Jpcsp is the most advanced PlayStation Portable emulator, allowing you to easily play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.
Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
NVIDIA graphic cards are fully supported and Jpcsp can take advantage of powerful GPUs. Problems have been reported with ATI/AMD graphic cards: keep you Catalyst driver up-to-date as new releases might fix issues.
· CPU: Pentium 4 and up
· GPU: Any graphic card supporting OpenGL 2.0 and up
· 1GB RAM
What's New in This Release: [ read full changelog ]
· Included compilation of several "Allegrex" instructions in dynarec for a much better performance;
· Performed major code cleanups and reorganization;
Fixed and improved module loading:
· Corrected import and export's mapping;
· Implemented newly discovered loading methods.
· Updated all modules with the most recent findings;
· Added all new save/load (savedata) modes;
Reviewed and improved all kernel object managers:
· Implemented each kernel object manager's attributes;
· Added full LwMutex support in a dedicated kernel object manager
· Provided corrections for mutex, semaphore and event flag managers;
· Properly implemented VPL and FPL handling.
Improved graphics' handling:
· Splitted rendering into a new RE (rendering engine);
· Cleaned up and optimized VideoEngine;
· Fully implemented, corrected and organized main GE commands;
· Improved shaders' usage and stability;
· Introduced a geometry shader for increased speed in rendering;
· Fixed display list processing;
· Improved the pe...