What's new in Boris Continuum Complete 2023 16.5.3

Oct 6, 2023
  • Continuum 2023.5 (v16.5.3) is a maintenance update to Continuum 2023.5 versions 16.5.0 and 16.5.2 and is a free update for licensed users of Continuum 2023.5. It includes several important fixes and feature enhancements (see below). For a full list of what’s new between Continuum 2023.5 and the previous Continuum 2023 major release, please refer to the initial 2023.5 release notes

New in Boris Continuum Complete 2023 16.5.2 (Sep 22, 2023)

  • Feature Enhancements in Continuum 2023.5 v16.5.2 for Adobe:
  • BCC Particle Illusion - New “Point At Object” camera mode. (Note that v16.5.2 PI projects cannot be opened in v16.5.0 due to inclusion of this new feature.)
  • BCC Particle Illusion - Numerous UI tweaks and usability enhancements
  • BCC+ Orbs - New Preserve Source Alpha and Blend Mode options
  • BCC+ Rays Dissolve - New Apply Rays To menu for controlling whether the rays are applied pre/post dissolve
  • BCC+ FX Editor - Faster UI load time
  • Other Fixes and Polish in Continuum 2023.5 v16.5.2 for Adobe:
  • AE - BCC+ Lens Flare - FX Editor was using the source image as the occlusion layer even though no occlusion layer was selected in the host
  • AE - BCC+ - Secondary input layers with different sizes than the primary clip are now centered
  • AE - BCC+ Channel Blur / Directional Blur could crash for extreme blur amounts and Allow Resizing enabled
  • AE - Maximum supported image size increased to 16k
  • AE - Optical Stabilizer crash/hang when rendering/previewing after analyzation
  • Adobe - Crash when exporting from Media Encoder
  • Adobe - Improve BCC+ GPU fallback logic so a single GPU failure doesn’t disable the GPU for the entire session
  • Adobe - BCC+ Light - Secondary input layer in BCC+ Light used incorrect luminance extraction in Adobe hosts
  • Premiere - BCC+ Flutter Cut - Fix crash in certain presets in Premiere with some project/media combinations
  • Premiere - Crash with certain combinations of Premiere Transform effect and BCC filters
  • BCC+ - Fix alpha premultiplication issues with dark/colored fringes or sometimes artifacts around areas of soft alpha channels in a variety of BCC+ filters.
  • BCC+ Rack Focus - Highlights rendering too dimly
  • BCC+ Glow Edges - Unexpected white glow around the video in 16.5 (only in GPU)
  • BCC Lightning - Top half of the image not rendering on 4k or higher clips
  • Mocha - Update to latest version of Mocha to pick up fixes including bezier spline interactors
  • Title Studio - Rendered blank or with incorrect opacity on recent AMD graphics drivers
  • BCC+ Super LED - Smooth animation of LED and Gap sizes
  • BCC+ Super LED - Improved downsampling/thumbnail accuracy.
  • BCC+ Video Glitch - Move Enable checkboxes inside groups for cleaner layout
  • BCC+ Light Leaks (and BCC+ Light Leaks Dissolve) - CPU version was too faint and did not match GPU
  • Beat Reactor in BCC+ filters - Slow / unresponsive with some clips
  • BCC+ Linear Wipe - Fix incorrect geometry with non-square pixel aspect ratios
  • BCC+ Multi-Star Dissolve - Matte->Position slider had no effect on result
  • BCC+ Texture Wipe - Incoming clip might be incorrectly shown on first frame for some clips
  • BCC+ Directional Blur - Fix edge handling when using Gaussian blur option
  • BCC+ Orbs and BCC+ Atmospheric Glow - The Orbs group was not generating the same result on Mac and Win. The look and feel will be the same but the randomization on Windows now matches Mac
  • BCC+ FX Editor - Hide UI elements such as Color Wheels in filters which don’t support those elements
  • BCC+ FX Editor - Sporadic spontaneous closing of the UI
  • BCC+ FX Editor - Closes or renders black on 5k+ clips
  • BCC+ Light Flicker and BCC+ Atmospheric Glow - Flicker preview curves mode clamps HDR pixels
  • BCC+ Super LED - Vertical artifacts in large shape centers and other quality improvements
  • FX Editor - Maximum supported image size in FX Editor increased to 8k
  • BCC+ Wipes - Several wipes crash in CPU mode for some settings
  • Title Studio - Setting font to bold on Win does not match the result on Mac.
  • Title Studio - Fix crashes with some presets when applied to 4k or 8k clips.
  • Particle Illusion - AE - When MB is set to “Use Host (AE)”, the number of MB frames shown in PI particle count doesn’t use AE value
  • Particle Illusion - Improved layout of Node view
  • Particle Illusion - Shape Import Dialog - Emitter library information fixes
  • Particle Illusion - Shape Import Dialog - Change menu into radio buttons for improved clarity
  • Particle Illusion - Shape Import Dialog - UI layout improvements
  • Particle Illusion - Shape Import Dialog - Add frame count after filename if sequence detected
  • Particle Illusion - Shape Editor - Double-clicking sprite image in shape editor will now apply and close.
  • Particle Illusion - Shape Editor - ESC key is shortcut for Cancel, and Enter/Return is shortcut for Save.
  • Particle Illusion - Shape editor doesn’t show New Shape until user actually clicks on a sprite
  • Particle Illusion - Height of graph view changes regardless if AZ is enabled or not when moving the keyframe downward
  • Particle Illusion - Hex Mosaic emitters are slower than expected and use excess memory in Preview pane
  • Particle Illusion - Favorite (star) button can remain on when a non-favorite emitter is selected in Library View (not list or grid).
  • Particle Illusion - Improve Library View, List View, and Grid View tooltips.
  • Particle Illusion - In views other than Render, non-intense particles draw a black area around the particles
  • Particle Illusion - Fix stability issues in certain projects
  • Particle Illusion - Laser Waves (mb) in Emitters_2023.5 draws initial particles wrong when Motion Blur is turned on
  • Particle Illusion - Support JPG sprite loading on Mac
  • Particle Illusion - Saving Scene to library now uses “New Scene” as default scene name, and “Scene” as default scene tags.
  • Particle Illusion - Saving Scene to library will now ensure duplicate name isn’t used (appends -1, -2, etc.)
  • Particle Illusion - Using node view “Reset”, the emitter nodes became reversed
  • Particle Illusion - CTI in mini timeline and graph view draws on top of node note tooltips
  • Particle Illusion - Improved handling when when 3D Model file is missing - will get a popup dialog for each instance, will show the name in red if missing in button and tooltip.
  • Particle Illusion - Sequence detection when importing image sequence sprites misses some files
  • Particle Illusion - Particle types with 3D model sometimes don’t show until preview clicked
  • Particle Illusion - Improved diagnostic logging
  • Particle Illusion - Not respecting the host clip pixel aspect ratio but using the Prefs aspect instead leading to stretched renders
  • Particle Illusion - Duplicating an node then undoing it twice causes original emitter to show as soloed.
  • Particle Illusion - Duplicating a soloed node solos the new copy too
  • Particle Illusion - Opening shape editor before libraries are all loaded caused preview to play while editor is open, and could result in texture issues and/or crash.
  • Particle Illusion - Block entry of non-number characters in parameter values
  • Particle Illusion - Import particle shape shows wrong resized dimensions
  • Particle Illusion - When sprite import image contains alpha, greyscale version is not correct
  • Particle Illusion - Camera not working as expected (flythrough not possible)
  • Particle Illusion - DOF wrong when camera orbits
  • Particle Illusion - On Windows when PI UI not maximized, height or position of UI can change on every launch for certain monitor scale settings
  • Particle Illusion - New Particle Type or Emitter type initializes Over Life parameters wrong – they show as animated
  • Particle Illusion - Rotating 3D shape emitter with “attached” particles loses sync with wireframe
  • Particle Illusion - Lines in Preview do not zoom correctly; always draw at same width.
  • Particle Illusion - Lines do not adjust for resolution so appear much fatter at 1/4 res
  • Particle Illusion - Deflectors and Forces don’t update if no emitters present
  • Particle Illusion - Some projects had unexpected performance slow downs
  • Particle Illusion - Deflector “Depth” and “Thickness” params are bad for a just-added deflector
  • Particle Illusion - Deflector can lock up in some projects
  • Particle Illusion - Mask offset/scale issues
  • Particle Illusion - Selecting an emitter that uses a 3D model results in errant message stating that the model is missing
  • Particle Illusion - Search results wrong when search terms capitalized.
  • Particle Illusion - Sporadic crash with emitter search view as mouse enters search list
  • Particle Illusion - Zoom factor not correct inside PI in some cases
  • Particle Illusion - Drawing particle lines to emitter for regular emitter with preload 0 could crash
  • Particle Illusion - “Scale Number with Shape” should not be visible when “Emit at Points” is checked
  • Particle Illusion - Deflector “Depth” and “Thickness” params could create key at frame 0 when loading
  • Particle Illusion - Free Emitter lines not drawing
  • Particle Illusion - Super emitter particles pass through deflector once parent free emitter dies
  • Particle Illusion - “Particle Order” emitter parameter is no longer shown in 3D projects to avoid confusion where Z depth defines order
  • Particle Illusion - 3D Model shape has “Scale Number with Shape” checkbox option but it should not.
  • Particle Illusion - Particle masking not correct when preview is downsampled
  • Particle Illusion - Dragging camera position widget in World View moves opposite direction
  • Particle Illusion - Sometimes see free emitter lines drawn to “phantom” free emitters
  • Particle Illusion - Mocha World tracking data sometimes jumps at random frames

New in Boris Continuum Complete 2023 16.5.0 (Jul 26, 2023)

  • Four New BCC+ Effects:
  • BCC+ Super LED
  • BCC+ Light Flicker
  • BCC+ Orbs
  • BCC+ Smoke and Fog
  • One New BCC+ Transition:
  • BCC+ Flutter Cut
  • BCC+ Mocha Parameter Tracker:
  • You can now use Mocha planar tracking to drive point parameter and corner pin control groups in BCC+.
  • BCC+ Beat Reactor:
  • The Beat Reactor is now available in over 40 BCC+ effects, permitting complex, audio-synced animations without keyframing
  • Particle Illusion Feature Enhancements:
  • New 2023.5 Emitter Library
  • Layer Emission Masks:
  • Select another layer in your host to act as a mask on particle emission or particle rendering.
  • Color and Alpha Gradient Editor Enhancements including factory presets:
  • A full set of factory installed gradient presets for both Color and Alpha gradients
  • Save your own custom presets
  • Gradient editor refinements with Flip, Spacing, Random, Short Cuts, Color Space, and numerous UI tweaks
  • Add “Invert” button to alpha gradient editor
  • Overlife Animation Enhancements including factory presets:
  • A full set of factory installed Overlife animation presets
  • Save your own custom Overlife animation curves
  • Overlife animation editor refinements
  • Lines and Trails:
  • Trails option with fade and taper (i.e. not just straight lines but a true motion trails)
  • Separate “Intense” setting for Line color
  • Size Scales Thickness option
  • UI enhancements
  • Direction Controls for Turbulence Auto Evolve
  • Direction Turbulence in Force Objects
  • 3D Camera Widgets:
  • Refine your 3D animations directly inside the PI UI
  • 3D Deflectors:
  • Deflectors are now full 3D planes
  • Deflector General Enhancements:
  • More physically accurate velocity change upon deflection
  • More accurate deflection point - tighter alignment with deflector surface
  • Improved handling of deflection line corners for multi-segment deflectors
  • New Deflector particle “Size Limit” to control the “particle too small” threshold.
  • Consistent HUD controls for manipulating Line Emitters and Deflectors
  • Deflector HUD indicates “Thickness” parameter
  • New “Position” parameter
  • Node Notes:
  • Record usage notes directly with emitters
  • Node Soloing:
  • You can solo individual nodes to view just their contribution to the overall effect
  • Improved performance for projects using super emitters
  • 3D Model Enhancements:
  • You can now drive particle colors from the 3D emitter models’ materials and textures
  • Improved model accuracy
  • New 3D Model shapes installed by default covering more standard geometric primitives.
  • Timeline enhancements:
  • In/out markers show time and frame when dragged
  • Dragging CTI shows frame and time
  • Change between time/frame in project duration
  • Preload Frames indicated in timeline track when in use
  • Misc UI enhancements:
  • Numerous refinements to the controls for adding/adjusting Line and Deflector segments.
  • Right click on node to bring up menu of actions
  • Improved parameter list visual alignment
  • Improved graph view display of “Over Life” params
  • Holding Ctrl (Win) Cmd (Mac) in graph view, will change to “+” cursor when selected param is not constant to indicate that clicking will add a key.
  • Improved tooltip font size on Windows
  • Improved Project Settings dialog layout
  • Ground plane on/off option
  • When adding from emitter library, if Stage is not visible, automatically switch to Edit Layout.
  • Emitter Library view tooltip enhancements

New in Boris Continuum Complete 2022 15.5.0 (Jun 23, 2022)

  • 5 New/Ported Fully GPU Accelerated BCC+ Effects:
  • BCC+ Film Glow
  • BCC+ Light Leaks
  • BCC+ Magic Sharp
  • BCC+ Radial Blur
  • BCC+ Video Glitch
  • 15 New/Ported Fully GPU Accelerated BCC+ Dissolve Transitions:
  • BCC+ Blur Dissolve
  • BCC+ Camera Shake Dissolve
  • BCC+ Channel Blur Dissolve
  • BCC+ Crash Zoom Dissolve
  • BCC+ Cross Zoom Dissolve
  • BCC+ Directional Blur Dissolve
  • BCC+ Dissolve
  • BCC+ Film Glow Dissolve
  • BCC+ Light Leaks Dissolve
  • BCC+ Multi-Star Dissolve
  • BCC+ Prism Dissolve
  • BCC+ Rack Focus Dissolve
  • BCC+ Rays Dissolve
  • BCC+ Spin Blur Dissolve
  • BCC+ Video Glitch Dissolve
  • Particle Illusion Enhancements:
  • Emit from 3D Models (C4D/OBJ):
  • You can now import C4D or OBJ 3D model files to define 3D emitter shapes.
  • Emit from AE Mask/Text Shapes:
  • You can now use AE Mask or Text outlines as “line emitters” in PI. PI previously supported having an emitter offset follow an AE Mask or Text spline over time, but with this release you can now emit continuously from across the spline shapes just like a Particle Illusion line emitter. In the AE plugin params, change the Emitter Type to Mask/Text and then use the Emission Mask / Text parameter group to select the shape. Then apply any emitter in the PI UI and it will act like a line emitter along that shape.
  • Enhanced 3D HUD Widgets:
  • Full revamp of 3D HUD widget system for interacting with your 3D scenes.
  • New 2022.5 Emitter Library
  • Numerous UI Refinements:
  • Recent Files list
  • File Revert option
  • Look and Feel tweaks/cleanup to Save to Emitter Library, Rename Emitter Library, Rename Item, Frame Rate and Pixel Aspect Ratio display, Preferences dialog, Project Settings dialog, Shape Editor dialog
  • Click Duration in playback toolbar to open project settings
  • Click Stage dimensions text (above stage) clickable, opening the Project Settings dialog.
  • Import Shape radio button selection clarification
  • double click node elements for quick edits (particle gradients, color gradients, enable/disable)
  • new shortcuts (including Zoom to Fit for Stage view - ‘F’)
  • Menu and key shortcuts for Motion Blur and 3D/2D actions now update visual project modified indicator (asterisk after name in title bar).
  • “Project modified” asterisk indicator reliability including after undo/redo
  • Clean up where Play Range tooltip displays and hide it when double-click to reset Play Range
  • Add “Always Open All Parameters” preference. When checked (the default value) all parameters with children will be opened when displayed.
  • Faster BCC+ Rendering on Multi-threaded Hosts:
  • Improved resource utilization in BCC+ filters in highly multi-threaded hosts like After Effects and Premiere yields big render speed gains - especially with complicated projects/stacked filters or Mocha PixelChooser.
  • Title Studio M1 Deformer Shaders:
  • Deformer Shaders are now available on native M1 hosts in Title Studio
  • FX Editor Enhancements:
  • On-screen HUD Overlay Widgets inside the FX Editor
  • Numerous Refinements to Window/Pane behavior
  • Numerous UI Look and Feel Enhancements
  • Improvements to Preset Saving workflow
  • BCC+ Mocha / PixelChooser UI Rearrangement:
  • The Mocha Mask launch button and PixelChooser group are moved near the top of the UI for easier accessibility.
  • Mocha for Continuum Update:
  • Update to Mocha 2022.5 era enhancements:
  • New Surface Controls:
  • Right-click Ratios: You can now set the surface ratio by right-clicking the surface
  • Right-click Align and Reset: You can align the surface or reset it to the spline.
  • Right-click view controls: You can turn off the insert and surface view
  • Track Preprocessing:
  • Treat your clip before tracking to get optimal details in difficult shots. Pre-process gamma, contrast, blur etc.
  • Non-destructive gamma view:
  • Adjust both brightness and gamma in the view controls without affecting the actual clip
  • BCC Point Tracking now supports Adjust Track
  • BCC+ Camera Shake - New Geometry Controls
  • Control X and Y translation amounts independently
  • Global Amplitude control for scaling all geometries with a single parameter
  • Post-scale slider allowing additional zoom to hide edge conditions
  • New presets
  • Miscellaneous Feature Enhancements:
  • New BCC+ Edge Mode controls have been added to:
  • BCC+ Camera Shake
  • BCC+ Lens Distortion
  • BCC+ Wide Angle Lens
  • BCC+ Transform
  • BCC+ Composite
  • BCC+ Film Grunge
  • BCC+ Borders
  • New BCC+ Smear Blur presets
  • BCC+ Directional Blur, BCC+ Channel Blur, and BCC+ Channel Blur YUV:
  • Added Premultiply checkbox to control whether or not sources should be premultiplied. Useful at times on clips with alpha channels for example when blurring RGB channels by different blur amounts than the alpha channel.
  • BCC+ Glow Edges:
  • New alpha controls for refining how the glow interacts with alpha edges.
  • BCC+ GPU Rendering Menu:
  • Moved from the top of each effect to the bottom for more efficient UI layout
  • Other Fixes and Polish in Continuum 2022.5 v15.5.0 for Adobe:
  • BCC+ Camera Shake - Randomize param not working
  • BCC+ Camera Shake - Expanded slider parameter ranges
  • Ganged param sliders (X/Y + Gang) sometimes aren’t set correctly from FX Editor.
  • BCC+ PixelChooser - Ruby preview mask inverted
  • BCC+ PixelChooser - View Chosen Pixels overlay generates unexpected color on out of range clips
  • BCC+ PixelChooser : Overdrive feature is not working as expected (values outside 0-100)
  • FX Editor - show thumbnails over black for Light, Diffusion, Textures, Ice Halos - so that the image textures can be easily visualized in the thumbs.
  • FX Editor - Fix B-mode icon
  • Licensing - Add support BCC+ Looks single-filter unit license
  • BCC+ Lens Flare - extend the range of the Brightness parameter
  • BCC+ thread safety improvements - isolated hangs in threaded hosts
  • BCC+ AE - Occasional incorrect frames in AE when scrubbing params
  • BCC+ Licensing - BCC+ Lens Flare to single premium filter unit
  • Mac Uninstaller - request privileges (password) before removing anything
  • BCC+ Adobe: Mix with Original slider is not premult-aware
  • Particle Illusion - Always enable HUD on UI start
  • Particle Illusion - Set min HUD transparency to 10 to avoid confusion over them disappearing unexpectedly
  • Particle Illusion - Improved memory efficiency
  • Particle Illusion - Fix for deleting shapes from libraries
  • Particle Illusion - Prevent UI from opening as hidden after corrupted prefs
  • Particle Illusion - Switch 3D coordinates from a left handed system to a more conventional right handed coordinate system. This better matches typical 3D graphics conventions. Older projects will continue to use the left-handed system.
  • Particle Illusion - Tweak text of Action menu items.
  • Particle Illusion - Improved look of About Box
  • Particle Illusion - Some checkable menu items do not update correctly. Loop Play (Action menu) and 3D Project (Stage menu) did not update their “checked” state.
  • Particle Illusion - Add “Add a Deflector” and “Add a Force” menu items to Action menu. * Particle Illusion - Add “World Coords” menu item to Stage menu.
  • Particle Illusion - Selected node outline color darkens on disabled nodes.
  • Particle Illusion - Icon and shape image in disabled nodes now draw darker for improved visual clarity.
  • Particle Illusion - Improved memory usage when native Particle Properties params changed
  • Particle Illusion - Add Camera Controls text in node view which updates to indicate when being used
  • Particle Illusion - Improved window restore when reopened on multi-monitor configs
  • Particle Illusion - Improved button color and down state when preview buttons pressed
  • Particle Illusion - Fix errors when launching PI UI from host with large image sizes
  • Particle Illusion - Eliminate visual jumping of particle count display as number of particles changes
  • Title Studio - address stability issues with certain OBJ model files

New in Boris Continuum Complete 2021.5 14.5.3 (Oct 29, 2021)

  • Fixes and Polish:
  • Particle Illusion - Adding an emitter to a scene with an existing animated emitter and deflectors causes an unexpected change in the animation
  • Particle Illusion - Sporadic crash after deleting an emitter under certain circumstances

New in Boris Continuum Complete 2021 14.0.0 (Nov 6, 2020)

  • 81 New Fully GPU Accelerated “BCC+” Cinematographer’s Toolkit Effects: Eighty-one new 100% OpenCL accelerated cinematic filters for coloring, lighting, camera lens, film stock emulation, and more. These augment existing Continuum categories (Units) as well as adding three new categories of filters. All of the new filters are fully HDR compliant and include a new FX Editor preset browser and custom preset generator with 1,000+ presets, OCIO color management tools, metadata tagging, and the ability to edit parameters from directly inside the browser. Summary of new BCC+ filters by category:
  • BCC Art Looks:
  • Borders, Color Infrared, Color Shadow, Harris Shutter, Infrared, Night Vision, X-Ray
  • BCC Blur:
  • Detail
  • BCC Color and Tone:
  • Black and White, DeFog, Develop, Enhancing, Grade, High Contrast, Kelvin, Low Contrast, Polarizer, Selective Saturation, Shadows/Highlights
  • BCC Film Style:
  • Bleach Bypass, Color Processing, Day for Night, Film Stocks, Looks, Three Strip Color
  • BCC Grads & Tints:
  • Color Gradient, Color Spot, Colorize Gradient, Dual Gradient, Gels, ND Gradient, Photographic, Radial Tint, Sepia, Skin Tone, Split Tone, Sunset, Tint
  • BCC Image Restoration:
  • DeBand, DeBlock
  • BCC Key & Blend:
  • Color Paste, Edge Composite, Holdout Composite, Math Composite, Non-Additive Mix, Optical Dissolve
  • BCC Lens:
  • Camera Shake, Chromatic Aberration, DeFringe, Lens Distortion, Radial Exposure, Wide Angle Lens
  • BCC Lights:
  • Ambient Light, Chroma bands, Eye Light, Glow, Glow Darks, Glow Edges, Ice Halos, Key Light, Lens Flare, Light, Overexpose, Rays, Reflector, ReLight, Streaks
  • BCC Optical Diffusion:
  • Center Spot, Depth of Field, Diffusion, Double Fog, Fog, Frost, Halo, Mist, Net, Rack Focus, Silk, Split Field
  • BCC Perspective:
  • Transform
  • BCC Textures:
  • Textures
  • Particle Illusion Enhancements:
  • 3D:
  • Emit particles in a 3D environment including host camera integration
  • Turbulence:
  • Add organically evolving randomized variation to particle Size and Position based on a noise map field.
  • Lines:
  • Add Lines connecting particles to each other, to their emitter location, or to their birth position for a wide range of new looks.
  • Deflector - Randomization:
  • Particles can now pick up variable randomization in their bounce pattern after colliding with a deflector to give a much more natural scattering effect.
  • Deflector - Particle Break:
  • Particles can now break into separate sub-particles after hitting a deflector.
  • Updated Library View:
  • The Library View in the emitter browsing pane (as opposed to the Grid and Thumbnail views) has been refactored to be cleaner and easier to use.
  • New “Emitters_2021” Emitter Library and Presets:
  • Other PI Enhancements:
  • Expose random seed parameters for particle types and free emitter types
  • Add motion blur frames indicator to particle count display
  • Added Pref for disabling the Render Finished chime
  • Added Pref for default keyframe type
  • Default to Grid view for new installs
  • Added Menu command for File->Render
  • Stage / Playback UI - updated layout and look
  • When a stage emitter is selected in the Controls View, the “Return/Enter” key initiates “Rename”
  • Add pref to show or hide stage/project info
  • Force and Deflector buttons now act as auto-toggles which instantly add an element to the timeline to avoid confusion
  • Alt-click on stage position keys toggles linear/bezier like in graph view
  • Title Studio Enhancements:
  • Procedural Noise texture generators which enable many new texture/bump map looks and also improved accuracy when importing C4D models. Procedural Noise texture generators can be added to an object by first changing the material track to any texture option (except color and flat color). In the texture channel track, change the track media to Procedural to access an array of texture noise options.
  • Multi-Texture options for combining multiple texture sources into a single hybrid texture and for improved accuracy when importing C4D models. A New Multi-Texture shader can be applied to your scene or objects by selecting Texture Composite from the Image Processors category in the Shaders Menu.
  • Improved C4D import including more accurate rendering and faster performance with complex models.
  • UI Enhancements including switching to Inter UI font for TS UI on mac for better legibility across various resolutions
  • Primatte Studio:
  • Integrated Edge Cleaner - New Edge Cleaner tool which uses advanced filtering techniques to clean up the edges of rough keys without degrading clean edges and including a temporal correlation technique to minimize chatter in grainy or compressed chroma key footage. This is integrated directly into Primatte Studio in all hosts, and it comes in standalone form for Adobe hosts only. Note this is specifically designed to work with keyed footage, not synthetic alpha edges such as graphics.
  • Resolve now supports Spill Removal Method of Softened Background and Light Wrap based on background when applied in Resolve’s Color pane with the background image piped into the node.
  • Guidance message added when Spill Removal Method of Softened Background is used but when no Background layer has been selected/piped in.
  • Mocha Updates Including Adjust Track V2:
  • AdjustTrack V2: AdjustTrack has been completely overhauled to be easier to use and less prone to errors.
  • Numerous miscellaneous fixes and tweaks
  • Mocha Data in Continuum Presets:
  • Continuum presets have been redesigned to include all Mocha tracking data - both PixelChooser masks and parameter tracking. You can now save a preset in one host and migrate it to another host with all Mocha data intact. The previous preference setting for whether or not to include PixelChooser data when loading presets has been expanded to cover all Mocha data as well, and we’ve added a new toggle for this pref inside the FX Browser. When you want to move an EXACT setting from one instance to another you can enable the pref to include the PixelChooser and Mocha data when loading presets and this choice is reflected in the FX Browser preview. When you disable this pref you can instead browse different preset looks without replacing any underlying Mocha masking or parameter tracking.
  • Preset sharing:
  • BCC presets have moved to a new location shared between all hosts. This means that any custom presets created in one host will automatically be available for all other hosts on the same system. E.g. a preset saved in AE will automatically show up in AVX and vice versa. The new preset location for Continuum effects (but not the BCC+ effects) is:
  • C:ProgramDataBorisFXContinuum14Presets
  • Library/Application Support/BorisFX/BCC Presets 14
  • OFX Performance:
  • OFX infrastructure performance improvements both when scrubbing or when rendering in OFX hosts.
  • Misc. Performance enhancements:
  • FX Browser playback/scrubbing speed, esp. in float projects
  • Title Studio CTI scrubbing.
  • Expanded Temporal Filters in Resolve:
  • We now take advantage of features in Resolve 15/16 or higher to support filters which require temporal frame access at widely different times - namely Optical Flow, Looper, Velocity Remap, Trails, and Trails Basic.
  • Other Fixes and Polish in Continuum 2021:
  • Installer - Mac warnings in install log
  • Installer - Licensing integration improvements
  • Licensing - fixes to ensure the license dialog appears after installation when expected (and only when expected) and that it works right when invoked from the plugin in all cases.
  • Prefs dialog - Logging popup not functioning correctly
  • Corner Pin Studio - Light Wrap Lightness param range was expanded from +/-1 to +/-100 so it actually had the correct usable range.
  • Title Studio - UI appeared low resolution when launched in standalone mode on macOS with Retina display
  • Title Studio - Font up/down arrows don’t change the font
  • Title Studio - Auto Save function does not work
  • Title Studio - Unexpected behavior when toggling between Text tool and Interactor
  • Title Studio - Custom GUI Tabs do not always respond to mouse clicks
  • Title Studio - Materials list is not in alphabetical order on mac
  • Title Studio - Crash when entering a value in the keyframe position numerical entry field
  • Title Studio - Some material textures & thumbnails are incorrectly displayed/applied as black
  • Particle Illusion - Fix jump in selection when marking an emitter as favorite (when not actually filtering on favorites-only)
  • Particle Illusion - Particle order does not appear to do anything for super emitters
  • Particle Illusion - Blue render progress stops just short of 100% when exporting (even though it has actually succeeded in fully completing the export).
  • Particle Illusion - Layers are drawing in reverse order
  • Particle Illusion - Mac - improved retention of UI layout when closing + reopening the UI (Still a work in progress)
  • Particle Illusion - Preview Background composite popup menu options are chopped off in PI UI
  • Particle Illusion - Shaped emitters stop creating any particles when Number value is too high
  • Particle Illusion - Erratic window placement/sizing when closing and reopening the PI GUI
  • Particle Illusion - Duplicating a particle type does not result in the same particle pattern in both
  • Particle Illusion - Fix Search behavior with multiple search terms and when Favorites enabled
  • Particle Illusion - When moving the 2nd deflector point, it will get joined together with the first deflector
  • Particle Illusion - Keyframe interpolation pop-up menu - interpolation icons are offset to the right making the text unreadable
  • Particle Illusion - When preload is not 0 the Start frame is not working correctly
  • Particle Illusion - Shape import dialog layout issue
  • Particle Illusion - Change the default emitter radX and radY from 10 to 100 when an emitter is first initialized
  • Particle Illusion - Undo twice is required if entering param values by keyboard and pressing enter
  • Particle Illusion - double particles drawn (after start bar is moved)
  • Particle Illusion - double-clicking Start Frame Bar doesn’t move keys
  • Particle Illusion - smaller font size on HighDPI Windows monitors
  • Particle Illusion - Alt clicking on motion path keyframe doesn’t work when CTI is parked on the keyframe
  • Particle Illusion - line emitters get corrupted when angle is not 0 and other emitters are changed
  • Particle Illusion - Single Particle Emitters like La Luna have separation between primary and secondary particles when position transforms are used
  • Particle Illusion - custom GUI does not remember user selected monitor in multi-monitor setups

New in Boris Continuum Complete 2020 13.5.1 (Aug 5, 2020)

  • Feature Enhancements in 2020.5 (v13.5.1) for AE / Premiere:
  • AE 17.1.1 Support on macOS 10.15 (Catalina):
  • Full support for After Effects 17.1.1 (host version**)** on Catalina
  • Particle Illusion - ProRes Render/Export directly from PI UI:
  • You can now Render/Export directly from within the Particle Illusion UI including to ProRes formats with embedded alpha channels. Either select the Render button at the top of the Stage view or use CTRL/CMD + R to bring up the Render dialog where you can adjust the render settings and export. Rendering directly from the PI UI offers much faster renders for more complex PI projects as well as the flexibility to render from the standalone version.
  • Particle Illusion - HUD prefs:
  • New user preference settings for Particle Illusions’s HUD widget colors and opacity inside the PI UI.
  • Particle Illusion - Force Field Grid Drawing Refinement:
  • Force Field Grid drawing is now more responsive and visually cleaner (including only drawing full grid for selected Force and improved line quality)
  • Title Studio - Reflection Map Quality:
  • Reflection Maps now scale more accurately and with improved antialiasing
  • Title Studio - Match AE Camera Units Option:
  • Added “Match Pos Z to Comp” for AE comp camera units match.
  • Mocha - AE Timecode Match
  • In AE the Mocha UI timeline now matches the AE comp’s timecode vs frames display pref
  • Fixes/Tweaks in 2020.5 (v13.5.1) for Adobe After Effects + Adobe Premiere:
  • Premiere - Some native buttons were cut off in 4k
  • FX Browser - Updated 4k icons for Close, External Monitor, etc.
  • Licensing - Crash Zoom Dissolve and Spin Blur Dissolve were hidden in the Transitions unit if you chose to install only the licensed filters
  • Licensing - Improved support for monthly subscription licenses
  • Mocha - Latest general Mocha fixes
  • Logging - Improved diagnostic logging
  • Particle Illusion - Search text is shifted up at 150% or 200% scaling on Windows 4k
  • Particle Illusion - Windows - Preferences window doesn’t resize properly.
  • Particle Illusion - Updated the “Custom” emitter library for a better starting point for creating new custom emitters.
  • Particle Illusion - Crash after deleting second emitter from Custom library without clicking to select first
  • Particle Illusion - Enter/Return in float parameter field does not update value/create key
  • Particle Illusion - Selection stops working in emitter search text
  • Particle Illusion - Updated LT_BlueWaveFlow preset with Glow param set to apply to Particles Only.
  • Particle Illusion - When motion blur number of frames is set too high, resets to “4”
  • Particle Illusion - Force Object bezier position key handles are not visible
  • Particle Illusion - Jumping to next/prev key on an animated parameter incorrectly creates a new keyframe
  • Particle Illusion - Forces Angle param should have both Angle param fields
  • Particle Illusion - Improved default file naming in File->Save + ->Save As
  • Particle Illusion - CTI not visible in some circumstances
  • Particle Illusion - Incorrect sync of particle birth across free emitters
  • Particle Illusion - Using Mocha there were no sub-frame emitter/particle positions for tracked emitters
  • Particle Illusion - Erodes partially transparent regions of underlying clip when applied to clips with pre-existing alpha
  • Title Studio - On Win, Edit menu options (such as Project Settings, Preferences, Shortcuts et al) do not work if Text Window is the focus & text track is not selected in the timeline.
  • Title Studio - Style tabs have extra blank space after the name.
  • Title Studio - 4K - FX Browser preset thumbnail text overlaps when small
  • Title Studio - Second gradient stop is not present/accessible
  • Title Studio - MacOS - some text entry fields were hard to see since the wrong text color was used in Dark Mode.
  • Title Studio - Errors with certain unusual fonts
  • Title Studio - Convert to Container breaks text materials
  • Title Studio - 4k - Timeline track height is too big and spacing between the track is too small
  • Title Studio - Check box X difficult to see
  • Title Studio - Keyframe icon updated for 4k (now same icon for all interpolation types)
  • Title Studio - Reflect Scene giving unpredictable results
  • Title Studio - Change duplicate Opacity param name in Title Studio Composite group to Master Opacity to distinguish it from the one in the Transforms group
  • Title Studio - About Box not coming up reliably on Mac.
  • Title Studio - Gradient Stops are not updated or retained from controls tab
  • Title Studio - Composite window zooms out to “Fit” when pen tool is selected from toolbar
  • Title Studio - Spline Primitive name not updating when changed
  • Title Studio - Tool Tips are missing for style tabs
  • Title Studio - Ctrl + [ can cause unexpected behavior
  • Title Studio - Improved window layout / workspace handling with mixed resolution monitors
  • Title Studio - Improved window layout / workspace handling with vertical monitor layout
  • Continuum 2020.5 v13.5.1 (BCC 13.5.1) for Adobe After Effects and Adobe Premiere Pro was released on 6/19/2020.
  • Continuum 2020.5 v13.5.1 for Adobe supports the following Adobe host applications:
  • macOSX 10.12, 10.13, 10.14, 10.15 (as appropriate for the host version in use):
  • Adobe After Effects and Premiere Pro CC 2015, 2017, CC 2018, CC 2019, and 2020
  • Windows 7 x64, Windows 8 x64, Windows 10 x64 [recommended] (as appropriate for the host version in use):
  • Adobe After Effects and Premiere Pro CC 2015, 2017, CC 2018, CC 2019, and 2020
  • Training:
  • Numerous resources are available for helping you get the most out of Boris Continuum Complete.
  • Help documents for individual BCC effects are accessible directly from each plug-in’s UI. The entire BCC Help Documention library is also available on the BorisFX website, including access to a downloadable version for browsing Offline BCC Help Documentation.
  • BorisTV video tutorials cover a huge range of topics from introductions to the Fundamentals, to deep training Webinar Replays, to in-depth looks at key effects and techniques.
  • Continuum 2020.5 v13.5.1 for Adobe - Compatibility Notes:
  • While in general your previously saved projects should render identically in the newer version, bug fixes and quality improvements can sometimes change the look of older projects. While every effort is made to ensure project compatibility, the following notable areas may see some change to the look of previously saved projects.
  • Dissolve Transitions: A fix for better match between 8/16/float bitdepth results when using the optional Color boost transition parameters such as Brightness and Contrast means that the look of some previous projects will have changed slightly in 8 and 16bit projects.
  • Integrated Glow group (in Particle Illusion, Reframer, Beauty Studio, Light Leaks). Previously the glow radius did not auto-scale with clip resolution causing presets to look different on HD vs 4k if they used the glow feature prominently. Old projects with integrated glow might need to tweak the glow radius when reopened in the new version to adjust for this change. (This does NOT affect Fast Film Glow or Fast Film Glow Dissolve).
  • Particle Illusion and Particle Illusion Dissolve: Fixes to random property granularity may change the details of individual particles in some projects, although the overall look and feel should remain the same.
  • Particle Illusion and Particle Illusion Dissolve: Fixes to Free Emitter birth timing may change the grouping/placement of particles in some projects, although the overall look and feel should remain the same.

New in Boris Continuum Complete 2019 12.0.4 (May 7, 2019)

  • Continuum 2019.0.4 (v12.0.4) for OFX officially supports DaVinci Resolve and Vegas. The embedded Fusion page in Resolve is not officially supported at this time. Other OFX hosts may work to varying degrees but are not yet officially supported.
  • Fixes in Continuum (BCC) 12.0.4 for OFX:
  • Sporadic stalls in performance on systems with certain closed network configurations.
  • Sporadic errors in some hosts when scrubbing parameters or current timeline indicator in host UI with Particle Illusion applied.
  • Continuum 2019.0.4 v12.0.4 for OFX (OpenFX) officially supports the following host applications:
  • Note that Continuum OFX may work to varying degrees in other OFX hosts, but at this time it is only officially supported in Resolve and Vegas. Note that official Resolve support does not yet include the embedded Fusion page within Resolve.
  • macOSX 10.10, 10.11, 10.12, 10.13, and 10.14 (as appropriate for the host version in use):
  • DaVinci Resolve Studio and DaVinci Resolve 11, 12, 12.5, 14.x, 15.x (If using Resolve 14 then 14.1 or higher is strongly recommended.)
  • Windows 7 x64, Windows 8 x64, Windows 10 x64 (as appropriate for the host version in use):
  • DaVinci Resolve Studio and DaVinci Resolve 11, 12, 12.5, 14.x, 15.x (If using Resolve 14 then 14.1 or higher is strongly recommended.)
  • Vegas 13 (Sony)
  • Vegas 14, 15, 16 (Magix)
  • Additional Host Version Requirements:
  • Note that due to variation from one OFX host to another, some features or effects may not be available in all OFX hosts. Furthermore, some Continuum features have additional host version requirements:
  • In order to access dynamic host frames in previews inside custom UI panes such as Mocha, Particle Illusion, Title Studio, and the FX Browser in Resolve you must use the paid Studio version of Resolve and you must use Resolve Studio 12.5 or higher. Similarly BCC Optical Stabilizer requires the paid Studio version of Resolve.
  • Training:
  • Numerous resources are available for helping you get the most out of Boris Continuum Complete.
  • Help documents for individual BCC effects are accessible directly from each plug-in’s UI. The entire BCC Help Documention library is also available on the BorisFX website, including access to a downloadable version for browsing Offline BCC Help Documentation.
  • BorisTV video tutorials cover a huge range of topics from introductions to the Fundamentals, to deep training Webinar Replays, to in-depth looks at key effects and techniques.
  • Continuum 2019.0.4 v12.0.4 for OFX Compatibility Notes:
  • While in general your previously saved projects should render identically in the newer version, bug fixes and quality improvements can sometimes change the look of older projects. While every effort is made to ensure project compatibility, the following notable areas may see some change to the look of previously saved projects.
  • Particle Illusion received major performance enhancements (especially for long clips) both when rendering and when working in the PI UI, but these enhancements required changes to the random number generation patterns. Projects created in 12.0.0. will be differently randomized in 12.0.1 (as if the seed had changed), but the overall look and feel should remain the same.
  • Particle Illusion projects saved in Continuum 12.0.1 cannot be opened in Continuum 12.0.0 due to numerous fixes in the project format.
  • Particle Illusion emitter libraries saved in PI3 are fully supported in the new Continuum Particle Illusion (with some exceptions noted below), but PI3 project files are NOT supported in the new Particle Illusion.
  • Older plugin versions of Particle Illusion (V3 or earlier) are completely distinct from the new Continuum Particle Illusion and those older plugin projects will not migrate to this new plugin. However, you should be able to leave those older plugin versions installed on your system alongside the newer Continuum Particle Illusion.
  • Not all features of the older Particle Illusion (V3 or earlier) are fully supported in the initial release of the new Continuum Particle Illusion. This may affect the ability to fully use some older emitter libraries or to perform some actions supported in the older Particle Illusion. Future updates to Continuum Particle Illusion will restore many of these features over time:
  • Editing emitter sprites
  • Rendering/exporting videos from the standalone Particle Illusion UI. Rendering is only supported via the plugin’s host timeline at this point.
  • Saving new or modified emitters back to a library.
  • Updating emitter library thumbnails
  • Deflectors, and Forces
  • Record Position feature - i.e. recording mouse movements for conversion to position keyframes.
  • Stage view widgets for Layer and Emitter angle
  • Title Studio - Ambient light fixes may cause saved projects to render brighter in the new version requiring possible tweaks to the light intensity.
  • D Objects - Texture scaling improvements may cause some textures to be stretched/sized differently in the new version.
  • Resolve - Due to host side changes regarding trimmed clip handling in Resolve 15, the internal timing of trimmed clips is different now. This means that projects saved with mocha PixelChooser tracks in older versions of Resolve will have shifted mask timing and will need to be re-tracked. This also means that effects which automatically evolved based on time (such as generators) may show different results when opening projects from older versions of Resolve inside Resolve 15.
  • OpenGL blur quality enhancements may slightly change perceived blur amount in some filter elements.
  • Prism - Fixes to alpha / premultiplication handling will produce different results in intermediate alpha regions.

New in Boris Continuum Complete 2019 12.0.1 (Feb 13, 2019)

  • Particle Illusion:
  • The legendary Particle Illusion engine is now directly integrated into Continuum as a new plugin in the Particles category.
  • Easy-to-use OpenGL-based 2D particle system
  • Template-driven workflow, with over 2000 templates covering classic particle effects plus creative and abstract effects.
  • Plugin integration in latest versions of AE, Premiere, Avid, Resolve, and Vegas hosts.
  • Full Particle Illusion UI available directly from the plugin with custom UI for template selection, parameter adjustment, and keyframing.
  • bit app with support for latest operating systems
  • Modern UI
  • Hi-DPI/Retina monitor support
  • Floating point rendering precision and HDR support
  • Enhanced emitter library search function
  • Reorganized and curated emitter libraries
  • No limit on number of loaded emitter libraries
  • Continuum preset/FX Browser support for reviewing/exchanging/loading PI settings at the PI project level (as opposed to the emitter library template level). Supports seamless exchange of settings between different hosts and operating systems.
  • Native UI transforms for easy animation via native keyframes or expressions (including accurate combined World+Emitter animation).
  • Mocha Motion Tracker integration for easy tracking of camera or emitter motion (including accurate combined World+Emitter tracking).
  • Mocha PixelChooser integration for easy mask tracking.
  • Title Studio:
  • Image Processing Shaders - Add super fast GPU accelerated effects such as Light Rays, Blur, Glow, Spiral Blur, Prism Blur, Light Sweep, or Gradients directly inside the Title Studio UI for richly featured yet quick rendering text templates. Check out the presets in Title Studio’s Image Processors group for examples of what can be achieved.
  • Grids and Guides - Align text with ease and accuracy using new adjustable grid and guide overlays.
  • K+ support - All 3D Objects filters now support resolutions up to 8K by default with the option to go even higher on capable GPUs.
  • On-Screen Text Tool - Edit text directly in the Composition pane of the Title Studio UI by selecting the Text Tool “T” interactor.
  • On-Screen Text Box - Adjust text position and scale directly on screen via the new on-screen text box. This eliminates the need to use the control panel for these adjustments and makes tweaking text position and scaling faster and more accurate.
  • Faster playback - Playback of timelines inside the Title Studio UI are now much faster.
  • Improved Material Style Pallet - Improved browsing plus 400+ new/improved material styles.
  • New Custom Textures - 160+ new/improved custom textures.
  • Updated UI Look and Feel
  • Hundreds of new presets
  • Mocha:
  • New Parameter-driven Mocha Motion Tracker Module - You can now use the power of Mocha’s planar tracking engine to drive point picker parameters directly within Continuum. There are now two ways to launch Mocha in Continuum filters. If you use the Mocha / Mask Track button in the PixelChooser you will find the same masking integration you are familiar with from previous versions of Continuum. But if you use the Mocha Motion Tracker button inside the “Motion Tracker / Mocha” group you will get a view optimized for extracting geometric data such as position as opposed to masks. This allows you to drive point locations such as lens flares or particle emitters powered by the same Mocha planar tracking engine under the hood.
  • Mocha Essentials UI - Mocha now offers a set of UI workspace options to let you choose the UI experience that best suits the task at hand. It opens up by default in the new Essentials mode which presents a simpler UI layout - perfect for standard tracking tasks. The original Mocha UI with all the bells and whistles is still available by choosing the Classic workspace from the menu on the top along with Roto and Big Picture workspaces.
  • Mocha Magnetic and Freehand Drawing Tools - New Magnetic spline tools will automatically snap to contours in the image making it vastly quicker to roto complex objects. The new Freehand drawing tools also allow freehand tracing of masks for quick loose masking.
  • Mocha Primitive Shape Tools - New Circular and Rectangular tools for simple creation of primitive shape masks.
  • Mocha UI Enhancements - Full support for High DPI monitors on windows and improved Retina support on Mac along with numerous additional UI enhancements.
  • HDR (float bitdepth) Support in Premiere.
  • Full support for Premiere’s HDR rendering pipeline.
  • External Broadcast Reference Monitor Support Mirror Title Studio and FX Browser UI previews directly to broadcast reference monitors.
  • Cleaner Parameter Layout
  • Simplified UI layout with hidden legacy parameter groups.
  • Numerous other tweaks and fixes