Strike Vector ReviewPC
key review info
- Game: Strike Vector
- Platform: PC
- Gamepad support: No
- Reviewed on:
- Show system requirements
I was launched into the battle space quickly and decisively and I soon acquired a target, a bit far, but I liked my chances because one of the members of my own team was already engaging it.
I squeezed my hybrid strike craft/robot through a narrow space between two platforms and ended up somewhat on top of my enemy, ready to launch a missile at him before I closed in for some gun action.
Unfortunately, I forgot how fast I move in my ship form and I overshot the target, which meant I presented a juicy target on my own, but I managed to fly my way out of a potential problematic situation.
I then switched to robot form and began sliding and shooting around, trying to make sure that I avoided enemy fire and counting on my team to protect me from any sort of attack from behind.
I got in a few good hits, but I ended up destroyed pretty quickly when other enemies dived in on me and delivered hits of swarm rockets.
Strike Vector is fast, gets the adrenaline pumping and can frustrate, but for a player who manages to find the rhythm of the experience and is proficient with the central mechanics, it can offer hours upon hours of fun either alone or with a group.
Ragequit Corporation understands what makes a solid multiplayer game and has some interesting ideas for the title, which mixes classic Quake and Crimson Skies and most of them work well although the experience can sometimes feel frustrating.
The player takes control of a complex aircraft that has two movement and combat modes. He can choose to be fast and stealthy while he searches for enemies and tries to line up a killing shot or he can become slow and stationary in order to target enemies more easily.
Gamers can choose between a variety of weapons in order to find one that suits their play style and they can further enhance their capabilities using a special power and a gadget for their ship.
There’s a lot of variety to explore here and it took me about one full day before I found that I preferred to engage at long range with the homing missile and with the classic Gatling up close, while using a shield to soak up some incoming damage.
The title offers a number of game modes, with the most popular early on being Bounty Hunter and Deathmatch.
Once a battle starts, the Strike Vector is a little overwhelming and newcomers will probably die more than once by simply crashing into one of the buildings that exist on the maps.
Success in the game requires a good mix of tactical acumen and good shooting skills and I like how a battle between experienced players is like a well-choreographed and deadly ballet with heavily armed futuristic ships.
At the same time, the experience can be a little frustrating and some gamers might be discouraged by the first few matches, where death is a constant companion while learning the core mechanics.
Strike Vector looks very good, the Unreal Engine delivers plenty of quality even when the action moves so fast that you barely have time to breathe while missiles and bullets are flying around.
The Vector itself looks solid and industrial, as does the interface, and it’s easy to get all the required information from the user interface, although the fast pace of the combat means that there’s rarely time to enjoy the beautiful levels.
The sound design is equally well adapted to the pace of Strike Vector, but I have often found the music to be a little distracting at the default level, so I decided to mute it and play at times accompanied only by the sounds of explosions.
The development team at Ragequit Corporation promises that it has long-term plans for the game and that all downloadable content that will be offered for the title will be free.
Strike Vector is a solid design and it remains to be seen whether there are enough fans of its mix of mechanics to make it a success in the long term.