ShaderMark Changelog

What's new in ShaderMark 2.1 Build 130a

May 4, 2012
  • compiled with the latest Intel 9.0 Compiler
  • linked against the latest Microsoft DirectX SDK (Juni 2005)
  • fixed a shader bug (Combination Effect) on ATi R3xx / R4xx cards
  • required D3DX library build 26

New in ShaderMark 2.1 Build 129 (May 4, 2012)

  • compiled with the latest Intel 8.1 Compiler
  • linked against the latest Microsoft HLSL Compiler (October 2004)
  • added version 1.0 of the ShaderMark v2.1 Chart Maker , which requires the .NET Framewrok v1.1

New in ShaderMark 2.1 Build 128 (May 4, 2012)

  • fixes an normalization bug in the HLSL_envmap.fx therefore new MSE values are needed, if you want to use the picture quality MSE comparision test and the some benchmark results will change
  • fixes the GeForce FX crash bug

New in ShaderMark 2.1 Build 125 (May 4, 2012)

  • fixes the MRT detection bug of the GeForce FX - however the crash bug on the GeForce FX is still under investigation!!!
  • fixed a CTD (crash to desktop) on some systems
  • fixed a resource allocation problem with shader 25 and 26, which could affect the performance!!!
  • Picture Quality Mode bitmaps are now removed when deleting old ShaderMark results