Portable FinalMesh Changelog

What's new in Portable FinalMesh 5.1.1.611

Jan 7, 2024
  • Collada - added export of animation
  • Collada - fixed import of single line entities
  • Collada - fixed import of materials with constant profile
  • Collada - import of scale animation track
  • Collada - import zip compressed .zae files is added
  • Fixed dragging between Monitors with different DPI and enhanced high DPI support
  • Raytracer - significantly improved preparation phase
  • Improved rendering speed of scenes with huge amount of nodes
  • Improved loading time of huge .fmesh files
  • Create lights from current lights command is added
  • JTOpen - more correct hierarchy in some cases
  • FBX Import - NURBS curves are supported now. Few fixes in animation import
  • IFC Import - added support of missing shapes
  • Prevent selection in WebGL treeview while clicking on expand or checkbox [WebGL]
  • Track Editor Panel - fixed display of negative values for angle controller

New in Portable FinalMesh 4.0.0.556 (Jul 25, 2022)

  • SVG - fit to box now works on points instead of applying transformation to matrix.
  • 'Linear measure' and 'Highlight area' tools are fixed.

New in Portable FinalMesh 4.0.0.555 (Jul 10, 2022)

  • Many new features in animation and animation editor.
  • New Bezier Controller [Animation].
  • Per key interpolation options [Animation].
  • Animation key properties panel [Animation].
  • Before and after interpolation options [Animation].
  • Convert controller from one type to another [Animation].
  • Split point3d controller to 3 separate curves [Animation].
  • Convert rotation controllers between angle axis, quaternion and point 3d types [Animation].
  • Copy/Paste animation keys [Animation].
  • Order independent transparency[WebGL].
  • New Software renderer.
  • Separate OpenGL 4.0 and 1.0 renderers.
  • Images or Symbols can be added to markups.
  • Make Disassembly Animation tool was significantly improved. Now parts and configuration are saved to .fmesh file, so operation may be continued later.
  • Panels for symbols.
  • Callada .dae file now supports UV channels and lightmap.
  • New SVG import plugin.
  • Sketchup - new version is supported.
  • Parts panel has new columns and feature to configure columns visibility.
  • Configuration is now saved to config file instead or registry.
  • Configuration may be saved and restored from file.
  • Many fixes and changes.

New in Portable FinalMesh 3.2.1.525 (Jan 15, 2022)

  • Many fixes and improvements.

New in Portable FinalMesh 3.2.0.523 (Sep 7, 2021)

  • New parts panel.
  • New polygon reduction modifier.
  • Mesh Optimizer was renamed to 'Heal and Optimize'
  • Many minors fixes related to 4K or high resolution monitors.
  • All dialogs were redesigned.
  • New LOD object. Also WebGL support is added.
  • Step plugin is updated to support Degenerate Toroidal surfaces.
  • Import or export setting now can be saved to file for later use.
  • Many fixes and changes.

New in Portable FinalMesh 3.1.0.490 (May 20, 2021)

  • Dark Theme is added.
  • New WebGL template with insertable viewer is added [WEBGL].
  • WebGL templates are rearranged a bit. [WEBGL].
  • Black theme and few UI scales are added to Full Page Viewer template [WEBGL].
  • Save to U3D and PDF publishing now should detected instanced geometry correctly.
  • Rhino import filter should read UV maps and textures more accurately.
  • NURBS Surfaces and NURBS BReps now support the generation of UV maps.
  • GLtf importer was optimized for importing huge files.
  • WebGL Export now has the explicit configuration of generated javascript features [WEBGL].
  • Minification and the number of JavaScript files are configurable now [WEBGL].
  • Fixed an issue with restoring previous session folder in "File List" window.
  • 3D Files are now displayed on top in the File List window.
  • Many fixes and changes.

New in Portable FinalMesh 3.0.0476 (Feb 18, 2021)

  • U3D plugin is optimized to be much faster with big files.
  • Single HTML export now should support all templates [WEBGL].
  • New mesh compression algorithm has minor optimizations [WEBGL].
  • SketchUp plugin is updated to support images/edges and curves.
  • SketchUp latest version is supported now.
  • E57 file format is added.
  • New mesh compression algorithm for WebGL file [WEBGL].
  • Single HTML export option is added [WEBGL].
  • Many improvements in STEP import filter.
  • Many improvements in IFC import filter.
  • New mesh editor tab.
  • Many fixes and changes.

New in Portable FinalMesh 2.1.0.425 (May 19, 2020)

  • Fixed a crash in object scale mode.
  • Camera related buttons (orbit, zoom, pan) were moved to 3d Window Toolbar.
  • Editor functionality in screen coordinate space is fixed.
  • Custom coordinate systems were added.
  • Rotation and Scale around center of Object Center/Selection/Coordinate System are added
  • Operation on multiple selected files in file list window is fixed.
  • Visibility of characters on callouts are improved.
  • Added an option "Do not show in Tree-View" in Objects attribute.
  • Rotations/Move/Scale gizmos are redesigned.
  • Markup Activate now works in FinalMesh in additional to WebGL.
  • Fixed an issue of writing Markups to WebGL with 'Write Hidden' option switched off.
  • GLTF importer now better supports standard materials.
  • Blender importer is updated to support latest files from blender.
  • STEP importer was fixed for better compatibility.
  • Fixed an issue with updating material editor after deleting selected material.
  • Many fixes and changes.

New in Portable FinalMesh 2.1.0.422 (Mar 30, 2020)

  • Colors of edges are fixed in illustration/outline and wireframe modes [WEBGL].
  • Short fix for supporting JT Open v10.5 files is added. Full featured update is coming.

New in Portable FinalMesh 2.1.0.419 (Mar 23, 2020)

  • New Illustration Export module. Export to SVG.[PRO]
  • New NURBS tesselation engine.
  • Many imrovements in STEP import filter.
  • Open GL driver now can load huge meshes into video memory
  • Added an ability to limit texture size in system and in video memory.
  • Restored rectangle selection feature in standard selection mode.
  • Status bar has been updated.
  • Many fixes related to UI scaling and support of 4K monitors.
  • Fixed an issue with updating progress bar with reading files bigger than 2GB..
  • Many speed-ups in geometry core.

New in Portable FinalMesh 2.0.0.400 (Mar 23, 2020)

  • New Morph modifier.
  • New Floating and Docking UI [UI].
  • Follow selection option for many panels. Including object, editor, scene tree, etc [UI].
  • Ability to create multiple copies of one panel. Two Object Inspectors for instance [UI].
  • Load/Save Layout commands [UI].
  • 64 bit version now uses new C++ runtime.
  • Favourites were renamed to Model Views.
  • JT Open v10 file format is supported now.
  • JT Open PMI features are supported now.
  • Lightwave. LWO 3 is supported now.
  • Clipping planes are supported now.[WebGL].
  • Search in treeview [WebGL]
  • New API [WebGL]
  • Transform gizmos [WebGL]
  • Animation timeline has new look [[UI]].
  • Updated and improved UV Map panel.
  • New selections modes: Rectangle selection, Live Selection.
  • New Tool: Create Disassembly Animation,
  • New Panel: NURBS Parametric Space Panel.
  • SketchUp latest version is supported now.
  • New Help System.
  • New animation UI.
  • FBX format now supports metadata import.
  • GLtf format now supports metadata and textures with perspective correction.
  • Sketchup textures with perspective correction are supported.
  • Textures with perspective correction are supported by WebGL.
  • New Cut modifier.
  • Huge amount of internal fixes and changes.

New in Portable FinalMesh 1.2.0.351 (Nov 6, 2018)

  • New GLtf Import plugin.
  • Big meshes splitted to subobjects now visible as one object in treeview[WEBGL].
  • Boolean modifier now has an additional parameters.
  • New command line argument for solving possible problems.
  • A bug in render mode dialog is fixed.
  • A crash in OpenGL driver related to rendering specific material and specific object is fixed.
  • Constrain Proptions option for scaling was added to Transform Page.
  • Pick position and Pick Transform was added to Transform Page.

New in Portable FinalMesh 1.2.0.344 (Oct 1, 2018)

  • A crash in OpenGL driver was fixed.
  • An issue with updating shadows was fixed.
  • Minor improvements in FBX import plugin.

New in Portable FinalMesh 1.2.0.332 (Jul 16, 2018)

  • Fixed an issue in Editor and Viewer templates [WEBGL].
  • Wildcards search opotion is added
  • Cases Sensition/Whole words/Metadata search are added
  • Metadata for materials is added
  • Crash in JTOPen reader is fixed

New in Portable FinalMesh 1.2.0.329 (Jul 9, 2018)

  • New STEP Import plugin.
  • Background updates for heavy objects are supported now: NURBS, Booleans, etc.
  • Added an ability to run multiple instances of FinalMesh application.
  • Application item was added in File menu.
  • UI Rescaling is now possible without restarting application.
  • Save/Load selection to file is added.
  • New Object top level menu. All commands related to currently selected objects were moved there from tools menu.
  • A crash in Rhino plugin is fixed.
  • Lines may have custom colors in Illustration render mode[WebGL].
  • Rhino plugin was updated to support Rhino 6 files.
  • OFF files are supported now.
  • Animation import fix in FBX plugin.
  • Real-time WebGL shadows are supported now.[WebGL]
  • XRef node is added.
  • Cinema4D - fixes in in import SplineWrap deformer.
  • Minor fixes and changes.

New in Portable FinalMesh 1.1.0.294 (Aug 30, 2017)

  • Fixed an issue with picking hidden object in 3d viewport.
  • Search is improved.
  • Fixed an issue in JTOpen import plugin.
  • Minor fixes in WebGL export filter.

New in Portable FinalMesh 1.0.0.107 Beta (Aug 8, 2014)

  • New OpenEXR and HDR file formats.
  • WebGL export - now with texture matrix.
  • WebGL export - new full screen template
  • WebGL export - custom templates are supported now.
  • Many small fixes and changes