Remo 3D Changelog

What's new in Remo 3D 2.10.1

Sep 19, 2021
  • Collada models are imported with consecutive texture units by default.
  • Fixed issue with transforming external references.
  • Fixed issue with undo/redo on certain tools.
  • Fixed issue with multi-texture coordinates after reverse or mirror.
  • Optimized deleting a large number of vertices.
  • Avoid flickering splash screen and progress window.

New in Remo 3D 2.10 (Dec 20, 2020)

  • Added shortcuts for commonly used tools.
  • Macros can now be moved up and down and sorted in the menu.
  • The top ten macros now have 1-9 shortcuts.
  • Added Use Relative Paths to the External References dialog.
  • Report Statistics stays active for comparison when switching model.
  • Apply Matrix is now set by default for external references.
  • Changed Purchase dialog to License dialog with more information.
  • Optimized memory usage in command line scripting mode.
  • Avoid skipping osgFX nodes at import of OpenSceneGraph formats.
  • Fixed issues with holes after the Merge tool.
  • Set LOD node name from PagedLOD filename at OSG import.
  • Parse multi-point features as one light point node at SHP import.
  • Various stability fixes and small improvements.

New in Remo 3D 2.9.1 (Jan 10, 2020)

  • Fixed issue with slicing vertical polygons.
  • Fixed issue with attempted merge of open edges.
  • Fixed occasional crash when closing model from script.

New in Remo 3D 2.9 (Jan 9, 2020)

  • Updated the OpenSceneGraph version to 3.6.4.
  • Added Select Naked Edges to select edges without neighbors.
  • The Merge tool will now create a concave polygon of the selected edges, very useful together with Select Naked Edges to e.g. close holes or extrude walls.
  • The Merge tool creates a triangle mesh of selected vertices.
  • Merged geometry is now automatically selected.
  • Added a remo.selectVerticesByLocation script function for selecting all vertices covering a 2D xy-position.
  • Fixed a threading issue when opening a model from script.
  • Fixed issue with selecting non-existing vertices and edges.
  • Fixed issue with duplicated geometry in exported FBX.
  • Fixed various stability and memory issues.
  • Optimized various routines for command-line scripts.

New in Remo 3D 2.8 (Dec 14, 2018)

  • Updated the OpenSceneGraph support to version 3.6.3.
  • Added Preview Animation to the View menu. This lets the user preview the behavior of the animation sequence of a group node.
  • Added ability to double and half the grid size.
  • Macros are now sorted alphabetically in the menu and macro editor.
  • Selection visualization is now hidden while previewing DOFs.
  • Fixed issue with drag and drop not working without current model.
  • Fixed issue with bright viewport due to latest nVidia drivers.
  • Fixed issue with slow import of Wavefront OBJ files.

New in Remo 3D 2.7 (Dec 21, 2017)

  • Improved the Modify UV tool with scale and rotate, mirror, freeze, snap, add and remove to selection and fit model viewport.
  • Updated the OpenSceneGraph support to version 3.5.9.
  • Removed console when setting the REMO3D_LOG environment variable.
  • Removed the 32-bit version.
  • Removed the old OpenGL Performer and Designer Workshop support.
  • The Remo 3D license server version is now written to the log file.
  • Normalized vertex normals after Eliminate Transformation Matrices.
  • Fixed issue with copy/paste and duplicate node names.
  • Fixed crash at Ctrl+C with the Script Editor open.
  • Fixed issue with discrepancy between selection mode and corresponding button.
  • Fixed issue with updating the tree view after setting attributes.
  • Fixed issue with polygons disappearing after split.
  • Fixed issue with invisible icons via Windows remote desktop.
  • Various stability fixes.

New in Remo 3D 2.6.3 (Mar 1, 2017)

  • Optimized saving of models with many polygons under the header node.
  • Optimized opening of models with many polygons under one group node.
  • Avoided sporadic application freeze at opening, saving, importing, exporting or reverting models from script.
  • Fixed sporadic crash at undo in the Split tool.
  • Improved slicing near vertices in the Slice tool.
  • Fixed issue with error reporting and terminating macros.
  • Fixed issue with copying text from the script output window.
  • Fixed issue with large coordinates when storing and recalling view.
  • Fixed program crash at focusing of fields in Rotate and Revolve.

New in Remo 3D 2.6.2 (Mar 1, 2017)

  • Fixed issue causing backface polygons after Split/Triangulate.
  • Fixed issue with undo/redo in the Modify UV tool.
  • Fixed issue causing duplicate node names.
  • Avoided infrequent program crash by emptying command list before activating macros that will switch the current model.
  • The remo.executeMacro script function now always returns a boolean.
  • Changed tab distance in the Script Editor.
  • Various minor fixes.

New in Remo 3D 2.6.1 (Mar 1, 2017)

  • Added functionality for storing and recalling the view.
  • Fixed issues with the Selection and Viewport menus.
  • Various minor fixes.

New in Remo 3D 2.6.0 (Mar 1, 2017)

  • Remo 3D now officially supports Windows 10.
  • Added import and export support for the Autodesk® FBX® file format.
  • Added new preset viewpoints toward the current grid, from above and below. Corresponding shortcuts are 'j' and 'J'.
  • Added Plant function to the Move tool, to place the selected geometry exactly at the position clicked on other geometry.
  • The pivot point is now saved at copying to clipboard and restored when pasting. This can be useful for pasting and planting multiple objects.
  • Added support for applying move, scale and rotate as transformation matrices.
  • Implemented new convenient script methods for controlling of switch nodes.
  • Keep node names if possible at copy-paste, adding suffix if needed.
  • Polygon light mode and absolute texture paths are now better handled when importing models.
  • Coordinate fields and Report Statistics fields are now selectable, so that they can be copied.
  • Improved contrast for the tree view scrollbar.
  • Fixed issue with mouse cursor on Linux.
  • Various bug fixes and robustness improvements.

New in Remo 3D 2.5.1 (Sep 4, 2015)

  • Added possibility for multiple paths separated by semi-colon in the REMO3D_FILE_PATH environment variable.
  • Improved the folder dialog in Windows.
  • Support environment (sphere) mapped models.
  • Fixed issue with cutting concave polygons along grid lines.
  • Fixed issue with thin textures in the Map Texture tool.
  • Fixed issue with canceling Close All Models.
  • Update tree view properly after reversing polygons.
  • Avoid unintentional top view when pressing Ctrl+z for undo.
  • Fixed issue with normal visualization always being gray.
  • Fixed issue with relative texture and external reference paths.
  • Fixed issue with non-existing texture mapping palette in imported models.
  • Import shaded polygons correctly even if they have no color.
  • Robustly warn about invalid texture files.

New in Remo 3D 2.5 (Jun 29, 2015)

  • Implemented a new Modify UV tool, allowing for intuitive modification of a texture mapping in the texture UV space.
  • Added file and folder parameter types to the macro support.
  • Added Shift Far Left and Shift Far Right to move a node to the first/last position among its siblings.
  • Added Select Parents and Select Children to select the parents or children of the currently selected primitives.
  • Added Select Previous to select the previously selected primitive.
  • Added Select Polygons By Number Of Vertices to the Selection menu.
  • Remo 3D now supports export of AC3D files.
  • Added a REMO3D_FILE_PATH environment variable that can be used to find textures, external references and shaders.
  • Added a REMO3D_NO_LINE_FEED environment variable preventing line-feed for each log print output.
  • Added a REMO3D_LOG environment variable to specify a script output log file instead of the console.
  • Let selectByName and createPolygon script functions accept a table parameter.
  • Split Tool now selects split and non-split polygons after the operation.
  • Added shortcuts for toggling multi-texture layers.
  • Updated the OpenSceneGraph support to version 3.2.1.
  • Updated the Lua support to version 5.2.3.
  • User interface presentation of macro parameter names is improved.
  • Microsoft Windows 8/8.1 is now officially supported.
  • Dropped support for Microsoft Windows 2000/XP/Vista.
  • Dropped import support for the Carbon Graphics GEO file format.
  • Various minor fixes.

New in Remo 3D 2.4.1 (Jan 23, 2014)

  • Fixed issue with setting local coordinate system for a matrix-transformed DOF node.
  • Fixed issue with importing models with quad geometries.

New in Remo 3D 2.4 (Jan 23, 2014)

  • Implemented new tools for moving, rotating and scaling texture maps.
  • Implemented support for the Light Point System node type.
  • Added a list of External References with possibility to enable and disable separate externals or disable loading of them to start with.
  • Implemented a new tool for eliminating transformation matrices and modifying the coordinates beneath them accordingly.
  • Added a REMO3D_IMPORT_EXPORT_OPTIONS environment variable to control OpenSceneGraph import and export options.
  • Fixed issue with dongle licensing on Windows 64-bit systems.
  • Fixed issue with relative texture paths becoming absolute at export.
  • Fixed issue with Move To Point in the Move tool for transformed geometry.
  • Fixed issue with vertices and edges in the Mirror tool with a transformed grid.
  • Fixed issue with the different Next IDs in the header attributes for large models.
  • Fixed issue with smearing of lines in the Map Texture tool and the texture mapping palette.
  • Fixed issues with matrix-transformed geometry in the Subdivide and Simplify tools.
  • Fixed issue with the Collada exporter crashing for empty polygons.
  • Fixed issue with the remo.getSelectionNames script function and indexed light points.
  • Fixed issue with picking rotation edge in transformed geometry.
  • Fixed memory leaks related to external references.
  • Various performance and stability fixes.

New in Remo 3D 2.3.1 (Jan 23, 2014)

  • Fixed infrequent problem with negative window position after version upgrade.
  • Inactive switch masks can now be edited in the Switch Attributes and the active mask is more distinctly visualized.
  • The Purchase dialog is now available during an evaluation period.
  • Various minor fixes.

New in Remo 3D 2.3 (Jan 23, 2014)

  • Implemented import of attributes from ESRI Shape files, stored as comments.
  • Improved the functionality of Select Sliver Polygons.
  • Added selectByNumberOfVertices and selectVerticesByLocation script functions.
  • Added setTolerance and getTolerance script functions.
  • The reportStatistics script function will now return zeroes instead of nil if there are no results.
  • Various stability fixes.

New in Remo 3D 2.2 (Jan 23, 2014)

  • OpenSceneGraph's new native OSGB, OSGT and OSGX file formats are now supported for import and export.
  • Added integration with VBS2 from Bohemia Interactive Simulations by supporting import and export of the P3D file format.
  • Implemented 64-bit support in both Windows and Linux.
  • Added automatic near/far calculation, improving the support for large terrain models.
  • Improved support for using the node-locked license with inactive network adapters.
  • Changed mouse cursor depending on current model view control.
  • Added functionality for selecting sliver polygons.
  • Two new sample models from EdgedSign have been bundled with the Remo 3D installation.
  • Added free scripts and macros as samples.
  • Fixed various stability issues.

New in Remo 3D 2.1 (Jan 23, 2014)

  • The rendering performance of the model view has been substantially improved.
  • The model view control has been improved to resemble other familiar trackball implementations.
  • Added a new non-modal Sensitivity dialog, reachable from the View menu or with Ctrl+T, allowing for immediate feedback in the model view when changing the translation, zoom and rotation sensitivity.
  • Added a new Multi-texture sub-menu in the View menu, allowing for enabling and disabling of which multi-texture layers that are to be visible.
  • Microsoft Windows 7 is now officially supported.
  • A time-limited fully functional evaluation license is now supported.
  • The Stanford Triangle Format (.ply) is now supported for import.
  • The 3D Studio MAX (.3ds), DOT (.dot) and StereoLithography Binary (.stl) formats are now supported for export.
  • New sample models from Simthetiq Inc. and cantaloupe|3d have been bundled with the Remo 3D installation.
  • Textures not found at import of models are now added to the palette anyway.
  • The animation sequence attributes of group nodes are now fully supported.
  • The previous expression is now kept in the Select By Attributes dialog. A Clear button has also been added. Drop-down menu values are presented as strings and not numbers.
  • Added a REMO3D_SCRIPT_CONFIRMATION environment variable for avoiding command-line script confirmations.
  • All types of palettes are now merged correctly when copying nodes between models.
  • Indexed light points are now converted to inline light points when saving to an OpenFlight format before 15.8.
  • Texture memory consumption has been reduced.
  • Fixed issue with pressing and releasing Ctrl/Shift while controlling the model view.
  • Eliminated risk for collision with different OpenSceneGraph version.
  • Normals are now created by default in the Create Light Point tool, which will allow for just rotating them when setting light points to be uni-/bi-directional.
  • Improved the accuracy of the visualization of vertex selections.
  • Improved finding of external references with Windows/Linux paths and relative to the parent file path.
  • Increased the ambient light default from 0.0 to 0.2 to achieve brighter default visualization.
  • Improved window resizing with multiple screens.
  • Align To Grid is now default in the Create Disk tool.
  • Zoom Viewpoint To Model is now off by default in the preferences.
  • Improved support for importing of screen coordinate limited levels of detail.
  • Fixed issue with all externally referenced nodes from the same external model being hidden even if they are beneath different parents or levels of detail.
  • Fixed issue with fitting the view to light point vertices.
  • Fixed issue with invisible node stems in the tree view.
  • Fixed issue with certain imbedded textures not being imported correctly.
  • Fixed issue with tree view scroll moving forward at each focus change.
  • Fixed issue with erroneous light point attributes.
  • Fixed issue with Soft Selection for matrix-transformed geometry.
  • Fixed issue with files having no vertex palettes.
  • Fixed issue with displaying alpha textures in texture palette.
  • Fixed issue with applying color, material, texture, texture mapping and shader to sub-faces (polygons beneath polygons).
  • Fixed issue with creating General Matrix transformation matrices.
  • Fixed issue with simultaneous splash screen and progress bar.
  • Fixed issue with fitting view to selection of matrix-transformed polygons.
  • Fixed various stability and memory consumption issues.

New in Remo 3D 2.0.1 (Jan 23, 2014)

  • Added freeze parameters to the remo.move script command.
  • Fixed performance issue when changing focus between the tree view and the model view.
  • Fixed issue with triangulating complex polygons with the Split tool.
  • Fixed issue with editing of texture coordinates in vertex attributes.
  • Fixed issue with editing of u,v values in the Map Texture tool.
  • Fixed issue with visualizing selection of light points transformed with multiple transformation matrices.
  • Added /INSTDIR switch to the installation file, allowing for command-line automatic installation.
  • Added installation description to the user's guide and help.
  • Fixed issue with lingering wait cursor after attempt to isolate edges.
  • Fixed issue with selecting by the Billboard/Alpha attribute.
  • Fixed issue with fitting a model in the view; this now produces the same view as fitting to the header selection.
  • Fixed various stability issues.
  • Improved OpenFlight compability.

New in Remo 3D 2.0 (Jan 23, 2014)

  • Added script support for all available functionality.
  • Added support for recording all operations to a script.
  • Added macro support which lets you put a script with parameters in the Remo 3D menu, effectively extending Remo 3D with your own tools. Simple macro samples are included.
  • Improved the appearance and functionality of the graphical user interface.
  • All tools, selection modes, shifting of nodes and other miscellaneous operations can now be reached from the menu as well.
  • Added a new Subdivide tool which lets you increase the detail level of a geometry.
  • Added gizmos to Move, Rotate, Scale and Extrude tools. Gizmos provide user-friendly handles that will make geometry transformation easier.
  • Added soft selection mode to the Move, Rotate and Scale tools. This allows for creating soft shapes when transforming geometry.
  • Added snapping to Move Rotate and Scale tools.
  • All palette operations now respond to undo/redo.
  • Added Report Differences that compares selected geometry with geometry in the clipboard or in a separate OpenFlight file.
  • New explicit tools for applying, reading and removing texture mappings and shaders.
  • Added possibility to move all selected primitives to the same coordinate (Move To Point in the Move tool).
  • Completely new built-in help system.
  • Improved the user's guide to be more comprehensive.
  • Added small feature culling for improved performance.
  • Added support for the 3D Connexion Space Navigator.
  • Added a Clear button to the Switch Attributes.
  • The text boxes in Grid Spacing and Grid Offset will now be focused by default, with the current value selected. Return or Enter will work as shortcuts for the Apply button. This simple change will make the process of changing the grid offset or spacing much easier.
  • The grid will now keep its general alignment when indicating two new points with Align To Vertices, making it easy to create e.g. a vertical grid through two points by starting with a XZ or YZ grid.
  • Remo 3D now fully supports Microsoft Windows Vista.
  • Added support for importing OSG proxy nodes as external references.
  • Added support for OpenFlight continuation records.
  • Select By Name now supports searching for vertices and edges.
  • New file dialog in Windows.
  • Added crease angle in Shade tool.
  • Added possibility to change the names of shaders.
  • Added possibility to remove shader program paths.
  • Shader program files can now be found in the same path as where the model file resides.
  • Made vertex numbers consistent and readable.
  • Remove Texture will now remove multi-textures as well.
  • Fixed issue with Remove Unused in the Texture Palette removing used multi-textures.
  • Fixed issue with combined hiding and shrinking of geometry.
  • Fixed issue with wait mouse cursors at tool execution.
  • Fixed issues with attribute names in Select By Attributes.
  • Fixed issue with undo/redo for changing attributes on multiple nodes.
  • Fixed issue with attributes on switch nodes with long names.
  • Fixed issue with texture layer not being reset between viewing polygon attributes and vertex attributes.
  • Fixed various issues with stability, performance and memory consumption.