The lost sprites

Pixel artists, I need your abandoned art!



In 2014 I made a game about a broken arcade machine. I am planning to release an extended version of the game and am looking for abandoned pixel artwork to include. This might sound weird - but please let me explain it to you…




Ridiculous Glitching is a hell-spawn derived from the Flappy Jam challenge to “make a hard, almost unplayable game,” and damn if it doesn’t live up to the challenge

Brian from N3rdabl3



The Flappy Jam was initiated in 2014 after the creator of Flappy Bird received a lot of hate for his mobile hit Flappy Bird. Part of the outrage was due to the fact that he was successful with such a simple kind of game but he was further accused of having used stolen artwork (which I don’t think is actually true).

Trying to live up to the premise of making a hard ass rage-quit game not only by mechanic I became inspired by the infamous Pacman kill screen bug. This bug made the game unbeatable once you reached level 256.

I personally really love glitch aesthetics but maybe that is because I am extremely fascinated by the idea of entities inside computers imagined in movies like Tron or books like Otherland. The glitch is an anomaly and beyond it lies an unexplored land

This lead to Ridiculous Glitching being a game gone rogue after experiencing a hardware bug releasing it from the chains of determination set by its creator. From now on its only purpose is to try to punish the player for the humiliation it had to endure while being trapped in its (un)original game loop. Watch game trailer here. Its goal is to hurt the player with every dirty trick in the collective memory of all arcade games. It is glitching perspectives, bending known rules or surprising with sudden gravitational changes.


Ridiculous Glitching uses the established flapping mechanic but adds some variety by offering the player choices navigating through the world. It also features power-ups/downs and local multiplayer up to 4 players. Here is a chart with all the current gameplay elements

When the game was released on itch.io it received some interesting reviews and found a small but engaged audience - some of which recorded their failings.


Strangely enough I still enjoy playing the game after all this time and therefore started to work some more on it to release it for mobile platforms. The game already runs nicely on phones and it seems to be a good fit for touch controls.



That’s where the abandoned art comes into play. I could imagine using those neglected sprites in the game to help them get revenge for their years of deprivation.

Let them be a part of Ridiculous Glitching & fulfill their destiny by being hurtful to players. Please.



If you are interested, please contact me.


No (Hu)Man’s Yard
For the Civic Jam last weekend my friend Luca and me worked together on a game we jokingly called “No Man’s Yard”. We had to name the game only an hour into the 8 hour game jam.
Allthough we strarted with this very referential name our idea was quite different from the premise of the heavily referenced title.

The civic jam was conceived as an event to bring together game developers and activists. The idea is to have a series of game jams which cover the topics nature, human & machine. The theme of this first jam was nature.
As much as I like the idea of games being able to adress serious topics and therefore maybe even having a social impact I felt that this premise was a bit overwhelming considering the 8 hour time limit.
To make things worse we could not imagine to create a game mechanic which wasn’t just trying to educate the player based on some eco good or bad decisions reducing the game to basically a quiz with a quantifiable result.

Apart from that Luca and me didn’t want to stress out ourselfs too much during the jam (it was also the weekend of the slow jam!!).

We wanted to talk about the importance of our only home - earth - in a purely emotional way. I am pretty positive that the climate change denying Trump administrations actions as of late have played a big role in the forming of this idea.

No Human’s Yard is based on the premise that there is no earth anymore and it does not matter why. Your home is gone and you are drifting through the universe. You are placed on one of the infinite planets in this Universe.

You need to decide which one to make your new home or keep traveling forever. If you decided to move on to the next planet there is no going back. If you did not stay you have lost this home forever. That’s it. There is nothing to do but to wander around or move on.

Clicking the left mouse button places you on the next planet.
Just before you leave the game takes a hires photo and places it in the game folder.

You can try the builds here:
OSX
Win

Please post photos of the worlds you have lost and tell me @firepunchd

Simon

P.s. Allthough I find some of the worlds fairly beautiful they are dead of course. Devoid of companions and life.
When I played and took some photos something stranged happened. The search for a new home accelerated. The more planets I’ve seen the quicker I moved on to see the next one which might be nicer or more beautiful. Finding a place became less probable. I became more homeless.

Grow - a game I made with my 8 year old son

I have already made some games with my oldest son who is now 13. But yesterday I wanted to go to the jam with Felix. I had talked about taking him to a game jam for quite some time and yesterday was the day.

Felix has made all the pixelart plants and had the idea about making a planting & growing game. I am quite happy with the result - especially with the fact that we made a non violent game.

In Grow you wake up on a barren island. Some plants are growing but otherwise there is not much to see. When you approach the adult plants you get seeds. Use these to grow more plants and turn the island into a beautiful place to live again. Rumours are there might be a wizard somewhere but so far no one has seen him yet.

Download Windows version

Plants & Art Felix

Music Chris Manthey @calinedmusic

Code & more Me

Day of the tentacles

This weekend some folks from the Berlin Saftladen Indie Collective and friends jammed with the HTC Vive/Steam VR. Apart from it being incredibly inspiring I was amazed at how fun simple interactions in VR can be.
Our team (there were two teams with different ideas) formed around the idea of an “Extreme Boule” game which quickly turned into a giant tentacled monster wrecking havoc in a city. Don’t ask how this happened but I am super happy we stuck with that. The monster is supposed to be just a nice lovesick bloke (see story above) not trying to hurt anyone but everyone had too much fun abusing their power.

Seeing people moving in your VR world, smiling & laughing was one of the best gamedev experiences I had. Thanks so much to the organizers and the teams.

The team that made My Pants, WTF:

@MrLucaGames @RafalFedro @viciousonic  @riadd @doppeltim @firepunchd

DOWNLOAD the jam version for SteamVR

Some vines of people playing

https://vine.co/v/5ug7WX6BPZt
https://vine.co/v/5ug7WX6BPZt