Celerity Changelog

What's new in Celerity 20240419 (Apr24) SDK

Apr 20, 2024
  • Visibility culling, RenderMethod Technique overrides in ModelRenderer, conditional collision detection, in-editor property creation / deletion, time toggling, editor draw mode toggling, more

New in Celerity 20240407 (Apr24) SDK (Apr 7, 2024)

  • Visibility culling, RenderMethod Technique overrides in ModelRenderer, more

New in Celerity 20240228 (Feb24) SDK (Mar 3, 2024)

  • Lots of new things: New draw order scheme, ParticleEmitter, C3Edit viewport resizing, Component Generator, some code cleanup, Sample plug-in, many editor bug fixes and improvements...

New in Celerity 20240219 (Feb24) SDK (Feb 20, 2024)

  • Lots of new things: New draw order scheme, ParticleEmitter, C3Edit viewport resizing, Component Generator, some code cleanup, Sample plug-in, many editor bug fixes and improvements

New in Celerity 20240207 (Feb24) SDK (Feb 8, 2024)

  • Lots of new things: ParticleEmitter, C3Edit viewport resizing, Component Generator, some code cleanup

New in Celerity 20231101 (Nov23) SDK (Nov 1, 2023)

  • Adds more comments to the headers and addresses some DPI awareness issues with C3Edit

New in Celerity 20231029 (Oct23) SDK (Oct 30, 2023)

  • Primarily C3Edit improvements:
  • integration of scripting system
  • object selection
  • layout bug fixes
  • overall just major improvements

New in Celerity 20231023c (Oct23c) SDK (Oct 23, 2023)

  • Many updates; collision system, editor, more

New in Celerity 20231007 (Oct23b) SDK (Oct 8, 2023)

  • Bug fixes and feature flesh-out

New in Celerity 20231003 (Oct23) SDK (Oct 3, 2023)

  • Bug fixes and feature flesh-out

New in Celerity 1.0 (February 2023) (Feb 4, 2023)

  • Major refactor in terms of rendering configuration; instead of individual shaders, it is now possible to use a RenderMethod (as with Celerity in the days of yore) as you might use an FX file.
  • Performance Improvements
  • New editor selection effect
  • Massive lighting changes
  • addition of resource load options
  • Editor hotkeys for tools and individual axis states for each tool
  • Axis swapping hotkey
  • Editor re-skin

New in Celerity Demo (January 2023) (Jan 31, 2023)

  • Major refactor in terms of rendering configuration; instead of individual shaders, it is now possible to use a RenderMethod (as with Celerity in the days of yore) as you might use an FX file.
  • Performance Improvements
  • New editor selection effect
  • Massive lighting changes
  • addition of resource load options