keep you productive.
  • New support in Viewport 2.0 for major effects, rendering and texturing workflows means you can work in a real-time environment with significant performance gains. Also, use the new ShaderFX editor to create and preview advanced HLSL, GLSL and CgFX shaders in Viewport 2.0.
  • BUG FIXES:
  • Animation Character:
  • MAYA-12299 - Skinning: Fixed a problem where Undo after Painting Weights may sometimes provide unexpected results
  • MAYA-21886 - Skinning: Fixed a crash when running cleanUpScene.mel on Linux
  • MAYA-22108 - IK: Fixed a problem where getAttr -t returns wrong values for IK spline solver
  • MAYA-22111 - Performance: Fixed a lag when redrawing manipulated curves in Graph Editor
  • MAYA-23456 - Skinning: Fixed a problem with some influences not being shown in the Component Editor UI
  • MAYA-23505 - Skinning: Fixed a problem when saving Closest component for Mirror Skin Weights options
  • MAYA-23636 - Deformer: Fixed a crash when using Duplicate Special with Input Graph activated
  • MAYA-24866 - Skinning: Fixed a problem where painting smooth skin weights can cause vertices to pop
  • MAYA-25400 - Joint: Fixed a problem with removeJoint command
  • MAYA-25717 - Skinning: Fixed a problem with skinCluster command
  • MAYA-26924 - Skinning: Fixed a problem where you can't bind skin when shape is hidden
  • MAYA-27960 - Blendshape: Fixed a problem where evaluation on all geometry is triggered, even though they are not deformed
  • MAYA-28168 - Skinning: Fixed a bind error with Heat Map option and a small scale
  • MAYA-29407 - Blendshape: Fixed a problem where only the first blendShape is working
  • MAYA-29710 - Paint Blend Shape Weights Tool: Fixed a problem where the second target shape on a base object is disconnected
  • MAYA-30851 - Blendshape: Fixed a problem where weight value of connected blendShape node is not updated
  • MAYA-34999 - Performance: Fixed a problem with blendShape weight values not propagated correctly when created via API
  • Animation General:
  • MAYA-3311 - Performance: Improved file I/O performance for animation
  • MAYA-11325 - Constraints: Fixed a problem with parent constraint not respecting inverse scale connection between joints
  • MAYA-11644 - Graph Editor: Fixed a problem with animCurve look changing at a certain zoom factor
  • MAYA-13994 - Fixed a problem with MAnimMessage callbacks not invoked by API
  • MAYA-15231 - Fixed a problem when using the outer ring of the rotate manipulator
  • MAYA-15452 - Constraints: Fixed a problem with Parent Constraint not maintaining offset correctly
  • MAYA-16600 - Fixed a problem with cyclic evaluations when transforms were evaluated
  • MAYA-18962 - Fixed a crash when using an empty mesh as a deformer (such as a lattice)
  • MAYA-20738 - Fixed a problem where autokey sets keys to 0 for attributes of type time
  • MAYA-21275 - FBX: Fixed a problem where FBX animation was not loaded when in File > Open dialog
  • MAYA-22381 - Fixed Playblast command documentation where it indicated that offscreen is only supported on Linux
  • MAYA-22434 - Playblast: Ensure custom applications can be used to visualize image sequences
  • MAYA-22492 - Fixed a timing error when looping animation in the timeline
  • MAYA-22535 - AnimLayers: Fixed a problem where muting an animation layer can cause it to disappear when reloading the scene
  • MAYA-23075 - ATOM: Fixed an issue where atom import would fail if constraints and namespaces were involved
  • MAYA-23383 - Constraints: Fixed an issue where constraints are not updated when inheritsTransform state is modified
  • MAYA-23543 - Docs: Fixed some inaccuracies in Playblast command (MEL and Python)
  • MAYA-23629 - Keying: changed the Channel Box Key All option to a Key All Keyable option
  • MAYA-23700 - Fixed a selection issue with objects that have shader overrides
  • MAYA-23896 - Playblast: Fixed a problem where QuickTime movies output on Windows are a frame short
  • MAYA-24155 - Fixed a crash when undoing the creation of an orient constraint on a joint
  • MAYA-24231 - AnimLayers: Fixed a problem where the Layers menu can become greyed out in the Animation Editor
  • MAYA-24288 - Playblast: Fixed a crash in Fcheck when playblasting animation with sound
  • MAYA-24383 - Fixed a problem where deleting MPxThreadedDeviceNode does not terminate secondary thread
  • MAYA-24444 - Fixed a performance issue where the Graph Editor is slow when displaying many animation curves on Windows
  • MAYA-24620 - Graph Editor: Fixed an issue where the Retimer would put the Graph Editor into a stuck state
  • MAYA-24956 - Playblast: Fixed a playblast crash in batch mode
  • MAYA-25127 - Graph Editor: Fixed a performance issue when selecting a massive amount of keys in the Graph Editor
  • MAYA-25868 - Docs: Fixed the bindMethod attribute description
  • MAYA-25999 - Cameras: Fixed the turntable functionality so that Z-up is supported
  • MAYA-26198 - Graph Editor: Fixed an issue where animation curve infinity configuration was not preserved between file load
  • MAYA-26246 - Fixed an issue where u hotkey is not working in Paint BlendShape Weights
  • You can now use the hotkey u to access the marking menu for the Paint Blend Shape Weights Tool.
  • MAYA-26449 - Fixed an issue where deleteAttr is slow with many attributes
  • MAYA-27006 - Skinning: Fixed an issue with Prune Small Weights
  • MAYA-27382 - AnimLayers: Fixed a crash when an empty string parent was specified.
  • MAYA-27405 - Graph Editor: Fixed an issue where Channel Box selection remains after selecting an animation curve in the Graph Editor
  • MAYA-27808 - Fixed an issue with undo in autokey mode while using the channel sliders
  • MAYA-27850 - Fixed an issue where a joint driven by an IK handle and a direct connection gives different results in interactive versus batch mode
  • MAYA-27916 - Fixed an issue with timeline color changes that were affecting users
  • MAYA-28167 - Fixed an issue where extension attributes are locked when keyed
  • MAYA-28304 - Skinning: Fixed an issue with scripts that attempt to extract information about non-existent contexts
  • MAYA-29214 - Graph Editor: Fixed an issue where Show Buffer Curves impacts performance by modifying selection
  • MAYA-29563 - Deformers: Added single/multiple shrinkwrap node behavior as an option
  • MAYA-30724 - Fixed a crash on file open
  • MAYA-30956 - AnimLayers: Fixed an issue where Euler filter doesn't work when using animLayers
  • MAYA-31066 - Trax: Fixed an issue with dynamic doubleAngle attributes
  • MAYA-31250 - Fixed a performance issue with shrinkwrap
  • MAYA-31773 - AnimLayers: Fixed an issue with copy/paste keys for boolean and enum attributes
  • MAYA-32714 - Fixed a crash on File > New after issuing recordAttr
  • MAYA-32996 - Docs: Updated keyingGroup command documentation to make examples work correctly
  • MAYA-33110 - Fixed an issue with undo when dragging a value with a custom attribute
  • MAYA-33153 - Timeline: Fixed an issue with a pause during playback loop
  • MAYA-33681 - Fixed an issue where setting an attribute with autokey requires two undos to remove key
  • MAYA-34681 - Fixed an issue with bindPose on referenced file
  • Animation Nonlinear:
  • MAYA-6052 - Fixed a problem with expanding animClip channel offsets in Attribute Editor being slow
  • MAYA-18932 - Sequencer: Fixed a problem with scrubbing in Sequencer not invoking callback
  • MAYA-20064 - Sequencer: Fixed a problem where deleting an imagePlane also deletes the connected shot node
  • MAYA-20387 - Sequencer: Fixed problem with camera names in the Sequencer
  • MAYA-26189 - Sequencer: Fixed a problem where deleting the camera also deletes the connected shot node
  • MAYA-29420 - Sequencer: Fixed a problem where playback is slow in real time mode
  • MAYA-30348 - Fixed a problem with shot command not working in batch mode
  • MAYA-32572 - Sequencer: Fixed a crash when creating a new shot node
  • MAYA-33470 - Sequencer: Fixed an issue with shot group UI
  • API:
  • MAYA-1638 - Fixed a problem with querying dgtimer callback metrics in python
  • MAYA-9320 - API: Added an equivalent of removeMultiInstance
  • MAYA-18756 - API: Improved performance for MFnSingleIndexedComponent::getElements() method
  • MAYA-19305 - Fixed a problem where loadPlugin fails to find/load plug-in specifically if the basename suffix is the same as the platform extension
  • MAYA-21563 - Expose APIs in MPxSurfaceShape class for soft select transformations
  • MAYA-21901 - Added example in devkit plug-in apiMeshShape for MPxComponentShape::weightedTweakUsing() function
  • MAYA-22495 - Constraint: Fixed an issue where the MFnDagNode and MFnTransform API classes could not be instantiated with a symmetry constraint object.
  • MAYA-22723 - API added in MNodeClass to selectively disable swatch rendering
  • MAYA-23134 - Fixed a precision problem when parsing double values
  • MAYA-26004 - Fixed documentation of textScrollList in html code
  • MAYA-27349 - Fixed a failure of .NET SDK with PythonDotNet
  • MAYA-28157 - Fixed a memory leak and crash with TextScrollListCmd
  • MAYA-30258 - addCallback: Fixed an issue with kAfterNew message where the registered function is called before it should be
  • MAYA-32162 - addAttr: Fixed an issue with dynamic attributes losing their properties after the scene is saved and reloaded
  • Bullet:
  • MAYA-19832 - Fixed an issue with Bullet not exporting collision name properly
  • Cache Representation - Alembic:
  • MAYA-14466 - Alembic: Fixed an issue for AbcExport to take Scale Compensate into account
  • MAYA-20142 - AbcExport: Improved the performance of util::isAnimated() for complex rigging
  • MAYA-23168 - Alembic: Added UI options for exporting color sets and face sets
  • Cache Representation - Baked Geometry:
  • MAYA-16220 - Fixed a crash when exporting an empty mesh with GPU cache
  • MAYA-17016 - GPU Cache: Fixed a problem with exporting multiple hierarchies to multiple files
  • Data Transfer:
  • MAYA-27861 - Direct Connect: Fixed a crash when importing JT files
  • MAYA-30581 - Obj export: Fixed an issue when exporting a file node connected to a Lambert shader
  • Documentation:
  • MAYA-15287 - Fixed a problem with html docs not wrapping to window size
  • MAYA-21042 - Fixed an error in the hyperShade documentation
  • MAYA-22383 - Fixed an error in the playblast command documentation
  • MAYA-23411 - Fixed an error in the hairSystemShape documentation
  • MAYA-23666 - Fixed an issue with scriptTable Python example
  • MAYA-24892 - Fixed an error in the hairSystem node documentation
  • MAYA-26206 - Doc: Added documentation for Selection Child Highlighting in the User Guide
  • MAYA-26936 - Fixed an error in the recordAttr command documentation
  • MAYA-30898 - Sequencer: Fixed an error in the sequencer documentation
  • Dynamics:
  • MAYA-22945 - Fixed a crash for some MFnParticleSystem methods when status defaulted (or set) to NULL
  • External Plugins:
  • MAYA-31637 - Fixed a problem with the Bonus Tools page from Help menu
  • File Referencing:
  • MAYA-10407 - Fixed a problem where referencing a MEL file creates a reference node every time you open a scene
  • MAYA-13522 - Fixed an issue to allow the switching of render layers with unloaded references in certain cases
  • MAYA-18650 - Fixed an issue where placeholder namespace mapping was not working correctly with offline (parent) edit on Export To Offline file.
  • MAYA-21806 - Fixed a problem with resolving file names permanently
  • MAYA-22581 - Fixed an issue where referencing a scene with a child reference does not properly convert units
  • MAYA-23227 - File referencing: Fixed a problem with the evaluation of expressions during file load which could result in errors or incomplete file load
  • MAYA-24045 - Fixed an issue where referenced character set is incorrectly updated when changed
  • MAYA-24865 - Fixed an issue where reloading a reference is asking for the file paths again
  • MAYA-25730 - Fixed an issue where relationship command (light linker) is causing larger scene files
  • MAYA-26477 - Fixed a problem where parent reference edits are not persistent
  • MAYA-27568 - Fixed a crash when unloading reference after mental ray plug-in is unloaded
  • MAYA-27877 - Fixed an issue with display layers when referencing an object with layers
  • MAYA-28376 - Fixed an issue with nested reference load state being lost
  • MAYA-28547 - Fixed an issue where the Load saved reference load state is not being respected in certain cases
  • MAYA-29111 - Fixed an issue where unloading a locked reference node will prompt a dialog
  • MAYA-33408 - Fixed an issue with adding target to parent constraint after saving/reopening a file containing a reference
  • File I/O
  • MAYA-3095 - Fixed a problem where storable state of dynamic attributes is lost after saving scene
  • MAYA-9444 - Fixed an issue where file -modified command doesn't remove the asterisk next to the file name in the Maya window title
  • MAYA-16949 - Ensure project/workspace that contain multiple-bytes characters will open/save scene files on systems using different languages
  • MAYA-21751 - Fixed an issue where options used to reference files using MPxFileTranslator are not retained in main Maya scene
  • MAYA-22281 - Fixed an issue to populate the File Name field with the existing saved scene name when Save As is invoked
  • MAYA-24676 - Fixed a crash with FBX Export commands
  • MAYA-25122 - Fixed a problem where expressions don't preserve unique long names for underworld nodes
  • MAYA-27742 - Fixed errors with incremental save when the file name does not exist on disk
  • MAYA-28616 - Fixed an issue with exporting construction history on selected nodes
  • MAYA-32038 - Fixed an issue where archiving scene doesn't include entire image sequence texture
  • Fluids:
  • MAYA-25267 - Fixed a crash when turning off a grid on a cached auto-resize fluid
  • Foundation:
  • MAYA-6288 - Fixed a crash with loading unknown node type with compound multi attributes
  • MAYA-12130 - Fixed a crash when instancing an object containing custom dynamic attributes
  • MAYA-21564 - Added TdbTrace stub to TdagObject
  • MAYA-22459 - Fixed an issue where 3dPaintTextures auto-renames incorrectly when scene name changes (if sourceimages/3dPaintTextures is in the 3dPaintTextures workspace path)
  • MAYA-22699 - Fixed an issue with the getAttr command documentation
  • MAYA-23714 - Prevent a crash when calling currentCallbackId() after the current callback has been removed
  • MAYA-24583 - Fixed a crash when replacing custom dynamic attributes with extension attributes
  • MAYA-24594 - Fixed an issue with Node Editor not supporting Mac OS X one-button mode
  • MAYA-25019 - Fixed a problem where plug-ins that are derived from MPxDataType won't unload
  • MAYA-26142 - Added option to force the Legacy Default Viewport size
  • MAYA-26262 - File I/O: Fixed a problem where exportAsReference can cause Maya to crash under certain conditions
  • MAYA-26330 - Fixed the value setting in intSliderGrp and floatSliderGrp to properly use the slider group set function
  • MAYA-28565 - Fixed an issue where Increment and Save doesn't add the file name to the Recently Open file list
  • MAYA-29201 - Fixed a performance issue with NURBS curve
  • MAYA-29316 - Fixed an issue where deleting the outputGeometry node deletes the entire network
  • MAYA-30003 - Fixed a MEL memory read error that leads to a crash
  • MAYA-30513 - Fixed a crash when Playblast in batch mode on Linux
  • MAYA-30839 - Fixed a crash when loading a scene file
  • MAYA-31599 - Fixed an issue where mayaMixin.py needs _NOL10N() defined at top of file to be able to import script without localization
  • MAYA-31772 - Fixed an issue where DG profile column headers are indicating milliseconds instead of seconds
  • MAYA-32163 - Fixed an issue where dynamic attribute readable and writable states are not written to scene file
  • HIK:
  • MAYA-14026 - HIK: Fixed a problem where Full Body keying group appears multiple times in the Graph Editor
  • MAYA-14045 - HIK: Fixed an issue when changing the rotation order on the HIK rig
  • MAYA-16929 - HIK: Fixed an issue with control rig IK effectors local axis
  • MAYA-16941 - HIK: Fixed an issue to allow double-evaluation on auxiliaries
  • MAYA-19106 - HIK: Fixed an issue where keying groups are not exported with Export Selection
  • MAYA-21043 - HIK: Fixed a problem with rotation interpolation
  • MAYA-21551 - HIK: Added support for removing animation from animLayers after a bake
  • MAYA-21595 - HIK: Fixed an issue where Character Controls T/R elements were not updating properly
  • MAYA-25119 - HIK: Fixed an issue when baking auxiliary effector
  • MAYA-25123 - HIK: Fixed an issue where FK joints have non zero values after characterization
  • MAYA-26047 - HIK: Added a warning when trying to change accumulation parameters on non empty layers
  • MAYA-26058 - HIK: Fixed an issue when keying in autokey
  • MAYA-26221 - HIK: Fixed a problem with Global Scale using Human IK on Mac OS X and Linux
  • MAYA-26647 - HIK: Fixed a crash when pasting keys on timeline
  • MAYA-30108 - HIK: Fixed an issue with head effector behaving as if it is always pinned on rotation
  • MAYA-30114 - HIK: Fixed a typo in add to selection FK script
  • MAYA-31912 - HIK: Fixed an issue to prevent baking of non animatable properties on the rig
  • MAYA-33805 - HIK: Fixed an issue where Body Part keying groups were missing on the FK nodes
  • MAYA-34285 - HIK: Fixed a crash when scaling baked curves in Graph Editor
  • Installer:
  • MAYA-28163 - Documentation and Support folder provide .6 versions of libssl and libcrypto but want .10 versions
  • Licensing:
  • MAYA-24740 - License error when attempting to batch bake with Turtle using T1MF license
  • Localization:
  • MAYA-22570 - Fixed an issue to change file textures Attribute to paint list for 3D Paint Tool in Simplified Chinese and Japanese UI mode
  • mental ray:
  • MAYA-12865 - Fixed a crash with miLabel on particleShape or nParticleShape during mental ray render
  • MAYA-13111 - Fixed a crash with mayabase shader while rendering with mental ray
  • MAYA-15089 - Fixed a crash when creating render layer while IPR is running
  • MAYA-22532 - Fixed an issue where imported mesh causes distorted flakes in mia shader
  • MAYA-22868 - Fixed an issue where scenes with motion blur and large scale are not working well with BSP2
  • MAYA-23371 - Fixed an issue where mental ray is not reading the alpha channel in a dds texture correctly
  • MAYA-23628 - Fixed an issue with photon map generation
  • MAYA-25470 - Fixed a crash with motion blurred object lights in mental ray
  • MAYA-25780 - Fixed an issue where interpolation flag of the Z framebuffer is ignored in Adaptive Sampling mode
  • MAYA-26432 - Fixed an issue with mental ray depth buffer
  • MAYA-28640 - Fixed an issue where Framebuffer > Premultiply > Off in the mental ray Render Settings does not work with Unified Sampling mode
  • MAYA-31064 - Fixed an issue where image plane casts shadows when rendered with mental ray
  • MAYA-31276 - Fixed an issue with the mental ray render flags on image plane transform nodes
  • MAYA-34851 - Fixed an issue where Skip existing frames causes mental ray batch renders to hang on Mac
  • Meta Data:
  • MAYA-30386 - Fixed an issue where applyMetadata commands are not selected when using Export selection
  • Modeling:
  • MAYA-144 - Edit Mesh > Bevel: new faces are left unshaded
  • MAYA-1349 - Mesh crease data: Maya crashes when querying non-numeric data
  • MAYA-1747 - Edit Curves->Modify Curves->Lock Length does not work correctly
  • MAYA-1842 - UV Texture Editor - selected texture border edges are difficult to see
  • MAYA-6166 - Transfer Attributes between meshes that are topologically different using the Sample space = Component setting, then Layout UVs on destination mesh may cause instability
  • MAYA-10249 - Per face material assignment for polygon object without history is lost after combine (polyUnite)
  • MAYA-11328 - Crash on undo after attempt to bridge an edge loop border with another
  • MAYA-12323 - Tool context for creating NURBS does not respect the setting for degrees and always uses the default 3
  • MAYA-13918 - Select Edge Loop crashes when selecting edges on polygons with deleteEdge history
  • MAYA-14377 - The second UVset is deleted when the default map1 is renamed
  • MAYA-16144 - Black vertex color may not be saved with scene file correctly
  • MAYA-17367 - Pre-selection highlighting will display components that are hidden with Isolate select
  • MAYA-17411 - Drag selection with Camera based paint selection does not work when selecting edges
  • MAYA-19338 - Incorrect results with bevel when units are in inches
  • MAYA-20095 - Vertex snapping may crash when using camera based selection
  • MAYA-20853 - Soft selection doesn't work with custom plug-in shapes and components
  • MAYA-20905 - Maya may become unstable when using Quad Draw on combined meshes with history
  • MAYA-21065 - Bevel after boolean operation deletes the shader
  • MAYA-21356 - Heads Up Display->Poly Count: crash when deleting history on mesh in Smooth Mesh Preview
  • MAYA-21895 - TmidBodyVtxIterator::normal() is wrong
  • MAYA-22033 - UVs can't be selected in the UV Texture Editor after Unitize and moving a shell of a set of extracted faces
  • MAYA-22063 - Topological Symmetry does not work as expected with open surfaces
  • MAYA-22120 - Vertex tangents are wrong with extremely large scale meshes
  • MAYA-22162 - MTK | Mesh editing tools do not stay active upon file save
  • MAYA-22309 - MTK | Switching tools while in UV component mode puts you into Multi-Component mode
  • MAYA-22454 - Hardcoded 3dPaintTextures path used in Maya code will cause unexpected Maya behavior, if the 3dPaintTextures string is in the 3dPaintTextures project setting
  • MAYA-23070 - Fixed a crash with polySeparate on certain meshes
  • MAYA-23145 - Smooth Mesh Preview inhibits display of color sets other than the first
  • MAYA-23238 - Delete Vertex shortcut on Mac OS X is wrong
  • MAYA-23797 - Modeling Toolkit: Symmetry only works with pivot in Local mode
  • MAYA-23986 - Instability issues with certain meshes when using Append to Polygon and Extrude
  • MAYA-24622 - Quad Draw should not Pre-select highlight components behind tri (reference) mesh
  • MAYA-24654 - Crash while cutting the mesh using Quad Draw in Viewport 2.0 while UV Texture Editor is open
  • MAYA-25173 - Selection slows down when camera based selection is turned on
  • MAYA-25365 - Quad Draw Relax: Interior vertices does not always prevent border vertices from being affected
  • MAYA-25684 - Split: Turning on Insert with Edge Flow and changing Adjust Edge Flow on the polySplit node has no effect
  • MAYA-25879 - Quad Draw - insert edge loop sometimes fails to draw complete edge loop
  • MAYA-25990 - Fixed a performance issue when using the Soft Select tool
  • MAYA-26000 - modelingToolkit plug-in constantly prints polySelectConstraint command to Script Editor
  • MAYA-26607 - Bevel corners may produce unwanted polygons and poor connections between the newly created faces
  • MAYA-26619 - Tumble: Tumble on object option is not respected when in Polygon Multi-Component mode
  • MAYA-26683 - Manipulator handle won't reset after hitting hotkey
  • MAYA-26686 - Camera-based selection is erratic
  • MAYA-26718 - Quad Draw Relax: Border Vertices should relax only the vertices on the borders which were part of the initial Pre-selection Highlighting at the start of the relax operation
  • MAYA-26738 - Move tool Shift-MMB on component selection does not work until manipulator is clicked
  • MAYA-27408 - Opening file with polyEdgeToCurve with empty input mesh or no input mesh may cause crash
  • MAYA-27467 - UV Texture Editor: View > Isolate Select issues
  • MAYA-27724 - Shading assignments may be lost on some faces after switching the boolean operation or when animating meshes with a boolean operation
  • MAYA-27963 - Normal method not displayed correctly
  • MAYA-27977 - Slow performance when Crease Set Editor is visible and performing duplicate on objects with creases
  • MAYA-28447 - Boolean operations with meshes that contain n-sided faces may cause some triangles to not get shader assignments
  • MAYA-28511 - Multi-Cut fails to cut along the same edges more than once
  • MAYA-28561 - Camera-based selection very slow on Mac OS X with moderately high density geometry and becomes unusable with Pre-selection Highlighting on.
  • MAYA-28864 - Bevel segments edges are not parallel
  • MAYA-29006 - Crease Set Editor should save/restore window size/position as a windowPref
  • MAYA-29930 - Quad Draw: Deleting Border Edges (Ctrl+LMB) does not delete faces
  • MAYA-30445 - Quad Draw: Soft selection falloff is displayed when deleting faces but not when deleting edge loops
  • MAYA-30548 - Soft select in the UV Texture Editor can still be in effect after toggling it to off using the b key
  • MAYA-30738 - Quad Draw Relax does not undo properly
  • MAYA-32544 - Cursor display gets stuck in Multi-Cut mode in Viewport 2.0
  • MAYA-32568 - Any tool applied at the object level will affect child instead of a parent object even when child is hidden
  • MAYA-33112 - Multi-Cut can't draw cut lines on meshes far from Maya's world origin (0, 0, 0)
  • MAYA-33639 - Best Plane Texturing Tool is broken
  • MAYA-34301 - When using the Multi-Cut tool, Pre-selection highlighting edges on long edged polygon doesn't work
  • MAYA-34302 - Depending on camera distance and angle, Multi-Cut cursor may not allow for cut on simple mesh
  • Multiple Representation:
  • MAYA-22429 - Fixed a crash with Mayapy when opening a high memory consuming scene file
  • MAYA-23649 - Allow custom representations to leave nodes in the scene when they are deactivated
  • MAYA-24910 - Fixed an issue where duplicating grouped Scene Assembly References fail
  • MAYA-25047 - Fixed Assembly node compute method
  • MAYA-26178 - Fixed a selection issue when duplicating a grouped scene assembly reference
  • MAYA-26202 - Fixed an issue where duplicating grouped scene assemblies does not maintain expected transformations
  • MAYA-26951 - Fixed an issue to make nested assembly node duplication respect Group Under option of Duplicate Special.
  • MAYA-29623 - Deleting scene assembly reference nodes connected to non-deletable nodes creates a condition where non-deleteable's are deleted (hyperGraphLayout.msg -> AR.hyperLayout connection)
  • MAYA-31099 - Fixed an issue where representations are not restored on undo of delete of an assemblyReference node
  • nCloth:
  • MAYA-3855 - Fixed an issue to separate stretch and compression maps
  • MAYA-11132 - Fixed an issue where nCloth transform nConstraint on two separate objects causes double transform when animated
  • MAYA-22672 - Fixed a crash with geometry cache on partially mapped mesh
  • MAYA-22876 - Fixed an issue where input attract on nCloth becomes much stronger with higher substeps
  • nHair:
  • MAYA-10805 - Fixed an issue where time step computation is wrong for first solve step when frame rate is not 24fps
  • MAYA-23856 - Fixed an issue where updating the sample density value on the follicle node does not immediately display more CVs
  • MAYA-27429 - Fixed a problem where batch caching is off by 1 frame in interactive mode
  • MAYA-29629 - Fixed a problem where batch caching is off by 1 frame; specifically, fixed these two issues:
  • 1. When batch caching a hair system on animated geometry, the hair attachment could be off by one frame from the geometry
  • 2. For 2 or more hair systems with only output curves (no paint effects) using the same nucleus solver, the draw of the output curves for the 2nd and subsequent hair systems was off by one frame.
  • MAYA-30852 - Fixed a problem where nHair follicle Dynamics Override ramps have no effect
  • MAYA-30853 - Fixed a problem with nHair follicle Override Dynamics
  • nParticles:
  • MAYA-24099 - Fixed an nParticle crash when meshTriangleSize is too small
  • Paint Effects:
  • MAYA-17154 - Fixed an issue where converted toon line with backfacing creases OFF appears incorrect
  • Platforms:
  • MAYA-25726 - Fixed an issue where API clashes with XCode 4 and OS X 10.8 in openGLclass use
  • Rendering:
  • MAYA-1491 - DDS with cubemap and mipchain is not loadable using image command
  • MAYA-13331 - Fixed an issue where the HLSL plug-in fails to map to correct files if the plug-in is reloaded
  • MAYA-15751 - JPEG images now write out with the correct pixel aspect ratio
  • MAYA-16315 - renderWindowEditor command gives error: Only one instance of this panel type allowed: renderWindowEditor (with no Render View open)
  • MAYA-17094 - Viewport 2.0 color gain not working when connected via Env node
  • MAYA-17986 - Post render callback doesn't fire with offscreen playblasts in Viewport 2.0
  • MAYA-18848 - Fixed Default Texture Data feature for plug-in shaders
  • MAYA-18955 - Fixed an issue where strings such as $currentRendererName are printed in the Script Editor continuously when Viewport 2.0 is used
  • MAYA-19489 - Fixed an issue where BC7 compressed dds textures produce an error
  • MAYA-20882 - Wrong setting in project file of cgfx shader under devkit plug-ins directory
  • MAYA-20947 - ATI Radeon + Viewport 2.0 GL only: GPU Instancing makes textured objects turn grey
  • Previously, with AMD video cards in OpenGL mode, instanced objects with textures (in certain scenes) may randomly lose their textures. This bug has now been fixed.
  • MAYA-21003 - Fixed a Viewport 2.0 corruption problem on Linux
  • MAYA-21030 - Loading cgfx shader in batch mode on a farm machine exits Maya
  • MAYA-22050 - Set Preferred Preset has no effect on Image Format (Render Settings) when it should
  • MAYA-22346 - Fixed an issue where Maya does not return error to Perl script when files are not written
  • MAYA-22614 - Render Settings window unusable after being closed when minimized
  • MAYA-22615 - Ramp and other procedural textures will not evaluate for Playblast during startup
  • MAYA-22620 - Image viewing application preferences are not consistent across various access points and cause different failures
  • Image viewers and editors now default to Fcheck and respects custom preferences on all platforms.
  • MAYA-22738 - Added an utility to check if we are using remote desktop (Windows only)
  • Maya checks for use of remote desktop. Remote desktop should not be used for Viewport 2.0, but when it is used, Maya does not crash.
  • MAYA-22783 - Depth images are being written out with incorrect extension (Hardware 2.0 renderer)
  • Previously, if you write out depth for a given renderable camera used for batch rendering, the file type would match the original file type. This meant that the contents didn't match the file type.
  • Now, depth files are always named _depth.iff.
  • MAYA-22984 - Fixed an issue with multiple color sets in Viewport 2.0 with display smooth mesh activated
  • MAYA-23152 - Ubershader: Fixed typo in anisotropic specular (WardAniso() code in AutodeskUberShader.fx)
  • MAYA-23185 - Legacy Default Viewport only: lots of CPV and per-face shading not displaying on polygons
  • MAYA-23263 - Fixed an issue with duplicated HLSL shaders
  • MAYA-23288 - mia_material presets Glazed Ceramic, Glossy Plastic, Matte Plastic have transparency set incorrectly
  • MAYA-23493 - Fixed a problem with setAttr not working on some attributes
  • MAYA-23558 - Vertex color streams contain the wrong data with multiple MPxShaderOverride materials on a mesh
  • MAYA-23561 - Fixed a problem where the HLSL shader plug-in loses set parameter value
  • MAYA-23590 - Batch Rendering: dx11Shader to lambert feature doesn't work in mental ray Batch
  • When batch rendering, add the MEL procedure to the Pre render MEL field of the Render Settings window: Common tab.
  • MAYA-23795 - Viewport 2.0 and depth of field not calculating fluid volumes
  • MAYA-23914 - Use Previously Selected lights is grayed out in Viewport 2.0
  • This feature has now been deprecated.
  • MAYA-24227 - Fix an issue where HLSL shader nodes lose their links to the textures
  • MAYA-24363 - Ensure all attributes are included in their delegated Attribute Spread Sheet columns (for example, visible in reflection/refraction, motion blur flags)
  • MAYA-24701 - Can't hide grid (Display > Grid workflow) from orthographic camera in Viewport 2.0
  • MAYA-24968 - Render view not updating all blocks
  • MAYA-25074 - UV Editor: Fixed an issue with texture display for custom hardware shaders
  • MAYA-25853 - Fixed a mental ray crash in scenes which contain MASH plug-in or particle instancing on Mac OS X
  • MAYA-25966 - Slow setting keyframes in Viewport 2.0
  • MAYA-26091 - HLSL: WorldInverse semantic is not recognized properly
  • MAYA-26235 - Maya segfaults when using a 0 point font
  • MAYA-26489 - Hardware 2.0 Renderer: Batch Render does not render ornaments (HUD)
  • MAYA-26883 - Fixed an issue where broken relative path displays on file texture node input fields
  • MAYA-27569 - ThwTextureManager loads float textures (exr) as 8-bit/channel instead of floating point textures
  • MAYA-27699 - Free image planes deleted when selecting Edit->Delete Unused Nodes in the Hypershade
  • MAYA-28205 - Viewport 2.0 clamps HDR/EXR values unexpectedly when using the global option: Clamp Texture Resolution
  • MAYA-28338 - Fixed an issue where the cgfxShader does not work with vertex colors or multiple UV sets
  • MAYA-28599 - HLSL textures not working in the UV Texture Editor
  • MAYA-28760 - Fixed an issue with MGeometryManager
  • MAYA-30176 - PSD node, layers drop down selection menu doesn't work with dx11Shader
  • MAYA-30304 - Second assignment of shader to non-connected faces while in component mode of poly object doesn't update in Viewport 2.0
  • MAYA-30577 - Custom user data in MPxShaderOverride blocking consolidation
  • MAYA-30740 - HLSL shaders don't support 3d textures
  • MAYA-31005 - Curve selection does not work in Viewport 2.0 in certain situations
  • MAYA-31994 - Render view snapshot shouldn't always be tied to Legacy Default Viewport
  • The Snapshot functionality in the Render View now respects the current renderer in your active workspace. For example, if you are using Viewport 2.0, the snapshot will also select Viewport 2.0.
  • MAYA-33208 - Viewport 2.0: Performance of edit components is very slow on a mesh with many materials assigned
  • MAYA-34609 - Maya is not successfully registering the new MacPro's memory resources for Viewport 2.0
  • MAYA-34636 - Viewport2.0: inconsistencies between locator display and selection
  • MAYA-34679 - Enable error logging for CGFX/DX compile errors
  • MAYA-34863 - Free image planes and image planes on a camera jump to different locations
  • Scripting MEL:
  • MAYA-1526 - Fixed an issue to disable drawing overrides if an object's display layer is deleted
  • Previously, when deleting a display layer that has a drawing override applied, the drawing override is left enabled on the object while the layer is deleted.
  • This problem has now been fixed. When you delete a display layer, the drawing override is also deleted and disabled.
  • MAYA-15321 - Fixed an issue with MEL example for renderWindowEditor command in documentation
  • MAYA-22753 - Fixed an issue where shelfButton -menuItem outputs debug messages
  • MAYA-26859 - Fixed an issue to refrain from showing cameras in scene view when Display > Show All Geometry is selected
  • Display > Show > Show Geometry > All now works correctly, and non-geometry objects such as cameras, lights, locators, skeletons and so forth are not shown in the scene when this menu is selected.
  • MAYA-29325 - Fixed an issue where value will become empty if array is substituted for the variable of the same name
  • MAYA-33917 - Fixed an issue where using Direct Connect from command line raises license issue block
  • Scripting Python:
  • MAYA-15635 - Fixed an issue where importing pymel all modules fails when using Japanese UI
  • MAYA-24159 - Fixed warning messages: could not create a PyNode for manipulator when import pymel.core is called
  • MAYA-29321 - 2^15 attributes: Fixed attributeCount() and numChildren() calls to use TuInt32 instead of Tint16
  • MAYA-31350 - 2^15 attributes: Fixed a problem with renameAttr() similar to the one with listAttr(), and a problem where the Save As in a Maya scene loses all attribute values
  • MAYA-34092 - PyMEL - factories.registerVirtualClass. invalid attribute name(s) __apicls__: special attributes are not allowed on virtual nodes
  • UI Architecture:
  • MAYA-1189 - Fixed an issue where swatch image by Grab Swatch to Hypershade/Visor is stored in BGR not RGB
  • MAYA-13569 - Fixed an issue where Maya prompts are sometimes hidden behind windows
  • MAYA-22121 - The way Maya changes focus on a panel has changed from Maya 2013
  • MAYA-23410 - Fixed an issue where query mode for gradientControlNoAttr command does not return value for flag -visible
  • UI Attribute Editor:
  • MAYA-30774 - Fixed an issue where copy tab in Attribute Editor doesn't work properly with cameras when changing Focal Length or other attributes
  • UI General:
  • MAYA-2046 - Fixed an issue where the Outliner scrolls automatically to the end of the longest name or to the bottom of the node list
  • MAYA-9586 - Handle Enter/Return key events for the correct entry focus in Attribute Editor/Tools Editor/etc.
  • MAYA-11324 - Fixed a fileDialog2 crash if file filter is *.mb
  • MAYA-15890 - Fixed an issue where window -sizeable false -menuBar false can't keep window width
  • MAYA-18583 - Fixed an issue where hotkey shortcuts stop working (QAction::eventFilter: Ambiguous shortcut overload:)
  • MAYA-19711 - Fixed an issue where moving shelf buttons with middle mouse no longer works with multi-row shelf layouts
  • MAYA-23466 - Fixed an issue to set appropriate shelf path separator character for specific OS
  • MAYA-23487 - Fixed a sporadic UI lockup while invoking Hotbox
  • MAYA-24348 - Fixed an issue where Select All and Invert Selection menu commands are mapped incorrectly
  • MAYA-25005 - Fixed an issue where Move manipulator active axis cannot be queried
  • MAYA-25116 - Fixed an issue where selected hidden and non hidden objects are displayed with the same color in the Outliner
  • When selecting in the Outliner, it is now easier to identify hidden objects. When selected, hidden objects appear as grey instead of white, which is used for visible objects.
  • MAYA-29223 - Fixed an issue where Remove References confirmation dialog text can be larger than screen height and hide the action buttons
  • MAYA-30669 - QT issue: Fixed a problem where selecting a large number of elements from a TextScrollList is very slow
  • UI General Editors:
  • MAYA-21610 - Fixed an issue where Maya can perform an unexpected refresh of the editors in the sidebar when the main window is redrawn
  • MAYA-23779 - Fixed a crash when opening the Hypershade with Japanese UI
  • MAYA-24280 - Fixed an issue where constraint connection lines appear sometimes in the Hypergraph even though the nodes don't have any constraints
  • MAYA-25706 - Performance: Fixed an issue where Outliner has slow performance when displaying many deformation nodes on Windows
  • MAYA-27683 - Fixed a performance issue where Outliner continuously looks for missing icons
  • MAYA-29027 - Fixed an issue where Hypershade is slow because it is searching for tsm9ut554.dll
  • UI Node Editor:
  • MAYA-22299 - Node Editor connection line between nodes containing locked attribute(s) should not disconnect
  • MAYA-23955 - The Cmd+Option+Left drag shortcut can now be used with a mouse in 1-button or 2-button mode to pan in the Node Editor on the Mac OS X Platform.
  • MAYA-24499 - Cannot graph connections of nodes within assets
  • MAYA-24807 - Node Editor hotkeys fail between 3 and 4 keys
  • MAYA-25752 - Fixed a scene bloat issue with many hidden Node Editors
  • MAYA-26958 - Scenes containing numerous (25+) open nodeEditorPanels can be slow
  • XGen:
  • MAYA-29322 - When one scrubs the timeline or plays the animation, the XGen primitives will be out of sync with the geometry if the vertices are keyed
  • MAYA-32850 - Animated influence curve for XGen primitives loses guide influence when moving between guides
  • MAYA-32955 - Fixed an issue where baked noise locks up in infinite loop

New in Autodesk Maya 2014 SP 4 (Feb 13, 2014)

  • Fixed:
  • MAYA-22492 - Play every frame, maximum real-time inaccurate when looping
  • MAYA-27405 - Triggering evaluation on one shape in a blendShape triggers them all (performance improvement)
  • MAYA-27808 - Fixed issue with Autokey mode and Undo in Channel Box (sliders)
  • MAYA-29214 - Correct performance of buffer curves when modifying selection with new optionVar
  • MAYA-29407 - Only the first blendShape works
  • MAYA-29420 - Sequencer playback stutters when in real time mode
  • MAYA-29710 - Paint blendShape weights tool disconnects second target shape on object
  • MAYA-30956 - Euler filter doesn't work with layers
  • MAYA-31773 - AnimLayers: Can't copy/paste keys for boolean and enum attributes
  • MAYA-33681 - Setting attributes with autokey enabled requires two undos to remove the key
  • MAYA-33805 - HIK rigs don't have BPKGs on the FK nodes
  • MAYA-34285 - Maya HIK scaling baked curves in Graph Editor causes crash
  • MAYA-30258 - Improper call to kAfterNew message where it appears at startup
  • MAYA-30581 - Obj export with file node connected to lambert breaks on import (manual editing required to correct)
  • MAYA-33917 - Using DirectConnect from command line raises license issue
  • MAYA-28616 - Fixed issues with epxorting construction history on selected nodes
  • MAYA-23602 - Unable to remove references from Outliner context menu (previously resolved by browsing to the file)
  • MAYA-26142 - QtOpenGL issue where the viewport conforms to the QtWindow size
  • MAYA-30003 - MEL memory read error causes crash
  • MAYA-14397 - Fixed memory issues with unassigned return values
  • MAYA-13111 - Fixed crash with mayabase.dll and ramp shade
  • MAYA-31064 - ImagePlane casts shadows when rendered in mental ray
  • MAYA-29629 - Single frame performance lag in solve
  • MAYA-13670 - HLSL Shader plugin failed to find shader that is in folder with scene file
  • MAYA-24366 - Fixed crash with Delete Edge Tool (polyengine/ TpolyGeom getVertex)
  • MAYA-29829 - Draw issue with face normals on inverted faces
  • MAYA-30176 - PSD layers drop-down menu does not with with DX11 shader
  • MAYA-30304 - Update problem in Viewport 2.0 with shader assignment to unconnected faces in component mode on a poly object
  • MAYA-30966 - Fixed issue with Viewport 2.0 and Undo workflows that caused displays to be out of sync
  • MAYA-31059 - Fixed performance issues with Interactive Sequence caching option in File node
  • MAYA-29623 - Deleting scene assemblies connected to undeletable nodes allows undeletable nodes to be deleted
  • MAYA-29321 - Fix listAttr to work when a node has greater than 2^15 attributes
  • MAYA-31350 - Fix renameAttr and Save As functionality for nodes with greater than 2^15 attributes
  • MAYA-33012 - Baked noise infinite loop fix
  • MAYA-33013 - Animated influence curve fix

New in Autodesk Maya 2014 (Apr 12, 2013)

  • New:
  • General:
  • Scene Assembly
  • GPU caching improvements
  • Basics:
  • Convert geometry to bounding boxes
  • File Path Editor
  • New Node Editor improvements
  • New editor layout improvements
  • Improved navigation in the Outliner
  • Attribute Editor improvements
  • Attribute Spread Sheet improvements
  • New options added to shelf pull-down menu
  • Hypergraph connection display
  • New orthographic cameras added to Panels menu
  • File referencing:
  • Allow locking and unlocking edits on referenced attributes
  • Animation:
  • Grease Pencil Tool
  • Nonlinear animation improvements
  • Retime Tool improvements
  • Character Animation:
  • Joint symmetry
  • Automatic joint centering
  • Set Bend deformer Curvature in degrees instead of radians
  • Limit spread of small weights
  • Improved influence locking in the Paint Skin Weights Tool
  • Add a HumanIK Control rig to an animation layer
  • Modeling:
  • Modeling Toolkit
  • Crease Set Editor
  • Polygon reduction improvements
  • Edit edge flow
  • Slide brush
  • Preserve normals
  • Vertex color visibility
  • Displaying hard edges in customized colors
  • Normals Size editor improvements
  • Align a camera to a polygon
  • Select similar polygonal components
  • New Vertex Normal Method preference
  • Multi-component selection
  • Paint Effects:
  • Surface interaction
  • Occupation Surface and Occupation Volume
  • Make Collide
  • Randomize leaf and flower sizes
  • Line Modifier Fill Object
  • Dynamics and nDynamics:
  • nHair improvements
  • New Component nConstraint
  • Fluid Effects additions
  • Redesigned nDynamics object icons
  • New mcx cache format
  • Input Attract Method
  • Rendering and Render Setup:
  • New Viewport 2.0 features
  • New mental ray unified sampling available
  • New substance textures
  • Coloring vertices in Viewport 2.0
  • New Skip existing frames attribute in Render Settings window
  • Transfer Maps functionality supports custom hardware shaders
  • Troubleshooting mental ray rendering
  • New ZIPS compression method for EXR files added
  • mental ray version 3.11
  • MEL and Python:
  • PySide now included with Maya
  • New commands:
  • addMetadata
  • assembly
  • dbpeek
  • editMetadata
  • evalNoSelectNotify
  • filePathEditor
  • geomToBBox
  • getMetadata
  • greasePencilCtx
  • hasMetadata
  • inViewMessage
  • loadModule
  • moduleInfo
  • pluginDisplayFilter
  • polyEditEdgeFlow
  • prepareRender
  • webView
  • whatsNewHighlight
  • API:
  • Rendering
  • Scene Assembly
  • Metadata
  • Fixed:
  • ANIMATION :
  • Character sets make setting keys unusably slow.
  • MAnimCurveChange doesn't scale well.
  • Autokey ON: Requires undo twice to undo actual operation.
  • Constraint : Point on poly constraint option box doesn't include maintain offset option.
  • Skinning : "Go to Bind pose" causes error when multiple skeletons are parented to same group.
  • Animation is not transferring in to the base animation layer on a reference(d) scene.
  • Animation Layers are not properly transferring and solving complex non-linear layering between reference scene and parent scene.
  • If joint is duplicated, then parented, then "inverseScale" connection is not made
  • bakePartialHistory : Command fails when the scene does not contain geometry shapes.
  • playblast -options command opens a different (limited) options window.
  • AutoKeyframe conflicts with Rotate Order connections.
  • maya.cmds.deformer('skinCluster1', q=True, deformerTools=True) does not return full name of objects.
  • HIK : Auxiliary effector not affecting the rig during manipulation.
  • Playblast in Quicktime doesn't open in viewer if name contains a .(dot)
  • HIK : Rig is not in sync when baking to control rig (self-bake).
  • Software freeze caused by specific IK workflow.
  • Animation Layers : Animation Layer not returning correct animCurves for camera
  • Paint Skin Weights : Hammer weights cause Maya to crash when a large number of vertices selected.
  • Motion Trails : Don't allow motion trails to be created on objects without keys.
  • Graph Editor : Crash deleting keys with Pre-Select Highlight on if a highlight exists on key frames or tangents.
  • AnimLayers : Merge Animation Layers fails to copy some attributes.
  • AnimLayers : AnimLayer add selected on reference not working.
  • HIK : With Autokey enabled, 2 undos are required to actually undo the move operation on HIK effectors.
  • Typo in performMirrorDeformerWeights.mel.
  • cMuscleSaveWeights mel error when switching the "load by" options in line 658, 663.
  • Maya 2013 skinCluster influences are shown in a different order than in Maya 2012.
  • AnimLayers : Attributes not keyed with the right value after MMB + Drag on TimeSlider.
  • AnimLayers : Rotate order set to incorrect value when added to animLayer.
  • AnimLayers : Performance issue when merging animLayers.
  • Querying lattice points, Maya returns points that don't exist
  • aimConstraint doesn't work properly when parent is scaled.
  • RetimeTool : Undoing retime of animation keys doesn't work (related to selection).
  • Playback is not as fast as expected when all rigs are hidden.
  • Skinning : Deleting a referenced joint removes it as an influence on the skinCluster.
  • Skinning : Skin cluster max influences breaks tools (weight hammer)
  • Painting weights on a non-linear deformer doesn't work if all points in the shape are not included in the set.
  • The “setKeyframe” command will not allow you to set the “value” when trying to set the keyframe on an Animation Layer.
  • AnimLayers : Merging layers is failing silently when there is a constraint.
  • Make HIK scripts not assume joints.
  • Playblast : Movie player cannot open file because the filename is missing an extension.
  • Problem with per-component influence skinning.
  • eulerToQuat and quatToEuler nodes on Attribute Editor are not updated by node connection and setAttr.
  • Skinning : Influence precision is bad when Use Components is turned on in the skinCluster attributes and model is at a small scale.
  • Unlocked influences have distracting icon in Paint Skin Weights tool.
  • Corrupt rig & skin weights can cause a crash when skin weights are updated.
  • Keying a pose with animation layers using middle mouse drag on the timeline not working as expected.
  • AnimLayers : Transform added every time a keyframe is set.
  • Animation Nonlinear:
  • sequencerCreateShot assumes a modelPanel.
  • Trax : Clip rotate axis is not respected.
  • Sequencer : Can't split shotEnd clip (even though it's selected) after splitting a clip once.
  • Sequencer: Camera sequencer deletes shot node image plane on save when camera is referenced.
  • Sequencer : Image plane playback performance is slow on Linux.
  • Sequencer : Shot node gets into odd state.
  • API:
  • Maya API: MHwrCallback.h has unsatisfied dependencies.
  • The getApplicationVersionAsFloat() mel function parses `about -v` instead of using `about -apiVersion`.
  • Add _L10N('kKey', 'value') format for Python localization to allow running Python source directly.
  • Loading .ma scene file with array attribute is slow.
  • MPxSurfaceShapeUI::select() gets called when other mesh's components are selected.
  • Custom Transform node not updating matrices for children.
  • loadPlugin fails to find/load plug-in specifically if basename suffix is the same as platform extension.
  • MMutexLock memory leak.
  • Artisan:
  • Object 'exportMapValueMenu' not found. Artisan tools become corrupt.
  • Assets:
  • Locked DAG container allows parenting.
  • Bullet:
  • Ragdolls created using Bullet shelf/menu do not work as expected.
  • Cache Representation - Baked Geometry:
  • GPU Cache Alembic files not supporting ambient occlusion in Viewport 2.0.
  • Composite:
  • Python documentation is missing from installed Composite.
  • Dynamics:
  • Crashes while caching ncloth objects on Linux.
  • Fluid cache having a 2GB limit.
  • Can't create correct nCloth cache if input mesh has upstream geometry cache.
  • nHair Solver doesn't evaluate a live rest curve in Rest Pose in From Curve mode.
  • nParticle with nCache batch renders particles black.
  • External Plugins:
  • Export .obj over network is slow on Windows.
  • Crash with (libextensionlayer_dylib - TidleAction - preDoIdleAction).
  • File Referencing - Reference Edits:
  • exportEdits doesn't work when there is an intermediate unitConversion node.
  • Default setting for Load Settings of references should be "Load saved reference load state", and not "Load all references".
  • Memory usage increases when loading and unloading references.
  • Referencing a file that contains nested referenced files and a global render layer crashes Maya.
  • importing a reference can crash Maya.
  • File is still dirty after it has been saved (possibly due to temporary reference namespace).
  • Crash when performing a Remove Reference.
  • Loading reference crashes Maya 2013 - NULL reference passed into TrefConnectAttrEdit::initialize() crashing Maya.
  • File > Open: reference fails with 'unknown file type' if plug-in describing file type is not loaded.
  • kAfterLoadReferenceAndRecordEdits callback performance issue.
  • FileIO Maya:
  • Remove mayaBinary file size limitation (2 GBytes), support larger file size.
  • addAttr category not saved on file save.
  • "Object 'EEexprNameT' not found" error returned when opening a scene containing an expression with the Expression Editor closed.
  • Fixed crash occurring from opening a Maya file that was created from an exported (binary) file.
  • Crash with export selection.
  • Fixed crash that occurred after exporting a scene containing a motion path and then invoking File > New.
  • Backslashes are duplicated upon each save/load on Maya Binary files.
  • Prompt for 'Save' upon Maya exit, even if file is already saved.
  • Manipulator caused "save on exit".
  • Unloading reference node may cause Maya crash.
  • File I/O: exportAsReference omits 'requires' lines from file.
  • Crashes during batch save.
  • Extrude manipulator causes "save on exit".
  • Maya 2013.5 crash on scene file load with MAYA_ASCII_ENABLE_BULK_PARSING=1.
  • Fluids:
  • "Grid" coordinate method for Fluid with "Auto Resize" enabled loses texture detail.
  • Maya crashes when opening the Hypershade (fluidsVelocityShape).
  • Fluids with color grid get black emission from colliding objects.
  • When creating nodes of type MPxFluidEmitter using setInternalValueInContext, nothing is triggered when internal attribute is set.
  • Filling a volume with fluid when emitting from a surface.
  • Foundation:
  • jumpToElement slow.
  • Maya 2013: dgdirty crash.
  • ChannelBox "Duplicate Values" limited to work with only 1 object.
  • dgInfo does not provide enough information about connections.
  • Crash with (libextensionlayer_dylib - TeventHandler - doIdles).
  • getAttr -t returns wrong value.
  • HIK:
  • HIK : Offset on Hips effector will offset other body parts on manip
  • HIK : Missing Hand and Foot keying groups in Maya.
  • HIK : Multiple cycle warnings appear when merging animation layers.
  • HIK : RMB crash in Characterization Tool/Name Match widget on Win64.
  • HIK : Merging animLayers change the anim curves to linear interpolation.
  • HIK : Aux/Pivot effectors are not added to AnimLayer properly
  • HIK : Issue when adding a single HIK effector on a new animLayer.
  • MAYA-18839 HIK : Can't get back to original pose after moving Hips effector.
  • HIK : Character seems to break when unlocking the character and relocking
  • HIK: Custom rig retargeting erroring constantly on retarget
  • mental ray:
  • Error: No object matches name: mentalrayGlobals.imageCompression
  • Never ending render with IncidenceLN pass and mia_material_X_passes with Cutout Opacity
  • mia_material_x drop their connections made to the result attribute when opened from previous versions.
  • Maya 2013 fails to render when using projection along with mental ray sun and sky system (2012 crash)
  • mentalray rendering changing topo Alembic cache data with motionblur crashes Maya2012SAP
  • Importons checkbox cannot be re-enabled (Render Settings UI)
  • MAYA_EXR_LONGNAME doesn't work in Maya.env and does not respect 0 as a value
  • Disabling "Filtering" in Camera Depth render pass causes Maya to crash
  • MR needs to support normal mapping and displacement with floating point ptex maps
  • mental ray batch render crashes in processing (Motion blur crash - Maya exited with status -1073741819 )
  • Maya file with particular line crashes with locknode
  • adskFrameBufferState doesn't correctly export data "cameraShape:fbdata"
  • mip motionblur crash maya 2013
  • mental ray crashes if TIFF files have multiple alpha channels
  • Maya 2013 SP2 crashes on linux in Mental Ray final gather on computers with more than 256GB RAM
  • Changing quality preset for mental ray crashes application
  • Meta Data:
  • hasMetadata doesn't work when using the -scene flag
  • Modeling:
  • Undoing "Insert edge loop" causes edges to be left selected even in object mode
  • polyCollapseEdge can corrupt a mesh and lead to a crash in non-manifold meshes
  • Crashes when changing viewport from 1 up to 4 up.
  • undo/redo of some poly ops (polySmooth, polySplitRing, polyExtrudeFacet, duplicate) with no intermediate eval commands results in different objectSet membership
  • polyMirrorFace and polyChipOff actions do not propagate objectSet membership for edges and verts as expected
  • Review non-native CreaseSet backend emulation in the creaseSetEditor.py to make more robust or remove
  • Poly reduce | Crash when set Mesh borders to 1 on objects with holes
  • polyChipOff & keepFacesTogether when set to False = crash
  • MFnMesh.generateSmoothMesh() produces NANs, request to have warning produced
  • Vertex Color display automatically turned on even when "Convert Display" setting is off
  • crash when Moving UV shells
  • UV set editor not displaying all uv sets in certain situations when there are intermediate mesh objects
  • UV set editor not displaying all uv sets in certain situations when there are intermediate mesh objects
  • Crash with UV editing (libpolyuislice_dylib - TtexMoveContext - doDrag)
  • All polygon faces are selected by undo inserting edge loop on smoothed mesh
  • open and close UV editor causes crash
  • Mesh data passed through connection causes issue on first vertex edit
  • missing manipulator options for the extrude tool
  • Display of high surface precision NURBS Geo is incorrect in VP1
  • CreaseSetEditor "Add" action drops all crease membership if item already in target creaseSet
  • art3dPaintCtx changes texture filename whenever switching to the context
  • CSE spitting out non-fatal warning/error messages to stdout when running creaseSetEditorTest
  • Extending art3dPaint to allow for painting on custom attributes and
  • Crease edge display does not respect "Isolate Select"
  • 'Deselect" from context sensitive marking menu don't work
  • HUD: Poly Count: crash when deleting history on mesh in smooth mesh preview
  • Adjusting edges causes tweaked normals.
  • creaseSetEditor's MayaUndoChunk class example is broken
  • mental ray standalone:
  • mental ray standalone "ray" hangs and does not abort when it can't get a license on lnx and mac
  • Multiple Representation:
  • Scene Assembly nodes lose the asset icon when duplicated
  • Geometry to Bounding Box creates an oversized bbox when the object is rotated
  • nCloth:
  • nCloth Weld Adjacent Border tearing due to collision.
  • crash while caching with ncloth
  • nCloth out-of-range bend angle dropoff crash
  • nCloth input attract locking does not work properly with damping
  • nHair:
  • point to surface constraint is not stable for hair on cloth
  • Nucleus transform causes problem for bend on some hairs
  • playback and creation performance for nHair performace with output curves has deteriorated
  • Convert selection -> start curve end CV's menu item not working
  • Nucleus:
  • Random simulation crashes - Moving the mouse cursor out then back causes a crash.
  • nCloth - input attract not respecting collisions
  • nCloth Input Attract gives unexpected results running at speed with weights less than 1
  • Mixed up public/private access specifiers in MnObject
  • Rendering:
  • Setting camera visiblity when looking through it causes other image planes to disappear
  • MR: materials render on different parts of the mesh to those they appear assigned to (per face shading)
  • Imageplanes: setting the Film roll on the camera breaks alpha gain on connected imageplane
  • Maya fails to provide up-to-date geometry to custom renderer
  • Convert to File Texture: color's wrong on Linux
  • Objects appear black when scaled with a negative value with "use default material" option in VP2
  • copying a hlsl shader using duplicate appends _1 to the attribute names of the shader
  • opening a tif file which has multiple alpha channels crashes Maya (when it tries to create a thumbnail)
  • MGeometryExtractor didn't get implemented completely to support second UV sets
  • Adding render pass when Hypershade or Node Editor is opened 100% Maya2013 crashes.
  • Plugin will lose set parameter values when recovering from a lost device / shader reload
  • Painting on textured object leads to crash ((JasperSlice.dll) in maya.exe: 0xC0000094: Integer division by zero)
  • make the wireframe visible during interactive object creation, like it is in a regular viewport, and I would like to know if it is possible
  • The image plane isn't updated properly in Viewport 2.0 if camera parameters are changed
  • Substance Attribute Editor in 2013 is broken at loading scene from 2012
  • hw2 (Viewport 2.0) renderer can't be specified with Maya.app/Contents/MacOS/Render
  • "Transfer Maps" with hardware renderer
  • when shading is set to "use default material" xray does not work
  • Skinning : Crash reopening scene file after binding skin.
  • wireframe object is always drawn in the back of imageplane
  • Memory leak in sample plugin "viewRenderOverride"
  • Error in Python command "hyperShade" examples
  • Escalation: Crash with 2k stereopanel offscreen playblast
  • GPU Texture Ram Exceeded - memory leak
  • Investigate Capcom VDM issue
  • Light Linking behaviour with mental ray IBL Light changed in 2013.5
  • HLSL / DX11shader paths are always baked to absolute paths, even when originally relative
  • Imageplane stays hidden with show menu
  • setting camera image plane changes visibility of camera hierarchy
  • clipping planes ignored by mental ray
  • error when renaming imagePlanes or disconnected imagePlanes
  • dx11Shader plugin : "COLOR0" Semantics Initial value
  • Maya2013 ext - Mudbox2013 = Textures don´t show up in VP2.0
  • Mia_MatX Roughness breaking renderpass and contribution maps
  • Material information lost after Hypershade Delete Unused Nodes
  • File with referenced scene that contains CGFX shaders crashes
  • EXR textures used in the DX11shader are being corrupted
  • headsUpMessage disappears based on camera near clip-plane
  • VP2 active poly object turns green when extracting faces
  • batch render crashing on attempting to autoload turtle plugin
  • Wrong setting in project file of cgfx shader under devkit plug-ins directory
  • Maya crashes in wireframe mode in HQ or VP2 with empty or zero-area Nurbs Planer nodes displayed
  • crash with rendering (libdependengine_dylib - TattributeFloat - copyValue)
  • hlslShader attribute shader parameter name issues
  • Loading unregistered fragment through fragment manager crashes
  • TURTLE saves corrupt TGA file when baking
  • Scripting Python:
  • PyQt can cause Maya to crash
  • mel memory command returns inconsistant results
  • SCRIPTING: Maya crashes when combination of code is executed by executeDeferred.
  • _NOL10N( 'myval' ) pythonProcess.py indentation issues and code compile failure if starts a new line
  • Crash on file command querying a blank location
  • a problem occurs in shelfEditorWindow.py
  • Turtle:
  • TURTLE render crashes on Mac only (texture baking + GI)
  • UI Architecture:
  • Rotate, Move and Scale tool actions with MMB are interrupted when holding and releasing hotkeys
  • Querying the objectTypeUI 'listAll' argument is broken in Maya 2013
  • Maya CER with default settings reports too much info
  • Crash when exiting Maya on idle with modal CIP dialog still open
  • UI Attribute Editor:
  • Hidden dynamic controls in the Attribute Editor take up unnecessary space
  • Children of compound attributes are sometimes named incorrectly
  • UI General:
  • Display layer with the same name as a shelf will destroy that shelf
  • Ctrl + Spacebar (to hide UI elements) not behaving correctly after Maya is restarted
  • Framing zoom levels not consistent when changing units
  • "Performance Settings" window doesn't remember position after closing it with the "Close" button
  • SetFocusToNumericInputLine hotkey setting doesn't work at all
  • Pressing the "Camera Attributes" button changes your current selection to the camera.
  • menuItem annotation is not supported in optionMenuGrp/optionMenu
  • QTableView clicked() causing Maya2013 to crash
  • Need option to prevent hotkeys from giving focus to panels under the current window in focus
  • ToolClip offset distance is too small
  • Undo in the Script Editor no longer works with the Clear History function
  • modelEditor stateString query returns unsupported flag
  • snapping/framing in UV editor is incorrect if Use Image Ratio is on
  • Hypergraph: In Hierarchy mode, reorder by Ctrl+MMB fails
  • UI Node Editor:
  • Node Editor: Node names should be fully legible at reasonable zoom levels
  • Node Editor: inMesh attribute not displayed in mesh node's input superport menu
  • Nodes in Node Editor are over-scaled when duplicated.
  • Node Editor: Tweak node doesn't work properly in full mode (show primary attributes)
  • Node Editor - Merged connections don't display properly when the multi-attribute is partially expanded
  • Node Editor: Fix layout inconsistencies when regraphing the same objects
  • Node Editor filter field issue with attribute names
  • Node Editor is outputting Statistics to the Window all the time

New in Autodesk Maya 2013 (Apr 24, 2012)

  • Viewport 2.0 enhancements:
  • Evaluate your work in a higher fidelity interactive environment and make better creative decisions. Viewport 2.0 now offers a more functionally complete high-performance, high-quality viewport, featuring:
  • High-quality depth sorting
  • Support for image planes and animation ghosting
  • The ability to use the same hardware rendering technology to batch render larger-than-screen-size frames, reducing the time needed to produce high-quality animatics and pre-visualizations.
  • Maya nHair:
  • Create stunning, highly realistic hair and other curve-based dynamics with the new Maya nHair module for the Maya Nucleus unified simulation framework.
  • Create complex simulations with multiple dynamic entities all working together, with the ability to interact bi-directionally with both Maya nCloth and Maya nParticles.
  • Use a common system of fields, forces, and constraints for all Nucleus modules.
  • Heat Map Skinning:
  • Enjoy a more accurate initial binding of geometry to skeletons in Maya 2013, thanks to a new Heat Map Skinning method that:
  • Better assigns skin to the intended bone as opposed to an adjacent, but unrelated, bone.
  • Requires less manual refinement.
  • Alembic Caching:
  • Read and write the Alembic open source computer graphics interchange framework format, co-developed by Sony Pictures Imageworks Inc. and Lucasfilm Ltd.
  • Distil complex animated and simulated data into application-independent baked geometry.
  • Help reduce the overhead and loss of interactivity associated with transferring fully editable scene data between disciplines.
  • New Node Editor:
  • Create, edit, and debug node networks more easily with the new Node Editor.
  • Choose from three levels of detail.
  • Rewire nodes in a more intuitive environment than the Connection Editor with drag-and-drop connection editing.
  • Distinguish different data types at a glance through colour coding.
  • Trax Clip matching:
  • Visualize how Trax clips overlap in Maya 2013 to build complete character performances from individual animations. With Clip Ghosts you can view the start and end frames of clips as skeletal wireframes in the 3D view.
  • Match clips with the help of these visual cues, or automatically, using a choice of options for translation and rotation.
  • Bullet Physics:
  • Simulate both soft and rigid bodies in a single system, with the high-performance, open source AMD Bullet Physics engine.
  • Create highly realistic simulations of cloth, rope, deformable objects, and ragdoll skeletons.
  • Take advantage of discrete and continuous 3D collision detection.
  • Available on Microsoft Windows (64-bit only); OpenCL acceleration on Windows and Linux offers additional performance benefits on those platforms.
  • ATOM animation transfer:
  • Transfer animation between characters via the new ATOM (Animation Transfer Object Model) offline file format. Repurpose existing animation data as new characters are created. ATOM natively supports keyframes, constraints, animation layers, and Set Driven Keys.

New in Autodesk Maya 2012 (Oct 7, 2011)

  • Viewport 2.0 Enhancements:
  • The high-performance viewport introduced with Maya 2011 now offers full-screen visual effects: motion blur, depth-of-field, and ambient occlusion, enabling you to evaluate your work in a higher fidelity environment and without needing to render or export to a game engine. Moreover, Viewport 2.0 now provides component and manipulator display to support modeling workflows, together with batch rendering capabilities, and a high-performance API.
  • Node-Based Render Passes:
  • Create and edit node-based representations of render passes directly within Maya, and render the composited output directly through mental ray renderer. A powerful tool for verifying and refining render passes prior to handing them to the compositor, node-based render passes also enable artists to perform certain simple compositing tasks without leaving Maya.
  • Editable Motion Trails:
  • Edit animation directly in the viewport without the need to switch context to the graph editor. New editable motion trails offer a faster and easier method for fine-tuning motion animation. Intuitively edit the position and timing of keyframes in relation to the animated object while viewing the path of motion over time in 3D space, resulting in a smoother, more productive workflow.
  • Sequencer Enhancements:
  • The Camera Sequencer now offers a Sequencer Playlist—enabling you to manage your sequences through a configurable spreadsheet view that gives you the ability to reorder clips, edit In and Out points, and change camera assignments—together with support for multitrack audio and the ability to output multiple shots as a single sequence.
  • Substance Procedural Textures:
  • Achieve a vast range of look variations with a new library of 80 Substance procedural textures. These dynamic, resolution-independent textures have a tiny disk space footprint and can be exported to certain game engines via the Substance Air middleware offering (available separately from Allegorithmic SAS). Alternatively, textures can be quickly converted to bitmaps for rendering.
  • Craft Animation Tools:
  • Easily create believable, complex camera movements that mimic real-world setups with 4 new camera rigs from the Craft Director Studio plug-in. Use a joystick to record real-time input while driving the camera; stabilize turbulent or unnatural camera movements; add shakiness to an existing animated camera; or smoothly transition or instantly cut between different camera views and settings.
  • Enhanced, Multi-Product Animation Workflows:
  • An enhanced Graph Editor takes some of the best features from the f-curve editors within the products of the Autodesk Maya Entertainment Creation Suites 2012 and combines them into a toolset that offers more consistent functionality and terminology, enabling animators to more easily switch between products. Moreover, working with characters in both Maya and Autodesk MotionBuilder 2012 software is now easier, with an enhanced interface, unified solver, and more consistent workflows for Autodesk HumanIK technology (formerly implemented as FBIK in Maya). In addition, customers who use the Autodesk HumanIK 4.5 or 2012 middleware solution can benefit from improved animation consistency between Maya and their game engine.
  • New Simulation Options:
  • Create more compelling dynamic visual effects in less time, with new simulation options that incorporate industry-leading technology into Maya. You can now leverage the multi-threaded NVIDIA PhysX engine to create static, dynamic, and kinematic rigid-body simulations directly in the Maya viewport, and gain the ability to match a runtime solution.

New in Autodesk Maya 2011 (Apr 8, 2010)

  • Enhanced User Interface:
  • Enjoy a consistent, enhanced user experience on all supported platforms with an updated user interface that offers a fresh new look, dockable UI elements, more flexible editors, and a new color chooser and file browser.
  • Accelerated Skinning Workflow:
  • Create better skinned characters with more realistic deformations in less time, with new skinning tools and workflows: a dual quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface falloff mode for the Wrap deformer.
  • Nondestructive Live Retargeting:
  • More quickly and easily reuse, correct, and enhance motion capture and certain other animation data with a new nondestructive retargeting workflow that uses the Autodesk HumanIK (HIK) middleware libraries. Transfer animation from one character to another and adjust retargeting parameters live.
  • 3D Editorial:
  • Accelerate pre-visualization and virtual moviemaking production with new 3D editorial capabilities in Maya. Lay out multiple camera shots directly in Maya, or import an edit decision list in Apple Final Cut Pro XML or AAF formats. Then change the timings of shots, create alternate versions, and use Playblast to playback and review.
  • Enhancements to Assets and File Referencing:
  • More easily segment, reuse, and exchange data with or without file referencing. A new option to create assets with transforms (DAG assets) helps streamline the most common workflows with assets. Moreover, data can be exported and imported as offline files to flexibly partition scenes, while reference edits can be imported, exported, and removed without unloading.
  • Color Management:
  • Make better decisions and preserve creative intent throughout the rendering pipeline by working within the context of the final color space in which images
  • will be viewed. Initial support is through the mental ray for Maya renderer.
  • Qt User Interface Toolkit:
  • Maya now uses the Qt UI. As a result, you can create interface components for proprietary tools with Qt Designer and load them directly into Maya, while
  • the Script Editor offers syntax coloring, automatic indentation, and auto-completion.
  • Large Scene Performance:
  • Achieve significantly faster frame rates with a new interactive viewport display option—especially useful for level editors and others working with large scenes
  • and many textures. Texture loading for interactive display is also significantly faster for BMP, JPEG, PNG, and Targa formats.
  • Vector Paint in Maya Composite:
  • Perform complex rotoscoping operations such as removing or replacing elements from live-action plates using the new vector paint option in the Maya Composite functionality. Fully integrated with tracking, paint strokes are animatable and can be used to clone data from another source.

New in Autodesk Maya 2009 (Feb 20, 2009)

  • New Selection Paradigm:
  • Powerful new selection features in Maya 2009—including true soft selection, and pre-selection highlighting—mean fewer mouse clicks, and less trial and error for common tasks.
  • Improved Modeling Workflow:
  • Maya 2009 delivers intuitive, productive modeling enhancements, including symmetrical modeling with soft seams, a tweak mode for rapid modifications, and a new Merge Vertex feature that enables you to combine parts of a mesh.
  • Maya Assets:
  • With Maya Assets, complex data can be effectively organized, shared, referenced, and presented. Maya Assets enables you to encapsulate a set of nodes into a container so that they can be treated as if they were a single node from a user’s perspective (selected attributes of interest from the contained nodes can be published to the container). This new feature also supports customized and user-specific views, flexible referencing, and the creation of customized libraries.
  • Animation Layering:
  • A powerful new animation layering paradigm, built on technology from Autodesk MotionBuilder software, gives you more flexibility as you nondestructively create and edit animation. This toolset works with any attribute: animation layers can be blended, merged, grouped, and reordered, and can override or add to preceding layers.
  • Maya nParticles:
  • Maya 2009 introduces the second module built on the highly acclaimed Maya Nucleus unified simulation framework: Maya nParticles. This newest toolset gives you an intuitive, efficient workflow for simulating a wide range of complex effects, including liquids, clouds, smoke, spray, and dust. It features particle-to-particle collisions, particle and nCloth bidirectional interaction, powerful constraints, cloud and “blobby” hardware display, preset rendering, and dynamic behaviors.
  • Maya Muscle:
  • Maya 2009 includes the comprehensive Maya Muscle software, which helps you create life-like muscle and skin motion. This toolset allows you to direct muscle and skin behavior precisely, with secondary motion, collisions, wrinkles, sliding, and stickiness.
  • UV Layout Enhancements:
  • The ability to preserve UVs (when making modeling edits after the fact) as well as new UV unfolding and layout options —including an interactive mode—can increase your productivity by streamlining the otherwise time-consuming task of creating optimal texture coordinates.
  • Render Proxy:
  • A new Render Proxy feature in mental ray enables you to replace scene elements with a simple low-resolution mesh, and only load the pre-translated data when required for rendering.
  • Render Pass Enhancements:
  • A completely updated Render Pass feature set provides precise control over render output, making it easier to optimize integration with compositing packages such as Autodesk Toxik software.