3DMark Changelog

What's new in 3DMark 2.28.8205

Nov 9, 2023
  • New:
  • Added updated results screen for feature tests and stress tests.
  • Updated:
  • Updated Port Royal to v1.3.1.1
  • Updated Speed Way to v1.0.8.1
  • Port Royal v1.3.1.1:
  • 3DMark Port Royal scores may vary slightly depending on GPU architecture. For reliable comparison of hardware, we recommend comparing scores from only the latest version of Port Royal.
  • Fixed an issue where shadows would sometimes flicker during benchmark runs.
  • Fixed some issues where the test would sometimes fail without presenting an error.
  • Fixed an issue in the TAA pass that occasionally caused visual artifacts.
  • Speed Way 1.0.8.1:
  • This is a minor update. Benchmark results are not affected.
  • Fixed an issue where the test would use incorrect flags for ByteAddressBuffer shader resource views, causing the test to render incorrectly on some hardware.

New in 3DMark 2.27.8177 (Sep 19, 2023)

  • This is a minor update. Benchmark scores will not be affected.
  • Fixed:
  • Fixed an issue where the results screen for the Solar Bay stress test would fail to display results, showing an 'error.result_missing' error.

New in 3DMark 2.26.8113 (Jun 14, 2023)

  • New:
  • Updated Night Raid to version 1.1.5. This update adds support for ARM64 devices.

New in 3DMark 2.26.8098 (Apr 21, 2023)

  • Fixed:
  • Fixed an issue in Speed Way where the default command-line run would fail on laptops using hybrid graphics and eGPUs.
  • Fixed an issue in Speed Way where some geometries were missing in custom runs with high resolutions.
  • Fixed an issue where the 3DMark UI would sometimes not open correctly.
  • Improved achievements-related logging for online services. (Steam version only)

New in 3DMark 2.26.8092 (Mar 30, 2023)

  • New:
  • Added the AMD FSR feature test.
  • Fixed:
  • Fixed an issue in the Mesh Shader feature test, where a division by zero error was possible in a culling shader.
  • Fixed an issue where Speed Way and the Speed Way stress test would fail if the user’s Documents or Picture folders are missing.

New in 3DMark 2.25.8043 (Oct 21, 2022)

  • Fixed:
  • Fixed an issue with Night Raid colorspace when rendering on one GPU and outputting to another. This issue was purely cosmetic and had no effect on performance or results in the previous 3DMark version.
  • Professional Edition:
  • Fixed an issue with command line custom runs for the NVIDIA DLSS Feature Test not giving results.

New in 3DMark 2.25.8042 (Oct 20, 2022)

  • New:
  • Adds DLSS 3 support to the NVIDIA DLSS feature test.
  • Fixed:
  • Fixed an issue that could cause tests with a GPU selector to fail with a "Mandatory JSON value int64 member "dxgi_adapter_luid" has invalid type" error.
  • Speed Way now correctly prevents Windows from turning off the screen on systems with very short “screen off after idle” times.
  • Fixed an issue in Night Raid that could cause a crash on systems with multiple different GPUs.

New in 3DMark 2.24.7509 (Oct 14, 2022)

  • New:
  • Speed Way Benchmark
  • Fixed:
  • Fixed an issue in the results page where mousing over the hardware monitoring graphs would not display numerical data.

New in 3DMark 2.23.7455 (Oct 6, 2022)

  • New:
  • Intel XeSS feature test
  • Improved:
  • Stress tests can now be run in windowed mode.
  • Improved threading performance to reduce CPU bottleneck on high-performance desktop computers in Wild Life Extreme.
  • Fixed:
  • Fixed an issue in the standalone version of 3DMark, where some security softwares could prevent the installation of DLCs.
  • Fixed an issue where SystemInfo would not have enough time to get hardware monitoring data on some systems.
  • Tests:
  • Wild Life Extreme updated to version 1.1.

New in 3DMark 2.22.7359 (May 11, 2022)

  • Fixed a rare issue that prevented 3DMark from starting on some systems.

New in 3DMark 2.22.7358 (May 6, 2022)

  • This is a minor update. Benchmark scores are not affected.
  • Improved:
  • 3DMark now recognizes negative GPU temperatures when calculating the average temperature on systems with exotic cooling.
  • Fixed:
  • Improved the system compatibility check for Port Royal and the NVIDIA DLSS feature test.
  • Fixed an issue with failed or canceled CPU Profile tests being incorrectly treated as valid runs.
  • The 3DMark splash screen is now displayed correctly when starting the app.

New in 3DMark 2.22.7334 (Dec 22, 2021)

  • This is a minor update. Benchmark scores are not affected.
  • Improved:
  • The Home screen now recommends the best 3DMark benchmark tests for your graphics card, processor and storage device.
  • The Benchmarks screen now shows the filter panel by default making it easier to find and select tests for your hardware.

New in 3DMark 2.21.7312 (Nov 26, 2021)

  • Fixed the GPU and CPU filters on the Benchmarks screen.
  • To improve the consistency of results, the Storage Benchmark now prevents the system from going into user inactive mode while the test is running. Results will improve on some systems.
  • Improved state logic for the Storage Benchmark buy button.
  • Improved state logic for the Storage Benchmark uninstall button.
  • Fixed the rare “Error 21” issue that could cause the Storage Benchmark to crash

New in 3DMark 2.20.7274 (Sep 27, 2021)

  • Improved:
  • Added a "Run Again" button to the benchmark result screen to provide a more convenient way to repeat a test.
  • Fixed:
  • Your application settings and per-benchmark demo settings are now saved and retained when updating the 3DMark app. Please note that this does not apply to display settings or custom run settings for individual benchmarks, which are never saved.

New in 3DMark 2.20.7256 (Sep 14, 2021)

  • Improved:
  • Autosaved result files in your Documents/3DMark/ folder now include the test name and the overall score in the filename.
  • Fixed:
  • Fixed an issue with video memory allocation in Wild Life Extreme that could cause the test to fail on some systems with an AMD APU.
  • Fixed an issue that prevented Time Spy and Time Spy Extreme custom runs from looping multiple tests, for example, looping both Graphics Test 1 and Graphics Test 2 in a custom run.

New in 3DMark 2.20.7252 (Sep 2, 2021)

  • Fixed:
  • The interactive mode controls for the Sampler Feedback feature test are now visible on the screen when using non-standard displays or aspect ratios.

New in 3DMark 2.19.7227 (Aug 17, 2021)

  • Fixed:
  • Fixed an issue that could cause the CPU Profile benchmark to fail due to a corrupted shader cache.

New in 3DMark 2.19.7225 (Jul 2, 2021)

  • Improved:
  • You can now choose which GPU to use with the CPU Profile benchmark on systems with multiple GPUs. Note that selecting an integrated GPU may give slightly lower scores due to the shared resources required for rendering.
  • Added a link to the 3DMark Hall of Fame from the CPU Profile benchmark screen.
  • Fixed:
  • Fixed a UI issue with the score context labels on the benchmark result screen.
  • Fixed a UI issue with the CPU Profile result screen showing incorrect core and thread counts for some CPU models.

New in 3DMark 2.18.7185 (May 17, 2021)

  • Fixed a minor issue introduced in 3DMark v2.18.7184 that had a small effect on Port Royal performance on NVIDIA GeForce RTX 30-series cards.

New in 3DMark 2.18.7184 (May 12, 2021)

  • This is a minor update. Benchmark scores are not affected..
  • New:
  • The 3DMark Time Spy Stress Test and Port Royal Stress Test now use the new result screen design from the Wild Life Stress Test.
  • Fixed:
  • Fixed an issue in the Wild Life Extreme Unlimited test that resulted in corrupted output on AMD hardware.

New in 3DMark 2.18.7181 (May 4, 2021)

  • This update adds the Wild Life Extreme benchmark to 3DMark Advanced Edition and 3DMark Professional Edition.
  • New:
  • 3DMark Wild Life Extreme benchmark.
  • 3DMark Wild Life Extreme Stress Test.

New in 3DMark 2.17.7166 (Apr 21, 2021)

  • New:
  • The 3DMark Night Raid Stress Test now uses the same, new result screen design as the Wild Life Stress Test.
  • The benchmark result screen now shows if the Resizable BAR feature is enabled for the system for fair performance comparisons.
  • Improved:
  • 3DMark (standalone version) now starts faster when run for the first time after installation.
  • Fixed:
  • Fixed an issue that caused DirectX 12 tests to fail when running with custom settings in Windowed Mode on a system with multiple GPUs if the monitor was not attached to the GPU doing the rendering.
  • Fixed an issue with the result screen not showing correctly on Windows 10 devices powered by Arm processors.
  • Fixed a minor visual issue that resulted in a red flash on the screen mid-test when running Time Spy on an Intel Xe GPU.
  • Compatibility:
  • Recompiled the dxinfo.exe hardware identification component to prevent false-positive alerts from some antivirus applications.
  • Fixed an issue with the game performance estimation feature not working for users in mainland China.
  • Fixed the test recommendation for older DirectX 11 GPUs that have no WDDM 2.0 drivers available for compatibility with the DirectX 12 API, for example, Radeon HD 7670 and older and GeForce GTX 480 and older.
  • Professional Edition:
  • Fixed an issue with the Image Quality Tool that prevented the rendering of all frames from Port Royal.

New in 3DMark 2.17.7137 (Feb 12, 2021)

  • The 3DMark update adds the Mesh Shader feature test—a dedicated test for measuring mesh shader performance.
  • Please note that this new test is available only in the paid versions of 3DMark.

New in 3DMark 2.16.7117 (Jan 14, 2021)

  • This update marks the end of support for the 3DMark Sky Diver benchmark and the 3DMark API Overhead feature test.
  • The Sky Diver benchmark is no longer available in 3DMark Basic Edition.
  • In 3DMark Advanced Edition, Sky Diver and the API Overhead feature test are now hidden by default. You can find them by going to the Benchmarks screen and using the filter option to "Show unsupported tests."

New in 3DMark 2.16.7113 (Dec 3, 2020)

  • Improved:
  • Updated SystemInfo to v5.34 to improve compatibility with latest hardware.
  • Fixed:
  • Minor fixes for the 3DMark benchmark results screen.

New in 3DMark 2.16.7094 (Nov 26, 2020)

  • This is a major update that adds new features to the benchmark results screen. Game performance estimates are only available in 3DMark Advanced Edition and 3DMark Professional Edition.
  • New:
  • See how your 3DMark score compares with results from other systems with the same components.
  • See the frame rates you can expect in a selection of popular games.
  • Fixed:
  • Fixed an issue with the GPU selector on multi-GPU systems that have outdated drivers for the secondary GPU.

New in 3DMark 2.15.7088 (Nov 16, 2020)

  • Improved detection of GPU capabilities.

New in 3DMark 2.15.7078 (Nov 2, 2020)

  • This update adds the DirectX Raytracing feature test to 3DMark Advanced Edition and 3DMark Professional Edition.
  • New:
  • 3DMark DirectX Raytracing feature test.
  • Fixed in 3DMark Night Raid:
  • Fixed white screen appearing before the loading screen.
  • Fixed illumination artifacts during the test.
  • Fixed a rare issue that could cause a crash.
  • Fixed a rare crash on Arm devices.

New in 3DMark 2.14.7042 (Oct 20, 2020)

  • This is a minor update. Benchmark scores are not affected.
  • Fixed:
  • Fixed an issue that prevented the NVIDIA DLSS feature test from starting.

New in 3DMark 2.14.7040 (Oct 15, 2020)

  • This update adds the Wild Life benchmark to 3DMark Advanced Edition and 3DMark Professional Edition.
  • New:
  • 3DMark Wild Life benchmark.
  • 3DMark Wild Life Stress Test.

New in 3DMark 2.13.7009 (Sep 18, 2020)

  • Fixed:
  • Fixed an issue with the GPU selector feature.

New in 3DMark 2.13.7004 (Sep 17, 2020)

  • This update adds DLSS 2 support to the NVIDIA DLSS feature test, available only in 3DMark Advanced Edition and 3DMark Professional Edition. Scores from other benchmarks are not affected by this update.
  • New:
  • The NVIDIA DLSS feature test now supports DLSS 2. With DLSS 2, you can choose between three modes—Quality, Performance and Ultra Performance.
  • Fixed:
  • Fixed a rare issue with Time Spy and Time Spy Extreme that could cause the demo to crash when using unusual desktop resolutions or 175% DPI scaling with 4K desktop resolution.

New in 3DMark 2.12.6964 (Jul 7, 2020)

  • Fixed:
  • Fixed the rare "Mandatory JSON value int64 member "dxgi_adapter_luid" has invalid type." issue with the new GPU selector feature.
  • Fixed an incorrect test recommendation on Windows 7 systems that was suggesting Time Spy as the recommended test.
  • Fixed an incorrect test recommendation on devices running Windows 10 on ARM. These systems now always recommend Night Raid benchmark test. Currently, this is the only test with a native ARM implementation.
  • Disabled the GPU selector feature on Windows 10 on ARM devices. At this moment, these devices do not feature multiple GPUs.

New in 3DMark 2.12.6955 (Jun 25, 2020)

  • This is a minor update. Benchmark scores are not affected.
  • Fixed the rare "No DXGI adapter with given LUID found" issue when using the new GPU selector feature.
  • In the 3DMark Basic Edition the GPU selector is available for Time Spy and Night Raid benchmarks.

New in 3DMark 2.11.6911 (May 28, 2020)

  • This is a minor update. Benchmark scores are not affected.
  • Improved in 3DMark Advanced Edition:
  • Improved compatibility check for DirectX Raytracing Tier 1.1 support.

New in 3DMark 2.11.6866 (Jan 21, 2020)

  • 3DMark is now available in Traditional Chinese.

New in 3DMark 2.11.6857 (Jan 14, 2020)

  • This update marks the end of support for 3DMark Cloud Gate and Ice Storm benchmarks. These tests no longer provide useful results with modern hardware. Cloud Gate and Ice Storm tests are now hidden in the app by default. If needed, you can find them by going to the Benchmarks screen and using the filter option to "Show unsupported tests."

New in 3DMark 2.11.6846 (Dec 6, 2019)

  • Fixed:
  • Fixed a rare issue that could cause the benchmark to crash before showing the result.
  • 3DMark Advanced Edition and 3DMark Professional Edition:
  • New VRS feature test using Tier 2 Variable-Rate Shading.
  • Fixed a hardware monitoring data synchronization issue.

New in 3DMark 2.10.6799 (Sep 26, 2019)

  • This is a minor update that adds a fix to the Steam version of 3DMark. There are no changes in the standalone edition. Benchmark scores are not affected.

New in 3DMark 2.10.6797 (Sep 24, 2019)

  • Fixed:
  • Fixed the upgrade button links in 3DMark Basic Edition.

New in 3DMark 2.10.6771 (Sep 5, 2019)

  • Fixed a bug that prevented the Time Spy Stress Test from starting.

New in 3DMark 2.10.6762 (Sep 3, 2019)

  • This is a minor update. Benchmark scores are not affected.
  • Fixed:
  • Fixed a rare issue in the Time Spy test.

New in 3DMark 2.10.6751 (Aug 27, 2019)

  • Fixed:
  • Fixed a rare issue in the Night Raid test. Benchmark scores are not affected.
  • New:
  • Added VRS feature test for comparing performance and image quality when using Variable-Rate Shading. (Only in 3DMark Advanced Edition and 3DMark Professional Edition.)

New in 3DMark 2.9.6631 (Jun 26, 2019)

  • This major update adds the PCI Express feature test, a new test for measuring the bandwidth available to your GPU over your computer’s PCI Express interface.

New in 3DMark 2.8.6578 (Jun 6, 2019)

  • Fixes in 3DMark Advanced Edition:
  • Updated DirectX 12 resource handling in Port Royal to improve compatibility with upcoming hardware and drivers.
  • Improved presentation of benchmark results when using custom run settings.

New in 3DMark 2.8.6572 (May 20, 2019)

  • All 3DMark Editions:
  • License key check is no longer case-sensitive.
  • 3DMark Advanced Edition:
  • Improved presentation of benchmark results when using custom run settings.

New in 3DMark 2.8.6546 (Mar 15, 2019)

  • Fixed:
  • Fixed an issue that could cause an error after clicking "Update all" on the update prompt when both Port Royal benchmark and NVIDIA DLSS feature test require an update.

New in 3DMark 2.8.6536 (Mar 12, 2019)

  • All 3DMark Editions:
  • The language selection dropdown again shows all available languages.
  • 3DMark Advanced Edition:
  • Improved license handling when unregistering 3DMark Advanced Edition.
  • Fixed a rare issue that could occur when looping a test with custom settings over an extended period.

New in 3DMark 2.8.6528 (Mar 11, 2019)

  • All 3DMark Editions:
  • 3DMark will now warn and prevent you from installing to a path that contains non-Latin-alphabet characters.
  • 3DMark Advanced Edition:
  • Updated the Port Royal benchmark and NVIDIA DLSS feature test to ensure compatibility with upcoming NVIDIA drivers.

New in 3DMark 2.8.6446 (Feb 12, 2019)

  • All 3DMark Editions:
  • Improved the way the license information is shown on the Options screen.
  • 3DMark Advanced Edition:
  • The API Overhead feature test no longer requires DirectX 12 to start. As in previous versions, it will now run on DirectX 11 systems and skip unsupported APIs.

New in 3DMark 2.8.6427 (Feb 5, 2019)

  • This update adds the NVIDIA DLSS feature test, a new test for comparing performance and image quality with and without DLSS processing. This test is only available in 3DMark Advanced Edition and 3DMark Professional Edition.
  • All 3DMark editions:
  • The redesigned Benchmarks screen adds new filters to help you find the best benchmarks for your testing requirements.
  • 3DMark Advanced Edition and Professional Edition:
  • New NVIDIA DLSS feature test for testing DLSS performance and image quality.
  • Port Royal v1.1 benchmark features improved multi-GPU support. Scores improve on multi-GPU systems.

New in 3DMark 2.7.6283 (Jan 10, 2019)

  • New:
  • Port Royal benchmark test.
  • Port Royal Stress Test.

New in 3DMark 2.6.6238 (Nov 20, 2018)

  • This is a minor update. Benchmark scores are not affected.
  • Improved:
  • Improved folder structure when installing to a custom location.
  • Fixed:
  • Fixed the update notification system.

New in 3DMark 2.5.5029 (Jun 20, 2018)

  • Improved:
  • Improved presentation of AMD Ryzen specifications on the Results screen.
  • Improved update notification system.
  • Text, logos, links, and file paths updated to reflect new company branding. See https://benchmarks.ul.com/welcome.
  • Fixed:
  • Fixed an issue with logging that could cause a benchmark run to fail.

New in 3DMark 2.4.4264 (Feb 14, 2018)

  • Improved score validation checks. Result submits from previous versions will no longer be eligible for the 3DMark Hall of Fame.

New in 3DMark 2.4.4254 (Feb 5, 2018)

  • Improved:
  • The installer is now available in Japanese, Korean, and Spanish.
  • To meet our improved score validation checks, hardware monitoring information is now required for competitive submissions to the 3DMark Hall of Fame.
  • Fixed:
  • Restored the 3DMark splash screen when starting the application.
  • Fixed a crash that could occur when the system returns unexpected values for the amount of video RAM.

New in 3DMark 2.4.4163 (Dec 12, 2017)

  • This is a minor update. Benchmark scores are not affected.
  • Improved:
  • Benchmark loading screen logos and labels are now consistent across all tests. You will need to update your DLC files, but this is purely a cosmetic change. Benchmark scores are not affected.
  • Use the new "Update All" button to update all DLC files to the latest version.
  • Fixed:
  • Fixed an issue with the Vulkan part of the API Overhead feature test that was caused by a change in the Vulkan specification.
  • Custom Run looping now works as intended again.
  • Restored the missing sub-scores on the Fire Strike result screen.
  • Fixed a rare issue that could cause Fire Strike, Cloud Gate, and Ice Storm tests to fail on a few specific Intel processors when using integrated graphics.
  • Fixed an issue that could cause 3DMark to hang on the splash screen.

New in 3DMark 2.4.3819 (Oct 11, 2017)

  • New in 3DMark Advanced Edition:
  • Time Spy Extreme benchmark test.
  • Time Spy Extreme Stress Test.
  • Fixed:
  • Time Spy Graphics Test 2 no longer reloads between passes when looping.
  • Fixed a rare issue that could cause Time Spy to fail when starting the test from a script or other background process.
  • Fixed an issue in the API Overhead feature test that caused the Vulkan part to fail on Intel integrated GPUs when using non-native resolutions.

New in 3DMark 2.3.3732 (Jun 14, 2017)

  • This is a minor update. Benchmark scores are not affected.
  • Fixed:
  • Various minor bug fixes to improve compatibility and stability.
  • Fixed an issue with the shader cache that could, in rare cases, cause a crash.

New in 3DMark 2.3.3693 (Apr 12, 2017)

  • This update fixes an issue that affected the scores in the API Overhead feature test with DirectX 11 in the earlier 3DMark versions. In some cases, the issue led to more constant buffers to be updated than the actual geometries drawn, causing some systems to get lower scores in the DirectX 11 test.
  • The scores from the API Overhead feature test with DirectX 11 from 3DMark v2.3.3693 are not comparable with scores from the same test in the earlier 3DMark versions. The benchmark scores for the API Overhead feature test with Vulkan and DirectX 12 are not affected.
  • This update also fixes the Time Spy workload looping in Custom runs.

New in 3DMark 2.3.3682 (Apr 6, 2017)

  • This is a minor update. Benchmark scores are not affected.
  • Fixed:
  • Fixed an issue that could cause the API Overhead feature test to fail at the end of the DirectX 12 test on some systems.

New in 3DMark 2.3.3663 (Mar 23, 2017)

  • his is a major update that adds Vulkan support to the API Overhead feature test. Benchmark scores are unaffected with the exception of API Overhead feature test, which now produces scores for Vulkan instead of Mantle.
  • New:
  • Added Vulkan support to the API Overhead feature test. Use the API Overhead feature test to compare Vulkan, DirectX 12, and DirectX 11 API performance on your PC. The Vulkan test requires compatible video drivers with Vulkan support. Check with your GPU vendor for Vulkan driver support if your hardware is unable to run the test. Note that the Vulkan test replaces the Mantle test found in previous versions of 3DMark.
  • Improved:
  • SystemInfo scan time greatly improved on X99 systems.
  • Fixed:
  • Fixed an issue that could cause the API Overhead feature test to fail to show a score at the end of an otherwise normal run on some systems.
  • Fixed Time Spy test to properly recover from a corrupted shader cache - if runtime compiled shaders are found to be corrupted, they are deleted and recompiled. Uninstallation also now completely removes the shader cache folder.
  • Fixed a scaling issue that could cause parts of the UI to end up outside the display area on 1080p monitors with 150% DPI scaling. UI will now scale appropriately even on high DPI scaling settings.

New in 3DMark 2.2.3509 (Dec 23, 2016)

  • With the update, overall 3DMark test scores may increase slightly by up to 0.3%. Scores from the Physics and CPU parts of benchmark tests may improve by up to 2.5%. These changes bring the scores back in line with results from earlier versions of 3DMark that did not have the UI issue, (v2.0.2809 and earlier).

New in 3DMark 2.2.3509 (Dec 15, 2016)

  • This update fixes an issue in the GUI that could cause benchmark scores to be marginally lower than expected.

New in 3DMark 2.2.3491 (Dec 12, 2016)

  • Fixed a bug in one of the Options screen settings that can lead to incorrect scores.

New in 3DMark 2.2.3488 (Dec 9, 2016)

  • Fixed:
  • Fixed a SystemInfo timing issue that most commonly affected systems with the X99 chipset. 3DMark now waits for the SystemInfo scan to finish before starting the test.
  • Fixed a rare issue that could cause the UI to open on an empty white window.

New in 3DMark 2.1.2973 (Aug 22, 2016)

  • This is a minor update to fix problems reported by some users. Benchmark scores are not affected with one exception - see the section about Fire Strike Custom runs below for details.
  • Improved:
  • SystemInfo module updated to 4.48 for improved compatibility with the latest hardware.
  • The video RAM check that warns if your system may not be able to run a test now accepts extra main RAM beyond the minimum requirement as VRAM for integrated graphics.
  • We've added a DETAILS button to the panel for the Recommended test on the Benchmarks screen to make it easier to find more information and the settings for the test. This is also where you find the option to enable or disable the demo for each test.
  • Fixed Fire Strike Custom run settings:
  • Unfortunately, the previous version of 3DMark used an incorrect setting for Fire Strike Custom runs that resulted in slightly lower than expected scores. Fire Strike Custom run results from 3DMark v2.1.2852 should not be compared with this latest version nor with any other version of 3DMark. The standard Fire Strike benchmark run was not affected, nor were Fire Strike Extreme and Fire Strike Ultra.
  • Restored the control for volumetric illumination sample count setting on the Fire Strike Custom run screen, which was missing in the previous version.
  • Fixed the default value for volumetric illumination sample count for Fire Strike Custom runs. In 3DMark v2.1.2852, Fire Strike Custom run used an incorrect default setting of 1.5. This has been reverted to 1.0, which is the correct value for the test.
  • Other fixes:
  • Fixed an issue that could prevent the in-app update from working properly.
  • Fixed an issue that prevented Sky Diver from starting on 32-bit Windows.
  • Fixed an issue that caused Time Spy to crash when scaling mode was set to Stretched.
  • Fixed an issue that could cause result parsing to fail on complex systems with lots of devices due to the unusually large data set generated by the SystemInfo scan.
  • Fixed an issue that caused the installation to fail if the unzipped installer content resided in a path that included a folder name with a space.

New in 3DMark 2.0.2809 (Jul 12, 2016)

  • Minor update that fixes several compatibility issues. Benchmark scores are not affected.

New in 3DMark 2.0.2724 (Jul 4, 2016)

  • Improved:
  • SystemInfo module updated to 4.47 for improved compatibility with the latest hardware.
  • Fixed:
  • Fixed an issue that could cause the Sky Diver Stress Test to hang on a white screen on very fast systems.
  • Fixed an issue that prevented 3DMark from installing on Windows 7 if UAC was disabled. You can now click 'Ignore' on the warning to continue the installation.
  • Fixed compatibility issues with the Steam launcher and some specific operating system configurations that could cause the 64-bit version to refuse to start.
  • Fixed an issue that could cause the benchmark to fail if your Windows user folder name contained UTF-8 characters.

New in 3DMark 2.0.2530 (Jun 14, 2016)

  • New:
  • Use the new Stress Tests to check the stability of your system after buying or building a new PC, upgrading your graphics card, or overclocking your GPU. Stress testing can help you identify faulty hardware or the need for better cooling. Stress Tests are not available in 3DMark Basic Edition or the Steam demo.
  • Improved:
  • SystemInfo module updated to 4.46 for improved detection of new hardware. 
  • Reintroduced the option to set up a Custom run using only the Demo.
  • Fixed:
  • Fixed an issue that could cause 3DMark to fail to install test DLC files.

New in 3DMark 2.0.1979 (Apr 6, 2016)

  • New:
  • 3DMark UI has been redesigned and rebuilt to be faster and more flexible.
  • Home screen recommends the best test for your PC based on your system details.
  • Run other benchmarks and feature tests from the Benchmarks screen.
  • Russian localization.
  • Improved:
  • Each benchmark test can now be updated independently.
  • Ice Storm Extreme and Ice Storm Unlimited are unlocked in 3DMark Basic Edition.
  • SystemInfo module updated to 4.43 for improved hardware detection.
  • VRMark preview:
  • Explore two test scenes in a preview of VRMark, our new benchmark for VR systems. The preview does not produce a score.
  • The VRMark preview is not available in 3DMark Basic Edition or the Steam demo.
  • Fixed:
  • Workaround for the AMD driver issue where the preview videos in the UI caused some AMD graphics cards to use low power mode and run at lower clock speeds.

New in 3DMark 1.5.915 (Jun 5, 2015)

  • Improved:
  • SystemInfo module updated to 4.39 for improved detection of upcoming hardware from AMD and Intel.
  • Compatibility:
  • API Overhead feature test updated to work with Windows 10 Technical Preview build 10130.

New in 3DMark 1.5.893 (Apr 27, 2015)

  • Compatibility:
  • Fixed a bug that could cause the API Overhead feature test to hang on Windows 10 Technical Preview build 10061.
  • Steam version only:
  • Fixed an issue that prevented Steam Achievements from being unlocked.

New in 3DMark 1.5.884 (Mar 26, 2015)

  • This major update adds the API Overhead feature test, the world's first independent test for comparing the performance of DirectX 12, Mantle, and DirectX 11. See how many draw calls your PC can handle with each API before the frame rate drops below 30 fps.
  • Compare DirectX 12, DirectX 11 and Mantle with the new API Overhead Feature Test, available in 3DMark Advanced Edition and 3DMark Professional Edition.
  • Added Feature Test selection screen.
  • Improved:
  • Improved formatting of larger scores to make them more readable.
  • Result screen automatically shows FPS after running a single test.
  • Fixed:
  • Fixed a bug that could cause the Sky Diver demo to hang at the cave entrance scene.

New in 3DMark 1.4.828 (Dec 2, 2014)

  • Improved:
  • SystemInfo module updated to 4.32 for improved hardware detection.
  • Reduced hardware monitoring overhead (was already negligible).
  • Product key is no longer visible on the Help tab unless you choose to reveal it.
  • Fixed:
  • Fixed a memory access violation issue with Ice Storm and Cloud Gate that could occasionally cause crashes in stress testing scenarios.
  • Letterboxed mode now retains 16:9 aspect ratio even when selecting a non-default Output Resolution on the Help tab.
  • Professional Edition only:
  • Fixed the "No outputs found on DXGI adapter" issue in the Command Line application affecting laptops with NVIDIA Optimus graphics switching technology.
  • Fixed custom_x.3dmdef files to use the centered scaling mode by default.
  • You can now change the scaling mode from a .3dmdef file and via command line.

New in 3DMark 1.4.780 (Oct 23, 2014)

  • Fixed:
  • Fixed the "No outputs found on DXGI adapter" issue affecting laptops with NVIDIA Optimus graphics switching technology.

New in 3DMark 1.4.778 (Oct 15, 2014)

  • Fixed the "Workload Single init returned error message: bad lexical cast" issue affecting some systems.

New in 3DMark 1.4.775 (Oct 13, 2014)

  • New:
  • Added Fire Strike Ultra, a new 4K Ultra HD benchmark test. You don't need a 4K monitor to run Fire Strike Ultra, though you will need a GPU with at least 3 GB of dedicated memory.
  • Improved:
  • New design for main benchmark selection screen.
  • Improved benchmark logging to assist customer support.
  • Fixed:
  • 3DMark is now more robust when there is a problem identifying or monitoring the hardware in the system.
  • Professional Edition only:
  • You can now set command line options within .3dmdef files.
  • Minor syntax changes to the .3dmdef definition files. You may need to update your existing scripts if using automation. See Command Line Guide for details.
  • Added command line logging options.
  • Command line progress logging now includes workload names and loop numbers.
  • Removed empty log lines from command line output.

New in 3DMark 1.3.708 (Jun 11, 2014)

  • This is a major update that adds Sky Diver, a new DirectX 11 benchmark for gaming laptops and mid-range PCs. Sky Diver is ideal for testing systems with mainstream graphics cards, mobile GPUs, integrated graphics and other DirectX 11 hardware that cannot achieve double-digit frame rates in Fire Strike.
  • Improved:
  • You can now run benchmarks individually in 3DMark Basic Edition.
  • SystemInfo module updated to 4.29 for improved hardware detection.
  • Compatibility:
  • On Windows 7, Service Pack 1 is required for 3DMark version 1.3.XXX onwards.
  • Professional Edition only:
  • The filenames of the .3dmdef definition files used for running 3DMark from the command line have changed with this release. You may need to update your existing scripts if using automation.

New in 3DMark 1.2.362 (Mar 12, 2014)

  • Improved:
  • Improved reliability when submitting results over an internet connection with very high latency.
  • SystemInfo module updated to 4.26 for improved hardware detection.
  • Fixed:
  • DirectX 10 level video cards no longer attempt to run the Fire Strike benchmark.
  • Fixed a rare issue that could corrupt the saved product key.
  • Steam version only:
  • Fixed a bug that prevented Steam Achievements from being unlocked.
  • Fixed a rare issue with results not always being associated with a Steam ID.
  • Professional Edition only:
  • Fixed an issue with command line XML export of Ice Storm scores.

New in 3DMark 1.0.132 (Feb 7, 2014)

  • New installer technology (similar to 3DMark and PCMark 8).
  • SystemInfo updated to v4.25.366 to improve hardware detection.
  • User interface now shows all GPUs present in the system.
  • Fixed a few rare crashes within the user interface.

New in 3DMark 1.2.250 (Dec 10, 2013)

  • New:
  • Added Ice Storm Unlimited test enabling you to compare Windows 8 tablets with the latest Android and iOS devices.
  • Improved:
  • 3DMark now uses the GPU-Z library for improved GPU hardware detection.
  • Fixed:
  • Hardware monitoring performance graphs show clock speeds and temperatures for the CPU and GPU again (with compatible hardware).

New in 3DMark 1.1.0 (May 7, 2013)

  • NEW:
  • The Ice Storm Extreme benchmark test has been added to 3DMark Advanced Edition. Ice Storm Extreme is a Direct3D feature level 9 benchmark test for Windows tablets, ultrabooks and notebooks. Ice Storm Extreme raises the rendering resolution from 720p to 1080p and uses higher quality textures and post-processing effects in the graphics tests to create a more demanding load for the latest mobile devices. You can compare Ice Storm and Ice Storm Extreme scores from Windows and Android devices.
  • FIXED:
  • 3DMark now works correctly on systems with up to four GPUs.
  • Fixed the issue caused by Windows update KB2670838, which added partial DX11.1 support to Windows 7.
  • Fixed a problem with the bloom post-processing effect when using very high rendering resolutions in custom settings.

New in 3DMark 1.0.5 (Apr 18, 2013)

  • Compatibility:
  • SystemInfo updated to version 4.17 to improve compatibility with latest hardware.
  • Bug fixes:
  • Fixed display mode identification for systems with a very large number of supported display modes.

New in 3DMark 1.0.4 (Feb 28, 2013)

  • Improvements:
  • Keyboard focus is no longer checked during the demo or when running the benchmark in a loop. Note that if the display switches to the desktop due to a popup window during the benchmark, the run will still be aborted as the display mode is no longer the same.
  • 3DMark 11 now remembers the last custom resolution used.
  • GPU count detection for multi-GPU systems is now correct even when SystemInfo is explicitly disabled.
  • 3DMark 11 will now prevent Windows from entering Sleep during the test.
  • The license key is now reset when the benchmark is reinstalled, allowing removal of invalid keys.
  • Compatibility:
  • SystemInfo updated to version 4.15 for full Windows 8 compatibility.
  • Updated DirectX redistributable.
  • Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems.
  • Removed dependency on EvaDotNet.dll and EvaDotNet.DirectX.dll for GPU enumeration to fix compatibility issues with some systems.
  • Bug fixes:
  • Fixed display initialization code that caused "SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" errors on some systems.
  • Fixed several memory and texture leaks, improving stability during very long looping runs.
  • The HUD timer no longer rolls over if a single test takes more than ten minutes. (Yes, this could happen during the Combined Test on some low end DirectX 11 cards.)

New in 3DMark 1.0.3 (Dec 14, 2011)

  • Bullet physics library updated to 2.79 in order to improve compatibility with current and future CPUs and GPUs
  • Manual GPU Selection option now available on the Help-tab
  • Updated SystemInfo module to version 4.6 with improved compatibility with current and future hardware
  • Improved error handling and messages
  • A new “More” tab with information about new Futuremark benchmarks
  • Professional Edition activation now requires online key verification

New in 3DMark 1.0.2 (Jun 7, 2011)

  • Bullet physics library updated to 2.78 to improve compatibility with future CPUs and GPUs
  • Display scaling mode setting is now available in the Basic Edition
  • SystemInfo component updated to version 4.0 for improved compatibility with current and future hardware
  • Improved user messages when the benchmark run is interrupted
  • Advanced and Profession Edition only:
  • Fixed wireframe mode for the Combined test with NVIDIA hardware
  • Load/Save result dialog remembers the last used folder
  • Professional Edition only:
  • Correct watermark is always displayed when benchmark is launched from command line
  • Command line loop switch with single test now loops without reloading

New in 3DMark 1.0.1 (Dec 20, 2010)

  • All Editions:
  • Fixed an issue with SystemInfo that prevented the Physics and Combined tests from running.
  • Fixed an issue that could cause a crash if the DirectX 11 API or .NET was not available.
  • Fixed an issue that could cause a crash if the number of system GPUs was unknown.
  • Letterboxing and scaling now works with wide displays.
  • The benchmark UI is now minimized during the benchmark run.
  • Improved result security when submitting to 3dmark.com.
  • Added automatic update notification.
  • Updated SystemInfo component to version 3.54.1.1.
  • Advanced and Profession Edition only:
  • Added option for manual GPU Count selection to the Advanced tab.
  • Added Scaling Mode selection to the Advanced tab, choose from centred or stretched.
  • Results tab now shows the individual scores for each of the six tests.
  • Professional Edition only:
  • Demo audio now works when running from the command line.
  • Image Quality tool now handles unexpected parameters correctly.
  • Image Quality tool now works correctly with the reference rasterizer option.

New in 3DMark 1.0.0 (Dec 7, 2010)

  • Native DirectX 11 engine making extensive use of advanced real-time graphical effects including tessellation, volumetric lighting, depth of field and post processing.
  • 3DMark 11 uses the open source Bullet Physics library, running rigid body simulation on the CPU and soft body simulation on the GPU.
  • Demo mode returns in 3DMark 11 pairing stunning graphics with an evocative soundtrack by Pedro Macedo Camacho
  • 3DMark 11 uses an improved online service allowing users to validate, store, share and compare their benchmark results with those from other users.
  • For the first time in the 3DMark series, users can choose languages other than English including German, Simplified and Traditional Chinese and Finnish.