MilkShape 3D 1.8.5 Beta 1 / 1.8.4
Allows you to export to morph target animation like the ones in the Quake model formats
The program intends to help you design low-polygon models that can be animated and exported in order to be used in other applications or games. The basic element of the design is the vertex. You need to start designing shapes by placing vertices and connecting them to form surfaces and shapes.
You can use the program to group vertices, to adjust them and to add textures in order to make the model look realistic. In order to animate the model you need to add joints and record the movements into an animation file. The animation is created frame by frame by moving the desired model parts.
Creating a model can be a tedious task when you start from a blank page. Fortunately, you can use an image as a guide line in order to place the vertices. The program can set any image as the background for the viewports. To create a 3D model you need to have three snapshots of the object and to properly align the vertices.
In order to export the models MilkShape 3D can handle a lot of file types that are used by games and by computer aided design programs such as AutoCAD or Autodesk. The interface is intuitive and the tools required for creating a model are easy to access.
The extensive keyboard shortcut support allows you to perform the most usual actions without going through the menus. If you are new to 3D modeling, the program provides the documentation required to learn the basic actions.
This tool can be useful for the creative users that want to design 3D models for games such as Half-Life, Quake or The Sims.
Reviewed by Sorin Cirneala, last updated on June 5th, 2012
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What's New in version 1.8.0
- Added: vertex weight editor
- Added: vertex weight visualization in viewports
- Added: COLLADA exporter (no skeleton, skin, animation and physics yet)
- Added: vertex extra, can be used for color or other info
Application descriptionMilkShape 3D is a low-polygon modeler, that was initially designed for Half-Life. By and by many file formats and feat...