Showing posts with label StuntPlayground. Show all posts
Showing posts with label StuntPlayground. Show all posts

Friday, June 27, 2008

StuntPlayground 2.0.1

A new StuntPlayground has been released, with the Ogre 1.4.8 which has the following Mac specific fixes:

Mac OS X:
  • Workaround for a few GL driver bugs on older machines, in particular first-gen iMacs and old PPC machines
  • Workaround for GLSL vertex attribute aliasing problems
A few download links:



Friday, February 8, 2008

StuntPlayground Released

Walaber is kindly hosting the released Mac port of StuntPlayground, found here:


Have fun!
(10.4+ and universal)

Sunday, January 20, 2008

Stuntplayground, RC 1

Got the OgreConfigDialog working, specifically for this game, as a beginning dialog, to offer options available in the Ogre.cfg file.  Also, using the latest OIS from cvs, because it gets around a problem with 2-finger trackpad use causing the game to freeze until ESC was pressed.


Here's another link to a page with the .dmg, just in case:

Monday, October 1, 2007

Beta 4 of StuntPlayground

Beta 4 fixes the CEGUI trying to write a log file back into the Application bundle - redirecting to /Library/Application Support/StuntPlayground.


Wednesday, September 26, 2007

Beta 3 of StuntPlayground

Beta 3 adds saving of arenas and replays to the ~/Library/Application Support/StuntPlayground folder. Also, updated the readme.html. Still don't have the mousewheel working...

http://www.esnips.com/r/hmfl/doc/f0d5bf2d-65cd-4c9e-940a-fb4304b93441/StuntPlayground

Thursday, September 13, 2007

Beta 2 of StuntPlayground

Beta 2 of the Mac version of StuntPlayground. The Ogre frameworks are now inside the application. I've included the original docs from the PC version, for those who haven't actually played the game before. I'll have to update those docs, but to sum up, instead of the 'control' key its the 'option' key, and the mousewheel doesn't work yet. For zooming, use 'shift'+'option' while moving the mouse. 

http://www.esnips.com/r/hmfl/doc/0eb47332-70cd-4629-8827-7b35b17cddd3/StuntPlayground 

Friday, August 31, 2007

Beta1

Beta1 is out for feedback. Here's a link for some instructions:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=35477

Thursday, August 30, 2007

Material problems

Previous screenshots shows 'stats' overlay graphics a bit garbled, and I couldn't figure out why.  The graphics were present, and loading according to the log.  They sometimes were showing up looking like other material.  Then I noticed that the size of the loaded graphics were different from the actual pixel size of the .png file.  For example:


22:51:43: Texture: GUI_JP_DIST.png: Loading 1 faces(PF_R8G8B8A8,128x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.


But, the .png file is actually 96x24 pixels.  By resizing the .png to 128x32, it works fine now.


Before:


After:

Thursday, August 23, 2007

Playback

Playback is working nicely.  The text color for buttons are now more clear.
I was using:
mButton->setProperty("NormalTextColour", PropertyHelper::colourRectToString( ColourRect( colour(0.8,0.8,0.8) ) ) );
And what works is:
mButton->setProperty("NormalTextColour", PropertyHelper::colourToString( CEGUI::colour(1,1,1) ) );

Monday, August 20, 2007

Jump!

An update with StuntPlayground - most of the game play is now working.  Got a bit of a crash on closing, but that should be easy to figure out.  New screenshot of after a jump:

Friday, August 17, 2007

StuntPlayground

I've been porting StuntPlaygound to MacOSX.  It uses the Ogre3D engine.  The source was kindly provided at http://walaber.com/.  The main challenges have been getting to run on the latest version of Ogre ("Eihort", 1.4.x), which uses CEGUI v0.5 for UI elements and OIS for keyboard and mouse input.
So far, I have the arena spinning around and the logo comes up:
More updates as I progress.