3D-Coat (formerly 3D-Brush) 4.0.04B
Being that the software is a state-of-the-art piece of software, its interface had to incorporate a multitude of features and options.
The workspace is neatly disposed so you can have a large overview of the on-going project.
The easy control of the 3D environment with only the mouse allows you to quickly examine and modify your 3D model.
Also, the menus along the sides of the actual workspace allow you to quickly access the tools you need in order to edit your artwork project.
Working on layers
Most of the digital image editing and creation programs use the layer system to allow you to disassemble your project and work on each individual component.
3D-Coat takes things further and incorporates the layer system in the 3D modeling process.
These layers can contain depth, color and specular, and they can be edited by adding extrusion, transparency, contrast, multiplication of depth or additional specular.
Any layer can be easily disabled or enabled at any time, allowing you to quickly try out different versions of the project.
A multitude of features
The program puts at your disposal a large collection of effects and textures for you to use when creating a 3D model.
The Retopology and UV, along with Voxel Sculpting, allow you to create extremely detailed and realistic models, to which you can easily add color and textures.
An advanced program for 3D sculpting
The vast array of options and features 3D-Coat has to offer, along with the intuitive interface and the easy mouse control over the workspace make the program a complex and professional tool for 3D sculpting, with impressive realistic results.
Reviewed by Sorin Apostol on March 26th, 2014
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- Texture baking tool - possibility to project current mesh on another and get textures of normals, color and specular.
- Importing normalmap. It does not displace geometry, but creates a new layer with corresponding blending.
- Smooth stroke - allows you to make smooth and accurate strokes.
Application descriptionThe main aim of the program is detailing and texturing the object already shaped in other 3D-packet. You work on detai...