FurMark is a small and very easy to use OpenGL benchmark basically focused on fur rendering. The application's rendering algorithm is highly multipass (100 passes) and each pass (or layer) uses a GLSL (OpenGL Shading Language) vertex / pixel shader to make the hairs finer and finer.
To increase the fur realism, two dynamic lights are used for self shadowing. The benchmark windows will offer several options allowing the user to tweak the rendering: fullscreen / windowed mode, window size, MSAA selection, duration. The benchmark also includes a GPU Burner mode (stability test).
The startup interface allows you to tweak the benchmark features such as:
■ Benchmark mode or stability test mode (for overclockers)
■ Fullscreen or windowed for each type of run mode
■ Window size selection (standard or custom)
■ MSAA samples selection
■ Benchmarking parameters: time based or frames based
■ Contest Mode
higher) or a S3 Graphics Chrome 400 series with the latest graphics drivers.
Requirements:
· OpenGL 2.0 compliant graphics card: NVIDIA GeForce 5/6/7/8 (and higher), AMD/ATI Radeon 9600 (and
What's New in This Release: [ read full changelog ]
· New: added a GPU temperature monitoring graph in stability test mode.
· New: added a checkbox to enable post-processing effect in stability test mode. Post-processing effect shader is loaded from the file post-processing-fx.xml. So if you know GLSL programming, you can customize this effect shader. See on Geeks3D.com for a complete tutorial.
· New: added OpenGL 3.0 support. If OpenGL 3.0 is detected, the rendering is done via an OpenGL 3.0 context.
· New: added new interface translations. See FurMark Interface Translations @ oZone3D.Net Forums
· for more details.
· New: added start and end GPU temperatures logging in benchmark mode.
· Change: little interface reorganization to better handle translations with long text blocks.