What's new in ShaderMark 2.1 Build 130a
May 4, 2012
- compiled with the latest Intel 9.0 Compiler
- linked against the latest Microsoft DirectX SDK (Juni 2005)
- fixed a shader bug (Combination Effect) on ATi R3xx / R4xx cards
- required D3DX library build 26
New in ShaderMark 2.1 Build 129 (May 4, 2012)
- compiled with the latest Intel 8.1 Compiler
- linked against the latest Microsoft HLSL Compiler (October 2004)
- added version 1.0 of the ShaderMark v2.1 Chart Maker , which requires the .NET Framewrok v1.1
New in ShaderMark 2.1 Build 128 (May 4, 2012)
- fixes an normalization bug in the HLSL_envmap.fx therefore new MSE values are needed, if you want to use the picture quality MSE comparision test and the some benchmark results will change
- fixes the GeForce FX crash bug
New in ShaderMark 2.1 Build 125 (May 4, 2012)
- fixes the MRT detection bug of the GeForce FX - however the crash bug on the GeForce FX is still under investigation!!!
- fixed a CTD (crash to desktop) on some systems
- fixed a resource allocation problem with shader 25 and 26, which could affect the performance!!!
- Picture Quality Mode bitmaps are now removed when deleting old ShaderMark results