Unreal Media Server Changelog

What's new in Unreal Media Server 15.0

Jan 2, 2023
  • RTSP server: streaming out via RTSP protocol.
  • Full SRT protocol support: ingesting live MPEG2-TS streams over SRT and publishing MPEG2-TS streams over SRT.
  • Support for streaming HEVC (H.265) video to HTML5 MSE player.
  • Improved HLS and MPEG2-TS streaming.
  • Security and performance improvements.

New in Unreal Media Server 14.0 (Apr 14, 2020)

  • Support for live HEVC (h265) video ingest from RTSP and MPEG2-TS sources, and output to UMS and MPEG2-TS players.
  • Support for streaming files to HTML5 video element in web browsers via HTTP byte-range requests.
  • Bugfixes and performance improvements.

New in Unreal Media Server 13.0 (May 16, 2018)

  • Unreal Media Server:
  • Full support for WebRTC: ability to publish live streams via WebRTC from web browsers to Unreal Media Server;
  • ability to play live streams from Unreal Media Server in HTML5 <video> element via WebRTC.
  • Complete re-work of MPEG2-TS receiver: improved startup time and performance.
  • New type of live rebroadcast: HLS receiver.
  • Unreal Live Server:
  • Support for QuickSync and NVidia H264 hardware encoding.
  • New video codecs support: VP8 and VP9.
  • New audio codec support: opus.

New in Unreal Media Server 12.0 (Sep 16, 2016)

  • Unreal Media Server:
  • Streaming via Websockets (plain and secure) to HTML5 element that supports Media Source Extensions.
  • UMS-HTTPS is supported directly by Unreal Media Server; the UHTTPProxy IIS extension is not used any more.
  • Restful Web API for Session-based authentication.
  • Streaming Media Player v7.1, ActiveX control v7.1 and cross-browser plugin v7.1:
  • UMS-HTTPS is supported directly by Unreal Media Server; the UHTTPProxy IIS extension is not used any more.

New in Unreal Media Server 11.5 (Aug 29, 2016)

  • New functionality for Live Playlist (previously named Live Channel): server-side ad insertion; streaming whole folders in live mode.
  • AES-128 encryption for HLS.
  • Improvements and bug fixes for receiving pushed RTMP streams from RTMP publishing encoders.
  • Faster initialization for pulled RTMP rebroadcasts.
  • Updated RTSP receiver component.

New in Unreal Media Server 11.0 (Apr 21, 2015)

  • Unreal Media Server:
  • New type of live broadcast: Live Channel, allowing switching between a/v sources streaming to the same player.
  • Time-shifted playback for live broadcasts.
  • Robustness, reliability and performance improvements for working with large number of live cameras.
  • Throughput throttling for streaming files via RTMP/RTMPT: prevent streaming too fast.
  • Ability to pull and rebroadcast RTMP streams.
  • Updated RTSP receiver component.
  • RTMP streaming: if audio is not supported by Flash player then stream video only.
  • Streaming Media Player v7.0, ActiveX control v7.0 and cross-browser plugin v7.0:
  • Support for live channels.
  • Support for time-shifted playback.
  • Ability to change aspect ratio.
  • UMS over HTTPS: moved from WinInet API to WinHTTP API; no more limitation of 2 connections per process, now unlimited.
  • Improved buffering algorithm.

New in Unreal Media Server 10.5 (Feb 18, 2014)

  • Added support for adaptive bitrate streaming

New in Unreal Media Server 10.1 (Sep 11, 2013)

  • Performance improvements for streaming H.264 / AAC content over the Internet.

New in Unreal Media Server 9.5 (Sep 11, 2012)

  • HLS, MS-Smooth support

New in Unreal Media Server 9.0 (May 8, 2012)

  • RTSP, MPEG2-TS support

New in Unreal Media Server 8.0 (May 4, 2011)

  • RTP Unicast protocol, Unicode support, MP4 recording

New in Unreal Media Server 7.0 (Mar 24, 2010)

  • H.264, VC1 encoding; streaming to Flash player

New in Unreal Media Server 6.0 (Aug 4, 2009)

  • Resize and Deinterlace filters
  • cross-browser support

New in Unreal Media Server 5.5 (Sep 26, 2007)

  • addition to our Streaming Media Player, use Windows Media Player, MPlayer, Kaffeine Player and others to play streams sent by Unreal Media Server on Windows, MAC and Linux!