Phoenix Point: Year One Edition Review (PC)

very good
key review info
  • Game: Phoenix Point: Year One Edition
  • Platform: PC
  • Show system requirements
  • Gamepad support: Yes  
  • Reviewed on:
Phoenix Point: Year One Edition artwork

I have three flyers with three full teams of soldiers, two A teams, and one still developing B team. I also have a map full of locations to travel to. Do I stop the mutated creatures attacking humanity havens? Do I gain favor with factions by working for them? Do I tackle one of the harder story missions? Do I launch a daring raid to get some resources I lack? Or do I simply try to explore some of the places I know nothing about? And once I assign my three teams do I play it safe, conserving lives and ammo, or do I go all out to achieve objectives, even if that means taking losses?

Phoenix Point: Year One Edition is a strategy and tactics title developed by Snapshot Games, headed by Julian Gollop. The game is a spiritual successor to the original X-COM, that he created, and is a direct competitor to the new XCOM series from Firaxis.

As the name implies this is an updated version of the title that arrived as an Epic Games exclusive in 2019. It includes quite a few patches launched over the course of 2020 and three pieces of downloadable content. The overall effect is to make the experience deeper and more balanced, finally introducing an alternative worth considering to the XCOM series, but with some problems still persisting.

The basics should be pretty familiar to fans of the genre. On the strategy layer, bases need to be managed while resources need to be obtained and distributed for anything from research to equipment manufacturing to recruiting. On the tactical layer, squads go up against enemies, mutated or human, in turn, and hex-based engagements. Soldiers gain new abilities as they get experience points(with a shared pool that can be used when someone needs a boost) and more equipment is researched and manufactured as the game moves forward.

Phoenix Point: Year One Edition
Phoenix Point: Year One Edition
Phoenix Point: Year One Edition
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In Phoenix Point, soldiers have four moves per turn, which means there is more tactical granularity than in similar titles. Each character also gains a second class option at level 4, which introduces more options or development. This makes the game more tactically varied than similar experiences, a fact helped by the evolution system for enemy creatures. Another innovation is the free aim system, which makes it easier to target particular body parts and cripple enemy abilities.

The presence of three major factions (New Jericho, firepower focused normal humans, Disciples of Ainu, bio-tech wielding spiritual focused and obsessed with the future, and Synedrion, democratic cyber focused radicals) makes the strategy layer feel alive and engaging.

The biggest attraction of Phoenix Point is the complex interactions between its systems. Missions themselves can become repetitive, especially one all the abilities of a few soldiers are open. But the strategic map is always full of options and opportunities. The faction interactions add another layer of possibility. Finally, the constantly falling number of human survivors adds pressure, and the evolution of the Pandorans increases the danger levels.

The Year One version of the title has solved many of the issues that were reported by the community. I still had a campaign that could not progress because of an objective linked bug. There are also smaller problems that affected my playtime, which were thankfully cleared up by reloads or by simply moving past them (once I lost a soldier because of one). There are moments when the enemy turn seems to go on forever. Keeping multiple saves active is encouraged.

The title could still benefit from some extra personality. The Phoenix organization itself is incredibly bland and there’s little to make a soldier unique. The small narratives that pop-up can be interesting but the bigger story does not have the heft to keep the player moving forward.

Phoenix Point: Year One Edition has a solid look, coupled with good user interface decisions. The strategic layer is cluttered, which enhances the sense that there’s too much to do but too little time, but it’s readable. The free aim interface is mostly good, although there are moments when it’s impossible to shoot at enemies that the interface says are visible. The overall look is not too far from that of XCOM and some extra weirdness would have been appreciated. Sound design is also good, although there’s nothing impressive when it comes to the sound effects or the music.

Phoenix Point: Year One Edition
Phoenix Point: Year One Edition
Phoenix Point: Year One Edition
+4more

The Good

  • Complex strategic and tactical choices
  • Faction interactions
  • Smaller number of issues

The Bad

  • Repetitive tactical engagements
  • Lacks character personality
  • Still has campaign breaking bugs

Conclusion

Phoenix Point: Year One Edition is what the game should have been when it was first launched more than one year ago. The development team at Snapshot has listened to the community, delivered a whole lot of free patches, and has managed to create a great strategic experience and a solid tactical one. It’s a shame that many people will not play this new package because of the problems that the title originally had.

Phoenix Point is a deeper experience than the new XCOM and a drier one. It rewards careful strategic planning, strictly by the rules tactical executions, and a lack of attachment to individual units. The best way to enjoy the game is in short sessions, maybe two missions at a time, to allow for time to mentally explore possibilities and forget some of the frustrations.

story 8
gameplay 8
concept 9
graphics 8
audio 7
multiplayer 0
final rating 8
Editor's review
very good
 

Phoenix Point Year One Edition screenshots (31 Images)

Phoenix Point: Year One Edition artwork
Phoenix Point: Year One EditionPhoenix Point: Year One EditionPhoenix Point: Year One EditionPhoenix Point: Year One Edition
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