What's new in Portable FinalMesh 5.1.1.611
Jan 7, 2024
- Collada - added export of animation
- Collada - fixed import of single line entities
- Collada - fixed import of materials with constant profile
- Collada - import of scale animation track
- Collada - import zip compressed .zae files is added
- Fixed dragging between Monitors with different DPI and enhanced high DPI support
- Raytracer - significantly improved preparation phase
- Improved rendering speed of scenes with huge amount of nodes
- Improved loading time of huge .fmesh files
- Create lights from current lights command is added
- JTOpen - more correct hierarchy in some cases
- FBX Import - NURBS curves are supported now. Few fixes in animation import
- IFC Import - added support of missing shapes
- Prevent selection in WebGL treeview while clicking on expand or checkbox [WebGL]
- Track Editor Panel - fixed display of negative values for angle controller
New in Portable FinalMesh 4.0.0.556 (Jul 25, 2022)
- SVG - fit to box now works on points instead of applying transformation to matrix.
- 'Linear measure' and 'Highlight area' tools are fixed.
New in Portable FinalMesh 4.0.0.555 (Jul 10, 2022)
- Many new features in animation and animation editor.
- New Bezier Controller [Animation].
- Per key interpolation options [Animation].
- Animation key properties panel [Animation].
- Before and after interpolation options [Animation].
- Convert controller from one type to another [Animation].
- Split point3d controller to 3 separate curves [Animation].
- Convert rotation controllers between angle axis, quaternion and point 3d types [Animation].
- Copy/Paste animation keys [Animation].
- Order independent transparency[WebGL].
- New Software renderer.
- Separate OpenGL 4.0 and 1.0 renderers.
- Images or Symbols can be added to markups.
- Make Disassembly Animation tool was significantly improved. Now parts and configuration are saved to .fmesh file, so operation may be continued later.
- Panels for symbols.
- Callada .dae file now supports UV channels and lightmap.
- New SVG import plugin.
- Sketchup - new version is supported.
- Parts panel has new columns and feature to configure columns visibility.
- Configuration is now saved to config file instead or registry.
- Configuration may be saved and restored from file.
- Many fixes and changes.
New in Portable FinalMesh 3.2.1.525 (Jan 15, 2022)
- Many fixes and improvements.
New in Portable FinalMesh 3.2.0.523 (Sep 7, 2021)
- New parts panel.
- New polygon reduction modifier.
- Mesh Optimizer was renamed to 'Heal and Optimize'
- Many minors fixes related to 4K or high resolution monitors.
- All dialogs were redesigned.
- New LOD object. Also WebGL support is added.
- Step plugin is updated to support Degenerate Toroidal surfaces.
- Import or export setting now can be saved to file for later use.
- Many fixes and changes.
New in Portable FinalMesh 3.1.0.490 (May 20, 2021)
- Dark Theme is added.
- New WebGL template with insertable viewer is added [WEBGL].
- WebGL templates are rearranged a bit. [WEBGL].
- Black theme and few UI scales are added to Full Page Viewer template [WEBGL].
- Save to U3D and PDF publishing now should detected instanced geometry correctly.
- Rhino import filter should read UV maps and textures more accurately.
- NURBS Surfaces and NURBS BReps now support the generation of UV maps.
- GLtf importer was optimized for importing huge files.
- WebGL Export now has the explicit configuration of generated javascript features [WEBGL].
- Minification and the number of JavaScript files are configurable now [WEBGL].
- Fixed an issue with restoring previous session folder in "File List" window.
- 3D Files are now displayed on top in the File List window.
- Many fixes and changes.
New in Portable FinalMesh 3.0.0476 (Feb 18, 2021)
- U3D plugin is optimized to be much faster with big files.
- Single HTML export now should support all templates [WEBGL].
- New mesh compression algorithm has minor optimizations [WEBGL].
- SketchUp plugin is updated to support images/edges and curves.
- SketchUp latest version is supported now.
- E57 file format is added.
- New mesh compression algorithm for WebGL file [WEBGL].
- Single HTML export option is added [WEBGL].
- Many improvements in STEP import filter.
- Many improvements in IFC import filter.
- New mesh editor tab.
- Many fixes and changes.
New in Portable FinalMesh 2.1.0.425 (May 19, 2020)
- Fixed a crash in object scale mode.
- Camera related buttons (orbit, zoom, pan) were moved to 3d Window Toolbar.
- Editor functionality in screen coordinate space is fixed.
- Custom coordinate systems were added.
- Rotation and Scale around center of Object Center/Selection/Coordinate System are added
- Operation on multiple selected files in file list window is fixed.
- Visibility of characters on callouts are improved.
- Added an option "Do not show in Tree-View" in Objects attribute.
- Rotations/Move/Scale gizmos are redesigned.
- Markup Activate now works in FinalMesh in additional to WebGL.
- Fixed an issue of writing Markups to WebGL with 'Write Hidden' option switched off.
- GLTF importer now better supports standard materials.
- Blender importer is updated to support latest files from blender.
- STEP importer was fixed for better compatibility.
- Fixed an issue with updating material editor after deleting selected material.
- Many fixes and changes.
New in Portable FinalMesh 2.1.0.422 (Mar 30, 2020)
- Colors of edges are fixed in illustration/outline and wireframe modes [WEBGL].
- Short fix for supporting JT Open v10.5 files is added. Full featured update is coming.
New in Portable FinalMesh 2.1.0.419 (Mar 23, 2020)
- New Illustration Export module. Export to SVG.[PRO]
- New NURBS tesselation engine.
- Many imrovements in STEP import filter.
- Open GL driver now can load huge meshes into video memory
- Added an ability to limit texture size in system and in video memory.
- Restored rectangle selection feature in standard selection mode.
- Status bar has been updated.
- Many fixes related to UI scaling and support of 4K monitors.
- Fixed an issue with updating progress bar with reading files bigger than 2GB..
- Many speed-ups in geometry core.
New in Portable FinalMesh 2.0.0.400 (Mar 23, 2020)
- New Morph modifier.
- New Floating and Docking UI [UI].
- Follow selection option for many panels. Including object, editor, scene tree, etc [UI].
- Ability to create multiple copies of one panel. Two Object Inspectors for instance [UI].
- Load/Save Layout commands [UI].
- 64 bit version now uses new C++ runtime.
- Favourites were renamed to Model Views.
- JT Open v10 file format is supported now.
- JT Open PMI features are supported now.
- Lightwave. LWO 3 is supported now.
- Clipping planes are supported now.[WebGL].
- Search in treeview [WebGL]
- New API [WebGL]
- Transform gizmos [WebGL]
- Animation timeline has new look [[UI]].
- Updated and improved UV Map panel.
- New selections modes: Rectangle selection, Live Selection.
- New Tool: Create Disassembly Animation,
- New Panel: NURBS Parametric Space Panel.
- SketchUp latest version is supported now.
- New Help System.
- New animation UI.
- FBX format now supports metadata import.
- GLtf format now supports metadata and textures with perspective correction.
- Sketchup textures with perspective correction are supported.
- Textures with perspective correction are supported by WebGL.
- New Cut modifier.
- Huge amount of internal fixes and changes.
New in Portable FinalMesh 1.2.0.351 (Nov 6, 2018)
- New GLtf Import plugin.
- Big meshes splitted to subobjects now visible as one object in treeview[WEBGL].
- Boolean modifier now has an additional parameters.
- New command line argument for solving possible problems.
- A bug in render mode dialog is fixed.
- A crash in OpenGL driver related to rendering specific material and specific object is fixed.
- Constrain Proptions option for scaling was added to Transform Page.
- Pick position and Pick Transform was added to Transform Page.
New in Portable FinalMesh 1.2.0.344 (Oct 1, 2018)
- A crash in OpenGL driver was fixed.
- An issue with updating shadows was fixed.
- Minor improvements in FBX import plugin.
New in Portable FinalMesh 1.2.0.332 (Jul 16, 2018)
- Fixed an issue in Editor and Viewer templates [WEBGL].
- Wildcards search opotion is added
- Cases Sensition/Whole words/Metadata search are added
- Metadata for materials is added
- Crash in JTOPen reader is fixed
New in Portable FinalMesh 1.2.0.329 (Jul 9, 2018)
- New STEP Import plugin.
- Background updates for heavy objects are supported now: NURBS, Booleans, etc.
- Added an ability to run multiple instances of FinalMesh application.
- Application item was added in File menu.
- UI Rescaling is now possible without restarting application.
- Save/Load selection to file is added.
- New Object top level menu. All commands related to currently selected objects were moved there from tools menu.
- A crash in Rhino plugin is fixed.
- Lines may have custom colors in Illustration render mode[WebGL].
- Rhino plugin was updated to support Rhino 6 files.
- OFF files are supported now.
- Animation import fix in FBX plugin.
- Real-time WebGL shadows are supported now.[WebGL]
- XRef node is added.
- Cinema4D - fixes in in import SplineWrap deformer.
- Minor fixes and changes.
New in Portable FinalMesh 1.1.0.294 (Aug 30, 2017)
- Fixed an issue with picking hidden object in 3d viewport.
- Search is improved.
- Fixed an issue in JTOpen import plugin.
- Minor fixes in WebGL export filter.
New in Portable FinalMesh 1.0.0.107 Beta (Aug 8, 2014)
- New OpenEXR and HDR file formats.
- WebGL export - now with texture matrix.
- WebGL export - new full screen template
- WebGL export - custom templates are supported now.
- Many small fixes and changes