Boxshot Changelog

What's new in Boxshot 5.7.1

Feb 9, 2024
  • This update adds the long awaited support for the units of measurements and more.
  • If you used the beta version, you can skip to the bottom of the page for the list of the recent changes. Otherwise, enjoy the list of new features in this update.
  • Units of Measurement:
  • Boxshot has finally got inches and millimeters in case if you need them. You can switch in settings and use the favorite unit across the application.
  • Note that internally Boxshot still uses centimetres, so some rounding issues are possible, yet they shouldn’t really affect anything.
  • Translations:
  • Boxshot has a pretty intuitive user interface, so other languages support was never a huge priority. However, as we’ve got inches, you probably expect to see Boxshot in your native language, too.
  • The good news is that this is now possible. The bad news is that it is up to you for now. See the Help→Language menu for details. You can open the translation editor there and teach Boxshot your language if you really need that. The idea is to keep the community–based translation for now. Let’s see how it works.
  • Other Changes:
  • Together with the previous beta–version, this update fixes the following issues:
  • Empty left panel in Loft Editor;
  • Fit To View improved for speed and handling of large scenes;
  • Resources can now be safely collected to the project’s folder;
  • sRGB color profile is now embedded to PNG files on saving;
  • Texture slot parameters in detached instances are now fixed;
  • Step and Repeat supports instance mode for object hierarchies;
  • Fixed Step and Repeat for lights;
  • Step and Repeat supports both world and object spaces;
  • Preview speed improved for large scenes with multiple selected objects;
  • Better gizmo behaviour when it is dragged with a mouse.

New in Boxshot 5.7 Beta (Dec 5, 2023)

  • Units of Measurement:
  • Finally! Now you can switch between centimetres, millimetres, inches and points in settings. Numeric fields’ precision is automatically adjusted to the selected unit.
  • Boxshot still uses centimetres internally, so very minor rounding errors might happen which shouldn’t really affect anything. Feel free to contact us if this is a problem.
  • Translations:
  • Boxshot has well, I hope so) a pretty intuitive user interface, so other languages support was never a huge priority. However, as we’ve got inches, you probably expect to see Boxshot in your native language.
  • The good news is that this is now possible. The bad news is that it is up to you for now. See the Help?Language menu for details. You can open the translation editor there and teach Boxshot your language if you really need that. We’re going to improve the tool in the upcoming versions, but the idea is to keep the community–based translation for now. Let’s see how it works.
  • Please feel free to share your translations even the partial ones) with us if you want to see them included in the upcoming versions.
  • Other Changes:
  • Of course, that’s not all. Here’s some more:
  • Fixed empty left panel in Loft Editor;
  • Fit To View improved for speed and handling of large scenes;
  • Resources can now be safely collected to the project’s folder;
  • sRGB color profile is now embedded to PNG files on saving;
  • Texture slot parameters in detached instances are now fixed;
  • Step and Repeat supports instance mode for object hierarchies;
  • Fixed Step and Repeat for lights;
  • Step and Repeat supports both world and object spaces;
  • Preview speed improved for large scenes with multiple selected objects;
  • Better gizmo behaviour when it is dragged with a mouse.

New in Boxshot 5.6.5 (Jun 28, 2023)

  • List of Changes:
  • GPU rendering problem on Nvidia graphics adapters on Windows is mitigated;
  • transparent materials are rendered better with GPU renderers on both Windows and Mac;
  • “Alpha is a mask” option fixed for missing diffuse images;
  • “Reflectance 180 level” slider is fixed;
  • Better decals processing for highly–detailed shapes;
  • Multiple sides batch renderer keeps the previously used file masks.
  • Consider installing the update even if you never had the issues mentioned above. Especially if you use GPU for rendering.

New in Boxshot 5.6.4 (May 17, 2023)

  • What’s Been Fixed:
  • Correct dimensions of empty embedded models;
  • Proper alignment and distribution of empty objects;
  • Proper rendering of empty objects and objects moved way too far;
  • Better scene tree for deep hierarchies;
  • Better normals in Pharma Tube shape.

New in Boxshot 5.6.3 (May 3, 2023)

  • Shrink Wrap:
  • One of the main features of this update is the Shrink Wrap tool available through the Tools menu. It simulates the heat–shrinking film applied to the selected objects with many parameters to configure, so you get a close representation of the real process.
  • Embedded Model Editor:
  • You can now edit faces of embedded models. The new tool lets you select group of faces and detach them from the main object, so you can easily separate a complex third–party model for better texturing and applying proper materials.
  • 3D HTML Export:
  • This update comes with a simple 3D HTML export. Consider using it as a replacement for 3D PDF format which now makes more issues than it solves. Only the basic features and materials are supported, but it is still far better compared to the 3D PDF format.
  • You can access the new format using the File → Export menu.
  • Scene Presets:
  • You may notice the small dots next to the scene properties and scene lighting panels. They open the scene presets window.
  • Scene presets let you save all the scene parameters including environment, direct lighting, floor settings, reflections etc and re–use them later, when needed.
  • Other Changes:
  • Besides that a number of other changes were made:
  • Hard cover books got Joint offset parameter for better configuring the cover elements;
  • Texture slots got Reveal file option in the context menu, so you can easily locate the artwork being used;
  • The new scattering tool was added, so you can make some chaos;
  • Boxshot prevents computer from falling asleep while rendering;
  • A rare problem with gusseted bags geometry is fixed;
  • Embedded model editor lets you rename meshes and materials by double–clicking them;
  • Decals placement has been improved for some complicated surfaces;
  • Jobs queued for rendering can be removed from the queue;
  • JS API changed for Lathe and Extrude shapes and for scene object;
  • Some other minor changes and fixes were made here and there to improve the overall stability and quality of the application. The new release is well worth trying, so grab your copy right now!

New in Boxshot 5.6.2 Beta (Apr 6, 2023)

  • One more update for Boxshot 5.6 (still a beta) with fixes for HTML exporter, preset panels and books.

New in Boxshot 5.6.1 Beta (Mar 31, 2023)

  • Shrink Wrap Improvements:
  • We’ve got a lot of feedback for shrink wrap simulator and most of it was about the initial film setup. In this update we made it much more flexible with the Wrapping mode option.
  • By default Boxshot tries to wrap the film as close to the shape contours as possible, making it pretty similar to how it works in real life. Another wrapping mode lets you use a flat film (good with gravity) and finally the old “Box” mode is also there.
  • Besides that we improved the film preview, so you can now see the seal and film direction (both are now adjustable). Finally, there is a barely visible “Presets” button that lets you save your favorite film configurations for re-using them later
  • Scene Environment Presets:
  • Presets are nice, so we also added them to the scene settings panels
  • Presets store everything related to the scene environment: background settings, floor parameters, environment itself, sun lighting etc. You can save any configuration and re-use it later.
  • Note that only paths to background and environment images are saved to presets, not the files themselves. If you use your own artwork consider keeping the files intact, so Boxshot can find them later.
  • 3D HTML Export:
  • We added export to 3D HTML format in this update. Consider using it as a 3D PDF replacement, as we are going to deprecate it one day. It is not as advanced as Koru, but is much better and much more predictable than 3D PDF. The output files are somewhat smaller, too.
  • Give it a try and let us know what you think. For complex scenes and advanced effects, consider using Koru (as usual).
  • Other Changes:
  • One more feature is added to texture slots. Now if you right-click the texture slot button, you will see the new “Reveal in Finder/Explorer” option in the popup menu. This way you can easily locate the artwork file say to run an editor.
  • Note that it only works for custom artwork you loaded. Boxshot cannot show you the internal and default artwork, as it is not accessible directly.

New in Boxshot 5.6 Beta (Mar 12, 2023)

  • Boxshot doesn’t let the computer sleep when it is rendering;
  • Gusseted bag had incorrect normals in some scenarios — now fixed;
  • Embedded model editor lets you rename meshes and change materials by double–clicking them in the tree;
  • Fixed embedded model editor crash or empty model;
  • Better decals placement on some surfaces;
  • Jobs queued for rendering can be removed from the queue;
  • JS API extended for Lathe, Extrude and Scene objects.

New in Boxshot 5.5.7 (Feb 1, 2023)

  • This update fixes problems discovered since the previous release.

New in Boxshot 5.5.6 (Dec 2, 2022)

  • Material Improvements:
  • Texture slots have been added. Now each texture in the scene has its own repeat, offset and wrapping parameters. Things like rotation, filtering, color correction and inversion were also added. Everything is grouped in so called “texture slot” that you can re–use within the material or between materials. This gives you plenty of options for masks and effects like bump and roughness.
  • Note that adding texture slots changes the format of Boxshot projects. The old version of Boxshot will not be able to properly open the projects saved in the new version. Make sure you have a backup copy, just in case.
  • Reflection masks are not grayscale anymore. Use color reflection masks to create advanced reflections. Good for foil and other metallic surfaces. Also, “Reflection 180°” option is added, so you can configure a different reflection tint for the shape’s sides.
  • Extinction coefficient has been added to material properties next to the index of refraction. This is another (and long missed) part of the index of refraction that works for metallic surfaces. You can get the proper number for both index of refraction and extinction coefficient online by using refraction index databases.
  • Anisotropy is another new feature of Boxshot materials. Use it to create “brushed metal” effect. Boxshot comes with some new masks and material templates that simplify the process.
  • The quality of relief bump has been improved. A new “Relief Out” mode added for bump, so it pops out instead of being pushed in which is good for using with decals.
  • Thin film interference lets you make soap bubble, oil spill and anodized metal effects. Scroll the materials panel down to the bottom to get to this option.
  • Embedded Model Editor:
  • The embedded model editor got a 3D preview with visual selection and some new tools, including the merging and splitting ones. Good for processing 3rd party shapes before using them in Boxshot.
  • The 3D preview lets you see the texture mapping and normals while you configure them.
  • Decal Improvements:
  • Decals got full–featured materials which are now listed in the “Materials” panel of the shape. You can adjust decal’s parameters in the “Decals” panel, but for adjusting materials you go where the other materials are. There is a new button in the decal parameters panel to help with that.
  • Using the full–featured materials means that decals for instance might being used for in–place bump.
  • GPU Rendering on Windows:
  • This update comes with a GPU rendering option for Windows. It requires a raytracing capable, DirectX 12 compatible GPU like Nvidia RTX or AMD RX.
  • You should see the GPU rendering option in the rendering setup window if your adapter is supported. Give it a try if you see it — it is usually faster than using CPU, if you have a decent graphics adapter.
  • Other Changes:
  • The update fixes those nasty white dots that sometimes appear during the rendering, especially if the rough metallic materials are used. The problem is now gone.

New in Boxshot 5.5.6 RC 3 (Nov 29, 2022)

  • This update fixes GPU rendering on Mac for cropped textures.

New in Boxshot 5.5.5 Beta (Nov 23, 2022)

  • Problems Fixed:
  • Batch rendering used incorrect textures;
  • Alignment and distribution tools didn’t work well for grouped objects.

New in Boxshot 5.5.4 Beta (Nov 13, 2022)

  • Fixes:
  • Pharma bottle liquid shape is fixed, so the top is flat again;
  • Better processing of image saving errors in rendering panel;
  • Minor tweaks done to the GPU renderer on Windows.

New in Boxshot 5.5.3 Beta (Oct 2, 2022)

  • This update is about improving the embedded model editor, but it also fixes a number of issues reported earlier.

New in Boxshot 5.5.2 Beta (Sep 24, 2022)

  • Better relief decals processing;
  • Soda can model uv mapping fixed;
  • Higher parameters precision for all the shapes;
  • Better 3D PDF export.

New in Boxshot 5.5.1 Beta (Aug 31, 2022)

  • This is the second beta of Boxshot 5.5 mostly focused on materials improvements, but it also adds some other features. Read on for more details.
  • Reflection 180°:
  • The new option lets you specify the reflection tint for the objects’ sides. It is similar to “Reflection 90°” we have in Koru, but here we named it a little bit more obvious. Here’s what you can do with it:
  • Reflection 180 example
  • It works for both metals and dielectrics and let you visually enhance your materials a lot.
  • Extinction Coefficient:
  • That’s another new option in the material properties panel. Simply put, that’s the index of refraction for metals. More exactly, that’s a second part of the complex refractive index of any material. You may also now it as K in Koru or Owlet.
  • The higher it is, the more reflective is the metallic material. You can adjust it manually, or use online refraction index databases to get the proper parameters for the metal you need.
  • By the way, we updated the built–in list of materials in Boxshot and added some new ones there:
  • Updated materials in Boxshot
  • Anisotropy:
  • That’s what you use to create that “brushed” effect. All the options are there, we just need to make a nice tutorial for this feature, but here’s what you can do with it:
  • Using anisotropy to create brushed metal effect
  • Boxshot comes with some pre–defined radial and linear brushed textures that you can use in your scenes, or you can make your own, if needed.
  • Thin Film Interference:
  • Think of anodized aluminium or soap bubbles. You may see that features in Koru or Owlet, now it is ported to Boxshot:
  • Thin film interference in Boxshot
  • Constant thin film thickness gives you the anodized metal effect, while using texture for thickness gives oil spill colors.
  • Decal Materials:
  • This update moves decal materials to the shape’s materials list:
  • Decal materials in Boxshot
  • This way we can easily add new features to materials without having to duplicate them for decals. Now you can also adjust all the properties of decal materials, not just the selected ones.
  • Snapping:
  • The snapping feature we added recently divided our users into two camps: ones were super happy about that, while others wanted the shapes to move freely. Although we had the “Alt” hotkey to disable the snapping, we decided to make it a little more obvious, so now you can toggle snapping with Alt–S hotkey, or using the “Snap” item in the “View” menu.

New in Boxshot 5.5.0 Beta (Aug 9, 2022)

  • GPU Rendering on Windows:
  • Boxshot Ultimate lets you select DirectX renderer on Windows if you graphics adapter supports hardware accelerated raytracing. The option should work on Nvidia RTX and AMD RX cards and the rendering speed directly depends on the graphics card specs: the more — the better.
  • Please contact us if you want to share your GPU rendering experience, so we can make a GPU speed chart.
  • Relief Bump Improvements:
  • This update significantly improves relief bump rendering, so you can use it to enhance bottles and other non–flat objects. On top of that, OpenGL preview driver now displays relief bump, as well.
  • There are two relief bump modes now: “relief in (push)” — the standard one that pushes the relief inside the object and the new one: “relief out (pop)” that pops the relief out. The latter is used to create stamp–like effects on surfaces. Both have their limitations and features that will be later covered in the tutorial.
  • Decals Improvements:
  • Decals got more material options, including reflection and refraction parameters and opacity, so they can better match the underlying materials.
  • They also got the bump option, but only the “relief out” one, so you can add relief elements to the objects where needed (stamps, water drops, etc).
  • Boxshot offers the relief bump option in the popup menu when you drop artwork onto the object, but you can also configure it manually in the decal’s parameters.
  • Color Reflection Masks:
  • Reflection masks are not grayscale anymore and Boxshot will use color information of the reflection mask to tint the reflected rays.
  • Basically, this means you can have variable reflection color tint in materials. Nice for foil and other effects.
  • Other Fixes:
  • Besides all the goodies listed above, this update fixes nasty white dots that sometimes appear when you render scenes with rough materials. It also improves rendering of complex scenes where rays may get captured inside the objects because of the overlapping geometry. Finally, rough reflections got a bit better and more physically correct, which is nice.
  • Some other minor UI glitches were also fixed. You will probably never meet them, but now they’re gone :)

New in Boxshot 5.4.6 (Jun 8, 2022)

  • One more update, this time to fix the batch rendering quality issue. Boxshot now better follows your instructions on the rendering options page in batch and animation modes.

New in Boxshot 5.4.5 (Jun 7, 2022)

  • This update fixes crashes on running multiple copies of Boxshot and on copying shape instances in Boxshot Home. Install the update to get the most stable version of the software.

New in Boxshot 5.4.4 (May 2, 2022)

  • Fixed problem with loading large Illustrator files;
  • SVG files import improved for Lathe, Loft and Extrude shapes;
  • Lathe and Extrude shapes got keyboard shortcuts for removing points;
  • Lathe, Extrude and Book editors got keyboard shortcuts and toolbar buttons for zoom;
  • Fixed problem with copying and pasting of invisible objects;
  • More camera aspect options added;
  • Less system information is printed in command line mode;
  • A few rare command line mode issues were fixed.

New in Boxshot 5.4.3 (Feb 22, 2022)

  • This update fixes empty objects panel in the loft editor and also improves the SVG files import into loft objects.

New in Boxshot 5.3.8 (Jan 30, 2022)

  • Boxshot 5.4 is out of beta and this is the first public release of the new features. Keep reading for more details about the update.

New in Boxshot 5.3.8 (Sep 10, 2021)

  • This update fixes some Windows–related issues and improves missing files processing. More details are inside.

New in Boxshot 5.3.7 (Sep 2, 2021)

  • This update fixes a few issues discovered since the latest release. More details and downloading links are below.

New in Boxshot 5.3.6 (Aug 27, 2021)

  • This is a first stable release of Boxshot 5.3 and it comes with features increasing the rendering speed. Read on for more details.
  • Realistic Lighting Mode:
  • Boxshot 5 does a good job of computing physically correct lighting of the scenes. However, this is quite time–consuming and is not always needed.
  • This update adds an option that lets you cut some corners and render scenes much faster.
  • Read more about realistic lighting option
  • Rendering on GPU
  • This update adds GPU rendering option, but only for the latest M1 Macs.
  • Although the renderer itself works on Intel, the performance is far from acceptable even on the latest models from 2019. So unless you have a new ARM–based Mac, consider using the CPU renderer instead.
  • GPU rendering on Windows will be available in the near future.
  • More Rendering Options:
  • Boxshot Professional and Ultimate got “Draft Quality” checkbox replaced with some more options, including time–based rendering. Now you get more control on the time you spend on rendering.
  • On Top Of That:
  • Here is a list of other changes, compared to version 5.2:
  • Native support of Apple Silicon;
  • Faster and smoother user interface, some windows became panels;
  • Optionally invisible omni lights;
  • Embedded models now display their dimensions;
  • OBJ file import improved;
  • Stack and Step and Repeat tools optimized for speed;
  • Step and Repeat tool now works in all directions;
  • Job Manager can add tasks to the running queue;
  • Fit to Images improved for books and other shapes;
  • Floor rendering improved for reflections and shadows;
  • Semi–transparent objects are properly rendered on transparent background;
  • Shadows are rendered properly for transformed textures with bump;
  • Shadows of tiled textures are rendered better;
  • Simple Box shape can now have hard edges;
  • Image Stack shapes got options for making fronts and backs unique;
  • Extrude and 3D Text shapes got extra side mapping options;
  • Pharma bottle got “cap offset” parameter;
  • Various issues and crashes fixed, including the nasty CPU renderer crash we hunted for months.

New in Boxshot 5.2.8 (Oct 21, 2020)

  • This update improves Collada support and fixes some minor issues, including the headband color for hard cover books.

New in Boxshot 5.2.7 (Aug 29, 2020)

  • After a few months of testing we are glad to release the stable version of Boxshot 5.2 with highly customizable books. Read on for more details.
  • New Books:
  • One of the most requested Boxshot features was to make the thickness of book spreads adjustable. We decided to take the extra step mile and made the books completely editable, so you can customize them down to the single page
  • Boxshot performs sophisticated simulations of book cover and pages, so you can make nice close–up renderings like this
  • You can configure pages, cover, headband and spine parameters, artwork wrapping, dust jacket and so on. Virtually every aspect of the book is now under your control.
  • Using the built–in book editor you can setup books the way you need: arrange pages in blocks or add single pages, bend the pages and customize their appearance.
  • All the changes are immediately displayed in 3D and Boxshot makes sure that the book maintains the dimensions that you initially configured. It’s like playing with a real book according to some of our early testers!
  • Note that the book editor is only available to Boxshot Professional and Ultimate users. If you have Boxshot Home you still have many presets and plenty of options to configure the books.
  • Other Changes:
  • Besides that, we made plenty of little changes, fixes and improvements over the last few months Compared to Boxshot 51 you get:
  • better lighting and shadows in both preview and production rendering modes;
  • improved object selection and depth of field focusing;
  • fixed bump rendering issues and more bump parameters;
  • improved floor reflection for complex scenarios;
  • the better rendering of omni lights, especially when reflected;
  • improved job manager which now shows the latest tasks at the top and renders them in order;
  • better Collada format processing;
  • some bad crashes fixed;

New in Boxshot 5.2.7 Beta (Aug 24, 2020)

  • This update improves the lighting of some (mostly external) shapes. Please update your copies even if you don’t see any shadow–related issues.

New in Boxshot 5.2.6 Beta (Aug 15, 2020)

  • This update fixes some problems with hard cover book resizing and mapping discovered yesterday.

New in Boxshot 5.2.4 Beta (Aug 12, 2020)

  • This update adds some final touches to the new books, making the software almost ready to be released as a non–beta versionKeep reading for more details of the new version.

New in Boxshot 5.2.3 Beta (Jul 25, 2020)

  • This update improves the new hard cover books with all the features you requested.

New in Boxshot 5.2.2 Beta (Jun 22, 2020)

  • Hardcover Books:
  • The two previous updates added paperbacks and magazines. This update adds hardcover books with long–awaited thickness option for open books:

New in Boxshot 5.2.1 Beta (May 29, 2020)

  • This update adds highly–customizable magazines and improves various aspects of rendering.

New in Boxshot 5.2 Beta (Apr 23, 2020)

  • A New Approach to Books:
  • One of the most requested features for many years was to make book spreads adjustable for thickness. The way the books were implemented in Boxshot made this feature almost impossible, so we postponed the request until there is enough time to rewrite the books from scratch. Well, the time is now and here are the first results.ok: spine, cover or block of pages, and configure its appearance by adjusting the curves it runs along:
  • Editing paperback book front cover in Boxshot 5
  • Here are some other changes been made:
  • Pharma tube got “Bottom crimp” option and better default materials;
  • “Z Near” and “Z Far” parameters were added to camera for more control on z–fighting;
  • Environment lighting in OpenGL preview has been improved;
  • Decals are now displayed better on scaled shapes;
  • Recent files menu for Mac dock icon was reversed to match the platform standards;
  • Blurry textures issue in production rendering has been addressed;
  • Depth of field “click–to–focus” option has been fixed;
  • Extra shadow of transparent plastic was fixed;
  • A nasty crash in the shapes panel has been fixed.

New in Boxshot 5.1.4 (Jan 20, 2020)

  • This minor update fixes pharma bottle caps and scene tree panel issues. Update your copies to get the most stable version of Boxshot.

New in Boxshot 5.1.3 (Jan 9, 2020)

  • Custom Shapes:
  • In Boxshot Ultimate you can now right–click a selected object (or objects), then select Tools and Add To Shapes List… in the pop–up menu to add your shape to the left panel of objects. You can now re–use any internal or external shapes the way you want.
  • Embedded Models:
  • This version adds a lot to embedded models. First of all, you can now right–click scene elements in embedded model editor and do some manipulations to geometry and mapping.
  • This includes:
  • re–computing normals in automatic, soft and hard modes;
  • flipping normals and faces;
  • re–computing of texture mapping;
  • adding back–side geometry.
  • Note: custom mapping options are now available in the embedded models editor only. There is no way to configure them in the materials panel on the right. We automatically migrate your material settings for embedded models, the other shapes will be using their default mapping. Consider converting them to embedded models if you need custom mapping.
  • Pivot Point Operations:
  • There are two new buttons for pivot point–related operations in the right panel of embedded models. You can now move pivot to the center of geometry, or move the center of geometry to pivot point.
  • This helps if your external model is not placed to a convenient location by default.
  • Automatic Scale on Drop:
  • Boxshot does not automatically scale down and center external shapes you drop anymore. It just places them the way they are designed and you can then manually adjust them, if needed. You can revert the automatic scaling in Settings, if you like.
  • More 3D Formats:
  • Boxshot now loads STL, PLY and DXF model formats. OBJ format import and export has been improved to better support Origami 3 foil feature. FBX loader was changed to load normals better. Boxshot 4 projects with OBJ models are now loaded properly.
  • New Import 3D model item has been added to the File menu in the Ultimate edition of Boxshot, so you can pick a 3D model file instead of dragging it with your mouse.
  • Other Changes:
  • Here is a brief list of other changes made in this version:
  • we’ve added (and enabled by default) a rendering speedup option that reduces rendering speed up to 20–30% on some of our test scenes;
  • two new command line options have been added for batch processing and conversion. See here for more details;
  • scene tree is now foldable;
  • decals UV mapping improved;
  • decals got Offset parameter to help avoiding z–fighting;
  • new Center camera on selection tool added;
  • Back and Up offsets fixed in step and repeat tool;
  • rendering preview has been improved for speed;
  • Mac dock icon displays the recently used and currently opened files in the right click menu;
  • output image format can be specified for queued jobs;
  • unnamed “render later” jobs now use their project names.
  • Here’s what has been done to shapes:
  • Image Fan shape got unique fronts and backs support;
  • Lathe shape got Align curve to floor option;
  • SVG import improved for Lathe/Loft/Extrude shapes;
  • Creme Jar shape quality improved;
  • Pharma Bottle and Creme Jar shapes got Label Offset parameter to deal with z–fighting;
  • Maximum books dimensions increased to 100cm;

New in Boxshot 4.15.1 (Jun 23, 2018)

  • The main feature of this release is the saturated reflection option that replaces color reflection masks. The mask has been reverted back to grayscale mode, as the new option works in a more natural way. There are some other improvements and fixes, so keep reading for more details.
  • Saturated Reflections vs Color Reflection Mask:
  • According to the early feedback on the color reflection mask it was not what you expected. Got it, fixed. The mask is grayscale again, instead there is a "saturated reflection" option that lets you color reflection by diffuse texture.
  • Note, that the feature is not yet supported in Owlet/Koru export, until we release update for these apps. You can easily configure it manually there, though.
  • Other Improvements:
  • Both Simple and Advanced GL preview drivers have been updated to better display HDR images. Environment reflections should look more realistic. Simple GL driver also got reflection masks support, which is essential for showing Origami models with foil.
  • Application startup time has been improved, projects are loaded a little bit faster.
  • 3D PDF export issue related to reflection masks has been fixed. If you export to 3D PDF, this update it a must.
  • Some rare-case crashes have also been fixed.

New in Boxshot 4.15 (Jun 18, 2018)

  • This update is not about new features. Instead, its goal is to make the graphics subsystem more stable before we go to version 5. There are still some new features, though
  • Graphics Drivers Issues:
  • Over the past few years some of you may contacted us with various issues related to the scene preview in Boxshot. It could be wrong textures or no textures at all, or completely lack of preview or accidental crashes when loading updated images. In most cases the recommended solution was to try a different preview driver using View->Drivers menu. In this update we decided to finally confront the problem in general and fix it once and for all.
  • We went through the code of our preview drivers (both Simple and Advanced GL, and also the raytracing one) and fixed all the "gray areas" of the OpenGL usage that could trick the drivers and lead to possible errors. We also reduced the number of OpenGL functions we use, hoping that the less we use, the less the probability that something could be wrong in that part of the driver.
  • This worked fine for Mac, where OpenGL support is quite consistent, but it wasn't that good on Windows where OpenGL is painful by design. Thanks to Intel marketing guys, we have every second laptop with their buggy OpenGL drivers. On top of that, some of their adapters are no longer supported. On the other hand, their Direct 3D drivers are somewhat better, so we did the same trick as we did in Origami before and what most of the modern web browsers do for years - we switched to emulating OpenGL driver using a more reliable technology available on this particular platform.
  • Best of all, it worked! Old buggy Intel chipsets can now run Boxshot at almost full speed, and it now works even if no hardware graphics acceleration is available at all, thanks to software OpenGL implementation. The speed is pretty much the same, unless it falls back to software rendering. However, if it has to fall back there, it means that the graphics driver is either missing or completely unstable and the old version of Boxshot would hardly work there at all.
  • On Windows we added OpenGL driver selection to the settings window, so if automatic detection doesn't work you can always hint Boxshot what OpenGL driver to try. In that case we would really like to hear from you and see the logs, so we can improve our automatic detection of buggy graphics drivers and adapters.
  • At the end of the day, we've got a better and more stable 3D preview. If you ever had any issues with preview and if we ever suggested switching to a different preview driver, you can now try your old driver again and see if it gets better. Simple GL and Raytracing preview drivers are the most stable ones at the moment, Advanced GL driver was also improved, but it may not be available on some platforms, where OpenGL is emulated using Direct 3D. We're working on that and hope it will be there soon.
  • Of course (as with any major change) there could be issues. If you still have problems with preview and changing driver in settings doesn't help, please contact us, so we can sort it out for you and everyone else.
  • The New Features:
  • As the most efforts were spent on GPU subsystem, we haven't really added a lot in this version.
  • The main new feature is the optional backside of decals. You can now have a different artwork at the back, if you like. It doesn't have a lot of options, just artwork and tint, but we believe it is enough for stickers.
  • Another nice addition is color reflection mask. Reflection masks were grayscale before and let you choose between metallic reflection and diffuse artwork. It worked well unless you needed nice rich metallic reflection. Now you can set the same texture as diffuse and reflection mask and get a cool "deep" metallic reflection. Give it a try, we'll probably add a tutorial for it soon.
  • Deprecation
  • As we're slowly moving towards version 5, we're getting rid of old and rarely-used features. You'll notice the "Deprecated" section in the materials panel at the right. We moved reflection/refraction samples there, diffuse lighting and physical reflection options are also there and finally the reflection texture. All these options make no sense for physically based rendering, so they eventually have to go. You'll hardly notice that, though.
  • Environment texture gamma was also removed from the scene parameters panel. It was added to improve the wrong gamma correction of old versions, but ended up useless. Boxshot works in sRGB color space and all the input and output images get properly converted to that, you don't need extra parameters to control the process. In the near future we will switch to linear workflow like we did for Owlet and Origami.
  • The old raytracing renderer has been marked as deprecated for quite a long time and it will be also removed soon. Same for rarely-used export formats like POV Ray or Pixie.
  • If by any chance you still use any of the above - let us know.
  • Other Improvements:
  • We did some other changes to address the issues you reported:
  • indexed color images loading has been improved;
  • better loading of complex OBJ materials;
  • "Make inside" command in loft editor lets you enter the wall thickness;
  • "Copy materials" tool handles cropped textures better;
  • decals are properly displayed on scaled objects;
  • decimal point issue fixed in loft editor on specific locales;
  • the last used folders for opened projects and saved images are now saved between sessions for your convenience.

New in Boxshot 4.14.2 (Feb 27, 2018)

  • One more update to fix the SVG import regression in Loft editor. Please update your copies.

New in Boxshot 4.14.1 (Feb 24, 2018)

  • This update fixes some minor issues that you reported and adds a couple of features that didn't make it to the main release a couple of days ago.

New in Boxshot 4.14 (Feb 20, 2018)

  • Making a masterpiece takes time... It's been a while since we released the previous version of Boxshot and some of you guys keep asking us about the updates. Well, here you are. There is a couple of really nice things inside, so read on for more details.
  • Loft Objects:
  • The first big thing is the new "Loft" object. That's Lathe on steroids, as instead of defining the outline, you now define cross-sections of the shape. This means square bottles, plastic containers and all the things like that.
  • The built-in loft editor has some sample loft objects and some basic shapes that you can use in your projects, but best of all you can extend the collection with your own ones. The tutorial mentioned above covers most of the questions.
  • Decals:
  • The next big thing is decals. Finally. Yes. Boxshot is famous for its automatic shapes resizing to the artwork, but sometimes you simply need to put a label on a bottle or a mug, and finally you can do this easily.
  • Copying Materials:
  • Another feature that you request often is the ability to copy existing materials to other shapes. We've added a tool for that, so now you can right click a shape, select Tools->Copy Materials..., then select materials to copy and shapes to receive and quickly get the same look to all the shapes.
  • Paper Bag:
  • Paper bag object got new handles selector and new default artwork.
  • There are 4 new handles options to choose from (6 in total, including the old two).
  • New Boxes Option:
  • Simple and rounded boxes got Split Inner Geometry option which splits the inner part of the box, so each outer side gets its own inner counterpart. This means you can now assign artwork to the inner sides separately and make something like this using a simple box object.
  • This also means nice cut windows in boxes and all the other manipulations where you need a better control on the inner geometry of boxes.
  • OBJ Format Reading:
  • Adobe guys got a nice collection of 3D models in OBJ format, so we decided to support it in Boxshot, so you can benefit from both worlds. We even support custom Adobe-specific extensions to OBJ materials to make the models look almost exactly as they expected to look.
  • Feel free to share with us the files that don't load properly.
  • PDF and AI Reading:
  • Boxshot now reads PDF and AI files on Windows. It also treats AI files as having transparent background by default, while PDF files have white background. This helps you make transparent labels easier, while keeping the way to make them opaque, if necessary.
  • Retina Support:
  • This version of Boxshot is much more Retina-friendly and also supports high-dpi modes on Windows. Most of the artwork has been re-created in higher resolution to pleasure your eyes (if you already switched to high-dpi).
  • There are still some old-fashioned artwork here or there, but we'll hunt it down in the near future.
  • The List Of Other Changes:
  • FBX import has been improved to support the latest FBX files;
  • 3DS import has been updated to support not-so-good files;
  • 3D Text object was updated to better handle different fonts and do not create inverted models;
  • You can now save to PSD format after rendering, and it is just the beginning;
  • Job Manager fixed to handle jobs where the output image is already exist;
  • Put on the floor tool has been updated to better handle hierarchies of objects;
  • External models got their materials sorted by name in the list;
  • "Keep aspect ratio" option is enabled by default in Fit To View tool;
  • Rendering improved to avoid black dots in reflections.
  • There are more minor fixed and updates, but I believe it is much more interesting to give the new version a try :)

New in Boxshot 4.13 (Jun 5, 2017)

  • Three new shapes, two new tools, lots of improvements and bugfixes - that's the long-awaited Boxshot update we released today. Keep reading for more details and update instructions.

New in Boxshot 4.12 (Apr 12, 2017)

  • Multiple Sides Batch Rendering:
  • It's like a single-side batch rendering, but you can now choose as many sides as you need. We made a separate menu item for it, as it is slightly more complex compared to the old one, but I hope you will find your way through all the settings.
  • The key thing is to place each set of images to a separate folder and give images names that you can later filter using wildcard masks. If all your front images have "front" word in file names, and all your back images have "back" - you'll have no issues with the new renderer.
  • More details are in the user manual.
  • Oscillation Animation:
  • That's another animation we added in this release. You define the oscillation speed, amplitude and phase along two axis and Boxshot makes a perfect camera loop, showing your scene better.
  • Again, visit user manual for more details.
  • Snapshots Improvements:
  • We've added an option that lets you update snapshots with current scene parameters. Just right click a snapshot to see it in the context menu.
  • Also, since this version snapshots store more than just a camera position. We started with environment offset and intensity, but will probably add more later. Activated snapshots are now placed in undo/redo stack, so you can roll back any accidental changes.
  • New 'Label' Shape:
  • This one is interesting. Its like a bended image shape, but instead of bending level you define the surface diameter and both dimensions and Boxshot does the rest.
  • It works with any round shape like lathe, mug, pharma bottle and so on. Only vertical walls are supported at the moment, but we'll see how it goes :)
  • New 'Pill' Shape:
  • That's the "old new" shape. Just a pill from the pharma blister pack shape we added earlier.
  • This way you can make scenes with pills on the table or in the bottle, like the one above. Check user manual for more details.
  • Other Improvements:
  • Reflection-related issue for scaled shapes is fixed;
  • Overriden object-level UV mapping is now loaded well;
  • Pharma bottle got better detalisation;
  • Shadow is fixed on transparent background in raytracing preview;
  • Collada import improved;
  • Some USB shapes and tea mug have been improved for better reflections;
  • Put to the floor command is now available in scripting;
  • Project loading fixed, so incorrect parameters don't affect it.

New in Boxshot 4.10.1 (Mar 10, 2016)

  • The worst issue was the misaligned Boxshot Model shapes exported from Origami or loaded from Boxshot shop. The shapes appear slightly above their normal position. As this is quite a nasty issue, we decided to release a hotfix the very same day it was discovered.
  • Other fixes include file saving issue, rendering resolution glitches (btw, Ultimate edition can now render to resolutions up to 16K), stacking tool and pallets integration, and some other minor changes here or there.

New in Boxshot 4.8.2 (Feb 10, 2015)

  • Batch rendering improvements:
  • Boxshot now names output images after the source ones. This helps to match rendered files to their sources. We also added sorting when you drop image files to the batch list, so the whole process becomes more predictable.
  • Collada fixes
  • Collada import has been improved to load more files without issues. If you have a DAE file that doesn't load - please send it to us, so we can fix this.
  • Intel graphics cards
  • Boxshot has issues with some built-in Intel graphics cards. We are in contact with Intel guys and they are working on this, but as they mostly focused on AAA-games, the progress is not as good as we'd like. That's why Boxshot now detects Intel graphics and switches itself to the Simple GL driver by default.
  • If you have an Intel graphics card and miss the quality preview, simply go to the View menu, then select Drivers and click Advanced GL to swith it back. You might also want to try the Raytracer 2 (beta) mode, which gives a realtime raytracing preview.
  • Other improvements and fixes
  • The new raytracing engine has some issues with quite old Intel Xeon processors. Mac Pro users may have experienced unstable application behavior. This is now fixed.
  • We have also fixed the rendering settings window that started rendering even if the parameters were wrong.

New in Boxshot 4.8.1 (Dec 19, 2014)

  • reverts the Pharma Tube shape that has been missed since 4.8 update.
  • Updated the new raytracing engine for speed and stability.

New in Boxshot 4.8 (Dec 9, 2014)

  • NEW RENDERING ENGINE:
  • Since version 4.7 Boxshot has a new preview driver called "Raytracer 2 (beta)" - you could find it in the View -> Drivers menu. This is a completely new rendering engine that utilizes some crazy-complex algorithms to offer you a state of the art rendering quality.
  • In this version we also added it as the production rendering option, so you can now choose between the old "RayTracer" and the new "Raytracer 2 (beta)" in the rendering settings window.
  • Compared to the old rendering engine, the new one renders sharp but noisy image from the very first frame and then improves it step by step, until the quality becomes acceptable. You can configure this in the Settings window.
  • The new engine makes better edges and takes much more care about glass and semi-transparent materials. But best of all, it is about 30% faster on most of the scenes!
  • Although it is still in beta, you are more than welcome to use it in production. So far we see no cases where it performs worse than the old one. Give it a try and let us know.
  • Unfortunately, the new engine does not work on Windows XP, so please consider upgrading your operating system to get the most of the new Boxshot. It is also much recommended to run it on 64-bit OS, as the new engine consumes a lot of memory and may fail on 32-bit systems.
  • NEW "PHARMA PILLS" SHAPE:
  • This update comes with a highly-configurable pills blister shape. You can define the number of pills, choose from about 20 different shapes, add some randomization and render a perfect shot.
  • You can bend packs to make them more realistic, tile or stretch images and configure gaps. Then render another great image.
  • The shape is available in Professional and Ultimate editions.
  • OTHER SHAPE-RELATED IMPROVEMENTS:
  • Until this update Boxshot tried to be smart when scaling book shapes. The idea was to prevent the non-uniform scaling of spine and corners, but for some cases this ends up with weird results. So we added a Smart scaling option that allows you to control how smart Boxshot needs to be.
  • It is enabled by default for Hard Cover books and disabled for Paperbacks. We also improved paperbacks' spines and the side geometry of the "Image" shape. Both look slightly better now.
  • RENDERING IMPROVEMENTS:
  • We did a lot of tests while adding the new rendering engine and spotted some issues with the old one. We improved texture mapping, transparency handling (especially the "transparent shape over the transparent background" case) and improved blurred floor reflections rendering.
  • BOX SHOT 3D RELATED CHANGES:
  • This update improves the import of old Box Shot 3D files. We added tagged boxes and paper bags and also made the imported shadows closer to the Box Shot 3D ones. If you still use the now-retired Box Shot 3D - it is definitely the time to upgrade.
  • EXPORTING FEATURES:
  • This version comes with the OBJ format exporter. The format itself is pretty odd as every application that supports it, gives its very own results when reading the file, so we decided to target Photoshop. It doesn't support all the features, as well, though. Turn the back faces off in Photoshop after importing the shape to get the best results.
  • We have also improved Collada format support in this update. Boxshot now handles materials better while importing and exporting the shapes.
  • MATERIALS IMPROVEMENTS:
  • After adding paper thickness to Origami we had to add the UV scale and offset options to Boxshot. We also improved texture wrapping and clamping support. Now you can render a perfect cardboard shape exported from Origami. You need the Ultimate edition to use this feature.
  • BUT THAT'S NOT ALL:
  • We also improved OS X compatibility, enhanced graphics acceleration support, fixed file naming for queued renderings, updated 3rd party components and fixed some bugs.

New in Boxshot 4.7.1 (Aug 12, 2014)

  • It fixes a nasty crash in the new raytracing preview mode and also improves error handling in materials processing code.
  • Besides that we improved keyboard navigation in the new rendering window and animation/batch rendering wizards. Default buttons, keyboard focus and all that stuff.

New in Boxshot 4.7 (Jul 30, 2014)

  • Turntable Animation:
  • The turntable animation window has been redesigned to match the new rendering wizard style (click for the full-size images).
  • Transition Animation:
  • Boxshot can now render a transition between two snapshots as a sequence of images. Create two snapshots and click the Transition Animation... in the Render menu. You will need to pick two snapshots and setup a transition curve to render the animation.
  • Batch Rendering:
  • Batch rendering is a sort of animation, but it replaces images instead of moving the camera. Click the Batch Rendering... item in the Render menu to start. You will need to pick a shape and a side and then make a list of images for rendering. Boxshot will apply images one by one and render the scene for each applied image.
  • "Render later" folder:
  • This version finally allows you to define a folder for the queued jobs. You can do this in the application settings window, there is a field for that there. Make sure you provided a full path there, as otherwise Boxshot will revert to the default one

New in Boxshot 4.6.1 (May 5, 2014)

  • Boxshot sometimes freezes while opening the queued tasks list. This release fixes the issue

New in Boxshot 4.6 (May 1, 2014)

  • The new version of Boxshot brings highly improved rendering engine with support of new effects like uv-spot, medium color and depth of field. It also features new shapes and options, so keep reading.

New in Boxshot 4.5 (Mar 10, 2014)

  • Lathe Shapes:
  • A long-awaited lathe shape is finally here, available to Boxshot Ultimate customers. Draw a curve (or import an existing one) and make a nice lathe object easily.
  • Single and double-sided, multi-material, highly customizable shiny new shape. Everything can be done without leaving Boxshot.
  • Curves can be saved to SVG and are compatible with Illustrator. The built-in editor also loads SVG files, so you can use both internal and external editors depending on the task.
  • Lathe editor comes with some nice presets that you may start with.
  • Bottles, cans, candles and lot of other shapes can be done easily without leaving Boxshot.
  • Other improvements:
  • Pasting issue has been fixed. You can now paste onto other objects without affecting the pasted objects.
  • Copying multiple objects works better, there was an issue there.
  • Copy/Paste now works closer to the former "Clone" tool, the objects are pasted near the selected item, not as its children.
  • 3D PDF export has been improved - PDF files automatically show 3D toolbar at loading.
  • Some tools got keyboard shortcuts, including the "Put on the floor" which got its "F" key back.
  • Undoing step and repeat bug has been fixed.
  • Scene tree keyboard navigation has been improved.
  • Pharma bottle got a new option that allows you to merge the label into glass. Useful for opaque bottles.
  • Augment publisher's user interface has been improved.
  • FBX loader issues have been fixed.
  • Scene proportions are taken into account better when rendering sample scenes.

New in Boxshot 4.4 (Jan 29, 2014)

  • Scene tree and operations:
  • A long-awaited copy/paste is finally here! Hurray! Do the right click on a shape or on the scene tree to see the new menu items there. Boxshot copies nodes with all the children, do not be surprised.
  • To keep things similar, Boxshot now deletes nodes with children, as well. Previous versions of Boxshot moved child nodes to the root and deleted only selected items.
  • The scene tree itself has been re-created from scratch to prevent expanding every time you do something. I know some people who will be happy to hear that.
  • Fit to View:
  • This is another feature that some of you are definitely missing. It is located in the central part of the toolbar and also available from the "Tools" menu. Basically, it zooms the camera onto the scene, leaving as less space around, as possible.
  • Publish to Augment:
  • Guys from Augment made a cool mobile augmented reality viewer for point of sale (and more). As Boxshot is actively used in that area, we decided to join them and allow you to upload files to Augment directly from Boxshot. Look for the new "Publish to Augment" item in the "File" menu (Professional and Ultimate editions only).
  • You will need a free Augment account to upload your shapes and see them in augmented reality on your iPad or Android tablet. After all, it is a nice mobile viewer for Boxshot shapes.
  • New "Cap" shape:
  • We added one more shape - Cap, the same cap as you see in bottle and tube shapes, just available separately. Use it to combine with your external glass bottle shapes to create complex scenes easier.
  • Other improvements:
  • Sometimes on complex scenes graphics adapter starts working slow because of the large amount of memory used by textures. We have added a special option in the settings window called "Reduce textures resolution in preview" that solves the issue. It doesn't affect the rendering, resolution is reduced only in preview.
  • Some minor bugs have been fixed in welcome screen and flexible bags.
  • Two bug-reports have been sent to Intel because of bugs in their drivers. One has been fixed so far.

New in Boxshot 4.3 (Nov 18, 2013)

  • This version brings back the Welcome Screen that was quite popular in Box Shot 3D. You will see it at startup, but it is also available in the "File" menu.
  • The "Sample Projects" button offers 100 presets to light up your inspiration and show you some new ideas for your scenes.
  • "Quick start guide" and "Tutorials" buttons are for our new users, so they can easily get up to speed with the software.
  • Others:
  • Pharma bottles level of details increased
  • Pharma bottles got the new "Show label" option
  • Better handling of missing images when loading scenes
  • Scene preview stability improved
  • Collada reading improved

New in Boxshot 4.2.1 (Oct 19, 2013)

  • Minor improvements in this service pack:
  • queued rendering and jobs improvements
  • correct mapping of the software box bottom geometry
  • better automatic fitting of software boxes
  • FBX format support improved
  • minor text improvements

New in Boxshot 4.2 (Oct 14, 2013)

  • Shapes improvements:
  • Hard cover book texture mapping has been improved to avoid image cutting near the right edge. Old versions of Boxshot wrapped too much image around the edge. Now it is fixed.
  • All the books use separated cover mode by default, which means you can apply front, spine and back graphics independently. Of course you can switch back to the wraparound mode using a checkbox at the right panel.
  • DVD, Blu-Ray and Digipak boxes now support both separated and wrap-around cover images, as well as books. Slim CD box also features two modes, so you can apply images to specific sides, if you like.
  • Finally, cylinder shape now supports curved caps. Useful for bottle caps and pharma pills.
  • User interface goodies:
  • Image modification detection has been improved. This means Boxshot will reload images better and more predictable. You should not see blank sides after changing and saving images in Photoshop anymore.
  • Some OpenGL-related improvements has been made, so Boxshot works better on low-level graphics and under virtual environments like Parallels on Mac.
  • This release also improves the application appearance under Windows XP. We still support that OS, even if the number of users is not that big. Please upgrade :)
  • External shapes improvements:
  • Boxshot 4.2 features new PDF exporting engine which improves 3D PDF export quality. Texture crop and transformation details are now exported, as well.
  • Finally, some improvements has been made to Collada reader. Please contact us if you have a Collada file which doesn't load well.

New in Boxshot 4.1 (Aug 8, 2013)

  • PSD-files support has been significantly improved to support color profiles and transparency
  • Scripts and jobs got some fixes to handle relative paths better
  • Collada parser improved
  • Better unicode file names support on Windows
  • Materials panel at the left rewritten from scratch for faster preview
  • Windows installer improved
  • Some minor issues has been fixed, as well

New in Boxshot 3.5 (Jun 8, 2011)

  • 25+ sample scenes
  • image transformation option
  • transparency fixes for external shapes,
  • better support for non-triangulated Collada files and some small bugfixes

New in Boxshot 3.4 (May 24, 2011)

  • Besides the shapes visibility option, renaming and simpler scaling, the new version of Box Shot 3D brings the ability to import Collada files.

New in Boxshot 3.3.2 (May 9, 2011)

  • A little update that fixes some issues. It is highly recommended for those who use Box Shot 3D for batch rendering.
  • Changed price.

New in Boxshot 3.2.2 (Apr 4, 2011)

  • Transparent shapes are rendered correctly
  • Preset dialogs fixed in Windows version
  • “High end” rendering mode added for those who don’t like the “Print” results (very slow)
  • Preview window updates faster while editing
  • Reload button updates preview window

New in Boxshot 3.2.1 (Apr 4, 2011)

  • First of all, Box Shot 3D has got a new rendering engine. It was rewritten almost from scratch to allow further improvements for the multiple shapes feature. It works in background mode almost as fast as in the foreground, so you now can do something else while rendering a big image. It also runs several times faster for some scenes, features more realistic preview while editing and much more.
  • Next, the new skydome lighting mode. You can choose between the old (dark) and the new (light) modes of skydome lighting. The second one is more physically-correct, while the old one sometimes gives more interesting shadows. The choice is up to you.
  • Rendering quality presets have been changed to “draft”, “web” and “print”. “Draft” mode works the similar way as before, while the “print” and “web” modes are a bit different. “Web” mode works the same way as the light-cache technique in V-Ray. It usually renders faster than the “print” mode, but gives a bit lower quality. The “Print” mode is like the production mode from the previous version, yet runs a bit faster.
  • Box Shot 3D has finally got a resizable main window, so you can maximize it to the whole desktop. This is because of the new rendering engine that works faster.
  • Good news for those, who use 3DS files. Box Shot 3D now handles them better and allows to turn double-sided faces on if necessary.

New in Boxshot 2.6 (Jul 24, 2007)

  • Version 2.6 contains new shapes (e-books, dvd and cd-boxes), it has improvement lighting and many other features.