Autodesk Fusion 360 Changelog

What's new in Autodesk Fusion 360 2.0.18961

Apr 18, 2024
  • New Manufacturing Fixes:
  • We fixed an issue within the 3D Adaptive toolpath where”Order by Area” would violate “Optimal Load”
  • We fixed an issue causing 3D adaptive to skip depth for cuts
  • We fixed a crash issue that occurred when trying to cancel out of the strategy dialog.

New in Autodesk Fusion 360 2.0.18950 (Apr 11, 2024)

  • New Design Fixes:
  • We fixed a visualization issue impacting Section Analysis within the Design environment.
  • We fixed a variety of crashes from within the Sketch environment.
  • New Electronics Fixes:
  • A few of you indicated a desire to reintegrate the ‘Show’ command within the Electronics environment. We are happy to announce that the Show command is now back and displayed in the menu bar, navigation bar and context menu.
  • We fixed a variety of electronics crashes.
  • New Manufacturing Fixes:
  • We fixed an issue where the Tool library window does not launch properly after updating to March update.
  • New API Fixes:
  • We fixed an issue where users were unable to launch VSCode by “Scripts and Add-ins” through the “Edit” command.

New in Autodesk Fusion 360 2.0.18719 (Mar 26, 2024)

  • Highlights:
  • This Spring we have so many exciting things in store for you, including new features such as Bill of Materials (BOM), Drawings Perspective Views, and Additive Arrange Component Prioritization. We’re also excited to introduce a new and enhanced Projects experience, a new Manufacturing Sustainability Insights Add-In and a variety of major updates to the Electronics workspace. But before we dive into the specifics, let’s first highlight some key aspects of this release:
  • Data Management:
  • New Bill of Materials
  • New and Enhanced Projects in Autodesk Fusion
  • New Manage Extension Support for Configurations (Manage Extension)
  • Design and Drawings:
  • Numerous Configurations Table Improvements
  • Numerous Fastener Libraries Improvements
  • New Drawings Perspective Views
  • New Drawings Cure Min/Max Snap Point Option
  • Generative Design and Simulation (Simulation Extension):
  • New Starting Shape Option for Simplifying Setup within Generative Design
  • Synchronize Animation now available in Compare for Injection Molding Simulation
  • Injection Molding Simulation Material Database Update
  • Electronics:
  • New Via Stitching
  • New Simulation Data Export to CSV
  • Various Usability Enhancements
  • New Cross Talk Analysis (Signal Integrity Extension)
  • Manufacturing:
  • New Additive Arrange Component Prioritization
  • Trim, Delete Passes and Move Entry Points Modifications Now Available for Advance Swarf and Rotary Contour
  • New Threading Insider Parameters for Turning
  • New Holder and Assembly Gauge Length Definition
  • Additional Print Setting Control for EOS P series SLS machines
  • API:
  • New API features for Mesh Workflows
  • New Configurations Write API Support

New in Autodesk Fusion 360 2.0.18477 (Mar 7, 2024)

  • We fixed an issue where some customers were falsely seeing the Expired entitlement message within Fusion with a CTA to Renew/Purchase; despite having an active license.
  • We fixed a crash issue that occurred when working with joints.
  • We fixed an issue where Insert McMaster-Carr Component would insert into the root component and not active component.
  • We fixed an issue where Fusion would hang when editing a drawing view.

New in Autodesk Fusion 360 2.0.18460 (Feb 22, 2024)

  • We fixed an issue where users were unable to get cycle parameters for surface inspection in the Manufacturing Environment.
  • We fixed an issue where notifications for completed uploads were not presented for any file types other than .f3z.
  • We fixed a variety of crash issues within the Design and Electronics Environments.
  • We fixed an issue causing abnormally high CPU Usage in the Electronics Environment.

New in Autodesk Fusion 360 2.0.18441 (Feb 7, 2024)

  • We fixed an issue within the Manufacture environment causing the incorrect simulation of moves between toolpaths for 3 axis patterns.
  • We fixed various crash issues within the Manufacture and Drawings environments.
  • We fixed an issue within the Design environment causing the creation of Coil solids with fractions of one revolution to fail.
  • We fixed an issue where file upload for multiple number of files would result in continuous flickering in data-panel.

New in Autodesk Fusion 360 2.0.18220 (Jan 30, 2024)

  • Usability:
  • Better Navigation with Filtering and Search to Discover Files Faster
  • Design:
  • Numerous Configuration Table Improvements
  • Update References and Assembly Contexts from a Single Location!
  • New Insert into Unsaved Designs
  • Improved Messaging surrounding Out of Sync Xrefs
  • Numerous Performance Enhancements
  • Drawings:
  • New Drawings Automation
  • New Breakout Section Views
  • New Custom Sheet Sizes
  • Hatch Pattern Enhancements
  • Electronics:
  • Spice Simulator Upgrade and Pspice Model Support
  • Selection Behavior Improvements
  • Manufacturing:
  • New Blend Toolpath Strategy for Finishing
  • New Toolpath Modifications for Deburr and Geodesic
  • Machine Collision Detection
  • Added a New Turning Groove Roughing Strategy
  • New Ability to Create No Build Zones for 3D printers
  • Numerous Improvements around Additive Arrangement
  • API:
  • Read API Support for Configurations
  • Support for New Bounding Box Calculations

New in Autodesk Fusion 360 2.0.17954 (Dec 1, 2023)

  • General:
  • We fixed an issue where Projects in the Home Tab were not being displayed for New Accounts within a new hub.
  • We fixed an issue where feedback on selected profiles in the graphics window was not operating as expected.
  • Design:
  • We fixed an issue where the upload of Configured Designs would fail for Personal entitlement users.
  • We fixed an issue within the Sketch environment where the green tick used to indicate the end of a line would no longer dynamically update and would appear in strange places.
  • We fixed an issue causing the Sketch origin to appear in an unexpected location.
  • Drawings:
  • We fixed an issue where upon the creation of a new drawing, or opening of a drawing, the drawing workspace viewport would flip upside down.
  • We fixed an issue in Manage Extension where the punch out button within managed drawings led to incorrect corresponding pages.
  • Electronics:
  • We fixed an issue within Fusion Electronics causing scrolling on a Mac touchpad to not work as expected.
  • We updated Autodesk-supplied libraries so that they use new layer names and don’t use deleted layers.
  • We fixed an issue causing an unexpected Min Width DRC error to appear.
  • Manufacturing:
  • We fixed an issue causing the Tool library to crash when changing type to circle segment tool.
  • We fixed an issue where 3D Adaptive “Rest Machining > Ignore Stock” produces the incorrect toolpath.
  • We fixed an issue where reduced feed for turning threads with a grooving tool was not respecting depth settings.
  • We fixed an issue where 2D Pocket fails to create toolpath
  • We fixed an issue where Packaging was all renamed to the same name after loading a Nesting Preset.
  • We fixed an issue where the Optional Features checkbox within the Manufacturing Preference page was not functioning as expected.
  • We fixed an issue within the custom tool holder library where .hsmlib or .csv file types were unable to be properly exported.

New in Autodesk Fusion 360 2.0.17721 (Nov 8, 2023)

  • When trying to use Fasteners in a Single user storage hub, the option is greyed out. This caused some confusion. There will now be a tooltip to notify you to transfer/switch to teams.
  • We fixed an issue preventing users from inserting a DXF file after selecting a plane and a file while on Mac.
  • We fixed an issue that occurred when trying to open a DXF file while on Mac.
  • We fixed an issue where the Sketch Palette would disappear when switching between documents while editing a sketch.
  • We fixed an issue where the “insert DWG browser” option was missing while editing the title block in Fusion 360 drawing.
  • We fixed an issue where Machine Simulation would show too much compensation when using the Compensation Type: “Wear”.
  • We fixed a crash issue that occurred when deleting hole recognition in the CAM workspace.

New in Autodesk Fusion 360 2.0.17710 (Oct 31, 2023)

  • Design and Drawings:
  • New Fastener Library
  • New Ability to Copy a Historical Design Version with its Related Drawings
  • New Internal Components Properties Configuration
  • New Drawings Surface and Mesh Model Support
  • New Drawings Custom Text Height Controls
  • New Drawings Line Type Scale
  • Manufacturing:
  • New Geodesic Toolpath Strategy (Machining Extension)
  • Order optimization for 2D Pocket and 2D Adaptive contours
  • Electronics:
  • New Mechanical Construction Geometry within 3D and 2D PCB
  • Layer Naming Alignment
  • Additional Goodies:
  • New Korean Community Fusion Forums
  • New API Support

New in Autodesk Fusion 360 2.0.17457 (Oct 10, 2023)

  • We fixed a bug that occurred when switching to a newly inserted Configured Design.
  • We fixed a handle error issue impacting some users creating Configurations for the first time.
  • We fixed an issue that occurred when changing between Configurations which caused the wrong model to appear within the model window.
  • We fixed an issue that occurred when a user who was invited to a project opened a Configured design causing an email to incorrectly go out to the project owner notifying them of a change to the design file.
  • We fixed a variety of crash issues relating to Configurations.
  • We fixed a crash issue occurring when opening certain files containing T-spline surfaces.
  • We fixed a CPU utilization issue which occurred when waking Fusion from a sleep state.

New in Autodesk Fusion 360 2.0.17453 (Oct 2, 2023)

  • Fixed a crash issue that occurred when opening certain files while on a mac.
  • Fixed a crash issue that occurred when opening a newly saved file that included a hatched polygon in Fusion Electronics.
  • Fixed a crash issue that occurred when opening a .cam360 file from the data panel.
  • Fixed an issue causing T-spine conversion not to function as expected.
  • Fixed an issue in the Manufacturing workspace where tool and part attach points were not kept aligned to the XZY of the CAM document.
  • Fixed an issue where saving a NC Program in a Network location was not functioning as expected.
  • Fixed an issue causing certain Post Processors to fail due to missing dlls.
  • Fixed an issue causing the network diagnostic test in Fusion service utility to fail.
  • Fixed an issue where Drawing template fails to correctly populate data.
  • Fixed an issue impacting non-English languages where users were unable to change arrowhead types within the Drawings workspace.

New in Autodesk Fusion 360 2.0.17244 (Sep 19, 2023)

  • Introducing Configurations:
  • Create new Configured Designs from scratch
  • Document your Configured Design in Drawings
  • Switch between Configurations and Manufacturing
  • Increased Efficiency Across Workspaces:
  • New Design Sheet Metal Rip Feature
  • Improved 3D Sketch Experience
  • Bar Support Improvements for Additive Manufacturing
  • New Angled Volume Supports for Additive Manufacturing
  • Usability:
  • Previews Move to the Insider Program:
  • To improve efficiency in communication with those of you who are testing Public Previews, we have made some changes that you will see as part of the September release. As of September 2023, all previews will only be available if you are registered through the Insider Program. This means if you would like to gain access to preview functionality you will have to register for the Insider Program. If you previously had a preview activated, no need to worry, you will be able to retain this functionality until you decide to turn that preview off. Additionally, with this move comes the renaming of how we refer to previews. As of this update “Public Previews” will now be referred to as “Insider Previews”.
  • General Performance Updates:
  • Performance is a key area of focus for us, evident from some of the improvements we’ve made over the past few product updates. This update continues to improve on the usability, assembly and modeling performance of Fusion 360.
  • The performance of scrolling the browser is now much faster than before.
  • Expanding the browser node of external component has been improved about 106% for some design files.
  • Switching document tab for some design files can be immediately done without delay anymore.
  • Switching to Animation workspace from Design workspace has been improved up to 7.3x for large assemblies.
  • The memory consumption for Export workflows is now reduced by about 1.7x.
  • Assembly:
  • Closing Fusion 360 while a large assembly is open is up to 6.6x faster.
  • Closing large assemblies on Mac OS is up to 4x faster now.
  • Fusion 360 is now more responsive during edit Joint or add As-Built Joint while in Edit-in-place mode for large assemblies.
  • Modeling:
  • Performance of the start/finish/cancel edit Joint command is significantly improved from the top large assemblies.
  • Opening some model files is now up to 1.5x faster than before and this optimization can also benefit the compute of these designs.
  • Open STEP file has improved in efficiency.
  • Hide Design History is up to 31.6x faster and Copy to New Design is about 4.6x faster for those design files.
  • Preview performance of Insert SVG and DXF has improved.
  • Design:
  • Introducing Configurations:
  • The moment many of you have been waiting for is finally here! As of the September 2023 update you will now be able to use Configurations. Configurations lets you reuse parametric logic to create variations of a design. You might use Configurations to author a family of parts in a product line, define different material and appearance options, create complex variant assemblies, or represent stages in your manufacturing workflow.
  • In the Design workspace, use the commands on the new Configure panel to create new Configured Designs from scratch, or open an existing Standard Design and configure it.
  • Once you’ve created Configurations, you can use them in workflows all over Fusion:
  • Configurable features and objects are highlighted in blue in the Browser and Timeline
  • Click a highlighted feature or object to see its list of configurable aspects, then check the aspects to add them as columns in the Configuration Table
  • Add Configurations to the table and edit values for each Configuration
  • Double-click to activate different Configurations to see their differences or use the dropdown list in the Browser when the table is closed
  • Move similar aspects to Custom Theme Tables to minimize complexity or author more efficiently
  • Insert or derive them into other designs
  • Configure inserted Configurations to create nested Configurations
  • Create a Drawing for each Configuration
  • Copy a Drawing and Switch Configuration to save time creating drawings for each Configuration
  • Switch to other workspaces and activate different Configurations to use them in different environments:
  • Create Storyboards in Animation
  • Create rendered images in Render
  • Setup, solve, and compare Simulation studies
  • Generate and compare Generative Design studies
  • Create Manufacturing setups and generate toolpaths
  • View Configured Designs and their Configurations in Fusion Team
  • If you don’t immediately see Configurations in your toolbar, no need to worry. We will be releasing Configurations slowly over the course of the next month, so if you do not see it today you should be able to use the functionality very shortly. By adopting a staggered approach, we aim to seamlessly integrate this powerful feature into the Fusion 360 ecosystem.
  • New Sheet Metal Rip Feature:
  • Sheet Metal Rip has been a long-awaited feature within the Sheet Metal workspace, and we are excited to announce it’s finally here! If you have ever been stuck within the sheet metal workspace of Fusion 360 this is definitely a feature to check out. What the Rip tool does is automate the modeling of a split in your sheet metal part that is needed to unfold, flatten, and manufacture the part. To access this tool simply go to the modify tab, select the face you would like to rip or select two points to define the start and end of the rip, and the width of the gap to be created. Just like that you can now use the new rip tool to create a tear so that you can unfold/flatten your sheet metal bodies with ease! This feature will be especially useful for those of you creating lofted sheet metal parts like air ducts, oven hoods or funnels.
  • Improved T-Spline intersection transitions in Bevel Edge:
  • Previously, the non-quadrilateral faces that were created at the intersection of selected edges interrupted the flow of incoming curves. Now, segments are evenly spaced and continue along the selected edges through the non-quadrilateral face to create smooth curve transitions.
  • Improved setting options for non-quadrilateral faces in Subdivide:
  • Previously, you could only subdivide a non-quadrilateral face at its center. Now, you can specify the number of faces to subdivide a non-quadrilateral face into along each edge.
  • Improved 3D Sketch:
  • As of this update you will be able to apply constraints to lines and points in 3D space. These constraints include point coincident to a surface; line parallel to a planar surface; line on a planar surface; distance between point and planar, cylinder or spherical surface; distance between line and planar surface; perpendicular between line and surface; perpendicular between spline (both cv and fit point) and surface. Additionally, points and lines can now be dragged around the canvas like in 2D sketch giving better control over your points and lines in 3D space.
  • Introducing Change Units for Parameters:
  • Previously, when you created a parameter, its units were set in stone and could not be changed. This is no longer the case! You are now able to change the units of an existing user parameter.
  • Generative Design:
  • Improved Solver Robustness for Handling Geometry Separations:
  • In this update, we have added a new level of robustness to our solver in the Structural Component study to help handle geometry separations. Geometry separations were common in setups that had multiple loads in a single load case that greatly varied in magnitude, had preserve bodies with no loads or constraints applied, or had constrained preserves that were not actually needed for the overall performance of the part. Results often looked incomplete with minimal material removed due to the solver stopping early. The robustness improvements in this update will help keep the design space connected and allow the solver to iterate further, ultimately giving you a better result.
  • Drawings:
  • New Switch Configurations:
  • Document your configured design, and when you’re ready, simply switch out the configuration and “Save As” to create a new drawing. Your views, dimensions, and tables will all update to match the new configuration. Switching is easy, via the browser, or by simply right-clicking on a view.
  • Move Arrow Head Types:
  • You’ve been asking for more customization options, and we’ve been listening. With this update, you can now choose from 19 new Arrowhead shapes in addition to the default “Closed Filled”. These new shapes can be set for Dimensions, Leaders, Balloons, Bend IDs, and Hole IDs. You can mix and match Arrowhead types to create the perfect look for your drawing. For example, you could use the “Architectural Tick” for Dimensions and “Right Angle” for Leaders, with other shapes mixed in to achieve the customization you need.
  • Expanded Line Width Groups:
  • Line Width Groups are now far more flexible. Setting your Line Width Groups to “Custom” in Document Settings, allows the flexibility to choose practically any line width for your “Thin”, “Medium ” & “Thick” line groups. Putting you in control of how your design is showcased to the world.
  • Simulation:
  • Default Target Mass changed from 30% to 60% for Shape Optimization Study:
  • We have changed the default Target Mass Criteria for Shape Optimization Study from 30% to 60%. Based on the type of models that are most commonly run for Shape Optimization, the new target is much more likely to be achieved without any issues or failures. If a different value is needed you can always change this to better suit your needs.
  • Improved Error Message for Shape Optimization Job Failure:
  • We have improved the error message that appears when a Shape Optimization job fails which will give more clarity to the user about the nature of the error and what the user can do to avoid it.
  • Improvements to Quasi-Static Event Simulation Study:
  • We have made some really good improvements to the Explicit Solver targeting the Quasi-Static Event Simulation. We have improved the kinetic energy tolerance in the solver which will result in better convergence and reduce failures of Quasi-Static analysis. You will also see a substantial improvement in time to results for Quasi-Static Event Simulations.
  • Manufacturing:
  • Using Design Configurations in Manufacturing:
  • Configurations and configured designs are important functionality for ‘professional’ CAD systems. Many products are available in a ‘family’ of multiple related configurations, or variations, of fundamentally the same product- for example different sizes and colors. A configuration is one particular instance of such a product, and a configured design is the collection or ‘family’ of all the individual configurations or variations. This provides the benefits of parametric design for the overall product ‘family’ so that design changes update all members together with support for ‘customization’ through parameters that vary across different family members.
  • For the initial release of Configurations, manufacturing will simply ‘consume’ design configurations by reacting ‘appropriately.’
  • Changing configuration effectively appears as a design change, invalidating toolpaths. When you select a new configuration, this shows up as a design change. Toolpaths are invalidated, and you have to regenerate the toolpaths for the selected configuration.
  • Although not ideal, this overall behavior is reasonably intuitive if the design and the model are the same.
  • Flow (Preview) Replaces Flow:
  • Last year we gave you an enhanced Flow toolpath called Flow (Preview). This means that we currently have two Flow style strategies in the 3D Toolpath section, the Flow toolpath, and the new enhanced Flow (Preview). The original Flow creates the toolpath on the underlying triangular data. What this means is that usually you get a decent quality toolpath but in instances where you have disconnected triangles or poorly trimmed geometry, the toolpath can result in broken segments with unnecessary leads and links which leave material on the part. Making it likely that you have to re-machine with another toolpath or take up costly manual work later down the line.
  • The new enhanced Flow toolpath, however, is calculated on the underlying surfaces. Meaning less wavy transitions between toolpath segments creating a better-quality surface with less manual finishing required afterwards. Additionally, enhanced flow now supports a defined step over rather than number of steps required, automating the enhanced flow toolpath creation. Since we have been seeing far more robust, reliable, and controlled toolpath creation from the use of the enhanced Flow toolpath, we are replacing the Flow Preview algorithm with the original flow. If you still require Original Flow, you will still be able to access this function by switching it back on within the preference tab. If you do decide to turn it on, you’ll now have two toolpaths; the Flow and the Old Flow.
  • Geometry Features Enhancements:
  • Improved Thread, Bore and Circular (and other) operations:
  • To be support the creation of template workflows and automation it is now possible to create and save Thread, Bore and Circular (and other) operations without the absolute necessity to create a valid geometry selection. If the selection is invalid you will now see a warning but will be able to save and continue (this was previously impossible because the error prevented you from saving and moving on). The main application for this change is so that when you are creating templates for automation workflows- you can prepare and save the document in an interim state, to record intent with whatever data and information is available, even if this is incomplete- to minimize the user intervention required when the currently missing data becomes available. For example, you might need to save a manufacturing document template without the final CAD, but with setups, operations, and geometry selections. This change will allow you to create a completed document more quickly and with fewer inputs when the CAD becomes available.)
  • Improved Geometry Feature Selection Identification:
  • Currently all chains (for example) are called the same thing making identification difficult. With this update Geometry Feature selections will be named, to make identification and reuse easier. This change means that selections now have a suffix of a space and number, for example Silhouette 1. Chain selections also have a prefix of ‘Closed’ or ‘Open’ for example Closed Chain 1.
  • Minor UI Enhancements / Correction:
  • Silhouette selection dialog shows ‘Bodies’ (only bodies can be selected, not bodies or faces as misleadingly shown previously). Selection from “Pocket Recognition” are now shown as ‘Pockets’ rather than ‘Pocket Recognition’ as previously.
  • New and Improved Post Processors Update:
  • Looking for the latest post processors and machines updates? This September we released a ton of new updates and improvements to many of the open-source Post Processors and Machines we offer for free. Within this release you will find the addition of milling post processors for Machine Tool Camp and Siemens, as well as a new additive post processor for BIQU, and improvements to many milling post processors, mill-turn post processors, and turning post processors. Additionally, we added new machines to our Machine Library, updated and improved our Workholding library, and improved functionality around the Autodesk CAM Post Processor engine.
  • Additive Manufacturing:
  • Bar Support Improvements:
  • Volume Supports and Bar supports are the two most common support types used in additive manufacturing today. With this release we are improving the user experience of all Bar support types so that not only they get more advanced part and build plate connectivity options, but also look and feel more like the Volume supports.
  • With the September release, you now can add Roots to Bar supports so that your bars have additional connection points to the build plate for added stability. Instead of adding Roots, if you chose to add a Base Plate to connect your Grouped Bar supports or Grouped Lattice Volume supports to the build plate of your 3D printer, you now have additional options to create a solid Base Plate vs. one with hole patterns you can manipulate. The ability to control the pattern type of a base plate included with a grouped bar and lattice volume supports, unifies the support generation experience between Bar Supports, Lattice Volume Supports and Base Plate Supports.
  • The newly added Roots option, as well as the existing Base plate for groups option now reside in a new tab called Connections within the Bar Support and Volume Support dialogs respectively. A new Connections tab has also been added to the remaining two Bar support types (Down Oriented Point Bar Support, Edge with Bar Support). This new tab contains all the settings you can control around how your bar supports will connect to your components such as the shape and dimension of the breakpoint. It also contains the option to design and generate individual pads for each bar to enhance build plate connectivity and ease of removal from the build plate.
  • In addition, you can now control the visibility of each support structure by selecting the eye icon next to that support line item within the BROWSER just like how you can turn on/off the visibility of any component.
  • Fill the Available Build Area or Volume with a Selected Component:
  • Automatically fills the empty space within the active additive setup with duplicates of a selected component.
  • In 3d printing with certain technologies (example: SLA, DLP, SLS and MJF) it is more economical to pack more parts in to the available build space. By doing so you can not only reduce the per part cost, but in certain cases you could also print more parts in the same amount of time. This new feature allows you to select a given component, and duplicate it within the active Manufacturing Model as many times as possible to fill the available area or volume in your 3D printer, while keeping the orientation of the part the same. It also automatically adds those components to the active additive setup and arranges them based on your desired arrangement criteria.
  • Arrangement Statistics for an Additive MFG Setup:
  • After arranging parts in 2D or 3D within an additive manufacturing Setup, you can now inspect the build and find out about the number of parts within your build volume, as well as your arrangement density based on printers available volume or build height of your arranged components.
  • New Angled Volume Supports (Additive Extension):
  • Angled volume supports are graduating out of tech preview and are now available to users with access to the Additive build extension. When generating volume supports for components in an Additive setup with an MPBF (metal powder bed fusion) 3Dprinter, it is better to avoid having your support structures come in to contact with the upskin sections of a part. By accessing the Angled Volume Support tab within the Volume Support dialog, you can introduce a pivot point in the support path, so that the support structure can bend around that point to keep away from surfaces directly below the supported face. Using this technique, you can minimize the time spent during support removal and additional post processing steps such as cleaning up blemishes on upskins where supports were in contact with your parts.
  • Additive Multi Axis Deposition Toolpaths Graduates (Additive Extension):
  • Additive multi axis deposition toolpaths, used to drive additive manufacturing processes such as Directed Energy Deposition and multi axis polymer deposition are being graduated from preview to the additive build extension. What these toolpaths enable you to do is drive multi-axis additive manufacturing machines, including metal processes such as directed energy deposition as well as polymer and concrete deposition processes. To access these toolpaths, you will need to subscribe to the additive build extension.
  • API:
  • Manufacturing API improvements:
  • After generating the toolpath for an additive setup, you can now generate additive manufacturing machine files associated with our 3D printer (example: Gcode, CLI, SLC, MTT, …) via the API for all relevant machine types. If your setup includes a Print setting for a Metal Powder Bed Fusion 3d printer with multiple Machine export options, you can now select your specific export type to use during the file generation via the API.
  • Customer Reported Fixes

New in Autodesk Fusion 360 2.0.16976 (Aug 8, 2023)

  • We fixed a CAM issue where Subspindle grabs and returns were not regenerating when changing dwell, spindle stop, etc.
  • We fixed an issue where certain Fusion 360 Flex users were incorrectly receiving Fusion 360 expiring expiration dialog and notifications.
  • We fixed a variety of crash issues occurring in the Design and Manufacturing workspaces.
  • We fixed a variety of issues impacting Fractional expressions, these issues include:
  • Fractional/Architectural Unit display ignoring precision value
  • An issue where using Dimension in a Sketch with “Fractional” turned on from preferences behaves differently than expected

New in Autodesk Fusion 360 2.0.16761 (Aug 1, 2023)

  • We fixed an issue that prevented users without Rosetta 2 from installing Fusion 360. Rosetta 2 installation can now be triggered directly from within the streaming installer.
  • We fixed an issue where opening a project saved in a previous Fusion 360 version which has a toolpath with Tool Orientation ‘Select Z & X’, ‘Select Z & Y’ or ‘Select X & Y’ with no geometry selected for either axis and the ‘Flip X/Y/Z’ parameter on for at least one axis would override the Tool Orientation mode to ‘Model orientation’. This should now only display a warning that the Tool Orientation direction might be affected on recalculation.
  • We have addressed crashes in various workspaces within Fusion 360 including but not limited to the Design workspace, Electronics workspace, and Home tab.

New in Autodesk Fusion 360 2.0.16753 (Jul 25, 2023)

  • Streamlined productivity:
  • New Duplicate with Joints command
  • Properties and Parameters Anywhere for Drawings
  • Improved experience accessing Electronic Workspace at startup
  • New Swap (Replace) library for Electronics
  • Programming flexibility:
  • New ability to allow Inside to Outside for Face Turning
  • New ability to machine groove undercuts in Turning Profile Finishing
  • Transition feedrates have now been added to tools and toolpaths
  • New Geodesic and advanced swarf toolpaths (in extension preview)
  • Better performance:
  • Fusion 360 now runs natively on Apple Silicon
  • Native macOS trackpad engine for gesture processing
  • High DPI Scaling support on Windows
  • Numerous performance improvements surrounding Assemblies

New in Autodesk Fusion 360 2.0.16490 (Jun 22, 2023)

  • We fixed an issue that caused some of you to wait around 15 mins for Fusion 360 to open.

New in Autodesk Fusion 360 2.0.16488 (Jun 19, 2023)

  • This June we addressed key issues reported through our support channel, forums, Fusion 360 Insider Program, as well as our manufacturing Customer Advisory Board. Thank you everyone for your ongoing support! Let’s get into the key updates:
  • Manufacturing:
  • We noticed an issue where the post engine wasn’t linearizing the tool end point when moving to the rotary axis limit. This is now fixed and should work as expected.
  • We fixed an issue where NC Programs with a machine attached, and Machine configurations enabled would create incorrect post process outputs.
  • We fixed a crash issue that occurred when clicking on a nesting error.
  • Design:
  • We fixed an issue where auto_holeTopDiameter was no longer being set unless the computed thread parameter feature flag was also turned on.
  • A few of you reported an issue where you were unable to import IPT files and variety of other file types using Open. This is now fixed.
  • Drawings:
  • We fixed an issue where the “Reference” option was missing from the Rotate dialog within the Fusion 360 Drawings workspace.
  • Render:
  • A couple of you reported an issue where local rendering was not starting on Mac since the May 2023 Major Product release. This is now fixed.
  • API:
  • We fixed an issue where dynamically setting the resourceFolder of a button using Fusion 360 API would kill the program.

New in Autodesk Fusion 360 2.0.16265 (May 31, 2023)

  • Usability:
  • New: Snooze a product update :
  • Many of you have been asking for this feature for a long time, and we’re glad to say that it is finally happening. After taking this current product update, you will be able Snooze (or “Update Later”) future product updates to a later time.
  • You can now Snooze an update for 3 days. In addition, paid subscribers, startups, and trial users can snooze an additional 11 days for a total of 14 days. As a rule of thumb, we recommend that you should stay up to date with the latest version of Fusion 360, not only to get access to the newest feature and improvements, but also to ensure that your version of Fusion 360 is always supported with the latest services behind the scenes. This is also why we’ve set the Snooze duration to a maximum of 14 days; going beyond that may cause version disparity issues.
  • When you are in the middle of an important task and want to minimize disruptions to the workflow, Snoozing a product update can help you and Fusion 360 maintain focus on the task at hand, and get the job done. Using Snooze also prevents you from needing to take Fusion 360 offline to avoid updates.
  • We know you have questions, so we’re putting together a FAQ blog post and will have it up soon to address your questions.
  • Improved: Numbers now work in S-Key Search:
  • Previously, when you typed a number in the S-key search box, Fusion 360 would not register it, and nothing would show up in Search. You can now use numbers like “3” to get results for commands such as “3-Point Circle” in Sketch, or “3D Print” in Design.
  • Resize Command Windows from any Edge or Corner:
  • Traditionally, Fusion 360’s command dialogs have been limited in how they can be resized – a horizontal anchor in the upper left, and a diagonal anchor in the lower right (but only when undocked). This created difficulty when resizing the height of docked commands and was especially challenging with larger dialog windows.
  • High-Resolution Canvas Graphics renamed and enabled by default
  • Performance Improvements
  • Design:
  • New Plastic Lip Feature (Product Design Extension):
  • With this update you will now be able to easily create a Lip within the Plastics workspace of the Product Design extension. When designing a product, you may want to create a feature to fit two parts together. That’s where the Lip tool comes in. The Lip tool creates a raised lip, recessed groove, or interlocking combined feature on one or two solid bodies. You select an edge and a guide to place the lip or groove on a body, then specify the feature dimensions. If your part has a Plastic Rule applied, dimensions are automatically applied. Optionally, select geometry to define the extents of the path, then select an outcome option.
  • Core Modeling Commands now available for Edit-in-Place:
  • Previously when you were working with Edit-in-Place workflows, you did not have all the core modeling tools at your disposal. This update remedies that by enabling the following commands in EIP (Edit-in-Place) mode:
  • Solid > Create > Rib
  • Solid > Create > Pipe
  • Solid > Create > Thicken
  • Solid > Create > Boundary Fill
  • Solid > Modify > Replace Face
  • Solid > Modify > Silhouette Split
  • Solid > Modify > Align
  • Solid > Modify > Simplify > Remove Features
  • Solid > Modify > Simplify > Remove Faces
  • Surface > Create > Loft
  • Surface > Modify > Extend
  • Surface > Modify > Stitch
  • Surface > Modify > Unstitch
  • Surface > Modify > Reverse Normal
  • Inspect > Interference
  • Select > Select By Name
  • Select > Select By Boundary
  • Improved Mesh Conversion for Volumetric Lattices
  • Creating a mesh is a key step when you use Volumetric Lattice, as it allows you to use the tools in the Mesh tab to manipulate your design and export the mesh to 3rd party slicers.
  • Fusion 360’s original “Create Mesh” command used a marching cubes algorithm to create a mesh body from bodies with volumetric lattices. The issue with this approach was that it often created stepping effects and other artifacts on otherwise smooth faces resulting in poor surface finishes when 3d printed. In this version, we are changing our meshing approach and releasing a new method for converting volumetric lattices to mesh bodies. The new and improved meshing method for volumetric lattices creates higher quality mesh on the surface of parts and an overall reduced triangle count on the mesh body.
  • Parameter table now supports conditional expressions:
  • The parameter table now supports conditional expressions and logical operators:
  • if (expression; value if true; value if false)
  • and/or
  • not(expression)
  • Improved Automated Modeling UI:
  • Now within Automated modeling you will see new icons for alternatives for easier recognition of alternative types (smooth, crisp, plate), as well as improved error handling in case of service unavailability.
  • Electronics:
  • New image print configuration in CAM with preview:
  • Fusion 360 electronics CAM Processor allows you to generate manufacturing data of your printed circuit board in industry-compatible formats such as ODB++ and Gerbers. The CAM Processor is highly flexible; you can change or update sections for required output specifications. The outputs will automatically include your Bill of Material, Pick and Place, and documentation images. The documentation images can now include more than one layer set page. This enhancement of the CAM Processor enables you to efficiently create better manufacturing documentation images of your board in a more practical format. 
  • Additional Layer Set options for 3D PCB Visualization:
  • Many of us have grown fond of working with Fusion 360 electronics and using the 3D model to help with the layout. This realistic perspective makes it so much easier to fine-tune the component placement. Many contacted us requesting more control of what would appear on the silkscreen of the 3D model. Previously, we only supported the conventional Place and Name layers for the top and bottom silkscreen. In this update, you will notice that in the PCB editor, the display command has a section for the Editable Layers Sets. You can now select which layers will appear as silkscreen in your 3D models.  Giving you more control of your layer management for notations such as fabrication details, company logo, copyright details, and much more. 
  • Schematic Symbol Pin Breakout Now Use Standard Command Dialogs:
  • The Pin Breakout feature can improve the clarity of the schematic by making it easier to read and understand. By breaking out the individual pins of a component, you can see exactly how they are connected to other parts and how the overall circuit is structured. We have revamped the pin breakout command for this update into a more accessible and flexible dialog box. With the list of pins of the selected components, you can easily select the pins you want to break out and which NET naming convention you want to use. This will help you break out components with large pin counts into a simple format and speed up your design time without sacrificing organization.
  • MOVE by arrow key during copy/paste preview:
  • In earlier versions of Fusion 360 electronics, we added support for moving selected or new assets using the arrow keys. Using the arrow keys provides much-needed precision when placing components in a specific location. Copying and pasting to replicate circuit assets or a section of your schematic design saves time and effort.
  • Token Flex Now Available for the Signal Integrity Extension powered by Ansys:
  • Some of you will remember that we implemented the Signal Integrity extension powered by Ansys last year. Adding this extension to your electronics workspace will give you the analysis capability of your critical traces on your circuit board carrying high-speed signals. The signal integrity extension provides you with visual insight into specified impedance as well as getting details such as resistance, time delay, length, and much more during your routing process. You no longer have to review your signal integrity requirements as a post-process task. Sign up for our 14-day trial of this valuable extension. Access to the signal integrity extension is now possible using our token flex system.
  • Zoom to fit off-center DXF imports:
  • Fusion 360 will now zoom to fit DXF when imported to schematic. This helps when the imported file is not centered, making it so that the content is properly in view. 
  • Improved Tab Switching Performance:
  • We improved overall performance for switching workspace tabs in the Electronics Design workspace. The exact improvement percentage depends on machine, design, and other factors, but overall tab switching can be seen to be noticeably faster than in previous versions. 
  • Generative Design:
  • Improved Symmetry Constraints:
  • Within this update you will see an improvement in communication and error handling in cases of not supported symmetry planes for 2 and 2.5-axis milling setups. Additionally, you’ll find that the symmetry feature is now pinned to the main toolbar by default making it easier to access.
  • Improved Frequency Limits in Experimental Generative Solvers and Features Preview:
  • In this update, the frequency limit objective will now produce results for all manufacturing methods, except the Die Casting preview. This functionality will allow you to specify a minimum natural frequency that your design must exceed for its intended application.
  • Improved Simulation Cloud Solve Performance
  • We have made improvements in the simulation cloud solve pipeline, where we are now using faster cloud machines for Simulation, which will improve the cloud solve performance for simulation jobs by around 20%.
  • Updated Injection Molding Simulation material database:
  • The Injection Molding Simulation material database has been updated:
  • Total number of Materials: 12663 
  • Total number of Manufacturers: 594  
  • Total number of New Materials added: 215 
  • Total number of Materials updated: 199 
  • Total number of Materials deleted: 75  
  • Manufacturers deleted: 2 (Exxon Chemical, Hanwha Total Petorchemical Co. Ltd.) 
  • New Manufacturers added: 10 (Sumika Polymer Compounds UK Ltd, Sumika Polymers North America, SunAllomer Ltd, Hanwha TotalEnergies Petrochemical Co Ltd, Plaskolite West, Sabic, SEKISUI KYDEX, Styrenix Performance Materials, Sumika Polycarbonate Limited, Sumitomo Chemical Asia)
  • Drawings:
  • New Copy with Drawings:
  • We’re excited to announce the addition of Copy with Drawings, an enhancement to the Copy Design workflow that lets you copy a design and its related drawings.
  • Manufacturing:
  • New Rotary Pocket Multi-axis Strategy (for Machining Extension):
  • We love it when a new multi-axis toolpath strategy makes it into Fusion 360 and becomes available for you all to use. As of this update, Rotary Pocket, a new simultaneous 4 axis roughing milling strategy, is now available within the Fusion 360 Machining Extension! This feature allows you to clear large quantities of material on parts that are machined most efficiently when using the 4th machine axis.
  • New Rotary Contour Milling Strategy (for Machining Extension)
  • Additional 5 axis options for the Multi-Axis Contour Strategy Preview (for Machining Extension)
  • New Profile-Only Passes for Flat Toolpath Strategy
  • Improved Turning Tool Annotated Images
  • Tool Library – Persist User Expressions (Preview feature)
  • Allow no-dragging in a turning profile roughing rest machining toolpath
  • Existing trace toolpaths will now have extensions applied
  • Improved: Dynamic Preview (Preview feature)
  • Geometry Selection Fixes:
  • Geometry selections didn’t apply Extension lengths to trace toolpaths issue fixed
  • Chain selection did not apply Extension length to Trace toolpath issue fixed
  • 2d Pocket / Adaptive “Order by Depth” was not working for some selection methods issue fixed
  • Silhouette selection gave empty toolpath for 2D Pocket strategy issue fixed
  • 2d Contour was not recalculated if side was changed fixed
  • Single click’ chain selection ignored user defaults issue fixed
  • Various direction arrow display fixes
  • Missing chain preview issue fixed
  • Display problems with CAD model and WCS with some selections fixed
  • GF preview was missing after switching Passes tab to Geometry tab issue fixed
  • New and Improved Post Processors Update:
  • Additive Manufacturing:
  • 3mf export from Manufacturing Workspace Now Includes a Thumbnail
  • Items selected in the browser are now highlighted in canvas in Additive MFG
  • FFF support structures can now have unique slicing settings per support type
  • Component selection improvements to Additive Arrange
  • Additive Slicing performance boost for Volumetric lattices
  • Automated Arrange (Public Preview for Nesting & Fabrication Extension)

New in Autodesk Fusion 360 2.0.16009 (May 3, 2023)

  • This update addressed one of the key issues that was causing an unexpected spike in crashes for some of you, especially for those of you running Fusion 360 on Windows machines. We wanted to release the fix now instead of waiting for the next big update so that you can get the fix as soon as possible and continue your work without worries.

New in Autodesk Fusion 360 2.0.16007 (Apr 26, 2023)

  • We fixed a crash issue that occurred when selecting a tool after filtering tool type.
  • We fixed an issue that occurred when using Offset Plane and inputting a value from your keyboard.
  • A few of you on the forums reported an issue within Fusion 360 Electronics that occurred when transferring 2D PCBS to 3D PCB, this issue occurred when your OS region was set to either French or Dutch.

New in Autodesk Fusion 360 2.0.15775 (Apr 4, 2023)

  • Usability:
  • NOTICE: Important OS support information after April 2023
  • This update marks the end of support for legacy Operating Systems like macOS 10.15 Catalina, Windows 7, and Windows 8/8.1. While old versions of Fusion 360 will continue to work on these OSes for some time, the latest and greatest releases now require a minimum OS of macOS Big Sur 11 and Windows 10 (v1809) or newer.
  • While we try to support as various OS’s for as long as possible, this often comes at the cost of embracing newer technology and developmental efficiency. What we gain from dropping legacy support is the capability to leverage the latest and greatest technologies supported by Apple and Microsoft.
  • While the April update will still be native x86_64 code, the update is a crucial step in our quest to create a native ARM-based Fusion 360 client on Apple silicon (which we hope to show you later this year). In addition, this update will greatly facilitate our ability to bring high DPI scaling support to Windows.
  • Updated Sign-in Experience:
  • For those of you signing into Fusion 360 after this update, you may have noticed the new sign-in experience. Now at the log-in screen, clicking on the Sign In button will take you to a separate web browser to continue the log-in process. Once you’re done, clicking on Go to product will bring you back to Fusion 360 and you’ll be logged in. We updated how you sign into Fusion 360 for a few important reasons.
  • This new experience adds a new layer of security, allowing companies to leverage their own single sign-on policies.
  • Also, you can now use your own password managers to fill in your account info. This was a pain-point we’ve heard from many of you, and we’re glad to say that it is now possible.
  • Lastly, this makes our sign-in consistent across multiple Autodesk solutions.
  • Sign-out experience of Fusion 360 will behave the same way as well.
  • Performance Improvements:
  • Like our past updates, we continue to improve usability performance across the platform. Here are some key highlights for this update:
  • Saving design files with a large local .SQL cache file is now up to 10x faster
  • Mirror component for large design files is now up to 8x faster
  • Opening large design files is now up to 51% faster
  • Window-selecting component under Move command has improved 58%-132%
  • Moving components in large design files has improved up to 40%
  • Invoking Pattern command after selecting many bodies from Browser has greatly improved
  • Expanding Document Setting Browser to change Thread Type when convert the model into Direct Modeling is now greatly improved
  • F3D and F3Z files should no longer get caught in email filters:
  • Some Fusion-generated files were generating an embedded .INF file to define the model’s material properties. This clashed with email file scanners’ heightened security policies, causing false positives when the .INF was detected. Files generated with the April release and later should no longer contain embedded .INF data and should once again withstand email scanners’ scrutiny.
  • Design
  • New Blend Curve Command in Sketch:
  • Now in the Sketch contextual workspace, you can use the Blend Curve tool to create a tangent (G1) or curvature (G2) continuous blend curve between the endpoints of two existing sketch curves or edges. The live preview helps you make better choices related to continuity. This addition is a fast and easy way to connect existing geometry.
  • Learn more about how to use Blend Curve.
  • Improved Face Selection in T-Spline Subdivide:
  • Previously, you were unable to select any additional faces after the T-Spline Subdivide command was invoked and an initial selection was made. Now you are able to easily select additional faces to subdivide. Preview graphics will be displayed on all selected faces.
  • New Support for Document Switching While Waiting for Results in Automated Modeling
  • In this update, we have improved Automated Modeling to be more aware of those of you who want to multi-task while alternatives are being generated on the cloud. Previously, if you switched to another document while Automated Modeling was generating results, it would close the command, forcing you to start over. Similarly, if you started another command while Automated Modeling was running, it would close the command, again, forcing you to start over. With these improvements, Automated Modeling will now run in the background when switching from document to document, allowing for improved multi-tasking across many documents.
  • Improved Insert X-ref behavior:
  • Previously, when a design with a milestone is inserted, Fusion 360 automatically inserts the latest top version of a design rather than respecting the existing milestone. We’ve corrected this behavior so now the workflow will insert the latest milestone version of the design. This means minor saves beyond the milestone will not be exposed until the next milestone is created.
  • Learn more about inserting designs.
  • Electronics:
  • Improved Electronics Graphics:
  • We switched our graphics engine and are now using GPU rendering as our graphics back-end. This should make things look a lot more crisp and less pixelated, it’s as if we turned anti-aliasing on. The difference is noticeably better and improved performance.
  • Insert DXF/DWG is Now a Native Command:
  • Previously, the command inserting DXFs & DWGs was executed via a ULP and limited. It’s now possible to insert DXFs & DWGs and target them to a specific layer as well as change scale/position all through a handy wizard.
  • New Option to Paste on Active Layer:
  • Previously, if you tried to copy and paste objects existing on a source layer, the target layer always matched the source layer. In many cases, you may have wanted to paste the object onto the active layer. Now you can choose whether to paste the object on the source, a new target or active layer.
  • New Choice to Keep the Via Source Net When Pasting Vias:
  • It’s now possible to choose whether to keep the Via source net when pasting Vias. Previously, when patterning GND Vias in the 2D PCB, the resultant patterned GND Vias were not connected (they were created as GND1, GND2, GND3… respectively). Now, patterned GND Vias can either retain the source net or target a new net with a user toggle option.
  • Electronics Assets Now Stored Through Fusion Cloud
  • Previously, locally stored Fusion 360 Electronics vendor-supplied/sample utility files (including Design Rule Files (DRU), Scripts/User Programs (SCR/ULP) and CAM files) could only be accessed through your local drive. You can now browse these files hosted in the Fusion cloud directly within Fusion 360!
  • Tabbed Panels are Now Collapsible
  • Previously, when you wanted to collapse a tabbed panel directly, you had to instead first ‘convert to stack’ now you will be able to simply ‘collapse dialog’.
  • Improved Signal Integrity Extension
  • For our Signal Integrity Extension, we improved geometry analysis so that it gives better and more correct segments. We also fixed several bugs in the UI.
  • Simulation
  • Improvements to Simulation Pre-Check
  • We have added some better guidance to the Simulation Pre-check dialog:
  • Pre-check now lets you know that you are missing the Simulation entitlements and will ask you to contact your contract manager to get the right entitlements assigned to your account.
  • 2. The pre-check dialog now captures issues with edge-based contact and will identify the problematic area for you to go back to and modify.
  • Heat Sources Defined on Contact Surfaces Now Recognized in Nastran Solver
  • We have added an improvement in the Nastran solver where it now recognizes heat sources defined on contact surfaces correctly, allowing you to see more accurate results for your Thermal and Thermal Stress Simulations.
  • New Additional Warning for Body/Component or Settings with Visibility Off in Simulation Workspace
  • Turning off the visibility of a body/component or a particular setting in the Simulation workspace does not exclude them from being used during the Simulation run. Previously we showed this just as a Pre-check warning. Now, you will be reminded ahead of time, so you’re not caught off guard at a later step.
  • Generative Design
  • Symmetry Graduates from Preview
  • Previously available as part of our Experimental Generative Solvers and Features preview, the Symmetry Plane option has now graduated out-of-preview and is officially part of the Generative Design Extension.
  • The Symmetry Plane tool enables you to define up to 3 orthogonal planes of symmetry to enforce in the design outcomes. These symmetry planes will also be present in the outcomes and will drive symmetric editing in the T-spline form body. The Symmetry Plane tool can be found on the Design Space panel of the toolbar in the Generative Design workspace.
  • Learn more about Symmetry Plane.
  • Improved Study Settings Dialog
  • We improved a few aspects of the Study Settings dialog so that it is easier and more intuitive to use. You will now see updated nomenclature, slider tick marks, and new tooltips explaining what high/low-resolution setting means.
  • Learn more about Study Settings.
  • Alternative Outcomes Option is Retired
  • In this release, we reached a major milestone in our Experimental Generative Solvers and Features preview and our retiring the Alternative Outcomes option that was part of the Study Settings dialog. We are now fully standardized on our new solver technology for all non-preview functionality in the Generative Design extension. As a result, you will no longer see multiple duplicate outcomes that look the same and clutter up your Explore environment. The remaining functionalities in the Experimental Generative Solvers and Features preview are Modal Frequency Limits, Buckling Limits, and the option to Remove Rigid Body Modes for under-constrained models.
  • Learn more about Experimental Generative Solvers and Features Preview.
  • Drawings
  • New Automatic Centerline and Center Marks feature
  • With the new automated center mark and centerline feature, you can now quickly create center marks & centerlines for all holes. We’ve even included the ability to create center marks and centerlines on extruded (or revolved) bosses and cuts. Additionally, center marks can be set on or off by size of radii.
  • Learn more about creating automated center marks and automated centerlines.
  • Manufacture
  • New Incline Flats for Flat Machining Toolpath
  • Flat machining now includes intelligence to give you a multitude of automatically calculated 3+2 toolpaths for all inclined planes while the connection moves are all simultaneous 5-axis. This is a great addition to the Flat strategy, which automates the toolpath to machine all the flats on your parts, inclined or not. Inclined Flats detects the max and min tilt angle range defined by you, references either the setup z-axis or the tool orientation for the angles defined and finds all the flats within that range and cut them.
  • Learn more about Incline Flats
  • New Deburr Toolpath (Machining Extension Preview)
  • When you machine parts, there is often a “flash” of material left on the edges of the machined parts called “Burrs”. They can be anywhere between 1- 10 microns and almost always need to be removed as part of manual process after machining. The new Deburr toolpath (found under the Milling Tab > 3D Panel) aims to address this and is typically used on finished parts. Use it on areas where you have a corner between a vertical and a horizontal face or where two flat surfaces change direction from one another. The toolpath runs the tool along the edge just enough so that the sharp burrs are removed, reducing the need for manual processing. Deburr works for 3, 4, and 5-axis milling, uses the side portion of the tool, and lets you define the gouge value. This is currently a Machining Extension Preview feature and will be released as part of the Machining Extension.
  • Learn more about Deburr Steps.
  • New Corner Toolpath (Machining Extension Preview)
  • New for this update, we’re introducing a new toolpath called Corner Finishing (found under the Milling Tab > 3D Panel). This technology was brought over from Powermill and is currently available to try as a Machining Extension Preview.
  • In Fusion 360, you already had a corner-style finishing strategy referred to as “Pencil”. In PowerMill, there are 3 main strategies: Corner Finishing, Corner Multi-pencil Finishing and Corner Pencil Finishing. Pencil in Fusion 360 machines all model segments ‘along’, meaning the tool will run up and down steep corners, potentially creating dangerous cutting conditions. The new Corner Finishing strategy can cut along for shallower regions and across for steeper regions to avoid damaging the part and tool.
  • In future releases we plan on adding capabilities to address variable corners/fillets as well as adding capabilities from Multi-pencil Finishing from PowerMill to create a combined unified strategy within Fusion 360.
  • Learn more about Corner Finishing
  • Global Planes Now Displayed in Section Analysis for Additive Setups
  • Section analyses applied to Additive manufacturing setups will now automatically display the Global planes based on the machine origin. When you add a section analysis to see how the parts / support interact you will now notice that the XY, YZ, and ZX planes are now automatically visible / selectable. This improvement makes it easier to select a section plane specially for organic looking parts which do not have any planar faces to select for section analysis.
  • Learn more about Section Analysis.
  • New Additive Brace/bracing Cross-connections between Bar-supports
  • Additive Brace/bracing cross-connections between bar-supports helps you create lightweight, strong bar supports, and minimize wasted material usage as well as labor involved in post processing printed parts.
  • Now when you create an additive setup with an SLA/DLP and or Metal printer (this does not apply to FFF printing), you will see new settings for bar supports around “grouping, base plate for groups and bracing. This allows you to have more control over how you create your bar supports.
  • Learn more about adding bar supports.
  • New Ability to Import Custom Process Parameters (PRMs) for Metal Additive Simulation
  • Additive Build Extension users now can import custom PRM files (created using Netfabb Local simulation) to Fusion 360’s metal powder bed fusion print settings. This will allow them to simulate parts printed with any material/print setting a custom PRM file may contain.
  • Learn more about how to change a print setting’s associated PRM file.
  • Copy/Paste Presets – Multiple Presets to Multiple Tools
  • We’ve improved the current Copy/Paste Preset functionality so that multiple presets from a single tool can be copied and subsequently pasted to multiple tools of the same type. For example, you can select 3 presets from an existing flat end mill and paste them across 5 other flat end mills. Typical list selection controls are supported, like shift-select to grab all items in a range, or control/command-select to grab individual items across the list.
  • Learn more about working with tool presets.
  • New Visuals for Threading and Grooving Turning Tools
  • When creating a threading or grooving turning tool, previously there was no center image or visual to help display what the insert dimensions corresponded to. Now you will see the appropriate visual for round grooving inserts, rectangular threading inserts, and square grooving inserts.
  • New Dynamic 3D Preview of Tools and Tool Holders in Tool Library (Public Preview)
  • This public preview changes the 2D preview of tools and tool holders in the Tool Library to a dynamic 3D preview that can be manipulated with pan, zoom, and orbit controls. If you have too much fun and lose sight of the tool or otherwise want to return to the original view, there’s a “Home” button in the upper left corner to snap back to the original view.
  • This preview is especially valuable when creating or editing milling tool assemblies where the tool is much smaller than the holder. Same for turning tools where the insert can be difficult to see in detail when a holder is applied.
  • This is currently under public preview as there may be driver or other hardware issues that we were unable to catch in our tests. If you experience issues, please let us know so we can make sure your hardware is supported!
  • Learn more about the Tool Library preview.
  • Improved Drilling Toothpath Dialog
  • In the January update, we made a UI change to the drilling toolpath dialogue where you can designate between using FPR (feed per rev) or FPM (feed per minute). This had unintended consequences in only showing the active parameter. We heard your feedback about the benefit of having both FPR & FPM displayed at the same time and in this update, brought the field back (but in a read-only mode). The read-only mode will provide a visual sanity check between the two output types that were previously missing.
  • We have also brought back both the FPR & FPM fields in the Tool Library presets. This will allow you to visually see all 4 input fields: Plunge/Retract FPR & Plunge/Retract FPM. They will retain the old behavior of being linked together with one driving the other with changes. The ‘Use FPR’ checkbox will remain in the Tool Library preset and will act to default set the FPR checkbox on/off. The presets will pass both fields independently to the operation, and if you check/uncheck the ‘Use FPR’ we will take the value from the Preset when performing the initial switch.
  • Improved Geometry Selections
  • Back in January we released a big change in how you select geometry within the Manufacture Workspace. In this update you will see a series of enhancements to the Geometry Selection functionality:
  • Pocket area preview will no longer block selections
  • We fixed an issue relating to persistence of property expressions
  • There will now be a warning when reusing selections from a different tool orientation
  • We fixed an issue occurring while using mesh silhouettes
  • We added support for handling expressions stored in templates
  • New and Improved Post Processors Update
  • Looking for the latest post processors and machines updates? This March we released a ton of new updates and improvements to many of the open-source Post Processors and Machines we offer for free. Within this release you will see a new beta post processor for FlexCNC as well as a new milling post processor for Faro CNC. In addition to that, you’ll find improvements to generic post processors, milling post processors, turning post processors, mill-turn Post processors, and additive post processors. We also added new machines to our machine library, updated our Haas tooling library and improved functionality around the Autodesk CAM Post Processor engine.
  • To learn more check out the forum post here.
  • API & Add-ins
  • New API calls for Manufacturing
  • Big news for those of you who use Fusion 360 API, you can now create scripts (Python/C++) to:
  • Create Manufacturing Setups
  • Add operations
  • Control (most of) the inputs / parameters to those operations
  • Generate toolpaths, and post using the NC program
  • You will also be able to access the following libraries via the API to accomplish the above-mentioned points:
  • Machine library
  • Tool library
  • Template library
  • Print settings library
  • Post library
  • Additionally, you will be able to choose items from an existing library and to some level even edit the item in the library via the API.
  • New Makersite Add-in gives you live Assembly Carbon & Cost Calculations
  • Makersite uses AI, data, and apps to power sustainable product and supply chain decisions at scale. This plugin provides a direct integration to the Makersite platform from within the Autodesk® Fusion 360™ environment. It works by converting your CAD model into a Bill of Materials (BOM), and requests Makersite to calculate climate change impacts as well as cost estimates of the BOM. It also provides suggestions on how to reduce these impacts in the form of material alternatives. Results can be visualized in a grid or as heatmaps. More, extensive information on other criteria such as risk, compliance etc. as well as more powerful scenario modeling, collaboration and PLM/PDM integration tools are available through subscriptions of the Makersite service.

New in Autodesk Fusion 360 2.0.15509 (Feb 22, 2023)

  • Design & API:
  • Now within the Edit Motion Limits Dialog you will have the option to select ‘All Limits’, this change better aligns with the way The Edit Joint, As-Built Joint, and Joint dialog operate.
  • Additionally we fixed a variety of crash issues including:
  • A crash issue that occurred when using Get Latest
  • A crash issued that occurred when creating a Silhouette in MFG CAB
  • A crash issue reported by gvisca44 on the Forum which occurred when using component.flatPattern.bendLinesBody on component with no bends
  • Electronics:
  • This February you will see Pin array performance improvements as well as a variety of crash issues fixed within the Electronics workspace.
  • The crash issues fixed include:
  • A crash that occurred when deleting footprint or symbol while any interactive command is active in canvas
  • A crash that occurred when deleting the part from the Quick Action of Inspector and then click Attribute command
  • A crash that occurred when using ExpandNumericParts
  • Manufacturing:
  • We fixed an issue reported in the Fusion 360 Insider Program where when using 2D Contour not all tabs were recognized
  • We fixed a crash that occurred when meltio machine is generating toolpath with support
  • We fixed an issue where a Toolpath cannot be generated with aconity print setting because of the EBPA version mismatch

New in Autodesk Fusion 360 2.0.15293 (Feb 2, 2023)

  • A few of you reported an issue causing a slow down in save workflows. This is now fixed.

New in Autodesk Fusion 360 2.0.15291 (Jan 31, 2023)

  • Give option to open associated design when opening single schematic or board
  • Close schematic/PCB/PCB3d will close all linked electron files
  • Changing signal of multiple vias allowed in inspector
  • DRC unit and Net Class unit are consistent with the Grid setting
  • Clarity around what image refers to in the exported PDF
  • Paper sizes shown in CAM image processor
  • Check or uncheck allowed in Monochrome mode in CAM
  • 2 clicks to required to collapse expanded asset in content manager
  • Improved localization of Inspector
  • Improved localization of CAM processor
  • Improved localization of display/layers dialog
  • File path of Gerber job does not update immediately when changing the prefix
  • Added ability to merge or split nets when redefinition of net issue occurs in design
  • Make it easier to (version, last used, edited, folder) distinguish libraries with same name
  • Grid enabled by default in Symbol and Footprint Editor
  • Ablitity to filter by Variant in the Place Part Panel
  • Add possibility to adjust position (the gap between pin and pin name), font size and rotation of pin name within the symbol editor
  • Add thumbnails to asset details section of content manager
  • Show library name in context-menu when editing component library
  • Copying a project is simplified in Electronics
  • Value in scale factor box can now be changed by using backspace, without requiring mouse interaction
  • Zoom To Fit should only respect visible layers 51tDoc and 52bDoc
  • Possibility to sort or search in the list of nets when adding a net to a bus
  • Support copy for attribute in the properties & inspector
  • Synchronize persistent (legacy) UI options with panels persistent states
  • The newly added label should follow the mouse instead of matching the corner automatically
  • Click logic of autorouter checkbox now matches the UI display
  • You can now rename polygon to existing signal from inspector
  • Command dialog settings is now shared between all commands
  • Warning will appear for non-commercial users that their account doesn’t have support more than 2 signal layers
  • Command panels took a bit too long to refresh, in some cases we have made this 5x faster
  • We have sped up the time it takes to close down a Fusion 360 Electronics File
  • We have improved the library manager’s performance and, in some cases, have improved this by 35%!

New in Autodesk Fusion 360 2.0.15050 (Dec 13, 2022)

  • Chris.stobart reported an issue affecting the Manage extension where the item number in the part list of the drawings workspace was not displaying. Sorry about that, this is now fixed.
  • We fixed an issue where Fusion 360 would crash during paused jobs if save/clone was in progress.

New in Autodesk Fusion 360 2.0.15023 (Dec 1, 2022)

  • We noticed an issue causing Fusion 360 to launch into Offline mode, exhibit slow performance, and have trouble when opening designs. This is now fixed.

New in Autodesk Fusion 360 2.0.15022 (Nov 29, 2022)

  • New Language support added for Turkish, Polish, and Brazilian Portuguese
  • Improved Extension Manager
  • Insider Program now accessible from Community Tab
  • Performance:
  • Fusion 360 just got faster! Check out the performance enhancements included in this update:
  • Improved performance when invoking modeling commands such as Extrude, Revolve, and Retest. For large assemblies, you can see up to a 60X performance gain.
  • Up to a 6x improvement in file open times for the designs with many face finish overrides.
  • Up to a 45% improvement in Window Select & Unselect performance.
  • Around a 21% improvement in Compute All performance with some design files re-computing over 3X faster!
  • There’s a general performance improvement in this release which can benefit various workflows such as Create Circle, Edit Sketch, Compute All & Timeline interactions with up to a 23% improvement
  • Design:
  • Integrated Motion Limits in Joint and As-Built Joint tools
  • Search Filters and Automatic Update option in Parameters
  • Resolve external components feature enhancements
  • Join an open project by clicking a single button
  • Surfacing nested notifications in the Browser
  • Replace Unresolved Component
  • Stability fixes 
  • Automated Modeling Preview – Volume Control Slider
  • Generative Design:
  • Additional Experimental Solvers and Features Outcomes
  • Drawings:
  • New Duplicate Sheets
  • New Advance Print Controls
  • Electronics:
  • Signal Integrity Extension 
  • Use the arrow keys to move objects during placement
  • Enable inferencing for pattern & arrange command
  • Support importing multiple assets in the library
  • Add new joint type for flat caps
  •  Add support for Silkscreen layer’s material properties
  • 3D PCB now supports text on Solder Mask Layer
  • Improve via command to allow selection of net
  • Ripup becomes Unroute
  • Manufacturing:
  • Extension Previews:
  • New Rotary Pocket and Rotary Contour Strategies Machining Extension Preview
  • New Deburr Toolpath Preview coming to Machining Extension
  • Public Previews:
  • New Inclined Flats Preview
  • Full Release:
  • Turning Groove Finishing goes out of preview
  • Manual Measurement moves to Public release
  • Optimized Open Pockets – Steep and Shallow released into Machining Extension
  • Additive:
  • HP Printer App
  • Post Processor and Machines Updates
  • Simulation:
  • Simulation Cloud Solve Performance Improvement
  • Critical Temperature command renamed to Temperature Thresholds
  • NEW – Improved Results Visualization and Post Processing for Electronics Cooling Simulation

New in Autodesk Fusion 360 2.0.14793 (Nov 8, 2022)

  • Modeling:
  • We fixed a crash issue that occured when Save Copy As was used while a flat patten update was getting computed.
  • We fixed a crash issue that occurred when turning off chain faces while editing a decal.
  • We fixed a crash issue that occurred after clicking Okay within the pattern dialog while doing a circular pattern.
  • importshark reported an issue where internal mesh facets were unable to select in Direct Editing mode when the section view was turned on. Sorry about that, this is now fixed.
  • We noticed an issue where the save dialog box was not showing External components in the right order of assembly. This is now fixed.
  • Render:
  • Some of you have reported an issue where cloud/local renders which included mesh objects appeared distorted. This is now fixed.
  • Electronics:
  • We noticed an issue which caused the Text Commands panel and Sheets panels to look ununiform when docked with other panels. This is now fixed.
  • We fixed an issue where pressing ESC or the Stop command would not cause the Pin/pad array to disappear when using Pin/Pad Array. This should now work as expected.
  • We noticed an issue where the Pin/Pad array result will not properly generate if the name contains invalid or reserved characters. To add clarity around this, entering an invalid name will now show an error and not generate a preview until the name no longer contains invalid or reserved characters.
  • We fixed a crash issue that occurred when undoing the Pin/Pad array preview.
  • We fixed an issue that occurred when wiring a net where the bend style set was not the default bend type.

New in Autodesk Fusion 360 2.0.14569 (Oct 28, 2022)

  • We fixed an issue where Fusion 360 crashed when you typed “gnd” in the command line with Via command and the Inspector kept open.
  • We fixed a bug where the “Insert a manufacturer part” option was weirdly missing from the UI.
  • We fixed a crash issue where a number of you have been consistently hitting in the Derive, Edit-in-Place, and X-ref assembly modeling workflows.
  • Lastly, we fixed a bug where clicking the drop down list in Label Command panel with default width successfully refreshed the UI but did not expand enough for you to select the right options. Now it expands as expected.

New in Autodesk Fusion 360 2.0.14567 (Oct 21, 2022)

  • USABILITY:
  • Performance boost to commonly used commands:
  • This October we focused on improving the performance of commonly used commands across Fusion 360. This included:
  • Improving the performance of exporting mesh bodies into STL/OBJ/3MF files, from around 10 – 20 minutes to 15 – 30 seconds
  • An up to a 48% improvement in the performance of Do not capture Design History
  • An up to 27% improvement in performance for opening design files
  • A 37%-65% improvement in the performance of Loft preview generation when selecting more profiles.
  • An up to 70% improvement in performance of sketch compute.
  • An up to 3.5x improvement in the performance of edit sketch.
  • Improving Unselect performance to avoid unnecessary update cost.
  • Performance issue related to NVIDIA drivers:
  • We’ve heard that many of you reported performance issues in Fusion 360, and upon investigating, we discovered that these issues may be related to Nvidia and GSYNC settings in the Nvidia drivers. For Fusion users who are running on the Windows systems with NVIDIA cards, we highly recommend upgrading to the latest driver 517.40. This can address a performance slowness caused by enabling G-SYNC setting from the NVIDIA Control Panel.
  • Applying Physical Materials now gives you the choice to Keep or Remove existing materials:
  • Changing Physical Materials just got simpler. To align with the Appearance command, changing Physical materials now provides you with the choice to either keep or remove existing materials, giving you a more streamlined and uniform experience.
  • ELECTRONICS:
  • Inferencing for Electronics:
  • We have been working hard to integrate more and more of the Fusion 360 Design sketch capabilities into the Electronics workspace. These small productivity boosters contribute towards a frictionless design workflow for you. Before today in Fusion 360 Electronics, it could be cumbersome and time-consuming to understand precisely where your sketched lines are connected. In this release, we introduce Inferencing, A.K.A. ‘object snapping.’ As you draw, it’s now possible to automatically snap to endpoints or midpoints, draw tangent lines, and so much more. Inferencing makes drawing components, footprints, and complex board outlines easier and faster. Go to your electronic preferences to enable it.
  • Layers dialog is now a dockable panel:
  • You will be saving time and mouse clicks with this enhanced feature. Circuit boards have multiple layers such as silkscreen, copper, component origin, and many more. With this new dockable panel, you can minimize or dock the layers view, providing you with more canvas space to accomplish your design. Remember that with the Display Panel, you can define layer sets, so switching between a top, bottom, or silkscreen view of the PCB can be done with even fewer clicks.
  • New Pattern/Arrange Command:
  • Ever spent too much time manually arranging many LEDs in a particular way on your Schematic or PCB? The Pattern and Arrange commands accomplish just this instantly. The recently enhanced Pattern command enables you to generate duplicates of objects in a customizable rectangular or circular pattern. In contrast, the new Arrange command translates existing objects into a customizable arrangement. These productivity boosters help your Schematic keep organized, and your PCB be designed quicker. These commands aren’t limited to components either; they can also be used for text or silkscreen objects.
  • Flat Caps option now available in Route tool:
  • Many of you will remember that in the last update, we introduced the option of flat caps – the ability to change the trace geometry on your PCB. When two traces of different widths overlap in a ‘T connection’, unwanted trace artifacts may appear, negatively affecting PCB performance at high frequencies.
  • Now, by including the Flat Cap option in the Route Manual dialog box, you can switch trace types on the fly without leaving the active command, quickly preserving your PCB’s performance.
  • New “Insert Electronics Design” Command:
  • We’re sure you have used the phrase more than once “No need to reinvent the wheel.” Well, that is the case with this new update. Why not reuse proven technology for your future designs? Save design time by using the new Insert Electronic Design command. Re-purpose existing Schematic and PCBs. You no longer have to re-layout that amplifier or Wi-Fi module configuration you have used in many of your products. After inserting the schematic, the associated PCB will appear in the PCB workspace, ready to be placed.
  • Library Editor Pad Array:
  • Creating components is always challenging, and tools that make it easier to build them are always welcome. A unified platform needs to keep a unified user design experience, and with Fusion 360, we continue to make this a reality. The Fusion 360 library editor includes a host of tools that simplify footprint creation, one of them called SMD/PAD array. After entering the mechanical details of your component, you will have the component done in moments. The Pad Array dialog box has been updated to match the rest of Fusion 360 UI and provide a consistent work experience.
  • Make Via Command Interactive (preview during placement & add obstacle-awareness):
  • Vias are common design tools for ‘stitching’ and ‘shielding’ PCBs. Via stitching on the PCB is where many vias connect copper areas on different layers together. Via shielding is where one or two rows of vias connect copper pour together at the perimeter of some tracks or the copper pour areas.
  • You will no longer have to spend time manually making space when placing vias. Before today, when transitioning between layers, the selected Via would comply with the ‘Push & Shove‘ or Walk Around violator modes while routing. For this update, placing individual vias will now respond to the corresponding violate mode, so traces or adjacent vias will attempt to make space with the ‘Push & Shove’ active.
  • Show device name in Design Manager and Inspector:
  • We continue expanding the capabilities of the panels, this time by providing you with more information on your design without having the search for it. Traditionally, getting the device name of a component on your schematic or board requires navigating to the component properties; this translates to too many clicks. Having the device name appear on the Inspector, and Device manager will let you know if the device you intend to use is the correct one at a glance.
  • Performance and Stability Improvements:
  • Fix issues with MOVE performance
  • Our team of developers keeps working on addressing all performance issues in Fusion 360. In this update, you will experience instantaneous response while dragging component attributes and vias.
  • Fix stability issues with polygons
  • We received reports from our community that the polygon’s behavior was inconsistent when switching from poured to outline. This update has addressed it; consistent results will remain for polygons in outline or poured view.
  • Stability Improvements to Synchronizer
  • Fusion 360 electronics feature real-time annotation between board and schematic. Adding components or connections to the schematic will instantly update the PCB, and some action of the PCB will update the schematic. It is paramount that this annotation persists during your design time. There are rare occasions when PCB and Schematic synchronization is lost. If this happens, Fusion 360 insight will provide you access to fix annotation using the synchronizer. We received reports of users experiencing issues when using the synchronizer. This update took care of the following:
  • Crashes while selecting a different dialog box with the synchronizer open
  • Errors that appeared when attempting to undo the synchronizer actions.
  • Error message appeared if no signal was assigned for the Default Classes.
  • Error undo.pp line 918 would pop up when using the synchronizer on designs with variant enabled.
  • GENERATIVE DESIGN:
  • New Commercial Solver:
  • Throughout 2022, we have been working on hard on our Experimental Generative Solvers and Features Preview in the Generative Design for Structural Components study. We are now ready to graduate our solver portion of that preview to production. With this update, the primary solver technology will be new, but this doesn’t change the workflow, or anything related to how you use Generative Design. You should expect to see your solutions generate noticeably faster (in some cases twice as fast), and you should notice better quality shapes, overall, a huge step forward that we are beyond excited about. If by some chance you do run into an issue with this new solver, please let us know right away by dropping us an email at [email protected].
  • Note: The legacy solver can still be enabled temporarily by turning on the Experimental Generative Solvers and Features preview and enabling Alternative Outcomes in the Study Settings Dialog but will be retired in an upcoming release.
  • SIMULATION:
  • Improved Simulation Cloud Solve Performance
  • We have made improvements in the simulation cloud solve pipeline which will now improve the cloud solve performance by several minutes. The average solve time for very simple Linear Static jobs was previously around 5-6 minutes, which will now go down to approximately 3-4 minutes. This is an active investment from our teams, and we will continue to bring improvements in the time to result for cloud solve in the future releases of Fusion 360.
  • New Ability to download NAS file for Structural and Event SIM studies
  • We have added the ability to download the nas file for the Structural and Event SIM studies you run on the cloud. This nas file can be imported in other FEA products for advanced analysis. You will have to follow the steps below to get the nas file from your cloud solve.
  • In Fusion 360: File -> View -> Show text commands
  • In the text commands pane, ensure the Txt radio button is selected
  • With the study active, type “SimFEACSExperimentalSolve.DebugFullReturn /on” (without the quotes) and press Enter
  • Send the study to cloud solve
  • When the solve has completed, go to the cache folder (c:users<username>AppDatalocalAutodeskAutodesk Fusion 360<OxygenID>W.loginSim<GUID>SimResultsGUID<GUID>)
  • You will find a file in that folder called dbg-gewiz.nas
  • The debug full return setting will persist with the study
  • Improved Simulation Materials Usability:
  • To improve usability of the Materials dialog, we have implemented cross-highlighting with the components in-canvass and the browser tree. Selecting a component in-canvass or a body in the Model Components in the browser will now highlight the selected component in the Materials table and will automatically scroll to that line item. This will also work for multiple selections.
  • Improved Electronics Cooling Setup:
  • Ambient Temperature has been moved from the Study Settings dialog to the Ribbon and is now available as a separate command as well as has a browser node in the Load Case. You can also copy paste Ambient Temperature value across Electronics Cooling Studies. To Improve usability and have distinct categorization of the inputs, the Load Case inputs are now separated into three categories in the Study browser, viz. Loads (Internal Heat), Component Idealization (Fans and Heat Sinks) and Environment (Gravity and Ambient Temperature). To improve usability of the Critical Temperatures dialog, we have implemented cross-highlighting with the components in-canvass and the browser tree. Selecting a component in-canvass or a body in the Model Components in the browser will now highlight the selected component in the Critical Temperatures table and will automatically scroll to that line item. This will also work for multiple selections.
  • DRAWINGS:
  • Improved Object Properties:
  • Within the drawing workspace you can now change line type, width, and color OR bring in document settings from a template or other drawing. Additionally, you are now able to toggle on or off dimension gaps to meet your requirements. This gives you significantly more control when creating standardized drawings. In addition, color controls have been added to sketching and text creation tools.
  • Updated Attributes
  • The “Description” attribute from the model is now available in title blocks, which rounds out additional attributes that we released in May.
  • MANUFACTURING:
  • New Previews:
  • New Enhanced Flow Subtractive Toolpath:
  • Using the enhanced flow toolpath in Public Preview you will now be able to obtain a better toolpath quality and surface finish. This toolpath supports step-over control rather than number of passes and is calculated based on underlying surfaces. Please note that this is not a replacement for existing Flow.
  • New Ability to 3axis Undercut Machine within the Blend Tool:
  • You now can 3axis undercut machine using the blend tool in Public Preview. Note that this tool currently only supports lollipop tools for undercut machining.
  • Improved Machine Builder V2:
  • Define complex multi-axis machine types using the new Machine Builder Configuration tools. With this update Machine Builder V2 brings you a better user experience giving you machine image customization and the ability to accomplish more complicated machine kinematics. This means kinematics chains are now split to enable single kinematics chains to use multiple control types, and static parts are now definable in the kinematics tree.
  • New Subtractive Corner Finishing Update to Corner Strategy (Extension Preview):
  • Having trouble machining those pesky corners? Look no further, now within the Machining extension you will be able to preview Corner Strategy to help you target areas such as corners, internal fillets, and small pockets that have been unreachable by tools used in previous operations. Within this extension preview you can reference tool support for more accurate rest machining, use shorter tools with the help of 5axis and collision avoidance, and achieve an overall superior quality tool path and better-quality surface finishes.
  • ADDITIVE:
  • Improved Move Components Command:
  • Move components command within an additive setup now allows users to choose between “Machine XYZ” and “Component XYZ” as the Coordinate system input. In the past there was no option to select a coordinate system for the move command and all move operations were based on the “Component XYZ”. After a user made a rotation around X or Y axes, it was very difficult to translate the component in the global XYZ axis without this new addition.
  • Better visibility for Support Structures:
  • With this release Additive Support Structures are always visible regardless of camera angle. In the past if a support structure was very thin (single-laser hatching) it would not be visible when looking at it from the bottom view. They adhere to the selection/highlight color scheme of Fusion. Support structures are visible and adhere to Slice analysis.
  • INSPECTION:
  • Updated Product Model Information Interaction
  • Now within Inspection you will be able to import and view PMI using Inventor, STEP, and NX files, this will help you leverage your existing 3D model data and optimize your workflow.
  • POST PROCESSOR AND MACHINE SIMULATION:
  • Looking for the latest post processors and machines updates? This October we released a ton of new updates and improvements to many of the open-source Post Processors and Machines we offer for free. Within this release you will see new beta post processors for many Hyundia WIA series machines, as well as improvements to milling post processors, mill-turn Post processors, and waterjet/laser/plasma post processors. Additionally, we added new machines to our machine library and improved functionality around the Autodesk CAM Post Processor engine.
  • IMPROVEMENTS AND FIXES:
  • Usability:
  • Windows formatted shortcuts like CTRL + C and CTRL +X incorrectly appeared in macOS marking menu.
  • You’re now able to access the replace command from the Component icon in the Timeline.
  • Trackpad Pan and Orbit input was lost after you switched from Drawings to Design workspace.
  • Unable to upload/import SolidWorks assemblies into Fusion 360.
  • After you switched teams from the Data Panel, Fusion 360 froze when you tried to open an assembly document.
  • While trying to open a drawing, the "Could not open file" notification appeared, which caused Fusion 360 to hang indefinitely.
  • Fusion 360 failed to download results for an Event Simulation study in the Simulation workspace.
  • API:
  • Problems with UserInterface.getText method.
  • Using the DataFile.move method causes Fusion to crash.
  • Design:
  • Sketch flips on this sheet metal design.
  • Sketch seems semi-transparent while editing from timeline.
  • Unable to "Look At" a sketch plane in the Sketch Palette.
  • Unable to delete a projected point in an existing sketch.
  • T-Spline-to-BRep conversion failed for this particular model, as well as other models like it.
  • Suppress checkbox state is not correct when editing a pattern with suppressed instances.
  • Deleting a body created by split body should result in Remove feature, not delete everything.
  • Fusion crashed while executing Make Independent command for missing DM xref document.
  • 'Unresolved Components' and 'Compute Failed' on design with derived components.
  • Unresolved components error in sub and main assembly files.
  • Unresolved components while data is still visible in Data Panel.
  • Electronics:
  • The dots style for Grids on a 2D layout file appears as black instead of grey/white
  • In SMD Pad Array dialog, you can now create a pad array without entering a Base Name without errors.
  • Duplicated outlines incorrectly appeared when you performed a Show Profile in 3D PCB.
  • 3D package was missing in the 3D PCB if there were German signs in the foot-print name.
  • Fusion 360 crashed when you tried to double click the thumbnail in ECAD project file (complex file) during launch.
  • When selecting preference changes for Electronics settings, 'Apply' did not re-activate when another change is made.
  • Duplicate net members will show up in the Net Classes dialog after moving or copy/paste devices/nets to a new sheet.
  • Drawing:
  • Placing a Drawing view caused Fusion 360 to hang indefinitely.
  • Manufacture:
  • The chuck in turning simulation did not check for collisions. Now it does.
  • Fixed an issue generating certain turning profile roughing operations with canned cycles turned on a...
  • Fixed a visual issue on 2d pocket selections.
  • Missing or wrong cutting paths at corners have been fixed for Engrave strategy.
  • Engrave operation now successfully create toolpath for toolpath that contains circles.
  • Fixed possible missing cutting path in Engrave with enabled multiple depths.
  • Errors for relative positions of height planes were inconsistent.
  • Turning setup wouldn’t recognize mesh component as a solid stock.
  • We fixed a Cross Team Reference error that was happening while saving design with an existing machine profile from a Local machine that was created on the different hub.
  • The Machine Builder would incorrectly create a new machine with a blank name and only showed the .mch extension.
  • Smooth links can have very large arcs in the vertical plane, Straight-links were lifted off the part by the vertical-arc radius of the leads, and No Contact links retracted and did not stay down. Smooth links now stay down and are not lifted off the part at all. Straight links are no-longer lifted off the part by the Vertical Lead Radius, and their connection to the cutting moves are no-longer tangential. No change for No Contact links.

New in Autodesk Fusion 360 2.0.14337 (Sep 24, 2022)

  • We got reports of you not being able to upload non-native Fusion 360 designs to your Data Panel. This hotfix addressed this issue.

New in Autodesk Fusion 360 2.0.14336 (Sep 23, 2022)

  • We fixed a crash caused by a timing issue.

New in Autodesk Fusion 360 2.0.14335 (Sep 23, 2022)

  • Modeling:
  • Previously, it was possible to create an edge with the ‘Insert Point’ command across multiple faces, as shown in Giichi Endo’s YouTube video.
  • However, in the recent update, this behavior did not occur and edges could not be created after selected points on edges. This is now fixed.
  • We fixed a crash issue that was happening when you were trying to edit a pattern.
  • We fixed a crash issue that was occurring when pressing the V key and when dragging a construction plane edge at the same time.
  • We fixed an issue where if you inserted an edge on an open T-Spline body, selected an edge on the open side, dragged the offset to 0 and then clicked OK, Fusion 360 would crash.
  • As reported by fahef77309 in this thread, there was a weird instance where Numerical Inputs where unavailable to you in the Insert Mesh dialog. Sorry about that – this bug is now fixed.
  • Electronics:
  • For certain designs, tStop was not transferred to 3D PCB and the soldermask was on the entire 3D PCB model. This is now fixed.
  • We fixed a bug that was causing Fusion 360 to crash when you tried to undo Synchronize on certain designs.
  • We fixed another bug where Fusion 360 crashed when you tried to undo route after renaming net class.
  • Manufacture:
  • We’ve improved how expressions are handled when you’re entering them in the Compare and Edit dialog. Previously bad expressions were being accepted and committed without any verification on Fusion 360’s part. Now if you enter a bad expression, Fusion 360 will flag it and will prevent you from committing it.
  • We fixed in an issue in the kernel that was causing wrong ordering in 2D Contour, 2D Pocket, and 3D pocket. It is now always inside -> out by default.
  • We added a new API class CAMHoleRecognition which contains most, but not all, of the same functions as CAMFolder.
  • Based on this thread engineguy and jezek.jaroslav were involved in, we fixed possible missing offsets in Pocket2D and Contour2D strategies when input contours contain arcs.
  • We fixed an issue in Metal powder-bed printing where the last segment was missing in closed loops of open supports, e.g., when “single hatch tube” supports were used.
  • When removing a machine (that supports extended WCS) and reselecting it back into the Setup, any invalid custom WCS will be set back to default. However, if you entered an invalid value, but then changed the format twice, some strange behavior would occur. This issue is now fixed.
  • We fixed a crash issue where typing text in the WCS for Machine WCS in the Setup dialog caused it be highlighted in red, but if you changed the format, Fusion 360 would crash.
  • API:
  • We fixed an issue where the controlPoints property of SketchControlPointSpline was failing. We fixed this by telling the controlPoints property to return null instead of failing.
  • A change in behavior of the Sketch.project method has been reported on the forum. It’s breaking some existing add-ins.
  • The problem is the result is no longer linked to the entities that were projected. This is different from the previous behavior. The code below and the attached f3d can be used to reproduce the problem. After running it, you’ll see no relationship between the curves in the two sketches. It should be that if you edit any of the curves in the sketch named “Source”, the curves in “Target” update to match. And you shouldn’t be able to edit any of the curves in “Target”. The test code has a switch to test with a single entity or multiple entities, and both exhibit the problem.

New in Autodesk Fusion 360 2.0.14110 (Sep 15, 2022)

  • We fixed the instability issue that was prohibiting those of you who use Fusion 360 Electronics from accessing library.io services.

New in Autodesk Fusion 360 2.0.14109 (Sep 14, 2022)

  • We fixed a crash issue occurring when trying select an axis and enter a distance from the pattern command.
  • We fixed a crash issue that happened when saving certain documents.
  • One of you reported an issue where Fusion 360 was trying to use the old cloud solve pipeline that was disabled about a month ago due to Launch Darkly being blocked by a firewall. Sorry about that, this issue is now fixed.
  • We fixed an issue causing a crash in cWebApi destructor.

New in Autodesk Fusion 360 2.0.14106 (Sep 9, 2022)

  • Many of you reported an issue where opening a design through a share link would cause Fusion 360 to crash. This is now fixed.
  • A few of you reported experiencing graphics issues within the sketch environment. This is now fixed.

New in Autodesk Fusion 360 2.0.13881 (Aug 11, 2022)

  • We fixed a crash issue within parametric mesh that occurred when you clicked ‘Properties’ from a mesh’s context menu.
  • Many of you reported issues when your graphics driver was set to OpenGl Core Profile, this includes abnormalities in the color of the screen alongside crash issues. Sorry about that. The root cause has now been identified and fixed.
  • We fixed an issue causing you to crash when using “Get All Latest”.
  • We noticed an issue within the home tab where the selection of project/folder assets was not triggering any view changes in the file folder navigation component. This is now fixed.

New in Autodesk Fusion 360 2.0.13866 (Aug 5, 2022)

  • Design:
  • Improved:
  • Ever try to Edit Joint from the timeline and experience a huge delay? With this update the time it takes to do this task will substantially decrease, leaving you with a smoother more enjoyable experience.
  • Fixed:
  • We fixed an issue where the mesh palette would not appear when going to direct edit.
  • We fixed an issue where Fusion 360 would crash when executing a Rigid group command on missing Xrefs.
  • We discovered a few issues causing “Get All Latest” to fail on post compute and when using an assembly that contained Missing Xrefs. These issues should be fixed now.
  • Electronics:
  • Libraries exported as EAGLE v9.6.2 now imports into EAGLE with no issues
  • Library assets created in Fusion 360 library editor are intended to be compatible with EAGLE v9.6.2. We learned that some libraries exported from Fusion 360 in EAGLE v9.6.2 format would give an error when loading into EAGLE. The problem would occur when:
  • A. the Fusion 360 package editor creates the asset, the corresponding footprint is modified and
  • B. the library is pushed to be managed.
  • These exported libraries would cause a compatibility error when loaded into EAGLE. The problem has been identified and addressed in this update.
  • Backspace and Space key now works in Route Multiple tool:
  • Manual routing is possibly one of the most challenging tasks when working on a circuit board, but to be honest, it is the most satisfying. Fusion 360 includes a host of features that make manual routing easier and interactive. While Group Routing, and after switching layers would disable the route undo when using the keyboard backspace. This has been identified and fixed.
  • SHOW command now works as it should:
  • Highlighting assets using the SHOW command in the Fusion 360 electronics workspaces makes it easier to find the parts you are inquiring about. From the context menu from any selected asset will have the SHOW command available. The show command would only work every other engagement, meaning trying to highlight another asset you had to use the show command twice. This issue has been identified and addressed for this update.
  • Jesper identified that the SHOW command, used to highlight assets, was not working as expected when accessed from the context menu. Invoking SHOW a second time would disable the active highlight but not highlight the currently selected asset. The issue was identified and fixed.
  • ESC key now dismisses component placement preview in editor:
  • We found out that if we are navigating the Place panel in the schematic editor after selecting an asset would cause problems after pressing the ESC button to cancel the operation. We were able reproduce this issue and fix it.
  • ESC key now cancels Paste Pins in library editor:
  • The building blocks of electronics are the libraries. We have many libraries made by our team and many more made available by our partners. There will be a rare occasion you might have to make your parts. When using the Fusion 360 library editor, you will have your parts in the moment.
  • One of these helpful features is that you can paste a list of Pins into your schematic symbol by selecting a list of names from a spreadsheet or a component specification sheet. We were made aware that this feature was not being disabled after pressing the ESC key. This issue has been identified and fixed.
  • ESC key now cancels Module command:
  • Fusion 360 schematic workspace allows engineers to create a modular design representation in a hierarchical matter. The modules are used to represent a sheet or multiple sheets. We noticed that the ESC key would not stop the MODULE command. For this update, this issue has been taken care of and will work as expected.
  • 2D PCB now supports Autocomplete in Name/Inspector/Properties:
  • Autocomplete was added to Fusion 360 electronics workspace in the last update. This allows you to select the necessary name of the asset from the list of available assets already being used in the design. We have now improved the electronic workspaces by adding autocomplete the to NAME and Properties dialog box as well to the inspector panel.
  • Color layer and drill hole preferences now stay with your account:
  • Many of us use multiple computers for our work and require the flexibility and portability of our data and applications. Automatically accessing your data and preferences allows you to continue working on your projects and eliminates the hassle of a setup process. Login into Fusion 360 from a remote computer or do a new installation on your computer will now load your color layer and drill hole preferences in the electronics design workspace of Fusion 360.
  • OK button no longer disabled by a custom keyboard shortcut:
  • Fusion 360 electronics workspace has a feature that allows you to define shortcuts to be assigned to a single command, a command sequence or a useful ULP. Defining the keyboard shortcut before the actual command shortcut would disable the OK key. This has been fixed.
  • Adding a footprint from another library will now include the 3D model:
  • Fusion 360 electronics workspace has a repository of electronic components that possibly exceed over 100,00 parts. Our team of librarians, and our partners, such as TE, Wurth Electronics, Panasonic, and many more, continue to add parts for your use. Sometimes, making your components might be necessary, and the Fusion 360 library editor offers the tools to make your parts in moments. Reusing assets in other libraries while making a component is standard practice. Fusion 360 library editor does offer the means to reuse Symbols or Footprints from other libraries. In this Fusion 360 update, adding a footprint from another library will now include the 3D model, if available in the original library.
  • Disabling/enabling libraries is now faster:
  • While using the library manager, disabling/enabling many libraries would sometimes cause the application to appear frozen. We have now improved the handling of library indexing; therefore, loading many libraries will now work as expected.
  • Generative Design:
  • We noticed an issue where after deleting preserved bodies the color would still display, this is now fixed.
  • Simulation:
  • Update to Fusion 360 Simulation Extension Local Solve Capabilities
  • In the up-coming September update for Fusion 360, local solving for Linear Static stress, Modal, Thermal, and Thermal stress study types will be no longer be available. Cloud solving will be the only option available for all simulation study types as a part of the Simulation Extension. Going forward, we are focusing on the availability and overall experience that is provided. We are doing this in order to focus on performance, availably, and experience delivered as a part of the simulation workflows.
  • Manufacture:
  • Post Processor and Machine Simulation:
  • If you haven’t seen our recent forum post yet, you’re in for a treat. This August we released a whole bunch of new updates and improvements to many of the open-source Post Processors and Machines we offer for free. Within this release you will see new post processors for both Fanuc Robotics and Haas ST series machines, as well as improvements for existing post processors, new machines, improved machines, documentation and more!
  • Tool Library:
  • Copy & Paste Presets:
  • Previously, you were able to create a preset within a tool definition, and that preset was stored within the tool. When you wanted to share this proven preset with a family of tools, it quickly became a very manual process. Now you’re able to select a tool from the main tool list and then select a single preset to copy. You can then paste the copied preset to a single destination tool of the same type. All driven parameters associated with the preset are updated automatically and this workflow significantly reduces the amount of labor required.
  • Active document improvements when opening from an operation:
  • When entering the tool library, we want to make it extra clear to you which is the active document.
  • The new behavior when entering the library through an operation is as follows:
  • The active document is at the top of the list and focused and expanded.
  • The rest of the documents are ranked in alphabetized/numerical order.
  • All set ups are collapsed – for every document library except active document.
  • The active document is identified in bold.
  • New Extract Holder (from existing tool assembly):
  • When a holder is applied to a tool, an instance of that holder exists within it. If the original holder is deleted, then you have no way to apply it to additional tools.
  • Now you can copy the holder from the tool in the right click menu of the main tool list and add an ‘Extract holder from tool’ option in the holder tab of the edit menu.
  • Define library structures by adding child folders:
  • Maintaining libraries and the tools within them is important so we have added more granular control over them by allowing the user to define library structures . Accessed through the right click menu in the library tree users can start with a parent folder and add child folders within it and then manage libraries accordingly.
  • Use keyboard to navigate through shaft and holder creation:
  • Whether the user is creating holder geometry from a drawing or direct measurement they will benefit from the reduction in required mouse movement when creating additional segments.
  • Now by pressing the enter key the cursor will tab through fields and on the last tab, enter will create a new segment. When you have finished creating the geometry just tab off the last field and enter to accept.
  • Link Spindle speed to Ramp spindle speed by default:
  • In the cutting data tab we have automatically linked Link Spindle speed to Ramp spindle speed in cutting data by default.
  • Nesting
  • If you created Basic Arranges while using dimensions you might have noticed an issue were boundaries were no longer visible. Boundaries should now appear as expected.
  • Public Preview:
  • Home Tab Public Preview now available:
  • We are making it easier for you to browse and find the data you’re interested in with a new Fusion Home Tab experience. Home Tab is what it sounds like: a place where you can start from – open an existing design, create something from scratch, or browse through your projects for a specific document. It is designed for multiple Autodesk products so you will have a consistent way of accessing your work. As of March 2022, Home tab is available for Autodesk Inventor and selected Autodesk Fusion 360 teams. As of this update, this experience is now available to try as a public preview. Turn it on by going to the Preview Features section of your
  • Preferences and check the Fusion Home preview.
  • If you want to see what it’ll feel like as a default launch experience, you can check the “Fusion Home as startup” experience option once you’ve enabled the Fusion Home preview.

New in Autodesk Fusion 360 2.0.13619 (Jul 25, 2022)

  • We fixed an issue where Mirror Toolpath was passing the wrong cutter compensation value.

New in Autodesk Fusion 360 2.0.13618 (Jul 21, 2022)

  • Fixed issue where modifying an inserted canvas that was previously calibrated caused Fusion 360 to lose the calibrated distance.
  • Fixed issue where inspection toolpaths were incorrectly expanded into linear and rapid moves if the cycle is unsupported.
  • Fixed an error originally reported by monti.eng2020 where post properties were reset unexpectedly in the NC Program.
  • Fixed a crash issue relating to starting the Measure command from the Manufacture workspace.
  • Fixed an issue where the survey dialog was displayed on a different screen from the Fusion 360 window when using Fusion 360 on the non-primary screen.
  • Fixed a crash issues related to the Notification system, Simulation environment and shutting down Fusion 360.
  • Fixed possible crash occurring in 2D Contour and 2D Pocket operations with arcs in the input paths.

New in Autodesk Fusion 360 2.0.13615 (Jul 14, 2022)

  • Usability:
  • Performance boost:
  • Opening, saving, and closing documents will be noticeably faster, especially when there are multiple Simulation and/or Generative Design studies and load cases present in the document. Users could see up to 5.6x speed improvements in case of large files.
  • Opening design documents with complex sketch profiles now happens 5.6x faster than previous versions. Also, there is a general improvement for designs with lots of edges and faces. It shows 7.6x improvement on internal testing dataset.
  • Sketch: Several changes have been made to the Sketch area, so you can feel a significant (300x faster!) performance improvement in sketch, sketch geometry, sketch constraint or dimension creations.
  • Selections: Fusion 360 now responds much faster when you try to window-select components in canvas. Up to 47x faster. You could also notice a boost in speed when you try to select complex components from the browser of your assembly design.
  • Stitch/UnStitch: With this product update focusing on maturing what’s already there, we’ve made some noticeable performance gains in various modeling commands and modeling workflows: The time it takes to Stitch and Un-stitch surfaces generated from imported CATIA models has dramatically decreased by 44%, from 34 seconds down to 19 seconds.
  • Loft: You should also be able to feel a boost in Loft preview performance (14.5x faster than before), especially when you’re using Loft with many profiles and faces.
  • Display Component & Display Mesh Face Groups:
  • Under the Inspect drop-down menu, we updated how we call a couple of the commands in the list:
  • Component Color Cycling Toggle is now called Display Component Colors Mesh Face Groups is now called Display Mesh Face Groups
  • Now it reads more concise and consistent with what you’re trying to do, starting with the action.
  • Cancel stalled uploads in Job Status Dialog:
  • Internet issues happen, and sometimes at the most inopportune times. Have you ever experienced an upload that may have gotten stuck, or never completed? The original troubleshooting method to fix this was to use text commands to delete and backup the upload queue, or even deleting XML files. We’re happy to report that this is no longer the case! Now there will be an option built into the UI that detects if the upload/save has timed out, and will allow you to cancel the ‘stuck’ uploads. Once canceled, the files can then be uploaded or saved again.
  • Fixed: Crash on launch on MacOS with many Crash Error Reports:
  • For customers that had multiple Autodesk products installed alongside Fusion 360 on MacOS, you likely experienced dozens of crash error reports when launching Fusion 360. We know this was a major annoyance for many – and we are happy to say it is officially fixed with this update!
  • Data Management & Collaboration:
  • “Read-Only For Me” now available from Fusion Team
  • Back in January, we introduced Read-Only For Me, which lets you temporarily make designs read-only for yourself, so you’re free to view, analyze, or experiment with a design while other project members continue editing. With this update, you can now use Read-Only For Me from Fusion Team.
  • Whether you’re away from your desk or out of the office, if a design is still reserved by you and you’re blocking other project members, it’s now easier to unblock access from anywhere. You can open Fusion Team in any web browser and use Read-Only For Me to remove your reservation so that another project member can edit it.
  • Once you’re back at your computer where Fusion 360 has the design open, you’ll see it’s read-only for you. You can either click Make Savable at the top of the canvas or close the design to make it savable for you again.
  • Modeling:
  • Create a lofted flange in Sheet Metal Flange tool:
  • So many have you have asked for this and we’re happy to say that it’s finally here. Now when you’re creating Sheet Metal parts with the Flange tool, you can also create a lofted flange by selecting the Lofted Type within the Flange command dialog. You can also pick the orientation, Brake Form vs. Die Form, Facet Control options such as Chord Tolerance, Facet Angle, Facet Distance, Face Number, as well as specify the Sheet Metal Rule that applies to your part. Having the ability to create lofted flange should enable you to explore more complex sheet metal possibilities, and easily turn them into a flat pattern.
  • Expanded modeling tools now available directly in Assembly Contexts:
  • If you’re using Edit In Place for contextual assembly editing in distributed designs, this one’s for you. When we first introduced Edit In Place, we only included an initial subset of the most commonly used modeling tools available in the Design workspace. This was also true when you opened an External Component in its own tab and activated an Assembly Context. Many of you have requested access to some of the tools that aren’t available there.
  • With this update, when you open an External Component in its own tab and activate an Assembly Context, you can now use an expanded set of modeling tools while still working with objects you’ve referenced in the context of an assembly. The expanded list of tools includes all the primitives, Surface > Create > Loft, the Surface > Modify tools, all the tools on the Mesh tab, the Form tools, and many others. (Note that a short list of tools that control joints and motion will still switch you back from the Assembly Context to the Local context.)
  • As you continue exploring distributed design workflows, let us know which tools are most important for you as we plan for future updates.
  • Rest Tool helps you create flat areas on curved plastic parts:
  • Rest Tool is available as part of the Product Design Extension:
  • Many times when you’re designing a product, you may want to create a flat areas on a curve surface so that other parts can easily mount to it. That’s where this new Rest command comes in. Now you can grab a sketch profile and use it to create a flat face, in relation to the curved surface of your existing body. The command will then do its magic to cut away or add material depending on the thickness you require.
  • Snap Fit improvements: selection modes and rotation options:
  • Snap Fit is available as part of the Product Design Extension:
  • Two new selection Mode options – Automatic and Manual. The Automatic options is on by default, and it automatically selects all visible sketch points to place multiple snap fits at the same time. You can clear the selection set and switch to the Manual selection mode if you want to select your sketch points manually in a complex design. This will help you select points to place your snap fits faster.
  • New Rotation Options - We’re also adding one of the most common requests to Snap Fit: the ability the control the rotation of each snap fit independently. You can adjust the Rotation Type to one of 3 new options:
  • Uniform: Rotates all snap fits to the same angle.
  • Independent: Adds a manipulator handle to each snap fit and lets you rotate them independent of each other.
  • Aligned: Lets you align all snap fits to a plane, line, or point that you select.
  • Select modeled geometry as unit cell geometry for Volumetric Lattice:
  • Volumetric Lattice is available as part of the Product Design Extension
  • If you’ve been using the Volumetric Lattice tool as part of your Product Design Extension, you’ll be happy to hear that we’ve improved the tool by giving you the ability to select modeled geometry (sketch lines, for example) as unit cell geometry.
  • Automated Modeling Public Preview now available:
  • In this release of Fusion 360, we are expanding the reach of our Generative Design technology into everyday modeling workflows and releasing a new tool, Automated Modeling, found in the Design workspace, on a new tab called Automate.
  • Automated Modeling will allow you to rapidly create and consider multiple design alternatives for connecting two or more faces in your design. Additionally, you can prescribe additional design intent by defining bodies for Automated Modeling to avoid during shape creation. The results of Automated Modeling will consist of a new Automated Modeling feature in the timeline followed by editable T-spline geometry to allow you to further refine and influence the direction of your design.
  • The Automated Modeling preview is all about increasing your creativity and productivity during your design workflows and we would love to hear how you think we can make it better. Please share your feedback and experience with the Automated Modeling preview in the forum link below – we can’t wait to hear from you.
  • Electronics:
  • In this QoL update for Electronics, we focused most of our time on addressing the ideas and feedback that you have taken the time to provide us. We are pleased to deliver this update that is packed full of enhancements to your design experience, product stability, and overall performance of Fusion 360 Electronics.
  • Expanded keyboard shortcuts:
  • We have expanded the keyboard shortcut functionality within the Electronics workspace to enable you to specify commands or a combination of commands. With this new functionality, you can assign shortcuts to execute a User Language Program ( ULP) or your preferred scripts. An excellent example of using this new feature is adding multiple grid options for laying out the PCB; this makes it easier to place components that require a different placement grid.
  • Productivity enhancements:
  • We understand that productivity is the name of the game, and you cannot waste time searching around for the correct command or struggling to define parameters for the active command. We have spent some time streamlining commands to make everything a bit more intuitive and faster. For example, remembering the exact name of NETs, Pins and Parts on your schematic can be frustrating – even requiring guesswork on more complex designs across multiple sheets. Now, if the appropriate command is active, recently used names in your design will now appear – eliminating guesswork through autocomplete. Check out the productivity improvements we have made in this update:
  • More user-definable default preferences
  • Exposure to Schematic Assembly Variant designs
  • Text on the copper layer can now be viewed on the 3D model of the PCB
  • Quick Route now allows making selections regardless of the working layer
  • Set a power supply value when placing it on the schematic
  • Autocomplete net, pin & part name input anywhere in Schematic
  • Schematic net naming directly from Net Command Dialog
  • Addressed reported issues when using the Synchronizer for schematic-board annotation
  • Set active CAM job in CAM Processor, this will also be used for the One-Click CAM command
  • Remember values in command dialogs after switching
  • Switch to 3D faster by choosing which components get rendered
  • Performance improvements & fixes:
  • Most circuit board designs require polygon copper pours as they help propagate a specific signal on your PCB around the entire board or specific area. You have shown us that on more complex designs you could expect to create over 50 polygons on multiple layers! When editing the design, the substantial number of polygons can translate to poor performance. For this update, you will notice that we have vastly improved the performance of Fusion 360 electronics with better handling of polygons. Here are a few more examples of performance improvement we have worked on:
  • Significantly Improved Polygon Processing performance up to 90x for certain designs
  • Improved CAM performance
  • Increased average performance by 65% of common commands like undo, move, and add
  • Significantly Improved document opening performance
  • Stability fixes:
  • In the event that you encounter a crash whilst using Fusion 360 Electronics, there is the option to provide a report which helps us understand in more detail how and why the crash occurred. Thanks to those reports (we read them all!), we’ve spent the last few development cycles fixing the following issues:
  • Fixed highlights in ERC and DRC disappearing after mouse move
  • Fixed crash when undo-redo after running edit module CLI
  • Fixed warning: “The board sketch has rolled out, please roll forward it before update”
  • Fixed crash when moving in Footprint or Symbol editor
  • Fixed crash when deleting a group if net with a label does not exist in the group
  • Fixed consistency breaking when updating part with empty attribute value
  • Fixed crash when splitting polygon pour
  • Fixed crash when importing device exported from ultra-librarian
  • Fixed crash when selecting symbol or footprint while move command is active
  • Fixed issue where replacing part with modified symbol or footprint will disconnect wires and undo caused fusion to quit with abort error
  • Fixed crash in design manager when using polygons while the “ungrouped” category is selected
  • Fixed assert when running ‘show-group.ulp’
  • Fixed crash when saving after deleting sheet whose assets were moved to a module sheet before
  • Fixed parts getting disconnected when moving to a Module
  • Fixed crash when pasting a component connecting another
  • component and cancelling the operation
  • Fixed crash after updating library and merging assets
  • Fixed arbitrary pad shapes not being recognized correctly by polygons
  • Fixed issue where rotate gets executed twice when pasting multiple times
  • Fixed crash when opening design which contains corrupt splines after DXF import
  • Fixed crash using the ERC or DRC dialogs
  • Fixed frequent crashes while adding components
  • Fixed crash with certain ULPs if board file has polygons
  • Fixed crash with importing certain local libraries
  • Fixed crash after creating managed library
  • Fixed crash when dragging library from place part panel
  • Fixed crash when running import-bmp ULP
  • Fixed crash when undo with design manager opened with polygons
  • Fixed PRINT on Mac
  • Fixed polygon, Line & Arcs in footprints not being rendered properly in 3D PCB
  • Fixed issue where ESC no longer works after interacting with inspector
  • Fixed issue where ESC could not cancel the text command
  • Fixed issue where ESC could not cancel the route command
  • EAGLE migration:
  • We know that many of you were unsure how to productively migrate to Fusion 360. In this update, we have made a few updates to ensure the transition from EAGLE to Fusion 360 is much easier for you. EAGLE Design Files and Library files are 100% compatible with Fusion 360 electronics. The first time you launch Fusion 360, it will automatically detect if you have local EAGLE libraries and give you the option to upload them. In addition, when uploading your EAGLE design files, you now have the option to create Electronic Design documents. The electronic design document keeps the schematic and circuit board synchronized.
  • Fusion’s Upload command now accepts EAGLE projects to automate migration from EAGLE
  • Automatic Library import now also enabled on Mac
  • Generative Design:
  • Generative Model filter now in Explore Environment:
  • When working with Generative Design, it is common to consider variants to your design space definition using Generative Models. While providing a path to a larger exploration and more potential design solutions it did make exploring the results a bit more tedious and forced users to name their studies in a unique way to capture this intent. To improve this workflow, we have added the ability to filter against the Generative Model in the Explore environment.
  • Improved terminology in Fluid Path study type:
  • Since our Fluid Path study type has been in preview, we have received feedback from you that the concepts of preserves, obstacles and a starting shape were much more unclear when working in a fluid domain versus a structural domain. To help add clarity, we have renamed these commands to be more precise in what they represent, where some represent the fluid being created and some represent the surrounding solids that contain or obstruct the flow.
  • Drawings:
  • Attribute fonts & blocks dragging:
  • Now when you’re working on your drawings title block you can change the font type going into the Edit Title Block mode, double-clicking on the attribute you want to edit, and then selecting the desired font.
  • We’ve also improved the dragging behavior where any selection will no longer cause the title block or border to move. Title blocks and borders can now only be moved via the Move command.
  • Export Flat DXF:
  • Before when you exported a DXF from the Drawings environment, the export files contained some Z-axis geometry, which made it difficult to work now. Now when you export a drawing as DXF, we made sure that the DXF is completely flattened.
  • Manufacture:
  • For the Manufacture Workspace, this update contains more than 150 Quality of Life (QoL) improvements that positively affect all areas, including milling, tool libraries, turning, nesting, metrology, additive, cam simulations, and post processing. In the spirit of this update, we’re not going to bury these improvements in some forum thread. Instead, we’re going to include the work in all of its glory in this blog post. Let’s start with what we focused on in Milling.
  • Milling Updates:
  • “Show Toolpath Data” dialog updates:
  • We added new filters to allow any combination of tool-path segments, passes, and/or levels to be displayed or hidden to aid toolpath visualization. Note that “level” is only available for 2D Adaptive, 2D Pocket, Face, 2D Contour, Slot, Trace, Engrave, 2D Chamfer, Pocket Clearing, and Horizontal strategies.
  • Exit positions:
  • For 2D Adaptive, 2D Pocket, and 2D Contour toolpaths, when using slot milling tools to cut slots where the tool finishes below an undercut. You can now select pre-defined geometry (typically points) and use them to move the tool horizontally to clear any undercuts or overhangs before withdrawing up the tool axis.
  • Measure from active WCS:
  • The Measure command now allows measurements to be reported relative to the active setup workpiece co-ordinate system (WCS).
  • Cusp-height based Stepover/down:
  • Stepover and stepdown can now be automatically derived from a user-defined cusp height (or vice versa). This option works for most 3D finishing strategies and helps you achieve your desired surface finish.
  • Flat machining multiple depths:
  • Within the Multiple Depths function of Flat Machining you are now able to specify the Number of Stepdowns.
  • Steep and Shallow UX improvements:
  • You can now choose whether to machine steep regions only, shallow regions only, or combine both steep and shallow regions (the previous default).
  • Scallop (shallow region only) can now be ordered inside > out or outside > in.
  • Blend one way/other way preview:
  • The Blend toolpath now displays a small red arrow to show the cutting direction prior to calculation. The arrow changes when you select “One Way”, “Other Way” or “Both Ways” this means there is no longer a need to guess which direction to use! You will be able to create the right toolpath the first time around every time.
  • 2D Chamfer improvements:
  • You have a new option to “Keep sharp corner” creates a toolpath that does not roll around the edge, reducing the likelihood that the external edge will be damaged.
  • Also, a new option “Preserve Order” changes the order of the toolpath such that it matches the order that the contours were selected.
  • Hide Warning Messages – Now there’s a new option that allows warning messages to be hidden to avoid excess interruptions when programming.
  • Tool library Updates:
  • Separate “focus” and “active” states for elements:
  • This is to help you identify what you will be copying using CTRL+C we have aligned functionality so that each explicit area selected in the tool library now has a blue banner surrounding it.
  • Move/replicate the “Remove unused tool” option:
  • Many of you reported that the Remove Unused Tools function was difficult to find, so to help increase discoverability, we moved to the main tool list banner.
  • Identify pasted tool in the main tool list:
  • When pasting tools into a large list, it’s easy to lose where you are. That’s why pasted tools will now appear highlighted in the destination library.
  • Download vendor libraries:
  • Now there is a link in the tool library where you can download vendor libraries; this will give you greater access to vendor tools making product documentation more accessible.
  • Avoid creating duplicate document tools when selecting from another library:
  • Previously, if you entered the tool library from an operation and selected a tool that was already in the document, a duplicate instance would be created which caused many confusing downstream issues. Now Fusion 360 will no longer do this – it will just use the tool in the document.
  • Identify reference tools in the tool list:
  • Reference tools used in an operation can now be visually identified in the tool library making tool management in the document library a breeze.
  • Improved sample libraries in the Tool Library – We updated the Sample libraries to contain all tool types with default values included.
  • Column Width in Renumber Tools Dialog – Column Width in the Renumbering Tools Dialog now supports a width up to five digits! This update will help you expand your capabilities when renumbering a new tool number.
  • Metrology Updates:
  • Manual Inspection:
  • We improved the existing Manual inspection tool and added new manual distance options. Now you are able to inspect:
  • Distance between 2 circles (midpoints, min, max), Distance between selected points, and Distance between plane and hole.
  • We’ve also improved the visibility of selected items where results will be displayed to full precision of decimal places.
  • The UI has also been improved with auto-scrolling for creating.
  • Selected feature(s) during measurements will also be highlighted.
  • Probing:
  • New options affecting probe path creation and reporting include:
  • New probe tools
  • Option to reduce clearance height default to 50mm
  • Consistent font use for probe geometry results and reports
  • Turning Updates:
  • Threading tool versatility:
  • Threading tools can now be used for Single Groove toolpaths and Chamfer toolpaths.
  • Visibility controls:
  • New view controls can now be used to show/hide the Spun Profile shape and Rest Material. Learn more.
  • Show toolpath data dialog:
  • The interface now correctly shows Z and X coordinates instead of just X and Y.
  • Spun profile calculation:
  • Now uses multi-threading for improved speed and stability and displays a green progress bar.
  • Nesting Updates:
  • Advanced Nesting updates:
  • You can now Edit / Rename ‘Material ID’
  • Nest invalidation on material thickness edits
  • Packaging details is now displayed in theNesting Info Panel and Compare dialog
  • The Material info is now appended to Packaging list for ease-of-identification
  • Row collapse status is now preserved in ‘Component Sources’
  • Fusion 360 now includes the AutoCAD version in exported DXF header, allowing you to open it in Adobe products
  • Out-of-date Nest results now show tooltips when you hover your cover over them
  • Arrange updates:
  • Envelope boundary now previews from timeline
  • Dynamic highlighting now works on feature selection
  • “last used” settings are now preserved
  • Holes/Cut-outs can now be excluded from highlighting
  • Error messages have been improved for easier troubleshooting
  • Additive Updates:
  • FFF Toolpath simulation now can display Print Speed:
  • A new type to display the print speed has been added to the FFF toolpath simulation. Displaying the printing speed will help you optimize your jobs for printing time or detect potential issues with oozing or stringing. To activate the new display type, create an Additive setup with your FFF printer, generate and simulate the toolpath and change Display Type from “Toolpath Type” to “Print Speed”.
  • Print Settings are now only stored on the online Machine Library:
  • We have announced that print settings are now stored in Fusion 360’s online machine library. To complete this initiative, we have removed the print settings from Fusion’s installation directory. You can either download the print settings from the website, or you can access them directly within Fusion 360 if you have the following technology preview enabled.
  • Improvements to additive support structures:
  • The focus for support structures in this release was to improve support generation for the SLA process. You now have more control over the support structures in critical areas of the part. The new support action “Edge with Bar Support” will create support bars along the edge of a part. This will help with stability of the part during printing while ensuring the outer contour is built accurately. In most cases you should use this new action in combination with the Bar Support action. You can find the action in your additive SLA or MPBF setup under the supports section.
  • However, it is important to keep in mind that the stronger the support structures, the harder it will be to remove them once the build is completed. Therefore, we have also worked on improvements that will help with removing the support structures from the part. For SLA it is common to use a pad on the bottom that connects the support structures with the build plate. However, getting under this solid block of material with a tool, may be hard when trying to separate it from the build plate. Therefore, the pad setting for bar supports and baseplate support was expanded to also allow a negative taper angle. The new setting can be found under the General tab for Baseplate Support and under Bar Support/Bar Properties/Pad on Platform.
  • The final improvement made to ensure our support structures are better suited for SLA printing was the new settings under “Bars on Global Features” for Lattice Volume Support. The new options “Down Oriented Points” and “Sharp Edges” make sure that the lowest feature of the part is always detected and supported since it is otherwise easily washed away in the resin tray.
  • Library updates for templates, additive machines, print settings:
  • In addition to these support structure improvements for SLA, a new template with optimized defaults for part orientation has been released. The template is intended for orientation of larger parts in the build envelope. The part will be oriented in a way that reduces the surface area of each layer. This minimizes the amount of contact it has with the tray, which could lead to the part being detached from the build plate. Find the template in the template library under orientations.
  • The other new templates are providing support defaults for One Click Metal MPrint+ machines:
  • These have been validated and tested by One Click Metal. Find the templates in the template library under supports.
  • The machine library now includes several new machines that support different processes: We have added a generic SLS machine with 3mf export that can be used as template for adding SLS machines that are not in the machine library yet. To decrease the chances of that happening, Nexa3D QLS820 and NXT Factory QLS350 SLS machines have been added to the machine library. Furthermore, there is now support for EOS M100 and Stratasys Origin One machines.
  • Two new print settings for Braskem FL900PP-CF and Braskem FL605R-CF have been added to the Online Print Settings List.
  • New material file and result type for Additive Simulation:
  • There is a new material/ parameter profile (PRM) for One Click Metal 316L print settings. Simply create a new setup with a One Click Metal machine and select a 316L print setting. When setting up the additive simulation it will automatically match the new PRM file to the print setting.
  • The second improvement introduced a new result type called “recoater risk”. Since warping is a serious issue in MPBF Additive, it is important to understand whether a part is warping up and runs at risk of hitting the recoater blade, which would be a threat to the entire build.
  • CAM Simulation Updates:
  • New CAM Simulation Tab:
  • This is the first in a series of updates to improve the simulation capabilities in Fusion 360. A new tab and improved simulation behavior results in more intuitive workflows, paving the way for future updates that will see the emergence of technology currently available in the CAMplete family of products. These updates impact everyone using the manufacturing workspace in Fusion 360 (not just those with access to the Machining Extension).
  • The Simulation Tab includes familiar icons that can be used to control the view status of tools, machines, toolpaths, and stock. Additional icons provide quick access to more advanced display options, as well as information relating to the outcomes of simulations.
  • In addition to interface changes, simulation behavior has been enhanced. As an example, you can now create section views whilst still in simulation avoiding the need to ‘re-compute” the stock simulation. Prior to this change, you would need to leave simulation, create the section view, then re-enter and recompute simulation to get the same result (sometimes taking many minutes).
  • In future releases, we hope to enhance the error reporting to provide additional information relating to collisions, travel limits, and more. In addition, CAMplete technology will be integrated into Fusion 360, allowing G-code to be displayed whilst simulation is running, so you can see line-by-line what actions your machine will perform.
  • Show spindle direction arrows:
  • A New option displays arrows to represent the direction that the turning axis rotates.
  • Section View during simulation:
  • One of the quick things we added to this mode is the ability to add section views whilst already in simulation. This means you can section up the view without needing to leave simulation and lose the computed stock
  • Construction geometry:
  • When building a machine, you can now select and hide construction geometry from view, resulting in a cleaner looking simulation.
  • Jogging UI updates and new “home” icons:
  • The jogging interface now displays the current position of the machine’s axes during jogging commands.
  • New home icons have been added to the jogging UI to reset each axis to its home position. Separate icons exist for each individual axis, with another master home icon that resets all axes.
  • Selecting center point on non-cylindrical parts:
  • Now you can hover over a non-cylindrical part on your machine and snap to the center points of the face, just like how you would place a Joint/Joint Origin on component faces.
  • Non-TCP machine simulation support – machines without TCP control can now be simulated in Fusion 360.
  • Post Processing Updates:
  • Properties for individual operations – post processor files can now be edited such that individual properties can be enabled at the operational level, allowing them to be revealed and edited within the Fusion 360 interface
  • Draw toolpaths on NC program selection– when a NC program is selected, Fusion 360 can (optionally) display the toolpaths that it contains in the main 3D interface.
  • All Generic Post Processors now make use of the probeWorkOffset variable and drill cycles that feed out of a hole do now respect the retract feedrate.
  • We’ve improved post processors from the following machines:
  • Milling – Heidenhain iTNC 426, Syil, Syntec, LinuxCNC, PlanetCNC, woodWOP, UCCNC
  • Turning – Intelitek, OmniTurn, Doosan Turning, Fanuc Turning
  • Mill-Turn – Doosan, Mazak
  • Fusion 360 Core Updates:
  • UX Pattern Consistency:
  • We made multiple updates inspired by the pattern UI in the Design workspace, including:
  • Update linear and circular pattern to have Extent vs Spacing
  • Update linear pattern to have Symmetric vs One-Direction
  • Update linear pattern to allow negative numbers
  • Incorporate icons into Strategy drop-downs
  • Expression UI improvements:
  • In the spirit of consistency, we also tweaked various expression UI elements so that they behave more like the rest of the other workspaces, including:
  • New interface for Edit Expression
  • Parameter list display in Edit Expression window
  • Search for parameters in Edit Expression window
  • Tooltips on hover of parameter in Edit Expression window
  • Evaluate value of Expression Preview
  • Help Button
  • Machining Time is back:
  • Machining Time is back! We’ve reinstated the command back into the Fusion 360 UI including the following improvements:
  • Machining time now uses multi-threading
  • Show machining time in browser for containers
  • The NC Program UI now includes a “Machining time” right-click-menu
  • Add machining time command to actions section toolbar
  • Major 5-axis Upgrade:
  • The July update sees a significant expansion in 5-axis programming capabilities offered in the Fusion 360 Machining Extension. Prior to this release a small number of 3D finishing strategies offered limited 5-axis options, with only one (Steep and Shallow) offering full 5-axis capabilities. With the July update, many more strategies now support additional 5-axis options to control the tool axis via a user-defined point or curve. Additional strategies (Corner and Inclined Flat), that also support 5-axis machining, are also getting ready for inclusion in the Insider Preview program. The development team continues to work on adding 5-axis support for the remaining 3D finishing strategies.

New in Autodesk Fusion 360 2.0.13162 (May 27, 2022)

  • Fixed:
  • Crash issue related to opening a design
  • Crash issue related to opening a CAM design
  • Regression issue related to smart templates in Drawings

New in Autodesk Fusion 360 2.0.13158 (May 24, 2022)

  • Usability:
  • 5 New Additive materials in the Fusion 360 Material Library.
  • Design:
  • New Mesh face group Display Toggle command.
  • Ribs is now available in Boss Command (Product Design Extension).
  • Snap-fit improvements (Product Design Extension).
  • Replace Component now supports patterned components.
  • Electronics:
  • New Layer Stack Manager.
  • Support for Slotted Pads.
  • Improved Handling of Panels.
  • New Radial Template added to Library Editor.
  • New Sync library index.
  • New Add-in Ultra Librarian.
  • New User experience improvements: Updated Icons.
  • New Preference Option: load 3D model when loading electronic document.
  • Generative Design:
  • New outcome in setups (Experimental Generative Solvers and Features Preview).
  • Drawings:
  • New Auxiliary Views.
  • New Arc Length Dimension.
  • New Jogged Radius Dimension.
  • New Model Properties in Title Blocks.
  • New Mass unit overrides in Title Blocks and Parts Lists.
  • Simulation:
  • New Quasi-static analysis study type.
  • New reaction data and result visualizations for Contact Force and Contact Pressures.
  • Manufacture:
  • Notice: Retiring the Legacy Tool Library.
  • New Accessibility Analysis.
  • Import & Export CSV files.
  • More options to set defaults for tool strategies in Manufacture Workspace.
  • New & Improved Post Processors.
  • New Manufacture Previews:
  • We’ve dropped 3 new Manufacture previews for you to try in the Preview Features section of your Preferences.
  • Additive:
  • Additive Simulation is now a part of the Additive Build Extension.
  • New Center of Gravity Height Ranking criterion for Automatic Orientation.
  • New Additive Support Templates in Template Library.
  • Select Mesh face groups while creating Supports.
  • Taper angle for padded bar supports.
  • New MPBF machines added.
  • New Pause and Filament Change options for multi-color/single extruder printing.
  • API:
  • Fusion Data API now in beta release.
  • Triad Command Input.
  • 3D Texture Control.
  • Active Folder.
  • Selection Sets.

New in Autodesk Fusion 360 2.0.12887 (Apr 22, 2022)

  • Fixed:
  • Usability:
  • We fixed a crash issue that was found when you tried to delete a mirrored component and the joint associated with that component.
  • leonknook reported on the forum that Fusion 360 froze when he was in the browser, right-clicked on a body, and selected "Save as Mesh". We dug into this a little deeper and found that it had to do with a registry and a missing executable, throwing Fusion 360 into an endless loop. This is now fixed.
  • Electronics:
  • A bug in the Electronics environment caused the UI to leave extra empty item in the Design Manager for Net Classes. Now these empty slots are gone.
  • If you renamed a Net Class entity and pressed the Enter key to commit the change, the name of the Net Class was updated in the Net Class dialog but was not updated in the Design Manager. Now it is.
  • If you tried to add another symbol or footprint to a library that was in the process of saving, Fusion 360 unexpectedly popped up the Save dialog. This is now fixed.
  • We fixed a tooltip typo where “footprints” was missing a “p” in word.
  • We fixed an error that was occurring when Fusion 360 was performing an Autosave.
  • We fixed a Fusion 360 crash issue when Fusion 360 was trying to update the library from a not having a footprint to having a footprint in a schematic file.
  • Apparently you were not able to delete the first of the Name in Inspector when pressing the Backspace key. Now it should work without issues.
  • We fixed an issue related to memory management and threads run outside of the UI thread.
  • yscheer told us about how Entering empty values into the name field of the Inspector lead to instability, causing Fusion 360 to crash. This is now fixed.
  • We fixed an issue where you were not able to change the name of your device into Chinese characters in the name field within the Inspector dialog.
  • Some command dialog failed to reappear after you cancelled the Insert Schematic/Insert Design Block and then proceeded to activate the Move or Net command. This is now fixed.
  • sebastienSQA5P and others reported that they’ve been seeing an error messaging say that Fusion 360 has detected an unexpected condition ...orthomover.cpp,Line672', whenever they tried to convert arcs to polygon and continued to move it. Sorry about that – this is now fixed.
  • Drawing:
  • Some of you told us that Creating a drawing using an existing template took more time to load, along with this warning popup "Your version of Fusion 360 is out-of-date. You won't be able to see all the properties of this drawing or design until you restart Fusion 360." This is now fixed and creating drawings shouldn’t take that long anymore.
  • Related to the issue above, we also fixed an issue that caused Item numbers to go missing in the parts lists after you’ve acknowledged the "Your version of Fusion is out-of-date. You won't be able to see all the properties of this drawing or design until you restart Fusion 360." Warning.
  • We fixed an issue where a warning popped up unexpectedly when you tried to create a drawing from a 3D design saved in the cloud.
  • Manufacture:
  • Editing an operation with a tool that has multiple presets and then re selecting the tool causes the pre set selection to change and invalidates the toolpath.
  • Previously when you were editing a tool in the tool library for older files, the trailing angle field was incorrectly missing for the custom general turning tools. If you had created a new tool, that field will appear. Now the tools for the both old and new toolpath operations should show the trailing angle field in the tool library.
  • Amish from SSCADCAM reported that, when trying to create a form mill, the window showed up as blank. Closing it and opening a new window still showed blank but the number was incremented.This is now fixed.
  • We fixed a crash issue that was happening after you moved a part in the Design workspace and then switching to the Manufacture workspaces.
  • You told us that while entering force values in the Simluation study, the applied force with a minus sign produced "flipped" results (according to the applied force the model should be stretched). After looking at the code, it appeared that the minus sign was not respected by the solver. With the positive value, everything looked correct. This is now fixed.
  • Nick Polanosky told us that the ability to drag the position marker for plane, walls, partial cylinders etc. No plonger worked as expected. We untangled some wires and now position graphics handles for cadProbe x/y/z plane, channel, boss, angle and partial circle should be draggable again.
  • We fixed an issue where placeholder parameters were not exported properly in defaults. Now when you import exported files with parameters, you will no longer get an “"Unable to load parameters from file"” error.
  • Additive:
  • We updated the hidden Support > Internal settings to be 0 by default. keqingsong_0-1650588950628.png
  • We fixed an issue where "Assign Body Presets" wasn't working correctly after you cleared the bodies selection.
  • We fixed an crash issue that was triggered when you tried to delete body presets.
  • We fixed a crash issue when you tried to generate a toolpath for FFF machines.
  • Print settings:
  • If you created an EOS machine setup, sooner or later you’ll notice that the General tab in your Print Settings Editor disappeared for no reason. This is now fixed and the General tab will always been there.
  • There are parameter groups which are optional so that the youcan enable/disable such a group and its parameters. The parameter dialog should show a checkbox to allow enabling/disabling. Apparently, the OneClickMetal MPRINT machine has some parameter groups which are optional but cannot be enabled/disabled. Now the option "interval" can be enabled and disabled correctly.
  • We fixed an issue where “Configure EBPA Settings” section was missing in the Print Settings Editor after you re-opened certain files.
  • For some weird reason, Tessellation settings for One Click Metal MPRINT+316L were being multiplied by factor 10. This now fixed.
  • We fixed a crash issue that was triggered by the action of deleting a print preset.
  • We fixed another crash issue that was triggered when you tried to delete a duplicate build strategy with the same name as the original.
  • If you changed the default build strategy, then Fusion 360 did not correctly update the browser tree if all the bodies were assigned with the old default strategy. This is now fixed.
  • We fixed an issue in the Extrusion print settings where the parameter values for Extruder 2 incorrectly matched the values of Extruder 1, after you changed the values of Extruder 1. Now the Extruder 2 will remain unchanged if changes were made to Extruder 1.
  • The machine platform inexplicably disappeared after you assigned a Body Preset to a body. This is now fixed.

New in Autodesk Fusion 360 2.0.12670 (Apr 1, 2022)

  • Fixed issue where Fusion 360 crashed after a specific pocket selection action was performed in 2D Pocket.
  • Fixed a bug where the Fusion 360 was incorrectly setting the default value for WCS offset within setup to 1. This default can potentially cause crashes on some machines. It has now been reverted back to 0.
  • Originally reported by eli.dannenbaum, we fixed the DB error issue that was occuring for number of our Electronics Design users.
  • We fixed a crash issue that was happening when you tried to quit Fusion 360 with pending manufacturing changes.

New in Autodesk Fusion 360 2.0.12376 (Feb 8, 2022)

  • New Component View in Fusion Team:
  • In December of 2021 we told you about the Component View preview being available to try for those of you using Fusion Team. We’re excited to say that the functionality has graduated out of preview and is now available for all Fusion Team users.
  • Have you ever looked at an assembly in Fusion Team to find that it doesn’t “Use” any parts because it is made up of internal components? Have you ever wished you could look inside an assembly to see its internal components without having to open the entire file? If this sounds familiar, be sure to check out Component View – a view created to show you granular information about your design data outside the Fusion 360 canvas.
  • Instead of referencing external parts to build an assembly, Fusion 360 encourages users to model all components inside a single file. A component created within an assembly is called an internal component. Although internal components are quick and easy to make, they are not accessible outside their parent assembly file. Historically, there has been no way to access internal components, assembly structure, and metadata without opening the entire parent assembly file in Fusion 360… until Component View!
  • What is Component View and Why Would I Use It:
  • Component View is a tabular view that shows an assembly’s hierarchy, complete with all sub-assemblies and parts, nested in hierarchical order with a corresponding thumbnail image so you understand what you’re looking at. Component View lists each component’s metadata as columns in the table – you can see property values such as Description, Part Number, and Material Name for each component, all at once. If you have Manage Extension, Component View also shows each component’s Manage properties – you can see Item Numbers, Lifecycle, State, and hyperlinks to each component’s Manage “Item Overview” and change orders.
  • Not only does Component View expose assembly structure and data, but it also allows you to browse the data for any historical version and supports Export of any component to the file-format of your choice. Use this to quickly export internal components to STL for 3d printing or to extract internal components to share with external vendors, without having to expose an entire assembly. The goal is to give you access to internal components and assembly data outside Fusion 360 so that you can perform process, management, and collaboration workflows in a web-based environment that is practical and natural for you. Particularly for those of you who doesn’t use Fusion 360 regularly, imagine being able to milestone, release, issue change orders, get procurement information, and more for internal and external components from an easily-accessible browser page.
  • Enabling and Getting to Component View:
  • Component View is in Fusion Team and available for Fusion360 F3D assembly files. To open the Component View of an assembly, select a Fusion assembly in Fusion Team (or Manage Extension Hometab) and click on it to open the Overview. Next to the “Overview” tab, you should see a “Components” tab. Click on this tab to open Component View!
  • Improvements & Fixes:
  • Usability:
  • We fixed an issue where Fusion 360 was crashing when you performed an undo operation after reordering a feature through the timeline.
  • We fixed another crash issue that was occurring when you saved a design and then immediately returned to the home tab.
  • Fixed on Mac: the expression of “File Name” was unexpectedly changed after clicking on the “Use machine configuration” checkbox in NC Program dialog.
  • We fixed a few of the Learn More links for the Product Design Extension items listed in the Extensions dialog so that they are taking you to the correct places.
  • Notification toasts are now working properly when you’re browsing in the home tab.
  • Modeling:
  • SaeedHamza, Autodesk Expert Elite member, reported an issue where the Insert Edge tool in the Form environment was showing the wrong preview for positive and negative directions. This is now fixed.
  • We fixed the macOS related issue where Convert Mesh with “Organic ” method didn’t work when the operation was performed in Basefeature (direct modeling) mode.
  • We fixed a number of issues found in the Geometric Pattern command, addressing things like missing manipulators, errors messages about missing target faces, U/V alignment wonkiness, as well as previews not being displayed correctly when you tried to move a component with the Move/Copy tool.
  • We fixed a Plastic Rules issue where if you tried to switch the preset to Fusion 360 Default while you were editing a Draft, Extrude, or Thicken action that was previously applied to a design, Fusion 360 reset the value of Angle 1 to DA, but didn’t remove Angle 2 and change the Draft Sides to "One Side". Now it does.
  • If you toggled a “negative” angle from a Driven Dimension to Driving, the angle unexpectedly changed for some weird reason. Now it will remain as is.
  • One of our Fusion 360 Insiders reported an issue where a slew of incorrect icons were being shown when the Surface Loft command was being used. Sorry about that, those icons are now gone.
  • We fixed an issue where Edit-in-Place workflows were failing if you tried to edit the parent component of the missing x-ref component.
  • Apparently a crash happened when some of you tried to update out-of-date components in your designs. We dug into this and resolved the issue.
  • We resolved some bug alerts that appeared when you tried to Save Copy As on certain missing x-ref components.
  • Fusion 360 was incorrectly not letting you open older versions of a design is the assembly was containing missing x-refs. Now you should be able to open them again.
  • There were a bunch of issues regarding incorrect values if you selected your user-define preset value first for Shell, Draft, and Extrude commands. This is now fixed.
  • The Perimeter offset value In Geometric Pattern didn’t rest to zero after you unchecked “clear perimeter”. Now it does.
  • Electronics:
  • We fixed a few localization issues related to how wording was presented for DIP, DIP Sockets, DFN-3 packages.
  • We fixed an issue where Fusion 360 would crash after you created + saved a 3D model from a footprint that was exported from Octopart.
  • Apparently you pressed the Tab key on your keyboard, you were unable to switch between cells in the Package Generator dialog. This is now fixed.
  • Drawing:
  • For some weird reason, even if the missing x-ref was properly deleted from the Edit-in-Place workflow, Fusion 360 prevented you from creating a drawing. This is now fixed.
  • A bug was causing CERs to grab the wrong macOS version numbers. Now it’s grabbing the correct one.
  • A few of you reported that sending a drawing that was created from a previously saved template to Print was causing Fusion 360 to hang indefinitely. This is now fixed.
  • Manufacture:
  • Some parameters in FFF Print Settings were not properly remembered after you edited them; they reverted back to Fusion 360’s default values. Now they are correctly remembered.
  • Also, edited print settings were incorrectly being selected when you canceled out of the select print setting dialog. This is now fixed.
  • If you created supports for a SLM machine in Fusion 360 and exported setup with the “3MP scene export” tool as a 3MF, bringing it into another software such as Cura would reveal that the position of the support for the component was wrong. This is now fixed.
  • We fixed an issue with certain turning profile finishing operations where the retract was a dog leg rapid move instead of a simple vertical move.
  • There was a bug that was causing the “Activate” button for a given setup to become deactivate for no reason when you were in the middle of editing operations. Sometimes, if you tried to activate the setup after a redo/undo action, Fusion 360 would hang. We have squashed this bug and now activate setup should work as expected.
  • jimmyjames213 posted on the forum about how the Additive Print Settings he changed did not save properly. This is now fixed.
  • We fixed an issue for certain turning profile finishing toolpaths where the tool was incorrectly machining behind the part.
  • We also fixed an issue with certain turning profile finishing toolpaths where the tool was gouging into the model while leading out.
  • There was an issue with certain turning profile roughing toolpaths with back to front direction where they were gouging into the model. This is now fixed.
  • We updated our kernel, which fixed fixed an issue with certain profile finishing operations using a round insert grooving tool that were giving a cam kernel error. Square Groove tool no longer cuts where it shouldn’t, lead gouge detection with part contour is now improved.
  • The updated kernel also fixed an issue with certain turning profile roughing operations with canned cycle output turned on where X coordinates of the canned cycle profile were incorrect.
  • API:
  • tomas.bangoA2EPZ reported an issue about how the add-in he was using caused Fusion 360 to crash. We later discovered that it was using the ImportToTarget API method. This is now fixed and the add-in should no longer cause Fusion 360 to become

New in Autodesk Fusion 360 2.0.11680 (Nov 30, 2021)

  • Usability:
  • New 3DConnexion SpaceMouse SDK Out-of-Preview (Windows Only).
  • Electronics Design:
  • Add 3D models to parts directly in the Schematic or PCB Editor.
  • Drawing & Documentation:
  • Manage Extension Model Properties now supported in Title block.
  • Manufacture:
  • Now out-of-preview: Machine Simulation and Builder.
  • New in Preview:
  • Available on December 1: Component View in Fusion Team.

New in Autodesk Fusion 360 2.0.11405 (Oct 19, 2021)

  • Manufacture:
  • [New!] Mazak and PocketNC machines added to the Machine Library:
  • We’ve added Mazak machines (VCN-570, VCN-570C, VC-Ez 20, VC-Ez 26) to the Machine library, along with the Pocket NC V2-10. The Machine Library lets you manage your machine tools by using Machine Configurations to define your available machines and resources. These configurations can automate the settings in your Job Setup. There are many Machine Configurations available in the standard library.
  • [New!] Haas Desktop Mill and Syil Milling Post Processors:
  • We created a new post processor for Haas Desktop Mill machine and for Syil machines.
  • [Improved!] Milling Post Processors:
  • For Haas EC, Haas with a-axis, Haas Trunnion, Haas inspect surface:
  • Changed H value to Overall length in measure tool macro
  • Fixed reposition to center when the retract method is set to Clearance height
  • Fixed potential issue with optional operations
  • Add property to control the tools measuring arm
  • Enhanced the smoothing (G187) control
  • For Haas GM2-5AX gantry, Haas VR-8, Haas VR-9, Haas VR-11, Haas VR-14, Haas UMC-750:
  • Changed H value to Overall length in measure tool macro
  • Fixed potential issue with optional operations
  • Enhanced the smoothing (G187) control
  • For Mazak: Removed G53.1 when programming at A0 C0, and added property for clamp codes.
  • For Hurco, Hurco 3D: Added ‘Use G0’ property to the Hurco post processors.
  • For Isel: Fixed potential issue with missing coordinate rotations.
  • For Robot at Work: Added the program toolpath dimensions in the header
  • Additive:
  • [New!] Aconity3D machines added to the Machine Library:
  • You now have access to configurable files for a variety of Aconity3D machines in our standard machine library.
  • [New!] BCN3D Post Processors:
  • We added new BCN3D Post processors for exporting toolpath to the BCN3D range of printers in gcode format, using the IDEX mirror mode (Sigma D25, Epsilon W27 & W50). This includes BCN3D (mirror) and BCN3D (duplication).
  • [Improved!] Forced output in millimeters in most of the additive FFF post processors:
  • The following FFF post processors have been improved to now include the ability to force output in millimeters:
  • Anet 3D, Anycubic, Bigrep, Bresser, Flashforge, Flashforge creator pro, Geeetech, Makerbot, Ultimaker, Ultimaker 2, Ultimaker 3, Ultimaker S5, Prusa
  • Fixes and Known Issues:
  • We’ve also fixed a number of outstanding issues reported by you and the Fusion 360 community.

New in Autodesk Fusion 360 2.0.11186 (Oct 9, 2021)

  • Manufacture:
  • We fixed a crash issue that was occurring in certain turning profile roughing tool-paths with cycle set to vertical passes and rest machining checked.
  • A few of you reported that if you had “operation ordering for nested patterns” turned on, manufacturing setups with mirrored patterns either didn’t post correctly or caused Fusion 360 to crash. This is now fixed and you no longer have to turn off the option “operation ordering for nested patterns”.
  • Drawing:
  • One of you reported a “Fatal Error: Unhandled e06d7363h Exception at D3DB4F99h” error message when attempting to open or create a drawing. This is now fixed.

New in Autodesk Fusion 360 2.0.10940 (Sep 20, 2021)

  • Improved:
  • Removed the ODB++ files from the one-click CAM Export dialog. This is because we already have dedicated CAM Export ODB++ Output icon next to it which will only export ODB++ files there.
  • Fusion 360 now shows you a reminder dialog that exported ODB file with unicode string (or contains non-ASCII characters) cannot be imported in ODB++ Viewer.
  • Fusion 360 now uses the file name as the default ODB++ output name, and not “odb” as the default.
  • Fixed:
  • High CPU usage on certain designs on open
  • Mesh position changed when re-computing the design
  • Crash in pattern instance control workflow
  • Selection Visibility dependent on Design Space model visibility
  • Spacemouse 4.0 – 3DConnexion I3DN not working

New in Autodesk Fusion 360 2.0.10564 (Jul 27, 2021)

  • Usability:
  • We fixed an issue where Fusion 360 was grabbing focus away from other applications Mid-session.
  • There have been cases where Fusion 360 Extension services were falsely reporting as unavailable despite being purchased. This is now fixed and should be working correctly.
  • Stability:
  • Fusion 360 users were reporting they were having crash issues across various workspaces. We investigated these issues and have provided fixes. Your workspaces should be running smoothly now.
  • Manufacturing:
  • Some of you have experienced crashes when using the tool library or FFF toolpath generation. We are sorry for this– these issues are now fixed.
  • j.labdik reported an issue where patterns are unable to be posted or simulated, leading to “empty toolpath” errors. This is now fixed.
  • Mesh:
  • Levonmarkossi reported an issue where Mesh section sketch was housed in the wrong area after the migration to the new Mesh workspace. This is now fixed and should be working as expected.
  • We noticed an issue where Fusion 360 would crash when a Mesh body was selected in the browser tree after a face separation operation. We have resolved this issue and Fusion 360 should no longer crash upon completing this action.
  • Electronics:
  • SosaE326S and sven.glitschTWJH6 informed us of an issue where replacing packages from the wrong unlinked libraries to the new Team libraries produced error message “Library update failed (Error code 9.7.0-584) Please contact Autodesk!”. We were able to reproduce this issue and come up with a fix for it. Thanks to them, this issue is now resolved.
  • erik.buerV95QJ told us that SRC scripts setting colors on layers stopped working after the latest update. Sorry about that – this is now fixed.
  • When HarrySatt tried to connect his Nets with a connector on a bus he was creating, he found that none of the Nets were shown in the dropdown list, and instead got an error message saying that N$.. is not member of the bus. He was trying to connect the nets by clicking on the pin of the connector to connect to the bus. After some digging we found the culprit that was causing this issue, and now it’s fixed.

New in Autodesk Fusion 360 2.0.10446 (Jul 13, 2021)

  • Recent Data Panel Fix
  • veso58S5W told us about an issue relating to the population of the Recent Data panel, we have addressed this issue, however, since this is a forward fix, only from this build onwards will the most recent data correctly start populating the panel.
  • Extrude Fix
  • We fixed an issue reported by EKMS where the extrude command automatically fills in the last used value as default instead of the default zero.
  • “Could not open file” Error / “Corrupt File” Error issue Fixed
  • Some of you have reported that you were unable to open certain designs after the latest update with a notification of corrupt designs. Sorry for this – we got a fix out which should eliminate this issue.

New in Autodesk Fusion 360 2.0.10440 (Jul 7, 2021)

  • Usability:
  • New! Korean and Spanish languages now supported:
  • User Profile > Preferences > General > User Language
  • Korean and Spanish speakers rejoice! You can now run Fusion 360 in either languages by switching to them from your User Language settings in your PreferencesPlease note that once you’ve changed your language setting your Preferences, you must restart Fusion 360 in order for the new language to take effectFusion 360 now currently supports 8 official languages: English, German, French, Spanish, Italian, Chinese, Japanese, and Korean
  • New! Fusion 360 icons for macOS Big Sur:
  • We’ve updated the Fusion 360 application icon as well as the document icons to align with the latest macOS visual style standardsThe image below shows what the previous F3D document icon looked like to the left, compared to the updated one to the rightThings should look a little more cohesive now
  • Sketching and Modeling
  • New! Mesh environment (out of preview):
  • Design Workspace > Mesh Tab
  • It’s official – the Mesh environment has graduated from preview functionality and is now a persistent tab within the Design workspaceWe’ve completely overhauled the toolset, improved the performance of how you edit mesh bodies, and added a few new tools to increase flexibilityWorking with mesh bodies in Fusion 360 has never been better, and it’s now available to everyone
  • Traditionally, working with mesh bodies such as STLs and OBJs has always been isolated and disconnected from the CAD worldAs a consequence, this often led to errors and data loss with little to no opportunities to undo/redo a committed action There was also a lack of interactions between BREP and mesh bodies, but Fusion 360 now changes all of this by providing a history timeline to your mesh edits as well as improved conversion optionsHere are top 6 things to know about the new Mesh environment:
  • Seamless interaction between Solid & Mesh
  • Open STLs, OBJs, and 3MF files all at the same time, in the same canvasCAD and mesh bodies can now coexist within? the same environmentAnd yes, inserting a STL will also let you define the mesh’s units
  • Parametric editing and Timeline
  • Meshes now have a parametric history and face group information similar to face information for Solid modelsActions can be undone, redone?, and edited via the timeline.
  • CAD-like interaction with meshes through full control over face groups?
  • Intelligent?meshes (face groups) enables you to make quick and?easy changes
  • New mesh-to-solid conversion options We’ve expanded on how you can convert mesh bodies into usable solid bodies with options like Faceted conversion, Prismatic conversion (available in paid, startup, and education offerings), and Organic T-Spline conversion (coming soon in the new Design Extension)
  • More powerful repair options through Netfabb technology You can now repair meshes with more options, using technology directly carried over from Netfabb
  • New but familiar tools such as Scale, Plane Cut, and Combine
  • Scale a mesh, cut a mesh with Plane Cut, and perform Boolean operations with the familiar Combine tool found in the Solid tabAlso, we made sure that all mesh tools will show a preview of what you’re able to do, before you commit the action
  • We’re delighted to get this in your hands, and see what you can do with it! We’re always looking for your feedback, so let us know in this Feedback Hub post.
  • New! Reference Objects:
  • Graphical user interface, diagram Description automatically generated
  • The? Reference Objects tool creates explicit associative references between an external component and other design features in an assembly.?When you create or edit an external component in place, you can access?Reference Objects from the ?Edit In Place menu at the top of the canvas.?You can select design features?in the Browser?or in the canvas from anywhere in the assembly, and the referenced design features are derived into an?Assembly Context.?
  • This lets you explicitly reference objects in?an?assembly before starting detailed design workTo make detailed design work clearer and easier to perform, reference only the objects in the assembly that are important for a component in context as you work on it.?
  • New! Sync All Assembly Contexts?tool:
  • Graphical user interface, application, Word Description automatically generated
  • When two or more?Assembly Contexts?are out-of-sync?in an assembly, now you can use the Sync All Assembly Contexts?tool?to sync them simultaneously, instead of having to sync them each individually.?
  • Right-click any of the out-of-sync?Assembly Contexts?in the?Timeline,?then select ?Sync All Assembly Contexts?from the menu.?
  • Improved! Ruled Surface options:
  • Design Workspace > Surface Tab > Ruled Surface
  • Now when you start the Ruled Surface command, you have the option to choose between creating a body or a component from the very beginningWhen you select a planar sketch normal to the sketch plane, the direction of the surface will be automatically determinedThe command now also has the option to Mitre corners if you have a draft angle specified
  • Improved! Patterning bodies and components just got better:
  • Body pattern preview now shows wireframed instances rather than ghosted bodies
  • We have been working hard to update and fix issues with our patterning toolsetThis release seesimprovements made to Patten Preview and in particular the appearance and performance
  • One of the areas of Patterns that bugged a lot of you was around the preview graphicsThe old version gave very little detail of what was being patterned as it was just a ghost of the design, now the pattern graphics have been improved to show more of a wireframe instead so you can be sure you have captured all elements of your design before committing to the pattern
  • Old Style vs new style
  • We have also worked hard to ensure that the patterning toolset is a lot more performantThe first step in this was to make sure Preview was as performant as expectedWe have seen a lot of issues with previews taking too long to generate or interact with on large patterns and this can be very frustratingYou should now see Preview performance significantly improved with large patterns taking a fraction of the time to previewThis is the first step towards a re-vamped patterning toolset, stay tuned for more enhancements over the coming year
  • Electronics
  • New! 3D PCB Options:
  • Design Workspace > Insert 3DPCB > Edit in Place
  • Fusion 360 truly fuses the essence of unification between mechanical and electronic engineersBy providing a single platform for both workspaces, engineers no longer must be converting files to ensure that the PCB layout engineers work with the latest PCB outline supplied by the mechanical engineerIn addition, a significant feature of Fusion 360 is that the mechanical engineer can insert and inspect the PCB in the enclosureTraditionally, changes to the enclosure that required modifications to the PCB would need lots of communication by both engineers.
  • New! IC_Data-Conversion, Wireless-RF, LED parts added to Library:
  • File > New Electronics Design > New Schematic > Add part
  • In this release, we have added new parts such as digital Potentiometers, A/D Convertor IC’s, RGB LED’s, Bluetooth modules etcto the respective library categories
  • Some of the highlights are WS2812 series, which is one of the popular RGB led’s used in NeopixelRings/MatrixNow you can make use of these fancy LED parts to your own projectsThese led models are assigned with Emissive material, LED lighting effect can be made in the rendering environment
  • It is rare to find a consumer product that do not include wireless communicationStreaming your favourite tunes have become the normalIn this update, we have added popular Bluetooth SoC from Nordic Semiconductor as well as the filters Optimized for the Chipset
  • Nordic’s Bluetooth Low Energy (BLE) Chip is basically a microcontroller with an embedded Bluetooth radio that is intended for Ultra-low power/low-bandwidth applications like IoT
  • Improved! Library Editing Performance:
  • The Fusion 360 library editor is possibly one of the best in its classIt provides you all the necessary tools to build your components with mapped 3D models in moments In this latest update, you will notice that the performance when navigating the library editor has been vastly improvedFor example, switching from Symbol, Package, and footprint listing should be instantaneousIn addition, the search bar has been optimized to get faster results
  • Improved! Improved communication between Library and Package editor:
  • File > New Electronics Design > New Electronics Library
  • Our team of developers has optimized the communication between the library editor and the package editorAs a result, you will notice an in-progress animation while your new package is added to your libraryRemember that the Fusion 360 package editor is the workspace used to conveniently create or map existing 3D models to your footprints
  • Improved! 3D PCB now considers DRC via limit when creating solder mask:
  • File > New Electronics Design > PCB Layout > 3DPCB
  • After laying out a circuit board, the PCB layout engineer needs to route the signalsThis means you will be defining a copper path on the PCB layout for the connections defined in the schematicFusion 360 provides a host of options that can assist or automate this processThe PCB can consist of 2 layers or moreCurrently, Fusion 360 can handle up to 16 routing layers with support for Blind and Buries viasDuring the process of routing a signal, it is often you will want to switch layersAt this point of transition, Fusion 360 will place a viaA via is a drill hole on the PCB plated through and will transfer your signal between multiple layers
  • Generative Design:
  • New! Export Properties Data from Explore:
  • Generative Design > Explore > Export > Export CSV
  • One of the primary goals of Generative Design is to help you accelerate the process of finding the best design outcome to solve your design challengeYou have told us that sometimes this requires additional data analysis and processing outside of the Explore environmentTo support your current design evaluation workflows, we are now allowing you to export all the data and properties associated with outcomes to a CSV fileThe Export command is aware of your current Outcome Filter states and Visibility Settings, so what you see in Explore is what you will get in the exported CSV file.
  • Improved! Symmetry Now Available for Additive Manufacturing Constraint:
  • Generative Design > Define > Design Space > Symmetry
  • Symmetry constraints have been part of the Experimental Generative Solvers and Features preview for a while now but were limited to Unrestricted outcomesIn this update, we have enabled Symmetry for Additive Manufacturing outcomesJust like Unrestricted outcomes, the resulting design will have an editable T-spline in the timeline with symmetric behavior enabled, so any edits will behave symmetrically, as wellNote: You must have the Experimental Generative Solvers and Features preview turned on to use Symmetry constraints
  • Drawings:
  • Improved! In-canvas continue button now available with Symbol tools:
  • Diagram, engineering drawing Description automatically generated
  • Similar how you placed your projected views with a Checkmark button to confirm your placement, we’ve now extended that checkmark experience to other drawings tools such as Surface Texture, Feature control frame, Datum ID, Welding Symbols, as well as Taper and Slope symbolsThis allows you to quickly confirmwhere you want to place your symbols in context to the placement itself, while reducing overall mouse travel
  • Manufacture :
  • New! PowerMill pan/zoom/rotation keyboard/mouse shortcuts:
  • Preferences > General > Pan, Zoom, Orbit Shortcuts
  • Graphical user interface, text Description automatically generated with medium confidence
  • A significant segment of our Fusion 360 community consists of machinists and CNC machine programmersIf you use PowerMill and have been trying to take advantage of what Fusion 360 has to offer, we’re happy to let you know that you can now set the Pan, Zoom and Orbit preference to adopt the same behavior as PowerMill
  • The view rotation uses the same algorithm as PowerMill and the other ex-Delcam software packages, and the view rotation anchor is set to the center of the displayThis makes it much easier for those of you coming from PowerMill to manipulate the view in Fusion 360
  • New! 2D pocket Recognition option for Contour Mode:
  • Now as a contour mode option for 2D Contour, 2D Adaptive and 2D Pocket operations, “Pocket recognition” contour mode? provides you the ability to automatically recognize boundariesYou can also filter by Corner Radius Min/Max, Depth Min/Max, as well as Include/Exclude Holes
  • New! Alfawise printers added to the machine library:
  • Manufacture > Additive Tab > Machine Library
  • In this update, we’ve added support for Alfawise printers as part of our Machine Library with additive capabilitiesThese include Alfawise U20, U20 ONE, U20 Plus, U30, and U50 3D printers.
  • New! Multi-Edit in Component Sources (Nesting & Fabrication Extension):
  • The Component Sources dialog in Nesting & Fabrication Extension now supports a multi-edit experience which lets you CTRL+Select OR SHIFT+Select multiple Components and edit their Nest Parameters at once.
  • New in Preview! Orientation by edge selection (Advanced Arrange Preview):
  • The Advanced Arrange Extension Preview has a new option that allows you to select an edge that you want aligned parallel to the length of your stock (X axis)Preview shows the arrangement resultsAs needed, select a different edge on the component and see how the Preview updates the part orientation.
  • New in Preview! Optimized Perpendicular Pass in Steep and Shallow (Machining Extension):
  • The Steep and Shallow strategy has a new option to output optimized perpendicular passes when using Parallel only (Set Threshold angle to 90 and shallow).
  • This option analyzes the gradient of the underlying surface, then if the surface is too steep to maintain a good step-over, it’ll automatically flip the pass direction by 90 degrees to machine these steep areasThe result should be a more efficient toolpath that machines a more consistent surface finish.
  • Improved! Continue Rest Machining from Preceding Setup:
  • You now have the option to turn on Continue Rest Machining with the Mode set to “From preceding Setup”This enables Fusion 360 to automatically capture the stock from subsequent setupsThis behavior will only work if both “From preceding setup” and “Continue Rest Machining” are selected.
  • Improved! Turning Depth of Cut:
  • Stemming from the conversations happening in this forum thread, we’ve added a new Depth of Cut option to general Turning Tools as well as Boring ToolsThis will now help you automatically set the maximum depth of cut parameter for Profile Roughing toolpath?It also creates a parameter link between the document tool library and operations ?
  • If tool depth of cut is updated, all toolpaths that use that tool will also be updated?You can also override the Toolpath depth of cut anytime.
  • Improved! Timeline graphical preview for toolpath modifications:
  • Manufacture > Milling > Modify > Trim
  • Each item on the timeline can now be selectedThis enables you to see the result of a specific toolpath modificationThe preview shows how the edit was performed, the result of the edit, and if applicable, the region of the toolpath which was removed
  • API:
  • New! Browser Command Input :
  • The Browser Command Input is a new type of command input that defines an area on a command dialog like all other command inputsThe difference is that what is displayed in that area is a rendered HTML fileThe ability to use HTML to define the contents of your command dialog completely opens up what you can display in a command dialog because you’re no longer limited to the set of standard command inputs currently availableWhatever you can design using HTML, you can now display in a command dialog
  • New! Log method on the Application object:
  • We know it is better to write debug information to the TEXT COMMANDS window instead of popping up message boxesIt’s been possible for a long time to write to the TEXT COMMANDS window but it’s not obvious and takes a few lines of codeThe API now supports a log method on the Application objectYou can log to either the console, which is the TEXT COMMANDS window or the Fusion 360 log fileIn its simplest form you can use the following to write a message to the TEXT COMMANDS window.
  • Improved! Custom Feature capabilities:
  • Custom features now support saving a list of named values with the feature
  • This allows you to easily associate information with the custom featureThis will typically be used to save any settings the user defines in the dialog that don’t have an associated parameterFor example, you might have a drop-down or a button list that allows the user to choose one of many optionsWith the new CustomNamedValues functionality you can save the setting that was used when the feature was createdIt can be accessed later during compute and edit to initialize the dialog and recompute the feature.
  • Indicate that an error occurred during the compute
  • Some functionality missing with custom features so far is the ability to handle the case when the custom feature fails to computeThe custom pocket sample requires that the selected position point be on a faceIf the point is later moved off the face, the custom feature will fail to compute because the input point is bad but there hasn’t been a way to communicate the failure to Fusion 360 or the userThis results in the geometry not updating but no other indication of failureWith this new functionality you can indicate that an error occurred during the computeThis results in marking the feature node in the timeline as warning or failed and provides access to an associated message.
  • See the Custom Feature topic in the API User Manual contains more detailed information about these enhancements.

New in Autodesk Fusion 360 2.0.10253 (Jun 7, 2021)

  • Data:
  • Unresolved Component issue fixed:
  • This update includes important fixes to the recent “unresolved components” data issue that some of you have been experiencing. If you haven’t updated to this version yet, we highly recommend that you update Fusion 360 at your earliest convenience.
  • MfgWorkingModel source asset error fixed:
  • Some of you have reported a wonky behavior where if you uploaded a certain F3Dz file, added a Manufacturing model, sketched in that model, created a toolpath in that model and then saved the document, you were prompted with a MfgWorkingModel source asset error. Furthermore, you’d also see an export error message that read “Fusion Team Error Message: Export from Fusion 360 failed, please retry later”. This is now fixed.
  • Manufacture:
  • Part Positioning tab is now only visible while selecting “Simulation Ready” machines:
  • Previously, if you turned on the Machine Simulation preview feature, the “Part Position” tab incorrectly showed up in additive setup as long as you selected an additive machine. This was unnecessary for additive workflows since they have their own ways to move/arrange parts. The tab was also causing crash issues if you clicked on it. Now this tab will no longer be visible for additive manufacturing, and will only be visible if you have selected “Simulation Ready” machines.
  • Drawing:
  • “The file has been damaged and may have limited functionality” error fixed:
  • This error message was showing up for a few of you when you tried to open one of your existing drawings. We got this issue squared away – you should only see this error message if your drawing is truly damaged.
  • Saving drawing with feature structure as “all level” now works fine:
  • Pabiuro reported to us on the forum that he was having trouble saving his drawing with the feature structure set as “all level”. We found the bug that was causing this issue and now saving, reopening, and export a drawing with more 255 sheets (300 some components) as PDF shows no problems.

New in Autodesk Fusion 360 2.0.10244 (May 25, 2021)

  • Usability:
  • New! See your Fusion 360 designs in augmented reality with USD file format :
  • File > Export > .USDz format , open in your iOS or mobile device:
  • Augmented reality has been around for quite some time now, but adoption of the technology has been slow. You can see some examples of AR applications in online shopping, and now we’re pushing the industry forward with making it easier to see your Fusion 360 designs in AR via your existing mobile devices.
  • Improved! Fusion 360 Learning Panel is now better than ever:
  • Help Menu > Learning Panel:
  • The learning panel in Fusion 360 has come a long way, and we’ve made a ton of improvements to it to provide better guidance for the vast majority of the commands in-product. To access, click Show Learning Panel from the Help menu in the top right corner. As you click on commands, the content in the panel updates to show content for the current command. Also, if you hover over a command long enough for the tooltip to appear, click ctrl+/ (cmd+/ on Mac) to open the panel with content about the command.
  • New! More learning content for Fusion 360 Extensions:
  • With Fusion 360’s extensions increasing in popularity, we’ve enhanced the learning content available to get you started using the extension capabilities in your design and manufacturing processes. A new Extensions page in the online help, shows the current range of extensions, and clicking on each extension takes you to more detailed information about that extension.
  • Sketching & Modeling:
  • New! Analysis tab in various modeling tools:
  • Solid > Sweep and Surface > Sweep, Patch, Ruled, and Extend tools:
  • Now when you use the Solid > Sweep, Surface > Sweep, Surface > Patch, Surface > Ruled, or Surface > Extend modeling tools, you’ll see a new Analysis tab in the command dialog. The Analysis tab gives you direct access to some of the relevant visual analysis tools, so you don’t have to go hunting for the right one in the Inspect panel.
  • Improved! Text Height is now an editable parameter:
  • Good news! You can now manage your sketch text height and text block height as editable parameters in the Parameters dialog. This gives you more control and configurability over your use of Sketch Text.
  • Improved! Auto-fit window after scaling sketch on first dimension:
  • Works only if “Scale entire sketch at first dimension” is turned on in Preferences:
  • The preference option “Scale entire sketch at first dimension” enables you scale the entire sketch when you place your first dimension on it. If you have this option turned on, than you’ll be glad to know that Fusion 360 will also Auto-fit the window to sketch after it has been scaled on first dimension. This should make it easier to see the sketch as a whole, if your scaled sketch turns out to be bigger than your viewing area, or conversely too small for your viewing area.
  • Improved! T-Spline performance on bodies with high face count:
  • Some of you working with Generative Design outcomes that have a high number of faces and edges will be happy to know that we’ve tweaked the T-Spline engine and increased its compute speed. This especially improved the workflow of freezing a T-Spline model with 20k+ faces at the preserved boundaries. What used to take a few minutes now takes seconds. Other tasks like enabling vertex selection filter in Edit Form, deleting a T-Spline edge, starting the Flatten command, and Unfreeze now all work much faster.
  • Electronics:
  • New! Stop Mask support in 3D PCB:
  • File > New Electronic Design > PCB > 3DPCB:
  • While working on a PCB you will often hear of the Solder Stop Mask. The solder stop mask is part of the final process when making a PCB. The thin lacquer-like layer is a polymer that is applied to the copper traces of a circuit board for protection and stop bridges from forming on closely spaced parts. With this latest update, you have the option to push your PCB to 3DPCB with Solder Layer Geometry. This will provide you with a realistic look of your PCB which can help you notice unwanted bridges.
  • New! Display Dialog:
  • File > New Electronic Design > PCB:
  • Next time you use the Display command, you will be pleasantly surprised by its updated interface, new material, and color options. The new UI now includes more functionality and versatility to speed up your design time. With the active layer indicator, you can be assured which layer is currently being worked on while making changes. The layer assigned color is now explicitly set to the layer and not to a pallet. This will avoid those situations in which changing a layer color would also change many other layers since they were all referring to the same pallet. The material option works the same way as it does in the CAM preview dialog. Here you can set the color of the material that will be reflected in the 3DPCB and in the CAM preview dialog.
  • New! Receptacle header type:
  • File > New Electronic Design > Schematic:
  • In this latest update of the library editor, you will notice that a new template has been added to the package generator for SMD (Surface Mount Device) Header receptacle. This connector is often used to connect ribbons that transfer a signal to different product areas or for programming. Now Fusion 360 electronic users will build this handy connector, and footprint is a matter of moments.
  • New! Package on Timeline:
  • File > New Electronic Library > Package Editor:
  • The building block of all electronic designs revolve around the available components required for the design. The repository components available in Fusion 360 are extensive, but there will always be parts you will need to create. The package generator makes it quite easy to build footprints and 3D models by simply transferring the mechanical values from the specification sheet into a template. If making changes to the component properties are required, you again look to look up the template. In this new update, the package now appears on the timeline, by simply double clicking it, you get immediate access to the used template ready for your updates. The new time saving feature will have you building and modifying parts with minimal effort.
  • New! New library parts:
  • File > New Electronic Design > New Schematic > Add part:
  • We have added new Micro-controller parts from ATtiny, ATmega series to IC_Embedded library and also the popular crystal oscillator parts to Frequency–Source library.
  • New! Loop Removal and Backspace support in Schematic:
  • File > New Electronic Design > Schematic:
  • As you are already aware, defining connections in a schematic is made by using the NET command. This process is not hugely different compared to routing a PCB, so why not include some of the routing features on the schematic? Glad you ask. Our developers have now adopted some of the routing capabilities available in the PCB into the schematic editor. The loop removal feature gives the option to replace or keep the current routing path. In addition to loop removal, use the backspace to undo prior mouse clicks, just as you do on the PCB. These routing capabilities in the schematic will exponentially optimize your design time.
  • Generative Design:
  • New! Transparent View in Explore:
  • Generative Design > Explore > Display > Transparent View:
  • As we continue to evolve our Generative Design technology, the solvers are now starting to create internal voids were appropriate to create the highest performing shapes. To support better evaluation of outcomes, we have added a Transparent View option in Explore. This view option will help you see when voids are present in an outcome before opening the outcome in the Design workspace.
  • Improved! Expanding MFG Constraint Support in Experimental Generative Solvers and Features:
  • Generative Design > Preferences > Preview Features > Experimental Generative Solvers and Features:
  • The Experimental Generative Solvers and Features preview has continued to mature and is now offering support for 2-axis cutting, 2.5-axis milling and additive manufacturing constraints. To obtain these outcomes, ensure that you have enabled the Experimental Generative Solvers and Features Preview and have turned on Alternative Outcomes option in the Study Settings.
  • Manufacture:
  • New! Support for Formlabs SLA 3D Printers:
  • Manufacture > Additive tab > Machine Library:
  • Stereolithography (SLA) is the latest 3D printing technology to be formally supported by Fusion 360. SLA printers from Formlabs can produce high-resolution parts that are can be used for rapid prototyping or low-volume end-use production. You can now place your components in an additive manufacturing setup and select an SLA printer from Formlabs within the Machine library dialog. After orienting your components, you can generate support structures using one of four standard* support types that are now available for all users. Once you are ready, you can export your Fusion 360 Additive Setup as a “.form” file and open it within the PreForm software from Formlabs and proceed to printing your models.
  • New! Support for SLM Solutions 3D Printers:
  • Manufacture > Additive tab > Machine Library:
  • Metal 3D printers are available to users who have access to the Additive Build Extension. With this release you can now setup your models to be 3D printed on an SLM Solutions machine. You can choose from our library of print settings and customize them to have better control over your additive strategy. After orienting your components and adding the necessary support structures, you can generate the additive toolpath and create the necessary build file for your printer (*.slm file with or without a *.json Log file).
  • Improved! Thumbnail Images for all the Ultimaker 3D Printers:
  • Manufacture > Additive tab > Machine Library:
  • No more generic 3D printer images in the Machine library. Thanks to our partner Ultimaker, we can now display the official thumbnail images for all the Ultimaker 3D printers directly within the Machine library making it easier to select your printer when creating an Additive setup. Woohoo!
  • New! Keep Both option in Toolpath Trimming (Machining Extension feature):
  • Keep Both is a new option in Toolpath Trimming. Before this, you could keep inside or outside. Now you can keep both if you want. Keep Both is useful because You may want to separate regions of a toolpath for the purpose of reordering. If you split a toolpath into 2 pieces, then you can reorder it so the 2nd part goes before the first half (of the original toolpath).
  • New! Change Tool Modification:
  • You may want to use a different length tool on part of the toolpath. So after splitting, you can now use the new Change Tool modification. This allows you to use a tool of different length, or a different holder assembly. The tool you change to must have the same cutting geometry. So if you start with a 10mm ballnose, you must change to a 10mm ballnose. But it might be longer, or have a different holder.
  • New in Preview! Machine Simulation:
  • Preferences > Preview Features > Machine Simulation:
  • Machine simulation is now released as a preview feature! This enables you to animate programs on your machine tool to see how it will perform, prior to physically running it on the machine tool. Unlike many other systems, our machine simulation is driven directly from the post processor so you can be confident that the solutions shown on screen will be what happens on your machine tool. We have made this as simple as possible to use, all you need to do is select a ‘simulation ready’ machine on your setup and click the ‘simulate’ button. If all is setup correctly, machine simulation will load up! If there are any issues whilst trying to run simulation, you will be shown a message and regular tool-path simulation will be started.
  • New in Preview! Machine Builder:
  • Preferences > Preview Features > Machine Builder:
  • As shown above, we have now released machine simulation in preview! To allow you to get the most out of simulation, we have developed a machine building environment that lets you get your own machine model setup and ready for simulation. This allows you to define your machine kinematics, link them to the relevant model components and then finally jog the machine to ensure everything works correctly. Once complete, the machine is stored in your machine library for quick selection on future CAM setups.
  • New in Preview! Improved icons in browser items:
  • Preferences > Preview Features > Browser Icons to Indicate an Item’s Status:
  • As part of our ongoing effort to improve usability of Fusion 360, we encourage you to check out this new preview feature around toolpath status. With the preview turned on, you’ll see new icons next to your toolpaths in the browser, giving you a better sense of whether they are ready to go or require your attention.
  • Improved! NC Program: switch to the new layout:
  • The NC program layout has been updated to use the new post and machine library for selection and management of post processors. This makes it much easier to manage, select and use post processors from your local or cloud storage.
  • Extensions:
  • New! Manage Extension now available:
  • “We’re excited to announce the new Fusion 360 Manage Extension, which introduces advanced data management capabilities to Fusion 360. With this new extension, users now have additional tools to release design and drawing revisions, automate numbering and explore a change control process.

New in Autodesk Fusion 360 2.0.10027 (Apr 6, 2021)

  • Issues Fixed:
  • Usability:
  • Vmenonsandeep reported an issue last year where the upload pending dialog was staying in front of other windows on your desktop, which was pretty annoying. This is now fixed.
  • Some of you told us that when you run Fusion 360 on a second display, it became unresponsive. Fusion 360 should no longer crash when used with gaming audio software, such as Nahemic Audio
  • When ales.lucanik tried to click and drag certain components in his assembly, some moved smoothly while others moved very little and was significantly more laggy. We tweaked the modeling engine and now component-drags should all be as soon smooth as possible.
  • We fixed an issue where Fusion 360 would not launch on a machine that had a DisplayLink-based USB docking station attached. If the computer was not docked, Fusion launched with no errors on this system. Now it should also launch with no issues with the machine docked.
  • OceanHydroAU showed us this copy/paste bug where he wasn’t able to paste a previously copied text into a field within a macOS Finder window. After we updated our UI engine, this issue went away. You should be able to copy and paste as expected again.
  • If you set up an animation within Fusion 360, you should also be able to view the animation on Fusion Team via the web viewer. Apparently, certain models were missing when viewing the animation in Fusion Team. We found them and now everything should display as they should.
  • Sketching & Modeling:
  • PinRudolf started a discussion around how selections behave when a centerline is automatically populated. Based on this thread, Fusion 360 will now auto-populate centerline as an axis of rotation if there is only one centerline in the sketch ,just after invoking the Revolve command. It also put focus on Profile selection after auto populating the axis of rotation.
  • Massimo.bonomo told us about a crash issue that was caused by creating simple sketch geometry such as circles or lines. Sorry about this – after updating the sketch engine this issue is now resolved.
  • We fixed a sketch dimension issue where driven dimensions were not being updated correctly if the value was referring to another previously modified dimension.
  • Sometimes you can’t extrude a closed spline profile if there is a tiny edge somewhere that is still lurking around, making the profile appear to be closed. We improved the performance of the Extrude tool to handle these cases so that you are able to successfully extrude the closed profile.
  • One of our Expert Elites told us about how moving a sketch into a different component broke the ability to edit a Sweep. Sorry about that – now it works as expected.
  • GrAndAG ran into an issue when he tried to select a loft profile, then a point, and then multiple guide rails for the loft to follow. Apparently selecting more than one rail or selecting rails in a particular order caused the loft to fail unexpectedly. Now the loft will succeed.
  • We fixed an issue where using the Collinear constraint in a sketch incorrectly prompted the “Error: Sketch geometry is over constrained” message. Turns out, it was caused by an additional sketch point that was not properly removed when 2 lines were connected together end-to-end.
  • ashes.man reported a repeatable crash issue regarding the Flange command in Sheet Metal creation. We love these types of reports because it helps us quickly narrow down the problem. Thanks ashes.man, we resolved this issue.
  • A few years ago, TrippyLighting told us about a nasty bug in the Loft tool where it was causing the command fail a number of different ways. We’re happy to report that we’ve finally resolved all of the issues he raised. Cheers good sir!
  • Another lingering issue that was fixed in this update was one reported by einkaufV6GJ7 and Big_Mak, where clicking on “Get all latest” incorrectly updated the assembly.
  • Will1337 came across a bug in the Circular Pattern tool where after creating one for an Extrude-cut, one of the original cuts was inexplicably removed. Jeff Strater jumped in and was able to come up with a temporary work-around for the time being. Now it’s fixed for good.
  • We fixed a similar issue where if you created a rectangular pattern, suppressed a few instances, then went back to edit the feature in the timeline, the supressed instances appeared as if they were not suppressed at all. Sorry about that.
  • Carmen.carrasco002 had trouble creating a body pattern along path, even though the path he selected was valid. Turns out it was a tolerance bug preventing Fusion 360 from doing it.
  • Apparently Rectangular Pattern wasn’t correctly patterning multiple bodies or components in some cases. Consequently, some bodies and components were being placed in the wrong spots, and did not follow what the preview showed. This is now fixed.
  • jls270999 reported to us that he was crashing on startup of Fusion 360, barely getting passed the splash-screen. We immediately jumped on this and we believe that we have fixed the issue that was causing this problem.
  • Electronics:
  • We addressed reports regarding the stability of Fusion 360 electronics. For this specific case, creating a 3DPCB from a PCB that was updated from changes on a schematic would cause Fusion 360 to become unstable. The exact cause of this has been identified and addressed.
  • Libraries contain the parts you will be using for your electronic design. After using some components in the design, there will be instances that updates might need to be done to the part using the Fusion 360 library editor. After editing the library part and updating the design, there were a few cases that the 3D mapped model would be lost in the 3DPCB. In this release, the issue has been identified and fixed.
  • A big thank you to ignacioPT92K to taking the time to participate on our very active Fusion 360 electronics forum. He recently reported that he had stability issues when creating the 3DPCB from his PCB. Our team connected with him to get more details. The problem has been identified and fixed. ignacioPT92K has confirmed that everything is up and running.
  • Simulation:
  • We found an issue in the Electronics Cooling study where it was not applying heat transfer to some objects, which consequently yielded results with uniform environment temperature. Now heat sources will correctly affect other components.
  • Our support team has received an issue reported by you where the Thread Bolt Connector feature was not calculating the usable thread length correctly. This has now been fixed.
  • You told us about an issue where you were crashing Fusion 360 on startup when you tried to open a specific design. We dug into this and found that in some cases, if you deleted a Simulation model, Fusion 360 wasn’t deleting it completely and can potentially corrupt the design on save. We got this sorted and now delete Simulation Models will no longer cause any issues.
  • Drawings:
  • Geoff-hill as well as others have told us about an issues in the drawings environment where joint origins were being incorrectly displayed on shaded views, even though they were explicitly turned off. Sorry about that – this is now fixed.
  • AdamautodeskP9BFL found an issue where the Hole and Thread Note tool was showing the incorrect hole size for nested holes. This is now fixed too, the tool should now show the sizes correctly based on the dimensions of the original geometry.
  • Raidercad reported that for some weird reason, all the dimensions in his drawings are somehow “off” by a small amount. Some of you have chimed in and tried to help solve the problem. Turns out that the ASME template has some wonky rounding issues, and consequently caused the dimensions to appear off. We tweaked the engine and now Dimension precision values are working as expected.
  • We fixed a few crash issues that you were experiencing while creating/editing views in the drawings environment.
  • One of our Japanese users reported to us that Fusion was unable to display line width when changed the Line Width Group. Turns out this was only happening if you ran Fusion 360 in Japanese, Italian, German, or Chinese. Sorry about that, good catch! This is now fixed.
  • Pj and a few of you have told us that when you create a detailed view as an 1:1 view, faces of the model that have applied appearance materials do not actually show their respective materials, but instead incorrectly show the physical material of the whole body. We’re happy to report that this is now fixed.
  • Manufacture:
  • Some of you reported to an issue to our support team where an expression entry in a toolpath field was unable to maintain the expression when saving a template with a height mode set to "Selection" and an expression in the offset field. Now the expression will be maintained.
  • A bug was triggering this “Dependency on operation Setup1 is ignored because it doesn't use axis substitution” warning message for some of you, even though you had the correct setup and toolpath. Now the warning is gone.
  • Tkms002 reported that while he was designing his trophy plaques, he was able to create an engrave toolpath just fine, but if he saved the file, closed it and opened it up again, the toolpaths oddly became invalidated. I dug into this and found that there was some latency that was affecting how quickly the toolpaths updated. This is now sorted.
  • We fixed an issue where the 2D Pocket tool did not successfully generate in some cases when a pocket face was selected. Instead, it generated when the contour was selected.
  • Jepkeklinge told us that he noticed some unusual bobbels and bumps in his Swarf toolpath and was not able to get them out. We looked into this and found that there was a bug in Stock Simulation.The tool moved as expected in a straight movement down each edge but the stock has wavy surfaces after the cut. This is now fixed.
  • We crushed a bug that was causing 2D Adaptive toolpaths to fail generate if you used “Closest boundary” as the Extension Method.
  • The Morph toolpath (just Morph, not Morph Spiral) exhibited an issue where changing the Stepover size to any value produced no changes to the toolpath. Sorry about that – we fixed the issue and now the correct number of steps is obeyed in Morph.
  • ltomuta reported that he was having trouble selecting both contours of a 2D adaptive operation. He was able to do it one at a time, but if he selected both, Fusion 360 froze. This is now fixed.
  • Nesting:
  • Jayarvinsettle was trying to nest his parts while using the new nesting capabilities when he discovered a bug where the resulting layouts were very confusing. Turns out that some parts were being recognized as multiple parts, and some were overlapped on top of each other. We were able to resolve this issue and now the resulting layouts look as expected.
  • Additive:
  • Mark.kirbyEK8MH reported that we were calculating incorrect values for the volume of Additive Support Structures for metal 3D printing within the Simulate Additive Toolpath dialog. We’re happy to report that this is now fixed.

New in Autodesk Fusion 360 2.0.9719 (Feb 2, 2021)

  • Usability:
  • We fixed an issue where Fusion 360 inexplicably crashed on startup after changing the language setting to German. Das tut mir leid!
  • If you belong to multiple team hubs with a large amount of projects and were switching between them, there was an elusive issue that caused Fusion 360 to crash if you were switching between them multiple times. We dug into this and have resolved the issue.
  • LarsFi and a few other folks reported on the forum that they came across an issue where Fusion 360 told them that they no longer had permission to save their own documents. Apparently Fusion 360 got confused didn’t allow them to save due to the permissions warning. Sorry about that – this is now fixed.
  • Some Fusion Team Error messages that appeared in the new Notification Center had some wonky text formatting where URLs and spaces were missing. Now these messages are formatted correctly.
  • Another case of the disappearing weblinks was found in the Job Status > Action column. Turns out that the results of completed Simulation studies lost their links to the web viewer. Now Results are clickable again.
  • Graphics:
  • We fixed an issue related to DirectX 9 where Fusion 360 became unresponsive if you had put your computer to sleep (or locking the screen) and came back to it after you woke up your machine. Looks like Fusion 360 was trying to snooze just a bit longer, and we weren’t having it. Now if you went back to it after waking your machine, it should work without issues.
  • In the previous version, the IsoCurve Analysis tool was missing its command icon in the toolbar on macOS machines and had some wonky UI formatting in the command dialog as well as the analysis appearing in the wrong place (away from the actual model). These issues are now all fixed.
  • Electronics:
  • The Reset Grid options for Electronics in your Preferences was confusing some of you. We realized that the options should say “Reset Grid to Default when…” instead of “Reset Grid to Default on…”. Now it reads better.
  • rbeyerCLBSZ reported to us that the Meander tool doesn’t show trace length for any traces. As we dug into this, we also noticed that the meander result did always follow up with the mouse cursor, and sometimes got lost if you moved the mouse for a while in the 2D PCB editor. We’re happy to report that this is now fixed.
  • sn2010 told us that the Label dialog was not showing up when he activated the Label command on his 2D schematic. Sorry about that – this is now fixed.
  • Manufacture:
  • When you tried to post to a specific destination on your computer, the “Select output folder” dialog won’t pop up when post processing with a cache post. Also, this skipped the file over-write warning and directly overwrote the file with the same name. That’s pretty annoying; this is now fixed.
  • We fixed another post processing issue where Post processing from NC program did not include the machine information to the output code, even though the machine is selected in the setup being posted.
  • We noticed an issue where Fusion 360 will occasionally become unstable when you switch from the Design workspace to the Manufacture workspace after you deleted a component in the Design workspace. Now Fusion 360 will no longer crash when you switch from one workspace to the other after deleting components.
  • We fixed a crash issue stemmed from a certain “simulation-ready” machine design being imported into the Fusion 360 machine library and used in a setup.
  • When you associated a named view to an operation, you should also be able to remove that association by right-clicking on the operation and selecting Associate Named View > Remove Association. We ran into some issues with this workflow, but now it should work fine.
  • Fusion 360 crashed when you selected either the Yes or No button in the “Proceed” warning messaging after you changed the value of the max extruder option and decided to cancel the change. We’ve resolved this issue and now Fusion 360 will no longer crash.
  • There were UI inconsistencies in the FFF print settings dialog where the direction of the menu expand arrow was incorrect, and the extruder parameter names were greyed out for some weird reason. This is now fixed.
  • If you created a setup, selected a machine in the Machine library, re-opened the setup dialog, deleted the selected machine but canceled the action, Fusion 360 got confused and went ahead to remove the machine as if you selected OK. Now the selected machine will remain selected if you canceled the action as it should.
  • We noticed a few of you have been experiencing crashes when working with FFF setups, activating a FFF setup, clicking on the SLM setup, and then clicking on the FFF infill command. A error message will pop-up, and when closing it, Fusion 360 would crash. Sorry about that; this is now fixed.
  • If you didn’t have the Post Process with NC Program Preview, opened a NC Post configuration dialog and selected either “Turning” or “Mill/turn” option the Capabilities drop-down menu, Fusion 360 didn’t know how to handle itself and got all hung up. This is now fixed.
  • There was a copy-and-paste error where if you tried to copy a machine from one of you setups in the machine library document folder and then pasted it into another local/cloud folder, a “Cannot save machine file, file already exists” error message popped up. A pesky bug was preventing the copy-and-paste to happen correctly, so we squashed it and now it works fine.
  • API:
  • Rolandas.vegis told us that the Extrude NegativeExtentDirection API stopped working. This is now fixed and should work as expected again.

New in Autodesk Fusion 360 2.0.9642 (Jan 22, 2021)

  • Some of you told us that when non-ASCII characters were used on the tool description such as ÄÖÜäöü in German or Ą Ć Ę Ł Ó Ś Ż Ź in Polish and Czech language, the Kernal fails to calculate the toolpath. French and Italian UI versions also affected. Sorry about that – this has now been fixed.
  • We also fixed a related issue where non-standard characters in jobfiles caused a kernel error, which sometimes resulted crash.

New in Autodesk Fusion 360 2.0.9640 (Jan 22, 2021)

  • If you were unable to save changes made to you documents, after the last update, then restart Fusion 360 again and take the latest fix. We found the culprit and now this issue has been resolved. Thank you all for commenting and letting us know.

New in Autodesk Fusion 360 2.0.9313 (Nov 11, 2020)

  • Usability:
  • We noticed that some of you have been experiencing Orbit lag, especially when you were working in a team member’s hub. We made some tweaks under the hood and things should rotate smoother now.
  • Electronics:
  • konstantinos.karamfylidis told us about a bug where some components were incorrectly rotated in position when he pushed the design from EAGLE to Fusion 360. Sorry about that; this has been fixed.
  • maustinQZ9FZ reported that his most recent schematic was unexpectedly blank, even though he had previously saved it. He suspected that the link between his schematic and 2D PCB was broken. We found some wonkiness in the back-end code that was causing some conflicts, so we cleaned it up and now the schematic should be up-to-date.
  • simon.brix99, among a few others have reported an issue where their 3D packages kept disappearing when they tried to go from their 2D PCB to 3D PCB. We dug into this issue and found some blockage in our pipeline; now it should work perfectly as expected.
  • If you created a 3D PCB from a sketch and added a PCB Hole, then pushed the design to a 2D PCB and decided to view the 3D PCB again, the silkscreen was incorrectly included in the 3D PCB. We got this sorted out.
  • We fixed another issue where the position of manipulator for PCB hole was not where it was supposed to be if you moved the Edit-in-Place 3D PCB to the top assembly.
  • API:
  • matt_bucknall told us that the SketchText fontName property maustinQZ9FZwas throwing an unexpected exception, specifically around .shx fonts. Now it should work fine.
  • superclod3W6YQ posted on the forum, letting us know that his add-ins no longer worked for some weird reason. Turns out it was caused by a change in the compiler code. This is now fixed.

New in Autodesk Fusion 360 2.0.9305 (Nov 7, 2020)

  • Modeling:
  • Some of you reported that the Measure tool did not show distance when you tried to measure a face to an origin plane. Sorry about this glitch; this has been fixed.
  • Electronics:
  • carl.j.barker was working on his P3D CB when he encountered an issue where Fusion 360 failed to get the 3D package for IC_Logic > 74*32 > 74LS32N. Now the packages are retrieved without a hitch.
  • Manufacture:
  • eburke197 reported to us that after having imported the Harvey tool catalog to his tool library and copied/pasted the tool he need into his milling library, he ran into a “failed to select tool operation” error when he wanted to use the tool in a operation. We found some wonkiness under the hood and sorted it out. Now it should work flawlessly.
  • We fixed a selection issue where Sketch entities, among other things, became selectable when defining a WCS Orientation in a Setup, even though the Sketch parent folder and child entities have been explicitly turned off.
  • Additive:
  • Rapid moves are now available again for additive strategies and 3D prints to ensure that the print quality is optimized.
  • API:
  • pludikar told us about an issue with our API and where if the event handler references get leaked, they can adversely still have “old code” handlers registered and handling events. This required them to restart Fusion 360 to clear them, which can be annoying and cumbersome. Now, all old event handlers owned by a script will be removed automatically when that script is stopped.

New in Autodesk Fusion 360 2.0.9011 (Oct 12, 2020)

  • Usability:
  • Fixed: Term has Expired issue:
  • We got reports that some of you have been getting an unexpected “Term has Expired” tag next to the Fusion 360 app name in the window frame. Apparently, some wires got crossed and triggered this incorrect tag. Sorry about that – this is now fixed.
  • Manufacture:
  • Fixed: Toolpath trimming crash and selecting Hole Faces issue:
  • We fixed an instability issue that was causing Fusion 360 to crash when you tried to edit a trimmed toolpath. This should also fix the issue around selecting Hole Faces in the Drill Operation.
  • Fixed: Long comment in GCode issue:
  • xbeerd found a long string of comments in the GCode he exported from the Manufacture workspace and consequently, it was not compatible with his CNC router. We found this string and split it into 2 sections. It should work fine now.
  • Fixed: G1 F0 drilling issue:
  • michalzywczak reported that he was incorrectly getting a G1 F0 (feed rate of zero) at the beginning of drilling cycles. This would cause some machines to alarm out, or just sit there endlessly, which is not good. We got this sorted and now it shouldn’t give you a G1 F0 anymore.

New in Autodesk Fusion 360 2.0.8950 (Sep 21, 2020)

  • Sketching & Modeling:
  • New! T-Spline Cylindrify command for Form Struts:
  • Design workspace > Solid Tab > Create Form > Modify Panel > Cylindrify
  • Now in the Modify drop-down menu in the Form contextual environment, you’ll find the new Cylindrify command. It forms uneven T-Spline geometry into a smooth cylindrical shape. This is especially useful to smooth uneven struts or holes from generative design results.
  • New! IGA Export:
  • Right-click on a T-Spline body > Save T-Spine as IGA
  • You can now export T-Spline bodies to the IGA file format. IGA stands for isogeometric analysis. IGA technology allows FEA (finite element analysis) to be performed directly on certain types of models. This open format allows third party applications to perform analysis directly on data exported from Fusion 360.
  • Improved! As-Built Joint Modes:
  • Design workspace > Solid Tab > Assemble > As-built Joint
  • Now when you use the As-Built Joint command to join two components together, you’ll notice that we’ve also added modes like Joint Origin, Between Two Faces, as well as Two Edge Intersection, just like what you’ll find in the regular Joint command. Now you can easily choose which mode you want to use, making it more discoverable and easier to learn.
  • We have also improved the previewing experience of ‘Two Edge Intersection’ mode in Joint, Joint Origin and As Built Joint commands. We now show the JO preview when mouse hover over the second edge.
  • In addition to these As-Built Joint improvements and Two Edge Intersection previewing experience, we’ve also cleaned up a number of areas in the Joints experience. This includes the joint origin re-orient behaviors, preview compute issues in Joint, fixed buggy code that could lead to corrupted Joint origin, fixed the orientation inconsistencies seen between joints created through API and UI, consistent error messaging between parametric and direct modeling, better visual clue on the X, Y, Z offset values shown on its manipulator drag, better selection experience to know the participating faces/edges in Between Two faces and Two Edge Intersection ,as well as contextual disclosure of options in the command dialog, instead of showing everything at once.
  • Improved! Mirror Command now has Join and Stitch:
  • Design workspace > Solid Tab > Create Panel > Mirror
  • Now when you use the Mirror command, Join for Solid bodies and Stitch for Surface bodies are now available as options to use in the Operation drop-down menu. This should help reduce extra steps in your modeling workflow.
  • Improved! Edge Alignment Options in Extend Command:
  • Design workspace > Surface Tab > Modify Panel > Extend
  • The Surface > Extend command now has a new Edge Alignment option that lets you select between Free Edges or Align Edges. Free Edges will behave as before, where the edges of that surface will extend in the direction of the manipulator, whereas Align Edges will align the edges in direction the edges are going.
  • Customer Issues Fixed:
  • Gardenweazel noticed that the designs shown in the File > Open dialog were incorrectly sorted by numerical order rather by the actual last updated date. Now it should sort properly.
  • Seabreezecoffee found a rendering bug where one of his model bodies disappeared unexpectedly regardless of the viewing angle or camera settings. Sorry about that – we got this sorted.
  • skylord73 told us about a bug that was causing the timeline to lose the scrollbar when you jump to the very end. For some weird reason the last action becomes the first displayed in the timeline and there was no way to see the previous actions since the scrollbar was lost. Sorry about that, this is now fixed.
  • Generative Design:
  • New! 7-day Extension Free Trial:
  • In our June update, we released the Generative Design extension which allowed you to purchase a subscription to explore unlimited outcomes. In this update, we are now providing you access to a 7-day free trial of this extension to help you experience all that Generative Design has to offer. This new option will be available in the Extension Manager under the Access Options drop down. Learn how to start your trial here.
  • New! Additive MFG direction control:
  • Generative Design workspace > Design Criteria Panel > Manufacturing
  • We have heard from a number of you that you wanted more control over the additive orientations used for generating outcomes. We are now providing the ability to generate negative orientation outcomes without having to change the model.
  • New! Minimum wall thickness for 2-axis cutting:
  • Generative Design workspace > Design Criteria Panel > Manufacturing
  • When you’re setting up your 2-axis cutting manufacturing criteria for Generative Design studies, you now have the ability to define a minimum wall thickness value, giving you a more control over the outcomes.
  • New! Unassigned Geometry filter:
  • Generative Design workspace > Browser
  • To speed up navigating your model, we have added an Unassigned Geometry filter to the browser. Now any of the model components or bodies not defined as a preserve, obstacle or starting shape can easily be hidden with a single click of the eyeball icon.
  • New! HP PA 12 now available in the Additive Material Library:
  • Generative Design workspace > Materials Panel > Study Materials > Fusion 360 Additive Material Library
  • We have been adding more common additive materials to our Additive Material library. In this update, we are extending that effort to now include an approximated (isotropic) version of HP’s HR(High reusability) CB(Color boost) PA 12 in the Fusion 360 Additive Material Library, which can be used for Simulation and Generative Design studies. The Generative Design outcomes will be ready to manufacture using HP’s Jet Fusion 580 Color 3D Printers.
  • https://www.perceptivesensors.com & https://www.athena3dmfg.com
  • The first project to utilize this material with Fusion Generative Design was designed and printed by Athena 3D Manufacturing with a HP 3D printer – a mounting frame for sensor testing applications in the Oil and Gas industry.
  • Improved! More lessons added to self-paced learning:
  • From Fusion 360: Help > Learning & Documentation > Self-paced learning
  • This past month of May, we ran a survey about Generative Design where many of you shared your valuable feedback with us about our solution. One of the main things we heard in this survey is that you still wanted and needed more learning materials around generative design. In this update, we have expanded our Front Loader tutorial and created a new, self-paced learning course based on this content with detailed, step-by-step videos for the entire workflow.
  • The course Front Loader – work in generative design with an Inventor file is now available on the Fusion 360 Self-Paced Learning site.
  • New in Preview! Experimental Generative Solvers & Features:
  • Preferences > Preview Features > Generative Design > Experimental Solver
  • With this preview, you will be able to generate additional outcomes for your given study. This new solver architecture will continue to be enhanced and will evolve during subsequent releases.
  • To get alternative outcomes from this experimental solver architecture you will need to activate the check box in the study settings dialog as shown below.
  • New features such as symmetry constraints will start to be supported with this new solver architecture. We’ll be posting about these capabilities in an upcoming blog post later this month.
  • Electronics Design:
  • New! New Fusion Electronics library – LED:
  • File > New Electronics Design > New Schematic > Add part
  • We have added a new library exclusively for LED parts. This library contains popular LED package types that includes Chip-Flat top & Chip-Round top with standard sizes like 0402, 0603, 0805, 1206 etc. & also with R,G,B,Y color variants.
  • New! Anode(A) and Cathode(C) Pad Names:
  • File > New Electronics Library > Create New Package
  • For polarized parts like Diode’s & LED’s, sometimes it may cause confusion while mapping the Anode and Cathode symbol pin and footprint pad in the connection part. So to make it more clear, we have changed the default footprint pad name in the package generator as A and C (instead of 1 and 2).
  • Improved! Re-use available 3D models:
  • Previously while adding 3D models to a footprint, you were prompted with the option to re-use an existing model. The prompt caused confusion regarding the next action, so instead we made this option available in the footprint context menu.
  • Improved! Access of IPC compliant component generator:
  • Selecting to use the package editor from the toolbar will now conveniently have the IPC compliant package generator available.
  • Improved! Spline tool:
  • The Spline tool is fully supported in electronics environments. If you create the PCB outline using splines in Fusion 360’s sketch and send the outline curves to Fusion electronics, the splines will not be split into small line segments any more. Select the spline, it will now show the control points and the line handler.
  • Improved! Reposition Attribute:
  • Now you will be able to access the reposition attributes options from the Document tab. Thanks sebastienSQA5P for raising this in the forum!
  • Improved! Print:
  • We have now added the print option to all Fusion 360 electronic environments (Library, Schematic, and 2D PCB). Hat tip to Shaberadda for also mentioning this in our Fusion 360 forums.
  • Improved! Saving:
  • Previously, if you save a schematic design with edits, PCB design or any related electronic editor wouldn’t save, even if it had new edits. With this update, saving in any of the electronic editors will cascade to all related editors to save if they have new edits. This update extends to the 3D PCB.
  • Improved! Pin and Gate Swapping:
  • File>New Electronic Design > Schematic Editor > Modify Panel > Pin Swap & Gate Swap
  • The action of pin swapping allows the designer to exchange pin within a component that have the same function. This exchange is desirable due to the position of the component in the PCB. The same action can happen with a gate. A gate will consist of multiple pins, components will have multiple gates which have the same function. For these gates, Gateswapping empowers you to swap with gates that have the same function. As stated earlier, this helps you to optimize the component on the PCB. This Pin Swap and Gate Swap were options only available in the context menu or the command line. These actions are now available in the Modify pull down menu.
  • Drawings:
  • New! Title block management:
  • Drawings > Sheet Settings > Title Block > Hover > Change Title Block
  • Per popular request, we’re bringing you greater control over your custom title blocks with this release, adding the ability to both rename and delete them after creation. After locating your title block in the Sheet Settings section of the browser, hovering over it with your cursor will reveal a “Change Title Block” button. Click it, in order to open a new dialog where you can Rename, Delete, or switch between title blocks on a per sheet basis by activating the desired block in the menu.
  • Improved! In-canvas buttons for Projected and Section view creation:
  • Drawings > Projected View or Section View placement
  • One thing we’ve consistently heard from you is that the drawing environment just feels different from the rest of Fusion 360. Along with new feature development, over the last few updates we’ve been working to make the Drawings experience more consistent.
  • We are continuing this momentum by improving the creation experience for Projected and Section Views – now when you place a projected view or point along your section view line, you’ll see a green checkmark and rollback button next to your cursor, allowing for intuitive and quick commitment or reversal of a placement. Of course, if preferred, you can still use the ‘Enter’ key to end the projected view command or finish drawing the section line.
  • Projected View command completion with in-canvas button
  • Section Line point rollback and completion with in-canvas buttons
  • Fixed: We sorted out some funky behavior triggered when component visibility is toggled while the Create Drawing dialog is open.
  • Manufacture:
  • New! Manual Inspection:
  • Manufacture Workspace > Inspection Tab> Manual Panel > Create Manual Inspection
  • Dimensional inspection with manual measuring instruments, such as calipers, micrometers or height gages. Manual measurement has been enhanced significantly since the June preview and in addition to dimensional inspection also includes pass/fail tests (for example to record a visual check) and custom checks with text inputs (for example to record a serial number).
  • Record measurement results directly in Fusion 360 with a connected digital measuring instrument or by keyboard entry. Fusion 360 stores the results and calculates the deviations between nominal and measured values, and allows you to create an inspection report.
  • See Help Documentation for Create Manual Inspection
  • See Help Documentation for Record Manual Inspection
  • New! In-Process Stock Visualization:
  • Click through the operations in the tree to see the resulting stock from all of the operations up through the one selected! Selecting an operation will show the stock result from simulation, without entering the simulation environment. Need more detailed simulation information? Entering the simulation environment with an operation selected will begin with the rest machining stock result from the previous operations automatically! No need to sit through the simulation of all of the previous toolpaths just to see the one you want.
  • In process stock also transfers between setups. Define the stock for the current setup as the result from the previous setup! Be on the lookout for enhancements in this area for moving the stock result to different component instances in a CAM Assembly.
  • See Help Documentation for In Process Stock
  • New! Geometry-Based Invalidation:
  • Making changes in the design workspace has always required operations in the manufacture workspace to be regenerated for safety. With this new preview functionality, geometry referenced for manufacturing operations is tracked and operations will only require regeneration for operations whose reference geometry has actually been changed.
  • New! Use Fewest Spot Drills Possible:
  • Manufacture workspace > Hole Recognition > Options
  • Looking through the burdens of managing multiple holes in Fusion 360 and how to bring more efficiency to the hole recognition tool it was found that one of the biggest ways to save time and money on the manufacturing process is to use a single Spot Drill to center drill or spot chamfer varying hole sizes.
  • Instead of the user having to re-select a spot drill on each operation to reduce the amount of tooling needed we decided to take on the burden.
  • We built a checkbox that will allow us to look ahead at each spot drill operation and collect information needed for tool selection (minimum diameter, and tip angle if any has been modeled).
  • This means, If no chamfers are modeled we will use a single tool to spot every hole on the part using the largest spot drill that was captured in the template.
  • If there are modeled chamfers on holes, it is inferred to be the desired finished chamfer angle of the hole and Fusion will select the fewest possible but make sure to only use a tool with a matching tip angle for those holes.
  • See Help Documentation for Hole Recognition
  • Improved! Remember Simulation Settings:
  • Manufacture workspace > Actions Tab > Simulate
  • There have been a lot of enhancements in the Manufacturing workspace under the toolpath simulation. Having all those great options allowed programmers to find their best way to review the effectiveness of their toolpaths on the part. However, once you dialed in those toolpath simulation settings and closed Fusion they would be forgotten.
  • Fusion will now store those selected settings as defaults allowing them to persist across multiple sessions.
  • See Help Documentation for Simulate
  • Improved! No Dragging in Profile Roughing & Profile Finishing:
  • Manufacture workspace > Turning Tab > Turning Profile Finishing > Passes
  • The option for No Dragging from the Profile strategy is now in the new Profile Finishing strategy. This is a setting used when turning hard or hardened material and the deflection force of the tool will be too great to make the typical cut up the wall. On the typical finishing path this path is usually fine but with harder materials burying the tip of the tool into the uncut stock can force the cutting tool back into the part causing an undercut area to put the part out of tolerance. Depending on the holder that you’re using this also may lead to the insert or part being pulled out.
  • No drag solves this by backing the tool off the wall and instead of ‘dragging’ the insert up the wall it finishes the wall with the insert traveling top to bottom.
  • This helps keep the force of the tool into the center of the insert for the entire finishing pass making sure your parts are within tolerance. Users can also benefit from this technology also being in Profile Roughing Strategies.
  • See Help Documentation for Turning Profile Finishing
  • See Help Documentation for Turning Profile Roughing
  • Additive:
  • New! FFF: Color Legend for Toolpath Visualization:
  • Manufacture workspace > Additive Tab> Actions Panel > Simulate Additive Toolpath
  • See Help Documentation for Additive Toolpath Simulation
  • New! SLM: Machine and printer settings integrations:
  • Manufacture workspace > Additive Tab> Manage Panel > Machine Library / Print settings library
  • If you have access to the Manufacturing Extension, you can also setup 3D prints for Selective Laser Melting (SLM) printers. In this release, we have added the Lasertech 30 SLM 3D printer from DMG MORI to the list of supported printers. This printer also includes a print setting with 50 micron layer thickness, so you can start slicing and generating toolpaths right away. We also added 2 additional print settings to Fusion’s library of print settings; one for EOS M290, and another one for Additive Industries MetalFAB.
  • New in Preview! FFF: Curved toolpath generation (G2 / G3 moves in G-code):
  • Manufacture workspace > Additive Tab> Print Settings Panel > Print setting Editor> G-code tab
  • This option allows Fusion 360 to represent curved geometry in models, not as a series of straight lines, but as actual arcs in the Gcode. So what are the benefits of using this option? Smaller Gcode files, less jittery movements and an overall improved surface quality. As this is still a preview feature, it is limited to Ultimaker and Prusa posts for the time being.
  • API:
  • This is a big release for the API (although some of this actually snuck in last time for those of you really paying attention). See full listing of new objects and methods
  • Notice: Javascript API is being fully retired
  • We actually announced the end of support for the Javascript API a couple of years ago and haven’t been updating it or publishing the documentation. Without going into all of the details, it just wasn’t a long term solution that was going to work for the Fusion 360 desktop client. That said if you had any scripts or add-ins written in the old javascript API they do continue to run. Please note that as of the December release of Fusion 360 they will no longer run at all. We are making some big enhancements to the browser components that power things like Palettes, and it is no longer feasible for us to continue to support the old javascript interpreter we were using for that API.
  • PLEASE MIGRATE ANY EXISTING JAVASCRIPT API SCRIPTS OR ADDINS TO EITHER PYTHON OR C++ PRIOR TO DECEMBER 7,2020.
  • New! Support for Entity Tokens:
  • This is a big one for developers using the Fusion 360 API. Previously, we exposed attributes on entities and many of you used this functionality to implement your own methods for tracking and managing ID’s of Components, Occurrences, Bodies, Faces, etc. The new API functionality introduces the concept of an entity token you retrieve from a given entity and then use that token to find the same entity in the future.
  • Attributes support adding named values to any entity and Fusion stores that information with the document. Attributes can be queried based on the names and values, which allow it to work as a naming mechanism but attributes allow you to do much more than just naming.
  • Entity Tokens are different in that they act as a permanent reference to a specific entity. Any entity that supports this capability will have the entityToken property. Calling this will return the entity token, for the entity. It’s up to you to save the returned token somewhere so you can use it later. The token is a string and can easily be saved in an external file or even in the Fusion 360 file in an attribute. To use a saved entity token, you use the Design.findEntityByToken method and if that entity still exists Fusion will return it.
  • One thing to be careful of when working with entity Tokens is that you should never compare entity token strings to determine if they represent the same entity. This is because it’s possible to get an entity token from an entity at one point in time and get an entity token for the same entity at a later time and the entity tokens might be different. However, when you use the findEntityByToken method the same entity will be returned for both tokens. So, if you need to know if two entity tokens are for the same entity, you need to use both of them to get the entities they represent and then check to see if the returned entities are the same.
  • New! Explicit B-Rep Creation:
  • You now have the ability to explicitly define a surface or solid model. Previous to this, all models have to be constructed by combining a series of features, using temporary B-Rep functionality and the basic primitives and booleans it supports, and translating geometry from another source. With this new capability you can directly define the geometry and topology of a body. This is an advanced feature that will allow those that are computing surface shapes to directly create those surfaces instead of trying to recreate the shape with a feature. It also allows someone to create a translator that can import geometry from any other source into Fusion 360.
  • New! Ruled Surface API Support:
  • We also added support for the creation and edit of ruled surfaces.
  • Improved! Python and VS Code Authoring Experience:
  • The integration with VS Code for writing and debugging Python applications has been getting significant enhancements over the past few releases, but with the last release we broke a few things… With this release we have got things back on track and made some major improvements. One is that we have migrated the python debugger from PTVSD to DebugPy which should allow a more stable environment in the latest MS Python extension and when running directly from VS Code. There were a few other issues related to running directly from VS Code that have also been addressed.
  • Improved! CAM API:
  • The CAM API has recently been extended to allow for more automation within the CAM workspace. The new objects, methods and properties have been added to the API along with several samples demonstrating the capabilities. Click here to learn more.
  • http://help.autodesk.com/view/fusion360/ENU/?guid=GUID-7F3F9D48-ED88-451A-907C-82EAE67DEA93
  • Some of the powerful new capabilities include:
  • Create new operations from templates.
  • Modify the settings of existing operations and setups by reading and writing parameters.
  • Update operations and setup notes.
  • Add post properties to post process inputs.
  • Customer issues fixed:
  • Jesse from BOMMER reported that the getLatest method was failing in the API. We have addressed this issue.
  • BRepBody convexEdges and concaveEdges collections had the same content. When I iterate over both collections, they always contain the same number of edges, each with the same edge.tempId, The underlying issue has been identified and resolved.
  • yamamoto.mas, asked how to get high accuracy physical properties from a body. The BRepBody object supports a physicalProperties property, but didn’t support setting the accuracy the way some other entities do, now this is possible.
  • There was an issue where a user could not create a Full Length thread by using python API. This is now resolved.

New in Autodesk Fusion 360 2.0.8749 (Aug 6, 2020)

  • Sketching & Modeling:
  • New! Emboss command:
  • Design workspace > Solid Tab > Create Panel > Emboss
  • Now you can emboss like a boss, and abandon those pesky work-arounds that you were used to doing. The Emboss command now lets you select the sketch profile you want to use as well as the surface you want to emboss onto. Currently Emboss works with Sketch Text, but we are also in the process of revamping the Sketch Text command as a whole, which will give you more flexibility around working with text in the Sketch environment, and enabling text-on-path. Stay tuned for that.
  • New! Edit by Curve command:
  • Design workspace > Solid Tab > Create Form > Modify Panel > Edit by Curve
  • You will now find the new Edit by Curve command right below Edit Form in the Create Form environment. Edit by Curve gives you more control and fine tuning abilities over a series of T-Spline edges by using Curve Control Points instead dragging on the actual edges like in Edit Form. You also get more options like Degree values, Distribution, Planar Curve toggle, as well as Curve Fit preferences.
  • Improved! MovingParting Line Draft:
  • Design workspace > Solid Tab > Modify Panel > Draft > Move Parting Line
  • In the last update we introduced the ability to create a parting line in the Draft command. Now you can move a parting line by specifying a draft angle. You can also set the Direction to be Angle Above, Both, or Angle Below, as well as select Fixed Edges depending on your design.
  • Improved! Direct parameter naming within dimension creation:
  • Create Sketch > Dimension > change the default dimension name
  • It took us a long time to get to this one, but we’re glad that we finally got it in. The idea of this improvement can be traced back all the way to 2014 via the IdeaStation, and it is now finally available in Fusion 360!
  • Now when you create a dimension on a sketch, you can change the name of the default dimension while entering the value. Just enter the name you want for that dimension and give it an equal sign. That dimension will be called that name from now on. No longer do you have to go to the Parameters dialog to change the names. You can also use the custom parameters in your modeling tools, such as Fillet, Extrude, Sweep, or any tool that lets you input a value.
  • Improved! Create New Component now has External and Internal options:
  • Design Workspace > Create Panels > New Component
  • EIP made it possible for you to edit a referenced component in-place of the assembly that it is in, and now you can create a referenced component directly within the assembly you’re working in and have that component saved automatically to the location you choose.
  • The New Component command dialog now has 2 new options: External and Internal component Creation. Selecting Internal will create a new component like it has always been, but selecting External will create a referenced component within the active assembly, and reveal a new Location option, letting you pick where you want this new component to live.
  • Improved! Assembly designs now open faster:
  • File > Open
  • In past product updates, we improved joints performance when you moved components joined to other components in your assembly. In this update, we tweaked the algorithm that controls how you open your assemblies from the File > Open path and are seeing significant improvements in open speeds compared to previous times. Through our testing, we clocked some of the improved open speeds to be as high as 75% faster than before, using the same design as our control.
  • Electronics Design:
  • New! Edit in Place for Electronics:
  • Design > Insert > 3DPCB > Edit in Place
  • One of the most common challenges between the electronic and mechanical engineer is communicating the exact placement of components that will require external access. These typically entail adding an USB component or maybe exposing a LED for power indicators, or even an on/off switch. This will require many emails and calls between the multiple disciplines of engineering to get it right. With EIP support for 3D PCBs, you now have the flexibility to quickly update components right in the context of the assembly design workspace.
  • New parts added to library:
  • File > New Electronics Design > New Schematic > Add part
  • This update includes new parts in IC_Embedded library from Atmel AVR micro-controller series MEGA16, 32, 64, 1280, 1281, 2560, 2561, 644. We also also added a couple of Boost (Step-up) voltage converter IC’s in IC_Power-Management library.
  • Improved! Ratsnest behavior:
  • PCB Editor > Move
  • We made changes to the design workspace that are truly innovative and unique to Fusion 360. Traditionally, the Ratsnest command required to be manually invoked to recalculate the shortest possible path of a signal. With the latest release this action is now performed interactively. As you move your components you will notice your signal connection looking for the closest path.
  • Improved! Push & Shove behavior for moving components:
  • PCB Editor > Move > Push & Shove
  • It is unavoidable that changes will need to be done to your design. There will be instances that new components will need to be added or changed to your design. Traditionally these changes required moving or deleting of existing traces to make space for the new assets. Rendering all the efforts you spent routing a waste of time.
  • Now in Fusion 360, obstacle handling is no longer restricted to the routing commands. This is now a PCB-editor capability available in all appropriate commands. As such, the options for what to do when a violation occurs is now on the Navigation Toolbar rather than the route command panels since it is now an editor setting. With the push violator option enabled, traces and vias will move out of the way to accommodate the placement of un-routed components. We think this will greatly optimize your design time.
  • Improved! Tighter Library.io Integration:
  • The electronics library now has a tighter integration with library.io, allowing you to access almost 8000 available 3D Models.The comparison above shows what used to be on the left, and the new improvements on the right. New icons in the toolbar will enable you to link your library to it, and fetch real-time updates as you edit your design. It is now aware of changes made to linked managed libraries and will guide you as you merge the changes. Detailed tooltips will appear upon hovering over a library.io component. Selecting that component will reveal a direct link to library.io on the web, so you can manage your content there as well.
  • Improved! Support Gerber Output For fixed and proportional True Type Fonts:
  • If you were coming from Eagle, you were aware that it only supported Gerber output for vector font type. If you used a fixed or proportional True Type font, it would get converted to a vector font at time of Gerber output, which resulted in discrepancies between the manufactured boards and what you (the designer) saw on the screen. Now we’ve enabled Gerber output to support fixed and proportional True Type fonts without converting it to a vector font. This insures that the font you used in the board design for any text objects will match exactly what will be generated as Gerber output (What You See Is What You Get).
  • Rendering:
  • Improved! Instructions for Render on Save:
  • Render workspace > Rendering Gallery > Render On Save
  • Some of you may not be aware that when you create a local(background) rendering or cloud rendering, you can drag that specific rendered view and drop it to the left space where it says “Render on Save” within the Rendering Gallery. This will automatically kick off a re-render of that view every time you commit a save on that design, making it easier for you to keep the views you’ve spent so long to set up.
  • Previous drag-and-drop instructions made it sound like you can only use your named views; we’ve made the instructions more clear, specifying that the thumbnail views are the ones you can drag and drop.
  • Drawings:
  • New! Section View Depth Control:
  • We’ve leveled-up our Section View command to give you control over your section depth in cases where you want to reduce the appearance of unwanted geometry. Rather than cutting through the full part, you’ll have the option to choose a zero-depth ‘Slice’ or select a ‘Distance’ via an input or slider in order to define the desired extent of the cross-section.
  • Improved! Image Insert from the Cloud:
  • You can now insert your company logo to your title-block, or add other images to your drawings, by selecting the image file you’ve uploaded to your project. Similarly to how you might insert a decal into your model, you now have the option to insert images from both your cloud project and local computer. Uploading your images, logos and decals to your project ensures that your data stays together and is always accessible from the same place.
  • Improved! Drawing support for French and Italian:
  • French and Italian speakers rejoice! Following the recent additions of our 2 new languages in Fusion 360, the drawings environment now also supports both French and Italian. Thank you for your patience on this one; localizing something as complex as Fusion 360 does take some time, but we’re glad this is now available.
  • Simulation:
  • Improved! Heat Sink Idealization supports multiple bodies:
  • In the last update, we introduced a heat sink idealization capability. Heat sink idealization allows for an accurate, fast-solve when fine detailed heat sinks are used in the assembly. One of the limitations was the heat sink had to be a single body. Now you can select a collection of bodies as the heat sink. This is useful for geometry where the fins might be separate bodies in the CAD model. Why is this important? Because it allows for a quick designation and ability to use multi-body heat sinks with thin fins and gaps like the one below without having to edit the geometry.
  • New! Event Simulation: Element Deletion Criteria:
  • Simulation workspace > Event Simulation > Manage > Element Deletion Criteria
  • Previously, in Event Simulation, the Allow Element Deletion option in settings would add deletion criteria of NEGVOLUME and EFFSTRAIN to all parts of the model which might not be needed for the user. With the latest update, we have added Element Deletion Criteria as a separate dialog which will allow the user to specify the bodies to which the Element Deletion Criteria should be applied. We have also added additional choices in the Deletion Criteria which now allows the user to choose between Negative Volume, Effective Strain, Equivalent Plastic Strain and Principal Strain.
  • New! Event Simulation: Explicit Results Output:
  • Simulation workspace > Event Simulation > Manage > Settings > Result Output
  • We have added Plastic Strain, Contact Forces and Applied Loads as additional Result Output options for Event Simulation Study. If these are checked, they will be available as separate results after the simulation has completed.
  • New! Point Masses in Explicit Studies:
  • Simulation workspace > Event Simulation > Loads > Point Mass
  • Point Mass loads are now available for Event Simulation Study. To represent the weight of non-critical model bodies or components, substitute Point Mass (Auto) loads. To represent loads associated with items that are not a part of the model, apply Point Mass (Manual) loads.
  • Improved! Event Simulation: Error code Cause and Action:
  • Simulation workspace > Event Simulation > Solve > Solve Details
  • If the Event Simulation Study fails to solve due to a solver error, we now include the Cause of the error as well as an Action that could help the user resolve the error and run their simulation successfully.
  • Manufacture:
  • New! Arrange for Nesting now available as Preview Feature:
  • To try this, go to your preferences > Preview Features and turn on Arrange Feature as well as Manufacturing Working Model
  • A brand-new feature called “Arrange” is now available as preview functionality for you to try. We talked about this as part of our nesting workflow in our roadmap update in June; it enables efficient object arrangement within a specified rectangular or non-rectangular bounding area.
  • With Arrange, you can specify either a plane or a sketch as the arrangement boundary. While the orientation of selected bodies is auto-detected based on the largest area planar face, you can flip the objects or select an alternate face interactively. Similarly, you can also create the arrangement above or below the chosen planar boundary. The arrangement results can be updated associatively with any design and/or bounding area changes. Additionally, the results get saved to the timeline allowing changes to replay in sequence as the history marker is moved backwards or forwards.
  • New! Toolpath Template Library now available as Preview Feature:
  • To try this, go to your preferences > Preview Features and turn on Template Library
  • The toolpath Template Library allows you to save your favorite toolpaths and recall them for other machining projects. You have the ability to save a single operation, selected individual operations, or all the operations from a Setup.
  • New! Isolate context menu option:
  • Manufacture Workspace > Browser > Right-click > Isolate
  • If you’re working with multiple bodies or multiple components in the design space you’ve probably come to love the isolate tool as much as we have. Now you can quickly isolate what you are working on in the Manufacturing space.
  • Improved! Turning – Profile Roughing:
  • We’ve made 3 major improvements to profile roughing workflows for Turning:
  • Even Depth of Cut, Eliminate First Shallow Pass, and Extend to Stock Parameter.
  • Improved! Probe position now draggable for X/Y Wall:
  • Whether you are using Probe WCS for part setting, or Probe Geometry for verification, vertical walls are some of the most commonly used geometry for probing . You can now control the position of the probed point by dragging- simply select the point at the tip of the probing arrow and move to the desired position.
  • API:
  • New! ActiveSelectionEvent
  • New! CustomGraphicsShowThroughColorEffect color effect
  • Improved! Minimal support for FlangeFeature, RefoldFeature, and UnfoldFeature

New in Autodesk Fusion 360 2.0.8624 (Jul 16, 2020)

  • Sketching & Modeling:
  • By going through the Crash Error Reports (CER) you’ve been submitting (yes, we really read them), we found that some of you have been experiencing issues when using Sketch constraints. We dug into this and found some funky code that wasn’t supposed to be there, so we got it sorted out.
  • m.sinclairHCJRC was following a video tutorial when he found that the Spacing and Faces options in the T-Spline curve Extrude command were incorrectly missing if the CV curve is degree 3, but were available for CV curves degree 4 or higher. Now the Spacing and Faces options are back again.
  • Electronics:
  • Infinite.machinery reported an issue where moving a component on the PCB board layout that had a Polygon Pour, the move left outlines of the components in the original spot. This was a weird glitch – it is now gone and moving components will no longer leave any outlines in the original spot.
  • We also fixed a stability issue where opening an ULP in the 2D PCB environment threw Fusion 360 into a continuous loop of trying to load the command dialog.
  • Drawings:
  • Lemelman and a few others encountered an issue where the software wasn’t cooperating nicely when they tried to create a drawing of a part that already had an existing drawing active. We made sure that this workflow works flawlessly and not longer crashes.
  • Manufacture:
  • There was a bug in the tool library that caused Fusion 360 to become unstable when you tried to expand the operation to view tool by double clicking the arrow. We’re happy to report that we’ve found the bug and we’ve squashed it for good.

New in Autodesk Fusion 360 2.0.8418 (Jun 7, 2020)

  • Manufacture:
  • We fixed an issues where in some cases when you were setting up your Turning tool-paths, Fusion 360 incorrectly showed a warning that read ‘Toolpath has no sections’, even though the toolpath is valid. Once the operation is regenerated, it simulates normally. We fixed this bug and this warning should appear at the appropriate time now.
  • When you simulated the certain Turn threading operations, the toolpath went missing, and would remain missing even if you protected the operation after generating the toolpath. We fixed this issue and now the threading toolpath is retained and correctly simulated.
  • Using the Fast (3-axis only) Stock mode gave you some really wonky looking simulation stock on macOS, and just won’t even show up on Windows 10. We got this sorted out and now it should show the right stock.
  • Drawings:
  • We fixed an issue with how Parts Lists/Bend Tables were populating entities on multiple sheets in a saved drawings template; some sheets that had them didn’t populate anything, whereas the first sheet got all the data. Now all the sheets should be correctly populating the appropriate data.
  • Sketching:
  • A number of you have experienced issues when sketching in the Sketch environment, and have been sending your crash error reports. We got to the bottom of this and resolved this problem – Sketch should be a lot of stable now.

New in Autodesk Fusion 360 2.0.8335 (May 14, 2020)

  • Usability:
  • French and Italian languages coming to Fusion 360:
  • Some of you running Fusion 360 may have been pleasantly surprised to see your version of Fusion 360 running in French or Italian after this update. No, you’re not dreaming; you got an early look at these two new languages, soon becoming available for everyone. You may notice some discrepancies in some areas of the product, and that’s because we’re still ironing out the kinks. If you want to switch back to English, German, Chinese or Japanese, you can do it via your preference settings under User Language. We will let you know when it’s ready for general release.
  • If you find wonkiness as you are using it, or improper translation, let us know and we’ll log it to get it fixed!
  • New! SketchUp 2020 now supported:
  • Some of you have reported that you were not able to open SketchUp 2020 files in Fusion 360. Good news! We’ve updated our translation pipeline to support importing of SketchUp 2020 file format.
  • Data Management:
  • Improved! Project navigation preview in Fusion Team (for Team sites only):
  • To try the improvement, make sure you are in a Team Site.
  • Access the Team site web experience by going to the Team site switcher in the data panel, hover over the team, and click on Open on the Web.
  • We heard you when you told us that you needed a better way to navigate through your projects when you’re working in the web experience of Fusion Team. Now you can try a new navigation experience that we’ve rolled out as a preview.
  • To get to Fusion Team, locate the team site switcher in the data panel and click on the “Open in the Web” icon to launch your web browser.
  • Once you’re in Fusion Team, go to your avatar in the top right corner and click on Settings. Toggle over to the Preview tab and click to see if “Navigation Panel” preview option is enabled. If you can’t enable it yourself, then you may not be the admin if the team site; only admins can turn it on.
  • After this has been turned on, refresh the page and you’ll notice a panel in the left hand side showing all the projects available to you in that team site. Now you should be able to browse through them and see what is contained in them in the main panel without losing sight of all the projects.
  • Improved! Open in Fusion 360 from Web Viewer for team members:
  • To share a design: Data Panel > Project > Design > Right-click > Share Public Link
  • To view a design via web viewer: get the Public share link and open in your web browser
  • Previously if you opened a design using the Open in Fusion 360 button, it would open the design as a new unsaved design, regardless of the account or access you have. Now if you are part of the same team or have access to the project that the shared design originates from, Fusion 360 will automatically open the original source file instead of creating and opening a copy. Since it is the actual source file, you will be able to see the file’s version information.
  • Sketch & Modeling:
  • Improved! Edit in Place is now more powerful:
  • Preferences > Preview Features > Edit-in-Place
  • Access the functionality by hovering over inserted reference components, or when right-clicking the inserted reference component.
  • With the recent introduction of Edit in Place preview functionality, you’re now able to edit cross-referenced parts in an assembly design directly within the context of the whole assembly, without needing to open the part in a separate document tab. We improved the experience with a few more changes.
  • Joint Creation:
  • Now when you’re editing a reference part in context to the assembly, you can also apply joints to them and the parts around them, preventing them from being repositioned in the assembly after you exit out of Edit in Place.
  • Default Context is now Local Context:
  • We renamed Default context to Local context. This implies the representation of all components as they exist locally in the cross-reference without any influence from the assembly.
  • Non-associative Edit in Place is now possible:
  • Building components within the context of an assembly is helpful in many situations, but sometimes you may not want it to be associative. We’ve now also made it possible to create non-associative changes to a referenced part in the Edit in Place workflow.
  • Improved! Edge Alignment for Loft Surfaces:
  • Design workspace > Surface tab > Loft
  • Based on community feedback, we’ve improved how you can align surface loft edges in the Loft command. You can now choose between Free Edges, Align Edges, or Align to Surface to control the edge alignment for the loft surface.
  • To get to these options enable either Tangent (G1) or Curvature (G2) on a model or surface edge and the options will appear ready for selections next to the curvature options. Here is a visual comparison between the existing Free Edges option and the new Aligned Edges and Align to Surface options.
  • Electronics Design:
  • Improved! Fusion 360 library editor expands its capabilities to support:
  • File > New Electronics Library > Manage Tab > Library.io
  • You can now access managed libraries that are created with Autodesk EAGLE. With this latest update, electronic libraries that are created or edited in Fusion 360 can be converted into a managed library. Now EAGLE and Fusion 360 users will be able to access common libraries.
  • Improved! Import assets from other libraries:
  • Now from the library editor, you will be able import assets from other libraries. With this new option, creating new electronic components has the option of importing Symbols, Device, or Footprints that are currently available in other libraries.
  • Generative Design:
  • New! Materials per Manufacturing Process Workflow:
  • Generative Design workspace > Materials Panel > Study Materials
  • In order to improve our experience working with aPriori cost estimation data, we are enabling a new workflow that will allow you to define specific materials to a specific manufacturing process in their study. In the Study Materials dialog, you will now see a drop down menu that will allow you to assign materials to all methods or a specific manufacturing method.
  • We now also have unique default materials for each process that are more appropriate for the specific manufacturing method and will provide proper cost estimates. Lastly, you will notice that there is a new Manufacturing browser entry, where the materials will be displayed per process.
  • These improvements will ensure that you can produce valid cost estimations for all outcomes generated in a given study. Additionally, this changes the current limitation of 7 materials per study to 7 materials per process per study, expanding and refining the way you can explore the design space based on materials.
  • New! Persistent and Customizable Visibility Settings in Explore:
  • Generative Design workspace > Explore Environment > Outcome Filters Browser
  • We are bringing you two major workflow improvements in Explore in this update. First, we heard from you that when you went back and forth between the Setup and Explore, none of your filter settings were remembered. We have added persistence to these settings and now any changes you make to the Outcome Filters will be maintained as you move between Setup and Explore and between various documents you may be working in.
  • Next, we have added the ability for users to customize the Visibility Settings of both the Outcome Filters that are listed in the browser and the Property fields that are displayed in the outcome view.
  • New! Additional Additive Materials available in the Additive Library:
  • Generative Design workspace > Materials Panel > Study Materials > Fusion 360 Additive Material Library
  • In our May 2019 update, we added our first Arkema material, Rilsan® polyamide 11 as part of our partnership focused on advanced additive manufacturing processes. In this update, we are extending that effort to now include an approximated (isotropic) version of Orgasol® Invent Smooth – PA 12 in the Fusion 360 Additive Material Library which can be used for Simulation and Generative Design studies. We have also added two other materials that are commonly used for additive manufacturing, Inconel 718 Plus and Stainless Steel 17-4 PH.
  • Improved! Automatic Restart of Previewer with Setup Changes:
  • Generative Design workspace > Generate Panel > Previewer
  • We have been working on a project to make our Preview experience feel more dynamic and interactive, as we have gathered a lot of feedback from you stating that it felt like it was only useful prior to submitting a study and not during the setup process.
  • You will notice a number of changes to the Previewer experience. First, instead of the preview play bar being in the lower right corner, you will now see it at the top middle of the canvas. Next, you will notice a gear icon next to the play bar, which will expose controls that will allow you to change the level of detail. We did this to allow you to get a better idea of what the final shape will start to look like, as we had a number of setups that would return little more than a blob, making it hard to distinguish if your setup was actually right or not.
  • Now for the biggest change: the Previewer will stay open in the background while changes are being made for many operations. Previously, if you wanted to change a load magnitude or direction, add or remove a load or constraint, or change design space definitions (obstacles, preserves, starting shape), you had to stop the Previewer, make the change and restart the Previewer. This was definitely cumbersome to use. With this update, Previewer will automatically restart as you are making those changes.
  • Improved! Updated aPriori engine and regional costing libraries:
  • Generative Design workspace > Explore Environment
  • In our continued partnership with aPriori, we now have the latest updates to the costing engine and data sources. You can learn more about the changes via the aPriori release notes.
  • 2D Drawings:
  • New! Simple sketch tools in 2D Drawing:
  • 2D Drawing Environment > Geometry Panel > Create Sketch
  • If you missed our 2D Drawings roadmap update blog post, then don’t worry – you’re in for a treat. This update now includes 3 major improvements mentioned in that blog post, starting with a new sketching environment within the 2D Drawings workspace.
  • This new contextual sketch environment gives you access to a number of familiar sketch tools like Line, Rectangle, Center-diameter Circle, as well as a few tools specifically catered to creating 2D Drawings geometry such as Arc and Leaders. These tools should enable you to create supplementary geometry or custom symbols like Rev Markers and Weld Symbols. They will also snap to corners just like dimensions would. Once created you can also copy and paste sketches between sheets and drawings.
  • Improved! Document Settings and Sheet Settings now accessible in the browser:
  • 2D Drawings > Browser > Document Settings, Sheet Settings
  • Another very welcomed improvement can be found in the browser. We’ve moved Document Settings and Sheet Settings specific to 2D Drawings under their respective expandable area, consistent with the experience found in the Design workspace. Once expanded, you’re able to change all the settings applicable to your 2D Drawing.
  • New! Line Width control and display:
  • 2D Drawings > Browser > Document Settings > Display Line Widths > Edit
  • And speaking of document settings, you can now adjust the line width of your 2D drawing so that you can see what it will look like when you print it as a PDF. Simply hover over the option, click on the edit button that appears, and select among the 5 levels of thickness, ranging from very thin to very thick, for greater control over your drawing’s line widths.
  • Improved! Title Block Editor:
  • 2D Drawings > Browser > Sheet Settings > Edit Title Block
  • We’ve also made it easier to edit your title block. Now under the Sheet Settings expandable menu, right-clicking on the Title Block entity will give you options to change, create new, or edit the existing title block.
  • If you select “Edit Title Block”, you’ll be taken directly into the editing environment where you can make any necessary changes. You can also double-click on your title block in canvas in order to edit properties there, and Fusion 360 will zoom the title block to fit for easier access. You may notice we’ve improved the color scheme to make property editing more clear.
  • Simulation:
  • New! Ability to Export to Ansys Setup File When Ansys®️ Mechanical™ is Installed:
  • Simulation workspace > Ansys Panel
  • At Autodesk University 2019, we announced that we were partnering with Ansys to enable you to push Generative Design outcomes from our Simulation workspace directly to Ansys Mechanical, with a full setup, ready to run.
  • This workflow became available with our January update, and has since been enhanced to allow you to send the model directly to Ansys Mechanical or export an Ansys setup file when Ansys Mechanical is installed. Prior to this update, if Ansys Mechanical was installed, the only option was to push the model directly into Ansys Mechanical.
  • New! Event Simulation is out-of-preview and available commercially:
  • Simulation Workspace > New Study > Event Simulation
  • We are excited to add Event Simulation to commercially available studies in Fusion 360 Simulation workspace. Our sincere thanks to everyone who provided us with feedback and comments while we had it in our Preview features. Following up on your suggestions, we have made improvements to the workflow as well as added new features to Event Simulation through the last few updates of Fusion 360. Kindly continue to provide your valuable feedback and suggestions, so that we can improve this technology even further.
  • Event Simulation in Fusion 360 is powered by the accurate and trusted Autodesk Explicit Solver and can be used to solve complex explicit dynamics and explicit quasi-static problems on cloud.
  • New! Cloud Credit cost change for Nonlinear Static Stress:
  • Simulation Workspace > New Study > Nonlinear Static Stress
  • To provide you with more value for your Cloud credits and aligning with the Event Simulation study, we have reduced the Nonlinear Static stress Study Cloud credit cost from 25 to 15.
  • Customer reported issues fixed:
  • Pblase gave us some feedback around his experience with running simple event simulation studies and how difficult it was to gauge which material was linear vs non-linear. After going through the workflow with him, we discovered that Fusion 360 wasn’t returning the appropriate responses when solves were taking forever to complete. We’ve since then improved the experience by letting you know whether the solve is going to take more than 12 hours or not.
  • Manufacture:
  • Improved! X and Z Clearance functionality for turn profile roughing:
  • Previously, if the X Clearance was set to a value that placed it above the Clearance Radius for outside turning and below the Clearance Radius for inside turning, the user received an annoying error message that forced them to change either of the two parameters. Now we automatically trim the X Clearance to the Clearance Radius with a warning informing the user that this was done. X Clearance and Z Clearance are also used to determine how far the tool should stay away from the material while rapid-traversing between two machining regions so now we disallow users from setting either clearance value to 0. This will add an additional layer of safety checks to turning toolpaths.
  • Improved! Steep & Shallow Strategy (Manufacturing Extension):
  • Faster calculation speeds:
  • We improved the calculation speed of Steep and Shallow milling toolpaths with 5 axis Automatic Collision Avoidance switched on.
  • Threshold Angle options:
  • You can also now set your Threshold Angles to 0 degrees and 90 degrees. When set to 0, this strategy will create a “steep” Contour toolpath. When set to 90, it will create either a ‘Shallow’ Parallel or Scallop toolpath, depending on the setting of the Shallow > Type. In effect, “Steep and Shallow” can now be “Steep or Shallow”.
  • This improvement allows you to create Steep and Shallow toolpaths which are very similar to the three core 3D finishing strategies; Contour, Parallel and Scallop, but with full simultaneous 5 axis support. Other major benefits of the Steep and shallow toolpath strategy, such as “Smoothing > Evenly spaced Points”, “Continuous Spiral” etc. can also be utilized.
  • Improved! Additive tool-path visualization:
  • Manufacture Workspace >Additive Tab > Actions Panel > Simulate Additive Toolpath
  • Each unique additive toolpath feature, such as Outer perimeter, Inner perimeter, Infill, Support, Skirt/Brim and others now have a distinct color making them easy to recognize and inspect.
  • Updated 2D Machining video series:
  • An updated video series is available for an Introduction to 2D Machining. The complete series will cover the normal work flow for programming a typical 2-½ axis, Job Shop part, from beginning to end. Watch any single lesson or explore the entire process.
  • API:
  • Helical Gear Generator updated:
  • We made a fix to how the Helical Gear Generator add-in was behaving when you tried to use it. After tweaking the API, we found that the add-in was showing a number of Live Entity bug alerts. The author has since then updated the add-in which resolves this issue. If you have the older version of this add-in installed, grab a new version of the Helical Gear Generator on our add-ins website and you should be good to go.

New in Autodesk Fusion 360 2.0.8156 (Apr 16, 2020)

  • Some of you reported that when you expanded the Create drop-down menu in the Design workspace, the menu doesn’t actually drop down, it flew up! This has now been resolved.

New in Autodesk Fusion 360 2.0.8111 (Apr 15, 2020)

  • Data Management:
  • New! Manage file sharing control across your team:
  • Fusion Team > Profile > Admin (if applicable) > Team Settings > File Sharing
  • Security is fundamental to us, and we heard that you would like more control over what is shared externally Previously, you would have to navigate to every single file in Fusion Team to disable the share option Now, we have added the ability for the Fusion Team administrator to turn on/off all file sharing from the administrative console
  • New! Ability to leave a team:
  • Fusion Team > Profile > Settings > Default team
  • If you’re working in a large group of team members across multiple teams (think classrooms), managing who comes and goes can be quite the daunting task for a team admin Now team members have the ability to leave a team on their own, without constantly relying on the team admin to do it for them
  • Improved! Open in Fusion 360 from Web Viewer for team members:
  • To share a design: Data Panel > Project > Design > Right-click > Share Public Link
  • To view a design via web viewer: get the Public share link and open in your web browser
  • Back in October of 2019, we introduced the enhancement of opening a shared design via the web viewer directly within Fusion 360 We’re now rolling out a few more improvements to this experience, specifically for those sharing designs to their team members with access to the project these designs are coming from
  • If you are logged into Fusion Team and have access to the team project (from which the design that was shared to you originates from) you’ll be able to view and save markups and comments directly to the design If you’re not logged into Fusion Team or do not belong to that team project, you’ll be able to save markups as a snapshot
  • Previously we only supported single design files in our Open in Fusion 360 workflows
  • Open in Fusion 360 of the share page now supports Drawings as well as Designs with references This will enable you to open assemblies which reference other Fusion 360 components or drawings
  • Improved! Open button now embeddable in HTML along with viewer:
  • From the Data Panel: Project > Design > Version number > View Details on Web > Share icon > embed code
  • We have updated the embedded snippet of Fusion 360 to feature the Open in Fusion 360 button as well This enables you to open an item in Fusion 360 directly from the web page where the embedded snippet was embedded, like the example shown below
  • Inventor 2021 file format Solid Edge 2020 now supported:
  • Some of you have reported that you were not able to open Inventor 2021 files nor Solid Edge 2020 files in Fusion 360 We’re glad to report that we’ve updated our translation pipeline to support importing of these file formats
  • Usability:
  • As of May 2020, Fusion 360 no longer supports macOS 1012 If you want to continue using Fusion 360, please upgrade to 1013 or newer See our support article for more details
  • Improved! Component Color Cycling available in more workspaces:
  • Component Color Cycling found under Inspect > Component Color Cycling (SHIFT + N)
  • If you had Component Color Cycling is turned on, previously it was only visible in the Design workspace > Solid tab Now these colors will also show for environments like Sketch, Form, Mesh, Surface, Sheet Metal, and other workspaces like Animation, Simulation, and Manufacture Workspaces like Generative Design and Render will override these colors due to the specific nature of their workflows
  • Sketching & Modeling:
  • Improved! Ability to select a row of tangency handles:
  • Behavior found within Design > Create Form > Edit Form while selecting Tangent Handles
  • Previously it was pretty challenging to select a series of tangency handles (green dot) and have them grouped as a single selection set We’ve now expanded our selection capabilities, allowing you to select them just like how you would select multiple vertices (grey dot)
  • You can select a tangency handle, and then double-click a neighboring tangency handle to select the entire row You can also select a tangency handle, double-click on a non-neighboring one and all the tangency handles in-between will be selected
  • You can use existing selection options listed below to grow or shrink your selection set:
  • Loop Selection (Alt or CTRL+P) (also support click+double-click method, as shown above)
  • Loop Grow Selection (Alt or CTRL+O)
  • Loop Shrink Selection (Alt or CTRL+I)
  • Invert Selection (Alt or CTRL+N)
  • Range Selection (Alt or CTRL+M) (also support click+double-click method):
  • Customer Reported Issues Fixed - Click to expand:
  • You know how the Move command also enables you to make a copy of the thing you’re trying to move? Well Hoegge told us a while back that this didn’t work with Sketch > Text entities Sorry for the inconvenience! This is now fixed
  • alfredMMQC9 ran into a scenario where the Extrude command was incorrectly assuming that he wanted to extrude a sketch that had its visibility turned off Now if sketches are not visible then they will not be automatically selected when Extrude is invoked If multiple sketches are visible and the user selects extrude, then none of them will be automatically selected
  • Nathanekema was running into an issue where he wasn’t able to unstitch the surfaces on his design together using the Unstitch command found in the Surface tab We found some questionable entries in the back-end code and sorted it out, now it should unstitch without issues
  • LonnieCady gave us a shout regarding an inconsistency around how Fusion 360 colors projected lines and projected construction lines Long story short, now when you convert a projected line, it is no longer black; it is a purple dashed line
  • We heard reports of the timeline behaving erratically, where single stepping through the history or doing a Compute All would sometimes omit certain steps, as if they never happened Of course, this is wrong We tidied up the timeline so now this issue won’t happen again
  • When mah6786 was creating a group in the timeline, he included a “/” in the name of the group, like “Motor/Gear Assy” Turns out naming a timeline group with a slash made the timeline group undeletable Thanks to mah6786’s forum post, you’re now able to delete timeline groups with names that include the backslash
  • We’re glad to report that we finally fixed an old issue regarding Plane Along Path, where the Sketch coordinate system was not updating correctly when you dragged the path that your construction plane was based on
  • Last year TrippyLighting told us about a problem where he was unable to create a surface patch on his surface model with the Patch tool We recently did some work in this area and were able to get this issue resolved – Patch tool should now work as expected
  • Laughingcreek found a wonky issue with the Loft command, where changing the curvature conditions of the rail in his Loft command from “connected” to “curvature” made the solid loft incorrectly turn into a surface loft
  • TrippyLighting also ran into a bug in Loft where one of the 2 rails he used for his loft disappeared from the dialog when he went back to edit the Loft Sorry about that – both issues reported by Laughingcreek and TrippyLighting have been fixed
  • We resolved an issue raised by HughesTooling regarding visibility and activation of a new component Fusion 360 was incorrectly telling you that your newly created component was not visible, even though the parent component and this new component was visible; it was just not activated
  • KMP ran into an issue where a part that was derived unexpectedly disappeared when they performed a Compute All We tweaked the code and how Compute All should work as expected without any derived parts disappearing
  • RectangularPatternFeaturesadd API failed to create a Rectangular pattern when the body resided in any component other than the root component of the document It worked fine on bodies created within the root component Now the API works as expected
  • Generative Design:
  • New! Show tools in Outcome View:
  • Generative Design workspace > Explore Environment > Outcome View mode > Show panel
  • When you’re looking at the outcome view of a specific iteration, you can now go to the new Show panel in the Outcome View toolbar and toggle Preserve Geometry (green), Obstacle Geometry (red), and the Starting Shape (yellow, and only if the design started with one), as well as the Design Preview display, showing you what the outcome would look like if you downloaded it
  • Improved! Minimum Wall Thickness criteria for 25 Axis milling:
  • Generative Design workspace > Design Criteria Panel > Manufacturing > Milling > 25-axis
  • When you’re setting up your 25 axis milling manufacturing criteria for Generative Design studies, you now have the ability to define a minimum wall thickness value, giving you a more control over the outcomes
  • Improved! Visual Similarity and Manufacturing Cost clustering now available for existing studies:
  • Generative Design workspace > Explore Environment
  • The Explore view in Generative Design gives you the ability to compare and contrast a cluster of outcomes based on visual similarities as well as manufacturing cost estimations This was previously only available on new studies created Now the functionality is available on existing studies as well
  • Issues Fixed:
  • Outcome filters can quickly become visually cluttered if all of them were expanded by default We’ve tweaked the behavior so that they are now collapsed by default Objective ranges will remain expanded since they provide essential information upfront for you to better explore your outcomes
  • Previously the word “Generative” was placed in the model name as well as the study name Now we’ve removed it from the study name to reduce redundancy and length of the name
  • Electronics:
  • New! Quick Route Guided:
  • Electronics Design > 2D PCB > Quick Route > Quick Route Guided
  • The new Quick Route Guided command allows you to route the airwires between multiple pads of devices in 2D PCB, by defining a guided drawing path
  • To use the Quick Route Guided command, select the device pads that originate the route, and then right click to finish pad selection Left-click to begin drawing a guide path that you intend for the routed wires to follow
  • While drawing the guide path, you may right click to change the guide wire bend style Double click to finish drawing the guide path and then press Enter to complete the routing of the wires to their target pads You can change the routing layer at any time prior to completing the route
  • The Quick Route Guided command allows you to quickly and easily route multiple airwires on a single layer, in configurations where the routed wires are generally parallel and can easily conform to your guided path
  • Issues Fixed:
  • Hot keys didn’t work very well in Electronic Design’s new Schematic, 2D PCB, and Library environments since the command line bar was constantly stealing focus Now it doesn’t steal focus anymore, and all the keyboard shortcuts specific to Electronics Design work as expected For users that prefer the old behavior, you can access it by enabling the Legacy command line focus option from Preferences > General > Electronics > Misc
  • We fixed an issue that was causing Fusion 360 to become unstable when we tried to create a 3D PCB based on edits we made to a 2D PCB and schematic
  • Rendering & Animation
  • Issues Fixed:
  • We fixed an issue in our cloud rendering engine where the “Water – Calm Sea” environment background was getting incorrectly rendered in the final result of the rendering Now it should render correctly
  • Mda reached out to us about how he wasn’t able to use the Selection Sets he created in the Design workspace in the Animation workspace We tested this in the recent builds and were no longer able to reproduce the error and have confirmed that this has been resolved
  • Apparently if you used the background local rendering as well as cloud rendering, the rendering engine mistakenly rendered a ground plane in the frame even though you didn’t put one there We crushed this bug so that background local rendering and cloud rendering render the scene as expected
  • Treatrick_d in the Japanese forum told us about an odd behavior he noticed when he was rendering his model with a glass material called “Base material – Blazing” Turned out that when local background rendering, the result showed black and yellow squares, as if the renderer couldn’t process the material We resolved this issue and now the material comes through correctly
  • Simulation:
  • New! Electronic Cooling Preview
  • Simulation Workspace > New Study > Electronics Cooling (Preview)
  • Turn it on in the Preview section of your preferences
  • Electronics Design in Fusion 360 enables you to design schematics, 2D PCB layouts, as well as the 3D PCB board in context to your overall 3D design all in one solution One of the things we are all familiar with is that electronics generate heat, and components overheating can lead to serious consequences This is why we’ve been working technology that will allow you to simulate cooling studies so you can design your electronic products for optimal performance
  • With Electronics Cooling Preview enabled, you’ll see the new option in the New Study dialog in the Simulation workspace Electronics Cooling studies allow you to see air movement in the design, find hot spots where components are exceeding critical temperatures, and view the results visually
  • New! Initial Angular Velocity Load in Event Simulation Study (Preview):
  • Simulation workspace > Event Simulation Study > Setup Tab > Loads > Initial Angular Velocity
  • The Initial Angular Velocity is used to apply rotational motion to a body at the start of the analysis
  • New! Prescribed Rotation Constraint Event Simulation Study (Preview):
  • Simulation workspace > Event Simulation Study > Setup tab > Constraints > Prescribed Rotation
  • The Prescribed Rotation is used to constrain a body to a rotational motion The constraint could be in the form of an Angle, Rotational Velocity or Rotational Acceleration
  • New! Quasi-Static Analysis in Event Simulation Study (Preview):
  • Simulation workspace > Event Simulation Study > Setup tab > Manage > General > Movement > Quasi-static (No inertia)
  • By Switching the “Movement” from Dynamic to Quasi-static (no inertia) we can obtain an approximate Quasi-static solution using the Explicit solver in Event Simulation To obtain an approximate quasi-static solution in our explicit dynamics algorithm we seek to make the magnitudes of the kinetic energy and viscous dissipation in the solution small compared to the magnitude of the internal energy and external work We can do this by picking the duration of the event to be long enough that the kinetic energy is a small fraction of internal energy This is somewhat subjective and usually the duration is chosen in a trial-and-error process to obtain kinetic energy somewhere in the 1 to 2 percent range of the internal energy
  • Improved! Result Reports now include Event Simulation studies:
  • Simulation > Event Simulation (preview) > Solve – if the results show results, Report is under the Result Tools panel
  • Previously if you created a Simulation result report, it didn’t include any Event Simulation results (if you solved for some) Now when you generate a report, the report will include Even Simulation results as part of it
  • Fixed: Advanced Materials Properties issue on macOS:
  • We fixed a crash issue on macOS that was being triggered when you tried to invoke the Advanced Materials Properties in the Simulation workspace
  • Manufacture:
  • As of this update, we’ve made Manufacture Extension tools available for everyone to try through May 31 When you go into the Manufacture workspace, those tools will be enabled in the toolbar and you’ll be able to use them at no cost
  • New! Toolpath Trimming now available as a Manufacturing Extension:
  • Manufacture Workspace > Milling > Modify > Trim
  • This feature allows you to trim unwanted regions of a milling toolpath that are inside or outside a sketched boundary The Trim feature will automatically generate new leads and links around the trimmed region without the need to regenerate the entire toolpath
  • All completed toolpath modifications are displayed in the toolpath timeline Here, you can Right Mouse Click on a specific Trim in the timeline and either Delete or Edit the modification
  • Note: Trimming is not currently available for certain 2D milling toolpaths ( 2D Adaptive Clearing, 2D Pocket, Slot, Thread, Bore, Circular, 2D Chamfer) and certain 3D milling toolpaths (Adaptive Clearing, Pocket Clearing, and Horizontal) In addition, you cannot currently trim a toolpath that has Compensation Type set to In Control, Wear, or Inverse Wear
  • New! 4 axis Rotary milling now available as a Manufacturing Extension:
  • Manufacture Workspace > Milling > Multi-Axis > Rotary
  • The Rotary strategy uses the 4th axis on your machine tool to cut parts where continuous rotary motion is beneficial It is best used when machining revolved parts, or any part with a centerline axis
  • The Rotary strategy generally creates up to 360° rotary motion, but you can also specify an angular range to machine a limited section of your part Depending on your part and machine tool, choose between the Spiral (left), Line (right), or Circular rotary toolpath styles
  • New! Simultaneous 5 axis for the Steep and Shallow now available:
  • Manufacture Workspace > Milling > 3D > Steep and Shallow > Tool Axis
  • Steep and Shallow is part of the Manufacturing Extension
  • You can enhance your steep and shallow toolpath to use 5-axis machining and collision avoidance:
  • axis controls are about defining the orientation of your tool to machine the part in the most efficient way
  • Collision avoidance is about controlling and defining what your tool should do to avoid Shaft and Holder collisions As collisions are avoided, you are able to reach more areas of a part and machine more complex parts
  • Machining using 5-axis can benefit you by:
  • Reducing the number of Setups required – you can machine an entire part in a single Setup using 5-axis machining Machining without using multiple Setups results in a reduced likelihood of errors related to Setups
  • Being able to use shorter cutting tools – Shorter cutting tools have less likelihood of deflection during machining, providing you with a better surface finish on your part
  • Using the form of the tool to cut more efficiently – When using the Lead and Lean tool axis, you can cut with the side of the tool or the leading edge of the tool to improve the efficiency of your toolpath
  • Improved! Interactive way to browse through layers in Additive Manufacturing:
  • Manufacture workspace > Additive tab > Actions Panel > Simulate Additive Toolpath
  • With the March release, we expanded our 3D printing functionality by adding Fused Filament Fabrication (FFF) slicing Prior to that, you could set up 3D prints for Metal Selective Laser Sintering (SLS) in Fusion 360 Manufacture Extension Both of these technologies require you to slice the geometry to create and visualize the toolpath
  • We made this visualization more interactive As you enter the “simulate additive toolpath” dialog, we now display an orange slice plane that you can drag up and down the Z axis and visualize the toolpath as well as critical information such as layer number and Z height
  • Improved! Setup Sheet Configurations:
  • Manufacture workspace > Actions panel > Setup Sheet
  • With the March release, we introduced a new way to save and access setup sheets generated from NC Programs in Fusion 360 and Fusion Team We’ve made these new setup sheets more flexible, adding with this release the ability to select from a number of predefined setup sheet configurations in Fusion and Fusion Team
  • Improved! Sync visibility with active setup:
  • Navigation bar > Sync visibility with active setup
  • This improvement to “Sync visibility with active setup” function prioritizes the ‘hiding’ of components over bodies when a new setup is activated, reducing the ‘carry-over’ of visibility changes to the Design workspace Ace
  • Improved! Turning Profile Roughing Canned Cycles:
  • Turning tab > Turning panel > Turning Profile Roughing
  • The Turning Profile Roughing strategy now supports “in computer” compensation for G71 and G72 canned cycles
  • When the “Use Canned Cycle” option is checked, the user now has two compensation type options which control how the canned cycle profile is output to the control
  • In computer (new behavior): This option allows the user to output a canned cycle profile already compensated for the tool nose radius The benefit of this approach is, the user does not need to enter the tool nose radius compensation at the control
  • In control (existing behavior): This option is existing behavior which allows the user to output a canned cycle profile uncompensated for the tool nose radius In this case the user needs to enter the tool nose radius compensation value at the control The benefit of this approach is, the user can run the exact same NC code to machine the part using a different tool simply by entering a different tool nose radius compensation value at the control without having to regenerate the toolpath in Fusion 360
  • Improved! Turning Parting Reduced Spindle Speed:
  • Turning tab > Turning panel > Turning Part
  • The parting operation previously supported a reduced feed rate at a user-specified radius away from the center by turning on the “Use reduced feed” option Now users can also specify a reduced spindle speed when this option is turned on Programming a reduced spindle speed just before the part is cut off allows the part to be safely separated from the stock without damaging it
  • Note: Reduced spindle speed for parting is currently only supported when the “Use Constant Surface Speed” option is turned off
  • Improved! Find, renumber, and delete tools in Tool Library Preview:
  • Turn it on in Preferences > Preview features > Tool library
  • Manufacture Workspace > Utilities > CAM Tool Library
  • We’re working hard to build a new tool library that gives a great user experience and allows you to manage and use your tools efficiently
  • We’ve added a list of setups under the document library to help you quickly find tools associated with a setup Clicking on a setup in the tree will filter the tool list to show only tools in that setup In the main tool list, we’ve made tools used in operations expandable; expanding a tool will show all the operations it is used in
  • You can now renumber a selection of tools quickly using the Renumber tools button To renumber a set of tools, select the tools you’d like to renumber in the tool list then press Renumber tools above the tool list To renumber all tools in a library, select the library in the tool library tree on the left-hand side then use the Renumber tools button above the tool library tree
  • We’ve added the ability to remove all the unused tools from a document Select the document you’d like to clean up from the tool library tree and then use the Remove unused tools button to remove all the tools in that document that aren’t used in any operations
  • We’ve also added the ability to filter tools, as well as a whole bunch of fixes to the tool library preview
  • Improved! Live connection to Haas Classic controllers (Extension):
  • Probing > Actions > Begin Live Measurement
  • We’ve extended the power of the Surface Inspection strategy by enabling a live connection to the Classic Haas controller for real time results and feedback, allowing for faster decision making This step forward lays the groundwork for further live data collection and connections to manual measuring devices and CMMs for part inspection Simply connect your computer to the machine controller using an ethernet cable or serial cable, and navigate to Begin Live Measurement
  • Issues Fixed:
  • Tonyrichmondii noticed that the Select Same Diameter option went missing from drill operations No, you weren’t going crazy, this was our bad – this option has now been restored
  • The Turning Groove strategy now supports an additional spring pass through the option “Repeat Finishing Pass” even when roughing passes are turned off
  • Fixed an issue with Single Groove operations with pecking enabled where the tool was ignoring the radial stock to leave and machining up to the bottom of the groove
  • Fixed an issue with Profile Roughing toolpaths that were not clearing unfinished material by the expected amount of clearance during rapid traverse moves
  • Fixed an issue with certain Profile Finishing toolpaths that were generating an incorrect path when the compensation type was set to “In control”
  • Fixed an issue with certain Profile Finishing toolpaths that were gouging through the part while retracting after the end of the toolpath
  • Fixed an issue with certain Profile Roughing toolpaths that were incorrectly getting trimmed before the back Z limit
  • Fixed gouging issues with certain Profile Roughing toolpaths
  • Fixed certain Profile Roughing and Finishing toolpaths that were failing to generate
  • Tool library fixes:
  • Delete tool warning – The confirmation dialog that appears when you delete tools will now show you which operations the tools are used in so that you can have confidence you’ve selected the tool you wanted to delete
  • Text legibility – We’ve heard that some customers were finding the text in the tool library difficult to read because of the light colors We’ve made some changes to make the text darker and clearer
  • Column customizations are now remembered when returning from the edit tool to the main tool library page
  • Performance improvements – We know that you need to work as efficiently as possible, so we’ve made some more performance improvements
  • Tooltip on tools – We heard that some of you were finding the tooltips on tools in the tool list frustrating, so we’ve disabled them
  • Cutting data tab – We’ve moved some of the parameters on the Cutting data tab so that they are displayed in a more logical order
  • Dimension diagrams for S, T, V and W type turning tools are now displayed on the edit tool page
  • Invalid tools – Libraries containing an invalid tool will now show a warning icon in the tool library tree

New in Autodesk Fusion 360 2.0.7830 (Apr 5, 2020)

  • Manufacture:
  • New!Customize columns in the tool list (Preview):
  • Turn it on in Preferences > Preview features > Tool library
  • Found in Manufacture Workspace > Utilities > CAM Tool Library
  • You can now customize the columns in the tool list by selecting the settings icon at the top left. The drop-down settings panel allows you to add and remove columns using the checkboxes, as well as reorder the columns using the drag handles on the left-hand side of each column name.
  • New! – Apply holder to tools:
  • We’ve added an option to apply the copied holder to the selected tools. To use this feature, copy a holder, select all the tools you would like to apply the holder to and then click the ‘Apply holder to tools’ button or right click > “Apply holder to tools’.
  • New! – Open edit page from cutting data list:
  • We’ve added a way to go directly to the edit page for a cutting data preset from the main tool library page. Select the cutting data preset you would like to edit in the cutting data list and then click the ‘Edit preset’ button or right click > ‘Edit preset’.
  • We have also increased the reliability of the synchronization mechanism between files store in the “Assets” project and the local store of these data.
  • Modeling:
  • Fixed: Joints issue when switching to Simulation or Generative Design:
  • chill_wes001 as well as a number of other folks have reported an issue where joints in an assembly design created in the Design workspace become either lost or incorrectly placed when they switched to the Simulation or Generative Design workspaces. This is now fixed.

New in Autodesk Fusion 360 2.0.7824 (Mar 29, 2020)

  • Electronics Design:
  • Some of you ran into issues with your Electronics Design documents not saving properly. Apparently modified schematics, 2DPCB files and library files were not being saved successfully if they were saved after Fusion 360’s auto-save happened. This is now fixed.
  • Usability:
  • Fusion 360 wasn’t able to install on a number of macOS machines running 10.13. Now it’ll install again without a hitch.
  • We found an issue where some designs didn’t play nicely with the Bommer add-in, which resulted in an unexpected crash when you tried to work with both of them. We drilled to the bottom of this and got it sorted – no more crashes.
  • Manufacture:
  • In the Fused Filament Fabrication workflows, Fusion 360 was incorrectly showing 2 extruder heads when you only selected printers with a single extruder head. We fixed this issue so it shows the correct number of extruders as expected.
  • We discovered some blank rows were generated in the print settings library of additive manufacturing. If you clicked Recent Folder and double clicked the blank rows, Fusion 360 refused to respond. This is now also fixed.
  • There was an issue where toolpaths generated for metal 3D printing machines could not be exported. We got this sorted out and now you can export them again.

New in Autodesk Fusion 360 2.0.7813 (Mar 17, 2020)

  • Manufacture:
  • We fixed an issue that was causing profile roughing gouges in a part ifuASTJY was working on. Now profile roughing should be back in tip-top shape.
  • Some of you reported that you weren’t able to open Cam Pro posts; when you tried to open it, you received a “failed to open” error message. This is now fixed and you can open it again.
  • Apparently when the post processing was using a machine configuration, the home positions were not used by the post processors. There was a bug in the machine definition usage; we got this sorted out and post processors now correctly use home positions again.
  • API:
  • william-c-anderson discovered that debugging add-ins didn’t seem to work. Now it does.

New in Autodesk Fusion 360 2.0.7805 (Mar 11, 2020)

  • DATA MANAGEMENT:
  • Team Switcher in Data Panel:
  • Expand the Data Panel and look at the top-left corner where it says your team or your name.
  • With Fusion 360, you can work by yourself or as a team. If you have multiple people collaborating with you on a project, you can setup a team account where you’ll have access to more permissions, role assignment, and who sees what. We’ve seen confusion around where to switch teams, how to switch teams, and what happens to your data when you do switch. The access point was not very discoverable nor was it descriptive.
  • In this update, we’ve moved the access point to the data panel, so that it is more in context to where your data is. Changing teams will update the data panel, showing the respective projects within that team. Also for you eagle-eyes out there: the icon next to the team name changes depending whether you are a team of 1 or a team of many
  • We also made some minor (but very welcomed) tweaks to how you can view your projects on Fusion Team, via the data panel. Notice a new “view in web” icon to the right of your project – this will let you view details of your project on Fusion Team in your default web browser.
  • Overview and View tabs on Fusion Team:
  • Data Panel > Project > Design > Design Version number > View Details on Web
  • Now when you go to view details of your design on Fusion Team via the web browser, you’ll notice two new tabs at the top left corner: Overview and View.
  • The Overview tab does exactly what it says: it gives you an overview of your design, with any design references, comments, or associated drawings.
  • Toggle over to the View tab and you’ll see the design in a 3D web viewer. This is the same 3D viewer that existed before, but now it’s easier to access with it being right next to Overview.
  • SKETCHING AND MODELING:
  • Intuitive 3D Sketching:
  • Found in Create Sketch > Sketch Palette > 3D Sketch. Check the option to turn it on.
  • Experience the new behavior with these sketch commands: Line, Rectangle tools, Point, Spline tools, Circle tools, Conic Curve, Ellipse, and Polygon.
  • Previously if you wanted to create sketches in 3D, it was pretty cumbersome. In order to go from one plane to another, you had to sketch out the entity and then use the Move command to move it to another plane.
  • Now when you place the starting point of your sketch, you’ll immediately see origin axes, planes, and a set of familiar rotational manipulators appear as aids to your 3D sketch. Moving from one plane to another is as easy as moving your cursor in the direction you intend the sketch to go, and then inferred guidelines will appear to let you know where that sketch is going to be in 3D space.
  • Revamped Joint dialog and experience:
  • Found in Design workspace > Assemble panel > Joint and Joint Origin
  • We’ve made some significant updates on how you would use joints. Now when you invoke the command, you’ll noticed a revamped dialog, with Position and Motion as separate tabs. In addition to selecting the components you’d like to join, you’ll also have the option to select the mode: Simple, Between Two Faces, or Two Edge Intersection.
  • A joint Between Two Faces was always doable in Fusion 360, but it was pretty hidden and not very discoverable. This new mode selection makes it as easy to create.
  • Two Edge Intersection mode is a brand new mode that enables you to create a joint or joint origin at the apparent intersection of 2 selected edges on 2 separate components. This new option should give you more flexibility around positioning components.
  • Edit in place for assemblies (preview):
  • Found in Preferences > Preview Features > Edit-in-Place
  • Access the functionality by hovering over inserted reference components, or when right-clicking the inserted reference component.
  • Previously when you wanted to edit a reference part within an assembly design, you’d have to open that part in a separate design document and do the editing there. This can be difficult depending on the complexity of the assembly, since you no longer see the part in context to the assembly as a whole. Now with Edit-in-Place functionality available as a preview, you’ll be able to edit a referenced part directly within the context of the overall assembly.
  • Notice that when you are in editing mode, the canvas perimeter is highlighted blue, letting you know that you’re editing a referenced part. A green checkmark with the name of the part will appear at the center, right below the toolbar, showing what part you are editing. Since the part is linked to the original design, you can also update the original part after you’re done editing the referenced one.
  • Straighten tool in Form:
  • Found in Create Form > Modify drop-down panel > Straighten
  • Previously if you’re working with T-Spline bodies and your edges aren’t as straight as you want them to be, you had to select the edge chain, drag one of the Edit Form manipulators, and set the value to 0, hoping that the edge will straighten. Now you can use this nifty Straighten tool to do the trick, with more options like Direction and Straighten Type.
  • Fillet Performance:
  • During testing, we found a bug that was causing performance issues when filleting edges. The bug was impacting how Fillet behaved when a large number of edges were selected to be filleted, causing Fusion 360 to react slower and slower. We’re happy to report that we’ve squashed this bug for good, and Fillet + selection performance is back to being responsive.
  • GENERATIVE DESIGN:
  • Cloud Credit Management:
  • Found in Preferences > Cloud Credits
  • Now when you go to the Preferences, you’ll see a new section where you can keep track and manage your cloud credits for Simulation and Generative Design tasks. See your available contracts, balance in each, and assign one as default when utilizing cloud credits.
  • View Options in Generate and Solve dialog:
  • Found in the View Options drop-down menu in Generate dialog
  • We added three options to manipulate dialog view: show solved studies, show studies with errors and show cloud credit costs & balances.
  • Explore performance when switching workspaces or documents:
  • Found in Generative Design Workspace > Explore
  • We frequently heard you ask why Explore had to reload every time they switched between the Define and Explore, and also if you were going from document to document. Good news! Explore will no longer have to reload in either scenario. This should be a big time saver and all around better experience.
  • 2D DRAWINGS:
  • Incorrect Quantity in Parts Lists issue fixed:
  • We’ve gather a number of forum posts reporting that the quantity of your design parts in a parts lists shows incorrect numbers when you switched over to a different sheet in a 2D drawing. This is now fixed – please check your drawings again and let us know if you’re still seeing the issue.
  • MANUFACTURE:
  • Setup Sheet Viewer (for NC Programs)
  • Saving a setup sheet can be found in Actions tab.
  • Access a saved setup sheet from the data panel > project name or Fusion Team > project name.
  • Now you can save a setup sheet in your Fusion 360 project, and access it via the data panel or Fusion Team. This new setup sheet style is a dynamic document viewable in a web browser from Fusion Team, and can be shared with teammates on the shop floor. Note that this is only for NC Programs.
  • Highlight Toolpaths in Canvas option:
  • Found in Preferences > Manufacture > Highlight toolpaths in canvas
  • We’ve added a new option accessible in Preferences > General > Manufacture that turns on toolpath highlighting upon hover in the browser, intended to improve comparisons while programming.
  • With this option turned on, you’ll be able to hover over a toolpath in the browser and see the toolpath highlight, intended to improve comparisons while programming.
  • 3D printing using Fused Filament Fabrication (FFF):
  • Found in Manufacture workspace > Additive tab
  • We have enabled 3D printing using Fused Filament Fabrication additive process. You can now prepare a 3D print for Single or Dual nozzle printers within the Manufacture workspace. Place and orient your model in the printer volume, choose from the list of predefined print settings or create your own before generating required supports and the output file you can take directly to the 3D printer. This first release includes support 20+ printers including Ultimaker, Bigrep, Prusa, Creality, XYZPrinting and Anet8. If you do not have any of the initially supported printers you can customize our generic printer to work with the printer you have.
  • Unlike other print preparation tools available in the market, the Additive Manufacturing functionality is a fully integrated part of Fusion 360. This means the setup is associative to the originating CAD model. Therefore, any changes made to the model in the Design workspace, will be reflected in the Manufacture workspace and the additive setup will always stay up to date with the latest version of the design.
  • Surface Inspection Results & Report (Extension Feature):
  • Found in Manufacture workspace > Actions panel drop-down menu
  • Surface inspection results are now calculated using projection of contact point on the CAD model, increasing the accuracy of results. We’ve made this the default behavior. We’ve added additional reporting capabilities to help you better use your inspection results. Right-clicking on the result folder, or selecting ‘Inspection Report’ from the Actions menu gives you the option to either save your results locally, or to Fusion Team for future access and analysis.
  • Additionally, you now can copy results from the Inspection Results dialog in a format that is consumable by Excel, allowing for easier reporting and analysis. Thanks for the feedback @motorsport_machinist!
  • 2D Bore: “Keep Tool Down” option:
  • Found in Manufacture workspace > Milling tab > 2D panel drop-down > Bore
  • When using 2D Bore with Finishing Passes, the tool retracts between the ramping and the finishing passes. We’ve added an option to Keep the Tool Down between passes per @Steinwerks’ request.
  • Turning Profile Roughing – Retraction Policy:
  • A new parameter “Retraction Policy” was added to the Linking tab of Turning Profile Roughing operations. This parameter is only available for Inside Profiling mode when the cycle is set to Horizontal Passes and the machining direction is set from Front to Back. This parameter is not available when the Use Canned Cycles parameter is checked on. When Retraction Policy is set to Minimum Retraction, the tool retracts minimally in Z after every cutting pass up to the Z Clearance value (existing behavior). When this parameter is set to Full Retraction, the tool retracts to Safe Z after every cutting pass (new behavior).
  • The benefit here is that when you are boring deep holes or machining a material that produces stringy chips, it is preferable to allow the boring tool to retract farther than the Z clearance up to the Safe Z coordinate after every cutting pass. This allows chips to exit the hole more cleanly, thus reducing the possibility of a chip tangle forming inside the hole.
  • API:
  • Create your own tab in the toolbar:
  • Sample script found in Product Documentation > Programming Interface > Fusion 360 API User’s Manual > Sample Programs > User Interface > General
  • Last year we went through an UI modernization project where we’ve introduced tabs in the toolbar to better scale with Fusion 360 as we continue to mature the software. If you’re writing add-ins for Fusion 360 and have added custom commands to the toolbar, you’ve probably noticed that some of those commands have been placed in tabs that you may or may not agree with. Now you have the ability to better organize them by creating a custom tab in the toolbar. Your new tab will sit next to the last tab in the toolbar.

New in Autodesk Fusion 360 2.0.07463 (Feb 25, 2020)

  • kschepens recently told us that when he tried to “copy footprint to library” so that he can continue to work on his PCB, Fusion 360 flashed a dialog for a second and then stopped working when he tried to invoke the option again. Sorry about that kschepens, we got this sorted out. “Copy footprint to library” should work fine now.
  • HarrySatt discovered an issue while he was trying to log into EAGLE and use Fusion 360 concurrently. Signing in Fusion 360 while he was logged into EAGLE caused some unexpected authentication weirdness. Apparently some wires got crossed, so we straightened them out and now both EAGLE and Fusion 360 work as expected.
  • The Package Generator in Electronics Design is pretty awesome since it builds a variety of packages from scratch with a history timeline for each package. However while testing, we found a bug where changing the specs for a QFP (Quad Flat Package) and hitting Update Preview didn’t actually update the preview. Now it updates correctly.

New in Autodesk Fusion 360 2.0.6658 (Nov 12, 2019)

  • ManufactureWe fixed an issue where Fusion 360 locked up when you tried to save out a project containing manual / passthrough operations made in the Manufacture workspace.
  • ManufactureWe got word that some of you were unable to post process certain specific posts. We dug into the code and found that user data parameters went missing. Now they are back and you should be good to go again.
  • SimulationWhen you created a load and selected more than one entity, a Force Per Entity checkbox appeared. If you unchecked this box and created the load, then edited it, the box would appear to be incorrectly checked. Checking it basically made it impossible for you to create a load that is distributed over multiple entities. Now it is unchecked as it should be.
  • API/AnalyticsThere were some issues with how some of our in-product analytics were impacting the performance of certain add-ins. We’ve reverted the change for now and will make sure that they don’t impact performance in the future.

New in Autodesk Fusion 360 2.0.6440 (Sep 27, 2019)

  • Usability:
  • New! Session Management:
  • Many of us use Fusion 360 on multiple machines, since work doesn’t just end when we leave the office or the machine shop. Previously if you logged into Fusion 360 on multiple machines with the same account, both machines would have active sessions running and there wasn’t an easy way for you to manage your sessions, or decide what to do with the remote session. Now there is.
  • In the update, we’ve introduced a better session management experience. If you sign in to a 2nd session of Fusion 360 on a different machine while you were still logged in on a previous machine, you’ll be prompted with a dialog (on the newly signed in session) that shows other sessions that have been previously left logged in, when they were open, and when was the last activity. You’ll be able pick 4 options:
  • Suspend the remote session and continue working in the one you’re on
  • Shut down the remote session and continue working on the one you’re on
  • Log out of this current one and sign in with a different account
  • Exit Fusion 360, along with this current session, maintaining the other session logged in remotely.
  • Once you press “Continue”, you’ll get a confirmation message asking you to confirm that this is what you want to do. Clicking “Continue” again will trigger that remote session to react to your selection.
  • Suspend the remote session and continue working in the one you’re on
  • Suspending the remote session will allow background tasks like rendering, sim solves, or CAM tool-path calculations to continue without the interruption of closing the session down.
  • Shut down the remote session and continue working on the one you’re on
  • Unlike the suspend option, shutting down the remote session will not only close the remote session, it will also remotely sign out of the account that it was logged into before the Fusion 360 closes.
  • The last 2 options applies to the session you are logging into – you can either sign out of your existing account and log in with a different one, or simply just close Fusion 360. To learn more, check our our knowledge article.
  • Improved! Fusion 360 now appears in Spotlight Search on macOS:
  • Many of you have told us about this, and have posted in the forums as well as the IdeaStation. We’re happy to report that it now works as it should! Now when you want to launch Fusion 360 from Spotlight Search on macOS, you can start typing Fusion 360 and see it show up. Indexing will impact how it shows up, because it may not have indexed it yet, but eventually it will show up correctly.
  • Fixed: QAT Toolbar goes blank issue:
  • Some of you on Lenovo machines told us that parts of the toolbar became blank when you logged in, making it really hard to access the file menu, save icon, and document tabs. You pretty much had to rely on your memory of where they are or restart Fusion 360 and see the bar was back. Now we made sure that the bar won’t disappear again.
  • Fixed: Pattern and Mirror are back in Sheet Metal Create panel:
  • Apparently the Pattern and Mirror commands were missing from the Design workspace > Sheet Metal tab > Create panel drop-down menu. We found them hiding in the old toolbar, so we brought them into the new one.
  • Fixed: Mesh Palette not showing up:
  • Ah yes, the Mesh palette. When you get into the Mesh environment, the mesh palette should have appeared automatically, allowing you to control the size of your selection brush. For some weird reason it also went missing, but we’re glad we found it and now it shows up as it should.
  • Fixed: File Export with Xrefs exporting as Inventor assembly will now export as zipped:
  • When you export a design with Xrefs as an Inventor assembly, it should export as a zipped file with your IAM and your IPTs neatly zipped up in a single file. This wasn’t happening, and apparently all you got was an IPT. Now it’ll export as a ZIP file.
  • Graphics:
  • Fixed: Issue with Fusion 360 detecting the wrong graphics card:
  • Andy.c made us aware of an issue he accounted where even after he had updated his graphics drivers, Fusion 360 was still insisting that he was using the old drivers, and wasn’t looking at the updated ones. We went ahead and updated our graphics engine, and now Fusion 360 will detect the latest drivers like it should.
  • Fixed: Anti-aliasing issue on sketch lines:
  • Remember how you sometimes your sketch or model edges look jagged even though you had anti-aliasing turned on? We remember. This was an issue we logged a long time ago, and because we updated our graphics engine, this issue went away. Now your edges will look nice and smooth.
  • Fixed: Cloud rendering and local rendering discrepancies:
  • Some of you have reported that the cloud rendering results looked slightly different than the
  • local rendering results. They should look identical, since they are using the same rendering engine, but apparently something was wonky.
  • Sketching & Modeling:
  • New! Convert to Sheet Metal:
  • “Convert to Sheet Metal” is a new command in Sheet Metal tab which will attach sheet-metal-ness to any existing part, which opens doors for all the rest of the Sheet Metal commands to be used on that part. This will allow you to import your existing sheet metal parts into Fusion 360 and further work on them, or a Fusion 360 part which was modeled without using sheet metal commands can be converted to take sheet metal benefits.
  • We made this a history-based parametric feature, which means that after converting a body, you can go back and modify your model in any way and see those changes get reflected on the converted sheet metal part. You can use this method to create cool stuff with connected sheet metal rules, we can’t wait to see what you do with it.
  • How it works:
  • In order to convert a body into sheet metal, the part needs a sheet metal rule to govern its geometry, and the most basic parameter is the thickness. Since we have the body already, the thickness has to match to that body. To save you from manually inputting the thickness, we’ve built in some clever thickness detection functionality where you just need to click on a face (this also doubles as source body input) and Fusion 360 detects the thickness at the point of click. Hence where you click on the body matters, so make sure you click on the wide, flat area of the part. The thickness value will lock down in the rule here since the value is driven by the part’s geometry and not the other way around.
  • Even better with AnyCAD:
  • And yeah, if you’re taking advantage of our AnyCAD workflows, this will also work with your other CAD formats. Updating part thickness on a SLDPRT will trigger an update in Fusion 360, updating the rule thickness, which will also update the Sheet Metal features created on top of it with new thickness, updating its Flat Pattern, and updating the 2D drawing.
  • Improved! Assembly handling performance:
  • Sometimes when you’re working with assemblies that contain thousands of parts, moving components or editing a joint on a component can bog Fusion 360 down, which leads to summoning the wretched black bars to appear.
  • There have also been cases where components were getting misplaced and joints that were previously placed were not obeying their rules after you performed a “Get All Latest” to update your X-refs or a Compute All.
  • After diving deep into the code base, we’re glad to report that we’ve dramatically improved the performance of how you handle larger assemblies by approximately 77.2% to 99.3% for components moves and 33.3% to 99.11% for joint edits. Woot!
  • Fixed issue with 3 Points Plane and mesh bodies:
  • lparedesJ6QNG told us that he was having trouble with putting a 3 point plane on a mesh body, and that Fusion 360 was giving him an error every time he tries to do it. We looked into this behavior and found some creepy crawlers crawling around the code, infesting it with nonsense. We called the exterminators and they quarantined the area off – now it’s free of bugs and you can place a 3 point plane on a mesh body again.
  • Fixed issues with Pin Slot Joint not working:
  • Awhile back, TrippyLighting told us on the forum that Pin Slot joint wasn’t working when you wanted to use it. Sorry about the delay on this fix, but we fixed it. Pin Slot joint now works as it should.
  • Fixed issue with revert capture position of components:
  • There have been a slew of challenge joint-related bugs that we’ve been squashing, and this was one of them. Previously there was an issue where if you moved a component joined to another component and captured it’s new position, reverting its captured position didn’t actually put the component back to its original location. Now it does.
  • Fixed issue with driving Revolute joint limits:
  • Swebal reported a joints issue where the Revolute joint would get stuck when he was driving the joint limits and watching the joint animate. We found that parts of Fusion 360 got rusty, so we hit it with grease and now the Revolute joint won’t get stuck again.
  • Fixed issue with not being able to delete a body:
  • David.antliff told us about an issue where he wasn’t able to delete or remove a body. Every time he tried to remove it, Fusion 360 gave him a “Compute Failed” error. We found the parents to those “orphaned” bodies and now this issue is fixed.
  • Fixed issue where Boundary Patch did not work properly:
  • Dprusock encountered a weird behavior where applying a patch surface on a model he was working previewed fine, but when he clicked OK, the command failed to compute. This shouldn’t have happened, but luckily, Jeff Strater showed him a workaround and we were able to get the issue fixed in this update.
  • Generative Design:
  • New! Advanced Physics Preview:
  • The types of problems you are wanting to solve with Generative Design are becoming more and more complex. To help you solve more of these challenges, we are introducing new preview functionality for advanced physics. In this update, you will be able to opt-in to using an Advanced Physics Solver for generative studies.
  • This solver will allow for the inclusion of modal and displacement limits with your objectives. Currently, only unrestricted and additive manufacturing processes are supported with these new limits and by requesting modal or displacement limits to be enforced the commercial solver will not create outcomes. You will see additional outcomes when modal or displacement limits are not specified for unrestricted and additive manufacturing processes. Since this is still a preview, we’d love to hear your feedback so we can make it even better. For more information, see Advanced Physics.
  • New! Outcome and iteration labels in Explore:
  • We know that using Explore and finding the right outcome is a major part of using Generative Design. You’ve been asking us for a way to “favorite” specific outcomes to make them easier to compare and be identified amongst one another. Now you have the ability to apply labels to outcomes or specific iterations of an outcome. These labels will be added as a filter to the browser and can be used just like any other filter in the various Explore views. For more information, see Label an outcome iteration.
  • New! Materials filter in Explore:
  • In addition to our Labels workflow, we’ve also heard that you wanted to ability to filter by materials. Sounds like a plan, so we went and added it.
  • New! Ready to Explore samples:
  • We are continuing our focus on making it easy for users to get up and running with the fundamentals of generative design. We have added another set of samples to our Generative Design samples. In the Ready to Explore folder, you will find studies pre-populated with outcomes in Explore. This will allow you to review the types of results you might expect before solving your first generative design.
  • Improved! Tooltips for 2.5 Axis Milling directions:
  • There now tooltips to the tool directions for 2.5 axis milling to help you understand the how outcomes will be generated using this manufacturing method, as it generates outcomes for a given direction differently than our other methods.
  • 2D Drawings:
  • New! Export sheet as Simplified DWG and DXF for 2D Drawings
  • Good news everyone! You’re able to output a 2D Drawing sheet as Simplified DWG or DXF, which will work nicely with other downstream software that you’re using alongside Fusion 360.
  • Previously, if you opened an AutoCAD DWG in another CAD application, the model views would sometimes come in as just red boxes. With Simplified DWG, the model views come in as line entities that are editable in other CAD software and not just AutoCAD.
  • Simply right-click on the active sheet in the 2D Drawings workspace, and you’ll see the option to output there.
  • When you select the DWG option, you’ll be able to choose between Simplified DWG or AutoCAD DWG. Simplified DWG is a single sheet; AutoCAD DWG is a full multi-sheet drawing and is the same format as we had previously. After you click OK, you’ll be prompted for the name and location of where you want to save it to.
  • There are still lots of 2D Drawings projects in the pipeline, and rest assured, we’re on it.
  • Fixed issue with the Back placeholder view being previewed Front
  • We fixed an issue where if you added a Back view when creating a drawing template, it resulted in a Front view instead when you created a drawing using that saved template. Some wires must have been crossed. Sorry about that!
  • Manufacture:
  • New! Tabbed Toolbar now in Manufacture Workspace:
  • Now when you toggle over to the Manufacture workspace, you’ll notice that the toolbar now also has tabs, housing the appropriate tools for Milling, Turning, Additive, Probing, and Fabrication operations. Each tab is pretty self explanatory, but here is a quick run-down.
  • You’ll find all your usual 2D, 3D, Drilling, and Multi-axis tools under the Milling tab.
  • The Turning tab includes all of your turning strategies.
  • Additive will house all your advanced additive manufacturing tools, as well as supports.
  • Probing includes your probing tools such as Probe WCS, Probe Geometry and Inspect Surface (which are available through Extensions only).
  • The Fabrication tab includes laser-cutting.
  • New! Profile Roughing and Finishing Turning improvements:
  • We’ve added some major improvements to the Turning strategies, such as new Profile Roughing and Profile Finishing strategies. In addition to the new Profile Roughing and Finishing strategies Tangential Extensions and a list of detailed improvements take turning to a new level.
  • Note: The old profile turning strategies are no longer visible but they can still be edited, posted and copied between files or saved and reused as templates if your not willing to let them go yet.
  • Previously, both profile roughing and finishing were bundled in the same “Turning Profile” strategy but now they have been split into two separate strategies. The reasons for doing this were to: Simplify the workflow by reducing complexity; simplify the interface and reduce clutter by removing parameters from roughing that did not apply to finishing and vice versa; allow roughing and finishing operations to use a separate tool, separate feeds and speeds and separate machining limits
  • With these new strategies, you’ll also find some really nice improvements sprinkled throughout the 5 tabs. Options like Tangential Extensions, Tool Limits, Canned Cycle in Roughing, cleaned up Compensation types, really enhance the strategies, enabling you to dial in all the important details to make perfect parts. There’s a lot to talk about, and in the spirit of being concise, you can head over to our blog post that we posted a couple days ago to dive deeper into these features if you’d like to learn more.
  • Improved! [Extension] Tool Axis Limits for Steep and Shallow:
  • We have added the ability for you to set tool axis limits for the steep and shallow toolpath. You’ll be able to set the Tilt Limit (angle ) and Mode: remove toolpath or move tool axis.
  • Improved! [Extension]: Probe Geometry – Minimum update threshold default value:
  • We’ve changed the minimum update threshold value for Probe Geometry to zero, so that the tool wear value always updates on default unless the user changes this threshold value.
  • Improved! [Extension]: Load Surface Inspection results from Fusion Team:
  • It’s now possible to import Surface Inspection results from Fusion team.
  • Improved! Ramp Angle in 2D Bore:
  • We’ve added the option to set the step down for 2D Bore based on angle in addition to pitch per Steinwerks’ IdeaStation suggestion. We know many of you have been asking for this for awhile, so we’re excited to roll it out!
  • Improved! Import Surface Inspection Results:
  • “Import Inspection Results” (in the ‘Actions’ Menu, for evaluating “Inspect Surface”) now lets you import results from Fusion Team in addition to the local PC, making the transport of measurement results easier.
  • Additionally, “Import Inspection Results” now creates a results folder accessible from the browser tree with the name “Measure”, where n is the name of the imported file of points. This makes it easier to relate measurement results to a particular time & date or instance. If you are producing one or more batches of components there may be multiple inspection results from different times, so this will help you identify them.
  • Lastly, this option is now available even to customers who don’t yet have the Manufacturing Extension, or who had it at one time then didn’t repurchase — you’ll be able to check out sample files in order to experiment with the Surface Inspection workflow or import and evaluate results from “Inspect Surface” routines created when you did have the Manufacturing Extension.
  • Improved! Post Filtering:
  • The posts in the post library can now be filtered based on their capabilities – this will allow you to more quickly find a post suitable for performing the required task
  • Improved! Draw turning compensation point in toolpath simulation:
  • We’ve added the option to display turning tool compensation points during toolpath simulation, Simply check the ‘Programmed Point’ checkbox as shown below.
  • Improved! Export machine configurations:
  • You can now export your machine configurations locally or or share it with your team.
  • Improved! Accessibility Analysis:
  • We’ve added a new option in the Accessibility Analysis tool which highlights inaccessible points from both positive and negative directions.
  • Fixed: Tool Modification Causing Selection Loss:
  • We’ve fixed a regression where certain tool modifications were causing a loss of selected geometry chains – thanks to Ariel for calling out this bug.
  • Fixed: Bi-Directional Hole Ordering Not Consistent in all Models:
  • We fixed an issue where the new bi-directional hole ordering option introduced in the June release wasn’t working as it should in certain applications where hole rows weren’t exactly aligned in Y – we’ve introduced a larger tolerance metric for identifying hole rows that should fix this.
  • API:
  • New! Visual Studio Code replaces Spyder as the default editor for your add-ins:
  • Previously you wanted to edit an add-in script, Fusion 360 was really proactive at grabbing Spyder Editor for you, not even checking with you to see if you wanted it or preferred using something else to edit. We’ve toned it down a bit, and instead of defaulting to Spyder, we’re giving you the option to install Visual Studio Code as the preferred code editor. You’ll still have the option to point Fusion 360 to an editor of your preference, but if you don’t have an editor, then you can continue and install Visual Studio Code.
  • For more information about this, check out our help documentation.
  • Fixed: Out-of-date icon goes away correctly after Get-all-latest:
  • The fine folks over at Bommer told us about an issue where, when they were working with the API, the “Out-of-date” icon was not obeying the “Get-all-latest” event and wouldn’t go-away. Sorry about that – sometimes these icons get cranky and require more discipline. Now it should behave correctly.
  • Fixed: Resize Palette even if showCloseButton is False:
  • Rolandas.vegis found a bug in the API where the only way he was able to resize the palette was to set showCloseButton to True. We squashed this bug so now you’ll be able to resize the palette even if showCloseButton is set to False.

New in Autodesk Fusion 360 2.0.6045 (Jul 25, 2019)

  • We fixed an issue where if you purchased Manufacturing Extensions; some of you saw a dialog telling you that you’ve hit your 3-days-remaining mark, and for some weird reason, caused Fusion 360 to hang. Sorry about that – we got this sorted out.

New in Autodesk Fusion 360 2.0.6041 (Jul 23, 2019)

  • Careless_told us that he was seeing stability issues while inserting McMaster-Carr parts from the Insert McMaster-Carr access point. We’ve fixed the crash issues, and you can now insert McMaster-Carr parts into your designs again. If you’d like to learn more about how to do this, NYCCNC has a great page around this.

New in Autodesk Fusion 360 2.0.6037 (Jul 16, 2019)

  • Sketching:
  • A few of you have reported issues around changing sketch parameters, where if you edited the dimension value of certain sketch entities, Fusion 360 took a long time to compute, consuming more and more memory. This issue is now fixed.
  • Simulation:
  • We resolved a snap in the Simulation workspace where if you had generated Automatic Contacts and opened the Contacts Manager to see it, it showed that they did not exist. Apparently Fusion 360 decided to hide them from you, and that’s not okay. Now they will reappear in the Contacts Manager.
  • Manufacture:
  • When using the Hole Recognition feature in the Manufacture workspace, editing the selected tool in the Tool Library had no effect. Fusion 360 rejected the input. We beefed up some back-end code related to the tool library, and now you can edit the tools once again.

New in Autodesk Fusion 360 2.0.6032 (Jul 5, 2019)

  • Manufacture:
  • There was a Manufacture workspace issue where either your model just vanished for no reason or the World Coordinate System (WCS) become enormous and very pixelated. We got this sorted out.
  • Sketch:
  • When you were editing sketch parameters in the Parameters dialog, some of you experienced an unexpected crash. Sorry about that – this won’t happen anymore.
  • Modeling:
  • Some of you have been experiencing issues with your assemblies where saving, closing, and reopening an assembly gave you a bunch of invalid joint occurrences in your timeline, followed by a dreadful crash. We fixed this crash, but unfortunately are not able to fix the affects joints in your assemblies without you doing some of the work as well. To bring your assembly joints back to a healthy state, you can do 1 of 2 things:
  • The quick and dirty:
  • Promote a previously saved version before the June 27 Update from the data panel and continue working from that one.
  • The slow but effective:
  • Go to your timeline, locate the joints that have been affected, delete, them, and re-create them.

New in Autodesk Fusion 360 2.0.6026 (Jun 28, 2019)

  • A few fixes dropped:
  • There was dark mode issue where if you are running macOS Mojave in dark mode and using Fusion 360, some dialogs appeared to have black text on dark background, making it really hard to read. This is now fixed.
  • We fixed a crash issue that some of you have reported on our forum.
  • Apparently Camplete post was only outputting an APT file and was missing the PROJ, TDB, and stock, fixture, part STL files after posting from Fusion 360. Now it posts all the necessary files.

New in Autodesk Fusion 360 2.0.5966 (Jun 25, 2019)

  • Data Management:
  • New! Data Management and Collaboration with Fusion Team:
  • Up to this release, the data environment for Fusion 360 has been a individual environment. We have offered an optional team environment (called Fusion Team) available but not easily accessible for all users. While the current personal environment is fine for simple ad-hoc collaboration, it doesn’t scale for bigger teams who are now adopting Fusion 360. Now we’ve made it easier existing users to switch over to a Team account, as well as new users to get a team account right off the bat during account creation.
  • New! Projects Filter in Data Panel:
  • In a team environment, shared data needs to be discoverable; you can now filter projects in the data panel based on pinned projects, ones you have created or ones you have been invited to. There’s also an ‘All Projects’ filter that enables you to see all the projects in the team, so that you could discover new projects and request to join them.
  • New! Set Milestones for your designs (Fusion Team Only):
  • If you’ve been using Fusion 360 for awhile, then you know that when you save your design, you save a version of that current state. This is good, but we didn’t have a nice way for you to differentiate a specific version as a milestone, until now.
  • You are now able to tag a version as a Milestone, making it easier to identify and go back to if needed. You can create a Milestone either at the time of save, or afterwards, by selecting an older version to create the Milestone from. Milestones are fairly simple to create, all you need to do is give them a name and description. Once created, you’ll be able to find the Milestones in the history of your design, just look for the flag icon.
  • Milestones will make it easier to manage your references as well. The Choose Version command has been enhanced with a filter to only show Milestones, so you can quickly find those important points in time to reference. Milestones allow you to work on a design in isolation now and assemblies or drawings that link to the design will only prompt you to update once there are newer milestones. This works with derived designs and AnyCAD designs, too.
  • Usability:
  • New! Quick guide to the new toolbar UI:
  • If you haven’t tried the new toolbar yet, you totally should. We’ve been continually refining the experience, and are gearing up to make the new toolbar UI the official toolbar experience for Fusion 360 in the near future.
  • Get familiar with it now
  • How soon are we making it official? We are planning to flip the switch and make the new toolbar UI the default experience for everyone towards the end of summer 2019. When that happens, you’ll still have the ability to revert back to the old toolbar for a limited period of time, however we will eventually make the full transition (and retire the old toolbar) a few updates after that. We’ll be keeping you up-to-date with our progress, as well as more specific dates on when the switch will happen.
  • Improved! Insert of decals and canvas images Phase 1:
  • We’re enhancing how you can insert decals and canvas images to your designs, and in the update we’ve made a few minor tweaks. Attached Canvas has always come off as a bit confusing, so we dropped the word “Attached” and now it’s just called “Canvas”.
  • We’ve also streamlined the order in which tool options appear in the dialog. Previously all the options were visible upfront, which can be a bit overbearing. Now when you use Insert Decal or Insert Canvas, you’ll get 2 options: select the image and then select where it’s going. That’s it. Once you’ve completed these 2 options, the rest of the options will appear.
  • Phase 2 of this workflow will allow you to pick your file from a project in your account, meaning soon you’ll be able to upload all your decals and images to your project and insert them directly into the design without retrieving them locally from your machine.
  • Improved! Share to Autodesk Gallery:
  • A couple updates ago we made a change to how you share designs from Fusion 360 to the online gallery of projects. Instead of sharing to a Fusion 360 specific gallery that was silo’d to our own website, now when you share your design project to the gallery, it will be shared in the overall Autodesk Gallery, and coexist with projects created by users using other Autodesk products.
  • Fixed: The preferred units in a design will be consistent in modeling as well as machining workspaces:
  • This issue caused quite a bit of confusion, and we’re glad we got this sorted out. Before this fix, if you uploaded design modeled in inches, the Manufacture workspace honored those units but the Model workspace didn’t. The beauty of Fusion 360 allows you jump between these two workspace and make adjustments to your design, so having inconsistent units was a major drag. Now the Model workspace honor those units.
  • Modeling & Sketching:
  • Improved! Invalid Fillet or Chamfer creation options are now highlighted:
  • Previously if you tried to Fillet or Chamfer an edge and went beyond the boundaries of what is possible to fillet/chamfer, you got an edge message telling you that the action was invalid. This was expected, but Fusion 360 never made it clear what part of the edge was making the action invalid. Now when you do this, Fusion 360 will highlight the region in question, so you know exactly where to look.
  • Improved! Insert DXF now has option to Create/Not Create Control Frames:
  • Similar to the option you now have for Insert SVG, now when you insert a DXF, you can turn on or off Control Frames for your DXFs that have splines. Note that if you have it turned on, you may just see the control frame but not the points. To see the points, edit the sketch and turn on points from the sketch palette.
  • New! Edit Sketch Offset:
  • Good news! Now when you create a sketch offset, you’re also able to edit the offset afterwards by clicking on the offset glyph. A dialog will appear, allowing you to modify the offset you’ve previously created.
  • Improved! Change Parameters option is now under Sketch > Modify panel:
  • Some of you trying the new toolbar UI told us that you weren’t able to access the Parameters dialog within the Sketch contextual tab when you needed it. Yup, we heard you loud and clear, so we added it under the Modify drop-down menu within the Sketch tab. Now you no longer have to go in and out of Sketch to change your parameters.
  • Improved! Manage Lost Projections Phase II:
  • We delivered the first phase of how to better manage lost projections after design changes; you can learn more about it here in our Quick Tip video. Now comes Phase II.
  • We’ve made Fusion 360 smarter at re-applying constraints that are valid to the design when you’ve made changes to the design.
  • Notable Fixes:
  • Joint options now update correctly when you change joint types
  • Apparently there was an issue with the Joints dialog where the options weren’t updating correctly when you changed joint types (from Ball joint to Pin-Slot joint to Slider joint). Sorry about that, sometimes Fusion 360 needs a good jolt to keep up with you. Now it updates correctly.
  • Joint icons now appear in the right places
  • There was this issue where the little joint icons that appear on your model (indicating what kind of joint is applied) can appear way off, sometimes in the middle of nowhere. We saw this happen when you’re working with externally referenced parts in your assembly. We looked under the hood and made a few tweaks, and now joint icons should appear in the correct places.
  • Grounded components remain grounded when moved inside a component
  • So you know how you can “Ground” a component so it doesn’t move in space? TrippyLighting discovered that when he moved a grounded component into another component from the browser (to re-organize), the grounded component became unexpectedly ungrounded. Good catch – we got this sorted out.
  • T-Spline Symmetry is maintained after Insert Edge
  • It’s been awhile since our T-Spline tools have gotten any love, and it showing since you’ve reported a number of issues related to mirroring commands in the Form (aka Sculpt) environment. We updated the T-Spline engine the latest version and that fixed this issue.
  • Coincident constraint is now applied correctly when you start dragging an arc
  • Claas Kuhnen reported to us that when he tried to add a Sketch Arc to an existing projected line (to get a tangent arc), the coincident constraint was not being properly applied once he started dragging the arc. Now it should. Thanks Claas for the heads up!
  • Generative Design:
  • New! Generative Design Step-by-step Guide:
  • Generative Design can have a bit of a learning curve, so we made it easier for you to find our new Generative Setup Guide to help you get started with your radical designs. Click on the Guide button in the toolbar, and you’ll launch the Learning Panel with the step-by-step guide ready to go.
  • The guide is contextual too, so depending on the state of your design, it’ll let you know whether you’ve completed a specific step or not. Incomplete steps are marked with a red X, steps that are yet to be revealed will show as “not ready”, and those that are satisfied will be marked with a green checkmark.
  • New! Die Casting Manufacturing Constraint in Preview:
  • One of the most important solution aspects of generative design is its ability to produce outcomes that have manufacturability considerations built-in. In this update, we are expanding our portfolio of processes to include die casting. The die casting constraint will allow users to specify the ejection direction, minimum and maximum thicknesses, and a minimum draft angle to ensure the product can be ejected from the die.
  • Improved! Material Appearances in Explore:
  • In our May update, we delivered the new Export Preview functionality in Explore to make it easier to see the quality of the outcome you would get when downloading by providing a rendered version of the converted outcome for the final iteration. To further help you evaluate and understand the differences between outcomes, we are now including the material appearance in the rendering. Now you will be able to visually see what material is used in each outcome.
  • Fixed: Generative jobs fail with a Windows username with Cyrillic letters:
  • We had a scenario where generative design studies would fail for those of you running on Windows and had Cyrillic letters in your system username. We fixed this issue and now solves should work for you. Cheers!
  • 2D Drawing & Animation:
  • We fixed an issue where the geometric symbol in Feature Control Frame wasn’t updating correctly if you where running Fusion 360 in simplified Chinese. Now it does.
  • Fixed There was an issue with the Angular Dimension tool where if you used it and double clicked on it to edit the dimension, Fusion 360 would pop up a bug alert. Luckily, only we noticed this, so we went ahead and fixed it.
  • Fixed Apparently Fusion 360 was really excited to let you know about the Tables fly-out section in the right-click menu, so much so that it decided to show it in all caps as “TABLES”. We took it down a notch and now it appears as “Tables”.
  • Fixed Title-blocks in a drawing are important, and the ability to create your own is even more so. We ran into a bug where if you created a title block from scratch and tried to zoom in to get a closer look, Fusion 360 zoomed in so much that you would see Antman in the Quantum Realm.
  • Fixed The “Finish Border” button in the command dialog wasn’t working properly. Now clicking it will take you out of the border editing environment and back into the 2D Drawing.
  • Fixed Animation storyboards leak visibility and position between them
  • There was a nasty bug in the Animation workspace where if you had multiple storyboards with different animation sequences in each, the result of one of these storyboards got carried over to the second one, which made the second storyboard incorrect. Sorry about this mix-up, there was some bad code that slipped through the cracks, so we remove it and now storyboard states will no longer be carried over.
  • In terms of meaty projects, the team is working on exploded DWGs and DXFs at the moment. We’re making progress, but there are still a number of tasks to accomplish for this becomes ready for all of you. We’re trekking along, and will keep you posted.
  • Manufacture:
  • New! Advanced Manufacturing Extension:
  • You might’ve noticed a new icon on the top right of the navigation bar. This is a new access point for the Advanced Manufacturing Extension. Purchase gets you access to some exciting new features, including the Steep and Shallow toolpath, Hole Recognition, Additive Manufacturing, Inspect Surface, and Probe Geometry.
  • Extension tools are differentiated through a small blue wrench icon on command icon. Once you’ve enabled it with cloud credits through the extensions dialog, it’ll become enabled for you to use. Learn more about the Extension and the individual features here and here. If you like videos, here some quick clips of them in action, narrated by our very own Marti Deans.
  • New! Display toolpath points outside of simulation:
  • You can now toggle the display of toolpath points on and off without having to simulate! This checkbox is accessible through the navigation toolbar at the bottom of the screen, as shown below.
  • New! Import, Export, and Reset CAM parameter defaults:
  • You now have the ability to import and export copies of their CAM parameter defaults – whether they want to maintain a local copy, share them with others inside or outside of their shop, or want to bring in someone else’s defaults, these new options found under ‘Manage’ will set them up for success. Ever want to reset all your CAM parameters back to the built in default values? Previously, you could only reset these one by one – this new option also under ‘Manage’ gives you the power to restore these parameters back to their ‘factory settings’.
  • Improved! Right-Click Copy Parameter Names on Operation Dialogs:
  • Now parameter names can easily be placed on your clipboard via the right click menu, easing the use of the single parameter validator or the use of parameters in expressions.
  • Improved! Added Hole Diameter Parameter to Hole Operations:
  • We’ve added a parameter, “holeTopDiameter”, that represents the “top” diameter of an entire hole. For example, for a counter-bore, this would represent the bigger diameter. You can use this in expressions in order to evaluate the top most diameter of the selected segments.
  • Improved! Check for Occlusions in Select Same Diameter for holes:
  • We’ve added a checkbox to “Check for Occlusions” when the “Select Same Diameter” option for drilling is checked. This will prevent the selection of ‘occluded’ holes – ones that cannot be “reached” from the tool orientation without gouging.
  • Improved! Control tool path direction between holes with multiple holes in an operation:
  • We’ve added additional options for hole ordering – in addition to “Optimize order,” you can now order by X and Y, both uni-directionally and bi-directionally.
  • Improved! Construction geometry selection:
  • We’ve improved the selection algorithm for CAM toolpaths when working with chains that include construction geometry to reduce the likelihood of tedious accidental selections. While it is still possible to select a chain that includes construction geometry should it be desired, doing so requires an intentional hover to cut down on undesired selections.

New in Autodesk Fusion 360 2.0.5824 (Jun 18, 2019)

  • We pushed a small update today – apparently there was an issue where Fusion 360 wasn’t showing you that your license has expired, even though it was actually expired, so we just went ahead and “fixed the glitch”. With that said, this doesn’t block you from using Fusion 360, but you’ll need to re-subscribe or renew a license to save your work. Click on the “Buy Now” button and that should get you back on track. If you’re having trouble with this, get with our support team or post in our support forum and we’ll help you get sorted.

New in Autodesk Fusion 360 2.0.5818 (Jun 10, 2019)

  • Quick update this time, fixed some issues that have been nagging us, and more important, bugging you (no pun intended).
  • T-Spline save issue fixed:
  • Some of you have been talking to our support team about a T-Spline issue where you were getting “Failed to save the T-Spline file” error when you tried to edit your T-Spline form. Don’t worry, you didn’t do anything wrong, Fusion 360 was the one who got confused. Now it’s crystal clear and you should be getting this error message anymore.
  • Updating externally referenced parts with Get Latest crash issue fixed:
  • We fixed an issue where clicking on “Get Latest” so that your externally referenced parts update in your assembly caused Fusion 360 to stress out over where those parts were and froze up on you. Now it knows not to freak out and get the latest changes to you in a timely manner.
  • Section analysis issues fixed:
  • Fusion 360 doesn’t like when you double-click on things over and over again, especially if it was the Section Analysis tool that you just created and wanted to rename in the browser. If you double-clicked on the analysis node in the browser rapidly over and over, then it was game over for you. Now it’s more resilient.
  • Manufacture > Simulate checking Flute length and not Shoulder Length issue fixed:
  • Apparently when you simulated a toolpath, the simulation was checking for Flute length of your tool and the Should length. It was causing the simulation to point false collisions, and if you weren’t being attentive and double checked your toolpath parameters, you may have thought those collision to be true. We’ve tweaked the code so it no longer checks for Flute length but correctly checks for Shoulder length.
  • Manufacture Tool Library Coolant issue fixed:
  • v.tsybulnyk report that he was seeing an anomaly where Coolant option in his tool library was always set to “Flood” even after he changed. No, you guys were not going totally bonkers – we saw this too. now it’s fixed.
  • Sneak Peek: Quick Guide for New Toolbar UI (becoming official soon):
  • If you haven’t tried the new toolbar yet, you totally should (go to your Preview section of your preferences and turn on UI Preview). We’ve been continually refining the experience, and are gearing up to make the new toolbar UI the official toolbar experience for Fusion 360 in the near future. The new toolbar improves on the existing toolbar in three key areas – nomenclature, organization, and usability.

New in Autodesk Fusion 360 2.0.5811 (May 29, 2019)

  • Manufacture: Mesh body position no longer changes stock position
  • Rsfonzico reported an issue where changing the position of the mesh body he was working with caused some weird behavior in his stock position. We jumped on this right away and made a fix so that this no longer happens.
  • Manufacture: Post processing previously working programs now works again
  • Apparently if you tried post processing programs that were working correctly but have been experiencing issues where an “Invalid Machine Configuration” error appeared and and no g-code was being generated. Something got jammed between the gears, and now we’ve un-jammed and it should be working again.
  • Render: Local and background render issue
  • We an issue where local render and background render was causing hang-ups. Some parts of Fusion was getting bottlenecked on older Mac machines. Now it’s back at 100%, and you should be able to render new and legacy designs locally without a hitch.
  • Materials: Pantone colors in color library are back
  • Amc22298 tried to edit an appearance material and found out that Pantone colors went missing within the color library dialog. Oops, our bad. Now it’s back.
  • Materials: Favorite materials are back
  • Similarly, materials you’ve saved to your favorites were missing as well. No, they didn’t just disappear, they were just not visible for some odd reason. Now they are back too.

New in Autodesk Fusion 360 2.0.5790 (May 23, 2019)

  • This update is all about improving existing tools so you can get your designs done faster, easier, with time left to work on the more important stuff, like Game of Thrones finale memes.
  • Usability:
  • Improved! File > Export now supports all available formats:
  • Getting designs into Fusion 360 was half the battle with File > Open, now it’s all about getting designs out. We’ve improved the Export dialog to be more streamlined, and more inclusive of all the exportable formats available to you. Previously only available in Fusion Team as downloadable formats, you can now export your designs as Inventor 2018, DXF, FBX, OBJ, STL, SPD, and SketchUp (SKP) Files right from the Fusion 360 file menu. If you have 2D Drawings and x-ref’d designs in your assembly, you get a F3Z option instead of F3D, which will include your associated drawings and x-ref’d parts as part of the export.
  • Depending on the file format you pick, we’ll either use a local translator or a cloud translator to export the design. You can keep track of the translation progress in the Job Status dialog (if the format requires cloud translation).
  • Once the export is complete, you’ll see a confirmation in the top right corner of Fusion 360, giving you the option to go to that file’s location directly.
  • Note that this new export experience is available from the File menu. If you tried to export a component from the browser via right-click menu, it’ll still be the older experience with less formats only supported by local translators. There’s more work to be done, and it’ll be consistent with the File menu Export path in a later phase.
  • Improved! Copy and Paste designs now work faster:
  • Previously when you tried to copy and paste a design by its own multiplier, Fusion 360 will eventually get some overwhelmed that it came to a screeching halt. We’ve tuned the performance of how Fusion 360 handles the duplicated instance of a model. Now it should copy and paste much more faster.
  • Fixed: Wrong Japanese translation for Remove command in the right-click menu:
  • One of our Japanese users reported that the “Remove” command was incorrectly translated as “Delete”, which made it the same as the actual “Delete” command. This resulted in 2 “Delete” command with different outcomes. We’ve swiftly addressed this issue, and now it’s properly translated as “Remove”. Gomenasai!
  • Fixed: Section Analysis hatches don’t update correctly
  • Hatching in Section Analysis became un-synced from the Show/hide option when you made a change to the design. Now it updates as it should.
  • Data Management:
  • New! Delete Trash Bin Items:
  • Last update we gave Project admins access to project trash bins, so you can still recover what you’ve deleted from your projects. In addition to restoring what was deleted, you now have the option to purge the trash bin and delete permanently, because it’s good to clean house every once in awhile. Access delete trash and restore in both list and tile views, and continue to organize your project as the delete is happening in the background.
  • Modeling:
  • Improved! Split Body now has option to select multiple Splitting Tools:
  • Previously when you used the Split Body tool, you were only allowed to select one splitting tool at a time. If you needed to split the body into multiple bodies, you’d have to use command over and over. Now you can select multiple splitting tools within the command, reducing the number times you need to reuse the tool. Note the this currently only works with tools that are not intersecting each other.
  • Improved! Work point on path:
  • There’s a new construction geometry creation method in town, and that’s Point Along Path. If you need a reference point somewhere on your model to create other construction geometry with, this is your guy. If you can set it by dragging the arrow or give it a physical parametric distance
  • New! Offset Face command now under Modify Panel
  • Typically, Offset Face appeared when you have a face selected and invoked the Press Pull command (Press Pull behaves more like a multi-tool that turns into different commands depending on what you select). This behavior has caused some confusion, especially for those of you trying to learn Fusion 360. Now it is its own command under the Modify drop-down menu.
  • Offset Face is best used when you want to modify a specific area of a model without all the extra options available in the Extrude command. Pick a face, drag it to a new distance, hit OK, and done. Everyone is happy.
  • New! Break multiple linked components at the same time:
  • In the last update, we gave you the ability to break link for inserted components that has other inserted components within it. You now have the ability to select multiple inserted components, right-click, and “Break Link”, which will unlink them in a jiffy.
  • Improved! Auto-populate inputs for Extrude/Revolve when only one valid profile is visible:
  • We’re all about making your life easier, so now when you invoke a command like Extrude or Revolve, the command will check to see if it can auto-populate a selection for you, depending on how much information it has on the design. If there is only one profile visible, it will be automatically selected. If there are multiple profiles visible, it’ll leave it to you to select.
  • Improved! Rename derived components now available:
  • Previously when you derived a component, you didn’t have the option to rename the derived component to something else. Now you can!
  • Notable Fixes:
  • We fixed an issue where Fusion 360 crashed when you tried to Switch Rule for Sheet Metal rules from the browser when a sketch is active. Sorry about that, we got this sorted!
  • A hole on a flat pattern did not want to update even after the flat pattern has changed. We gave it a stern talk and now it’ll behave as expected.
  • Sketching:
  • New! Control Point Frame in Insert SVG:
  • Now when you insert a SVG as a sketch into Fusion 360, the Insert SVG dialog now contains an option for you to turn on/off Control Point Frame, so you can edit those SVG edges as control point splines.
  • Pro-tip – if you’ve inserted a SVG with this option turned on, you’ll see green control points all over your SVG sketch. To make them editable, window select the whole sketch, right-click and pick “unfix”. This will unfix the points so that they become editable.
  • Improved! Create Tangent Constraint between two 3D Curves:
  • You can now constraint two 3D spline sketches that are connected to each other with a tangent constraint so the two ends become tangent to one and another. Dandy.
  • Improved! Auto-project edges are now set to Off by default:
  • There was a time not long ago where model edges were being automatically projected onto a new active sketch if you hovered over and placed a sketch on them. This caused confusion and frustration throughout the land. Now the option is turned off by default. If you wish this behavior to return, feel free to turn it back on in your preferences.
  • Improved! Auto-select when single profile is visible:
  • If only one sketch profile exists, Fusion 360 will auto-select that profile for Solid Extrude, Solid Revolve, and Surface Extrude as well as Surface Revolve.
  • Fixed: HughesTooling reported an issue where if you accidentally started to drag a line while in the Dimension tool, the dragging caused Fusion 360 to think that you didn’t want to dimension anything anymore, so it would put it away. Now the Dimension tool will remain active until you’ve selected an edge for dimensioning.
  • Fixed: Navigation pivot point didn’t reset to the sketch origin when you created a new sketch. Now it does.
  • Fixed: When you dragged the child pattern element of an Ellipse pattern, the result doesn’t match what you expect it to be. Now it should obey the laws of the pattern used.
  • Generative Design:
  • New! Default Material for Generative Design Studies:
  • Looking at our usage analytics, we found that a bunch of users were trying to submit generative design studies without defining a material. To help reduce the number of false starts, we have added a default material for all studies. Don’t worry, if you don’t want to use Aluminum AlSi10Mg, you can simply remove it and add the materials of your choice.
  • New! Arkema Rilsan®polyamide 11 now available for Generative Design and Simulation:
  • At TCT Asia, Autodesk announced a collaborative partnership with Arkema and Farsoon for advanced additive manufacturing processes. Read more here. As part of this partnership, we have added an approximated (isotropic) version of Rilsan® polyamide 11 to the Fusion 360 materials library accessible for both Generative Design and Simulation.
  • New! Open Exported Designs from Job Status Dialog:
  • Previously, when you exported an outcome from Explore and didn’t want to wait for it to open, you would have to find your way back to the specific outcome and iteration to be able to open it. Now, you can monitor the progress from the Job Status dialog, and when it completes, you will have an option to open directly, without having to go back to Explore. A real time saver for sure!
  • New! Converted Outcome Preview in Explore:
  • If you have been doing a lot of work in the Generative Design workspace, you have probably noticed that the outcomes displayed in Explore, don’t always look exactly like what you see once you download and open it in the Model workspace. Many of our users have also told us that sometimes, they are reluctant to download an outcome because of what they see in Explore. What you are looking at is a rendering of the mesh, but what you are getting in the Model workspace is the converted BREP design. In this update, all newly generated designs will also have a BREP conversion processed of the final iteration to allow for a better picture of what the design will look once opened in the Model workspace.
  • Improved! Outcome Samples Now Have Simulation Loads Included:
  • In our April update, we released the ability to reuse loads and constraints from the generative design setup on exported outcomes. Now, we have updated our Outcome Samples to include the loads and constraints for use in the Simulation workspace. If you are checking out our Outcome Samples, they will be ready to run in the Simulation workspace, just like if you went through the entire workflow yourself.
  • Simulation & 2D Drawings:
  • Fixed: Kchhaje told us that they were having problems with a Shape Optimization failing without a clear reason why. We found that the material properties were incomplete, but our Pre-check was not catching it. We fixed up our Pre-check to make sure these types of incomplete setups don’t slip through and fail.
  • Fixed: Some of you reported that your drawing templates caused hidden edges to appear as solid edges instead of dashed. Now they are back to being solid.
  • Manufacture:
  • New! Create NC Programs:
  • “NC Programs” has been added to the manufacture workspace. By creating an NC Program, a CNC programmer will have more control and visibility over the operations that will be included in a program, as well as the order in which those operations occur. Special scenarios that previously could not be reviewed without post processing, such as optimizing the number of tool changes for a program that contains multiple setups that share tools, can now be correctly simulated and verified before post processing. In addition, the program and post processor settings in an NC Program are saved.
  • This means that NC programs for different machines can all be posted without opening the post dialog to change the post or the settings! Finally, an NC program tracks the status of posted code, and the NC Program icon will change if the posted code is out of date.
  • New! Add retract X for parting operation:
  • A critical application for retract X is in Swiss machining where, after cut-off, the tool needs to remain at the last tool-path point in both X and Z so that re-chucking can be done without the stock flying out of the guide bushing. To enable this, we’ve added a Retract X parameter in the “Approach & Retract” group in the links tab for parting. There are two options associated with the parameter – ‘Clearance’ and ‘Last Tool-path Point’, with Clearance being the default.
  • New! Display Tool-path without Leads or Links:
  • New! Simplify Check for newWorkPlane:
  • Post authors need to be able to easily check if a new work plane is needed for the current operation, so that they can add code to ensure the machine moves safely to the new work plane. We added a new global function called ‘isNewWorkPlane(section)’ which returns true if the passed selection requires new work plane calls, simplifying the checking process.
  • Improved! Set Better Defaults for turning and boring custom holders:
  • For a general turning custom holder, the trailing angle has to be negative and the leading angle has to be positive according to angular conventions. We replaced the original defaults with better ones to help users out thanks to feedback from rachelCX3XK
  • Notable Fixes:
  • Chak257 let us know that Hole Diameter was no longer shown when hovering over Drilling face selection – this should be back with this update.
  • We fixed a bug gerry.kmack alerted us to where Fusion360 was sometimes closing unexpectedly while editing a probing operation.
  • Thanks to BananaJuiceNomNom for letting us know about a case where a manual NC operation from a template was using Tool 0 with no option to change the tool. An error message made any changes to the manual NC operation impossible. This should be addressed with this release.
  • Kyotoys let us know that an incorrect ‘Unsupported Tool’ error was being thrown for a custom round grooving tool in a groove operation. All good now.
  • Shout out to Blanchfieldp for catching the incorrect tool display that occurred during the simulation of turning thread operations with manually entered thread pitches. The tools should be displaying correctly now regardless.

New in Autodesk Fusion 360 2.0.5677 (Apr 16, 2019)

  • These recent issues are now fixed:
  • Weird zoom issue that was reported by those of you on Windows 7 machines
  • Crash issue you’ve experienced when you turned off the visibility of certain sketches
  • Settings values in Machine Configurations applied incorrect values
  • The lead-out and lead to center for the Bore Toolpath were wrong, leading out a small amount and proceeding in a 3 axis manner back to Top Height
  • The stock generated by a relative or fixed size box or cylinder was not shown when the “Stock” tab of the setup was active
  • There was some wonkiness in the code where it caused the setup sheet to incorrectly scale the SVG path of the tool to be huge
  • Slicer Add-in Updated:
  • We’ve updated Slicer add-in so that it works with the UI Preview If you have the old version installed, uninstall it and grab the latest one!

New in Autodesk Fusion 360 2.0.5658 (Apr 12, 2019)

  • Usability:
  • This update will be the last one we’ll be making to the Mac App Store version of Fusion 360. Starting from the next major update, Fusion 360 will no longer be offered on the Mac App Store, and we’ll be honing our efforts on updating the version of Fusion 360 that is available from our Autodesk Fusion 360 product page. This decision did not come lightly, but we believe is the right thing to do.
  • Don’t worry though, because Fusion 360 for macOS isn’t going anywhere. By putting our focus into a single location (instead of multiple deployments in multiple locations), we will be able to have better control over our updates, and you’ll no longer have a disparity in functionality between macOS versions of Fusion 360, since it is all coming from the same source.
  • New:
  • Measure Tool now has secondary units:
  • Now when you select a face or an edge with the Measure tool, you’ll be able to also display the secondary units of your choosing. This way you’ll have the measurement in both metric and imperial units right away in the same dialog.
  • Improved:
  • Design names now maximize document tab space:
  • We’ve improved how your design document names are using the document tab realestate – they are now better at maximizing the document tab space available. This way you’ll still be able to see the full name even if you have multiple tabs open.
  • Improved:
  • Create Mesh Section Sketch moved to Solid Tab > Create drop-down (in UI Preview):
  • We’ve renamed Create Mesh Section command to Create Mesh Section Sketch and moved it from the Create panel within the Sketch environment into the Create panel within the Design > Solid tab. Now you can use the take without needing to go into the Mesh environment.
  • Notable fixes:
  • HiDPI resolution toolbar scaling issue
  • A number of you running Fusion 360 on hiDPI Windows machines experienced bad toolbar UI clipping issues where it made Fusion 360 close to unusable. We dug into the code and found part of it was not playing well with the hiDPI override option. We untangled that knot and now the toolbar should no longer be clipped, even with the override option turned on.
  • Right-click > workspaces > 2D Drawing now defaults to “drawing from design”
  • Did you know that you can access workspaces by navigating via the right-click context menu? We found out that the “2D Drawing” access point actually didn’t do anything. Now it’ll default to creating a 2D drawing based on the design that is active.
  • Fusion 360 icon will no longer be moved after an update on Windows
  • No one likes it when their cheese gets moved, and that’s why we made an improvement to updates where Fusion 360 will no longer be replacing, move, or change the Fusion 360 icon when it is updated on Windows machines.
  • ESC key cancels timeline playback
  • HughesTooling caught a bug where pressing the ESC key while the timeline was being played no longer stopped the playback. Apparently the trigger got unhooked, so we hooked it back again and now the ESC key works well.
  • Sketch tab title issue fixed in PCB environment (in UI Preview
  • When you created a sketch within the PCB contextual tab, you had access to your sketch tools but the Sketch tab itself was missing. This was caused by a glitch in The Matrix. We fixed the glitch.
  • UI Preview issue with loading Add-ins
  • Jeevesme reported that whenever he toggles over to the Tools tab in the UI Preview, Fusion 360 got allergic to some of the add-ins he was using and froze unexpectedly. We prescribed Fusion 360 some allergy medicine so it can still do its job even when coming in contact with add-ins with old API.
  • Selection issues in the Mesh environment
  • When you’re working with mesh bodies in the Mesh environment, your selection behavior should automatically adapt to selecting mesh surfaces instead of solid faces. This was not the case when Mesh is a tab environment in Direct Modeling modem which made selecting areas of a mesh surface next to impossible.
  • Disappearing toolbar when closing/accepting “Generate” dialog fixed
  • We found instances where if you tried to close or commit the “Generate” dialog in the Generative Design workspace with the production UI running, the toolbar will suddenly make like a tree and disappear for no reason. The only way to bring it back is to click somewhere in the canvas. This weirdness happens in other workspaces too, and we just had enough of it’s mischief so we put an end to this behavior.
  • Data Management:
  • New:
  • Trash Folder now available in Fusion Team:
  • The long-awaited trash folder is finally here! Now when you go to Fusion Team from the data panel (by clicking in the name of the project), you will be notified that a new Trash Folder is available, so that deleted items are not gone forever. Next time you delete a design, the deleted file will appear in the Trash folder. Please note that some remaining services are still trickling in, so some of you may not see it until April 10.
  • If you are working with multiple team members in a project and are the admin of the project, you will have access to the trash folder and manage what has been deleted.
  • Once you’re in the Trash folder, you’ll see your deleted items (files and folders) as well as the date they’ve been deleted. And just like all trash folders, if you decided to restore a file or folder, you can right-click on it and select Restore, and it will be restored to its original location.
  • Modeling:
  • New:
  • Physical Distance type in Plane Along Path at Point:
  • Now when you use Plane Along Path and want to place a plane at a specific distance but want to use an actual distance value instead of a scale value, you can change the Distance Type to Physical to reveal the actual distance in the default units selected. Change the Distance to your desired length and voila, the placement of the plane will be updated.
  • Notable Improvements and fixes:
  • T-Spline engine updated
  • We’ve updated our T-Spline engine in this update, which fixed a number of issues, including one where extruding a Torus after having applied a mirror symmetry to it causes Fusion 360 to crash.
  • “One-off update..” message when working with old sheet metal parts no longer appears
  • There was this annoying message that popped up when you were working with old sheet metal parts. It told you that you had to perform an one-off upgrade to the part for maximum performance compatibility.
  • Shell tool stability improved
  • We found a few instances where using the Shell tool on specific designs was causing the software to lock up. This is now sorted.
  • Issue with opening certain designs fixed
  • Laurence_kc reported an issue where one of his files no longer opened. He pointed out that he hadn’t made changes to the model for weeks. We dug into the code and found some wonkiness with how Fusion 360 is opening designs. Now designs that have not been touched in awhile should open just fine.
  • Thread Angle on ISO Metric Trapezoidal Threads are now 30 degrees instead of 60
  • Yup, this is finally fixed. Many of you have noted that the thread angle on ISO metric trapezoidal threads have a standard of 30 degrees, but for some reason Fusion 360 had them at 60 degrees, which was incorrect. Now it’s correct.
  • Sketching:
  • New:
  • Manage Lost Projections:
  • Sometimes when you’ve made sketch projections based on a design and decided to change the design later down the road, your sketch projections may lose its reference geometry depending if you were projecting from the edges (and not the profile). When this happened, you couldn’t re-associate/fix the broken references.
  • Now there are ways for you to fix them. When you come across a yellow sketch with projection reference issues, the error message will show which edges are missing, highlighting them in red. By locating the Sketch entity in the Timeline, right-click will give you an option to Manage Lost Projections. This will open a dialog that lets you fix each lost projection by selecting a new edge as reference, deleting the reference, or delete all. Also, this doesn’t just work for edges, but you can also relink faces and bodies as well.
  • New:
  • Show/Hide Projections:
  • There is a new option in the Sketch Palette that lets you show/hide sketch projections, so you can finally project sketches to your hearts content and turn them off when you don’t want to see them, turn them on when you want them back.
  • Improved:
  • Work planes and model faces can now be used as mirror lines:
  • Yup, you can now select a work plane or model face and use it as a mirror line in the Sketch > Mirror tool.
  • Improved:
  • Move/Copy now has Set Pivot option to reorient the manipulators:
  • We updated the Move/Copy command so that when you want to re-orient the manipulator to be normal to the sketch line as it’s default starting position, you can click on the Set Pivot option and pick where you’d like to reorient the manipulator. This behaves very similar to the Set Pivot option in the Edit Form tool when sculpting a form in the Form Environment.
  • Improved:
  • Uploaded AutoCAD and DXF Splines are now editable CV Curves:
  • Hooray! If you’re working with AutoCAD and DXF files that contain splines in them, you’ll be able to open (or upload and open) them in Fusion 360 with the splines being editable as CV curves. Another welcomed improvements to bridging the gap between our family of products.
  • Improved:
  • Project Splines retain their control points when after projection link is broken:
  • Previously when you un-linked a projected Spline sketch from it’s original source, the spline lost all of its control points even though the control points were what determined the spline’s curvature. Now when you un-link a spline projection, the un-linked spline will retain all of its control points.
  • Generative Design:
  • New:
  • Streamlining Generative Design to Simulation:
  • We heard that you wanted an easier way to reuse the setup from a generative design study in a simulation study to do additional validation work. Now, all newly generated designs will have the load case and constraint data associated with all outcomes. When you export the outcome and open it in the Simulation workspace, you will be prompted to apply the loads and constraints. The loads and constraints will be automatically applied and you will just have to press solve. Bing!
  • New:
  • Generative Design Results Sharing:
  • Prior to this release, if you shared a document with generative design results with other users, they could not see the results in Explore. This didn’t make sense for a lot of reasons, so we have added support to include generative design results in shared documents. Now, if User A shared a document with User B they can see the results and export outcomes.
  • New:
  • 2-Axis Cutting Manufacturing Method now in Preview:
  • Manufacturability is one of the key tenets of our generative design solution. We continue to expand our manufacturing method support, and have introduced 2-Axis Cutting as Preview functionality for you to try.
  • This method will allow you to create constant thickness designs that are well suited for water, laser, plasma or 2D profiling operations. As you’ve come to expect with generative outcomes, purchased designs will contain fully editable sketches as directly usable geometry.
  • Improved:
  • Expanded Functionality of Connector Obstacles:
  • The Connector Obstacle tool has been a welcomed addition to the generative design workflow, as a fast way to create obstacles. Operations like copy/paste, mirror and patterning worked fine for creating the obstacle geometry, but these new bodies were not automatically being recognized as obstacles. Now there are.
  • Improved:
  • Outcome Export Messaging:
  • In our March update, we improved our ability to export usable outcomes by including an additional geometry conversion routine. In some cases, we heard you were confused as to why there was no parametric timeline in some outcomes. To help resolve this confusion, we added new messaging to tell you exactly when this new routine is used to create an outcome.
  • Improved:
  • Additional Messaging for Failed Solves:
  • In cases where generative design studies failed, it was unclear that your cloud credits were actually being refunded. This was in our documentation, but not in our error messages. We don’t want you to feel like we’re just eating your cloud credits like a broken arcade machine. Now we’ve updated our error messages to make it crystal clear.
  • Manufacture:
  • Improved:
  • Round shank holder:
  • Previously, a boring bar could be modeled with a round holder but not with a relief angle. Now, in addition to round boring bars WITH relief angles, you can also accurately model the following round shank tools during toolpath verification and simulation:
  • Internal grooving tools
  • General turning tools with “round shank” checked on
  • Internal threading tools with “round shank” checked on
  • External grooving tools with “round shank checked on
  • Face grooving tools with “round shank” checked on
  • Improved:
  • Angled Turning Tools:
  • Now when you program Turning Face, Turning Profile and Turning Chamfer operations using angled tools, you can set the compensation type to “tip tangent”.
  • Toolpaths can be programmed with an angled tool by either setting the “Tool Orientation” parameter in the operation (generally used with a dynamic rotary angled holder), or by setting the “Orientation” parameter of the tool in the setup tab in the tool library (generally used with a fixed angled holder).
  • Improved:
  • Additional Pre-checks for 3 and 5-Axis Milling Constraints:
  • Some of you ran into issues with solves failing when incorrect combinations of tool parameters were input for 3 and/or 5 axis milling constraints. We talked to our machining experts and implemented a pre-check to prevent these bad setups.
  • Improved:
  • Turning Simulation for Small Parts:
  • Turning simulation in Fusion was very faceted for small parts and we received a lot of asks on the forums for improvements here (thanks to stuart and VicKosta for the feedback). This causes problems for Swiss machining, where parts are long with small diameters. This update should improve the quality of turning simulation for these kinds of small parts.
  • Notable Fixes:
  • Fixed: Invalidation Issue for Turning Setup origin change
  • We fixed a bad bug j.cavender alerted us to where changing the origin for a turning set up (e.g. from Stock Front to Model Front) wasn’t invalidating the children toolpaths of the set up.
  • Fixed: Invalidation issue for Safe z value change in Turning Setups
  • We fixed an issue where changing the Safe Z value in a turning set up wasn’t invalidating the related operations. Thanks joe.szakel for the heads up, this should be fixed now. Changing the Safe Z value in Turning setup doesn’t invalidate related Turning operations.
  • Fixed: Saving Tool Holder Unit Edits
  • veso58S5W Pointed out an issue where changing units on a tool holder prevented you from saving it. The Save button should be fixed now.
  • Fixed: Missing collisions for 2D Adaptive
  • Previously, when lead-outs were enabled in a 2D Adaptive operation, collisions weren’t shown. This bug was fixed, and collisions will be shown regardless of lead-outs being on/off.
  • Fixed: 2D Contour with Both Ways and Roughing Passes
  • We corrected a regression where the 2D Contour toolpath with Both Ways and Roughing Passes enabled in the settings was wrong.
  • Fixed: WCS Override Default
  • We’ve found a serious bug regarding new patterns/folders – It seems that the WCS override was ON by default, which can cause a very serious crash, so we got a fix out as quickly as possible.
  • Fixed: Inclined Turning tools
  • We fixed some weird inclined turning tool behavior where turning face, turning profile and turning chamfer toolpaths were incorrect if the tool orientation angle was set to anything other than 0 degrees.
  • Fixed: Turn Boring holders
  • Fixed an issue where turn boring tools were not being shown with round holders in simulation and tool preview
  • Fixed: Swarf regeneration issue
  • Previously, the Swarf toolpath wasn’t regenerating after a change was made to the face chain flip arrow. This has been fixed in this update.
  • API:
  • New:
  • Curvature and Tangent Handles:
  • The are four new methods on the SketchFittedSpline object that lets you activate and get the arcs and lines that control the curvature and tangency at each of the fit points on a curve.
  • New:
  • Sketch Display:
  • There are a few new properties that let you control various display aspects of a sketch. These are areConstraintsShown, arePointsShown and isLightBulbOn.
  • New:
  • Form Feature (T-Splines):
  • There is now some minimal exposure of the Form feature (T-Splines) in the API. The FormFeature has existed in the API for quite a while but it only provided basic feature functionality (name, suppression, timeline, etc.).
  • This new work now provides functionality that is specific to a Form feature like accessing the associated T-Spline bodies. T-Splines support a file format that can save the complete definition of a T-Spline. This is similar to SAT saving the definition of a B-Rep. The T-Spline file is referred to as a tsm file. The new functionality in the API allows you to save an existing T-Spline body as a tsm file and to also create a new T-Spline body using either a tsm file or an in-memory equivalent. It will now be easy to have a library of predefined shapes and import them as-needed.
  • New:
  • Custom Graphics Text:
  • There is now support for text in custom graphics. The user-manual topic on custom graphics has been updated to include the details about text.
  • Improved:
  • Boundary Fill and Trim Features:
  • Now there is a new cancel method on both the BoundaryFillFeatureInput and TrimFeatureInput objects that let you indicate to Fusion that you’re not going to complete the operation and it can throw away the temporary data.

New in Autodesk Fusion 360 2.0.5357 (Feb 27, 2019)

  • New! Fusion 360 now supports SolidWorks 2019 part files
  • Fusion 360 now supports SolidWorks 2019 part files. You can upload them the data panel, Fusion Team, as well as Desktop Connector. We are working on getting support for assemblies working, and will let you know when that comes online.
  • Fixed Apparently you’ve also been hitting an issue where updating a 2D Drawing that referenced both the Design and an Animation overloaded Fusion 360’s turboencabulator. We widened its 360 marzel vanes and now it’s running smoothly.
  • Fixed If you’re working with cross-referenced designs, right-clicking on the inserted design and picked the “Selectable/Unselected” command in the contextual menu, you would have stumbled upon a nasty bug. This bug no longer exists. Carry on.
  • Fixed We’ve seen a number of crash issues related to group selections, so we trimmed the fat and tightened down the code. After some extensive testing, we believe that we’ve resolved these miscellaneous crashes.
  • Generative Design:
  • Fixed Now that your Generative Design solves appear in the Job Status dialog, we noticed that we’re calling out certain generated results as “Fails”. This was misleading, because the solve actually completed, but encountered some soft issues. We updated the status to say “Completed”.
  • Manufacture:
  • Fixed Ltborg reported to us that when using Turning Chamfer, cutting with the right side of the grooving tool created a bad toolpath, and as a result, gouged the part. Sorry about that, a nasty bug slipped through the cracks and freaked the software out. We neutralized the target, and now everything is back in business.
  • Fixed We fixed a stability issue related to Machine Definitions, where some of the code wasn’t matching up with each other. Now it should be more stable.
  • Fixed A bunch of you have reported gouging issues caused by UI smoothing. We fixed the 2D Contour issues in the previous updates, but the 3D pocket gouging circles issues wasn’t fixed, until now. No more gouging.
  • Fixed Apparently some of the code regressed because changing the Smoothing parameter to on or off from its current value didn’t flag the toolpath for re-generation. You had to manually get it to Generate to see the recalculated toolpath. Now toolpath regenerate just fine.
  • Fixed Changing the entry and pre-drill positions should have caused the toolpath to become invalid or be regenerated, but that trigger didn’t happen. Something got lost along the way. We made the connection again and now it’s working as it should.
  • Fixed There were some problems with the insert location, orientation and relief angle or round boring bars, so we borrowed the correct ones from square boring bars instead, which was kind of boring but effective.
  • Fixed Milling direction buttons in the Manufacture workspace were missing their appropriate tooltips with images. Now they are back.
  • 2D Drawing:
  • Fixed We found some instances where Fusion 360 would magically include an extra sheet in exported PDFs. When we went back to the 2D Drawing, we noticed that there was indeed an empty sheet in the sheet viewer. When we tried to delete it, Fusion 360 ran out of magic tricks and crashed. Magic doesn’t belong here. Now there are no surprises.
  • Fixed In addition, there were problems with 2D Drawings that had multiple sheets, where the drawing could not be Output to PDF, giving you an error message prompting unplottable sheets to be removed from the job. Well that’s just a bunch of malarkey.
  • Fixed S1422348 experienced some issues with exporting a 2D Drawing as PDF from Fusion 360, in Windows 10. Whenever he clicked on the Export as PDF option, Fusion 360 became really nervous and froze up. Something about the world is coming to an end or something. We calmed it’s nerves and now it should export fine.
  • Fixed If you tried to print a 2D drawing by using File > Print , the dialog threw you into a loop where it asked you to select a folder. A folder? A folder for what? We don’t know either, but we got this sorted out.

New in Autodesk Fusion 360 2.0.5338 (Jan 22, 2019)

  • Generative Design:
  • Fixed the issue where only one export job per Generative Design study was shown in the Job Status dialog, even if you had multiple export jobs running.
  • Fixed an issue where Fusion 360 showed an error message saying that the starting shape was not connected to the keep-ins, even though they are correctly connected.
  • Manufacture:
  • Fixed the issue where cloud libraries disappeared when you cleared cache data.
  • Fixed the issue reported by niekBVEL6 where manual NC pass-through text field wasn’t showing up.
  • Fixed the issue reported by roman_Sholiak where machining time showed as zero when editing the tool-path.
  • 2D Drawings:
  • Fixed a crash issue when trying to export a PDF.

New in Autodesk Fusion 360 2.0.5278 (Jan 11, 2019)

  • Highlights:
  • New Learning Panel:
  • New essential tasks for how to get started, as well as pro-tips for specific workflows
  • Generative Design:
  • New getting started videos, outcome previewer, Connector Obstacle Tool, Additive Material Library
  • 2D Drawings:
  • Improved diameter detection on side view
  • CAM:
  • Improved Sharp corner turning, Boring bar holder visual, facing during groove finishing
  • UI Preview:
  • Improved Sketch constraints, contextual toolbar treatment, add-ins support
  • New - Learning Panel:
  • We’re introducing a new learning experience inside Fusion 360 that is aimed to help you get up-to-speed with the ins and outs of the software so you can get productive as fast as possible. This experience is still early in its lifecycle, but we just couldn’t wait to get it out to you all to try.
  • Now when you log into Fusion 360 for the first time, you’ll be greeted with a learning panel after you close your initial quick setup. There, you’ll find the first set of essential tasks, enough to get you going in the right direction. You can keep the panel open or close it by clicking on the right arrow button. To bring it back up, go to the help menu and select Learning Panel.
  • We’ve sprinkled essential tasks in multiple areas of the software, including different workspaces, as well as quick tips for certain workflows. The learning panel is an ever-growing, ever-evolving experience, and will only get smarter and more comprehensive from this point on. Think of it as having one of our experts sitting right next to you, showing you the best way to go about do something in Fusion 360.
  • Improved - Better contextual tab highlighting in UI Preview:
  • Previously when you started a Sketch in the UI preview, the entire toolbar was highlighted blue, letting you know that the Sketching was a contextual mode within the Design workspace. If you decided to toggle back to the solid tab with the sketch tab still active, there wasn’t a clear indication of whether the sketch tab was contextual or not. It also looked like the entire toolbar was selected, as if you did a “select all”. Now when you start a sketch, the Sketch tab is highlighted, instead of the whole Sketch toolbar.
  • Improved - Sketch Constraints behavior in UI preview:
  • Based on your feedback, we’ve improved how Sketch Constraints behave in when you’re sketching with the UI Preview turned on. The obvious change here is that now, all the constraints are visible in the toolbar by default. No more digging through the drop-down menu to find the one you need.
  • We also brought back the contextual behavior it was missing previously. Now when you select sketch geometry, constraints that don’t apply to your selection will grey out, and the ones that do apply will remain active. Just like the good ol’ days.
  • We have some great updates in the works around the UI in general (and a lot of it was based on feedback you gave us), so stay tuned to the blog as we will be updating you on what we’ve been working on there soon.
  • Improved - Less clicks when working with assemblies in UI Preview:
  • Previously, the assembly tools were organized in it’s own Assemble tab in the UI Preview. We thought this was a good idea, but after using it for a while, we agree that the interaction between Solid and Assemble became “clicky”. That’s why we’ve brought the assemble tools back into the Solid, Surface, and Sheet Metal tabs as it’s own Assemble panel.
  • Improved - Document tab cycling shortcuts with Ctrl+Tab, Ctrl+Shift+Tab:
  • We updated the shortcuts for cycling through your open document tabs. Now when you want to move to the next tab to the right, press CTRL + TAB. To move to the tab to the left, press CTRL+SHIFT+TAB. Also, once you’ve reached the right-most tab, pressing CTRL+TAB will bring you back to your first tab. This is now the same for Mac and PC.
  • Improved - De-select Chaining option in Plane Along Path:
  • Now when you create a Plane Along Path, you have the option to deselect chaining if you have multiple edges chained together in the selected path and want to split them up for better control. Simply uncheck the checkbox, and click on the selected path edges to remove them from the selection.
  • Fixed - Cura now launches correctly from 3D Print Dialog:
  • With Cura installed, you should be able to go to the 3D Print dialog in Fusion 360, and select the Cura print utility in the print utility drop-down, and click OK to launch Cura with the model you want to print loaded and ready to go. Apparently there were cases where Cura wasn’t launching. We tidied this up and now the integration works fine.
  • Fixed - Plane At Angle using Origin Axes now scales dynamically:
  • When you create a Plane at Angle (under the Construct drop-down menu) and place it on the Origin axis, the size of the plane should scale appropriately depending on how far out/far in you’re zooming so that it is easy to spot. This wasn’t the case, but now it will scale dynamically.
  • Other notable fixes:
  • While keySAWRC was going through a tutorial, he uncovered an issue where invoking Compute All make Fusion 360 lock up. We dug into the code and untied the knot. Now it should Compute All just fine.
  • We found a crash issue after dragging an symmetric edge sheet metal flange. Based on the reports you’ve sent, we were able to pinpoint the issue and got it all sorted out.
  • There was a snag between the Coil command and the timeline feature it created. Apparently clicking on the timeline feature caused Fusion 360 to freeze. We hit it with some anti-freeze and voila, problem solved.
  • jiarkoCAD reported an issue where he wasn’t able to extrude a profile and create new bodies in the modeling workspace. Furthermore, some bodies that were clearly visible disappeared when he ran a Compute All. We noodled on this issue for quite some time, and finally were able to nip this in the bud.
  • Apparently when you changed display environments from Photo-booth to Grey Room and you had sketch dimensions visible, the color of the dimensions didn’t change to the appropriate colors as they should have. Black dimensions on Grey Room grey looked…bad. This is now fixed.
  • HughesTooling Reported a bug where if you input an equation for Twist or Taper option in the Sweep command, Fusion 360 calculates the equation for you. That’s all fine and dandy, that is until you went to the Parameters dialog and tried to edit that equation. Apparently Fusion 360 doesn’t remember the equation, making it hard for you to remember how it got that number. Now it remembers.
  • josef.lang3GXD4 told us about a spooky instance where the new model body he created was not shown in the browser, even though the action was captured in the timeline. We flushed out some bugs in the pipes and now these computes should work without a hitch.
  • We straightened out some kinks around how reordering features in the timeline caused some wonky behavior pertaining to legacy designs.
  • We made parameters more robust. Apparently it was allowing you delete other referenced parameters, and that’s not cool.
  • Generative Design:
  • New - Getting Started Videos:
  • We want to help you get up and running as fast as possible, so we had added a new getting started videos for you to check out. For first time users, you will see this as soon you open the workspace. For our Generative Design veterans, you can easily access this great content from the Help Menu by selecting Quick Start.
  • New - Outcome Previewer:
  • We heard a lot feedback from you that Generative Design had a pretty steep learning curve, and spending precious cloud credits without knowing what the outcomes might be can be a hard pill to swallow. With Outcome Previewer (under the Generate Panel), you can now quickly preview what an outcome will look like for their setup prior to submitting the job, giving you the confidence you need to leverage Generative Design to its fullest potential.
  • New - Connector Obstacle Tool:
  • In the Edit Model workspace, using the Connector Obstacle tool, you will now be able to model these types obstacles by simply selecting edges on the model where you want a connector. The tool will allow you to define size properties for the connector itself, as well as tool clearance dimensions. You can leave all of those combinations of sketches, extrudes and mirrors to create these types of obstacles in the past.
  • This feature should help you quickly populate obstacles for various types of connectors, i.e. bolts, screws, pins, etc, so you can better define your design space.
  • New - Fusion 360 Additive Material library:
  • Generative Design allows you to defined Additive as a Manufacturing constraint, so it made sense for you to have a place to save specific materials commonly used for Additive Manufacturing. These materials can now be found in the Fusion 360 Additive Material library within the Study Materials dialog.
  • Improved - Cloud Credit account selection:
  • When you submitted jobs or downloaded outcomes, we heard you ran into cases where you were told that you had enough cloud credits, but then the job failed due to how your CCs were spread across your contracts. Now when you submit jobs, you can select whether you want to use your personal or shared cloud credits.
  • Improved - Generative Design job status:
  • Generative Design jobs now have their own home on the Job Status dialog. In addition to a new home, exporting of outcomes is now being tracked in the Job Status dialog as well. This makes it much easier to keep track of all of your precious Generative Design work in a single view.
  • Improved - Smarter Pre-check mechanism:
  • We want you to be successful with Generative Design, so we made our pre-check mechanism even smarter. This will further ensure that users are not submitting jobs that could fail.
  • Improved - results-out-of-date reporting:
  • Generative Design studies were not on their best behavior when it came to telling you if the results were out of date or if something in your setup was sick or incomplete. We cleaned this up and things are looking a lot better.
  • 2D Drawings:
  • New - Diameter detection on side view for circular geometry:
  • We updated the Smart Dimension tool to recognize circular geometry even if the view is a side view. Previously when you wanted to dimension a cylinder in side view, it would only give you the linear dimension. Now when you select the edge, it’ll know that it is a cylinder and apply the diameter symbol next to the correct diameter dimension value. Dandy!
  • Improved - Block Edit Measure tool annotations are now easier to read:
  • We’ve thickened the annotation lines for Measure in the Block Editing environment because they were really thin, which made it difficult to interpret what measurements the annotation lines are referring to.
  • Improved - Right corner anchored tables will expand/shrink to the left instead of to the right:
  • When you placed a parts list table in your drawing, the orientation of the table flipped Up/Down and Left/Right. Once you actually place the table, typically to a corner of the border, you’d expect the table to remain anchored to that point when you added or removed columns, but when you changed the column settings, the table always expanded/shrunk to the right. This behavior was annoying for tables placed using a right attachment point, since you’d have to re-position the table back to where you want it every time. Now right-attachment tables will expand/shrink left, so the insertion point remains fixed.
  • Fixed - Default scroll wheel zoom direction is no longer reversed from the model environment:
  • JohnLF told us about a peculiar instance where the zoom direction in the 2D Drawings workspace seemed to have been accidentally reversed for no reason. Playing with the “reverse zoom direction” option the Preferences only fixed the zoom direction for designs that were open at the time, but any new 2D Drawings created after that point still suffered from this issue. We’ve seen this bug before, and thought we’ve crushed it before. This time we double tapped and made sure of it.
  • Fixed -Hitting Tab key brings focus back on the next table cell:
  • bcouchVDH63 reported a bug lurking in the tables command. After he entered a value in one cell and pressed tab to move into the next cell over, the bug bit Fusion 360 so hard that it ignored the action, as well as any further keyboard inputs from then on. We healed the area and made sure that something like this doesn’t appear again.
  • Other notable fixes:
  • Tphan ran into this error message when he tried to open his 2D Drawing: “the file has been damaged and may have limited functionality”. Apparently if you made a change to the design file and proceeded to close Fusion 360 without doing a “Get Latest” on the 2D Drawing associated with that design, trying to reopen that drawing would throw up this message. Now this workflow should not give you any errors.
  • We received multiple reports around how Adobe Illustrator 22.0.0 was having a hard time reading PDF files exported from the 2D Drawings workspaces. Some of the text appeared to be missing from dimensions, so we optimized the output results and now there shouldn’t be any problems.
  • There was a wonky scenario where the row height of a parts list doesn’t always update accordingly after you’ve resized the column width. Now it updates every time.
  • ut some kinks around how reordering features in the timeline caused some wonky behavior pertaining to legacy designs.
  • We made parameters more robust. Apparently it was allowing you delete other referenced parameters, and that’s not cool.
  • Manufacture:
  • The CAM workspace under the the workspace switcher is now called Manufacture. You’ll still find all your CAM related tools here, as well as a number of additive manufacturing tools (which can be enabled in the preview section of your preferences).
  • New - Make Sharp Corners Option in Turning:
  • You can now control the shape of the profile turning tool-path at convex corners using the parameter “Make sharp corners” in the Passes tab. When this parameter is checked off, convex corners in the tool-path are smoothed with arc moves. When this parameter is checked on, convex corners in the tool-path are machined without arcs and ensures that outside corners are sharp and not rounded.
  • Improved - Boring bar holder is now round:
  • Previously, the boring bar was incorrectly modeled with a square holder. Now we model a boring bar with a round holder which allows you to correctly visualize it in simulation as well as eliminate false collision reports with the stock.
  • Improved - Facing during groove finishing:
  • When the groove finishing operation contained a facing move in the beginning, there was an issue where machining models containing an axial hole where the tool only faced down up to the hole. This resulted in unfinished stock remaining on the hole portion of the part. Now the facing portion of the tool-path was modified so that the tool would machine right down up to the inner radius of the grooving operation and not terminate at the hole.
  • Improved - New option in Groove > Radii tab:
  • A new parameter called “Distance to Cut Below Inner Radius” is now available within the “Radii” tab. This parameter allows your grooving tool to go a certain distance below the inner radius in addition to the tool nose radius to remove any micro nubs resulting from the facing portion of the groove finishing operation.
  • Improved - Right-click in browser to edit tool in tool library:
  • Previously when you right-clicked a tool in the browser and selected “Edit”, you had to then click “Select”, then right-click that tool in the tool library to actually edit it. We figured it’d be easier to just open the tool edit dialog directly in the tool library after you selected “Edit” from your first right-click.
  • Improved - Changing parameter invalidations no longer require toolpath recalculations:
  • Changing tool library tool numbers, feeds & speeds parameters for probing, WCS number used in a setup, or coolant mode no longer require toolpath recalculations since they do not affect cutting passes. Woohoo!
  • Other Notable Fixes:
  • Apparently the turning tool holder was displayed at different size in simulation/toolpathing than in the tool library.
  • Gouge checking for profile turning leads was incorrectly being done for the tool nose center instead of the tool contact point.
  • We fixed an issue in the Manufacture Preview > Additive workflows where you got an error if you tried to create a new setup with the Operation Type set to Milling, Turning or Mill/Turn, or Cutting. Fusion 360 forced you to select a machine first. Now you can create a setup with no machine selected if you’re not doing additive.
  • Invoking the ‘Minimize Build Height’ command moved the part outside the build plate for certain cases. Oops, our bad.
  • Sometimes when you ran stock simulations, the colors applied to the part being visualized were dull, as opposed to being bright and colorful.
  • There were cases where not all the same diameter holes were being drilled, even if the Select Same Diameter holes option was selection.
  • We’ve fixed the scrolling lag issue that occured with larger tool libraries.
  • When ‘All’ view was selected in tool library, there was a bug that prevented you to right-click and edit the selected tool.
  • The Tool Preview disappeared for no reason when you selected a round insert in a neutral holder.
  • There was an issue where the Description content for new Turning tools wasn’t being displayed in Tool’s name like milling tools.
  • Tools used in Patterns were missing from the list of tools used in a Setup within the Tool Library.
  • Form Mill was missing from Manage dropdown in Manufacture workspace…now it should be back.
  • KRoser_12 brought up a good point so we made it happen. View orientation commands are now non-stacking so as to not terminate active commands
  • Previews:
  • Improved - Existing add-ins and scripts now work with the UI Preview:
  • Yes existing add-ins for Fusion 360 should now work in the UI Preview. There are a few caveats to be aware of, so here’s the scoop.
  • Add-ins written for the production UI refer to panel names that exist in the production UI. With the UI Preview, the locations of these panels have changed, since they are now under their own tabs. Furthermore, some of the panel names have also changed. We’ve come up with a 1:1 match between the existing production UI panel names to the UI Preview panel names. They are as follows:
  • { “SketchPanel”, “SketchCreatePanel” }
  • { “SurfaceScriptsAddinsPanel”, “SolidScriptsAddinsPanel” },
  • { “SolidMakePanel”, “MakePanel” },
  • { “SurfaceMakePanel”, “MakePanel” },
  • { “SurfaceInspectPanel”, “InspectPanel” },
  • { “DisplaysPanel”, “DisplayPanel” },
  • { “ResultsPanel”, “ResultToolsPanel” },
  • { “SimplifyCreatePanel”, “SolidCreatePanel” },
  • { “SimplifyModifyPanel”,”SolidModifyPanel” },
  • { “SurfaceIdealizePanel”, “ShellsPanel” },
  • { “InspectPanel”, “SketchInspectPanel” },
  • { “MeshPanel”, “DisplayPanel” },
  • { “SimManagePanel”, “ManagePanel” },
  • { “SimInspectPanel”, “InspectPanel” },
  • { “AssembleJointsPanel”, “AssemblePanel” }
  • If you’re add-in us referring to one of these panel names on the left, you can find it under the panel name on the right. This is an intermediate solution between now and when we have new API written to fully support the UI Preview, which we are currently working on. We’ll keep you posted on our progress, so that you can have a longer runway to update your add-ins and make sure that they are working the way you want them to work in the UI preview.

New in Autodesk Fusion 360 2.0.5119 (Dec 19, 2018)

  • Offset Plane crash issue fixed:
  • Offset Plane. Somehow it always attracts bugs and causes Fusion 360 to crash. We sanitized the place and hopefully it can keep it clean from now on.
  • CAM hole selection issue fixed:
  • Robpicinic told us about a hole selection issue in the CAM workspace where selecting similar holes did not consistently select all the holes that matched the size and shape requirements. Now it should.
  • 3MF and MTT files extensions issue fixed:
  • Apparently if you’re running Fusion 360 on a Mac machine and exported 3mf or mtt files, they incorrectly exported without a file extension and consequently were able to be imported into Netfabb. How embarrassing. This is now fixed.
  • Search Print Setting in additive machining setup issue fixed:
  • We found a hiccup in the Manufacture workspace where if you input a value in the Search text box within Print Settings dialog, Fusion 360 came to a halt. Now when you do this, the filtered settings are shown and search should work fine.
  • Improved stability around Additive toolpath generation for parts that have supports structures:
  • There were a few cases where generating toolpaths for setups that have Additive support structures caused Fusion 360 to become unstable. We tweaked the code and tuned the performance to be more stable.
  • Issue with Spot drilling using faces as geometry fixed:
  • JonBoy5Axis reported that spot drilling using face geometry didn’t work like it used to. As we dug into this, we found some wonkiness in the code that marked interior cones as exterior, which was throwing the whole experience off. This is now fixed, and you should be able to select “Same Diameter” as well as the faces again.
  • Same Diameter Hole machining issue fixed:
  • We noticed a bug in the Same Diameter Hole feature where only ¾ of the holes selected were being drilled. We drilled into this (pun intendedand squashed the bug. This would work without any issues from now on.
  • System browser not appearing on toolpath export issue fixed:
  • When you clicked generate toolpath based on a setup that used a “Generic” Machine, exporting the toolpath didn’t bring up the system browser for you to select your location. What a roadblock, eh? We got this sorted out.
  • Incorrect Drill counter depth issue fixed:
  • We fixed an issue reported by several of you in which countersunk or spot drilled holes in an assembly did not have correct depth calculations.

New in Autodesk Fusion 360 2.0.5103 (Dec 13, 2018)

  • Offset Plane Issue Fixed:
  • We fixed a nasty issue where if you offset a plane from a face and dragged the manipulator in the backward direction, Fusion 360 got really confused and would spend all the time in the world on trying to perform that one single task.
  • Web Command Issue Fixed:
  • Wcf5016 found an issue with the Web command where it worked fine when he tried to create the first instance but would hang Fusion 360 if he tried it a second time. Jeff Strater and Phil Eichmiller jumped in and were able to pinpoint the issue, so we laser locked-on to bug and vaporized it. Now Web command should work fine.
  • ESC Key + Save/Upload Issue Fixed:
  • Apparently pressing Save or Upload repeatedly while holding down the ESC key made Fusion 360 very annoyed and it decided to stop working. Now it’s way more resilient at dealing with these kind of actions.

New in Autodesk Fusion 360 2.0.4801 (Oct 16, 2018)

  • New:
  • Generative Design is now in Fusion 360:
  • Previously, Generative Design in Fusion 360 meant that you clicked on the “Generate” button in toolbar and it took you to a separate app experience where you did all your setup and definitions there. Once you were happy with a result, you had to export your results out and bring it back into Fusion 360.
  • Now when you access your workspace switcher (as a commercial subscriber), you’ll see a new workspace called Generative Design. This is where you can perform all your Generative Design related workflows, define constraints to explore iterations. Once you’ve selected the result you want to keep, save it, bring it into the Model workspace, and start cleaning it up with T-Spline editing tools in the Sculpt environment, without leaving the software even once.
  • Inside the Generative Designs workspace, you’ll have access to the Edit model workflow. This experience is just like the Simplify workflow in the Simulation workspace. You will be able to make the necessary tweaks to your design or create your design space geometry without changing your original design model.
  • Design Space, Constraints, Loads, and Objectives:
  • The Design Space and design conditions are just the beginning of what you are telling the Generative Design solver to help you develop a design. Simply put, Preserve Geometry let’s you tell Fusion 36y0 where you must have material in your design, Obstacle Geometry is where you absolutely cannot have material and the Starting Shape (if you want to use one) will point the Generative Design solver in a certain direction. The design conditions represent how the design will work, i.e. where is it held and how hard are you going to push on it. Lastly, the Objectives will allow you to tell the system how strong your design needs to be.
  • Manufacturing Recommendations:
  • What’s so smart about Generative Design is that it is manufacturing process aware. Now that it is Fusion 360, it can recommend outcomes based on advanced additive or 3 and/or 5 axis milling processes considerations.
  • Explore your options:
  • Previously you explored your options in a separate Generative Design window. Now you do it in Fusion 360 by accessing it through the Explore icon in the toolbar. The same tools, filters, and result view types will be there for you to toggle through.
  • Resources to help you get started:
  • This stuff goes pretty deep, and that’s why we have a bunch of content and training out there on how to work with Generative Design, best practices, as well as workflow pro-tips. Check out the Generative Design Help pages (going live first thing tomorrow morning) as well as these ongoing online webinars and onsite workshops, lead by our cracking team of Generative Design experts (you may recognize some of them, since they are YouTube all-stars as well).
  • Generative Design Editing:
  • One of the main benefits of Generative Design being inside Fusion 360 is that the outcomes you chose to work with are fully editable with the modeling tools available in Fusion 360. It’ll come in as a T-Spline body and appear right in your parametric timeline. From there, you can edit the T-Spline with all the Sculpt tools at your disposal.
  • New:
  • Erase and Fill tool:
  • We’ve also added a tool that gives you the ability to select an area of the T-Spline body that may be overly complicated/not that important to the overall integrity of the part, erase the area, and fill it with faces that are more logical to the selected area with a Reduced Star or Fill Star.
  • New:
  • Better Manipulator Re-orientation:
  • Now when you’re in Edit Form, you can also re-orient the manipulators in the direction of a selected strut or pipe, so that editing geometry becomes more predictable. Under the Coordinate Space option, you’ll see a new mode called “Selection Space”, next to “Local Per Entity”.
  • Selection Space transforms selected objects as a group in the direction of the axis of the manipulator. Local Per Entity transforms each of the selected objects locally, relative to the direct of the axis of the manipulator. There’s no special command for this to happen – just toggle the re-orient option in the floating dialog and the manipulators will naturally snap to the most logical direction.
  • New:
  • Hole/Strut selection:
  • This handy selection tool enables you to select a strut or a tube that starts from one side and terminates (unevenly) at the other side. Instead of selecting each face individually (and painfully), hit CTRL+H (ALT + H for Windows) and voila, the whole strut is selected.
  • Derive Designs:
  • This is a new powerful workflow that has a ton of advantages, and sets us up for future projects. Consider this: today if you insert a design into another design, you can’t edit the inserted design unless you “break link”, which in that case, all associativity to the original is lost. This means that if the original design changes for whatever reason, you will not be able to update the inserted version and will have to manually do the change since the link has been broken.
  • New:
  • Create Derive can be found under the Create drop-down menu in the Model
  • workspace:
  • nvoking Create Derive is like pushing the whatever you want to derive into something else. It will give you the options to select the part you can like to “derive” out. That’s not all; you can also decide whether you want to that derived part to become a new design, or be placed in the existing one.
  • If you select the option where it will become a new design, you can go another level deeper and tell it to either be at the root level, or be a component under the root level.
  • Insert Derive is located under the Insert drop-down menu of the toolbar. Unlike Create Derive, Insert Derive lets you insert (or more like pull) a part from another project into your existing design as a derived part.
  • Modeling:
  • Improved! Fillet Command:
  • We’ve talked the talk, and now we’re walking the walk. Previously the Fillet command felt clumsy when you wanted to fillet multiple edges with different radii for each set of edges – there wasn’t a good way to do in a one clean sweep. We also had a separate Rule Fillet command, which felt disconnected from the Fillet toolset.
  • Now the Fillet command has been improved to support multi-selections, different radius values for your selection groups, tangency types, Radius types, and Corner types, all in one. Oh yeah, Rule Fillet is now also part of this command: you can select a face of a your part and it’ll fillet the edges all at once.
  • New:
  • Smooth tool:
  • f your Generative Design output or T-Spline bodies have bumps/superfluous geometry that you’d like to get rid of, Fusion 360 now has a tool called Smooth that lets you do exactly that. You can find it in the Sculpt environment under the Modify drop-down menu. Protip: the Smooth tool works well on surfaces with a high frequency of bumps (like really bumpy). If the face you’re trying to smooth only have a few bumps, it may not be as useful. We’ll continue to improve on its performance in future updates.
  • Notable Fixes:
  • Apparently if you tried to drag bodies into a new group folder in your bodies folder, it didn’t actually move them. Yet if you preselected them and moved them with the right-click menu, they move over just fine. Now dragging them works just as well.
  • Sakane.taisetsu reported an issue where he was experiencing some instability when switching to the Simulation workspace or when he was trying to save a file. We worked with his design and found some bad behavior around how Fusion 360 was handling the design. This is now fixed!
  • There was typo in the Split Body Help section of the command, where the word Sketch was written incorrectly. Whoops…this was embarrassing. Now it’s all good.
  • We fixed a crash issue that occurred when you doubled clicked on a timeline feature when Boundary Fill Edit window was active. Now when you do it, it will just activate the new edit action you started instead of crashing.

New in Autodesk Fusion 360 2.0.4571 (Oct 1, 2018)

  • We made a fix in the CAM workspace where apparently none of the information from the “General” tab when creating a tool holder was saved with the newly created tool holder. No name was shown for newly created tool holders in the tool library manager. Now the tool will be given a name and the information in the “General” tab will be properly be saved with the tool on creation.

New in Autodesk Fusion 360 2.0.4567 (Sep 25, 2018)

  • Usability:
  • New! Right-click mouse button for orbit:
  • If you’re coming from Tinkercad or other design software that let you rotate or orbit with the mouse right button (right-click hold), then you’ll now find yourself right at home with our new right mouse button orbit option within Fusion 360. Change it by going to Help > Quick Setup or in the navigation section of your preferences.
  • Fixed: Unisolate was missing from UI Preview:
  • We’ve gotten reports that the Unisolate command had gone missing from the right-click menu in the browser when you are in the Tabbed Toolbar UI Preview. Whoops, our bad. We’ve got a bunch of things we need to clean up there, and this happened to be one of them. Thanks for the catch, it’s now back.
  • Fixed: Constraints were missing from UI Preview:
  • Thanks to Ex_Machina_Engineering and his forum post, somehow the Fixed and Curvature constraints in Tabbed Toolbar UI Preview also went missing. They must have somehow slipped through our fingers. Now they are also back.
  • Fixed: ESC key was not working in New Sheet Metal Rule dialog:
  • There was a bug where the ESC no longer closed the New Rule dialog in Sheet Metal. Somehow Fusion 360 ignored it’s own rule when running the new rule command. How ironic. Now pressing ESC closes the dialog like it should.
  • Stability:
  • Improved! Visibility toggling is now faster:
  • We noticed that it took Fusion 360 a couple seconds to react to whether you were trying to show or hide a complex part via the visibility toggle in the browser. We smoothed out some kinks and now visibility toggling now happens a lot faster.
  • Improved! Faster Edit Form performance in T-Splines:
  • Now when you initiate Edit Form tool to manipulate your T-Spline body, you should notice that we’ve improved the speed at which the body updates as you drag those manipulators. Should feel more snappier now.
  • Improved! Surface Stitch stability:
  • We’ve been seeing a large number of crash issues related to stitching surfaces with the Stitch command. Good news! We’ve finally been able to track down the culprit that has been causing all these issues and locked it away for good. Fusion 360 should no longer crash during stitching operations.
  • Improved! Construction plane reliability:
  • There was a weird issue where if you tried to apply a construction plane on an edge of the part, rotate the plane to a certain angle, then selected another edge, cancelled the command immediately, and proceeded to perform the same actions as before over and over, Fusion 360 would eventually lose patience and give up on you. Not cool. Now it knows to be more patient.
  • Fixed: Issue with breaking linked sheet metal flat pattern parts and assemblies:
  • If you had a sheet metal flat pattern inserted into an assembly as a reference part, broke the link of that sheet metal part and switched over to direct modeling mode, Fusion 360 got overwhelmed and froze up. We taught it to be more forgiving and now it can handle these changes like a champ.
  • Sketching:
  • Improved! “Center Two Point Arc Slot” is now called “Center Point Arc Slot”:
  • Why? Because we felt the “two” was too redundant, which consequently made the whole name more wordy. Center Point Arc Slot is just as clear.
  • Fixed: strange behavior in Rectangular Pattern:
  • We found out that the Sketch Rectangular Pattern was behaving erratically, so we put it through the paces and how it should behave as expected.
  • Fixed: deleting issue:
  • Along with the erratic behavior mentioned above, we also fixed a crash issue caused by deleting parts of a rectangular pattern based on sketch projections. This is now much more stable.
  • Fixed: dragging issue related to Arc Slots:
  • There has been reports of weird instances where you weren’t able to drag under-constrained edges of arc slots. We looked at the code found a bug that was hoarding your drag requests and devouring them in big gulps. This bug has been squashed, and you should be able to drag under-constrained arc slots again.
  • 2D Drawings:
  • Fixed: title block issue with non-English characters:
  • We saw reports title block-related issues where non-English names were not displayed correctly in the sheet settings of the Title Block menu, as well as imported DWG title blocks. Sorry about that – both of these issues are now fixed.
  • CAM:
  • Fixed: “!” appearing all over the Post Processing dialog:
  • Turns out Fusion 360 was really excited that you were using Machine Configurations, so much so that it decided to add exclamation marks “!” in front of all the Post Processing input field headers and titles. How cute, but no, it wasn’t supposed to happen, so we removed them.
  • Fixed: Dragging issue with Turning Groove tool:
  • We caught a bug in one of our development builds where it caused Fusion 360 to hang when you tried to drag a Turning groove tool with an internal holder type to a Chamfer operation. Good thing we got this one before it got out to the rest of you. Phew.
  • Fixed: Turning tool editing issue:
  • Mjoconr mentioned that he was running into an issue where he wasn’t able to edit older files with tools setup in them; he was only able to edit new tools that have been attached to the document from the cloud. Upon further inspection, we found that it was specific to Turning tools. We’re happy to report that we got this one sorted – you should be able to edit older documents in the Tool library just fine.
  • Fixed: NC Code issue around cylindrical engraving:
  • Michaelthompson83 told us that he found an issue in cylindrical engraving where the NC code made the machine miss parts of the intended cutting path, even through the simulation looked like it was following the correct path. Apparently there was some wonkiness in our post processor, which now has been updated and has fixed this issue.
  • Fixed: Edge break did not work for round grooving tool:
  • We fixed an issue where a Turning:Part operation was not generating the correct toolpath when edge break was turned on and a round grooving tool was used.
  • API:
  • Fixed: latestVersionNumber issue:
  • Well this was embarrassing. We fixed an issue where latestVersionNumber was returning the wrong version number for the latest document.
  • Fixed: shx fonts issue on SketchText object:
  • Matt_bucknall reported an issue where he was running into a error message whenever he tried to set the fontName on a SketchText object to any of the single line fonts names (.shx). This is now fixed – single line font name should now work with fontName.
  • Fixed: documents.open issue:
  • The fine folks at Bommer told us about a regression bug that was causing Fusion 360 to crash on documents.open. Apologies for this disruption guys, this is now working again!

New in Autodesk Fusion 360 2.0.4383 (Aug 23, 2018)

  • 2D Drawings:
  • New! Create Custom Title Blocks:
  • This is the most highly requested Drawings feature of all time, so we’re so excited to get it into your hands! The title block above does not look like the one that appears by default in our 2D Drawings workspace, and that’s because it’s been created with our new Edit / Add Title Block functionality, now available with this update!
  • Get to it by starting a drawing, selecting the existing title block, and right-click. You’ll see options to Edit Title Block and Add Title Block.
  • 3 ways to add custom title blocks:
  • Upon selecting the Edit Title Block option, you’ll get a dialog telling that the default one can’t be changed, and that you’ll have to add a new title block. You choose how you want to start, either from the existing default title block, from scratch, or from an existing DWGs with title blocks you already have. Once everything looks good, click OK and you’ll enter a title block editing environment, much like the Sketch, Form, or other environments where you work in and “finish” to get out of.
  • Familiar tools for block creation:
  • Some of you eagle-eyes will notice that we’ve repurposed some of our Sketch geometry creation tools to be title block geometry creation tools. Remove existing title block geometry by selecting and simply deleting there. Drag the end of a line to extend. All points snap into place. After you’re happy with your edits, you can save to the existing drawing or save as a new title block template.
  • In the Modify panel, you can Move, Rotate, Copy, Trim and Extend your lines. In the Text panel, you can input your custom text or place existing attributes into the appropriate cells and they will auto-populate once you finish the edit.
  • Deep dive coming soon:
  • Oh yeah, there is definitely more to this than what was mentioned here. For a deeper dive on how to best use this functionality as well as some pro tips, look out for a blog post from the Drawings team coming soon.
  • Sketching:
  • Improved! Projected geometry now obeys Construction setting:
  • We found a workflow issue where if you used the Sketch Project tool while the Construction toggle was turned on, the projected geometry turned out to be regular sketch entities and not construction sketch entities. Now all projected sketch entities will obey whatever the Construction toggle tells them.
  • Improved! Sketching Performance:
  • Our teams continue to make the sketch environment more stable and resilient, so that it can handle complex sketches and yields more predictable outcomes.
  • In one example, Aradarbel10 reported that Fusion would take a really long time to solve some rectangular patterns. We verified the case, and then made some improvements to the solver such that some patterns which used to take 2 minutes to solve will now solve between in between 2-15 seconds!
  • We untangled some crossed wires in the solver’s backend that made moving and editing your sketches excruciating slow to work with.
  • The team also crushed crash errors related to the sketch palette, and another issue where deleting a driven dimension would take a ridiculous amount of time.
  • Improved! Dimensioning on new line creation:
  • Previously if you wanted to dimension a new line on creation, you had to enter the dimension and click enter. Entering the dimension removes any implied constraints, and clicking enter exits out of the line command, which was annoying. This combination means there is no smooth way to forward-create dimensioned and constrained lines. Now when you do this, Fusion 360 maintains any inferred constraints when you’re entering a dimension, and you stay in the command after you press enter.
  • Improved! Sketch Constraints behavior:
  • We’ve experience weird constraints issues in the past, where in some cases, dragging sketch geometry breaks Coincident constraints.
  • In other cases, constraints did not updating correctly when changes were made to the sketch.
  • We even found instances where sketches were being falsely advertised as fully constrained when in reality they were under constrained.
  • We resolved a bunch of these cases in this update, and will continue to hunt them down as we find them.
  • Improve! Sketch Offset behavior:
  • With the work we did on improving sketch solver performance, we were also able to crush a number of annoying Sketch Offset issues.
  • There was an instance where the sketch offset you create can flip inside and out unpredictably depending on how many times you select the edge you want it to offset from.
  • There were other times where an offset from a Fillet or a Spline was behaving out of control like it had just won the lottery when you tried to drag the sketch geometry the offset referring to.
  • Improved! Control Point Splines:
  • After releasing Control Point Splines last update, we ironed out a number of kinks made the experience smoother in this one.
  • Fusion 360 forum Mentor and Industrial Design professor Claas Kuhnen quickly found a crash when moving a 3D spline to a 2D sketch plane. We worked with him and go this fixed right up.
  • We were also notified that when editing a previously patterned Control Point Spline, the control frame and the curve itself would get out of sync. Now they’re back in action, together.
  • Finally, we fixed some dragging issues with the Control Points. In some cases they weren’t draggable at all, and in others, the behavior was unintuitive.
  • CAM:
  • New! Make Sharp Corners (or not) option:
  • In the Passes tab, we’ve added a toggle that can tell Fusion 360 to round sharp corners in a parting tool path, specifically when edge break with a chamfer is enabled.
  • New! Turret column:
  • Goods news! Now there is a Turret column in the tool library, so that if you are an uber geek and use dual turrets, this is laying the groundwork to support that workflow.
  • Improved! Hide Stock, Post Process tabs from Setup when Additive Machine is selected:
  • Improved! Turning Single Groove:
  • Currently this only allows the tool to cut to the geometry selection. Sometimes you’ll want to cut to the inner radius for outside grooving and outer radius for inside grooving. Now we’ve added the option “Selected position(s)” to Inner radius, outer radius, clearance cylinder and retract cylinder parameters, which allows the single groove to cut down to either the X position of the selected topology or the inner radius for outside grooving. For inside grooving it will allow the single groove to cut either up to the X position of the selected topology or outer radius. Also, with this change, clearance and retract cylinders can be parametrically set based on these selected positions to avoid air cutting. Rad.
  • Fixed pecking issue:
  • We fixed an issue where, for single groove and part toolpaths, if the final peck ended exactly at the total depth of cut, an extra yet useless peck was created for no darn reason. Now it doesn’t happen anymore.
  • Fixed ID groove issue:
  • There was a particular case of single groove where the ID groove was starting and ending at the Z axis instead of the clearance plane. Somehow this bug slipped through the cracks.
  • Fixed units inconsistency issue in Machine Configurations:
  • According to what michael.woodrum mentioned in this thread, he noticed an inconsistency where, if you use inches on everything, and input inches in the kinematic definition page, it’ll convert the value into millimeters. That’s all dandy, but when the G-code tells the machine to use mm, the machine actually is using inches to move around. Something was getting lost, so we got in there and made should the communication was happening smoothly. Now the Machine Configuration dialog shows consistent units as they appear in the entry fields as well as the units drop-down menu and your machines should be using the correct units provided by the G-code.
  • Generative Design:
  • New! Tech previews and Improvements:
  • We made an update to Autodesk Generative Design that includes a couple new nifty tech previews such as a Structural Synthesis Method, Milling Manufacturing Method, as well as outcome filters based on tech preview and manufacturing methods. These filters will also show up in grid, column, scatter plot, and list views.
  • If you’re using Generative Design, you can try new tech previews by going to your Preferences > Tech Preview and turning the ones you want to use on or off. If you’re not sure where to start on your Generative Design journey, check out the help pages for more information.

New in Autodesk Fusion 360 2.0.4343 (Jul 27, 2018)

  • Custom Keyboard Shortcuts are here:
  • In our last update, we introduced the “more options” button next to each command in the toolbar drop-down menus. Now when you access it for a specific command, you’ll see an option to assign custom keyboard shortcuts (CKS). This project has been years in the making, and it has finally dropped as a first iteration! Oh man. This is where the fun begins
  • Accepts Alphanumeric keys:
  • Pressing an alphanumeric key in CKS will set that command with that key. Then use that key to launch the associated command. Press another alpha key, and the new one will replace the existing alpha key.
  • Accepts Modifier key combos:
  • You can also use modifier keys such as Shift, Control, Alt/Option, and Command to add on to your alpha key. You can also combine modifiers to generate even more keyboard shortcut combos. Press Delete or Backspace, and it’ll clear the entry. Leaving it blank will get rid of the key for that command. As a heads-up – Numpad keys on their own are also reserved, but you can use modifiers with the top-row (R1) numbers (except for SHIFT + number, they don’t work so well).
  • Shows what is already assigned:
  • If you enter a key that is already used by another command, CKS will let you know which command is using that key. You can decide whether you want to use a different key or override it. If you override it, the affected command will no longer have a key set.
  • Saves to your Fusion 360 account:
  • We’ve also instrumented CKS in a way that it will be saved in your Fusion 360 account, so they go wherever you go. Log into a different machine with Fusion 360 and voila, launch commands like a boss.
  • Improved! Toolbar Drop-down menus no longer stretch with the panel size:
  • Previously when you added more tools into a section of the toolbar, the drop down menu stretched the whole length of that panel, making the menus excessively big. Now we’ve aligned the drop-down menu to the left so that it feels more natural and you no longer have really wide menus.
  • Command dialog fixes:
  • Due to our recent color changes, there were a number of areas in the command dialog that felt a bit funky. Some dialogs were using their own code, so we had to wrangle them all in for them to look and feel the same across Fusion 360.
  • Some of our command dialogs have multiple tabs (especially in the CAM workspace), and some of them started to show incorrect heights, encroaching in the space below. This tab height wonkiness is fixed.
  • Some drop down arrows were not behaving properly with drop down borders on Macs. They were encroaching outside of their allotted space, which was a no-no. Now they are properly contained.
  • Icons in the active selection of a drop-down menu disappeared every time you went to make a selection. The icon should have been visible at all times, so now it is.
  • Apparently, label texts in command dialogs reacted to your clicks, turned red, but did nothing. Now they are static text, the way they should be.
  • Disassociated features in the timeline (yellow) turned green when you select
  • over them, which was kind of cute but was overall confusing. This wasn’t the time to teach you red-yellow-blue color model. Now when you choose a yellow feature, the selections create a blue outline around the feature.
  • Modeling & Sketching:
  • New! Control Point Spline tool:
  • We talked about this in past roadmap updates and blog posts, and now it’s here. When you’re in Sketch mode, you’ll now be able to create splines with control points. Yes, it does exactly what you think it does! It gives you a new way to control the curvature of your spline. When you’re in the command, a point is created every time you click on the sketch plane.
  • We’ve also made it context-aware, so it’ll default to the appropriate type of control point spline depending on what you’re using it for. After the spline is created, clicking on it will give you access to the curvature comb analysis of the spline, where you can tweak the density of the comb to better see the accuracy of the curvature.
  • The eagle-eye in some of you may have noticed that when you start the Control Point Spline tool, a Spline Degree control is available in the Sketch Palette: this lets you choose between creating Degree 5 and Degree 3 splines. The default is degree 5, which is recommended in most cases. However, in the Sculpt environment, this will default to degree 3, since degree 3 splines can provide improved behavior when modeling with T-Splines bodies.
  • Improved! Constraint descriptions are now more…descriptive:
  • Previously when you clicked and held you click on a sketch constraint, you’d get a generic “sketch geometry constraint” description. We knew that you knew that, but Fusion 360 didn’t. Now when you do the long click, the description shows what that specific constraint is, as it’s intended to do.
  • Improved! Editing a Rectangular Pattern now gives you options to re-select object and direction:
  • Aely.aro raised a subtle yet important inconsistency in the Edit Pattern Feature dialog. Now when you go back and edit a rectangular pattern feature, you’ll be able to re-select the Objects as well as the direction you want the pattern to go. Previously these 2 options were missing, making it pretty frustrating to tweak.
  • Improved! Modeling Kernel and Loft robustness:
  • Have you ever ran into the Loft error “The rails do not intersect all profiles” even though the rails should intersect all profiles? Yeah, me too. And so has michael55SE4, thing.thing, geboyesen, bwaslo and pretty much anyone else who has tried using complex splines as rails. Fortunately, we made some significant improvements to the modeling kernel and increased the tolerance range that determines whether rails actually intersect profiles or not.
  • Improved! More reliable Sketch projections:
  • If you’re anything like me, the majority of your sketches end up having projected geometry inside of them. However, in the past, we were a bit messy about how to handle situations when users had the “Auto project geometry on active sketch plane” box checked in their Design Preferences. The biggest issue was that if a user created a sketch on a face with this preference on, and then manually projected that face into the sketch, we would end up with two sets of overlapping projections. Alas, we have fixed this behavior, such that only one set of projected entities appear.
  • Another weird issue was if you had the “Auto project edges on reference” box checked, Fusion 360 would often project superfluous geometry. Now we only auto-project geometry into the sketch if a constraint is being added to the newly-created sketch entity.
  • These enhancements should make your sketches more manageable, more reliable, and perhaps even a bit faster!
  • Notable Modeling and Sketch fixes:
  • We noticed a decrease in performance speed when sculpting with T-Spline bodies in the Sculpt environment. Apparently, there were some optimizations we needed to do around the modeling engine – now the performance is back to where it should be.
  • When we saw this post from inspectionsCMYEB, we decided that we needed to solve the mystery around the Move/Copy > Create Copy mystery once and for all. It was true that in the case of being in an active sketch the Create Copy option was there but was unselectable. Now when you invoke the Move/Copy tool (staying within an active sketch), you can check the Create Copy option duplicate your selection to a different location.
  • khatton9KDD5 reported an issue where moving the fit point of a 3D Spline caused his sketch solve to break a coincident constraint. Apparently, our constraints could hit the gym and use some strength building. Now they are stronger and should hold a stronger bond.
  • We’ve been tracking this issue for a while, and we think we’ve finally resolved it. Many of you have told us that there were times where Fusion 360 would come to a screeching halt when doing a Compute All. And no, it was not caused by broken references or unplanned design intent.
  • HughesTooling noted back in April that when he added a circle or arc tangent dimension to his sketch, it weirdly made some sketch geometry disappear. No matter how many times we tell Fusion 360 that it shouldn’t perform magic tricks in front of users, it can’t help but slip in a few. Sorry about that. We’ve got it sorted.
  • We fixed a bunch of solve issues when you tried to drag a sketch, especially a sketch offset. It did not have it with our test designs. Now it has learned to play nice.
  • As part of a sketch projection issue, the center-point of a Center Two Point Arc Slot was being left out in the projection. This is now fixed!
  • There was a weird case where if you had a sheet metal part and rolled the timeline marker back to when you created that sketch that the flange made from, you weren’t given the option to refold the sheet metal part. Now a Refold option appears in the toolbar.
  • Last year we changed the naming conventions of our G1 and G2 options throughout Fusion, however, we missed one area. In sketches, when you would select two curves and then right click and attempt to apply a G2 constraint, the name was still “Smooth” rather than the “Curvature” name given elsewhere. Fixed!
  • Generative Technology:
  • We introduced Generative Design Technology for Fusion 360 back in April, and have been hard at work deepening the integration, introducing new functionality, and a variety of other improvements. Here are some things you should know about.
  • New! Deleting multiple projects:
  • Now you can delete multiple projects at the same time by going to the Data panel icon, multi-selecting the projects you want to remove, and then right-clicking to delete.
  • New! Pinned constraint in Define workspace:
  • This new constraint type will allow you to prevent the target cylindrical face from moving or deforming in the radial, axial, or tangential direction. Apply it to the selected cylindrical face, based on a cylindrical coordinate system. If you apply the Radial pinned constraint, nodes along the cylindrical face can’t move or deform radially.
  • New! Bearing load in Define workspace:
  • Assign a bearing load as a force of the specified magnitude applied to the selected cylindrical face or faces using a parabolic distribution. You’ll need to specify the magnitude of the load for the appropriate vector components. Note that the bearing load vector can’t be coaxial to the cylinder axis.
  • Improved! Materials are now in the browser:
  • The list of materials selected in a study is available in the Browser. You can open the Materials dialog from the Browser by clicking the icon next to material name.
  • Improved! Materials dialog now has search:
  • You can search the list of materials in the Materials dialog. Keep in mind that the Materials dialog only shows the materials used in the study.
  • Improved! Better export experience in Explore Workspace:
  • Now the Outcome export filters display only when a project includes at least one exported outcome. Also, we’ve made the status of your export more clear, changing “Buy SAT file/STL file” to “Export SAT file/STL file”, letting you know when something is exporting and when it’s done, giving you the option to download via the same UI in the top-left corner.
  • Previews:
  • New! Tabbed Toolbars UI Preview:
  • Back in June, we shared our thinking around where we’d like to take our UI and UX, and how we’d like to improve the experience so that it is more scalable, usable, and more stable. Now is your chance to try out a new toolbar experience called tabbed toolbars.
  • If you haven’t read through that post, I highly recommend that you do so! It’ll help you better understand on how to take advantage of the new tech preview and the benefits it has to offer. Keep in mind that this is still a tech preview – we are still developing and evolving the functionality. Some areas of the tech preview are still a bit rough around the edges and may not work the way we intend it to, and that just means we haven’t finished development on it yet.
  • New! S-Key shortcuts and Right-click menu:
  • In the new UI preview, you’ll also find that when you add tools to your S-key Shortcuts (previously known as S-key Toolbox), you get easier access to the tools you use the most. The list will collapse into a fly-out menu once you have more than 10 tools. You will also be able to access them via the right-click menu.
  • Your design real-estate is precious:
  • As a follow-up to all the UI feedback you’ve given us since the last update – we appreciate your honesty and support. One common thread we saw throughout all the forum posts and comments was the better use of horizontal space, specifically around the data panel bar, document tab bar, and app frame bar. We are very mindful of the UI not encroaching on your design space as we continue to evolve it, and are working towards a solution that will reduce the overall toolbar height, especially in a tabbed toolbar experience. Keep an eye out on the forums as well as social media for some concepts so that we can get your feedback!
  • Live Review preview has ended:
  • As mentioned on our last major update what’s new, we are ending Live Review preview technology. It had a good run, but the lack of usage and the overhead on us to maintain its on-going service suggested that we should focus on higher priority projects. Thank you for sharing your experience with us, we highly appreciate your input!

New in Autodesk Fusion 360 2.0.4285 (Jul 6, 2018)

  • *updated* There were some wonky CAM issues that were introduced in the last update – our bad. This is now fixed.

New in Autodesk Fusion 360 2.0.4279 (Jun 29, 2018)

  • Many of you reported this issue where if you attached a background image to your design canvas and exported your design as a STL, the image was also converted into a mesh body, along with your design. Well that’s annoying. This is now fixed – the canvas image will no longer be exported.
  • We fixed a crash issue related to the very popular Combine tool.
  • There was an increased number of crash reports coming from the CAM workspace. We think we nipped this in the bud.
  • We found some wonkiness with our modeling engine that was causing wonky issues. There shouldn’t be any more wonkiness now.
  • Amenotepia reported an issue where components that he previously mirrored kept disappearing for no reason. We got to the bottom of this and got it sorted out.
  • GeoffPacker7777 , among others, have reported another disappearing anomaly where contents in their 2D drawings parts list would vanish into thin air. We don’t believe in magic, and we debunked this illusion.
  • The Rendering Gallery has been acting up for a bunch of you Mac users. We believe some squirrels got in there and decided to start chewing on things. We cleaned up the place, brought in a few guard dogs, and now we’re good.
  • Those of your on Windows 10 may have come across an issue where Fusion 360 was telling you that Windows was out-of-date. Apparently some wires got crossed, so we untangled them and now it’s fixed.

New in Autodesk Fusion 360 2.0.4262 (Jun 19, 2018)

  • Invalid values used to be displayed as red text when you tried to commit them, and for some reason they lost their color and became deceptively black, just like their valid counterparts. How naughty. This is now fixed.
  • We fixed a crash issue related to how Fusion 360 handled switching from parametric to direct modeling modes and editing parts in an assembly.
  • The tool library had some crash issues lately – sorry about that. We sorted out one that was causing tools to show up even though the library was clearly checked in the library panel.
  • mroek reported an issue where doing a Compute All to some of his designs he’s created in previous version of Fusion 360 revealed errors in his model that didn’t exist before. We know exactly how he felt, and it’s not good. Others have chimed in to confirm this, and we are glad to report that we’ve smashed this compute bug.

New in Autodesk Fusion 360 2.0.4233 (Jun 12, 2018)

  • Usability:
  • New:
  • Updated UI colors:
  • If you took the update, you’ve probably already noticed. Fusion 360 has a fresh new look. We went from 50 shades of grey of 1995 to a more modern color palette. This is an important step to a more scalable UI. If you want to learn more about where the UI is going
  • More options icon in drop-down menu:
  • Now when you hover over a command in the toolbar panel drop-down menu, you’ll see a “more options” icon appear to the right, replacing what used to be the pin to toolbar arrow. Click it and you’ll get the option to pin to toolbar, or pin to shortcuts. If you pin to shortcuts, you’ll find that same tool in the S key shortcuts (previously called toolbox).
  • Lorang noticed that he wasn’t able to use the API to insert a STL into his Fusion 360 design. We found some discrepancies in how the API and UI handles mesh scaling. Wer cleaned up the code and got this sorted out.
  • Stability:
  • Many of you have experienced crashes when you tried to use the search feature in the data panel. Needless to say, this was pretty embarrassing to see. We immediately jumped on a fix and are happy to report that this issue is now resolved.
  • Modeling & Sketching :
  • Improved:
  • Single Line Fonts can now be extruded as Surfaces:
  • You can now extrude single line font sketches with the Patch Extrude command and create surface bodies out of your single line texts.
  • Hole Command remembers last used options:
  • We improved the Hole command’s memory; it now remembers the last used:
  • Extent optionThread Offset Type
  • Thread Offset Values – Initial and Final
  • Center Angle (In case of cylindrical/conical face)
  • Countersink Diameter
  • Counterbore Depth and Diameter
  • We also fixed a wonky thread offset manipulator hanging issue, where the manipulator was being enabled even when there was no selection.
  • Speaking of fixes, here are some notable ones we made in this update:
  • Angrdnsr was struggling with an issue around line projections in his sketches. After working through the workflow with our software architect extraordinaire jeff.strater, we discovered that the issue stemmed from a bug buried in the Measure command all along. Glad we got this sorted out.
  • manolanFHZEC reported this issue where Fusion 360 was not reading the correct values when you were using parameter names (instead of the values it is representing) to write functions in the parameters table. Apparently Fusion 360 forgot how to round up values. A quick algebra refresher got it back on track.
  • Surface Extend tool threw a little tantrum the other day, where the extending surface would literally just stop and refuse to go any further as soon as it hit the next perpendicular edge. We gave it a stern talk and now it’s behaving correctly.
  • We accidentally revealed some extra options in the Pipe command that didn’t really apply to the command and confused a lot of you. Our bad. If you want to twist or taper, stick with the Sweep command.
  • Ehcanea asked us why was his Extrude-cut actions failing when he tried to extrude-cut a re-folded sheet metal body. We looked into this and found some drama between coincident faces not wanting to cooperate. We defused the situation and now extrude-cuts work appropriately.
  • Some bugs have been around for so long they began to get tenure. We were finally able to fix this one where extrusions based on a projected sketch profiles did not update correctly when the sketch driving the overall design is changed.
  • There was an issue where deleting the circular surface of a simple cylinder left you with two seperate top and bottom surfaces that was counted as a single surface body in the browser. It should have been two surface bodies. Now it is.
  • We taught the hole command to remember the previously set hole depth next time you try to apply a hole on a new point.
  • There was some shady business happening in direct modeling workflows where sketches were behaving erratically. Some wires got crossed, so we straightened them out and now sketch behaviors should be back to normal.
  • We fixed an issue that made dimensions of an offset sketch not update properly.
  • Apparently if you dragged a spline that was coincidentally constrained to another line, your drag was so strong that it broke the constraint. Power is nothing without control. We dialed it back a bit and now constraints are no longer broken by dragging.
  • Dmitriy reported an DXF issue where if he tried to manipulate the DXF logo he inserted into his Fusion 360 design, the DXF would go haywire. We looked into the code and found that it had something to do with elliptical arcs. Now it’s fixed.
  • Many of you have encountered a pretty nasty issue where canceling a mesh insert resulted in the UI locking up. This may have also been the culprit of causing Fusion 360 to crash. Our bad. This workflow should be more stable now.
  • Sometimes features become allergic and don’t work so good. Recently Fusion 360 became allergic to the T-Spline Quadball when you gave it more than 28 faces.
  • Since we updated our Hole and Patch commands with improved functionality, we’ve also updated the tooltips to include Japanese, Chinese, and German languages.
  • Ottivacs and Bentwookie noticed that Fusion 360 was inconsistent at handling the Sketch offset parameters you enter. Sometimes it got overly enthusiastic and show the calculated values of the parameter name or expression instead of the actual parameter names. Sometimes Fusion 360 thinks it’s smarter than you. We reminded it that it isn’t. This issue is fixed.
  • 2D Drawings:
  • New! Point to line dimensioning:
  • Previously, you were limited to dimensioning between two edges or two points on a view, which created some limitations, particularly with dimensioning complex parts. Now with the Smart Dimension tool, you can pick a point on your drawing and dimension it to an edge or vice-versa.
  • New! Centermark pattern recognition:
  • If you work with models that have a bunch of circular or linear patterns, you’ll be happy to know that the Centermark Pattern command is now smart enough to see your patterns and apply a centermark to all of them automatically once you’ve selected one of the circles. This should make dimensioning holes a breeze.
  • Fixes:
  • Apparently you create a parts list for a component or an assembly, the parts-list and column header names are all in English, even if you have Fusion 360 set as Japanese, Chinese, or German. This was also the case for title name of bend tables. Whoops, didn’t mean to do that. These are now properly labeled in their respective languages. ??????! ???! Verzeihung! ??
  • We fixed an issue where if you tried to reopen a drawing and Fusion 360 noticed that it was missing a cross-referenced design, it would get all flustered with how to deal with it in the browser and freeze up.
  • Johnson2423 caught a parts list bug where the grips he used resize his expanded parts list failed at performing the exact tasks they were designed to do. Good catch – this is now fixed.
  • Turns out the help page associated with the Insert Image command in 2D Drawings wasn’t showing up. What was showing up was a familiar 404 error page. Womp womp. Now it’s live!
  • CAM:
  • Updated post processors:
  • We dropped some fresh new post processors into this update.
  • Improvements:
  • When you select something in the modeling space, some relevant selection and measurement information will show up in the bottom right corner of the Fusion 360 window. These pieces of info will now also appear when you select something in the CAM workspace.
  • Drill Patterns using “order by tool” now allows the pattern to reverse at each tool change so that the machine doesn’t have to re-position.
  • Retract feed-rate has been added to milling tools for Drilling operation.
  • The chuck body selection tool was not very useful, but now it is. The behavior of chuck is now similar to the behavior of “fixture” in milling mode. Selecting a chuck body will now report collisions in simulation as a clash between fixture and tool/tool holder, as well as automatically set the chuck plane to be the furthest +Z surface on the body (i.e. Chuck top).
  • The chuck reference modes are Stock front, Stock back, Model front, Model back and From Solid.
  • Rjolly49 suggested that it may be a good idea to prompt users with a warning message when they accidentally select “Make Default” when they right click on their operations in the browser. We agree, because yeah, that’s pretty significant change to your default operations if you didn’t mean to make them default. Now you can say “no” and not suffer the consequences.
  • We realized that you really don’t need Tool orientation when you have Wrap enabled Since the axis rotation is known. Therefore, tool orientation is disabled when 4X wrapped is enabled.
  • Fixes:
  • Threading toolpaths did not require feed in and feed out moves, so the Retract cylinder entry fields for threading toolpaths are no longer there, and we just show the rapid in and out from the clearance cylinder.
  • Once the fade move reached the stock X level, it extended the fade move to a distance of thread height above the stock X level. Now, it rapids out to the clearance cylinder.
  • The turning face and part-off operation allowed the tool tip to go past the X centerline up to the corner radius of the tool. Realistically, you should be able to specify go additional distance to go past the X centerline. Now there’s a checkbox with a text box value that appears when the checkbox is enabled. (Similar to “Drill tip through bottom” in the drilling operation).
  • Sometimes if you resized the tool edit dialog to a smaller size, it would clip the of the editable fields and prevent you from entering your values.
  • Onehorsemetalworks reported an issue where he thought he was doing something wrong where his Gcode was throwing a 320 error “no feed-rate set” for trace process. Turns out the software was spitting out a F0.
  • If you tried to put a machine definition file to a non-local disk and then tried to load it remotely, Fusion 360 failed to load the machine files from the remote disk, and instead decided to give you a blank error dialog. Womp womp. That was certainly not our intentions. Now your machine files should load correctly.
  • Well this bug just about annoyed the heck out of everyone that has hit it. The search field in Compare and Edit gets automatically cleared when you tried to edit a parameter and hit the Enter (Return) key. Good news is that this bug has been squashed, and no keyboards were harmed during the process.
  • Turns out the feed per rev/min field was not required for the turning thread operation, since the feedrate is automatically determined by the spindle speed and thread pitch. Now the Feed & Speed section in the Thread > Tool tab no longer has feedrate options to reduce visual clutter.
  • We sorted out some weirdness where rest machining did not properly calculate the current stock model when a manual NC operation occurred before the rest machining operation.
  • We received a detailed report of an issue where using the Wear function for Inside Turning produced a G42 output, which really should have output G41. Now it does.
  • Some of you have been running into an “out of memory” issue when you were trying to generate Excel setup sheets. This issue felt it like was straight out of 1998, where 128mb of RAM was deemed “beastly”. This is 2018 and this shouldn’t happen again.
  • Apparently a circular move of 360 degrees sometimes has a sweep of just shy of 360 degrees. So close, yet not close enough. Now it makes it completely.
  • There was some wonky kernel behavior going on where Fusion 360 wasn’t able to generate and blend contact curves correctly. Now that we updated the kernel, this is no longer an issue.
  • One of you reported that stock simulation was incorrectly showing a gouge in the part since running the code through the machine didn’t actually end up gouging anything. We dug deep into the kernel and found some shifty calculations, so we sorted it out and now it show be accurate.
  • The updated kernel also fixed a gouging issue in Turning strategies where sometimes roughing ignored the model.
  • Tech Previews:
  • Live Review Tech Preview is ending in July:
  • Live Review has been in tech preview for quite some time, and after analyzing it’s usage and value it delivers in the grand scheme of things, we are going to end the tech preview on July 24, 2018. We’ve learned a lot from your feedback, and although it’s a cool way to start live sessions with team members and clients for model review, we’ve noticed that usage of the technology has been very low, and that there are many other screen sharing tools that do the same thing, and do it better. You can still use the functionality from now to July, but the tech preview will end after that. Thank you to everyone who’s participated and used the tech preview. We will continue to innovate on ways for you to seamlessly communicate with your team.

New in Autodesk Fusion 360 2.0.4126 (May 21, 2018)

  • Fixed in CAM:
  • Unable to generate contact curves for given drive curves.
  • Bottom height reference was lost when you were in the edit operation.
  • Hole selection in Fusion CAM was wonky and didn’t work properly.
  • There was an issue where you couldn’t generate the correct Rest Machining Turning toolpath.
  • Crash issue when trying to create Form Mill tool.
  • Delete command was not work in the tool library for some reason.
  • The kernel issue related to Mac environments.
  • Mac-only: Post Processing Property Values not applied.
  • Parameter tooltips were missing.
  • Rest machining operation wasn’t validating correctly when reordering operations in the browser.
  • Stock Simulation was showing part gouge even though there wasn’t one.
  • Tool-type filters were not maintained when switching between libraries.
  • Turning Rest Machining created the wrong toolpath and gouges the part.
  • Turning roughing ignored model.
  • Fixed in 2D Drawings:
  • A number of crash issues in 2D Drawings since the April update. We’ve patched up a number of areas here so things should be a lot more stable now.
  • Offline issue fixed:
  • tfarllc reported an issue where he wasn’t able to access any Fusion 360 Ultimate features if we went offline. This was pretty embarrassing. Apologize for the mix-up. This is now fixed.

New in Autodesk Fusion 360 2.0.4095 (Apr 18, 2018)

  • MODELING & SKETCHING:
  • Hole Command Now Has Thread Options:
  • Many of you have told us that you’d like to have the ability to create a hole and thread within the same command, instead of creating them separately in 2 different commands. Yes, we totally agree. Now when you use the Hole command, you’ll have options to thread them, with all of the standard options that come with the thread command. There’s even a nifty visual that shows you exactly what area of the hole you’re changing. It’s also good to know that the Thread command is still there on it’s own, if you need it.
  • Patch Command Now Has Per-edge Control:
  • When you’re working with surfaces, there are times where you want an edge to be sharp and there are other times where you want an edge be curved. Being able to control an edge’s curvature continuity is now available in the Patch command. If you have many edges, you can control them one by one or group them all together and set the curvature type you want. Once you’ve set the curvature continuity, you can also give it a specific weight, giving you great control of which edge takes priority.
  • Sheet Metal Flange Can Now Be Mirrored:
  • Previously if you created a sheet metal flange and needed to duplicate it to the opposite side because you didn’t want to spend time recreating all the feature work you did to it, you were left with no choice but do recreate it from scratch. Now you can use the Mirror command to mirror the flange and it’s features.
  • PRO TIP: Pay attention to the order you select your features to mirror. For instance, the GIF above shows mirroring a flange and the extrude cuts. You need to select the flange first, and the extrude cuts second for the mirror operation to work properly. If you’re having trouble patterning associated features along with your flange (especially cuts across bends), you’ll need to do it as a separate Mirror action, and make sure that you have the “Optimized” selected as your Compute Option.
  • Sketch Text Now has Single Line Fonts:
  • Another improvement that’s been highly requested (especially among you machinists) has arrived. Now when you invoke the Text command in the Sketch environment, you’ll see a number of .shx fonts in the Font drop-down menu. These are single line fonts, suitable for engraving operations in the CAM workspace. We’ve gotten feedback on some additional Sketch improvements like resizing behaviors and text on path, and we’re looking into those improvements for future updates.
  • Sketch Engine Improved:
  • We continue to make progress here and have been making the sketch engine more robust and predictable. A great deal of effort has been put into fixing wonky issues with the solver and how it handles dragging of circular entities as well as feature reordering in the timeline. We’ve also made improvements to circular patterning and dimension constraints editing so that they no longer exhibit symptoms inaccurate results and crashing.
  • File Format Support:
  • Fusion 360 can now read Inventor 2019, SolidWorks 2018 and, for the first time, Solid Edge up to ST9.
  • SIMULATION:
  • Plot 2D Probe and Include Tables in Results Report:
  • Previously when you made a result plot of simulation study, you were limited to plotting the global results. Now you’re able to include point probe data in your result plots, giving you another level of data that will help you make the right design decisions. Along with these 2D graphs, you’re now also able to include the associated tables in your reports for a more comprehensive view of what is going on in the study.
  • Send Model to Moldflow and CFD2019:
  • The Simplify workspace has been really popular for those of you taking advantage of the Simulation functionality. We want to open up all of this goodness for simplifying models for Simulation to those of you using Autodesk CFD and Autodesk Moldflow. Starting with the upcoming 2019 releases, if you have CFD or Moldflow installed and are using Fusion 360 (Ultimate), you’ll see CFD and Moldflow icons appear in the Simplify toolbar of the Simulation workspace. This will enable you to send your simplified Fusion 360 design into either one for further advanced testing.
  • Promote a Shape Opt’d Result to a Simulation Model:
  • Shape Optimization in Fusion 360 is becoming more and more popular with users and we wanted to provide users more flexibility on how they use these results to redesign and validate their changes. In this release, users will now be able to promote their Shape Optimization results back into a Simulation Model where they can make design changes and run further studies to validate these changes without impacting their original design.
  • Nonlinear Static Stress Study Out of Preview (available in Fusion 360 Ultimate):
  • We’ve gotten a lot of feedback on how you’ve been using Nonlinear Static Stress (NLSS) studies, and have been working with you to improve the experience ever since the technology went live as a preview in Fusion 360. Now it is out of preview and available in Fusion 360 Ultimate as an advanced simulation study type. NLSS studies will continue to leverage the power of cloud solves via cloud credits, allowing you to solve for complex simulations and work on other areas of your design at the same time. Yup, multitasking at its finest.
  • Removing Components for Simplify is now 5X Faster:
  • A good rule thumb to follow when you’re trying to solve run simulation study is to strip away any unneeded parts from your model that does not impact the simulation results. We’ve noticed that if you had a complex assembly, removing components from the design can take a very. Long. Time. We did some tuning to the compute engine and are happy to report that, based on our benchmarks, Fusion 360’s speed at simplifying a model for simulation has increased 5x. What used to take 2-3 seconds per part now fractions of a second.
  • 2D DRAWINGS:
  • Object Snaps for Dimension Placement:
  • Now when you’re dimensioning your 2D drawing, you can override where you want your dimension lines to snap to by right-clicking and selecting one of many snap options available in the context menu, before you place your first snap location. Specifically, this will give you the midpoint and tangent snap options that you’ve been missing.
  • Insert an Image into Your Drawing:
  • In addition to inserting your own logo into the title block, you can now insert images in the drawing (or drawing template) with a nifty Insert Image command. This should be useful for those you of looking to add reference images to your drawings, additional logos to your title blocks or even a watermark png.
  • Auto-Balloons From Table:
  • But wait, there’s more! Now when you create a table in your drawing or a template, balloons will automatically show up and correspond to the part listed in your table. It will also look at your views on your sheet and balloon across those views smartly to make sure each component called out can be clearly seen. You can always add more balloons to the design, but this will save you a lot of valuable time. Boom.
  • Centermark & Centerline Grip Enhancement:
  • Leader lines for center marks and centerlines just got easier to manipulate. When have one of your center mark or centerline leaders selected, press the SHIFT key make the other leader lines mirror the one you’re editing. Press SHIFT again to disable to the mirroring. This way you don’t have change each leader line individually, because you have have more important things to do.
  • Tracking Along Non-Ortho Paths in Section Views:
  • Previously there wasn’t a way to create this accurately. You had to ball-park where you were placing your Section View lines Now you can rely on where you snap and track along a non-ortho path to get your section view to look just right.
  • CAM:
  • Both Ways Adaptive Clearing:
  • Adaptive Clearing was previously only able to generate roughing toolpaths in either climb passes only or conventional passes only. Now adaptive clearing can create 2D and 3D roughing toolpaths that dynamically choose between climb and conventional to decrease linking motion. You’ll be able control the optimal load and feed-rate for each direction individually when the cutting direction is set to both ways.
  • Toolpath Support for Sandvik PrimeTurning:
  • The Turning Profile operation in InventorHSM and HSMWorks can now create toolpaths that support the needs of Sandvik PrimeTurning™ inserts. These inserts are designed to be able to cut in many directions, but require special tool-path geometry to enter and exit the cut.
  • Pecking in Turning Profile:
  • Each pass of a turning profile is a continuous contour that moves along the stock at a consistent speed (feed per revolution). The chip being formed by the cutting insert could potentially be one long strip of material unless that chip is broken up into smaller pieces. Insert geometry has improved over time to cause chips to break down into small, manageable pieces, but sometimes the material does not easily chip-form.
  • A new feature has been added to the Turning Profile and Turning Groove that will allow the tool to “peck” through the contour and force the chip to break at a specified distance. Users will also be able to control the back off distance of the tool on each peck.
  • Custom Turning Insert and Holder now out of beta:
  • This update brought custom holder style and insert shape for Turning operations out of beta and made it available for everyone to use. Define the geometry you need to properly turn your part with maximum efficiency. As always, the preview image will update as you tweak your values, so you can see your changes in real time.
  • Tool Orientation Options for Probing:
  • Within the Probe setup options, you’ll see Tool Orientation options in the Geometry tab. This will let you override the tool orientation defined in the setup, and use it specifically for probing. Instead of going back to the setup dialog, you can select which origins you like to use for your probe.
  • Tool Library Enhancements:
  • Show, Hide, and Move Columns:
  • The tool library just got more flexible. You can now show, hide, and rearrange the columns to best fit their needs. Right click on any column header to select the columns that are shown. To rearrange the columns, simply drag and drop the header to the desired position.
  • Direct Copy & Paste into and out of Excel Sheets:
  • Entering numbers one by one can be tedious, troublesome, and downright boring. You should be putting your time to better use, like filming chips fly. That’s why we updated the Tool library so you can highlight, copy, and paste from the tool library dialog directly into a spreadsheet, and vice versa. Now, let’s see some more chips fly.
  • Form Tool Preview Will Always Show Compensation Point:
  • Being able to create custom form tools is rad, but there were times where a sufficiently large (positive or negative) value of ‘Tip offset’ caused the compensation point to disappear out of the visible area of the tool preview. We’ve updated how we scale the preview so that the compensation point is always visible.
  • Drilling Enhancements:
  • Hole Counter:
  • The drilling operation now shows the number of holes that have been selected. This is particularly useful when using “select same diameter” to automatically detect similar holes and verify that the operation has found the proper number of holes.
  • Select Same Diameter” Driven by Sketch:
  • Previously if you had a lot of holes to drill (like 1000+ holes), it can easily escalate into a very daunting task. Checking the “Select Same Diameter” option didn’t grab holes based on the sketch, and the modeling side doesn’t really scale to handle that many holes either. Now, the “Select Same Diameter” option can be driven by the sketch, making it easier on your to select what you need and offloading the task to Fusion 360 to do the heavy lifting.
  • Containment Boundary filter:
  • This does exactly what you think it does: it lets you contain a set of holes to drill by setting out a boundary around them. Any Edge or sketch geometry can be used as boundary definition, and once set, the toolpath will be inside the contained area. You can use Containment Boundary in conjunction with Select Same Diameter and Diameter Range
  • Reverse Order:
  • The order that holes are cut in can be optimized in the drilling operation, but now you have the option to reverse the order. An example where this would be useful is when performing two operations on one set of holes, like drilling then tapping. The tapping operation can now be set to start on the last hole cut by the drilling operation, eliminating the initial positioning move that was previously required.
  • Machine Definitions:
  • The first stage of Machine Configurations is in progress for Fusion 360. This will lay the framework for information about a machine to be used throughout the CAM workspace. A machine configuration will contain information about the machine such as: the axes limits, maximum spindle speed, feed rate limits, axis configurations that talked directly to post processors streamlining the process of creating Multi-Axes post processors. What’s more, this will allow Fusion 360 to alert users to potential issues and aid users while making tool path decisions.
  • Updated Post Processor and CAM Kernel:
  • Fresh from the top secret engineering laboratories come the latest HSM post processor and kernel, now inside Fusion 360. We grab the latest version and pack it into each product update, so you can benefit from its performance and stability, as well as a slew of bug fixes.
  • GENERATIVE:
  • Autodesk generative design technology within Fusion 360:
  • You heard all the talk, and now you can walk the walk (at least the baby steps). Right within the modeling workspace toolbar, there will be a “generate” button. Click it and you’ll land on a download page, where the Autodesk generative design installer will begin to download. Install it, and you’ll be able to bring in your Fusion 360 model and run it through our super advanced algorithms to explore a plethora of design variations based on model constraints you set. Even Shuri from Wakanda would be impressed.
  • You’ll note that the button will only appear for Fusion Ultimate subscribers on Windows OS. If this is something you want to try, subscribe to Ultimate tier of Fusion 360 here. Oh yeah, this is just the beginning. We’re already working on a tighter integration for future updates, by getting rid of the separate install and bringing the technology within Fusion 360 itself. Here are some handy tutorials to help you get started.
  • FIXES AND IMPROVEMENTS:
  • We’re jazzed to be getting this update out to you guys, and always love seeing how you are taking advantage of everything Fusion 360 has to offer. In addition all the goodies highlighted here, we’ve also made big strides on fixing annoying issues and improving performance of the software. Here’s a list of our fixes and improvements. Even if you haven’t noticed many of these, it’s still worth a quick gander.

New in Autodesk Fusion 360 2.0.3803 (Feb 13, 2018)

  • Reliability Improvements:
  • We made a couple crucial fixes to our back-end services (which power areas of Fusion 360’s data interactions) so that they are more stable and more reliable. This should boost our health levels and reduce the probability of catching future colds.

New in Autodesk Fusion 360 2.0.3802 (Jan 25, 2018)

  • Issue with inserting data now fixed:
  • When some of you tried to insert a picture or a dxf into a Fusion 360 document, you may have been greeted by a “bug alert” error that was giving you all kinds of jibber jabber. It ultimately ended up crashing Fusion 360. Our bad. Now inserts should work without a hitch.
  • Issue with opening designs fixed:
  • We got some reports of not being able to open various designs from your data panel. When you tried to open it, an A360 error message appeared, telling you that there was an error with downloading the file. This shouldn’t happen anymore.

New in Autodesk Fusion 360 2.0.3800 (Dec 19, 2017)

  • Grey data panel issue fixed:
  • If you were seeing a grey data panel or an error message that said something like “the browser process quit unexpectedly”, then you weren’t alone. We saw it too, and got cracking on fixing it. We found some compatibility issues some files, and got that sorted out.
  • “No Valid Toolpath” and “Unable to process selected operation(s)” error message loop issue fixed:
  • If you had the “Show operation machining time” option enabled in the CAM section of your preferences, and went ahead to create/edit a CAM operation, you got thrown into a loop of error message.

New in Autodesk Fusion 360 2.0.3797 (Dec 11, 2017)

  • Heads up! After the last update we heard from a bunch of you around some issues you noticed got cracking on getting a fix out asap. Here are a few that we got sorted.
  • Appearance material issue fixed:
  • We fixed a pretty wide-spread issue where some of you have reported that you’ve been crashing when you tried to change appearance materials. You’d think this was graphics related but it was actually tied to non-ASCII usernames on Windows OS. So weird, but now it’s fixed.
  • Public Share link issue fixed:
  • Apparently when you wanted to get the public share link to a design, something was causing the wires to get all tangled. We got it untangled and getting the public share link to a design is no longer an issue.
  • Send to Fusion Production empty page issue fixed:
  • Within the “Send to Fusion Production” command dialog, there’s an option for you to select the site, but the issue we found was that the field that lets you select which site you want to go to showed “No site available”. Our bad. Now it shows the Fusion Production site.
  • Incorrect tool preview image for Drill is now correct:
  • The tool preview image used for Drill operations in the tool library was apparently using the image set for form tools, and did not look like a drill bit at all. Now it’s sporting the correct tool preview imagery.

New in Autodesk Fusion 360 2.0.3793 (Dec 6, 2017)

  • Usability:
  • Improved! Toolbar sections no longer become empty
  • So you know how you can put your most frequently used tools in the toolbar? Apparently if you weren’t careful with dragging icons out of the toolbar, you could end up in a state where whole sections of a toolbar would be empty, which could potentially lead to acute panic attacks and mass confusion. We fixed this so that now if you’re dragging icons out of the toolbar, each section will retain the last remaining icon.
  • Improved! Closing an unsaved design now has a “Don’t save” option
  • This has been bugging some of you for a long time, and it’s definitely been bugging us too. Previously if you had “Automatic Save on Close” turned on in your preferences and tried to close an unsaved design, you’d see a dialog that asked if you wanted to cancel or save the design. If you wanted to keep working on the design but didn’t want to save it yet, clicking cancel would close your design without saving, which is really confusing. We mended this by adding a Don’t Save” button, and tweaked “Cancel” to behave as it should, which is to cancel out of closing previous action.
  • Notable fixes
  • We fixed a bug that hid the (!) more info button from a bunch of tools that had it in their command dialogs. As a heads up, not every single command has a “more info” button; this is by design but those that did now got them back.
  • Some of you have reported this elusive “back data panel” issue that would occur when you told Fusion 360 to use your dedicated graphic card instead of your on-board shared graphics chip. We made some tweaks under the hood so that hopefully your data panel doesn’t go black again when you’re making the switch.
  • If you were using Fusion 360 on touch-screen machines like a Microsoft Surface Pro, you may have experience inaccurate or misaligned touch support, where your touch gestures would miss the target UI. Sorry, we had the “Stormtrooper mode” turned on. Now your gestures will land exactly where they are supposed to land.
  • Design & Modeling:
  • Improved! Sweep tool now has Guide Surface
  • If you’ve been using the Sweep tool and have been wishing that you had more control over how the your profile sweeps along a path, here’s a great enhancement to the tool for you. Now under the Sweep Type, you can select “Path + Guide Surface”, which will let you use a surface in addition to the profile + path, and will lock the orientation of the sweep surface based on the normal direction(s) of the surface.
  • Improved! Sheet Metal can now Export DXF for flat patterns
  • Until today, exporting your flat pattern as a DXF file for laser cutting has simply been a case of activating the Flat Pattern, creating a new sketch, starting the Project tool, figuring out which edges need to be projected, projecting them one-by-one, finishing the sketch, finding that sketch in the browser, right-clicking it, and using Save as DXF to export the DXF file. I feel like I need drink just from typing all that out. Not cool.
  • What is cool is that now there’s a new Export DXF button in the Flat Pattern environment that does all this hard work for you. This tool will even identify the outer contours, inner contours, bend lines, bend extents, and text, and assign them to separate layers in the DXF automagically. You also have the option to convert any spline edges to polylines if your laser cutter doesn’t support spline geometry. NOICE.
  • Improved! Sheet Metal can now Pick Rule when Flange creates a new component
  • So you’ve asked us why you can’t directly pick the sheet metal rule when creating a Flange that results in a new sheet metal component. Great question, and we didn’t have a great answer, guess what – we just did it. If you’re making a flange into new sheet metal component, or if you’re creating a new body in a component that doesn’t already have a rule, we’ll now show you the rule picker to select a rule for the component.
  • Improved! Sheet Metal now has Flange collision detection
  • Ever had a sheet metal part fail to unfold or flatten? One of the most common causes of this is self-intersecting flanges, and Fusion 360 hasn’t been very good at explaining this, or pointing you towards the offending flange features.
  • We’ve now added collision detection into the Flange tool, so flange features will tell you in real-time if they are intersecting the body, and existing features will highlight yellow in the timeline if the cause self-intersections. This makes it super-easy to find and fix any problematic flanges.
  • Note: Existing sheet metal models will also take advantage of this capability, so upon editing an existing model with sheet metal components you may see Fusion working a bit as it performs a one-off upgrade to some features. Saving the design will save these upgrades to the model.
  • Improved! Sketch – ‘X’ key can now toggle construction option
  • In September, we added an always-available Construction toggle to the sketch palette, allowing you to forward-create construction geometry in sketches. We forgot to hook this up to ‘X’ hotkey though, so our bad. Now hitting the X key at any time in a sketch will toggle the Construction option on or off.
  • Improved! Sketch – Polygon dimensions
  • Oh yeah, circumscribed and inscribed polygons didn’t previously create dimensions during creation, even if you locked the radius size. Now they do!
  • Animations & Rendering:
  • Trail line functionality in the animations workspace definitely had some cobwebs in there, so we dug in and gave ‘em a cleaning. There are two notable improvements that we made to help you manage the creation and editing of trail lines.
  • Improved! Stretch Trail lines with familiar manipulators
  • First, we added manipulators to the ends of the trail lines so that you can stretch them out to extend their beginning and terminating points. This is particularly helpful when you need to show an object moving through another object in an animation or in a Drawing view. To edit the length of the trail lines, simply click on it and then drag out the arrow manipulators at the ends.
  • Improved! Easier compound transforms
  • Second, we made compound transforms a cinch. Whether you want to create a trail line elbow or not, sometimes you just need to move a component along 2 axis and have those actions captured individually instead of as a path-of-least-resistance as it has done historically. Now, if you move a component along 2 axis, you can hit the handy “Split Transforms” button in the Transform dialog. Doing this will split those transforms into 2 distinct actions on your timeline (one for each axis move), and if you turn on your trail lines, you’ll get a sweet elbow too.
  • New! Cloud Credits for cloud rendering now available to buy
  • Before today, if you wanted to wanted to send a rendering to the cloud, but didn’t have enough credits to complete the job, I assume you went through some variation of the following process:
  • Try to buy cloud credits in Fusion 360 and realize it’s not possible
  • Google “How to purchase Fusion 360 Cloud Credits”
  • Find a few random links that point you to Manage.autodesk.com
  • Go to that website only to be confused how to actually purchase them
  • Give up
  • That’s an unacceptable workflow and today we are giving you a better alternative. From now on, The dialog box you enter to initiate Cloud or Local renderings will give you the option to launch a widget in product and purchase additional credits within seconds! We’re testing this workflow out in the Render workspace before bringing it to Sim, so please let us know what you think!
  • 2D Drawings:
  • New! Trail line support for Storyboard Views
  • Previously, when you added a Storyboard view to a Drawing sheet, we didn’t support trail lines – which are particularly helpful when trying to communicate an assembly via an exploded view. Now, all you gotta do is turn on trail lines in the Animations workspace to make them show their pretty faces on your drawing view.
  • New! Print a drawing
  • Drum roll please….
  • Over 100. There are over 100 of your votes spread across a bunch of ideas in the IdeaStation around a “print a drawing” workflow for Fusion 360. So yeah, go to File menu. Select Print. Choose the printer you want to use and click print. Sit back and profit.
  • You also have sheet options too. Print a current sheet, selected sheets, or a range of sheets. It’s good to want things and then have it.
  • New! Sketch support in 2D Drawings
  • Sketches are important, but so are Drawings. Before this update, you weren’t able to see your sketches if you were in the 2D Drawings workspace. Now you can!
  • If you have sketches in your design, you can now turn them on in the 2D Drawings workspace just like how you would turn in them in the modeling workspace. You can also use them to show annotations; dimensions, ordinate dimensions, leaders, and symbols. When sketch geometry changes and the drawing is updated, all associated annotations will see the change and update appropriately. Dig it.
  • Notable fixes
  • HughesTooling found a bug where the Linear Dimension Precision units were showing up as Imperial fractions, even though his drawing was set to Metric millimeters. Good catch – you just prevented another unit mix-up fail from happening.
  • If you’re creating drawings in Japanese and exporting them as PDF, you may have noticed that some Japanese letters didn’t come through in the PDF. Our bad, and we thank our Japanese user momodx 2006 for letting us know about this wonky issue. Arigato gozaimasu!
  • Our Mac App Store version of Fusion 360 wasn’t bringing in custom made title blocks properly. It took us awhile to push the fix through the pipeline but we finally did it!
  • Simulation:
  • Improved! Simplify functionality now has better interference detection
  • Interference in Simulation is pretty common problem and happens when fasteners are included in the model, i.e. bolts or screws. We have expanded the functionality of the Interference command in the Simplify workspace to be able toeasily detect and remove those interferences by cutting them away from the model, because you really don’t need that amount of detail for testing.
  • Improved! Suppress Unselected in Simplify now available
  • Back when we had “Suppress” in the Simulation workspace, you could select faces/bodies, right-click and say “Suppress Unselected”. This made any unselected suppressed. Remove all except selected will now allow you to pick what they want and remove the rest. It is important to note that this will follow the same rules as dealing with component and body instances as the Modeling workspace.
  • Improved! ESC key now cancels Remove Face and Remove Feature
  • Yup, ESC key now cancels functionality to Remove Face and Remove Feature, and Fusion 360 now supports Selection Sets created in the Model workspace in both the Simulation and Simplify workspaces.
  • Improved! Generate Nonlinear Static Stress study reports
  • Yearning for the need to generate some reports? Now you can for Nonlinear Static Stress studies. The workflow is the same as for all of the non-Tech Preview studies. What makes reports even better? Graphs. Lots of graphs. And you can choose to include any 2D Plot to your report by simply toggling the Add to Report button.
  • Also tables and sheets. Because data. Another important piece of data related to your Nonlinear simulation is the reaction force data. You can now export the Reaction Force data for all of the result steps to a CSV file for further post processing. This is supported in both Nonlinear Static Stress and Event Simulation.
  • Improved! View Nonlinear Static Stress results in Web Viewer
  • Now when you’re on the go and want to view/show off what you and your team have been working on, you will also be able to see any NLSS results right within the web viewer on Fusion Team. It’s all coming together.
  • Notable fixes
  • Kuan.khajohn found an issue with slice planes in Simulation where he couldn’t move or rotate it in after pressing down on the scroll wheel. Apparently the positioning icon wasn’t playing well with the scroll wheel. This is now fixed.
  • jayPX87K found some weirdness while working with an Event Simulation model with a number of contacts, where the Contact Manager was locking up when trying to edit large numbers of contacts. We took a look at the code and found the slow down, so editing large numbers of contacts in Event Simulation should no longer be a problem.
  • J.hancock01 found a miscalculation with the results in a model with preloaded bolted connections where they were spitting out the wrong numbers. After some hand calculations and debugging our solver, the math now checks out.
  • CAM:
  • New! Flow tool-path now available
  • This tool-path uses the UV curves on selected faces to drive a tool-path over a surface with a constant step-over.
  • Improved! Updated Tool visuals in tool library
  • We updated new tool images for editing tools in the tool library. These images are not more polished and will make it easier to see what each field is editing on the tool model.
  • New! Support for Sandvik PrimeTurning™
  • Support for Sandvik PrimeTurning™ has been added in Beta mode. Support for radius entry and exit distance while turning from back to front have been added to support the tool-path requirements for Sandvik PrimeTurning™ inserts.
  • Notable fixes
  • When selecting a new tool for a turning operation, the max spindle speed for the operation will no longer be overwritten.
  • In the turning groove toolpath, disabling roughing passes in the settings now removes roughing passes from the toolpath.
  • Mac Only: Post properties that had text values were not working properly. It is now possible to correctly post process when a post file has properties with text values.
  • Toolpath generation was ignoring the number of maximum concurrent toolpath calculations possible. The number of concurrent calculations is now properly restricted. (e.g. generating 100 toolpaths would calculate 100 toolpaths concurrently, instead of 3 at a time.)
  • A regression issue where you couldn’t select Flat pattern bend lines for 2D Profile is fixed and are not selectable again.
  • Lines have been added to the tool library column headers so that they can be read and resized more easily.
  • We removed the mini-HUD when it’s in the heights tab. It was causing more problems than it solved.
  • A hole counter has been added to the drilling cycle so that the user can see how many holes have been selected.
  • The form tool compensation point is now placed in the correct Z position upon creation when selecting a compensation point not on the bottom of the tool.
  • When creating a form tool, an arrow is now displayed next to the tool axis to indicate the Z direction of the tool.
  • API:
  • New! Access to internal modeling engine to create geometry
  • A completely new type of functionality has been added to allow you to do some basic solid modeling outside of any Fusion 360 documents. Some of the things supported are the creation of primitive solid shapes, Boolean operations, silhouette curves, intersection curves, various ways of creating wireframe geometry, imprinting of bodies, and reading and writing files containing the geometry descriptions.
  • This is a direct interface to the internal modeling engine that Fusion 360 uses. Creating shapes this way is much faster because there’s no additional overhead of features, timeline, or even graphics. See the TemporaryBRepManager object in the API help.
  • New! API now support general measurements
  • This is equivalent functionality to what you see in the user interface with the Measure command. See the MeasureManager object in the API help.
  • New! Events for camera changes
  • There are now events fired when the user manipulates the view and changes the camera. See the Application.cameraChanged event.
  • New! The API now supports the twist and taper angle options of the sweep feature.
  • You can always see the complete list along with the bugs we fixed here.
  • Browser Client:
  • New! Hide/unhide bodies light bulbs now available
  • How many developers does it take to add a lightbulb? Well, in fact quite a few in this case. As something which looked simple actually touched almost every part of the software. But it is there now, and you can now hide/unhide bodies, making a lot easier to dig into parts of your design when you need to.
  • New! Radius/Diameter toggle now available for Circle Sketches
  • Now when you right click on a dimension for a circle sketch, you can select whether you want the dimension to be a radius or keep it as a diameter.
  • New! Sketch Trim and Sketch Break now available
  • New! Display measurements in bottom right corner
  • We added a pretty basic implementation of the display measurements, it is not as sophisticated as Fusion 360 desktop, but it does give basic feedback for things like line length.
  • New! Context menu now contains Sketch Constraints in Sketch mode
  • New! Colinear constraint now available
  • New! Repeat last command in context menu
  • Now when you want to re-invoke the last used command, you can do it like you did it on the desktop version, by right-clicking and selecting the tool at the very top of your context menu.
  • Improved! Rectangular Pattern now has handles
  • The Rectangular Pattern tool has been updated with some new handles and logic.
  • As with Fusion 360 there are two types of manipulators, The first adjusts the spacing, the other the count. In addition to the handles, there is a bit of similar logic. Previously you had to pick two axes for the pattern direction, now you can pick one, and the tool will do its best to figure out the other axis, and show you the appropriate handle.
  • Improved! Refresh page will now reload design
  • When you open a design, and for whatever reason you need to reload the design, you can now refresh your browser tab – rather than having to close the tab and re-open from Fusion team.
  • ?? Notable fixes
  • Issue with Change Parameters dialog no longer opening is now fixed
  • “Reset layout” now works
  • File menu now sits right next to save
  • File menu items are now properly aligned
  • Renamed “Zoom Window” to “Fit”

New in Autodesk Fusion 360 2.0.3706 (Oct 30, 2017)

  • We have some CAM fixes coming in hot:
  • Lonnie.Cady reported an issue in the CAM workspace where the Boring Bar visual was displayed incorrectly in the Setup Sheet tool turning holder is wrong for Iron. This is now fixed.
  • Garystone44 pointed out that the post processing problem on his Mac where he wasn’t able to select his custom Milltronics pos, yet all the other generic post were selectable. Sorry about that, we got this sorted out now.
  • Apparently the CAM API “postProcess” stop working. We found some rodents chewing on the wires in the basement and were able to get everything all patched up and running again.

New in Autodesk Fusion 360 2.0.3620 (Oct 18, 2017)

  • SKETCHING & MODELING:
  • Cross referenced designs now updates correctly:
  • There was an associativity issue with referenced designs where clicking on “get latest” was only updating one of the multiple out-of-date components, and wasn’t updating the entire assembly if you had referenced components within components. We got this sorted out and now the whole stack should update correctly.
  • Sketch inferencing is now more stable:
  • We were able to make improvements on how the sketch environment handles sketch inferencing so that it is more stable. Talk to us if you still run into inferencing issues, we’ll be sure to look into it if symptoms persist.
  • Editing Extrude extents no longer hangs:
  • Jacob.bjorkman reported an issue where he was seeing a crash when he tried go back to a previous extrude action and change the extents. We fixed this glitch and now when you do this, Fusion 360 won’t throw a fit anymore.
  • Scaling with “through all” Hole issue fixed:
  • Hakmt started a discussion with jeff.strater around some wonky behavior regarding scaling bodies. Apparently it was specific to a certain set of features when used with the “through all” hole types. When Hakmt made a “through all” hole, it caused Fusion 360 to get confused about the two bodies, and when scaled, each body was represented twice, which is why it got scaled twice. We hereby deem this bug squashed.
  • 2D DRAWING:
  • Hopping over to the 2D drawings workspace, we found an issue where, in a new sheet of an existing drawing, cancelling out of a new base view and going back to the modeling tab where the assembly was caused Fusion 360 to hang. After digging into it, we found that the issue had to do with how the workspace handles undo/redo options. Bingo – this is now squared away.
  • USABILITY:
  • Zooming with 3Dconnexion issue fixed:
  • For those of you orbiting around your designs with a 3Dconnexion input device, you’ll be happy to hear that we’ve fixed the zooming issue (in Perspective Camera View) and that you can now fly in and around your model with much better control and precision.
  • CAM:
  • Form Mill tool:
  • We’ve teased you with videos and we’ve teased you with screenshots. Now it’s finally here! In the CAM workspace under the Manage drop-down menu, you now have access to the Form Mill tool and use custom sketch profiles to create your own custom tool mill tools. As msheridan523 pointed out in the IdeaStation post, this is super useful for you to build out your own custom tool library.
  • When you’re in the command, you see selection options for the Tool Profile, Tool Axis, and Compensation Point. You also have a handy option to flip the axis if the tool gets created upside down. This currently only works for 2d contour and trace, and will not work for roughing tool-paths.
  • Updated setup sheet:
  • LEEMCLAIN2521 told us that tool length went missing and no longer appeared on the setup sheet. We made an update to the setup sheet in August that had “showTools” enabled by default, as well as holder information (including tool length), but it was a separate download. Our bad. We’ve now updated the one that comes with Fusion 360 so you don’t have to go download the latest version separately.
  • 2D Contour ramp gouging issue fixed:
  • We fixed a gouging issue where if you changed the ramp clearance height value of a tool-path where the wall of the part was tapered at an angle, the tool-path simply went straight down, completely disregarding the angle. Now it will follow the tapered wall, so that the tool-path is also correctly “tapered”.
  • Dovetail cutter diameter issue fixed:
  • This thread pointed out that the current dovetail tool definition defines the total width of the tool as the diameter as well as the radius of the tip. Yeah, that ain’t gonna work. The dovetail tool definition should define the total width of the tool as the diameter, and the tip radius must fit within this diameter, similar to the bullnose endmill definition. Now it’s defined correctly.
  • Fusion 360 now works better with 3rd party tool simulators:
  • We’ve added the ability to pick an attach point for fixtures, so that your assembly can go from Fusion 360 to NCSimul, CAMplete, and Vericut simulation tools without a hitch and show up correctly on the machine table.
  • BROWSER CLIENT:
  • Combine tool now available:
  • Yay! Our beloved Combine command is now available in the browser client. It behaves just like how it does in Fusion 360 desktop – select the target body, then the tool bodies, pick the operation (Join, Cut, or Intersect), and decide whether you want to keep or ditch the tool bodies used. What Combine currently doesn’t have is the ability to create a new component, but don’t fret, you will be able to once browser client has better support for assembly creation.

New in Autodesk Fusion 360 2.0.3470 (Sep 29, 2017)

  • DESIGN & MODELING:
  • New! Interior Rails and Points for Patch surfaces:
  • Previously when you tried to create a patch surface in the Patch workspace, there was no way to control the inside/interior of a patch and make it follow a curve or point. Now when you create a patch, there is an option to select interior internal rails/points for the patch surface to pass through.
  • New! Solid edges can now be used as Loft inputs:
  • Here’s another great improvement to how Fusion 360 handles lofts. We all felt the frustration when you tried to loft a profile and got stuck because Fusion 360 didn’t allow you to pick edges of solid geometry as rails. Well guess what? Now you can!
  • Improved! Consistent naming for continuity options:
  • Yeah, this was our bad. Apparently G0, G1 and G2 continuity settings had different names in different commands. Sometimes we called G2 “smooth”, sometimes we just called it G2. Now we made it consistent across the software, so whether you’re in Loft, Patch, Fillet, or a T-Splines tool, you’ll see the same naming convention for curvature continuity: Connected (G0), Tangent (G1), and Curvature (G2).
  • STABILITY IMPROVEMENTS:
  • We were able to fix a number of sticky crash issues related design workflows.
  • Crashing on force quit issues fixed:
  • No, it wasn’t just you. We noticed it too, and were somewhat stumped at first on why this was occurring. We dug into the code and were able to straighten out some tangled wires, and internal testing has shown the fix worked. If you still come across this issue, let us know. We’ll make it right.
  • Expanding bodies folder in browser issue fixed:
  • Jon.bruner reported an issue where he was experiencing hang-ups when he tried to expand the bodies folder in the browser. Let’s just say that there were some weird calls being made that went to a non-existing number so we rerouted them to the appropriate places and now things should be dandy.
  • Loft issue fixed:
  • During testing, we found a bug in the Loft tool where checking off the chaining option and clearing the rail selection caused Fusion 360 to throw a fit. We told it to be more understanding and empathetic. How it behaves well.
  • BRep to T-Spline conversion issue resolved:
  • We saw an uptick issues related to BRep to T-Spline conversions, specifically when you want to make a solid face into a number of T-Spline faces. The code was doing some wonky calculations that just didn’t check out, so we went there and got it sorted out.
  • Missing link after insert issue resolved:
  • There was an peculiar scenario where if you decided to re-insert a design from another project into the current design you have open (cross-referencing), the design that got inserted was no longer linked. Somewhere along the way the link got cut because Fusion 360 thought it was a local file. Whoops! This is now fixed.
  • Sketch fix: Copy/Paste sketch circle with offset issue fixed:
  • There were some strange things happening with copy/paste of a circle sketch with an offset because the newly pasted circle no longer had it’s offset dimensions. We’ve seen Stranger Things, so we promptly ventured in tothe wilderness and brought it back.
  • JOINTS FIXES:
  • Magically moving joints debunked:
  • This bug was very aptly titled by robduarte, the OP on our forum. He was trying to place an as-built joint and immediately after creating it, the joint’s position jumped over to a new location. Magic? Nope. Bug? Yup. Fixed? Yup.
  • Edit Joint bug fixed:
  • We’ve been following this bug closely and were able to squash it for this update. It was a serious one since it made feel like you were loosing data if you decided to go back and edit a certain joint in your timeline.
  • Missing Joint Origin issue fixed:
  • Consequently, the work we did to fix the previous bug also fixed an Joint Origin issue that would go missing if you tried to edit an inferring hole with discontinuous segments.
  • SHEET METAL FIXES:
  • Flat pattern issue in 2D Drawings fixed:
  • We found a Mac-specific crash issue that would occur when you tried to document a sheet metal flat pattern in the 2D Drawings workspace. This apparently some code got mixed up when we were merging our code branches. This is now fixed.
  • Two Offset option now works properly:
  • Apparently something went wrong and it wasn’t working correctly. Offset values weren’t being registered, and after some cleaning up, it now works properly.
  • Base Flange Thickness options now say Side 1 and Side 2:
  • It used to say “One side/other side”, which wasn’t very specific. We played with some words and now when you create a base flange, you can choose either Side 1 or Side 2 to set its thickness.
  • Missing Flat Pattern nodes are back:
  • During testing, we found an issue where if you saved a copy of a component that contains flat patterns and opened it up in a separate tab, the flat patterns were missing in the new copy, as if they didn’t get saved out. Apparently we had some leaky code that left the flat patterns out; now they are included with the package if you decide to save-copy-as.
  • SIMULATION:
  • New! Export of Simulation Model as a new Fusion design:
  • In the last update, we added the the Simplify workspace in Simulation and it has enabled you to modify, simplify and refine your models for Simulation. Now when you make a significant design changes to improve the performance of your design, you can capture these changes and export it as a new Fusion 360 design. Simply right-click on the assembly node and select “Export”. You’ll get the option to save it as a copy in a different project or export it locally as a back-up.
  • Safety Factor results issue in Thermal Study fixed:
  • Previously, Fusion 360 was doing some funky math and wasn’t calculating the Safety Factor results correctly when temperature-dependent materials were used, as it was not looking up the Yield Strength for the material properly correctly and the results were coming back as zero. We fixed the error and now Safety Factor results are calculated correctly based on the Yield Strength of the material at the resulting temperature.
  • Thermal Stress now includes Thermal Gradient simulation result type:
  • If you’ve been using the Thermal stress and Thermal studies back-to-back, you’ve probably noticed that the Thermal Gradient result type wasn’t showing Thermal Stress study, whereas it was showing in the Thermal study. Not sure why there was this inconsistency, so we got it sorted out and now the gradient is available in both studies.
  • Name changes in the Model workspace updates correctly in Simulation Models:
  • The beauty of working in Fusion 360 means that when you make a change to your CAD design, you can easily update your CAM toolpaths, Simulation studies, and 2D Drawings associated with that design. Apparently, component name changes weren’t been tracked and thus were not being updated when you hop over from Model to the Simulation workspace. Now it’s correctly hooked up.
  • Improved! Connectors (Bolted and Rigid Links) now show up in the web viewer:
  • Now when you’re viewing a simulation study via the Fusion Team web viewer, bolted connections and rigid links now show up as they should, so you no longer have to go around asking yourself (or your team) whether there was a bolt there or not.
  • HSM CAM:
  • Better Usability:
  • Select Same Diameter option in Drill tool
  • Here’s a great “quality of life” improvement for selecting holes to drill. If you have multiple thru-holes that have the same Z depth, you can check an option where selecting one will have Fusion 360 find and select all the rest that have the same depth. Bam.
  • WCS Probe is now called Probing:
  • In Probing ops, we changed the name of operation “WCS Probe” to just “Probing”. This is to reflect the expansion in functionality and to support features beyond just WCS adjustment.
  • CAM Named Views:
  • Oh yeah, see that folder in the browser called CAM Named Views? Yup. They behave just like the named views you’d find in the Model workspace. Make custom views by navigating to a different part of the design, then right-clicking on the folder and select New Named View. Bingo.
  • Turning Improvements:
  • From Chuck now available in secondary spindle operations
  • We’ve added “From Chuck” to secondary spindle operations for turning.
  • Parametric confinement for turning face and part:
  • We’ve updated what used to front/back offsets confinement for face and part turning with a new parametric confinement setting, so that changes don’t have to be manually updated.
  • 2D DRAWINGS:
  • New! Smarter templates:
  • Why? Two words: time saver. The templates you create for your 2D drawings can now include base view, projected views, parts list for assemblies/single component, and bend table placeholders for folded part/flat patterns as part of the template, and will auto-populate an entire sheet-set based off of the information in your design.
  • New! Bend Notes in Leader Text:
  • Placing a leader note on a bend centerline will now give you the respective notes: direction, angle, and radius, making it easier to glance at a bend and know exactly what’s going on with it. Double-clicking on the text will allow you to modify the note with familiar text editing tools.
  • New! Option to display leading zeros:
  • Under the Annotation Settings, you’re now also able to display/hide leading zeros. There’s really not a standard to conform to here, but general best practices suggest to use a leading zero if the decimal is less than 1 since the decimal may be hard to see at a glance for some. It’s really up to you and how you like to document your drawings, but here, you have the option, and this option can also be saved in your templates.
  • Improved! Dimensions will now neatly snap into place:
  • This is nice. Now when you’re placing a dimension, you can also feel it snap to a specific width (defined by the standard) for easier placement and predictable offsets. Also, when you place a dimension on top of another one, it will automatically align them above or below the one it was overlapping depending on which dimension is longer (also to standard). QUICK TIP: If you hold down the SHIFT key, you’ll get free placement and override the snapping behavior.
  • As a bonus improvement, right-clicking on a dimension before you finalize the placement will give you placement options such as Aligned, Horizontal, and Vertical. Neat!
  • New! Centermark Pattern:
  • As the tooltip says, Center Mark Pattern lets you select holes, fillets, or the edges of a slot and create a center mark pattern. Supported patterns include full and partial circular patterns, linear patterns and even slots. If you have a curved slot, you can use one of its edges as a reference edge, and the tool will find the centerline of that slot. Toggling Full Pitch Circle Diameter (PCD) will create a full 360 degree circle of that centerline. Toggling the centermark will place a major axis center mark on your pattern, too.
  • PDF output issue fixed:
  • We got reports of some of you trying to output your multi-sheet drawings as PDF and in return got an error message saying something about an unplottable sheet. We dug into this and found some wonky layer ordering that caused the output to freak out. No worries though, this is now fixed.
  • API & ADD-INS:
  • A lot of exciting things here, mainly around 3 things: custom graphics, ability to check for changes, and access to CAM machining time. What to know more? Here’s what Brian Ekins has to say.
  • Custom Graphics:
  • This is a huge enhancement and is something a lot of you have been requesting for the past couple of months. The Fusion 360 API now supports the ability to draw your own graphics! The API refers to this as “Custom Graphics”. Of course you can draw graphics now in Fusion 360 but you have to follow the Fusion 360 workflows and are limited by what the software supports.
  • For example, if you want to draw a wireframe box to show the user the bounding box of a selected body, you would need to create a new sketch and then draw lines in 3D space to represent the box. There’s a lot of overhead in creating this geometry and it results in new objects being added to the browser and timeline that you might not want.
  • Using custom graphics you create graphics directly within Fusion 360’s graphics subsystem. They are displayed to the user and display correctly in relationship to the other Fusion 360 graphics. Another example is if you are creating some type of CAM system. You’ll be calculating the tool paths in your code and then will want to display them to the user and can use custom graphics to do that.
  • Custom graphics are not limited to drawing lines but also support the ability to draw triangles and higher level geometry types like circles, arcs, ellipses, splines, and B-Rep bodies. More information about custom graphics is available in the Using Custom Graphics user manual topic and several sample programs have also been added to the help.
  • Check changes with “revisionId”:
  • We’ve also added support for a new property supported by three different objects that can provide some powerful functionality. The property is called “revisionId” and is supported by the Component, BRepBody, and Sketch objects.
  • The property itself is very simple. It returns a string, but that string changes every time the object you got the revision ID from is edited. This lets you build some intelligent updating into your programs. If you’ve written a program that draws some geometry based on a selected sketch and whenever that sketch is updated you need to redraw you’re geometry, this will allow you to determine if you need to redraw your geometry or not.
  • When you first create your geometry you can get the revision ID from the sketch and save it as an attribute with the data you’re creating. Later when an update is requested by the user you can get the revision ID from the sketch again and compare it to the saved ID. If it’s the same then there’s no need to update because nothing has changed. If it’s different then something has changed and you can update your geometry.
  • The same principle applies when using the revision ID with components or bodies. Which one to use depends on what kind of geometry your program is dependent on.
  • "machiningTime” = better metrics:
  • Yup – the new machiningTime property on the CAM object returns a MachiningTime object that provides various machining time metrics, you can keep better track of how much time you’re spending on parts. The more data you have, the better decisions you can make on running more efficient ops.
  • Notable Fixes:
  • kungfumachinist reported a problem where the contents of a palette was not displaying. It turned out that spaces in the path to the associated HTML caused problems. This has now been fixed.
  • moshebar reported a problem where sketch dimensions were not displaying when created by the API. This is now working correctly.
  • MichaelT_123 reported a problem where the Occurrence.isGrounded property didn’t always work as expected. This has now been fixed.
  • moshebar asked a question about how to get the design that is associated with a drawing. The existing parentReferences and childReferences properties of the dataFile object should have provided this information but weren’t working for drawings. This has now been fixed.
  • BlackPrism found a problem with creating a joint origin. It should work as expected now.
  • BROWSER CLIENT:
  • Much of the work in the latest Fusion Browser was simply making sure everything works as expected. While it doesn’t feel like much, we actually made quite a bit of improvements under the hood. Here are some new options that are available.
  • Export to STL or OBJ:
  • There is now a Export option under the file menu – it lets you export your design locally as an OBJ or STL file for prototyping or further editing.
  • Rotation manipulators are back in Move command:
  • Now when you’re in the Move command, you’ll see the rotation manipulators again. They work just like they would in Fusion 360, allowing you to rotate your designs against an axis. Since the pivot option didn’t work well, we yanked it out and are working on improving it’s performance.
  • Sketch now has basic constraints:
  • We’ve added basic constraints to the sketch environment. You can now start to lock down your sketches like you would in the desktop experience. Power is nothing without control.

New in Autodesk Fusion 360 2.0.3410 (Sep 21, 2017)

  • Timeline related crashing issues fixed:
  • We noticed a repeatable –but somewhat limited- series of crashes mostly related to moving the timeline bar before features in the design history. In some cases it had to do with copy/paste features, in another case the mirror feature was the culprit, and in one case, section views in the drawings workspace was the cause. The good news is that (hopefully) most of you didn’t experience this, and you never will because a fix was implemented today.

New in Autodesk Fusion 360 2.0.3405 (Sep 14, 2017)

  • Crashing on startup issue fixed:
  • We noticed a number of you have been crashing on startup. We fixed an issue like this before, but the cause of this latest one stemmed a bug crawling around in the design caching functionality. We tracked it down and sprayed it our own industrial strength bug repellent.
  • Cloud solve failing issue fixed:
  • We found instances where you got failed cloud solves for no apparent reason. We looked into the code, made some performance tweaks, and now it’s working at 100% success rate.

New in Autodesk Fusion 360 2.0.3302 (Sep 6, 2017)

  • DESIGN & MODELING:
  • New! Create new designs faster with plus icon. There’s a new plus “+” icon next to the design tab. Clicking it will create a new untitled design, ready for you to use. It behaves just similar to browser tabs.
  • New! Twist and Taper controls in Sweep Tool. Now when you do a Sweep of a sketch profile along a path, you can give it a twist or taper angle, and build that sweet staircase railing you’ve always wanted to build. What…did you not?
  • Improved – Timeline:
  • Grouping features in timeline – Mwatson posted an issue where he wasn’t able to efficiently group and ungroup timeline features without needing to perform some pretty convoluted work-arounds. Our Master architect Jeff Strater jumped in and was able to find the root of the issue (he always does). Because of awesome teamwork, we got this sorted out.
  • Edit Feature was incorrectly grayed out – Bodhans found a bug in the timeline that mischievously grays out the “Edit Feature” option when you right-click on a feature in the timeline, making it unavailable. The only way to remedy this was to click in the design space and then right-click on the feature again for the “Edit Feature” option to be active. We were able to reproduce the bug and immediately crushed it with our giant stomping shoe.
  • Stepping forward unintentionally moved flat pattern – Previously if you had a flat pattern and then told the timeline marker to go to the “next step”, the flat pattern would become misaligned for no apparent reason. The same thing happened if you placed your cursor at a different position in the timeline, right-clicked and chose “Roll History Marker here”. So yeah. That won’t happen anymore.
  • Improved – Sheet Metal:
  • HughesTooling asked us why all arc curves needed to be the same direction in a sketch in order for contour flange to work and throw an error message. We were puzzled too, and found out that there were some gunk clogging up the machinery. This is now working properly. There was an issue with you not being able to multi-select edges when you wanted to use them for a contour flange. Good news – this works now! So apparently the more info (i) icon in the Rules command dialog was pointing to a broken page. Whoops – our bad. Now you’ll land on the correct help page and call learn all about bend rules.
  • Other notable fixes:
  • If you have your camera set to Perspective, zooming in to very small details or past the object you zooming into could have upset Fusion 360 and consequently made the viewcube become all wonky, or it would just disappear. We’re glad this is now fixed.
  • Previously the Construction commands cleared your selection if you toggled a sketch curve from “normal” to “construction”, or vice versa. Now your selection will be retained.
  • SKETCHING:
  • New! Horizontal and Vertical Flip for Sketch Text. Flip it! Now when you use Sketch Text, you can flip its orientation horizontally or vertically. Sketch Text will now also remember any constraints and dimension you had previously set on it, so if you edit your text, the constraints and dimension will remain there and not get overwritten.
  • Sketch Ellipse improvements:
  • There was a bug in Sketch Ellipse where it wasn’t remembering the expressions/parameters you entered in the input field that hovered in space. This bug has been exterminated.
  • Constraint improvements:
  • Claas reported this issue where if you tried to rotate a constrained polygon sketch with the Move tool, the action broke the constraints applied to the polygon. Some rules are meant to be broken, but clearly not this one. This is now fixed.
  • There were other cases where Fully constrained sketch elements can be moved, which also broke the rule of constraints and why they exist. Now they won’t.
  • Apparently you weren’t able to apply a tangent constraint to a projected curve and an elliptical curve. A circuit breaker must have tripped somewhere. We went back and turned it back on.
  • Solver improvements:
  • We made improvements to the sketch solver that fixes some of these annoying issues:
  • HughesTooling reported this bug where his sketch arcs reversed direction when he tried to connect them by a line.
  • Hoffmab6 told us about this issue where dragging performance in his sketches were unexpectedly slow and was a pain in the rear.
  • There were instances where moving your sketch geometry with the Move command caused Fusion 360 to have a brain freeze. Now it’s more resilient.
  • So yeah. We found cases in previous versions that when you were sketching, changing a dimension may have caused another dimension to randomly disappear in canvas. Good thing we caught this and got it sorted out.
  • Sketch Offset improvements:
  • There were a few issues with Sketch offset not updating correctly (and sometimes hanging Fusion 360) when you deleted fit point on the parent spline curve. Now it updates flawlessly
  • We fixed a bug where if you selected the Look At command during a Sketch Offset with a new distance input, Look At cancelled the input but left Offset running. Now it will leave the input as is and you can continue to offset where you had left off
  • SIMULATION:
  • We’ve been rather quiet on the Simulation front for the past couple of updates, but that’s because we were off building a brand new workspace to help you get the most out of your simulation workflows. Check it out!
  • New! Simplify Workspace:
  • The Simplify workspace gives you a safe environment to make changes to your design to better prepare it for Simulation without having to modify your production design. You can take advantage of all the parametric modeling tools to remove manufacturing details like cosmetic fillets and part numbers, remove unnecessary components and replace complex components with simple primitive representations. Basically, you can turn a fully featured part into a dumb primitive object for faster solves and better performance during solves
  • The Simplify workspace is only accessible from inside of a Simulation study. You must enter the Simulation workspace and select a study type, before you can select the Simplify button from the Toolbar
  • New for Ultimate! Automated Simplification Tools and Multiple Simulation Models. If you’re using Fusion 360 Ultimate, you’ll get automated feature and face removal tools, primitive replacement tools and the ability to clone and create new Simulation models in the Simplify workspace. These tools will allow you to quickly simplify models and test alternatives geometries without having to make changes to your base design or redo your Simulation setups. Each Simulation model will allow you to create new or modify existing geometry, all while maintaining associativity to the original Fusion design and Simulation studies.
  • New! Seed and Boundary Selection Tool:
  • This will help you select all the surfaces that may make up an internal void, which is particularly valuable when simulating internal pressures on an enclosed design, for example, the flow path in a pump or valve.
  • You can access the Seed and Boundary selection tool from the Select Panel on the toolbar. It is often useful to create a selection set from the result of your seed and boundary selection so it can be easily selected in the future. These selections can then be used for applying loads or constraints to the model.
  • Notable Fixes:
  • SlawsonEngineering reported that the Event Simulation solver was producing errors in models with contact. We dug into this and fixed the issue, and now contact models are running as expected.
  • Apparently Fusion 360 got all confused and froze when Japanese and Chinese language users solved a design where the Results Details pop-up would present marginal or insufficient strength feedback. We made it brush up on some Japanese and Chinese and now it understands you much better.
  • CAM:
  • We added support for separate positioning feed rate for non-cutting moves (stay-downs) as an option in the 2D profile > Linking tab. The staydown moves can run at a high feed than lead and cutting feeds since the power is turned off.
  • New! Save tool library as .TSV:
  • Now when you want to save your tool library out, you have the option to save it as a .tsv (Tab Separated Values) file, so you can use it with your spreadsheet software and add anything additional information in it once you’ve opened it.
  • Notable Fixes:
  • Oh yeah, speaking of tooltips – Some of you may have noticed that larger tooltips sometimes jumped off the screen. We fixed this too and now they display in relation to the top of your screen.
  • Apparently we were showing the “stock to leave” option as available when doing a chamfer on Turning when it was in fact unavailable. Now it’s appropriately hidden.
  • Now when you open the “compare and edit” window, we made it easier for you to start searching by making the text field initially active, so you can start typing right away.
  • 2D DRAWINGS:
  • RyanWeber posted about an issue in 2D drawings where the number of balloons he was trying to renumber was capped at 50. Whoops. Now it’s no longer capped!
  • API & ADD-INS:
  • New APIs:
  • You can now perform the equivalent of the “Break Link” command using the Occurrence.breakLink method.
  • The API now supports the ability to display a dialog to allow the user to select a folder. Before you could only get a selected file from the user.
  • There are a few more enhancements and many fixes in the API for this update.

New in Autodesk Fusion 360 2.0.3250 (Aug 10, 2017)

  • Sheet Metal now available:
  • The wait is over! Ever since we began our limited preview of the sheet metal workspace back in March, we’ve been inundated with how many of you have signed up to try it out. Over 2500 of you. Working with many of you, we heard your feedback, kept iterating, and instead of going up the ladder of our normal preview process, it’s out of limited preview and is now available to everyone to use!
  • For those who are new to this functionality, Sheet Metal lets you design and manufacture parts by creating geometry that can be bent into a 3D part. Bend angles are dictated by a set of rules that you can edit, override, and store for future use. Think of a computer case, metal brackets, housings, or electrical enclosures. This functionality is critical to many of the products around us such as electronics, fixtures, and industrial machinery. It has been the number one most voted idea in our IdeaStation, so needless to say, it’s a big deal.
  • Reliability:
  • New! Selective Cache is now available: For the keeners out there, you might remember us talking about ‘Selective Cache’ in a Fusion Forecast a couple months back. In that article, we laid out our three-phase approach to making the offline experience seamless. Selective Cache represents the second of the three phases, and is a significant milestone.
  • Design & Modeling:
  • New! Thread Display option in Browser > Document Settings: If you have a design with lots of thread features, having them fully modeled all the time can potentially slow down the performance of your Fusion 360 session. Now there’s a section in the browser called Document Settings, and under it, you’ll be able to switch thread display between “modeled” and “cosmetic” for ALL components/parts/bodies within the same document. Doing so will relieve Fusion 360 from performing extra computes on those threads, and putting it in more important processes.
  • New! G1/G2 Continuity for Loft Rails: Previously when you lofted a surface, there wasn’t an option to control the continuity for rails, and when you applied a Zebra analysis on your loft, you could see a break in the seam. Womp womp. Now, the continuity can be controlled independently for both profiles and rails in the surface loft command, by selecting what kind of continuity you want for each rail. Selecting Smooth will make your surface G2. A very welcomed improvement.
  • New! True 2-Rail Sweep Extent Control: Another major improvement here is giving more accuracy over the termination properties of sweeps with guide rails. Before, the distance of the sweep depended solely on the length of the path, and not the rail, which made this more of a path + rail solution than a true 2 rail solution. Now we’ve added a “Full Extents” option which allows you to choose how far down each the path and rail your sweep will travel.
  • Fixed – Combine tool now previews correctly: We’ve gotten reports of weirdness occurring during a Combine > intersect operation, where the cut/intersect preview doesn’t correlated which where the bodies are actually located. That ain’t right. Apparently it was a graphics issue, and now it’s all sorted out.
  • Fixed – Joints no longer remembers Offset Values: This one dealt with when you created a mate, but input an offset value for one of the inputs. Fusion 360 remembered this value and then applied it to future joints, which was rarely what you wanted when it comes to assemblies. Now values will no longer be remembered.
  • Sketching:
  • New! Arc Slot Creation Tools: You can now create arc slots in the Sketch environment! There are two new tools under the Slot section of Sketch: 3-point Arc Slot and Centerpoint Arc Slot.
  • New! Create Tangent Dimension: Oh, it get’s even better. Remember how previously when you’re dimensioning your sketch, you were only able to dimension from the center of a circle or arc to another edge? Now you can dimension from the tangent arc to the other edge.
  • Simulation:
  • FYI: Suppress Preserved Regions in Shape Optimization: When setting up a Shape Optimization study in the Simulation workspace, you’re able to preserve a region of your design so that the study leaves that region alone. We didn’t highlight this in the last update (kinda just snuck it in there), but you do have the ability to suppress the preserved region so you can get quick comparison of what the study would look like without that region preserved, without needing to physically modify the design itself.
  • New! Pre-check now checks for material type: The pre-check functionality will now check the material type versus the study type. This is to make sure you are using the appropriate material type for your studies. If you are creating a Nonlinear study (Nonlinear Static or Event Simulation) and die not define a material with nonlinear properties, Fusion 360 will let you know with a brief message.
  • HSM CAM:
  • Improved! Turning Confinement: Previously in Turning operations, you had very little control over the front and back confinements since they were based off a fixed origin point that had be set for the part. Lonnie.Cady suggested that whenever you’re turning a part, you should be able to specify the stock front, stock back, model front, model back, chuck front, and the new reference origin (if needed). We thought it was a great idea, and so we made it happen.
  • New Training Series: Turning – Live Tooling, OD & ID Machining with Sub-Spindle Transfer: This 11 part series includes full written documentation with videos, covering the complete process.
  • Improved! Tool Library:
  • Looking for right tool to use for a job should be effortless. We made a number of experience improvements to the tool library that should make your lives easier.
  • Lonnie.Cady yet again reported a weird glitch where his “x” (clear all filters) icon was floating the wrong location. We got it to go back in line.
  • The tool library how shows the library tree by default when you’re opening it from an operation.
  • Tool Filters will be cleared when the tool library is opened. No operation filters or tool filters will be active.
  • Just like how HSMWorks and InventorHSM Tool libraries behave, now when you open your tool library in Fusion 360, it will open to the current document library instead of all libraries.
  • When you’re looking at a document library, instead of being all expanded, tool operations will not be collapsed by default.
  • 2D Drawings:
  • Improved! Re-associate dimensions by dragging grips: Previously if you made a change to the design and updated your 2D drawings to reflect the changes, sometimes you got the yellow “!” disassociated badge. When that happened, you had to select re-associate, and then re-select the points /edge you wanted the dimension re-associate to… talk about a lot of steps just to get your dimension right again! Yeah, we made this better.
  • Improved! Dimension Break
  • Improved! Dimension Group Stretch: We’ve all been there – tediously clicking away to stretch dimensions one by one. KMP shouted this request from the hills at AU 2016 and we got to work. Now you can batch select a group of dimensions by holding down SHIFT or simply using a window cross-highlight, then select one of the grips, and stretch the entire group to a new location. The really cool thing about this is that it’s pretty smart, so if you window-select over a bunch of annotations and dimensions, when you click one to stretch, it will filter out everything in that selection so that only the annotation or dimension type that you’re stretching moves together – so don’t worry if you’ve got some straggling balloons in that selection window.
  • Fixed – Text width calculation is wrong (too narrow) for title block: We had some reports that attributes inside custom title blocks were getting compressed incorrectly, making the text inside illegible. It’s now safe to say that we squashed the unexpected “squashing” of the text.
  • Previews:
  • New in Preview! Fusion 360 Browser client: Editing your designs on-the-go just got more powerful. You are now able to get on a computer connected to the Internet, open up a web browser, and start editing your Fusion 360 designs right within the web browser, regardless of where you in the world. This is made possible with the our new Fusion 360 browser client public preview.
  • New in Preview! ECAD/MCAD: If you’re designing products that include electrical components, then this is a preview functionality you will not want to pass up. Working with the Eagle team, we now have a new ECAD/MCAD experience that will allow you to design PCB layouts, leverage a shared component library between Fusion 360 and Eagle, and link components between the two so that updating changes call happen seamlessly. Learn all about the changes made to Eagle to support this new interoperability on The Nest.

New in Autodesk Fusion 360 2.0.3173 (Jul 7, 2017)

  • SKETCHING:
  • Improved! Sketch Transparency:
  • If you’re like me, you were thrilled when we changed Fusion 360 to make sketches semi-transparent when not active. This is incredibly helpful when inside a sketch, BUT, when outside of a sketch, it can make them difficult to see. This effect is compounded when outside of a sketch, and active on another component. This situation effectively double-downs on the transparent effect. Doh!
  • In this update, we’ve made it so that:
  • When inside a sketch, inactive sketches will become semi-transparent (as they do today)
  • When not inside an active sketch, no transparency should be applied to sketches (besides the regular active component behaviors).
  • New! Copy and Paste a Sketch between designs:
  • If you’re… um efficient (sometimes lazy) like me, you get . For example, when I create a fully constrained & dimensioned sketch in one design, the last thing I wan to do is recreate it in a different design. Well, now we don’t have to do that. Sketches can be copied and pasted from one design to another.
  • New! Maintain Sketch Visibility on Feature Creation:
  • One of the powerful things within Fusion 360’s sketching environment is the ease in which to create and use multiple contours at one time. These contours selections are so robust that even when a sketch is edited later and contours added or split, subsequent features often rebuild without issue. Not only does this encourage you to add multiple contours to those sketches, but it also encourages you create multiple features from a single sketch.
  • The problem was that when the first feature was created from a sketch, the default behavior was to hide it. This does help declutter the interface, but would add an additional step whenever I wanted to reuse those sketches for 2nd, 3rd, and even 4th features. Going forward, you’ll find a preference to control this behavior in the design section, which is ON by default
  • MODELING:
  • Improved! Interrupt Expanded:
  • Users have been vocal in praising the new ability to interrupt those endless “Compute All” operations. In fact, it was so popular, we’ve decided to expand this ability to other features and commands. To that end, we’ve added this interrupt-ability to situations that include…
  • Feature deletion
  • Feature suppression
  • Reordering of features
  • Converting features to direct modeling features
  • Computing after editing a sketch
  • And finally, computing after breaking a XRef link
  • Notable Fixes:
  • MAS Install & Scripts and Add-Ins
  • For those of you who installed Fusion 360 from the Mac App Store, you may have noticed that Scripts and Add-Ins were nowhere to be found when you went to use them. That’s what we realized when @dbors reported this in the forum (thank you!). We’re happy to report that this has now been fixed.
  • Scripts and Add-In Default Path
  • Somewhat related is a new ability to define where those Scripts and Add-Ins are installed. Just open up those preferences, and you’ll find it in the API section
  • RENDERING AND GRAPHICS:
  • New! Disable Surface Normal Display:
  • Speaking of new options, we have another notable one that will be found in the ‘graphics’ section. Those of you working in the patch workspace will appreciate the ability to control whether or not a ‘normal’ side coloration will be visible. Not certain of what I’m referring to? Check out the image below, where I’ve kept the traditional coloring on the left, and what it will look like with the new option enabled on the right.
  • By default, Fusion 360 colors one side of a patch with the applied appearance, and the “normal” side another color (yellowish). This is done to help identify which is which, but some users don’t need this, nor do they want the performance draw related to it. With the new option, you can disable this behavior and keep chugging away with the appearances you’ve applied! To change this option, open up those preferences. In the graphics subsection, you’ll find it:
  • Notable fixes:
  • Exposure Setting Reset in Fusion Team:
  • We’ve now synchronized exposure setting from the rendering environment to Fusion Team. Previously, user-defined scene exposure would reset to the default, a pretty annoying experience! Now the override won’t happen anymore, but it’s also worthy to note that appearance in Fusion 360 and Fusion Team are not apples-to-apples, so it might take some additional adjustments.
  • Save as……(blank):
  • Rendering on the cloud is a nice time saver, but sometimes – like when you’re away from an internet connection – rendering locally can really bail you out. Unfortunately, when users would go to save these images out while in offline mode, the “save as type” drag down table was blank! This left users confused, and when it would save files without an extension (eg .png or .jpg), their operating system equally confused. Well, this won’t be the case anymore, because we’ve added common presets to choose from! Woot!
  • Consistent Rendering Revisited:
  • Despite our best efforts to implement a consistent rendering output whether done locally, in-cloud, or in-canvas, we noticed some inconsistencies related to environmental rotation. The translation mistake was between the Fusion and Cloud Rendering server, and is now resolved.
  • HSM:
  • Improved! Toolbar Tweaks:
  • When we revamped the tool library, the most common response from users was positive. I say most common, because some of us, including myself, found the menu to be a tad bit overwhelming. There seemed to be buttons on top of buttons without clear indication of what they did, or what portion of the library they were related to.
  • In this update we’ve made an effort to clear up the Tool Library interface by removing unnecessary items, and combining others. We consolidate the search & command controls into single toolbar, and moved the following commands to context menus: trash edit, import tool library, export tool library, and duplicate tool library. Check out the changes below. The new menu is on top, and anything in red boxes was moved to context menus.
  • Coming From HSMWorks? We have some good news for those of you moving to Fusion 360 from HSMWorks. Some of those options you knew and loved have been brought over to the Fusion 360 CAM workspace. This includes the option to disable/enable ‘generation on changes’, and you can also have it ‘ask before generating valid’. Great to see more of these capabilities coming to Fusion 360!

New in Autodesk Fusion 360 2.0.3133 (Jun 9, 2017)

  • We had a small update that released today, to address a couple of issues…
  • “Save & Quit” Hang:
  • Starting with the most widespread of reports. Many users were finding that Fusion 360 would hang when selecting to “save and quit” after the last update. Not only did the software hang, but we left users hanging and wondering if the ‘save’ part happened. Not cool! The good news is that this has been resolved.
  • 3D Spline Constraints:
  • Those of you who experienced instability when adding tangency and other constraints to 3D splines needn’t worry any longer. Big thanks to @Josh.nelson for reporting this!
  • CAM Duplicate & Paste:
  • CAM users may have noticed a crash when duplicating and pasting a pattern which contained drill operations to a new document. The fix is implemented, so continue duplication & pasting, and get those parts programmed faster!

New in Autodesk Fusion 360 2.0.2937 (Mar 24, 2017)

  • DESIGN & MODELING:
  • Flip option in Web and Rib commands is back:
  • Apparently the Flip Direction option found in Web and Rib commands decided it had to more important things to do and bugged out into the future. Luckily one of you caught it in a tutorial video and notified our support team. We got the future-us to send it back to the present so that it can do the job it’s meant to do.
  • Cannot de-select sketch curves during edit issue fixed:
  • Apparently there was an issue where if you were editing a features, you weren’t able to de-select sketch entities by holding down the CTRL key and clicking on the ones you didn’t want to select. This was affecting Web, Rib, Sweep path, and Loft rails. Boom. Fixed.
  • Sketch dimension issue fixed:
  • JDMather reported some sketch solver wonkiness where if you wanted to dimension a sketch line constrained with symmetrical and coincident constraints, Fusion 360 gave you an error message saying that the sketch entities could not be dimensioned. We dug into this and found some weirdness around how our sketch solver interacted with constraints. Our bad – this is now fixed.
  • RENDERING & GRAPHICS:
  • Rendering quality UI lingering issue fixed:
  • A quick fix here – we’ve seen instances where if you were doing a local rendering and then switched back to the modeling workspace, the quality slider at the bottom right corner lingered around like an annoying guest who refuses to leave at the end of a party. We stepped in and made it clear that you had models to edit and that it needs to go home.
  • 2D DRAWINGS:
  • PDF Output issue update:
  • Some of you have reported that the PDF output functionality in the Mac App Store version of Fusion 360 was broken. We dug into this and are working on a fix, however the full fix isn’t ready until the next update in April. For the meantime, if you need to output a PDF, make sure you select your “Downloads” folder for the output to work.
  • SIMULATION:
  • Study selector improvements:
  • We’ve improved how the study selector is displayed on higher resolution 4K/5K monitors, corrected a number of typos, fixed some formatting issues with description text, and included a new “help me” option that helps you decide which study is right for your needs and the problem you’re trying to solve for.
  • We also moved the study settings access point to the top right corner of the study visual so that it no longer expands the dialog like it did before.
  • Shape Optimization is now out of preview:
  • Yup – it has now officially joined the family of Simulation studies, and is available as an Ultimate feature. This means that it will not be included in the standard package of Fusion 360. With that said, the functionality offers a lot of value to those of you look for ways to optimize/lightweight your designs.
  • Nastran Solver updated:
  • We updated our Nastran solver. This fixes a lingering issue that came up since February where results for the same load case differed depending on how many other load cases you had suppressed/unsuppressed.
  • To reduce confusion, Mass Reduction % is now Mass Ratio %:
  • Previously when you generated a shape optimization report, the percentage showing in the last cell of the Optimization Summary table was pretty misleading since it wasn’t the mass reduction percentage, it was really the mass ratio. Now it’s properly called the mass ratio. Also if you wasn’t aware, these reports are also accessible on the web via Fusion Team. Case closed.
  • Stiffness and Target Mass parameters are no longer removable:
  • Why? Because stiffness and target mass parameters are required for shape optimization studies to work properly, and removing them from the list of criteria shouldn’t be an acceptable option. Now they will remain as permanent parameters within the criteria dialog.
  • Light bulb (visibility toggle) for Local Mesh Controls in the browser removed:
  • We did this because 1. Toggling it on and off had no effect and 2. They weren’t supposed to have light bulbs to being with. So you know, we fixed the glitch and it’ll just work itself out.
  • DATA MANAGEMENT:
  • Open 123D designs in Fusion 360:
  • If you’ve used 123D design before, you’re probably bummed to hear that 123Dapp.com will be closing around early April 2017. The good news is: you can now open Autodesk 123D designs in Fusion 360 by uploading them via your data panel and then opening them like any other design. Just take this 3D printer design (by Shin Eun Seok) for example. Piece of cake.
  • Export F3D locally even if project list is not available:
  • As a lesson we learned from recent outages, we’ve made it so that if you ever get into a situation where your projects don’t show up in the data panel even when you’re in offline mode, you’ll still be able to file > export whatever you’re working on in the design environment locally and not lose hours of work.
  • Project thumbnails disappeared – now they are back:
  • There was an issue since the last update where your project icons/thumbnails in the data panel decided to go on strike and not show up. After some tough negotiations, we were able to work things out and have them back doing their job.
  • Merging 100+ changes from Master to branch weirdness fixed:
  • We found some really funky UI behavior around merging about 100+ changes made on a master branch to another branch. Either buttons would disappear or the merge instance would duplicate itself as if it was a glitch in the Matrix. Luckily we wrote the program, so we got in there and fixed it.
  • HSM CAM:
  • 2D cutting (waterjet, laser, and plasma cutting) is out of preview:
  • Another piece of functionality has graduated from preview status and found a home in the CAM workspace. You can set up 2D cutting strategies via the cutting command in the toolbar, and create various 2D cutting tools via the tool library.
  • HSM Kernel updated:
  • We updated our HSM kernel in this update, which fixed a number of outstanding issues around retract linking. It also fixed a 3D pocket issue where toolpaths had weird unexpected gaps, making them look like dashed lines instead of full lines.
  • Gouging issue fixed:
  • We fixed a nasty turning retract gouge issue we found during a design exercise our QA teams were doing. Apparently the lead-in step was missing. Dodged a bullet right there.
  • Groove strategies improved:
  • We made Groove toolpaths more resilient and forgiving, giving you more reassurance and confidence of how it’s going to cut.
  • Turning lead-out issue fixed:
  • Using our eagle-eyes, our developers noticed that the lead out for Turning exceeded the limit. This is now fixed and it no longer goes beyond the limit.
  • Direct access to our CAM learning content:
  • Learning content is always available on our learning site, but here is a new short URL that will take you directly to our own CAM Learning experience: http://autode.sk/f360cam.
  • Our CAM guru Mike Mattera has been cranking out solid documentation around CAM basics, how-tos, tutorials, and reference material, so whether you’re a first-timer learning how to cut parts or a machining veteran looking for reference specs, we’ve got you covered.
  • API:
  • Create custom palettes:
  • No, not wood pallets, Fusion 360 palettes. Little did you know, you’ve been using palettes all along. They are what contains the browser, getting started panel, text commands, rendering gallery, etc.
  • Palettes are very distinct from command dialogs in several ways:
  • palettes are not associated with a command and do not have the same lifetime rules that a command has. A palette can be displayed while the user runs commands and interacts with Fusion 360. A palette is not even associated with a particular document. When a palette is displayed it will remain displayed for the entire session unless you close it.
  • The content of a palette is not defined in the same way as a command. Instead of displaying a predefined set of command inputs like a command dialog does, the content of a palette is an HTML file. This means you can display anything in a palette in any way that you want, as long as you can define it using HTML.
  • Your add-in and the HTML/JavaScript code of the palette are able to communicate with each other via events. You’re add-in can call a method which results in a JavaScript event being fired that the JavaScript code associated with the HTML can handle and respond to. The JavaScript associated with the HTML can also call a method that results in an event being fired to your add-in so it can react to changes in the palette.
  • Like a command dialog, palettes can be docked to edges of the Fusion window and to other palettes. Unlike a command dialog, you have full control over this with a palette.
  • As always, Brian Ekins does a great job documenting what’s new with API for each update over on our learning site.
  • OTHER FIXES:
  • Some of you reported that you weren’t able to open Fusion 360 on Mac OSX 10.10. We dug into this and found a regression with how we have instrumented the Fusion 360 dock icon. We did our magic and got it resolved.
  • We’ve heard multiple reports of updates not completing correctly, leaving you in a weird unfinished state. We were able to reproduce this ourselves and got this squared away.

New in Autodesk Fusion 360 2.0.2865 (Mar 24, 2017)

  • Issue with Move to Group in Direct Modeling fixed:
  • We fixed an issue where if you right-clicked on a body inside a component and selected “move to group” when there was no group folder for the body to move to, Fusion 360 got very confused and crashed. We’re glad we caught it – now it no longer crashes and will bring up the Move to Group dialog.
  • Sketching solving issue fixed:
  • We came across a design where if you tried to drag the bottom end of a fully constrained vertical sketch line within the Trim tool, Fusion 360 would lock up. Apparently this was related to an issue in our sketch solver, so we did our magic and made this problem go away.

New in Autodesk Fusion 360 2.0.2862 (Mar 24, 2017)

  • 2D DRAWINGS:
  • Create multiple sheets in one 2D drawing:
  • Aww yeah – multi-sheet functionality has finally landed! Now when you create a 2D drawing of your design, you can also create multiple sheets for that design, instead of creating multiple drawings like before. There are 2 ways to add new sheets – quick-n-easy, or with more options. Here’s how you can do both:
  • At the bottom of the screen you’ll see a new strip that contains the active sheet you’re on, additional sheets you have (if any), and a “+” button to add a new sheet. Clicking that will duplicate the previous sheet with the same size and template.
  • Another way you can add new sheets is by right-clicking on an existing sheet and selecting “add sheet”. This will give you more options in a dialog, allowing you to add a sheet from the existing drawing template or from another template that you’ve previously saved. If some of your sheets are sized differently, you can select the one you want your new sheet to duplicate.
  • Reorder sheets by dragging them to the left or right. Right-click on one and you can rename, delete, or add a new sheet. Oh wait, you didn’t mean to delete it? No worries, just undo that delete with CTRL/command + Z and you’re sheet is back.
  • Sheets can be different sizes, and if you save your drawing as a template it will be saved as a multi-sheet template that respects the order and sheet sizes of your drawing.
  • If you output your drawing as PDF, your drawing will automatically open after it’s been saved as PDF. As a heads-up: this first implementation of multi-sheets will save each sheet as individual PDFs (yeah…I know). The next phase of this will combine all the sheets into one PDF (with each sheet being a page of the PDF) so that it’s more manageable. We are working towards delivering that functionality within the next couple of updates.
  • Ordinate dimensions now available:
  • You can now create ordinate dimensions – it is located under the Dimensions drop-down menu. Ordinate dimensions allows you to set a specific area of your drawing as zero (as shown in the bottom left corner of this fixture), and dimension everything else based on that zero point. You can also chain your dimensions for easier dimensioning. Woohoo!
  • Create custom tables:
  • Good news! You can now also create custom tables in your drawing sheets! A Tables option now lives under the Text drop-down menu. When it’s active, hover over where the area you want the table to be and drop it on the sheet. Depending on the region you are hovering, it’ll automatically flip the title cell to follow typical drawing standards. If you prefer to keep the title cell to stay still, press SHIFT.
  • Once you’ve placed your table, you can edit it with common table editing options, just like editing an Excel sheet. Groovy.
  • MODELING:
  • Timeline playback button updated:
  • So remember how the play button in the timeline was non-intuitively placed in-between the step-forward and fast-forward buttons? Now it’s in the middle, standardizing on universal playback button layout that exists on every media player ever designed since the beginning of time.
  • Compute All progress bar on Mac OS:
  • Previously when you performed a Compute All on your Mac, you had no indication that anything was happening until you saw yellow/red features appear in your timeline or the spinning beach ball of death. Now when you do it, a blue progress bar appears to indicate that Compute All is cranking away, with information on what it’s computing. That’s more like it.
  • Don’t worry – we didn’t forget about the ability to stop/abort a timeline playback or Compute All. It didn’t make this update, but should be ready for the next one.
  • Folder groups for bodies now available in browser:
  • Yup – you read correctly. You can now create subfolders within the bodies folder and group your bodies into as many folders as you see fit. Select the bodies you want to group together and drag them into your newly created folders (and don’t forget to rename them).
  • Naturally, the next step is to make folders for components available. This is on the roadmap as the next phase of this project, but we don’t have a good sense of when that’ll be available yet. Obviously, we’ll keep you posted as we get a better sense of when our teams can get to it.
  • Here are some notable modeling fixes:
  • Moving components with free move issue fixed
  • Previously when you tried to move a component so that it’s aligned with another component’s face with the free move arrows, selecting the target component selected the entire thing, as opposed to selecting that face you want to align with. Now only the target face will be selected and the component will move correctly to align with the target face.
  • Moving sketch objects with Move tool issue fixed
  • Josh.nelson pointed out this weird behavior where using the Move tool to move sketch objects became a cumulative action, where if he moved one sketch point and went to move another, it was adding the second one to the first one. Since Fusion 360 uses the SHIFT key as the modifying key to add selection, we’ve fixed this so that moving sketch objects now obey the same rule as everything else.
  • Align tool now lets you align to Joint Origins
  • Yeah, apparently you couldn’t align two components to their joint origins before. Now you can since we made joint origins snap-able. This means you can throw some joint origins to your components, offset them to a custom location, and align other components to that joint origin! Hooray!
  • Missing decals folder is back in the browser
  • When you have decals on your design, the browser organized them in a dedicated decals folder. There was an issue where the folder disappeared, even though your decals were clearly visible on your designs. We got a search party together and was able to dig it out of the rubble.
  • Incorrect thread mirroring issue fixed
  • If you tried to mirror a cylinder with threads, then you were probably getting incorrect mirroring with the mirrored threads being completely off and not actually mirrored at all. Defeats the whole purpose of mirroring doesn’t it? Apparently someone thought it’d be funny to sneak in a carnival fun house mirror in Fusion 360. We didn’t think it was funny.
  • Hole parameter issue fixed
  • Apparently when you made a hole and gave it a different diameter, it updated the hole visually but the change wasn’t reflected in the parameters table. Womp womp. Now this is fixed.
  • SKETCHING:
  • Insert SVG now has Flip buttons:
  • Sometimes when you inserted a SVG, it came in upside down or horizontally inverted. Side effects included excessive cursing, broken keyboards, and rage quitting. Now we’re introducing the cure to these side effects with Horizontal and Vertical Flip buttons, so you can orient your SVG and stay healthy!
  • Right click on spline point to activate curvature handle:
  • We really buried this one deep, making it practically undiscoverable. Now when you right click on a spline point, you can activate the curvature handle and tweak the curvature of that spline based on the point.
  • Dragging spline handles no longer creates constraints:
  • Previously when you dragged a spline handle into a horizontal/vertical orientation, Fusion 360 automatically created a constraint, which blocked further direction changes. This was very annoying if you didn’t mean to trigger it. Fusion 360 will no longer automatically create constraints unless you explicitly apply them yourself.
  • Window select will only pick up sketch objects in an active sketch:
  • Now if you’re window select an active sketch with a bunch of 3D geometry also visible, it’ll no longer pick up unwanted 3D geometry and will only pick up sketch objects in that active sketch.
  • Sketch-related fixes:
  • Scott Moyse pointed out an issue where the tangent arcs on his sketch would drastically change shapes even though the changes he was making were perfectly reasonable. It was a nasty bug. This issue, along with a bunch of other arc/tangency issues was affected by how our sketch solver tries to handle changes to a sketch, and we think that we’ve finally made a dent on ironing out the wrinkles.
  • RENDERING & GRAPHICS:
  • New Display Detail Control option for bodies and components:
  • We’ve gotten some feedback around how Fusion 360 handled displays model complexity/detail vs. how close or far you were zoomed in. Sometimes the detail got all bunched up and became very hard to see, resulting in some pretty gnarly tessellation.
  • Now when you right-click on a body or component, you’ll see a new option called Display Detail Control. Select it and you’ll be able to change the detail level from adaptive to 3 levels of fixed (high, medium, low).
  • Here is a visual comparison between adaptive and fixed (high) using the Zebra analysis. Notice how adaptive would start to blend the zebra stripes towards the tip of the cone, whereas fixed (high) does a better job at keeping the individual stripes separate. It’s good to note that this works on a per-body/component basis, so you can control how much detail you want on different parts of your design.
  • Changing it to fixed should also work with local and cloud renderings and see some nice anti-aliasing improvements as well.
  • UV diagnostic texture display mode:
  • Previously when you wanted to tweak the texture on your appearance materials, the only way you could see what direction your texture map was facing was by solely relying on the appearance itself. At least with wood materials you were able to judge the direction based on the wood grain, but with other materials, it was really kind of a guessing game.
  • Now in the Texture Map Controls, changing the Display Mode from Appearance to UV Diagnostic Texture will reveal a grid and arrows, showing directionally how the texture is applied to the design. This should help you better align your material textures specifically at sharp edges of a design, so that it looks as realistic as possible.
  • Here are some graphics related fixes:
  • Adam.molnar.1 reported this issue where the attached canvas he was using design from suddenly disappeared when moving around. Whoops, looks like it was a graphics-related issue. Now it’s fixed.
  • We’ve run into cases where the task manager was showing outrageous amount of memory being allocated to a large design and continued to allocate memory as you zoomed in and navigated around the model. It got to a point where Fusion 360 was practically un-usable.
  • We made some stability fixes so that there is a lesser chance of Fusion 360 crashing due to its graphics engine acting up.
  • If you had a favorite material library created in an older version of Fusion 360, there were instances where the favorite library did not automatically carry over after an update. We made sure it does from now on.
  • We fixed a navigation issue where orbit lagged when you tried to re-position your design during a local rendering session.
  • We also fixed a bunch of weird tessellation and flickering issues occurring on sculpt bodies.
  • When you had “use high resolution graphics” turned off and had transparency option set to “Better display”, decals with transparent backgrounds (typically in PNGs) became opaque all of a sudden. This is fixed too.
  • HSM CAM:
  • Water-jet, plasma, laser now called 2D Profile:
  • We’ve renamed this because all these workflows are essentially 2D profile cutting workflows, and it’s also a mouthful to say water-jet, plasma, laser over and over. We take the quality of our tool-paths seriously, and did not feel comfortable taking 2D Profile out of preview, but we are shooting for it to graduate preview and become full production by the next update.
  • New 2D Profile tool types:
  • With 2D profile workflows becoming more and more stable and baked into the CAM workspace, you’ll now see a new cutting icon in the tool library, revealing 3 new tool types: water-jet, laser cutter, and plasma cutter. If you have existing tool-paths will need to select the correct tool type to regenerate the operation as the previous implementation didn’t have any tool selection and it is now required.
  • Chain selecting faces for 2D profiles updated:
  • Al made a nice video of how you can better chain-select faces for a 2D profile operation such as waterjet cutting. Check it out, and let us know what you think!
  • We also updated a bunch of post processors:
  • If you haven’t been to this site in awhile, it’ll be good to go back and check out some of the updated posts. Some have been updated in the past 14 days, and some in the past 4 days. Check it out here: https://cam.autodesk.com/posts/?search=days:45
  • Here are other noteworthy tool-path updates:
  • Pre-drill entry method now uses plunge feedrate instead of cutting feedrate.
  • Retracting in a internal profile operation no longer returns to home position for turning, which previously could cause crashes.
  • We updated movements for no-drag turning.
  • We added missing Lead-in/Lead-out feed-rates to Spot drill.
  • Thread Mill tool type is now available in the drilling operation.
  • We fixed incorrect ramping motion in 2D pocket with rest machining enabled.
  • The getBoundingBox() now returns the correct result in post processors.
  • Contours selected that were made with the “Text” tool now generate in the correct position if a component has been moved.
  • We fixed the wrong depth issue when using 2D Chamfer to select contours at different Z levels.
  • Previously when you tried to quick-view an operation with Tool Preview, it was opaque and could prevent viewing of the tool-path. Now it is properly transparent.
  • Turning Chamfer operation no longer retracts the tool to center when cutting an ID chamfer.
  • We added a checkbox to milling tools to declare them as “live” or “fixed”, which is important for lathes that support live tooling.
  • Probing an outer XY corner from the stock corners now works great!
  • Posting a program no longer ignores the specified output folder (Windows only).
  • Geometry created using the “Text” tool can now be wrapped properly.
  • We added Renishaw’s vendor library for probe tools.
  • When creating a new milling tool, we modified the new default folder so that it looks more realistic.
  • SIMULATION:
  • Improved Simulation Study selector:
  • We’ve gotten some feedback around how wonky our old study selector can look on different sized monitors with different resolutions. We went back to the drawing board and whipped up a new and improved study selector:
  • Now you won’t see any weird scrolling issues where the study type got cut off by screen resolution discrepancies. We have more usability improvements on the way for this selector in the near future, for example, more helpful information around what the study types are and help you decide which tests to use based on what you want to find out about your design.
  • Better way to see cloud credit usage:
  • Previously when you did a cloud solve, trying to figure how much cloud credits you actually had and how much you’re actually using per solve was like trying to figure out how much gas you have in your car – you’re never really sure how much you’re using and how much there really is when the empty light comes on.
  • Now when you do a cloud solve, you’ll see exactly how many cloud credits are required (about to be used), how many are available (total), and how many are left if you choose to solve.
  • Factor of Safety now set as default result type:
  • We’ve been hearing that the factor of safety (FOS) of your design is pretty darn important, so based on your feedback, we’ve made Factor of Safety as the result type to show up for by default when you’ve completed a solve. We’ve also added color coded minimum and maximum FOS indicators around the areas affected.
  • Nastran error messages have more helpful information:
  • No. you don’t need to spend 5 years in Nastranesia to learn Nastran-ese so you can actually figure out what the Nastran error messages you’ve been getting are saying. It would just spit out an error code. We’ve made it more useful by adding a cause/solution section to the message so you can at least diagnose the issue. We’ll continue to improve our Nastranese so it become more humanese.
  • Shape optimization enhancements:
  • Shape optimization results will now show up within Fusion Team on the browser so your team can stay in the loop on a variety of devices. They will also appear as a study results to include when you want to create a result report. The results will include:
  • before and after optimization comparison
  • Mass before and after, including the mass ratio
  • Images of the model before and after
  • Opposite camera view (if selected) images of model before and after
  • Linear Stress results issue fixed:
  • We found issues around using multiple load cases in Linear Stress yielded the wrong results. We dug into the code and got the math straightened out.
  • API:
  • Here are some other notable API updates:
  • We’ve added a new method to create a sketch called addWithoutEdges. Interactively in Fusion 360, and with the current Sketches.add method, when you create a new sketch on a face it automatically projects all of the edges of the face into the sketch. When using the API, this is often unwanted because it’s difficult to make sense of this existing geometry and how it participates in the profile calculations. Typically, you will be drawing all of the geometry you want, and you won’t want extra geometry. The new addWithoutEdges method creates a new sketch on a face without projecting the edges, so the new sketch will completely empty.
  • Viewport and viewportPosition properties have been added to the MouseEventArgs object so you can get viewport coordinates for mouse events.
  • The ability to load and unload custom material libraries is now supported.
  • A couple of problems have been reported relating to getting the correct appearance from a body. All known issues related to this have been fixed.

New in Autodesk Fusion 360 2.0.2727 (Mar 24, 2017)

  • QUALITY & PERFORMANCE:
  • New account sign-in issues fixed:
  • We fixed an issue where Fusion 360 would hang indefinitely after a new account was created and you signed in for the first time. Force quitting it will give you a Crash Error Report.
  • There was another issue where some users were crashing after they tried to save their first design after they’ve logged into Fusion 360 for the first time. Way to make a nice first impression, buddy. Both issues are now fixed – Fusion is now better at meeting people.
  • 2D drawings issue fixed:
  • All you have to know about this is one is that a crash occurred when you pressed command + W to close an empty 2D drawing on Mac OS. Yeah, that was embarrassing. Good news is that it’s fixed now.
  • Fusion 360 won’t update issue fixed:
  • Some of you reported instances where your version of Fusion 360 didn’t update. Apparently Fusion 360 forgot to apply a patch to one of its files (which it usually does everytime it updates). We put a permanent memo on its desk so now it’ll always remember.
  • Performance issues fixed:
  • So you’ve been experiencing weird crashes or lagging, yeah? Our crack team of developers went full-on Mod Squad and after many late nights and boxes of take-out, we found that the culprit had to do with turning on CAM Cloud libraries. Bam, case closed. Now this is working without issues.
  • Parameter naming issue fixed:
  • If you noticed that pulling up custom parameters within commands became infuriating, then what you noticed was a troll bug trolling you for attention. As you started typing your custom parameter name in command dialog entry field and in mid typing, Fusion 360 would fire off a totally different command. Not cool man, not cool. The troll bug has now been taken care of.
  • SCULPTING & T-SPLINES:
  • Undo/Redo using CTRL/command + Z in Edit Form fixed:
  • When you were in the Edit Form tool, pressing CTRL/command + Z would undo the last manipulation or drag you made to the sculpt body. Apparently this got broke broke. Our bad – not sure how it happened, but works like new new now.
  • Sculpt Workspace issues fixed:
  • There was a weird instance where if you started to create a quad ball and in mid command you decided to close the document without saving, Fusion 360 got really upset at your illogical behavior and ragequit on you. It did the same thing if you closed an unsaved document in the middle of creating T-Spline faces. We taught Fusion 360 to be more lenient, and that humans are charmingly unpredictable. Now it get’s it.
  • SIMULATION:
  • Issue with un-doing deleted load cases fixed:
  • We fixed a bug where if you deleted a load case by accident and wanted to undo the delete, Fusion 360 got all up-tight about it and crashed. Moving on.
  • Load cases now visible in 3D model viewer:
  • Here’s to making reviewing designs on-the-go even better: the 3D model viewer via web browser is now able to show Simulation load cases as well.
  • HSM CAM:
  • New machine table sample files added to CAM Samples:
  • Here are some nice CAM goodies you may have not noticed – we’ve recently added more machine tables to the CAM Samples folder. Within, you will see tables for Haas, PocketNC, Robodrill, and Tormach, ready to be used with your fixtures.
  • Spot Drilling now has lead in and out feed fields:
  • This was not good, and it was because spot drilling did not have entry fields for lead-in and lead-out feeds. Although this issue was specific to spot drilling with undefined lead feeds, it also affected all milling strategies that supported spot drilling, e.g. 2D Contour. Now Spot Drill has entry fields for lead-in and lead-out feeds, so you can be explicit about your tool-path.
  • PREVIEW FUNCTIONALITY:
  • Branch & Merge project history issue fixed:
  • As captured in this forum post, selecting the View Project History option made Fusion 360 crash for some reason. We dug into this and found that it was related to your first project that is created by default. Apparently wanting to see project history in a project with no history made Fusion dive into a singularity of derpiness. We got it together and now it should work fine.
  • Sheet metal preview forum thread is on 🔥:
  • There are a handful of you trying the new sheet metal preview functionality and have been sharing some awesome designs, I mean just look at these sweet designs!
  • Since sheet metal functionality allows you to fold and unfold, some of you have come up with some very clever workflows on how to get patterns and text to wrap around geometry. Follow this thread as it continues to grow.

New in Autodesk Fusion 360 2.0.2685 (Mar 24, 2017)

  • Issue with sketch solver fixed:
  • Some of your crashes were related to the sketch solver not being up-to-date. We made sure that it is so performance and stability should be back to normal.
  • Data panel issues fixed:
  • There has been a lot of activity on the forum around how data panels were appearing to be empty. What’s worse was that the refresh icon continued to spin indefinitely, which consequently made Fusion 360 unusable at times. Yeah…something’s gone wrong. We dug into this and found that it was Windows 10 related. We hastily came up with fix, tested it, and got it out. Your designs should appear as them should now.
  • 3D viewer via browser and cloud rendering performance improved:
  • We’ve seen some reliability issues around the 3D viewer performance being slower than usual, as well as our cloud rendering service stalling from time to time. Both experiences have been brought back to perform as expected.

New in Autodesk Fusion 360 2.0.2681 (Mar 24, 2017)

  • Snap point support for Point-to-point move added:
  • A bunch of you raised red flags around how in the newly improved Move command, Point-to-point Move no longer showed snap points and only allowed geometry points, which made it very frustrating. Good news! Snap points are back. Our bad for leaving it out.
  • Tangent Arc and offset curve issue fixed:
  • Mcramblet reported an issue where if he applied a three-point-arc and made it tangent to an edge, Fusion 360 got broke broke. Now it’s fixed fixed.
  • Issues with Timeline Marker fixed:
  • There were 2 issues here: one had to do with the timeline marker not moving when you played the timeline, and another had to do with the timeline marker disappearing after you activated a component. Both of these buggers have been resolved.
  • Issue with Combine command and referenced data fixed:
  • We received many reports of Fusion 360 having issues with the Combine tool and certain assemblies. Turns out it was a regression issue that slipped through the cracks during testing. We got this sorted out now.
  • Issue with personal material library fixed:
  • We fixed another crash issue related to your personal material library. Apparently Fusion 360 was speaking gibberish to the servers, and access tokens were exchanged through the wrong hands. We got everything cleared up and your materials should work as expected now.
  • Issue with save/open workflows fixed:
  • Well this was frustrating. There were multiple crash reports around save/open workflows. Thank you for sending them, and based on these reports, we were able to quickly dig into the issue and get it fixed.
  • There was a related crash issue where if you duplicated the existing Setup folder in a CAM design, added some new operations to it, deleted the original Setup, saved the design in a new project, closed it, and then opened it again, Fusion 360 got so confused that it would crash. This has been fixed.

New in Autodesk Fusion 360 2.0.2604 (Mar 24, 2017)

  • MODELING:
  • Joint and joint origin now stay intact after edits:
  • TrippyLighting reported a joint-related bug where editing a joint and joint origin back and forth resulted in some really poltergeist-ish behavior with the joint origin jumping around for no reason. We called the software ghostbusters and were able to catch em all so that joints work as they should again.
  • Component issues fixed:
  • We fixed a weird component naming issue in the browser where the first time you double click a component, it didn’t highlight the text. Pressing CTRL+A to select all didn’t work either, and pressing delete with the intention to delete the name actually deleted the component itself. What a hot mess. We’re glad that this is sorted out.
  • Bold.stelvis reported an issue where he was seeing x-ref’d designs nested in other components becoming out-of-date, even though no changes have been made to them. Turns out the out-of-date messaging was falsely triggered by some wonky code. We came up with the fix in November, but spent some time testing it to make sure that it works. Now it’s fixed.
  • Mesh to Brep conversion improved:
  • Since the introduction of the mesh workspace, we’ve been receiving a number of crash reports related converting mesh bodies to brep bodies. We’ve been incrementally improving the conversion performance, and this update should make it a lot better. Let us know in the forum if this is working better for you.
  • Also related – previously it would take about 10+ minutes to file > export a design with very large mesh bodies as SPD file format. Now it takes about 4 minutes.
  • USABILITY:
  • The trackpad scrolling troll bug is gone:
  • Cekuhnen reported that if you were scrolling through your browser with your trackpad and let go of it to select the item you were looking for, the browser would jump up just enough for you to select the wrong item. At first you’d think that it was your own fault, but no. It’s the trackpad. Trolling you. The more you did it, the more you were feeding it. Don’t worry, we took care of it.
  • Proxy server improvements:
  • We’ve made a bunch of proxy server improvements, such as automatic proxy detection for Mac users so you can move between an office proxy to a home proxy without any issues, as well as better install performance for corporate environments with PAC scripts enabled.
  • Python upgraded to 3.5.1:
  • Previously we were running Python version 3.3.5, but now we’ve upgraded to 3.5.1. Our code jockeys believe that it will reduce the number of SSL related issues during the installation process. We are actively tracking this and seeing if it does, so if you run into install issues, please let us know.
  • RENDERING & GRAPHICS:
  • STLs are no longer black when rendered locally:
  • So remember that bug where your STL bodies turned into pitch black as soon as you kicked off the local rendering engine to do its thing? Yeah, that’s fixed. Now all STLs will adopt your default appearance material (Steel Satin, or whatever you’ve set it as in your preferences). Hooray!
  • Model disappearing from workspace issue fixed:
  • We got a design where when you tried to orbit around it, it would literally disappear from the workspace. Poof. Gone. No errors, no way of getting it back. Even the viewcube went away with it. We later learned that this was due to a graphics corruption issue and got it fixed. Spooky.
  • 2D DRAWINGS:
  • View scale drop-down menu now stays open:
  • We fixed a wonky UI bug where if you tried to expand the the View Properties dialog and wanted to select a different base view scale, the drop-down list wouldn’t stay expanded. It would drop down for a second and then collapse back up, taunting you, testing your ninja reflexes. This isn’t a dojo. Now when you expand the list, it’ll stay expanded like it should.
  • HSM:
  • Open slots now works better:
  • Good news! We fixed an issue where recalculating an open slot toolpath resulted in an an error where the toolpath did not fit the open slot anymore. The fix in HSM means that cutting open slots in Fusion should now work a lot smoother with much better performance.
  • HSM Kernel updated:
  • We’ve also updated our HSM kernel, which fixes a number of outstanding issues we couldn’t get to in previous product updates. It also fixed a series of nasty turning issues related to gouging parts due to invalid toolpaths, checking for gouges, and machine tool crash scenarios.
  • The updated kernel also fixed a tool path trimming issue for 2D Contour, where the incorrect trimming occurs when stock contours were defined.
  • Apparently there was a ramp taper angle setting threshold that causes the cutting Z level to not go to the correct final depth, which resulted in a tool crash. This is now also fixed.
  • Euler….Euler….Euler…:
  • Unlike Bueller, who was skipping class, Euler was present, but had the wrong answers. We fixed a post process issue where the Euler angles were not correct. Now they are.
  • Data no longer disappears:
  • jonathanZRMZM reported a glaring issue where moving ANY operation directly after a folder or pattern causes the folder to empty, leaving its children attached to the operation. If the operation is regenerated, the toolpath for the operation is removed, a bunch of important data gets lost. What’s worse is that the issue won’t throw any errors until it’s too late. Ouch. We quickly jumped on this and got it fixed.
  • Swarf bugs fixed:
  • We caught a Swarf bug where the direction of Face chain couldn’t be changed. Oh and it gets worse. When a swarf operation chooses the wrong side of a part, you have to check “machine other side” and the cut will go from conventional milling to climb milling. There was no option to specify which you want to use, which was annoyingly frustrating. Now you can change direction and machine the other side.
  • Fusion 360 freeze issues fixed:
  • This issue was found on both El Capitan 10.11, 10.12 Sierra, and Windows 7. Regenerating an adaptive operation, then clicking “Yes” to confirm the regeneration, but then right-clicking the operation and then aborting it will make Fusion 360 get all frazzled and crash.
  • When testing on a Surface Pro 4, we ran into a freeze issue when trying to move and edit a tool in the local folder of the Tool Library dialog using the touch screen. We dug into the code and saw some mutated code that apparently came in contact with the green ooze. Luckily we had an antigen to reverse the effect. Now it’s fixed.
  • UI wonkiness fixed:
  • We found a weird Mac OS UI issue where the Tool Renumbering dialog appeared to be unnecessarily enormous for only 4 entry fields and a couple of checkboxes. Now it’s back to a more logical size.
  • SIMULATION:
  • Metals with nonlinear behavior added to Materials LibraryL:
  • When you conduct a nonlinear study, you would typically use metal materials that have inherent nonlinear material behaviors. Problem was that we didn’t have any of these materials in the Materials Library in Fusion 360. Now the update includes new metals with nonlinear behavior. You can access them via the physical material command. Under the library drop-down menu, select Fusion 360 Nonlinear Material Library and you’ll get an assortment of metals to choose from.
  • This should be a solid foundation for doing nonlinear analysis. We have plans to expand this library to include other materials types such as rubber in the near future.
  • UI weirdness fixed:
  • We found some conflicting UI behavior where if the name of your study was very long and you went into the Compare environment to compare results, the study name would be cut off when it reaches the Navigation tools. As a compromise, we shortened the allowed space so that it doesn’t clash with the Nav tools, and if you name is still cut off, hovering over it will show a tooltip with the full name displayed.
  • Compare option no longer disappears:
  • Speaking of the Compare environment, we fixed a bug where the Compare option would disappear from the workspace switcher after you closed and reopened a design with results are already solved. The Compare option is now available as soon as you open a design with solved results, ready to be compared.
  • There were cases where if you went into your preferences and changed your Load Glyph Graphics from Screen Size to Model Size, continued to exit out of the design and then opened it back up, a giant load arrow would flash for a second, followed by an empty canvas and an invisible viewcube. These troll bugs really know how to mess things up. Luckily we got this sorted out as well.
  • Another weird UI bug had to do with the materials dialog growing bigger and bigger every time you open it. If you do it repeatedly, the dialog would take over your whole window. Another case of some voodoo magic going on. Luckily we broke the spell and now our UI works as it should.
  • Apparently the Event Simulation Contact Manager forgot to include the instance number for your components. If you haven’t renamed your components (which you really should be doing), it seemed like you only had one component to work with. Now the contacts manager will correctly show the number of instances.
  • Probe bugs squashed:
  • There have been a number of Surface Probe issues reported in the previous version of Fusion 360. Issues like when you go into Surface Probe, change Displacement result type to something else in the legend bar, and then move your mouse, the result type would switch back to Displacement for no reason.
  • And then there’s this annoying bug. Say that you ran a study and the results show some deformation of your model. The undeformed state is shown as wireframe. When you tried to put a surface probe on an area of the model where the undeformed and deformed state were very close, Fusion 360 would think that you want to put it on the deformed one (which is wrong), and will plop it on the wrong state. We’ve taught the software to play nicely with the two states so now you can place your surface probes correctly.
  • Web viewer naming issue fixed:
  • Apparently troll bugs weren’t just messing with us in-product. They managed to get into the web browser as well. In the Design details of the browser model view, one troll bug managed to take one of your study names and replaced all of your folder names under that study with the same exact name. We decided to take the high road and quietly put an end to this nonsense. Hopefully this didn’t get too many of you.
  • X-ref modeling performance back to 100%:
  • There were some cases where running a Simulation on a model that included x-ref designs made the modeling performance worse. Things got slower over time, which shouldn’t happen. We untangled some knots in the backend and now modeling performance is back up to speed.
  • Suppress/Unsuppress issues fixed:
  • We fixed a couple of suppress/unsuppress body issues related to Simulation. One was an instance where suppressed bodies were somehow also included in Event Simulation’s Contacts Manager. We called the Event Simulation bouncer and tossed them outta there.
  • The other one was the suppress/unsuppress command not actually working for x-ref designs that were sub-assemblies in a component. Now it does.
  • API:
  • New FindBrepUsingRay and FindBRepUsingPoint methods:
  • We’ve added FindBrepUsingRay and FindBRepUsingPoint methods on the Component class, allowing you to find B-Rep entities in a model. These can come in real handy for certain workflows.
  • New viewToModelSpace and modelToViewSpace methods:
  • We’ve also added a couple of new methods to the Viewport class to let you go between the 2D space of the view and the 3D space of the model. I know most of you haven’t been losing sleep over this but if you have needed it, this will be a welcome addition.
  • Notable fixes:
  • Previously when the image command input was activated in the the Table command input, InputChanged event didn’t fire. Now it does.
  • Nnikbin reported an issue where Matrix3D.translation doesn’t actually do what it said it would do in the documentation, which was super confusing. Another bug bites the dust.
  • Niklaskp found that when he tried to set the distance value in his Sweep API, it always turned to 0, which made the command to fail. Our developers found that creating sweeps with API have generally been just downright buggy. We dug into it and beefed up the code so now it should work a lot better.
  • Burzins noticed an issue where API calls for non-uniformly scaled Cylinders and Cones were written incorrectly as regular Cylinder and Cone, instead of EllipticalCylinder and EllipticalCone. This is now fixed!
  • We found an issue while working with one of you where API used to automate timeline functionality failed when a feature compute failed. The timeline API should have succeed regardless whether there features failed or not. Now it does.

New in Autodesk Fusion 360 2.0.2541 (Dec 2, 2016)

  • Navigation on Touch Screen Devices:
  • We fixed a issue where touch gestures did not work on touch screen monitors, specifically Microsoft Surface Pros running WIndows 8 and above. Zoom, pan, and orbit now works like it did before.

New in Autodesk Fusion 360 2.0.2539 (Nov 25, 2016)

  • 2D Drawings:
  • We’ve noticed multiple reports on the forum talking about an issue where many of you couldn’t even launch the 2D Drawings workspace. When you tried it, you’d get an error message of how there was an install error that you should uninstall and reinstall Fusion 360 to get it working again. Yeah…that was wrong. You shouldn’t have to uninstall; it was a bug on our end. We posted a workaround, but now it is permanently fixed.
  • Keyboard:
  • There was an issue where if you tried to edit values and hitting enter from the keyboard, Fusion 360 would crash. When I saw this happen, I almost broke my keyboard. Good thing I didn’t. Now it’s fixed!
  • Simulation:
  • Markey reported this issue where when he tried to apply study materials to his design in the Simulation workspace, Fusion 360 hiccuped so hard it crashed. We taught it to scare itself so that this would never happen again.

New in Autodesk Fusion 360 2.0.2535 (Nov 10, 2016)

  • ULTIMATE SUBSCRIPTION IS BACK:
  • You now have 2 subscription options: The Standard subscription tier and the new Ultimate subscription tier. The Ultimate option includes everything that you love about Fusion 360, and packs in additional advanced Simulation and HSM functionality. Yes, it costs more than the Standard tier, but what Ultimate gives you is still way more affordable than the status quo, and is great bang for your buck.
  • And yes, if you’re on our free student, startup, or hobbyist subscription, you’re automatically getting the Ultimate tier. For free. Because sharing is caring.
  • If you’re thinking about downloading Fusion 360 and trying it for the first time, you will have a free 30 day trial of the Ultimate tier, with 25 Cloud Credits free to burn.
  • SIMULATION:
  • We’ve come a long way since the days when we had to rely on trial-and-error to determine whether the products we design will perform amicably or spontaneously combust into a fiery ball of death. Software can now help us answer questions during the design process, questions like, “Is this thing going to break? Is it going to fit together? Can I make it lighter?” Simulation shows you forces and loads and how they interact with your design, saving you precious time, materials, and headaches of experiencing design faults the hard way. We think Simulation is a key part of the design process, and that if you’re designing something, you should be simulating it so that you can optimize your design, before it gets in the hands of all your customers. There are 3 major areas where we made updates to the Simulation workspace. A solver overhaul, new usability enhancements throughout the workspace, and advanced simulation capabilities available for Ultimate subscription users. Put your engineering hat on. It’s about to get nerdy.
  • Nastran Solver Comes to Fusion 360:
  • Autodesk Nastran is now the part of Fusion 360! This allows us to expand on the current study types and provide much more advanced capabilities mentioned below. It’s nice to be part of a family where we can share toys with each other, especially from our older brothers and sisters.
  • Note that when you run a local solve study for the first time, you’ll see a quick prompt, letting you know that Fusion 360 will install the new Nastran Solver. After this is done, you’ll have the new solver and will not see this dialog again (unless you uninstall and reinstall Fusion 360 that is).
  • New Contact Manager:
  • Previously when you automatically generated contacts for your assembly components in the Simulation workspace, there wasn’t a good way to manage all your contacts. If your assembly was very complex, going through the contact type for each part could become very a long and arduous process.
  • Now under the Contact drop-down menu, we’ve added a Manage Contacts tool where you’ll find all your contacts in a neatly organized list, with contact type, penetration type, and some other info you can edit.
  • Better Mesh Control and Accuracy:
  • Now when you generate a mesh of your design, you can fine tune the density of that mesh in specific areas so that you can maintain a certain level of detail when needed.
  • Under the Manage drop-down menu, there is a new Local Mesh Control tool. Select the face, edge, or body you want to refine, then use the slider to change the value, and get a quick preview of the new mesh density, represented by the green dots. Once you’re happy with it, click ok and re-generate the mesh. Now you’ll get a more refined mesh around that area you’ve selected.
  • New Bolted Connections (Ultimate feature!):
  • Here’s where it gets really fun. Now when you need to solve a study for a design that requires to be bolted onto something else, you can drop some bolts right onto the part with our new Constraint > Bolt Connector tool.
  • Once the tool is active, select the edge where the bolt is going to contact, then where the nut is going to be, and then go through the dialog and set the type of preload, preload value, and many other options. You can also set the Bolt Subtype to a threaded version if your design has threaded bolts. Aw snap!
  • You can see in this example where 3 of the 4 holes are bolted down to the plate, and the last one was left unbolted. The results show that unbolted area would be affected by the upward force applied to the top hole. Once the 4th hole is bolted down, the results got a lot more accurate in terms of where the hinge would experience potential failure. Neat!
  • New Multiple Load Cases (Ultimate feature!) and Compare Workspace:
  • Previously if you had a number of different studies and wanted Fusion 360 to solve for them, you were only able to see the results one at a time. Now you compare results generated from multiple load cases in a workspace conveniently called Compare (why complicate things, right?)
  • Now within each study, you can also have multiple load cases. This is especially useful when you’re using shape optimization, which I’ll get into later. Note that the Compare workspace only appears after you’ve solved your studies and have gotten the results.
  • New Structural Buckling (Ultimate feature!):
  • Wouldn’t it be great to know how many of your crazy friends your table could support before its legs gave out and the whole thing ended up on YouTube as a fail video? Well now you can! (as in try structural buckling in the Simulation workspace and please don’t try it at home).
  • Just like the any other study, set your constraints, gravity direction, loads, and run the study. Note the reason why there is a cloud next to this functionality is because the you can only solve this via the cloud using cloud credits (CC). Ultimate subscription includes 1000 cloud credits, and each solve for structural buckling will cost somewhere between 5-15 CC.
  • Once you have everything set up, the results will show you exactly where the design is prone to buckle, demonstrated by this standing desk (designed by Noorul Islam) with a certain load applied on the table top.
  • New Event Simulation Preview (Ultimate feature!):
  • We’ve mentioned Event Simulation before, and now it’s available in the Ultimate subscription as preview functionality for you Ultimate subscribers to play with. This study allows you to simulate realistic scenarios such as drop tests, snap fits, assembly forces and loads created during use. For instance, using event simulation and by setting up all the necessary study requirements such as distance, material, contacts, and constraints, I can clearly see what part of this buckle mechanism is undergoing the most amount of stress and displacement. You can control the in-and-out motion with a simple slider tool once you have your results to see it in action. Oh, but it gets even better. Since designs are meshed before each study, event simulation also has the ability to remove material to show breakage in real-time when a part has exceeded a certain amount of failure criteria.
  • New Nonlinear Static Study Preview (Ultimate feature!):
  • The best way to describe what a nonlinear static study allows you solve for, starts with understanding what linear static stress is first. Linear means proportional, where the stress and strain curve is a straight line. Nonlinear static stress happens when materials enters a zone that’s beyond its yield strength, in which case, it is no longer linear. As described in this Quora answer by a structural engineer, you may see your part showing permanent deformation, cracking, or energy dissipation (heat) when it is in this this nonlinear zone. Now in Fusion 360, you can solve for these scenarios and see how your design behaves when it goes beyond its materials’ yield strengths.
  • New Shape Optimization Preview (Ultimate feature!):
  • Also available as a tech preview is Shape Optimization, where given a set of loads, constraints, and mass targets, you can solve for results that help you optimize the shape of the design by “lightweighting”. The results can help you understand the areas you can remove material, without affecting structural integrity.
  • New Tutorials for Easier On-boarding:
  • For those of you who are not familiar with simulation and feel a bit overwhelmed with all this simulation mumbo-jumbo, don’t fret, we’ve thought of you. When you get into the workspace for the first time, you’ll be greeted with a Getting Started panel that has simulation specific videos, as well as step-by-step tutorials. Get familiar of what each study type means, how to set them up, and how to make sense of the results. The Getting Started Panel can be found in the Help menu, so you can get it back at any time
  • Fixes:
  • Macmanpb reported this issue where if you had a long timeline of features and opened/closed the data panel, the timeline marker decided that it just had enough and disappeared. It doesn’t get to make that decision. This is now fixed.
  • We fixed a buggy experience where the sliding action can get pretty laggy in commands that have a slider with 2 toggles. Now it performs a lot smoother when you drag them.
  • We added an angle/rotation manipulator for Moment, Remote Force, and Linear Global Loads for easier use.
  • Previously when you tried to do a cloud solve, there were instances where the cloud credits meter didn’t actually show any amount of cloud credits. Now it should show all the correct information related to your cloud credit usage.
  • We fixed an issue where when you turned on DOF view, went under the Contacts drop-down menu and selected Manual Contact, the DOF got turned off. Sorry about that, a squirrel must have chewed on the backend wiring.
  • When you changed the load type to Hydrostatic Pressure load in the Structural Load command, selected a surface point on a face as target, and then turned on Point Coordinates, the distances are now no longer related to the Global origin. Another weird bug squashed.
  • Before, the stress/strain tensors showed the directions as Normal XX, YY, ZZ and Shear XY, YZ, XZ. Technically, the order indicates normal and direction vectors, so XZ should really be ZX. Now it is.
  • HSM:
  • New Fixtures in Samples Folder:
  • Under the Samples > CAM Samples > Workholding folder in the data panel, we’ve added a number of new fixtures that you can use for the CAM setups. We will periodically add new fixtures in there as they become available, so keep an eye out for them!
  • 3 New Tool Types. We’ve added 3 new tool types to the tool library:
  • Tapered Ball
  • Facemill with support for corner radius and/or Chamfer
  • Thread Mill
  • New WCS Probe (Ultimate feature!):
  • No, this is not about alien abductions or the Ford Probe. Under the Setup drop-down menu you’ll see a new tool called WCS Probe. This allows you to make sure that your stock is positioned correctly so that you don’t run into problems when you’re physically cutting the part.
  • New 4-Axis Indexing & Wrapping (Ultimate feature!):
  • 4-axis wrapping lets you create a 2D Contour toolpath and wrap it on a cylindrical face. You also get indexing as well, so that you don’t have to recreate the same toolpaths over and over for a pattern on multiple sections of the cylinder. With Wrap Toolpath checked in the Geometry tab of 2D Adaptive, you can select the face you want the toolpath to wrap, set your heights, and voila, you just created your wrapped toolpath.
  • New 5-Axis Swarf (Ultimate feature!):
  • Previously when you wanted to cut a chamfer, you would need to use something like a ball end mill and make a number of passes to get the result you’re looking for. Now with Swarf, you can use the side of the tool to create a toolpath that can easily cut a chamfer, in quicker time, and with a much better surface finish.
  • New Multi-Axis Contour (Ultimate feature!):
  • Now you can create toolpaths that use the tip of a tool to cut normal to the surface of a curved part. Don’t want the tool to be normal all the time? No problem, as you can also define a lead/lag and tilt angle when needed, to precisely control the contact angle of the tool.
  • New 5-Axis Tilting for 3D Contour (Ultimate feature!):
  • Speaking of tilting, you can now tilt your tool for 3D Contour strategies as well. Think of it as an expansion of the shaft holder detection functionality. Under the Passes tab of the 3D Contour dialog, check Multi-Axis Tilting and set the angle for max tilt, length for max segment, and angle for max tool axis sweep. Note that it can’t reach an undercut that it couldn’t reach before.
  • Fixes & Improvements:
  • When document tools are associated with many operations, the tool view of the unified dialog can get easily very cluttered. Now you can hide/expand all to better manage your library.
  • There was a WCS problem where rough turning was going at an angle when the WCS is set to Use Stock & Orientation, but by changing it to Use Model & Orientation, it would cut correctly. We got this one sorted out.
  • We fixed a bug where if you selected multiple tools and wanted to copy them in the tool library and paste them in a local library folder that you created, the copy for some odd reason only copied the first tool and not the rest.
  • Previously we found cases where 2D contour strategies toolpaths did not follow conic curves well. Actually, they were way off. Now they follow the curvature exactly.
  • 2D DRAWINGS:
  • Manage Views with the Browser:
  • Previously, if you had a 2D drawing with a bunch of different views, there wasn’t an easy way to manage which components you wanted to show or hide in which view. Now, there is a browser on the left side of the environment (just like the model workspace) where you can manage the visibility of your parts.
  • Output Parts List:
  • Speaking of Parts Lists, under the Output drop-down menu, you can now output your parts lists to CSV file and open it up in Excel, which is just dandy.
  • Fractional Support for Imperial Drawings:
  • If you’re creating 2D drawings in inches, you can now use fractions instead of decimal values.
  • Dimension, Center-mark and Centerline for Named Views:
  • If you have custom named views saved for your Model Workspace, you can select one of those views in the Orientation drop-down menu when you create a new view on your sheet. Now you can also dimension, centerline, and centermark from them.
  • Disassociated Dimension Warning Disabled:
  • Oh and by the way, see that (!) exclamation mark in that drawing dimension? That’s one of those pesky disassociated dimension warnings Fusion keeps nagging you about. We’ve turned them off so you can work in harmony. You’re welcome.
  • Here are a couple notable fixes in 2D drawings:
  • Kiril_lazarov reported an issue where he wasn’t able to get into the 2D drawing workspace. We later found out that if you were running a Windows machine and had your OS language set to Bulgarian, opened Fusion 360 and created a 2D drawing, Fusion would completely get stumped and crash. Our bad; this is now fixed.
  • There was an issue where if you are running macOS Sierra and output a PDF version of your 2D drawing where you had some shaded views, they did not appear in the PDF for some weird reason. Now they should.
  • MODELING:
  • New Objects To Cut options – Previously when you made cuts to a design where the cut is going through multiple bodies or components, yet you didn’t want certain ones to be cut, you had go through a really convoluted work-around to actually be able to select what objects you wanted to cut. Now when you do this, a list will appear, showing all the bodies and components affected by the cut, with check boxes next to them so you can easily omit the ones you don’t want to be cut.
  • This option will appear in all cases where a cut is affecting multiple bodies/components (Sweep, Extrude Cut, or Boolean cuts). Keep in mind that what appears in that list is based on visibility, so if you have a certain body/component hidden and make a cut, those objects will not appear in the list. Once a cut is created, Fusion 360 will remember everything that was checked, so when you edit the feature, it won’t change the things that are cut or not cut.
  • Some other Notable fixes include:
  • Wojtek reported an issue where when he tried to copy and past new on a component, Fusion would lock up and get all cranky. Our support team was able to give him a workaround the issue, but we’re glad to report that this is now fixed on our end. Fixing this also allowed us to improve copy/paste performance.
  • thburn was experiencing a weird issue where one of the two components he created disappeared when he activated the other component and moved the timeline marker back one step. He also found that if he selected “Delete all features after history marker” not only deletes the features in that activated component, but as well as all components. Now, “Delete all features after history marker” will only delete features in that active component.
  • john.pahl reported this issue where Fusion 360 wasn’t saving edits made to rigid groups. He had 7 components selected as rigid group. He then removed one, resulting in 6 components as a rigid group, but when he tried to move the group, the one that was removed still moved with the group. Apparently it didn’t want to let go! We made sure that there are no strings attached now.
  • There was a compute issue where no matter what innovatem tried to do, he could not fill the hole in his spoon model, even though the preview showed it working fine. Loft? Nope. Patch? Failed. We did some digging and learned that the issue had something to do with our parametric compute engine. Now Patching the hole works as expected.
  • We found a bug where if you suppressed a Sculpted Form entity from the Timeline (Right click > Suppress Features), you were still able to edit the form by right-clicking on the entity and selecting edit. This defeats the whole purpose of suppressing a feature! So yeah, we got it this fixed.
  • USABILITY:
  • UI Improvements:
  • We updated the engine that drives Fusion 360’s UI, which not only makes various UI elements look crisper on 4K displays, it will also allow us to work on fixing some of those irritating issues like Fusion jumping in front of all your windows and grabbing attention. We know, and we’re working on getting rid of that once and for all.
  • New Viewer Permission in Fusion 360 Team:
  • Previously there were only two roles supported within a project: Editor and Project Admin. Project Admin could do everything Editor did, as well as control member approvals and access settings. Now you can invite people as viewers only, so that they can be a part of your project, but only have access to view your designs, and not modify, download, or delete.
  • API:
  • Better Support for Extrude Tool:
  • Our API now supports the new Extrude tool functionality released a couple updates ago. There are, however, some breaking changes, so if you have code based on the old Extrude tool, check out how you can fix it below.
  • Other Improvements:
  • There are a bunch of other API improvements that went out in this update, but being mindful of how long this What’s New post is, you can check out more details on API related fixes and improvements posted on the API What’s New page.

New in Autodesk Fusion 360 2.0.2455 (Oct 14, 2016)

  • Fixed bugs:
  • Service issue fixed: There was an issue reported by HughesTooling where when he launched Fusion 360, he was thrown into offline mode, even though he was clearly online and posting to the forum. After some investigation, we saw this could be affecting many others in the Fusion community, so much so that we modified our Health Dashboard to show what was happening and posted a workaround. Everything is now up and running at 100%.
  • Crash issue fixed: A lot of you have sent crash error reports (CERs) related to a crash that happened when you performed an action right after the timeline bubble (which introduced you to the timeline for the first time) disappeared. This bubble only appears for new users with new Fusion accounts. Apparently some clown bugs crawled into our code and thought it’d be funny to rearrange a bunch of stuff. We got this fixed and made sure they won’t come back again.
  • CAM stability improved: There’s an ongoing thread around CAM stability issues. Crashes would happen off and on, sometimes 3 or 4 times in a row, and sometimes not for awhile. The team went through all the CERs, and traced the issue back to some wonky code. We got these fixed and you should immediately notice improved stability in the CAM workspace. Thanks to all of you who reported your issues, we take them very seriously!
  • Fixed: wojtek.obloza reported an issue where when he went into the Sculpt environment, the solid body of the T-Spline body would be overlaid on top of the T-Spline body, Oh and it gets worse – when he went to hide visibility of the solid body, it remained visible. This is fixed!
  • Fixed: We’ve been getting CERs related to how when you’re editing a mesh body, hitting the left mouse button and the “T” key to invoke the Trim Sketch command a bunch of times will crash Fusion. This is fixed too!

New in Autodesk Fusion 360 2.0.2377 (Sep 8, 2016)

  • Updated Workspace Switcher:
  • We’ve been hearing pretty regularly now that when you went into Fusion for the first time, you didn’t notice that there is a workspace switcher. Maybe it’s because the color, suggesting that it was grayed out and inactive? Hence we went back to the drawing boards, removed the icons, cleaned up the menu, and provide tooltips for each workspace.
  • Design & Modeling
  • Tangent Plane now lets you select reference plane – Previously when you put a Tangent Plane on a cylindrical face, you had the option to give that tangent plane an angle, but it wasn’t helpful since you had no way to know what the angle is referring to. Now when you do it, you can select a reference plane and confidently set your angle, knowing exactly what plane it is referring to. Nice.
  • Better T-Spline performance – Check this out. The T-Spline sphere at the left was before the update, and the T-Spline sphere at the right is after the update. Notice when I tried to ALT + drag a face, the action on the left is pretty choppy. I did the same thing after the update and the action is significantly smoother. Awww yeah.
  • And now, I bring you fix highlights:
  • Fix – This was an important one to get right. HughesTooling and Beyondforce have been experiencing a constraints bug where if you have any projected geometry or offset geometry in a sketch, the constraint inferencing to the offset curves did not actually create any constraints. The inferencing seem to be the issue since you can create constraints afterwards and they will behave correctly. This is now fixed! As our jeff.strater puts it, “thanks guys for the detective work”
  • Fix – TrippyLighting found an issue where construction lines didn’t look like the way they did before. Somehow their colors changed and became solid lines instead of dashed lines. As our graphics experts looked into this, we found that it was related to a component issue. It is now fixed
  • Fix – Eahutker reported this Sculpt issue where the edit option in a few of his sculpt features have disappeared from his right-click menu in the timeline. We thought it was a regression, but turns out it’s one of those hard-to-catch bugs that pop-up once in a blue moon. Nice catch! We got it squared away
  • Fix – Bensbenz posted a week ago that he was getting an nVidia driver crash after working on SVGs in the Sculpting environment. This also triggered a bunch of wonky behavior in Fusion. Our teams promptly looked into this issue made some tweaks the code and now we no longer see this issue
  • Fix – Matthew_Curran ran into a parameters issue where his model did not update after he had set his own parameters. Fusion just refused to compute. We’ve seen Fusion behavior like this before, where it’s immature sketch side will sometimes come out, and we were having none of it. After a serious talk, Fusion is playing nice now
  • Fix – While testing our release candidate build, we found a Hole depth issue where if you set the Extents to “All”, hit OK, and then went back to edit the feature and changed the Extents to a specific distance, the resulting depth didn’t update and still remained as “All”. Oh Fusion – thought you could get away with it didn’t you? Not this time
  • Fix – No one likes getting hit with an error message after they thought they did the right thing. Apparently that’s what happened when you tried to offset a curve after getting preview of what the offset is going to look like. If it wasn’t valid, you got a error message after you had clicked the OK button. Yeah…sorry about that. Now the error message pops up during the preview so you can adjust it before you commit
  • Fix – When you have a shelled design, there are times where you want to select the inner edges as reference geometry for construction planes, such as “Plane at an Angle”. When you tried to select the vertical inner edges, they were un-selectable. Now they are
  • Fix – In the new Mesh workspace preview, if you inserted a mesh body, had an area of that mesh body selected and wanted to insert a second one in the same design environment, it would come in with the first mesh body also selected. The manipulators used to move the second mesh body were also incorrectly placed on the first mesh body. What a mess. We got this sorted out
  • Fix – Previously when you inserted a mesh body in the Mesh environment and switched over to the Sculpt environment to create T-Spline bodies, there wasn’t a way for you to turn off mesh body visibility. Now you can by going to the browser and clicking on the light bulb next to the mesh body to hide it
  • Fix – Since we’re talking about mesh, when you right-clicked, you got Edit Form as one of your options in the marking menu. What was it doing there? Probably our oversight. We updated this to be Erase and Fill, which makes a lot more sense now
  • Data and Collaboration:
  • Fix – When you uploaded NX designs to the data panel, our cloud translators brought in mesh versions of the bodies, in addition to the actual solid bodies you needed. Apparently this was a feature that was enabled by default, so we went ahead and turned it off. They now sync up as they should.
  • Fix – Previously if you created designs while you were in offline mode prior to the July 27th update, those designs didn’t appear in the data panel after your got the update.
  • Fix – Sometimes when you insert a pretty complex DXF file, it becomes close to unusable in Fusion because of all the points that appear on the sketch. Now we turned off the “Show points” for large DXF files so that you can use it without a hitch.
  • Fix – So there was this annoying issue where if you canceled the upload of a design via the data panel before it was done uploading, the thumbnail in the data panel would have the spinning icon indefinitely. This is now fixed*
  • Rendering & Visualization:
  • Better section analysis – how better? Now when you perform one, the section views of your components will each be assigned a different color (the same as Component Color Cycling) so that it’s easier to tell them apart.
  • Fix – When you have a lot of detail on a design, trying to precisely select the correct part when you have the “select through” option checked in the selection filter list can get really hairy. We tweaked how Fusion handled graphics a bit and now when you do it, you’ll notice that the experience has significantly improved, making it easier to pin-point exactly what you want.
  • Fix – We found an issue where some of your design’s components didn’t show up in the 3D viewer, even though their visibility settings are turned on to show full visibility. We fixed this by adding a visibility override behavior. It all works swimmingly now.
  • Fix – Previously, if you made edits to the texture mapping on referenced components, Fusion turned a blind eye and refused to save your changes. That’s no way for Fusion to treat our users, and after some 1:1 time, we found out that it was because the original texture mapping would override your changes. Now you can be assured that your changes are saved.
  • 2D Drawings:
  • DWG title-block insert – Good news! Now when you create a new drawing, you can insert your own title-block in DWG format. Note that this is not the final solution since we are working on the second phase of improving this feature. Look forward to it in future updates. Let us know how well this works for you
  • Fix – Harry.doldersum reported this issue where creating a new drawing from a template gave him a drawing with no dialog box, hence he couldn’t set his Drawing View properties. Yup, that’s definitely a bug, and we squashed it
  • Fix – If you edited a referenced design within an assembly and went back into an existing animation of that assembly, the exploded view updated incorrectly, exploding your parts all over the place. We made sure that the exploded view now updates correctly the first time around
  • HSM:
  • Good news! Support for No Drag turning is now also available in Fusion. As mentioned in the forum link, “This feature will allow the cutting direction to be automatically adjusted to avoid the insert dragging “up” the walls.”
  • Unified tool library improvements – we’ve made quite a few of them in this update
  • Fusion now supports Spot drill in 2D Chamfer
  • Edit tool is now the first option in the context menu of the tool library instead of “unused tools”
  • Cancel/OK buttons are no longer in the way in Manage mode
  • Operations associated with different document tools are not correctly updated and organized under the correct tool
  • Libraries are now immediately collapsible when you access Unified Tool Library for the first time
  • When we find an issue that is just down-right nasty, we work on it regardless of our other priorities. Lucky for you, we fixed a bunch of them. Here are some notable ones that we fixed:
  • Rest machining is when the toolpath takes into account what the previous toolpaths machined. When you made changes to the old tool-paths, they would be flagged as “dirty” and the rest machining tool-path would recalculate so that it know how much stock materials is left. Apparently the flagging didn’t happen, thus the rest machining tool-path didn’t update either.
  • Say you didn’t have any design open and just wanted see what tools you wanted to use for a facing operation. Well Fusion didn’t like that and crashed while you were selecting your tool in the tool library. That’s just funny.
  • Cmelojr reported this Drill operation heights issue where the heights of where the bottom and top heights of a drill operation is way higher than expected, and then resulting in drilling way too deep. What is this, amateur hour?
  • Willa1980 found this issue where the sequence of milling operations was randomized when he tried to move them to a pattern folder in the browser. Changing the Operations Order didn’t help either. Yuck.
  • If you had a contour pre-selected and went back to the modeling environment to make some changes, going back to CAM broke the contour selection.
  • During a Turning profile operation, the return to the home position path accidentally went through the model, essentially gouging the design. No one deserves this kind of torture.
  • Apparently, the max RPM setting didn’t get saved and was reset to zero if you made the changes via the tool library. All your hard work – poof.
  • API Enhancements:
  • For all you script nerds, here are a bunch of API fixes and improvements that went into this update. There’s an even more detailed list of what’s new in the API help if you just can’t get enough of it. Here are some highlights.
  • We made a fix to the defaultLengthUnits property of hte UnitsManager object. There was a problem before where this would return different values based on some preference settings. For example, if the current default length units are inch, this property could return “inch”, “in”, or ” (A single double quote). This made it difficult to handle in a program and if you didn’t know to expect any of these, it could mean that your program didn’t function as expected. This was changed so that it’s now always consistent regardless of the preference settings. It will always return the unit abbreviation. For example, inches will always be returned as “in”.
  • We now support the creation and edit of some additional modeling features. These are loft, delete face from a surface model (SurfaceDeleteFaceFeature) and delete face from a solid model (DeleteFaceFeature).
  • You can now get a copy of a BRepBody converted to all NURBS using the BRepBody.convert method. New functionality is also provided through the tempId property of the BRepFace, BrepEdge, and BRepVertex objects and the findByTempId method of the BRepBody to find the vertices, edges, and faces, that match between the original body and the new body.
  • The new allAsBuiltJoints, allJointOrigins, allJoints, and allRigidGroups properties return all of the joints, joint origins, as-built joints, and rigid groups as proxies in the context of the top-level assembly.
  • The new Occurrence.bRepBodies returns BrepBody proxies for the bodies that are within the component that is referenced by the occurrence. This makes is easier to get the BRepBody proxies.
  • The new Component.transformOccurrences allows you to transform multiple occurrences with different transformation matrices in a single API call. This can significantly improve displaying an animation of an assembly.
  • You can now do the equivalent of the “Explode Text” command which converts sketch text into sketch geometry. In addition, the API also supports the new SketchText.asCurves method which doesn’t change the sketch text but returns the geometric equivalent of the sketch text as transient geometry.
  • A unique ID is now returned by the DataFile and DataProject objects. This ID can be used as a unique identifier for a file and is also the same ID used in the Forge API.

New in Autodesk Fusion 360 2.0.2321 (Sep 1, 2016)

  • We fixed some performance degradation issues in the CAM environment, you should notice this right away.
  • There are still a couple issues we’re chasing down, like when if you undo multiple CAM and modeling actions, in simple as well as large assembly designs, you can get into a state where the wrong cached geometry is being used for the tool-path. This specific variant only happens if the tool-paths are invalid when opening the design.
  • We are also double checking if tool-paths are regenerating correctly after a redoing/undoing edits made in Model, Sketch, Sculpt, and Patch environments, as well as after “get all latest” for referenced designs.

New in Autodesk Fusion 360 2.0.2320 (Sep 1, 2016)

  • John Saunders found a bug in one of his videos where after changing the geometry of his model, the tool path didn’t update. We looked into this and found that it was most likely related to an issue with how geometry was cached. Sorry about that John, it’s fixed now

New in Autodesk Fusion 360 2.0.2317 (Aug 17, 2016)

  • We fixed a nasty crash issue where if you edited a tool-path in the CAM workspace, then created a new design and continued to create some sketches in that design, Fusion got all awkward and crashed. We discovered that it had something to do with the graphics code, and got it all sorted out.

New in Autodesk Fusion 360 2.0.2316 (Aug 13, 2016)

  • Usability:
  • Here’s one that a lot of you will be excited to hear and that reads like a movie title, “Keyboard Shortcuts Phase 2: Shortcuts for additional workspaces”. We have added keyboard shortcuts to the Render, Animation, and Simulation workspaces. Stay tuned, as we will have more coming in the future
  • For our new German users, you’ll be happy to know we’ve added a link to the Deutsche forum
  • Occasionally, a decal would be missing on both ends. We found an issue with the algorithm calculating UV maps at both ends. Don’t worry, that’s been fixed
  • Here is a tricky one. When an autosave has saved your valuable data, this was the last command used in Fusion 360. Unfortunately, when you right click>drag up, it would repeat that AutoSave. Most users, if they mean to save file, will not use autosave command, instead, they will save it as a new version directly. So, now that will not happen anymore
  • Design & Modeling:
  • When you used to close a document during a live review Fusion 360 would cr——y
  • Yeah, it would crash unexpectedly
  • Happy to see I wasn’t losing my mind the other day. I could have sworn there was a body missing from the browser, turns out there could have been. One of the reported bugs that I’m happy to report as fixed in this release would make your bodies go missing…doh
  • Little bit of a weird one here. Did anyone else notice that lines with “fixed” constraints would change color when zooming in or out? I hadn’t, but disco color-changing lines was NOT intended, and will no longer be the case
  • A few Fusioners were reporting a crash when they were Importing Components from McMaster-Carr. We understand components are super important so we fixed it. Now it should import correctly. Remember to select STEP format
  • Mesh:
  • As expected, when we released the preview for the mesh workspace we knew that we’d be hearing from you with errors, bugs, and even IdeaStation requests. We’re listening, we’re changing, updating, and hope that when we take it out of preview, it’ll be heads and shoulders better.
  • Unfortunately, when a few mesh triangles were selected and the “magic” delete key was hit, the entire body was deleted. Now, just like the rest of fusion, this behaviour will delete just what is selected.
  • Based off of user feedback, we renamed the “Rebuild as Solid” command to “Make Closed Mesh”. This command would take open holes from areas that could not be scanned and make them closed. Super Sweet!!! Thanks for the idea to rename guys!!!
  • Start with a quad mesh, select the entire body, try to “Reverse Normal”, well it would crash. Not anymore.
  • Drawings:
  • After the update, we introduced deep update. Unfortunately, this produced a bug where red boxes were found in drawings instead of the view. We found the cause and now the correct view should appear.
  • HSM:
  • When an Adaptive Clearing toolpath was rapiding, the tool would sometimes plunge into the stock. This was not acceptable so we quickly put the kibosh on that bug.
  • On Windows, the 2D Contour toolpath would not generate and remain on 0% for “a long period of time.” We fixed that and the toolpath will generate on the first time.
  • It was incorrect for us to call all the different setups in the CAM workspace “Operations.” That just didn’t make sense. So we renamed it “Setups” because it’s a list of the different setups for your machining job.
  • Scott.Moyse found an issue when a turning toolpath simulation was reporting a crash when truly it was crash list. Thanks! We fixed that issue so the simulation no longer flags as a crash.
  • A360 is now Fusion:
  • Lastly, we will be updating A360. In the next couple of days, we will be beginning to evolve A360 into Fusion. In addition, A360 Team subscriptions will now be called Fusion Team. In the short term, all you will notice is a change to the Logo. Longer term, this will allow Fusion to add more functionality that will be aimed at the entire product development process. Stay tuned for another blog post that will explain more benefits of this change.

New in Autodesk Fusion 360 2.0.2268 (Jul 30, 2016)

  • DESIGN AND MODELING:
  • Mesh Environment Preview Now Available:
  • New Sketch Scale tool:
  • Now when you are working on a sketch within the sketch environment, you can use the Sketch Scale command under the Sketch drop-down menu to, you guessed it – scale your sketches. When you invoke the Sketch Scale command, a dialog box will appear, give you 2 selection options: the entities you want to scale, and the point from where you want to scale
  • USABILITY:
  • Fusion 360 is now in German
  • Deep Update is here – Now when you make a change to a component that lives within another component, you no longer have to manually update up the chain so that the entire assembly is up-to-date. All you have to do now is update once and Fusion will update the rest for you.
  • The Space Mouse. The Final Frontier of mouse exploration. Well, not really, but who doesn’t love flying around their models with a nubby top-hat shaped device. You’ll be glad to hear that the Space Mouse orbit center now uses consistent logic with mouse/trackpad by orbiting around the center of the bounding box. In addition, when a portion of the model is off the screen, the orbit point resets to the center of the screen after each move. Below is a quick demo of the previous behavior (left) vs. the current behavior (right).
  • Body names now become component names when converted – This is one of those make-your-life-so-much-easier kind of improvements (requested here, here, and here). Now when you convert a body into a component, the body name (if you’ve renamed it) will automatically carry over to the component name. No longer do you have to manually rename every component while muttering profanity at your computer screen.
  • Inventor file format now updated to 2016 – Now when you share a design with someone else or when you access your design via A360, you’ll be able to export the design as Inventor 2016 file format, instead of the old Inventor 2014 version. It’s about time we updated this. Moving on.
  • Here are some other notable usability improvements:
  • Speaking of exporting, EricSchimel reported an issue where exporting a Fusion design as a SketchUp file resulted in his patterned subassemblies not showing up correctly. We dug into this and found that there was an issue with how SketchUp and Fusion 360 spoke to each other regarding the assembly hierarchy. Apparently things got lost in translation (figuratively and literally). Now they understand each other perfectly fine.
  • For some reason when trying to sort through designs in the data panel, nothing would change the first time when the sort type was changed. You would have to select it twice to make it work. We fixed that issue so it works the first time…as expected.
  • Before if you had a mis-matching time zones while using Fusion 360, our error messages didn’t give you much information. Now we improved the error message to give you decent information for next steps to resolve the issue.
  • GRAPHICS AND VISUALIZATION:
  • We’ve upgrade our graphics engine that improves performance of shaded and wireframe visual styles that include hidden edges. Things should run smoother now.
  • KirillChepizhko shared with us an issue where using the arrow manipulators to move an attached canvas image did not behave correctly. This thread further revealed some issues related to decals as well, where they would show up as black rectangles. Both issues are now fixed.
  • Harvid22 reported a problem with the rectangle pattern where the pattern constraint icon could not be selected, which in-turn prevented the pattern to be updated. Zooming into the pattern also made the icon disappear for some reason. We’ve tightened this up and now it works as it should.
  • We found a regression issue where if you moved a body, captured it’s position, then proceeded to do a draft on a face, the selected face you wanted to draft against remained highlighted at it’s original location, as if there was a ghost body. Our Fusion ghostbusters did a quick sweep of the place and Fusion is now ghost free.
  • 2D DRAWINGS:
  • Templates – Remember when we had to change the settings for every new drawing? Not anymore. Now we can create templates, which will store annotation settings, sheet settings, title block logos, and text that will go on every page (i.e. confidentiality notices). BAM!! Go set up your various drawing settings, output a drawing template, and use it on your next drawing
  • Part List Enhancements – In a large assembly, some part’s lists are so long they are run off the page. This was an issue. Now we can split the parts list by grabbing the blue grip handle. In addition, we can change the width of the columns by grabbing the grey grip handles to customize the size of the parts list
  • UI Improvements – Sometimes when you switch to make a drawing it felt like we were jumping to a different world. We have done a lot of work to have the drawings UI work and match the rest of the Fusion 360 UI
  • We’ve gotten reports around how an exploded view created in the Animation workspace wasn’t displaying as an exploded view when you added it to a 2D drawing. Kinda defeats the purpose of having multi-asset support, doesn’t it? Our bad – this is now fixed.
  • We noticed a regression issue where if you wanted to create a new drawing from your design, and did this by right clicking the design in the data panel, then selecting “New Drawing from Design”, Fusion 360 would crash. Now it doesn’t anymore.
  • HSM:
  • For reasons beyond our comprehension, if you used the “Metal” material while simulating your tool-paths, Fusion had none of it, dropped everything and threw a fit. We were able to teach it to embrace metal, and now it loves it.
  • Now when you go back to your library tree view in CAM, Fusion will remember whether you had the tree view open or closed. Neat!
  • API AND PERFORMANCE:
  • Thanks IsrDZZQ for notifying that the “productType” description field was too vague and the API documentation never called it out. We fixed that and made the error message more clear and descriptive.
  • We fixed an issue where a script that creates a construction point in a base feature at the center of gravity of the root component would cause Fusion to crash when the pointEntity property of the ConstructionPointPointDefinition object is set with the new Point3D object.
  • We’ve been noticing some performance degradation on the Mac, and after some memory exercises, we trained Fusion to better manage its memory thread usage.

New in Autodesk Fusion 360 2.0.2204 (Jul 17, 2016)

  • Usability:
  • Set Active Units as Default – Now when you want to change your active units from the browser, you can also choose to set those units as default units for all new designs moving forward. This way you can do it in the moment, rather than digging for the option in the preferences.
  • Single-click to copy measurement data – Previously you had to double-click the “Copy to clipboard” button to copy your measurements shown in the measure command. Now you just have to click once, because you should never have to click more than you really need to.
  • We heard some reports related to crash issues being resolved if you turned off “desktop analytics” in another Autodesk software. We dug into the code and untangled some strings, and now these crashes will no longer happen.
  • Design & Modeling:
  • For some reason, components that live within a component (a.k.a. child components) did not obey the laws of a rigid group when you wanted to create a rigid group; only top level components would become rigid. We disciplined the children and now when you create a rigid group, the child components of a parent component are also rigid.
  • Oh yeah, we fixed a bug where if you changed the Fillet type from the Variable Radius to Constant, it crash Fusion. Moving on.
  • Graphics:
  • There was a crash related to OpenGL where if you hovered over an active sketch in a very specific way, Fusion would get fed up with you and hang indefinitely. This has now been sorted out and will not happen anymore.
  • 2D Drawings:
  • If you had a drawing with a shaded view and non-shaded view, saved, closed, re-opened it and then tried to change the style settings, the changes wouldn’t happen. Also, if you changed the scale of the view, you’d get a scaled frame of the view, with the shading still staying at it’s previous scale. Apparently this had something to do with case-sensitive hard-drive partitions. Now editing re-opened drawing views updates properly.
  • This next one was one of those fringe issues where most of you wouldn’t ever come across it, yet it is still good to nip it in the bud. If you created a Datum ID / FCF on a curved edge and placed it in such a way that the symbol is on the extended line, then saved the drawing, closed it, re-opened it and then started to edit the view scale, Fusion would hang. That was a long sentence. This is now fixed.
  • Here’s a nasty one: if you created a new drawing based off of an existing design, placed a base view, then closed the the drawing without saving, Fusion would get so confused on why the world you would do such a thing that it would crash. Fusion now understands that humans are unpredictable beings, so now it doesn’t crash anymore.
  • HSM:
  • Tbaker reported an issue where after the last update, tool-path simulation was littered with red lines, indicating that there are rapid collisions with the stock. These are not suppose to happen, especially during non-engagement moves, so we fixed it and now it works as it should.
  • Verkstadsdator reported a bug where when he tried to create a 1 mm end mill for a tool-path simulation, the action caused Fusion to crash. After digging into this, we found that it was related to another issue where renumbering tools would yield the wrong order in the tool library, and then would make Fusion crash. These 2 issues have both been fixed.
  • Previously when you pulled up CAM Tool Library dialog and then started to type “Mill” in the Search text box, then tried to add “face” in front of the word Mill, the cursor would jump to the end of the whole string. Well that was annoying. Don’t worry, it doesn’t happen anymore.
  • Along with the cursor fix, we were also able to resolve a bunch of crash issues related to tool library behaviors. This is part of an ongoing effort to improve, simplify, and evolve our tool libraries across Mac and PC.
  • API:
  • lsRDZZQ reported an issue the API section of the forum where the script he was using to create a new workspace and then deleting it while he was still in it was causing Fusion to crash. We’ve fixed this so that now when you delete any newly created workspace that is active, we’ll warn you that you’re still in it before you delete it.

New in Autodesk Fusion 360 2.0.2087 (Jun 3, 2016)

  • Many of you have reported that the trackpad and touchscreen navigation was unexpectedly inverted after the latest update. Yeah, that was our bad. Didn’t mean to change it on you. Apparently Fusion’s spirit animal is Maverick. We’ve now changed it back to how it was before.
  • We fixed some crash issues where if you opened a design that had missing references, a logging system that would typically log the missing references was broken and crashing Fusion 360. This is now fixed.
  • We found some issues where designs in the data panel were missing their thumbnails. This update now has them restored.
  • We also fixed server-side crash issues related to cloud translation where it was causing design uploads to not work properly. Overall robustness of the cloud translations are better now, too
  • We received a bucket full of CERs around the measure command getting all wonky and crashing Fusion 360. After cleaning up some bad code, it is now fixed.

New in Autodesk Fusion 360 2.0.2016 (May 14, 2016)

  • The new Fusion logo is here:
  • You may have noticed that your update now shows a brand new Fusion logo and icons!
  • Navigation Improvements:
  • Kb9ydn reported this issue where the orbit center (the green dot) doesn’t show up when you’re zoomed in too closely to a specific body that is part of a larger design. It was a bit shy, and now it’s visible regardless of how much you’re zoomed in.
  • We updated the order of how the Pan, Zoom, and Orbit options are laid out in your preferences. This makes it a bit more logical to go through.
  • Better Data Options:
  • Many of you have reported an issue where you weren’t able to open or save designs created in old versions of Fusion 360 after the last update. Our bad – this is now fixed.
  • Previously when you wanted to export a design from Fusion, IGES was the default file format that was selected in the file type drop-down menu. Why? No idea, so we changed it to the Fusion archive format (F3D) as the default.
  • There was an issue where if you wanted to export a component, the export would fail if the component name was not a valid file name. This is now fixed, and even better, when you do an Export or Save as STL on a component, it’ll auto-populate the component’s name so you don’t have to type it anymore. Thanks eric.strebel for suggesting this in the IdeaStation woohoo for doing less (busy) work!
  • Better Measure Behavior:
  • Previously when you used the measure command, it was difficult to select the center of a circle or various snap points of interest. Now when you want to measure something, hovering over geometry will show you various points of interest where you can snap to, hold the Command/CTRL key to alternate between your snap points, and voila (just like how our Joint tools work). This should make it much easier to determine critical dimensions.
  • Graphics and Rendering Improvements:
  • We found a weird graphics issue where the filleted corner of a SAT file was not displayed properly, showing white jagged corners. This is now fixed.
  • There was a weird bug where the quality setting of the ray tracing option is stuck in quick mode even if you have it set to advanced mode. Restarting Fusion was the only way to fix this, but now we nipped it in the bud and it’s fixed.
  • You can now set your own rendering environment default settings in the preferences such as scene, background, floor and lighting settings for new designs. This way you don’t have to set the same environment settings every time you do a rendering. What’s even better is that if you log into a different machine, your preferences will carry over and if that machine doesn’t have the material you had set as default, it will automatically download that material for you. Boom.
  • CAM Improvements:
  • Thanks to adamvs for submitting this Ideastation post: you can now copy and paste toolpaths between open Fusion 360 documents! SO pumped about getting this out :thumbsup:
  • Templates can now include notes, where they can be stored and reused.
  • There was a strange graphics issue where if you started a turning operation and switched to the radii tab, the canvas grid showed its values all scrunched together and the Z axis arrow manipulator would appear massive and extremely pixelated. It totally reminds us of playing Turtles in Time and throwing Foot Soldiers towards the TV screen. Good times. Now it’s fixed.
  • A360 Enhancements – Sketchup Export:
  • Good news! Many of you have asked for it – you now have the option to export designs in the SketchUp format from their respective A360 pages.
  • Other fixes:
  • We found some wonky behavior around the getting started panel and how it would show up on every untitled document. That’s just silly, so now it only shows up when it’s supposed to.
  • There was also a case where the settings set in the getting started panel didn’t always carry over to the actual preferences, which they should. This is also fixed.
  • There was a crash issue where if you changed your active units in the browser and switched to the Animation workspace, back to Model, then back to Animation, Fusion 360 would get frustrated at you and crash. It’s now more mature and will no longer throw a fit.
  • Brian.Elemental reported this simulation issue where the simulation report did not follow the deformation scale. We couldn’t have said it any better: “No matter what deformation scale I choose the report seems to pick it’s own scale”. This is now fixed by our Sim gurus.

New in Autodesk Fusion 360 2.0.2013 (May 10, 2016)

  • NOW WATCH ME WIP, WATCH ME DM…DM:
  • Remember WIP DM (Work-in-progress data management)? Boy we sure do, and we’ve been very busy at it, wrenching on the this significant upgrade to our cloud data management infrastructure, upgrading it, making sure that everything is bolted down and is connected properly. You will notice some things feel snappier and that’s good and all, but this will also make so much more possible
  • Things might not look different as far as the new WIP DM, but this update represents an important internal milestone for us, and takes us another step towards enabling more powerful data management and collaboration workflows such as the much talked about branching and merging experience we’ve been designing. We’ll definitely keep you in the loop as we start revealing the new capabilities these improvements make possible.
  • NEW FEATURES ADDED TO 2D DRAWINGS:
  • Support for Cosmetic Thread:
  • 2D drawings now supports threads (mentioned in this IdeaStation idea). If you have a design that has threads on some of its parts, you know that the Thread tool lets you toggle between cosmetic threads or modeled threads. Having modeled threads may look awesome, but it puts more of a load on your machine to compute, especially as your designs get more and more complex.
  • Now when you create a drawing of your design, you can have thread edges turned on or off in the View Properties dialog.
  • Having it on will display where your cosmetic threads are. Keep in mind that this is displayed differently in ASME and ISO standards. Here they are in a side-by-side comparison.
  • ASME – cosmetic threads are represented by the dashed lines.
  • ISO – cosmetic threads are represented by solid lines.
  • Text Property Editor:
  • Previously when you wanted to annotate a specific area of a design, or call something out with a blurb, all you had was the ability to write text without any way to format it. Now you have some basic text editing capabilities such as text height, style, and a selection of fonts at your fingertips.
  • Surface Texture Symbol:
  • It’s important to communicate in a drawing what kind of finish you want on your designs. As part of our efforts to provide more annotation tools, we now have Surface Texture under the Symbol drop down menu that lets you do just that. For those not familiar with Surface Texture and what each symbol type means, here is a useful surface finishes/textures Wiki page that should get you up-to-speed.
  • Border and Title Block Visibility:
  • So what if you didn’t need a title block or border when you created a 2D drawing and just wanted them gone? Before you were able to delete them yet couldn’t get them back, but now you can turn them on and off by going to the Sheet Settings option at the bottom and checking whether you want to display them or not. In addition to these features, we’ve also made a ton of fixes in the 2D drawings space. Here are some of the more notable ones:
  • There were some designs where you couldn’t export a drawing from the details page of A360. This has been fixed.
  • There were instances where if you made a change to your design, saved it, and went back to it’s associated drawing, you didn’t get prompted that the design is out-of-date/options to update. Now Fusion will let you know that your design is out-of-date.
  • Select and Get Simple Measurements:
  • We love it when a plan comes together, and we’re happy to report that one of the highest voted ideas on the IdeaStation made it into this update. TMC.Engineering submitted this IdeaStation idea around having simple measurements appear when you select something on your design, without needing to use the Measure tool explicitly. This idea accrued 124 votes, and we’re glad to see it become a permanent feature of the product. Way to go community!
  • Mirror, mirror on the wall…let me mirror components:
  • Another popular IdeaStation idea by KirillChepizhko and roambotics_scott (here and here) is now a reality; you now have the option to mirror components with the Mirror command! Simply pick the component you want to mirror, then select the plane you want to use as the mirror plane, and you’ve got mirrored components.
  • Autocomplete Parameters Now Available:
  • Another IdeaStation idea submitted here by Helmi74 and here by CabbageCraig was around being able to type in a letter within sketch dimensions and have Fusion autocomplete the name for you if you have custom parameters set within your parameters dialog. Now you can. Hooray!
  • Local Background Rendering:
  • Good news! You now have the ability to use the same rendering workflow for local rendering, as you had for cloud rendering. This means you can render designs to a preset or custom size and resolution on your desktop in the background while you continue to work. Here’s how this works:
  • The rendering icons have been updated to show two ways to render:
  • In-canvas render will kick off the same real-time interactive rendering behavior as it was before.
  • Render lets you choose between background cloud rendering and local rendering.
  • When you change it to local rendering, turn on Advanced settings to reveal more options to adjust the quality of your render. You can also set a custom image size, with the max being 4000 x 4000 pixels at 72 pixels per inch.
  • When you hit render, the software will do its magic and save the data for background local rendering. You’ll see a couple of notifications, and once it’s ready, it’ll begin to render. At this point, you can continue to work on your design.
  • When the rendering is finished, it will appear in the Rendering Gallery where you can preview the render, re-render, or save it.
  • So we heard you want to rotate SVGs:
  • There’s been a lot of talk (also as an IdeaStation idea) around how to better manipulate SVGs for making logos in Fusion, like rotate and resize. Previously I’ve posted a work-around of how to do it, but now when you import a SVG, you’ll get a preview of what it looks like and rotate it before you place the SVG. Better yet, we got rid of all those sketch points that come in so now when your SVG is placed, it looks nice and clean.
  • Graphic Improvements:
  • We also improved our Depth of Field (DoF) feature where previously if you picked the area where you want your focus to be, you’d have to pick it again if you played around with your camera angles (pan, zoom, etc). Now Fusion will remember where you placed your point so that you no longer have to pick the area again after zooming in and out.
  • In terms of fixes, we found a memory leak issue where the amount of data to render would increase even though the design and rendering settings were unchanged. This is now fixed.
  • There was also a weird regression related to a graphics issue where if you applied a Zebra analysis on a T-Spline box, the blue highlight would turn into some sort of a mutated Chia pet. This is now fixed, and let’s never speak of it ever again.
  • Workflow Improvements:
  • We’ve heard you say it wasn’t easy finding where/how to import data. Now when new users sign in for the first time, the data panel will open automatically to your first default project with a blurb about how to import existing data, pointing to the upload icon.
  • Speaking of data, we now support SolidWorks 2016, Inventor 2017, NX 10 and Catia V5-6R2015 files. Woohoo!
  • For some reason the share menu was missing from the Mac system menu bar. Now it’s back!
  • There was regression issue on Macs where you weren’t able to insert OBJs as a mesh in Fusion, and if you did, graphics performance became less than optimal. That’s now fixed.
  • There was another strange issue where Fusion would crash when you’re trying to exit the software. Talk about irony. This was largely happening on Mac machines running El Capitan. We’ve made a fix that should stop this from happening from now on.
  • We found a regression issue where if you wanted to download Meshmixer from the 3D print dialog, nothing would happen. Now it works as it should.
  • CAM improvements:
  • Lonniecady posted the idea of adding model override to Turning operations in the CAM workspace. This will allow you to select sketch geometry on the geometry tab in Turning so that you have more control over what material to remove in each step.
  • We made fixes to our CAM kernel which fixed many other issues that have been reported in adaptive clearing, toolpath generation, as well as Spiral and turning ID grooving behaviors. One of these issues had to do with how the tool was only retracting to X0 instead of all the way to the defined retract plane when Resh Machining was on. Now it will go all the way to the Retract plane every time.
  • We also fixed some nasty reproducible crash issues around selecting an open contour in the 2D pocket command, selecting curves as geometry input, as well as copying, deleting, and pasting operations.
  • Tool library file extensions have been changed from mytoollibrary.json to a less devspeak extension: .tools. Having a unique extension will make it more easy to identify them from other file formats when you’re importing and exporting tool libraries.
  • Building out our API:
  • We fixed a number of bugs in our API related to attributes and incorrect line breaks in our Python API definition so that it is more readable
  • We’ve added the ability to create a new real BrepBody based on an input BrepBody which can be transient. This is possibly only valid in the context of a direct modeling document or a basefeature in a parametric document
  • Some of the command related events (ValidateInputs and InputChanged) don’t provide an easy or intuitive way to get the associated CommandInputs object. @ekinsb and our API gurus have added a new “inputs” property to both of the related eventArgs classes. Winning
  • We’ve also added a Test attribute for Fusion entities. The attribute includes
  • ConstructionAxis, ConstructionPoint and ConstructionPlane
  • SketchDimensions and GeometricConstraints
  • JointOrigin, RigidGroup, AsBuildJoint and Joint classes
  • Meshbody class
  • Support attribute copy/paste
  • Product (asset) and Document classes
  • Component Behavior Fixes:
  • Bluelife reported this component copy and paste issue where after a new component was pasted, he was not able to edit the new component’s parameters. We discovered that this was a regression bug, and now it’s fixed
  • There was a bug where if you had referenced designs in your original design, mirrored the reference design, then created a new component, joined the new one with the mirrored, and THEN broke the link on the referenced design, the joint would disappear. The joint should remain, and now it does
  • There were some crash issues related to breaking links and getting the latest of a cross-referenced design. We’re glad to report that these have now been fixed
  • We’ve received crash reports on Fusion crashing when you were using the Move command or when you were creating a joint. Apparently it was related to the Parameters issue, and now it’s been resolved
  • Sketching Improvements and Fixes:
  • There are have been many reports around inserted DXFs having the wrong scale/units. Good news – you can now choose/override units when you insert a DXF :)
  • Now when you snap a sketch vertex to point outside the sketch environment, Fusion will show a coincident constraint icon.
  • You can now pre-select multiple sketch geometry and then add equal constraints on them in a single scoop.
  • Previously if you pre-selected sketch geometry and went into the Offset command, your pre-selections would not remain selected. Now they do.
  • Robduarte reported this sketch bug where after he created a rectangular pattern in a sketch and switched the Distance Type from Spacing to Extents, it screws up the whole thing. Now it should work as it should.
  • There was a weird bug where if you had symmetry constraints applied to the vertical end points of a line and then dragged the line, it wouldn’t remain symmetrical. Now it does.
  • There was crash issue where if you edited an existing sketch that was very complex, a circuit board for instance, Fusion would crash. We dug into this and found out that it was graphics related. Now this is fixed.
  • When you projected a point of a sketch onto another surface, Fusion would sometime end up crashing. It happened on a couple specific designs, and now it’s fixed.

New in Autodesk Fusion 360 2.0.1981 (Apr 29, 2016)

  • Issues Fixed:
  • We’ve received a number of Crash Error Reports (CERs) related to the parameters dialog. It was showing some weird behavior where the UI didn’t work properly and parameter names didn’t update after they’ve been explicitly renamed. Some of these issues would lead to a crash, which was just downright frustrating.
  • There was another issue where Fusion 360 would crash after using the move command or after creating a joint. Turns out, this problem, as well as the parameter ones, were all related, ultimately stemming from one bigger issue, and we’re happy to report that it has been resolved and fixed.
  • There have been reports where Fusion 360 would crash if you wanted to get the latest changes made to your reference designs that have been inserted into your existing design with “Get All Latest”. This should work properly now.
  • There was another crash issue where if you created a screenshot and posted it into the comments dialog, then opened the screenshot with the screenshot viewer, closed it, and tried to exit, Fusion would hang and then crash. Kind of ironic that it would crash on exit, no? Now you can exit without a hitch.
  • When you had multiple documents open along with the “Getting Started” dialog and then closed one of the documents, Fusion 360 would sometimes crash. This is now fixed.
  • In addition to these, we’ve also made some important internal fixes that didn’t affect you directly.

New in Autodesk Fusion 360 2.0.1980 (Apr 20, 2016)

  • Navigation Improvements:
  • Kb9ydn reported this issue where the orbit center (the green dot) doesn’t show up when you’re zoomed in too closely to a specific body that is part of a larger design. It was a bit shy, and now it’s visible regardless of how much you’re zoomed in.
  • We updated the order of how the Pan, Zoom, and Orbit options are laid out in your preferences. This makes it a bit more logical to go through
  • Better Data Options:
  • Many of you have reported an issue where you weren’t able to open or save designs created in old versions of Fusion 360 after the last update. Our bad – this is now fixed.
  • Previously when you wanted to export a design from Fusion, IGES was the default file format that was selected in the file type drop-down menu. Why? No idea, so we changed it to the Fusion archive format (F3D) as the default.
  • There was an issue where if you wanted to export a component, the export would fail if the component name was not a valid file name. This is now fixed, and even better, when you do an Export or Save as STL on a component, it’ll auto-populate the component’s name so you don’t have to type it anymore. Thanks eric.strebel for suggesting this in the IdeaStation woohoo for doing less (busy) work!
  • Better Measure Behavior:
  • Previously when you used the measure command, it was difficult to select the center of a circle or various snap points of interest. Now when you want to measure something, hovering over geometry will show you various points of interest where you can snap to, hold the Command/CTRL key to alternate between your snap points, and voila (just like how our Joint tools work). This should make it much easier to determine critical dimensions.
  • Graphics and Rendering Improvements:
  • We found a weird graphics issue where the filleted corner of a SAT file was not displayed properly, showing white jagged corners. This is now fixed.
  • There was a weird bug where the quality setting of the ray tracing option is stuck in quick mode even if you have it set to advanced mode. Restarting Fusion was the only way to fix this, but now we nipped it in the bud and it’s fixed.
  • You can now set your own rendering environment default settings in the preferences such as scene, background, floor and lighting settings for new designs. This way you don’t have to set the same environment settings every time you do a rendering. What’s even better is that if you log into a different machine, your preferences will carry over and if that machine doesn’t have the material you had set as default, it will automatically download that material for you. Boom.
  • CAM Improvements:
  • You can now copy and paste toolpaths between open Fusion 360 documents! SO pumped about getting this out
  • Templates can now include notes, where they can be stored and reused.
  • There was a strange graphics issue where if you started a turning operation and switched to the radii tab, the canvas grid showed its values all scrunched together and the Z axis arrow manipulator would appear massive and extremely pixelated. It totally reminds us of playing Turtles in Time and throwing Foot Soldiers towards the TV screen. Good times. Now it’s fixed.
  • A360 Enhancements – Sketchup Export:
  • Good news! Many of you have asked for it – you now have the option to export designs in the SketchUp format from their respective A360 pages.
  • Other fixes:
  • We found some wonky behavior around the getting started panel and how it would show up on every untitled document. That’s just silly, so now it only shows up when it’s supposed to.
  • There was also a case where the settings set in the getting started panel didn’t always carry over to the actual preferences, which they should. This is also fixed.
  • There was a crash issue where if you changed your active units in the browser and switched to the Animation workspace, back to Model, then back to Animation, Fusion 360 would get frustrated at you and crash. It’s now more mature and will no longer throw a fit.
  • Brian.Elemental reported this simulation issue where the simulation report did not follow the deformation scale. We couldn’t have said it any better: “No matter what deformation scale I choose the report seems to pick it’s own scale”. This is now fixed by our Sim gurus.