Wings 3D is a subdivision modeler that can assign textures, UV coordinates, vertex color and materials, but there will be improvements in those features.
Export Formats:
· Nendo (NDO)
· 3D Studio (3DS)
· Wavefront (OBJ)
· Lightwave/Modo
· VRML (WRL)
· Renderware (RWX)
· FBX
· Yafray
· Povray
· Kerkythea
· Collada
Import Formats:
· Nendo (NDO)
· 3D Studio (3DS)
· Wavefront (OBJ)
· FBX
· Adobe Illustrator 8 (AI)
· Lightwave/Modo
Here are some key features of "Wings 3D":
· Context sensitive interface
· Configurable interface and hotkeys
· Wide range of Selection and Mesh tools
· Exports to common 3d file formats like .obj
· UV mapper, Vertex Colors, Materials, and Lights
Requirements:
· OpenGL required
What's New in This Release: [ read full changelog ]
· Major update to the Traditional Chinese translation of Wings including AutoUV, many plugins, tools, and other interface strings.
· Wings could crash when launching and opening a file at the same time . The cause was the ets table for fonts could not be written to while the Progress Bar was active. ets tables can only be accessed from the process they are created in unless specifically stated. In Wings the PB run on a separate process so accessing the ets font table while the PB was active led to a badarg since the call was not allowed. The font table is now set to public so it can be accessed by any process.
· Help dialog formatting adjustments for Asian fonts. [optigon]
· Improvements to Body|Weld for handeling neighbouring faces. [optigon]
· Update to the the Korean translation to include the interface strings and some key plugins including AutoUV.