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    Home > Windows > Multimedia > Graphic > Graphic Editors > 3D-Coat (formerly 3D-Brush) > Changelog

    3D-Coat (formerly 3D-Brush) 3.00.07 - Changelog


    What's new in 3D-Coat (formerly 3D-Brush) 3.00.07:

    June 26th, 2009

    · Voxel sculpting allows you sculpt without any topological constraints and make complex details from nothing! You can change topology as you wish. This approach gives you an absolute feeling of freedom in sculpting. It is not based on surface deformation but on volume building and filling. Feel like a true artist here, don't think about polygons and structure, just express yourself as an artist! 3D-Coat V3 supports NVIDIA's CUDA™ technology which considerably accelerates volumetric sculpting performance.
    · Per pixel painting – fast and precise painting approach. Allows layered color and displacement painting over low-poly and high poly-meshes without initial geometry distortion. With this method you can paint directly on your mesh to a texture map, this is ideal for low-poly game assets. You can import a normalmap to use as a guide.
    · Improved retopology tools. New cap tool allows you to fill holes and finish retopologisation of tales or ends of fingers with just one click!
    · Improved interface. We present new professional customizable interface. Layout is broken on several separate rooms. Each room has own hotkeys set and dockable panels. You can easily store your interface layouts.
    · Improved UV-mapping tools. You can move/rotate/scale individual uv-islands, automatically or manually pack them.
    · Possibility to render your scene with antialiasing, depth of field, ambient occlusion and soft shadows.
    · Customizable scene background – you can use gradient, picture, panorama as a background. Reference image can be attached to any axis.



    What's new in 3D-Coat (formerly 3D-Brush) 3.0:

    June 26th, 2009

    · Voxel sculpting allows you sculpt without any topological constraints and make complex details from nothing! You can change topology as you wish. This approach gives you an absolute feeling of freedom in sculpting. It is not based on surface deformation but on volume building and filling. Feel like a true artist here, don't think about polygons and structure, just express yourself as an artist! 3D-Coat V3 supports NVIDIA's CUDA™ technology which considerably accelerates volumetric sculpting performance.
    · Per pixel painting – fast and precise painting approach. Allows layered color and displacement painting over low-poly and high poly-meshes without initial geometry distortion. With this method you can paint directly on your mesh to a texture map, this is ideal for low-poly game assets. You can import a normalmap to use as a guide.
    · Improved retopology tools. New cap tool allows you to fill holes and finish retopologisation of tales or ends of fingers with just one click!
    · Improved interface. We present new professional customizable interface. Layout is broken on several separate rooms. Each room has own hotkeys set and dockable panels. You can easily store your interface layouts.
    · Improved UV-mapping tools. You can move/rotate/scale individual uv-islands, automatically or manually pack them.
    · Possibility to render your scene with antialiasing, depth of field, ambient occlusion and soft shadows.
    · Customizable scene background – you can use gradient, picture, panorama as a background. Reference image can be attached to any axis.



    What's new in 3D-Coat (formerly 3D-Brush) 2.04:

    January 29th, 2008

    · Texture baking tool - possibility to project current mesh on another and get textures of normals, color and specular.
    · Importing normalmap. It does not displace geometry, but creates a new layer with corresponding blending.
    · Smooth stroke - allows you to make smooth and accurate strokes.




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