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Tuesday, May 7, 2024

The BGP Alpha has ARRIVED at Last! (+ New Release Plans)

The Battle Gem Ponies Alpha Demo is finally here! Kickstarter & Patreon backers can grab an access key from the latest blog post and download it from Itch.io right now!

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Your BGP Adventure kicks off with meeting the young Professor Bucky of Equestrian Labs.

Which then leads into a hunt for the 6 Alpha Ponies roaming the regional outpost. Find them all, and trigger a showdown against the villainous Paragon Cartel who are out on a hunt of their own... 

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And in related big news, the release plan for the final game has changed!

BGP will now be releasing in 4 parts throughout the year (seasonal style) starting with the prologue "Arrival Story" coming by the end of this month [May 2024].

At launch you'll be able to play this smaller chapter and get in at a discount ($5 on mobile) before Act I of the "Mane Adventure" comes along by the end of Summer, raising the price to a full $10.


Act II and Act III will be released months later as free content updates. And there are plans, but not promises, to also release a PC version on Steam this year.


You can find all our social links and download portals on the YotesMark Linktree

We're happy to finally hand over hours and hours of fun new gameplay to the community and can't thank everyone enough, especially the backers, for the patience our team is graced with. The hurdles, setbacks, and long nights over the years will all be worthwhile when this love letter to the brony fandom hits the gaming world.

Hope you enjoy all the awesome stuff we jam-packed into this little ponymon game!

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Tuesday, April 30, 2024

Progress Report: Final Crunchdown [Part 4/5]

Hey all! 
We're cutting it pretty close with the monthly update deadline here, but that's because we wanted to come 'atcha with GREAT news.
And we did it: ALPHA is HERE!! πŸŽŠ

Wednesday, March 6, 2024

Progress Report: Final Crunchdown [Part 3/5]

Hey guys! Feels like it's been a long while and a short one at the same time. (Maybe sitting at a desk for 12+ hours a day is finally warping my mind 😡‍πŸ’«, but we'll deal with that after launch.)

This month's devlog is coming in so late because I intended on announcing a playable Alpha alongside it. But unfortunately, there's still at least 2 weeks worth of stuff to be done, so we're gonna miss the mark a little. Catch more details on that below.

Tilemap Door Connections in Progress

Never appreciated the true tedious chaos of labeling and connecting doors together until this week. πŸ«¨


Every city is like this and the mountains are worse. πŸ˜΅‍πŸ’«


But then there's those simple little linear paths. Those are a treat🧁