LuxRender is a handy, easy to use physically based and unbiased rendering engine. Based on state of the art algorithms, LuxRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality.
What's New in This Release: [ read full changelog ]
· Exporter fixes and packaging
· New GUI options to save render on demand (most file types are supported), with or without separate light groups, statistics overlay, ...
· new glossytranslucent material, initially developed for better leaves rendering
· film response curves to emulate traditional cameras color response (some curve are for black&white films too)
· GPU acceleration for path tracing when sampling one light at a time
· render queue to process several files in batch mode from the GUI
· support for split vertices in mesh subdivision (mesh will no longer open up in the presence of UV/normal seams when subdivided)
· new light groups color handling for better accuracy when adjusting light color
· outlier rejections (this will eat slightly more memory and slow the render a bit, but the noise level will be reduced significantly)
· finally usable exphotonmap integrator
· new band texture to enable complex gradients
· new volume scattering feature atop the volumetric absorption introduced in ...