BurrTools Changelog

What's new in BurrTools 0.6.3

May 9, 2013
  • Bug fix:
  • Fix a problem that made BurrTools find an unpredictable amount of solutions when you started a new puzzle and solved it. When a saved puzzles was loaded the number of solutions was right
  • Fix a problem with the rotated solution removal when using a set of pieces including some mirror pairs and when not all pieces were used in all solutions

New in BurrTools 0.6.2 (May 9, 2013)

  • Bug fix:
  • Fix a problem with the "expensive rotation check". The check returns the wrong number of results when piece ranges are used.
  • Fix a crash when removing pieces from problems that already contain solutions.

New in BurrTools 0.6.1 (May 9, 2013)

  • Bug fix:
  • STL export was broken, it sometimes crashed the program
  • The error message handling was broken, all error messages from the library were displayed as meaningless texts with a lot of zeros in there

New in BurrTools 0.6.0 (May 9, 2013)

  • completely rewritten STL-export- and OpenGL-display-code, they do now share a common base. With this come the following features:
  • STL export for all grids, including hollow shapes for all grids
  • STL export preview in the STL export window, you see exactly what the STL shape looks like
  • for the programmers: it has become simpler to support new grids all polygon based grids now can create proper STL output and code for the 3D display much easier, grids like the spheres stay complicated, though
  • bigger sensitive click spots for spheres, they also look better
  • in the 3D view you can see the natural color and the color constraint color
  • improved STL export window (tooltips, ...)
  • STL export displays the exact volume of the generated object
  • add a new way how objects are rotated in the 3-D viewer
  • This version also fixes a few problems:
  • fix a problem loading puzzle files with complex groups
  • deleting the last shape crashed the program