Adventure Maker Changelog

What's new in Adventure Maker 4.7.1 Build 1

Oct 21, 2014
  • Support for systems with "large fonts" (greater DPI display) up to 125 %
  • New option in the Project Properties to allow the player to switch between "Full-screen" mode and "Windowed" mode during the game
  • New option in the Project Properties to hide the cursor (aka mouse pointer) while a video is playing
  • New option in the Project Properties to prevent players from being able to skip videos by clicking
  • Fixed multiple issues, including an issue that caused videos not to be resized properly
  • Improved reliability of the audio system

New in Adventure Maker 4.7 (Oct 21, 2014)

  • Adventure Maker no longer requires users to have administrator rights on their computer.
  • Audio fade-in / fade-out / cross-fade effects (now available on all versions of Windows).
  • Ability to set the volume of each individual audio files (now available on all versions of Windows).
  • Windows 8 Pro compatibility (desktop environment).
  • Support for multi-user environments. Each user can have its own settings, projects and shared resources.
  • Solved an issue that could cause some malware protection programs to incorrectly detect the presence of nested executables (rest assured that Adventure Maker has never had any malware and will never have - the incorrect detection was due to the presence of the Game Setup Compiler, which is used legitimately by Adventure Maker to create stand-alone executables for the generated games).
  • Improved reliability of ".am1" packages (i.e. packages created with the "Create Package for Distribution" option).
  • Fixed an issue that caused a non-looping sound to always loop (this happened when the sound was placed on the same channel as a looping sound). Fixed an issue that caused music to restart instead of going on (this happened when the player visited a frame multiple times, and that frame had a fade-in music in its Frame Properties). Fixed an issue that sometimes caused a sound not to be played when another sound was being played on the same channel.
  • Fixed minor mistakes in the Help document.
  • Projects and shared resources are now located in the user's "Documents/Adventure Maker" folder.

New in Adventure Maker 4.6 (Oct 21, 2014)

  • Improved Windows 7 compatibility.
  • Solved an issue that caused the game window to scroll upward each time that a savegame was loaded.
  • Solved an issue that caused the game to crash if the player started a new game while the "Load" dialog was open and then opened the "Load" dialog again.
  • Solved an issue that caused Alt+F4 to not work in the Initial Menu.
  • Solved an issue that happened when the player attempted to create a savegames with a title longer than 32 characters.
  • Solved an issue that caused the name of the game not to be displayed correctly in the TaskBar button of Windows Vista and Windows 7.
  • Solved an issue that caused the game not to show up in the "Task Manager" of Windows Vista and Windows

New in Adventure Maker 4.5 (Oct 21, 2014)

  • New features:
  • The main new feature is the new "Publish to iGiki.com" wizard that allows automatically publishing your iPhone/iPod touch games on the Internet.
  • To access this new wizard, choose "iPhone / iPod touch" as the target platform (either when you create a new project, or from the Project Properties window), then click "Compile for iPhone / iPod touch" from the Project Menu, and then click "Publish to iGiki.com...".
  • Other new features:
  • Improved cylindrical panorama stability and compatibility (v4.5.2)
  • Resizable frame editor window (particularly useful for working with panoramic frames)
  • Fast loading of savegames even for games with thousands of variables (previously, it could take up to 1 minute to load a game with 3000 variables for example)
  • New "Yes to all", "No to all", and "Cancel" commands in the window that asks you whether you want the imported pictures to be automatically resized to fit the game resolution
  • Possibility to select and remove multiple variables from the lists that are under the "Variables" tab of the Hotspot Properties
  • Bigger "Load Project" and "Save Project" windows of Adventure Maker
  • New VBScript command named Action.ResetRemovedHotspots to reset the "Hide this hotspot (permanently)" commands. This is particularly useful to create a custom "Start New Game" button in your game menu. Other new VBScript commands include: Action.GetNumberOfFrames, Action.GetProjectTitle, etc. Some other commands are now documented: Action.SimulateHotspotClick, Action.ShowMenu, Action.HideMenu, etc.
  • Possibility to stop the game when a VBScript error message appears (to prevent infinite loops of error messages) (v4.5.2)
  • Improved behavior when clicking the browser "Back" and "Forward" buttons during an HTML game or a game for iPhone/iPodTouch
  • Fixed the bug that prevented loading a savegame in a panoramic game (both for the cylinder and the cubic panoramas)
  • Uninstalling a game created with Adventure Maker no longer displays a warning about shared system files
  • New option under the "Distribution Options" window when creating an executable, allowing not to encrypt the extension of the files (useful for fixing the "does not match the file format" bug)
  • Possibility to evaluate the Advanced tab of the "Question Properties" window from the Free Edition
  • Encrypting a plugin no longer causes an error message (v4.5.2)
  • Further improved Vista compatibility
  • Several minor bug fixes

New in Adventure Maker 4.4 (Oct 21, 2014)

  • Create software for iPhone and iPod touch (in addition to Windows and PSP). Note: some features are not yet supported. For more information, please read Creating software for iPhone and iPod touch.
  • New option under the Project Properties, called "Right-click opens the inventory with access to the menus". When the option is selected, right-click controls the inventory instead of controlling the menu. Furthermore, unless you have also checked "completely hide the menus" (formerly named "remove the drop-down menu at the top of the screen"), the menus are accessible from the inventory, by clicking on the icon in the top-right corner. You can change the appearance of that icon by going to the "Inventory" tab of the Project Properties.
  • Possibility to execute some VBScript code instead of displaying the drop-down menu at the top of the screen. The new option is located under the "Advanced" tab of the Project Properties. For example, you can easily go to a custom menu frame. The code will be executed every time that the menu is supposed to appear, that is: when you press ESC, when you right-click (unless the other option is chosen), when you click on the menu icon that is in the inventory (when the other option is chosen), etc.
  • New experimental and unsupported "Create HTML" feature, to export any game into HTML files to play online. To access it, you must choose "Windows" as the target platform. Note: the limitations are the same as those for iPhone and iPod touch (more info). This experimental feature is provided for test purposes only, and there are no guarantees that it will be further developed.
  • When importing a large picture in a game for Windows, Adventure Maker will ask you if you want the picture to be resized to fit the frame size. Previously, this feature was only available for PSP games.
  • New "800 x 600" and "1024 x 768" frame size options under the Project Properties. Previously, you had to select "custom" and then manually enter the size.
  • New "Jump to Desktop" button in the "Load Project"/"New Project" windows.
  • The "Load Project" window remembers the current directory
  • The hourglass in the PSP games is more visible.
  • New button images in the "Tutorial Graphics" folder.
  • Improved help document (more tips and new search feature).
  • New icon for the "COMPILE" button in the AM user interface.
  • Sample project for iPhone and iPod touch included in the AM package.
  • New "help" button on every menu of Adventure Maker (the buttons lead to the home page of the help document).
  • Compatibility improvements.

New in Adventure Maker 4.3 (Oct 21, 2014)

  • Improved support for Windows Vista (both for the Adventure Maker editor and for the software created with Adventure Maker).
  • Bug fix: the 360-degree panorama plugin is now correctly included in the deployment files.
  • Bug fix: when creating software for PSP, you can no longer import unsupported file types.
  • Much faster resample algorithm in "Batch Picture Resize & Compress" (now v2.1). Improved Vista compatibility.
  • Bug fix in "Creative Painter" (now v2.1). Previewing the exported jpeg images does not longer generate an error. Improved Vista compatibility.

New in Adventure Maker 4.2 (Oct 21, 2014)

  • Most of the new features concern the creation of software for PSP:
  • Whole new graphic engine for PSP. Loads the images much faster.
  • Improved installer for PSP: adds the bookmark entry to the top of the list, and prevents duplicate entries when installing several times the same software.
  • New integrity check routines before starting compilation, to automatically detect dead links and missing files, in order to make sure that the compilation succeeds.
  • Support for animations (animated GIF's).
  • Support for timers to go to another frame after a given time.
  • Semi-transparent background for the text displayed at the bottom of the screen, for improved visibility.
  • Several bug fixes.
  • As far as the creation of software for Windows is concerned, it is now possible to evaluate the advanced features of the Full Edition (360-degree panoramas, third-person sprites, plugins, scripting, Flash, ActiveX components, etc.) from within the Free Edition. Just launch the Free Edition and you will notice that the buttons that belong the Full Edition are no longer disabled. Although you can evaluate the advanced features of the Full Edition only with projects that have fewer than 20 frames (and you cannot use them to create executables), you can test all of them, and you can even create your own plugins.

New in Adventure Maker 4.1 (Oct 21, 2014)

  • The main new feature is the possibility to export the software created with Adventure Maker so that it can be run on PSP(*).
  • An example of game ready to be compiled for PSP is included in the package (it is called "Sample game for PSP").

New in Adventure Maker 4.0 (Oct 21, 2014)

  • The main new feature is the support for 360-degree panoramas.
  • A sample 360-degree adventure game has been included in the package of Adventure Maker.