Buildbox Changelog

What's new in Buildbox 3.5.7

May 25, 2023
  • Fixed a compile bug where using a reserved folder name was preventing submission to Apple
  • URL Buttons now function on all platforms when the full address is given. If you leave out elements of the address, www or http for example, we do our best to fill those in for you, but we don’t guarantee that. So please fully fill out your address fields, example: https://www.google.com/
  • Fixed situations where certain Pinned Attributes were not showing on the attributes panel, maintaining their changed values, or capable of being pinned in the first place. Pinning an attribute on a node allows individual instances of your object to have different values from other individual instances of the same object. Meaning that changes to the parent should not propagate to the children.
  • We updated the In App Purchase Node – the previous version was passing server callback information to the outputs instead of the standard true/false boolean values. We have kept the advanced information available as a new 3rd output. You will need to drag out a new version of the node to get the updated (3 output) version.
  • Fixed an issue where commas were being removed from text fields.

New in Buildbox 3.5.5 (Apr 8, 2023)

  • Added ability to purchase and repurchase Consumables
  • ​Added new set/check Unlock status nodes
  • ​Purchase Node updated to In-App Purchase node using new API
  • ​Unlocks and purchases of all types can be saved to Game Data which solves an Apple rejection complaint
  • ​Game data is synced to iCloud Keychain and Android Backup and automatically restored, allowing users to continue their game across multiple devices
  • ​Moved Restore Purchases into its own easy-to-use button
  • ​Buildbox JS API updated for System.inAppPurchase which provides success/fail callback and reason; old System.purchase has been deprecated.
  • ​APIs updated to the latest Apple and Google requirements
  • ​Fixed related in-app purchase crashes and other errors

New in Buildbox 3.5.3 (Dec 17, 2022)

  • Added:
  • View Menu toggle for Asset Library Auto-Scroll which applies when you select objects in the editor
  • Fixed:
  • Social login from Safari
  • System error that incorrectly changed null values to 0’s
  • Node fields not saving values (example: Position Limiter Node)
  • Importing Nodes directly to Node Map
  • Importing sound files into Sound Nodes
  • Importing image files into Animation Nodes
  • Ability to multi-select and then edit more than 1 asset at a time
  • Missing Attributes when selecting more than 1 asset
  • Missing decimal places in numerical fields
  • Missing Texture preview in the Sub Scene Manager
  • Keyboard Shortcuts including Duplicate and Delete
  • Asset List search now hides all folders and shows all applicable assets
  • Tab functionality on the Attributes Panel
  • Multithreaded implementation of ad presentation logic
  • Point Light and Spot Light in the Smart Editor
  • All Font edits are now done from the Font Editor
  • Renaming Folders now properly shows the new name
  • Export flow after canceling an export
  • Windows Export stall when moving the COPPA popup
  • Multiple Problems when using non-English system languages
  • Adding Brainboxes no longer expands all groups
  • Facebook link on Welcome Screen

New in Buildbox 3.5.2 (Nov 1, 2022)

  • Assets once again load on demand (not on launch)
  • Drag and Drop Animation Bug
  • Further Optimized loading times
  • Manual Value Entry
  • Missing Font Editor fields
  • Missing Keyframe Animation Fields
  • Moved all font editing back to Font Editor

New in Buildbox 3.4.7 (Apr 22, 2022)

  • New robust Zoom Tool
  • New Outliner sorting filter
  • Updated Home Screen with dynamic buttons and access to New Buildbox Shop, a Community Asset Marketplace
  • My Assets Tab Now Available in Asset Library
  • Adbox updated to increase revenue fill
  • Various Bug Fixes

New in Buildbox 3.4.4 (Nov 18, 2021)

  • In Buildbox 3.4.4, global sharing via Buildbox World export is now available. When you click the share globally button, the Buildbox team will review your bit before uploading it to the explore feed, where anyone in the world can view and play your bits. You can play your bit on any Android device. You’ll also receive a custom URL that you can share on iOS and Android to let your friends, family, and anybody else who has Buildbox World installed to play your bit.
  • Buildbox 3.4.4’s home screen has also been updated with new connections to Discord, the Forum, Instagram, TikTok, and other social media platforms to keep you up to speed on what’s going on in the community and at Buildbox.
  • New Node Improvements:
  • We’ve also made plenty of improvements to the nodes in Buildbox 3.4.4. The UI Joystick Move node now has a built-in receive node for better functionality. Improvements have also been made to the Sound and Circular Move node UI, error messaging on Interval & Threshold and Health Bar nodes, and ‘enter text here’ attributes in nodes.
  • For a detailed list of changes, you can view the full changelog below:
  • Global Sharing via Buildbox World Export
  • Updated Home Screen with links to Instagram, TikTok and more
  • Added Default Images for UI screen buttons with color attribute option
  • The UI Joystick Move node now has a built-in Receive node
  • Improvements to Sound and Circular Move node UI
  • Improved ‘enter text here’ attributes in nodes
  • Added a ‘UI Labels List’ custom attribute option
  • Adbox now included at the bottom of the waterfall for all ad-enabled games

New in Buildbox 3.4.3 (Sep 23, 2021)

  • Added: New menu/button UI Assets in the Asset Library
  • Added: UI Overlay – UI screens can now be previewed in the World Editor with the “UI” tool button
  • Added: Apple sign in
  • Added: Enable/Disable functionality to Is Touch Node
  • Added: Product Feedback page access via Help Menu
  • Added: New Announcements section on the welcome page
  • Fixed: iOS consent screen not displaying when using encryption
  • Fixed: Windows Installer does not auto-close Buildbox when upgrading in-app
  • Fixed: Nodes disappear when object is dragged between Objects and Characters
  • Fixed: Atlas: Default view is too zoomed in
  • Fixed: Atlas: Visual not updated after removal
  • Fixed: Atlas: Image hash is editable
  • Fixed: Selection box in the UI editor
  • Fixed: Collide/moving character bug
  • Fixed: Bug where image doesn’t stay in front of object
  • Fixed: Error occurs while on the My Profile page
  • Fixed: Bug causing application freeze when dropping high-resolution FBX animation file

New in Buildbox 3.4.2 (Aug 1, 2021)

  • Added: Google Android App Bundle format (AAB)
  • Added: Android 32-Bit support
  • Added: Ability to follow specific asset with camera setPositionFollow()
  • Fixed: An error occurs on Xcode when loading a game that has Use Encryption checked
  • Fixed: Offline mode error crash
  • Fixed: UI Screen Grid Snapping
  • Fixed: Android encryption crash
  • Fixed: If Collide does not update properly in certain setups
  • Fixed: UI Screen Right Click forward/backward options don’t work as expected
  • Fixed: User fails to drag and drop the submarine into the 3d world and proceeds to the next step in interactive tutorial
  • Fixed: An extra obj is added when adding any asset after importing an obj and fbx files.
  • Fixed: Label node: 2 sided mode doesn’t work
  • Fixed: UI Joystick Move node has inconsistent max values
  • Fixed: Changing the resolution after maximizing the preview window shows a black screen
  • Fixed: The “Inherit color” parameter in the debris node is not functioning as intended.
  • Fixed: When ground object is selected with Multitool, it becomes impossible to select other entities via clicking in the center editor view

New in Buildbox 3.4.1 Beta (Jun 20, 2021)

  • Change Log:
  • added: Adbox game monetization solution.
  • added: BBWorld Export.
  • added: New Interactive Tutorial.
  • added: New Welcome Screen.
  • added: Simple Backup for BBDOC files.
  • added: Safe / Fast Game Preview.
  • added: Proper Scale for OBJ and FBX imports.
  • fixed: Objects with transparent textures doesn’t fade in or out of fog
  • fixed: Keyboard Buttons Assigned to UI Buttons Not Triggering
  • fixed: Crash on Preview in some cases
  • fixed: Textures are missing from fbx objects after reopening Buildbox.
  • fixed: Preview crashing after font was added.
  • fixed: Image enlargement after Preview restart.
  • fixed: Buildbox crashes in some cases when closing the preview window.

New in Buildbox 3.4.0 Beta (May 5, 2021)

  • We're excited to finally share some new features inside Buildbox 3 and get them into your hands for use!
  • Proper Scale for OBJ and FBX imports:
  • We have completely reworked our OBJ/FBX units system will import your assets at optimal sizes. You'll now see a screen like such when importing assets.
  • Safe & Fast Game Preview:
  • Editor will no longer crash if Preview did something wrong and closes unexpectedly. This will make for a more consistent Buildbox and less lost work.
  • Simple Backup:
  • Speaking of less lost work you’ll now be able to recover from previously saved copies of your files. This has always been best practice but now we're automating the process for you

New in Buildbox 3.3.12 (Apr 23, 2021)

  • Exciting news:
  • We're now offering premium templates for sale right inside of Buildbox! You'll never have to worry about searching for templates online again! Our new premium templates are available in our built-in Template Library in Buildbox 3.3.12 for instant access with hundreds of payment options, no matter where you live in the world. So, you can get your game project off to a quick start and save time!
  • Each template is a mini-game with pre-built features that you can edit and customize. Create stunning 3D platformers, 2D brawlers, epic adventures, and more.
  • Here’s What’s New in the Template Library:
  • Adventure Run Template:
  • Gather coins, collect stars, defeat all enemies, and find hidden secrets like a true collect-a-thon in this 3D platformer inspired by classic video games.
  • Template Includes:
  • 3D Platformer Brainbox
  • 3D models with FBX rigs and animations
  • Enemies with simple AI
  • Classic platformer-inspired art style
  • Multiple collectibles: coins and stars
  • Works with all subscription types
  • Brooklyn Brawler Template:
  • Fight your way through New York's streets to save your girlfriend. With this old-school, arcade cabinet inspired beat 'em up template; you can beat up your enemies, collect points, and jump across rooftops.
  • Template Includes:
  • Modified 2D Platformer Brainbox for Beat 'em up gameplay
  • Enemy AI that reacts to the player
  • Classic 8-bit art style with smooth animations
  • Multiple collectibles: coins and health
  • Works with all subscription types
  • Planetary Quest Template:
  • Explore an unknown world in this 2D platformer, which is now available at a new low price! To find the hidden key and your way out, you must overcome dangerous obstacles such as wild indigenous creatures and acid pools of liquid.
  • Template Includes:
  • 2D Platformer Brainbox
  • Enemies with simple AI
  • Various platform types: crumbling, moving, swinging
  • Multiple collectibles: switch that opens walls, a key that opens exit door
  • Works with all subscription types
  • To check out all our cool new templates, make sure to update to Buildbox 3.3.12!
  • We’ll be continuing to drop new premium templates based on the most popular gameplay styles on a regular basis. So, keep an eye on the Template Library for the most recent releases!

New in Buildbox 3.3.11 (Mar 27, 2021)

  • Fixed Issues:
  • Mac: crash no longer occurs during preview after removing a parent and child asset at the same time.
  • Crash no longer occurs during preview if an asset contains a blank Scene attribute in a Sub Scene node or null in the ComponentAnimation3d function.
  • Fixed a Node Map copy and paste issue that created more copies than the amount of nodes selected.
  • In the Scene Editor Outliner, if the camera is a child of an asset, duplicating that asset no longer creates a duplicate of the camera.
  • Assets that are attached to joints in an FBX asset now appear at the proper joint location.
  • Fixed an issue that caused the Scale tool icon on the tool bar to be selected after selecting the Multitool.
  • Fixed an issue that caused Buildbox to close without a save prompt.
  • After creating a new 2D World, the camera is now at the default view.
  • Selected Scene Editor mode buttons on the toolbar no longer appear selected after moving to another world.
  • Snap mode now works in 2D Worlds
  • Fixed an issue that cause View > Scene View> Reset View to flip the view of the current Scene.
  • Crash no longer occurs during preview if an asset contains a Purchase node connected to a Logger node.
  • Crash no longer occurs if a Delay node contains an array.
  • Mac: users no longer have to force quit Buildbox after closing it with the Preview window open.
  • The Jump Brainbox now displays Jump attributes in the Options panel.
  • Assets that contain a blank Scene attribute in a Sub Scene node will no longer have blank icons in the Asset panel.
  • Fixed an issue that caused the Scene View menu on the Buildbox menu bar to appear on the Welcome Screen.
  • Fixed an issue with loading linkers at checkpoints.
  • Crash no longer occurs after using custom JS code. Instead, a JS error message appears.
  • Mac: In the Node Map and in the Script Editor, Pressing Cmd + Backspace no longer deletes the node.
  • Crash no longer occurs after importing a large amount of BBASSETS.
  • Fixed an issue that prevented State Machine Input names from being changed.
  • Fixed an issue with the right-click menu in the asset Node Map that caused attributes to overlap in the Options panel.
  • Fixed an issue that prevented Undo from affecting axis fields.
  • Fixed an issue in the UI Outliner that caused assets to appear as parented or grouped.
  • Fixed an issue that caused the Start node Name attribute to appear in the Options panel after duplicating an asset in the Asset panel.
  • Selecting an Enabled Node input now allows that node to function as if it were connected to the Start node.
  • In a 2D World, the camera icon appears in the Scene Editor after selecting the Camera in the Outliner.
  • Fixed an issue in the Asset Node Map that cause the Script Editor to shrink every time it’s opened.
  • Added Signal Limiting to the UI Joystick Move node to allow FBX animations to update properly.
  • In exported games, review requests no longer appear on top of advertisements.
  • Fixed an issue during Camera mode in the Scene editor that caused objects that are parented to the camera to be invisible.
  • Fixed an issue in exported games that stopped the game sound after returning from an interstitial ad.
  • The Logger node now prints in the following format: Log Label – Sender Node Name / Source Attribute Name : Value.
  • The Logger node Log Name attribute has been changed to Label.

New in Buildbox 3.3.9 (Mar 11, 2021)

  • The following fixes have been applied to Buildbox 3.3.9:
  • Fixed an issue that causes an error to occur after creating a 2D game.
  • Fixed an issue in the UI Editor Outliner that changes the asset order.
  • Dragging an asset to a group folder now correctly places the asset in that folder.
  • Transparent objects during preview no longer appear darker as they move further from the camera.
  • Selecting an asset that contains multiple images in the Asset panel will no longer display a different image in the scene editor and asset panel.
  • Fixed an issue that prevented certain assets from being selected.
  • Crash no longer occurs after passing strings as arguments to the sub scene functions.
  • Crash no longer occurs after giving a duplicate name to a custom node attribute in the Options, and the error pop-up window now appears at its proper size.
  • Crash no longer occurs after deleting an image in the left panel of the Sprite editor.
  • Crashes no longer occur during preview after a UI asset activates the Game Over input of an event node.
  • Fixed a back end issue that caused some projects to crash.
  • Rotating a single axis with the rotate tool in the Scene Editor now adjusts the proper axis value.
  • Exported games on a mobile device now pauses every time the app is hidden on a mobile device if the game has a pause menu.
  • Fixed an issue that caused the Z axis to appear in 2D Worlds and disappear in 3D Worlds.
  • Changes in the Sub-scene manager are now only applied after clicking the Assign button.
  • Trail node now contains an Up Vector attribute that allows it to be adjusted to appear in 2D Worlds.
  • Default Worlds and Worlds that are added to the Mind map will now start with the same scene view and start/end point positions.
  • Artifacting no longer occurs in the Brainbox previews.
  • Admob integration updated for iOS.
  • Stick to Edge node now works properly.
  • Fixed an issue in the Path Move node that prevented scenes from endlessly looping.
  • Fixed an issue that cause out of memory leaks to occur in the preview window.
  • Preview window no longer dissapears after moving it to another external display.
  • Increased the size of the JS memory pool.
  • In the Asset Library, the Add to Library button is now Add to Project.
  • New JS API function: worldRotation(Quat) for entities.
  • Logging System.fps() no longer crashes Buildbox.
  • Removed multiple options that are disabled in the Buildbox menu bar.
  • Fixed an issue that was hiding group folders in the asset panel.
  • TIP: If an asset or group folder does not appear in the Asset panel, add another asset from the Asset Library to refresh the folder list.

New in Buildbox 3.3.8 Beta (Feb 13, 2021)

  • Fixed Issues:
  • System.fps() no longer crashes Buildbox
  • Dragging an asset to a group folder now correctly places the asset in that folder.
  • Fixed an issue that was hiding group folders in the asset panel.
  • TIP: If an asset or group folder does not appear in the Asset panel, add another asset from the Asset Library to refresh the folder list.

New in Buildbox 3.3.7 (Feb 11, 2021)

  • New features:
  • Offline Mode
  • Ability to create folders in the Asset panel
  • Buildbox Menu bar now contains a Tools menu for Worlds
  • Ability to select, drag, and add multiple assets from the Asset panel to a scene
  • Ability to drag a bounding box to select multiple nodes in a Node Map
  • Right-click the background area of a Brainbox to change its background color.
  • Right-click to convert selected nodes to a Brainbox
  • Teleport Smart Asset that contains a Teleport Entry and Exit.
  • New advanced node in World Mind Maps: Graphics Settings node that toggles image filtering.
  • All platforms now enable image filtering by default.
  • Animation and Label Node attribute: Billboard Mode
  • JavaScript API functions that do the following:
  • Return Script attributeNames()
  • Create a log entry every time the game enters and leaves a scene
  • Adjust the background music volume
  • Implemented Java callbacks for scene enter and exit in exported Android apps.
  • Changes:
  • Opening a project that contains a single world will now open the Scene View instead of the Mind Map.
  • The following options have been moved to View > Zoom:
  • Zoom In
  • Zoom Out
  • Show All
  • Show Frame
  • Actual Size
  • Asset duplicates in the Asset panel now have the word “Copy” added to their name.
  • For Windows users, unavailable menu options on the Buildbox Menu bar are disabled instead of hidden.
  • Keyboard shortcut for taking a screenshot in the Preview window is now Alt + S.
  • Fixed Issues:
  • Moving an asset in the Asset panel will no longer place it at the bottom of its category.
  • Moving an object in the outliner no longer expands all outliner groups.
  • In the Outliner, dragging objects below the last one in a group will now place the object at the bottom and within the group.
  • Step Roto Move Brainbox now works correctly
  • Assets in the Ball Flipper template are placed correctly and within the Start/End points.
  • Exported Windows games no longer contain incorrect near and far rendering distance.
  • Exported full screen Windows games are now displayed properly with no bottom or top cut off.
  • Alt + S now works as intended to take screenshots in the Preview window.
  • Asset attribute values now update properly after selecting a new asset.
  • Exporting an asset will now include all attached FBX animations instead of just one.
  • Windows: Dropdowns in the Select Color window now updates attributes correctly.
  • Selecting the Infinite checkbox on the Ground Object no longer resets the length and width attribute values to 1.
  • Cancelling a multiple asset import now cancels all of the current asset imports instead of just one.
  • Restore Purchases now restores Locked buttons.
  • In the Outliner, hiding the Ground now hides it during gameplay.
  • Undoing an action after a tab has been closed no longer hides the x button.
  • Duplicating and deleting scenes no longer requires you to select them a second time.
  • Mac: Crash no longer occurs after rapidly duplicating a node in succession.
  • The Cancel button on the Save/Load window now functions as intended.
  • Adding a new mesh to a 3D Model node now updates as intended.
  • Can now change the color of text in Animation

New in Buildbox 3.3.7 Beta (Dec 17, 2020)

  • Changes:
  • Opening a project that contains a single world will now open the Scene View instead of the Mind Map.
  • The following options have been moved to View > Zoom:
  • Zoom In
  • Zoom Out
  • Show All
  • Show Frame
  • Actual Size
  • Asset duplicates in the Asset panel now contain copy in their name.
  • For Windows users, unavailable menu options on the Buildbox Menu bar are disabled instead of hidden.
  • Fixed Issues:
  • Moving an asset in the Asset panel list will no longer place it at the bottom of its category.
  • Moving an object in the outliner no longer expands all outliner groups.
  • In the Outliner, dragging objects below the last one in a group will now place the object at the bottom and within the group.
  • Step Roto Move Brainbox no longer makes the asset vibrate instead of rotate in some situations.
  • Assets in the Ball Flipper template are placed correctly and within the Start/End points.
  • Exported Windows games no longer contain incorrect near and far rendering distance.
  • Exported fullscreen Windows games are now displayed properly with no bottom or top cut off.
  • iOS Restore Purchases Possibly Allowing Exploits.
  • Ctrl + D now works as intended to take screenshots in the preview window.
  • Asset attribute values now update properly after selecting a new asset.
  • Exporting an asset will now include all attached FBX animations instead of just one.
  • Windows: Dropdowns in the Select Color window now updates attributes correctly.
  • Selecting the Infinite checkbox on the Ground Object no longer resets the length and width values to 1.
  • Cancelling a multiple asset import now cancels all of the current asset imports instead of just one.
  • Restore Purchases now restores Locked buttons.
  • Hiding the Ground in the Outliner now hides it during gameplay.
  • Undoing an action after a tab has been closed now makes it appear with x button.
  • Duplicating and deleting scenes no longer requires you to select them a second time.
  • Mac: Crash no longer occurs after rapidly duplicating a node in succession.
  • The Cancel button on the Save/Load window now functions as intended.
  • Adding a new mesh to a 3D Model node now updates as intended.

New in Buildbox 3.3.4 (Oct 29, 2020)

  • What's New in Buildbox 3.3.4:
  • New asset names and descriptions for all 2D and 3D assets in the Asset Library
  • Searchable tags to assets in the asset library
  • Changelog:
  • Added: New asset names and descriptions for all 2D and 3D assets in the Asset Library
  • Added: Searchable tags to assets in the Asset Library
  • Fixed: 3D World Asset Library preview display
  • Fixed: Adding the same asset from Asset Library disables the second asset
  • Fixed: User is unable to drag any button in the OutLiner to the top
  • Fixed: Misspelled words on Helper
  • Fixed: Asset panel doesn't reflect changes when the arrow key is pressed
  • Fixed: Inappropriate title spacing on the 3D Asset Delivery TruckA_M_DefaultPortrait in the Asset Library
  • Fixed: Level Point renamed to Path Point
  • Fixed: Dragging a PNG image on the Drop Wheel in the Character section creates an Object instead of a character
  • Fixed: Incorrect grammar in the Home screen's Updates tab when a new version of Buildbox becomes available
  • Fixed: Missing and unclear 3D smart asset descriptions
  • Fixed: Confirmation window appears after selecting a node name in the node category panel and pressing Delete
  • Fixed: Asset Panel icons does not update after changing an asset's color in the Scene Editor
  • Fixed: Asset is completely removed after dragging it from the Asset Panel to the Scene Editor and pressing delete
  • Fixed: Crash occurs after right-clicking inside any of the fields in the Create an Account Manually section
  • Fixed: Step Roto Move brainbox vibrates the asset instead of rotating it
  • Fixed: Crash occurs after previewing a game with certain node setups
  • Fixed: Crash occurs after removing the Subscenes from FBX assets and previewing
  • Fixed: A JS Error occurs after pausing and unpausing the Preview
  • Fixed: Rotating a 3D asset's local axis changes the asset's position
  • Fixed: Crash occurs after closing the Preview window
  • Fixed: Crash occurs after a character collides with a moving object
  • Fixed: Crash occurs when using Haptic feedback on an iPhone 6S or earlier
  • Fixed: Crash occurs after pressing the play button while minimized
  • Fixed: Crash occurs after canceling a BBAsset import
  • Fixed: Crash occurs after adding an asset to the Asset attribute of a Trail 3D node, pinning the attribute, and undoing
  • Fixed: Duplicating a scene in a 2D World adds Character Assets to the new scene
  • Fixed: Crash occurs after trying to drag a recently deleted asset from the Asset panel to the Scene Editor
  • Fixed: Replacing an Animation image in a 2D asset does not update in any of the editors
  • Fixed: Crash occurs after adding an asset to the scene editor, duplicating it, then manipulating it while navigating in the Scene Editor
  • Fixed: Collision shapes do not show up correctly in the Preview window's debug mode
  • Fixed: A character can move through the side of other asset's with collision shapes
  • Fixed: Crash occurs after deleting an asset from the Scene Editor or Outliner while collision mode is active
  • Fixed: Crash occurs after previewing an asset that spawns another asset and changes color continuously

New in Buildbox 3.3.1 (Jul 16, 2020)

  • We have another fantastic update for you with a long demanded feature. As part of the 3.3 release we are deploying our new and improved user account management system. This new system allows users to use their Gmail, Facebook, or personal email account to login and launch Buildbox. It also simplifies overall account management, upgrades, and the best part of it all, it no longer relies on license keys! This will replace the much maligned prior system resulting in incorrect or recurring Maximum System limit errors. How it works now is your Gmail, Facebook, or personal email account will connect you directly to your Buildbox account. In order to update to 3.3 (and future Buildbox releases) you will need to migrate your old account to the new system. To do that, you will need to create a new Buildbox account. Don't worry, we will automatically transfer all your information from your old account to your new account. Simply click continue and follow the prompts!
  • Known Issues in Build:
  • Main window may appear partially off-screen on first launch
  • Sliders are missing from sprite editor

New in Buildbox 3.2.3 (Jun 26, 2020)

  • Added: Storyboard support for exported projects for iOS
  • Fixed: Win7 support
  • Fixed: Texture caching and improved performance on scenes switching
  • Fixed: Entity deletion performance degradation
  • Fixed: issues with missing controls on Multitool (on some video cards)

New in Buildbox 3.2.3 Beta (Jun 24, 2020)

  • added: Storyboard support for exported projects for iOS
  • fixed: Win7 support
  • fixed: Texture caching and improved performance on scenes switching
  • fixed: Entity deletion performance degradation
  • fixed: issues with missing controls on Multitool (on some video cards)

New in Buildbox 3.2.2 (Jun 18, 2020)

  • What is new:
  • (Trail 3D Node) Position Mode—how each trail asset spawns and follows the object’s movement path.
  • (Trail 3D Node) Rotation Mode—how each asset in the trail asset rotates when following the object’s movement path.
  • (Sound Node) Volume— enter a decimal value from 0-1 to change the sound volume.
  • New Action Node - Set UI Text—changes the text of a specified UI Label.
  • Sliders for the following attributes - Mass, Friction, Bounce, Incandescence
  • Changelog:
  • Added: Android BACK button support
  • Added: Downscaled 2d animation positions
  • Added: android haptic feedback
  • Added: Volume control for Sound node
  • Added: Set UI Text node
  • Added: SubScene KeyframeAnimation icons
  • Added: 2D World rendering optimization
  • Added: Prefer AMD and nVidia discrete graphics cards over Intel onboard
  • Added: Sliders for some physics elements
  • Added: default value for score type
  • Added: handling on Android and iOS for sharing without a score typeset
  • Added: [JSAPI] level section, entity id
  • Added: [JSAPI] setWorldPosition for entities
  • Added: [JSAPI] Sound node volume attribute fixed: 2d animations pos fix
  • Fixed: Crash on reset view of a random 3D game with No gravity using Wizard.
  • Fixed: Bones transformation fix
  • Fixed: FBX scene default scale
  • Fixed: bug with failing auto-updater on some Windows systems
  • Fixed: Ground reappearing when the type is changed while hidden
  • Fixed: msvc redist installer
  • Fixed: enableTouch argument check
  • Fixed: Looped animations blend issues for FBX files
  • Fixed: Only necessary nav button options are visible on the mind map
  • Fixed: crash related to component removal
  • Fixed: Rotation issue for some FBX files
  • Fixed: save issue for win32 exports
  • Fixed: setPathPosition parameter check
  • Fixed: Tooltip across the whole app
  • Fixed: TouchPath PathMove nodes scene displacement
  • Fixed: issue in Trail3D node related asset.name()
  • Fixed: Reworked multi-monitor support. Window DP is now calculated from native API instead of relying on screen dp [Windows]
  • Fixed: deleting destination installation folder on Windows before doing setup