Polygon Cruncher Changelog

What's new in Polygon Cruncher 14.55

Apr 12, 2024
  • 3ds Max and Maya plugins:
  • Add support for 3ds Max 2025
  • Add support for Maya 2025

New in Polygon Cruncher 14.50 (Feb 16, 2024)

  • 3D features:
  • Collada, lxo, vrml97, vrml now support unicode name
  • Texture paths dialog in preferences now add a feature to help fixing texture broken link
  • Improved: #980: GLTF now set correctly unit when reading and now correctly export in meter
  • Improved: #980: GLTF, VRML, LXO, LWO, SKP does not export correctly camera if an unit is specified
  • Improved: GLTF now react faster when changing directory (support of ShouldCancelThread)
  • Improved: #985 Wavefront format now support texture options as specified in obj specification documentation
  • Improved: sketchup now add an option to export hidden edge and export a correct default camera if no camera exists in the scene
  • Polygon Cruncher features:
  • Add -face-count and -point-count new switches in the command line version
  • Fixes:
  • Polygon Cruncher for Lightwave: the viewer might crash when opening the window
  • Polygon Cruncher for Lightwave: contextual menu in viewer might crash the application
  • 3D: zoom out command is not working
  • 3D: #905 Merge object looses textures (embedded textures)
  • 3D: #980 exported GLTF files are not readable in adobe dimension or Windows viewer
  • 3D: #908 shortcuts command don't work when object tree panel has the focus
  • 3D: #969 YUP orbit axis is lost when switching from a camera to another one
  • 3D: viewer might crash if a material is missing
  • 3D: materials are not always updated in the view when modified
  • 3D: baking does not save maps in the folder if a relative path is defined
  • 3D: #968 texture path are betterly displayed in material info dialog
  • 3D: #1000 adding some new selection feature to contextual menu and fix a problem with show selection only / hide selection only
  • 3D: #986 viewer does not always refresh correctly (ie when showing point and face index)
  • 3D: GLTF does now always delete temporary texture files after reading
  • 3D: #989 performance improvement (C3DLayerGeom::UpdateCache is very slow)
  • 3D: Sketchup does not import correctly sketchup GUID
  • 3D: #992: SKP crash when using Merge options from the import dialog
  • 3D: #1004: sketchup export now show 2021 and more
  • All: combo box does not display correctly selected item in light mode
  • All: #981: notification dialog might be located on the wrong screen
  • All: #970 bottom of some letters might be incorrectly displayed in dark mode
  • All: dark mode improvements when displaying a disable static control
  • All: sliders does not have correct color in light theme

New in Polygon Cruncher 14.21 (Dec 4, 2023)

  • Dark mode for 3DBrowser / Polygon Cruncher
  • Improved tabbed dialogs.
  • End of OpenGL2 support. The application uses only the most recent version of OpenGL from now.
  • End of plug-in support for 3ds Max 9.0, 2008 and 2009 as well as Maya 2008, 2009.
  • Texture directory settings is suggested if a texture is missing
  • Improved appearance of Polygon Cruncher plugin dialogs in 3ds Max & Maya
  • Polygon Cruncher: better handling of user abandonment of file optimization during batch operation
  • Corrections
  • - 3D: potential crash of MagicCruncher when optimizing a complex scene
  • - 3D: UVS verification mode not displayed. It is necessary to change the display mode for the parameter to be taken into account
  • FBX: fixed problem with vertex color import

New in Polygon Cruncher 14.20 (Nov 30, 2023)

  • Dark mode for 3DBrowser / Polygon Cruncher
  • End of OpenGL2 support. The application uses only the most recent version of OpenGL from now.
  • Improved tabbed dialogs.
  • End of plug-in support for 3ds Max 9.0, 2008 and 2009 as well as Maya 2008, 2009.
  • Improved appearance of Polygon Cruncher plugin dialogs in 3ds Max & Maya
  • Polygon Cruncher: better handling of user abandonment of file optimization during batch operation
  • 3DBrowser: improved file updating. Updating is based on file size and screen visibility
  • 3DBrowser: better readability of files yet to be updated
  • 3DBrowser: improved slideshow/screensaver fluidity (since version 16.11)
  • Corrections:
  • 3D: potential crash of MagicCruncher when optimizing a complex scene
  • 3D: UVs verification mode not displayed. It is necessary to change the display mode for the parameter to be taken into account
  • 3D: notes don't seem to be deleted when using the note deletion tool
  • FBX: fixed problem with vertex color import
  • 3DBrowser: Potential crash when closing the application after an update

New in Polygon Cruncher 14.11 (Sep 18, 2023)

  • Polygon Cruncher features:
  • MagicCruncher: improved optimisation speed when simplifying a single object (up to 6 times faster with 16 cores)
  • 3D features:
  • Display performance has been improved, particularly if the scene has objects with non-triangular faces
  • New selection command based on the size of the bounding box, for filtering small elements in a scene, for example
  • The delete objects command is now scriptable. Combined with the filter selection command, it is now possible to create a batch command that automatically deletes small items from a set of files
  • Reading of all text formats (wavefront, stl...) is 2 to 3 times faster
  • LWO: improved support for recognising a larger number of files
  • OBJ: the absence of a materials library no longer leads to the display of a modal dialog
  • The export dialog has been improved and now restores the default options correctly
  • The material properties dialog can be used to display faces with the selected material
  • Fixes:
  • Plugin for Lightwave: the materials used in the viewer are very dark
  • 3D: object might appear black if normal map display is enabled and no uv channel is available
  • 3D: displaying the object properties dialog can considerably slow down rendering performance
  • 3D: the orientation of normals is not taken into account when resampling normals in the normals baking function
  • 3D: the unify normals function does not take user normals into account
  • 3D: imported scenes sometimes contain an unnamed material
  • 3D - Sketchup: saving in sketchup format can cause scenes with many objects to crash
  • 3D - Lightwave: the interpretation of references between objects is sometimes incorrect and materials are lost
  • 3D: bounding boxes are incorrectly displayed in the case of animation

New in Polygon Cruncher 14.11 (Sep 14, 2023)

  • Polygon Cruncher features:
  • MagicCruncher: improved optimisation speed when simplifying a single object (up to 6 times faster with 16 cores)
  • 3D features:
  • Display performance has been improved, particularly if the scene has objects with non-triangular faces
  • New selection command based on the size of the bounding box, for filtering small elements in a scene, for example
  • The delete objects command is now scriptable. Combined with the filter selection command, it is now possible to create a batch command that automatically deletes small items from a set of files
  • Reading of all text formats (wavefront, stl...) is 2 to 3 times faster
  • LWO: improved support for recognising a larger number of files
  • OBJ: the absence of a materials library no longer leads to the display of a modal dialog
  • The export dialog has been improved and now restores the default options correctly
  • The material properties dialog can be used to display faces with the selected material
  • Fixes:
  • Plugin for Lightwave: the materials used in the viewer are very dark
  • 3D: object might appear black if normal map display is enabled and no uv channel is available
  • 3D: displaying the object properties dialog can considerably slow down rendering performance
  • 3D: the orientation of normals is not taken into account when resampling normals in the normals baking function
  • 3D: the unify normals function does not take user normals into account
  • 3D: imported scenes sometimes contain an unnamed material
  • 3D - Sketchup: saving in sketchup format can cause scenes with many objects to crash
  • 3D - Lightwave: the interpretation of references between objects is sometimes incorrect and materials are lost
  • 3D: bounding boxes are incorrectly displayed in the case of animation

New in Polygon Cruncher 14.02 (Jun 8, 2023)

  • Polygon Cruncher Command Line: New switches (-output-embedmedia, -output-ascii, -output-fbxconvertmat, -output-gltfcompression, -output-gltftextureformat, -input-skpcollapselivecom, -input-skpcollapsegroup, -input-skpcollapsedef, -input-skpaffine, -input-fbxpassword, -output-fbxpassword)
  • Fix: resampling of normal maps does not take orientation settings into account in create normal baking command.
  • Fix: crash on particular Lightwave files

New in Polygon Cruncher 14.00 (May 2, 2023)

  • Polygon Cruncher (all versions):
  • 3DS Max 2024 plugin
  • Maya 2024 plugin
  • 3DS Max: option to prevent saving of user-defined optimization settings
  • 3DS Max: direct access to Polygon cruncher StandAlone
  • Maya: direct access to Polygon cruncher StandAlone
  • MagicCruncher: improved optimization speed when simplifying a single object (up to 6 times faster with 16 cores)
  • Polygon Cruncher (StandAlone):
  • New: create normal map feature
  • New: generate normals feature
  • New: UV mapping visualization function
  • New: edit node transformations
  • New: pivot edition and reset XForm
  • New: improved non-modal material editor
  • New: airplane mode to move in the scene
  • New: ability to define a pivot point for rotation in orbit mode
  • Improvement: render mode and extras displays improved menus
  • Improvement: occlusion culling for point and face indexes
  • FBX / GLTF: support for PBR materials
  • GLTF: better control over map export format
  • Sketchup: options to merge components or groups on import
  • Sketchup keep instances when exporting
  • Sketchup export of cameras
  • Blender support new compression format
  • VRML: support of unicode names
  • Lighwave: various fixes
  • - 3ds Max 2024 Plugin
  • Maya 2024 exchange plugin
  • Use Sketchup 2023 SDK

New in Polygon Cruncher 13.75 (May 5, 2022)

  • 3ds Max 2023 Plugin
  • Maya 2023 Plugin
  • Maya 2023 exchange plugin
  • GLTF: now export curves
  • GLTF: fix positioning problems that may occur on certain transformations
  • Blender: occasional crash on some files

New in Polygon Cruncher 13.70 (Feb 4, 2022)

  • GLTF: import and export cameras
  • VRML97: reading cameras
  • Sketchup: support Sketchup 2022
  • Scene graph: changing element with keyboard does not work
  • Fix: reading an FBX file and saving it crash application

New in Polygon Cruncher 13.67 (Dec 18, 2021)

  • 3D:
  • GLTF: now support lines, lines strip, lines loop
  • Faster Display Selection, Hide selection from the scene tree panel
  • Fix: curve bounding box are improperly computed
  • Fix: welding is not applied any more to curves
  • Fix: fbx export dialog can display update mode, whereas it should not be available
  • Fix: free rotation mode can change while rotating
  • Polygon Cruncher:
  • Fix: command line version does not handle correctly switches
  • Fix: Some options might be randomly not available

New in Polygon Cruncher 13.66 (Nov 18, 2021)

  • 3D:
  • FBX: does not modulate diffuse color and texture any more
  • FBX: uses emissive instead ambiant when defined
  • Can now modify camera FOV (Mouse wheel + Ctrl)
  • Rotation tool improved with following shortcut keys:
  • Ctrl: horizontal constraint
  • Alt: vertical constraint
  • Shift: orbital / free rotation switch - or access to rotation tool in other tool
  • Hidden face state is now shown in object property panel
  • Fix: Batch does not take selected folder into account

New in Polygon Cruncher 13.65 (Oct 24, 2021)

  • Setup: problem with Microsoft Redistributable package.
  • 3D:
  • Viewer: the double-sided/single-sided is taking into account when it is defined in materials or objects. This improves avoid face overlapping and improves the rendering of GLTF files in particular.
  • Sketchup: some mesh appears might be hidden whereas they should not.
  • Sketchup: some texture filename might be incorrectly formated.
  • Sketchup: fix infinity value for UV on rare occasion.
  • Fix : UV, VC, Normal seams are sometimes incorrectly initialized when switching UVs, VCs, Normal settings.
  • Fix: rare crash when exporting on some formats due to too long object names.
  • Polygon Cruncher:
  • Enabled Keep UVs and Keep VCs by default if the object has them.
  • User normals display now depends on the Keep Normals setting for clarity.

New in Polygon Cruncher 13.60 (Sep 8, 2021)

  • Maya plugin: clean UV / VC / Normals maps vertices when using Keep textures, Keep vertex colors, Keep normals
  • Maya plugin: the shader association might be lost, when using deleteHistory to remove Polygon Cruncher node.
  • 3ds Max plugin: clean UV / VC / Normals maps vertices when using Keep textures, Keep vertex colors, Keep normals

New in Polygon Cruncher 13.50 (Jul 16, 2021)

  • New: normal map bumping display.
  • New: UV Checker tool.
  • New: keep default rotation axis by file format.
  • New: improved GLTF support for import and export to reduce file size.
  • New: update mode in GLTF to preserve advanced material properties and some animations.
  • New: installation of the software by major version number (several versions can be installed together). Recovery of the settings from the previous versions.
  • Improvement: better rendering in OpenGL3 (lighting, shadows and mirror, shading on the grid...)
  • Improvement: FBX import/export support normal maps.
  • Improvement: Wavefront import support normal maps.
  • Fix: image and 3D preview printing tools crashes the software.

New in Polygon Cruncher 13.25 (Jun 28, 2021)

  • Keep user choice related to the update mode in the 3D export properties.
  • Hidden faces are now removed during export.
  • Polygon Cruncher keeps the hidden face attribute.

New in Polygon Cruncher 13.15 (May 1, 2021)

  • The viewer might fails to display the scene (standalone)
  • Missing Blender and GLTF/GLB formats (standalone and command line)
  • Crash when entering serial number.
  • Crash when opening the serial number input.
  • Added access to the help in the 3ds Max plugin
  • Added access to the help in the Maya plugin
  • Obj: file are now export using UTF8 characters set by default on Windows.

New in Polygon Cruncher 13.10 (Apr 1, 2021)

  • MagicCruncher 2 to 3 times faster.
  • Improved UV optimization. Mirror UVs are now taken into account.
  • Improved planar surface optimization.
  • Possibility to manage the activations from your Mootools account
  • Save As... icon in the toolbar.
  • Fixes:
  • Protect/Exclude border mode is not taken into account (Visual Studio optimization related bug)
  • 3ds Max version:
  • Plugin for 3ds Max 2022.
  • MagicCruncher function is now available in the modifier.
  • Better handling of the solo mode in the case of instantiated objects.
  • Improvement of the Progressive Optimization mode.
  • Optimization goal is internally defined as an absolute value (number of points) instead of relative value (ratio), which guarantees stability of optimization result.
  • Fixed issue when Polygon Cruncher is applied to non-triangular objects (ie. dummies).
  • Maya version:
  • Plugin for Maya 2022.
  • MagicCruncher function is now available for all nodes or each node independently.
  • Optimization target is internally defined as an absolute value (number of points) instead of relative (ratio), which guarantees stability of the optimization result.
  • Improved tweaks management.
  • Normals are now generated for the optimized object, when Keep Normals is unchecked.
  • Improved the interface and fixed various bugs that made some features inoperable.
  • StandAlone:
  • Fix: The icons may not appear correctly in the main window.

New in Polygon Cruncher 12.60 (May 25, 2020)

  • Improvements:
  • 3D:
  • 3ds Max 2021 support
  • Fixes:
  • Sketchup version option is not taken into account at export
  • Selected files are now saved in batch mode
  • Entering a path for the log file is not possible in batch mode

New in Polygon Cruncher 12.50 (May 25, 2020)

  • Improvements:
  • Polygon Cruncher:
  • MagicCruncher now introduces ultra mode.
  • 3D:
  • Maya 2020 support.
  • Sketchup 2020 support including many improvements on the format support.
  • FBX 2019.5 support
  • Front and back face support improvements.
  • Merge by materials improvements
  • Reduce wavefront support memory requirements.
  • Fixes:
  • OpenGL2 does not handle multiple UV channels correctly (Bug #245)
  • Textures might disappear in the 3d viewer when rendering with smooth/flat+wireframe.
  • Lightwave: read might crash when several a material contains several layers.

New in Polygon Cruncher 12.25 (May 7, 2019)

  • Improvements:
  • 3D:
  • 3ds Max 2020 support.
  • Performance for "Disconnect into Separate parts" has been greatly improved.
  • Wavefront OBJ: improvement of the import for files that contain very long lines.
  • Collada DAE: improvement of the import when the scene node has the same name as an other node.

New in Polygon Cruncher 12.20 (Mar 27, 2019)

  • Improvements:
  • 3D:
  • Sketchup: reading up to 50% faster (when the file contains textures)
  • Sketchup: less textures are generated when reading and convert files
  • SKetchup: it's now possible to choose the exported sketchup format version (many users ask us for this!)
  • Fbx: layer textures are now partially taken into account
  • Fbx: it's now possible to choose the exported Fbx version format, to embed textures or to select text / binary format

New in Polygon Cruncher 12.15 (Mar 18, 2019)

  • Improvements:
  • 3D
  • Maya 2019 Support
  • Sketchup 2019 support
  • Better handling of relative texture paths when exporting 3d scenes.
  • Fixes:
  • Language problems under German OS
  • Toolbars might be still incorrectly displayed under circumstances on Windows 10
  • Occasional crashes when closing viewer

New in Polygon Cruncher 12.10 (Jan 7, 2019)

  • Improvements
  • - LWO: file are read faster
  • - Object scene tree panel is filled faster
  • Fixes
  • - The software always report that a new version is available following the Mootools web site migration.
  • - Toolbars are incorrectly displayed after the computer wake up and when a scale factor is defined on Windows 10 screen settings.
  • - Preferences > Small Icon Toolbar setting is not correctly taken into account.

New in Polygon Cruncher 12.05 (Oct 12, 2018)

  • Fixes:
  • Polygon Cruncher:
  • 3ds Max: plugins handle incorrectly UVs on specific object.
  • UVW might be altered when w value is defined.
  • 3D:
  • Move textures option leads to a crash when exporting.
  • Light is modified when zooming, leading to darker visualization.
  • The view is incorrectly updated when objects are deleted.
  • The view is incorrectly update when materials are shown or hidden.
  • Wireframe view might be incorrect, particularly with Sketchup files (front / back face materials).
  • FBX export: UVs are sometime incorrectly assigned to materials.
  • FBX import: UVs are sometime incorrectly assigned (when a mesh has several UVs channels).
  • FBX import: object position might be wrong (when GeometricTranslation is defined on a group).

New in Polygon Cruncher 12.01 (Jul 10, 2018)

  • Improvements:
  • Polygon Cruncher
  • New OpenGL viewer with improved performances.
  • MagicCruncher is now x8 time faster.
  • New OpenGL viewer with improved performances.
  • Sketchup 2018 file support
  • Lightwave 2018 file support
  • Lightwave 2015 and before files are readed faster
  • Wavefront files are readed faster.
  • Faster triangulation
  • Better handling of relative / absolute path when converting 3D files.
  • Fixes:
  • Polygon Cruncher
  • 3ds Max plugin sometime crash on saing or auto saving.
  • Changing UV tolerance makes objects disappear in the StandAlone version
  • SKP reduces the number of imported materials
  • DXF : bug correction. Do not export anymore quadrangle when this is not needed
  • FBX: some UV textures are loosed when reading (bad channel number assignation)
  • JT: concurrent reading crash.

New in Polygon Cruncher 11.10 (Jan 21, 2017)

  • News:
  • 3ds Max 2017 support.
  • Maya 2017 support.
  • Sketchup 2016 support.
  • Improvements:
  • Maya version: application might freeze under some circumstances (animation for example).
  • Maya version: optimization is no longer computed during playback for a better user feedback.
  • StandAlone version: Apply button has been replaced by Save button which allows to save the scene with different optimization ratio.
  • Icons for panels.
  • STL import does not perform points welding any more.
  • Advanced mesh checking at import, which avoid some crashes under particular circumstances.
  • Fixes:
  • FBX export does not save correctly texture map which name includes specific characters.
  • StandAlone version: open a file from the menu, does not allow to update it during save.
  • StandAlone version: application might crash at startup.
  • Vrml 2.0 crash with improprer files.

New in Polygon Cruncher 11.05 (Sep 16, 2016)

  • Fixes:
  • Optimization stays stuck to the lowest level of details in under some circumstance.
  • Release 11.0 and 11.02 introduced new settings which make impossible to read file that contain Polygon Cruncher 10.85 (and prior) modifiers. Release 11.05 corrects this problem and fully support Polygon Cruncher 10.85 files and prior.
  • 3ds Max: the vertices count field is not always updated
  • Polygon Cruncher StandAlone: an incorrect information related to license is provided in the serial dialog.
  • Shortcuts to folder redirects to target folder when opening a file.

New in Polygon Cruncher 11.02 (Jul 13, 2016)

  • All versions
  • Improving speed optimization
  • Polygon Cruncher Standalone / Polygon Cruncher pour 3ds Max (Utility plugin)
  • Control + (numpad), Control-Shift + (numpad), Control - (numpad), Control-Shift - (numpad) new key shortcuts to modify the optimization level by step of 10 faces or 1%
  • Saving and restoring optimization preferences.

New in Polygon Cruncher 11.00 (Jul 13, 2016)

  • Improvements
  • Polygon Cruncher Standalone / Polygon Cruncher pour 3ds Max (Utility plugin)
  • It is now possible to adjust individually the level of details for each mesh of the scene.
  • New interface that makes easier the mesh selection, material selection, or the optimization on a point selection.
  • New optimisation mode that take care of the mesh corners, useful particularly for architectural scene.
  • MagicCruncher feature which adjust automatically the optimal optimization level for each object in the scene.
  • Ultra fast optimization on multi core computers (parallel algorithm).
  • Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...)
  • Better handling of the required point or face number.
  • Camera support for an easier control of the optimization on specific part of the scene.
  • New features related to object selection and show/hide features which simplifies optimization level adjustement on each object.
  • New features for deleting a specific mesh, deconnecting mesh into separated elements.
  • Improvement for displaying optimization constraints or hidding area which are left unoptimized.
  • Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification.
  • Command line improvements, including all the new optimization features and particularly MagicCruncher which allows automatic simplification.
  • Polygon Cruncher for 3ds Max (Modifier plugin)
  • Solo Mode: it is now possible to adjust optimization individually with a single modifier applied to a set of object.
  • New optimisation mode that take care of the mesh corners, useful particularly for architectural scene.
  • Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...)
  • Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification.
  • Polygon Cruncher for Maya
  • Mode Solo : possibilité d'optimiser les objets de la scène indépendemment les uns des autres.
  • New optimisation mode that take care of the mesh corners, useful particularly for architectural scene.
  • Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...)
  • Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification.

New in Polygon Cruncher 10.85 (Jul 13, 2016)

  • Improvements:
  • Fbx: nurbs entities are now supported (converted to polygonal mesh)
  • Fbx: Autodesk Revit materials are now handled. These materials are correctly assigned to the objects, which make easier material edition in a third party software. Revit material properties are set to default values as Revit encrypt these information. Anyway, in save update mode, which is available after optimizing a revit scene in the export dialog, all revit materials are kept with their properties.
  • Fbx exports in version FBX 2014 format (not 2016) in order to make it compatible with older tool.
  • Sketchup: Sketchup 2016 is now supported.
  • Fixes:
  • Fbx: mesh positions are bad for FBX files that come from Maya files.
  • Fbx : update saving mode loses material assignation.
  • Cinema4D: some specific files leads to a crash.

New in Polygon Cruncher 10.80 (Jul 11, 2016)

  • Improvements:
  • New version: Polygon Cruncher Command Line which allows to call Polygon Cruncher from the shell (for a batch on a server for example).
  • Fixes:
  • Maya: removing calls to showEditorExact when running Maya in Batch mode.
  • 3ds Max/Lightwave: fixing problems related to format export options, which are not taken into account in the batch module.

New in Polygon Cruncher 10.71 (Jul 11, 2016)

  • Fixes:
  • Maya: progress bar freezes the application when it is displayed under Maya 2016 at least. The Polygon Cruncher standard progress bar is now used instead.

New in Polygon Cruncher 10.7 (Jul 11, 2016)

  • Improvements:
  • Batch processing: add a new option that allows to start from a given optimization ratio.
  • Merge by materials command.
  • Printing feature.
  • 3DS Max 2016 support.
  • Maya 2016 support.
  • Lightwave 2015 support.
  • Fixes:
  • Correction: the optimizer sometimes plants after a merger by an object.

New in Polygon Cruncher 10.6 (Jul 11, 2016)

  • Fixes:
  • Fix: optimize might crashes when scene has polygon which triangulation is particular.
  • Fix: some object might disparears (rarely) when opening the optimizer.

New in Polygon Cruncher 10.51 (Jul 11, 2016)

  • Improvements:
  • Easier registration process (information about serial number, activation)
  • Easier update process.
  • Fixes:
  • The version number was not updated, leading to a registration problem.

New in Polygon Cruncher 10.5 (Jul 11, 2016)

  • News:
  • Polygon Cruncher is now able to optimize extra large meshes (bigger than 115 Million of polygons!).
  • Polygon Cruncher now optimizes all instances of a mesh in the same way.
  • FBX file support.
  • Sketchup import/export has been rewritten and now supports Sketchup 2014 files.
  • Sketchup now supports front and back materials without duplicating polygons.
  • Collada has been highly improved.
  • LXO file support has been highly improved.
  • Lightwave now find texture files in most of the case.
  • DXF file support has been rewritten.
  • 3D engines now support instanciation.
  • Unity and scale factor are now taken into account for most of parser.
  • Unity and scale factor dialog.
  • Collapse mesh by material new feature.
  • Merge confused points has algorithm has been rewritten and now includes a channel optimization.
  • Merge faces now removes duplicated faces.
  • 3D viewer left panel split position is now saved.
  • Select All / Invert Selection / Reselect new commands.
  • Show All / Invert Displayed Objects / Reshow Objects.
  • 3ds Max 2015 plugin is now included.
  • Maya 2015 plugin is now included.
  • Fixes:
  • Batch optimization did not take into account merge faces and merge points settings.
  • Batch optimization did not take into account weld factor.
  • Wavefront fails when file contains very large lines.
  • Vrml97 textures path were not correctly read.
  • 3ds: mesh position was not always correct when exporting.

New in Polygon Cruncher 10.21 (Jul 11, 2016)

  • News:
  • Add support for Maya 2013 SP2.
  • 3ds Max: improving normal conversion.
  • Sketchup: front / back materials are handled in a better way.
  • 3D Viewer displays scenes faster and improves speed when changing material show/hide state.
  • Fixes:
  • Open / Save file selector dialog crashes the application under some particular computer configuration.
  • 3ds Max 2014: normals are incorrectly supported.
  • 3ds Max file exchange plugin might crash in some circumstance. The stability has been improved.
  • Merge Objects sometimes loses UV texturing.
  • Merge Objects loses double face material properties (Sketchup files).
  • Texture with path containing the / character might not be loaded.
  • planar / spherical... texturing is sometime loses when performing specific 3D operations.
  • The reset to default button is sometime shown even when default settings are selected in the 3D Exportation options dialog.
  • Collada import: imports sometime crash.
  • 3DS export: texture are renamed to 8.3 dos format when Move Texture to folder is checked in the exportation options.
  • Wavefront import: long lines might be stripped, resulting in a loading failure.
  • Import VRML97: textures which names contains the / character lead to loading failure.

New in Polygon Cruncher 10.2 (Apr 25, 2013)

  • 3ds Max 2014 plugin available.
  • Maya 2014 plugin available.
  • Merge Objects feature which allows to merge several objects into a single one.
  • LXO format support.
  • VRML97 format support.
  • Sketchup support export support.
  • Wavefront support improvements.
  • 3DS support improvements.
  • Collada support improvements.
  • DXF support improvements.
  • VRML 1.x support improvements.
  • Truespace support improvements.

New in Polygon Cruncher 10.01 (May 25, 2012)

  • Improvements:
  • Polygon Cruncher is now also available as a modifier in 3ds Max !
  • Selecting the discontinuities for vertex colors has been improved.
  • New icons, new splash screen
  • Fixes:
  • Several problems have been corrected in the Lightwave plugin that might lead to a crash.
  • Polygon Cruncher Stand Alone now writes correctly Maya binary files using the Maya exchange plugin.

New in Polygon Cruncher 10.0 (Mar 28, 2012)

  • Improvements:
  • New Progressive optimization mode which takes into account the respective number of faces of each objects. Object with few faces are optimized last and are kept even at high optimization ratio
  • New modes for optimizing UVs, vertex colors and normals. Points which are on UV seams, normal or vertex colors boundaries are no longer "frozen". This removes the spider web effect which appears at high optimization ratio in previous versions.
  • New mode for keeping the material boundaries. Points that belong to the boundaries are no longer frozen.
  • The line of symmetry is no longer frozen when optimizing using symmetric mode, thus avoiding a spider web effect along this line.
  • A new setting allows to stop automatically the optimization when face deletion produces bad results.
  • Improved optimization for planar surfaces.
  • Memory requirements have been reduced by 30%
  • New display mode for viewing the optimization constraints.
  • Improved interface, improved tool tips. It is no possible to deactivate tooltips.
  • 3ds Max conversion has been improved.
  • Improved Collada I/O.
  • New plugin for Lightwave 11.x. Lightwave 5.x and Lightwave 6.x are not any more supported.
  • Add the Update mode when saving a file. This mode update the original file. It modifies only the geometry and keep all other information (animation, materials...). This mode is available for LXO, Collada, XSI.
  • LXO format support.
  • New normal calculation which result in an improved display.

New in Polygon Cruncher 9.12 (Mar 28, 2012)

  • Fixes:
  • 3ds Max plugins does not update objects after optimization, if they belong to a hierarchy.
  • Checking / unchecking optimization checkboxes (selection panel) can lead to a crash.
  • Checking / unchecking optimization checkboxes (selection panel) can make object disapear.
  • Frozen faces display is incorrect in the viewer.
  • Toolbar button state is not always updated.

New in Polygon Cruncher 9.11 (Mar 28, 2012)

  • Polygon Cruncher
  • 3ds Max 2012 support.
  • Lightwave 10 support.
  • Polygon Cruncher is now available as a stand alone application.
  • Memory optimization and memory bottle neck suppress. It's now possible to optimize bigger meshes.
  • The multiresolution mesh generation step is now faster.
  • Optimization is now performed on the selected object, when you open Polygon Cruncher from a 3D viewer.
  • Fix: the lock point setting is sometime reset.

New in Polygon Cruncher 9.0 (Mar 28, 2012)

  • Polygon Cruncher:
  • Normal inversion is now extremely rare and polygons are better equilibrated. Planar surface optimization is no longer problematic.
  • Optimization is more than 2 times faster.
  • Optimization requires less memory (approximately 25% less).
  • UV coordinates are now interpolated. Texture optimization no longer requires the locking of points.
  • Normal interpolation gives smooth results when optimizing normals.
  • It's now possible to lock point position in the advanced panel.
  • 3D:
  • Viewer now displays anti-aliased lines (wireframe display, for example).
  • Viewer now supports transparent materials.
  • Improved 3D preferences (PBuffer)

New in Polygon Cruncher 8.03 (Jun 26, 2009)

  • Optimization improved for x32 bits version
  • Optimization improved for x64 bits version
  • Optimization quality are now the same between x32 and x64 bits versions
  • 3ds Max 2010 plugin support (x32 / x64 bits)
  • Corrections:
  • On particular meshes, the x64 bits optimization creates flipped faces and lead to a bad vertex distribution over the optimized mesh
  • Lightwave 5.x import sometime crashed

New in Polygon Cruncher 8.02 (Apr 3, 2009)

  • Optimization improved for x32 bits version.
  • Optimization improved for x64 bits version.
  • Optimization quality are now the same between x32 and x64 bits versions.
  • Corrections:
  • On particular meshes, the x64 bits optimization creates flipped faces and lead to a bad vertex distribution over the optimized mesh.
  • Lightwave 5.x import sometime crashed.

New in Polygon Cruncher 7.8 (Jul 15, 2008)

  • Geometrical optimisation quality improved.
  • UV optimisation greatly improved when textures breaks exists. Now Freeze UV discontinuities setting can't be let unactivated in most of case, which gives better optimization ratio. This setting is not anymore automatically activated when keeping UVs is selected.
  • Symmetry has been improved (symmetry criteria is now based on topology, not only geometry).
  • Last settings are kept for a better ergonomy.
  • Merge Coplanar Faces now handles correctly UVs.
  • Wavefront I/O now reads several UVs for a given vertices.
  • STL import now welds confused vertices.
  • Sometime normals are incorrect after optimization.
  • Print scene: Printer Paper names are not correct.
  • Correction 3D I/O : C4D, COB, DXF, VRML