The independent DirectX 3D Benchmarking Project, released a new version of the D3D RightMark graphics benchmarking suite.
Features of D3D RightMark include:
- Open source code for shaders and benchmarking modules;
- Latest DirectX 9 technologies;
- Flexible and deep control of all benchmarking parameters;
- Pixel Filling Test;
- Geometry Processing Speed Test;
- Hidden Surface Removal Test;
- Pixel Shader Test;
- Point Sprites Test;
- Experimental State Profiling Test;
- Wise choice of shaders - FFP, 1.X, 2.X and HLSL;
- Updated DirectX 9 Shader Compiler;
- Hardware feautures list (driver CAPS tree);
- Intuitive shell with extensive batching facility;
- Detailed HTML and XLS (Microsoft Office XP compatible) result reports;
- Modular structure (new tests can be easily integrated into shell);
Limitations: To obtain full functionality, you need fully DirectX9-compatible graphics adapter. For reading XLS reports, generated by tests, you need Microsoft Office XP or above.
What's New in This Release:
· Vertex Shaders 3.0 and Pixel Shaders 3.0 support in some tests(!)
· The new "skinned" user interface for shell and modules
· The new look of the results files (for XML and HTML formats)
· The new look of the reports files (for HTML format)
· VS dynamic flow control support for the "Geometry Processing Speed"
· New PS 2.a shaders for the "Pixel Shading" test (Water and Cook-Torrance lighting)
· New PS 1.1 and 1.4 shaders for the "Pixel Shading" test (Psychodelic and Wood)
· More new shader profiles for the "Pixel Filling" and "Geometry Processing Speed" tests
· The "Pixel Filling" test has the separate PPS(pixels/second) and TPS(texels/second) results
· The "State Profiler" test was removed
· A lot of bugs fixed