What's new in Celerity 20240419 (Apr24) SDK
Apr 20, 2024
- Visibility culling, RenderMethod Technique overrides in ModelRenderer, conditional collision detection, in-editor property creation / deletion, time toggling, editor draw mode toggling, more
New in Celerity 20240407 (Apr24) SDK (Apr 7, 2024)
- Visibility culling, RenderMethod Technique overrides in ModelRenderer, more
New in Celerity 20240228 (Feb24) SDK (Mar 3, 2024)
- Lots of new things: New draw order scheme, ParticleEmitter, C3Edit viewport resizing, Component Generator, some code cleanup, Sample plug-in, many editor bug fixes and improvements...
New in Celerity 20240219 (Feb24) SDK (Feb 20, 2024)
- Lots of new things: New draw order scheme, ParticleEmitter, C3Edit viewport resizing, Component Generator, some code cleanup, Sample plug-in, many editor bug fixes and improvements
New in Celerity 20240207 (Feb24) SDK (Feb 8, 2024)
- Lots of new things: ParticleEmitter, C3Edit viewport resizing, Component Generator, some code cleanup
New in Celerity 20231101 (Nov23) SDK (Nov 1, 2023)
- Adds more comments to the headers and addresses some DPI awareness issues with C3Edit
New in Celerity 20231029 (Oct23) SDK (Oct 30, 2023)
- Primarily C3Edit improvements:
- integration of scripting system
- object selection
- layout bug fixes
- overall just major improvements
New in Celerity 20231023c (Oct23c) SDK (Oct 23, 2023)
- Many updates; collision system, editor, more
New in Celerity 20231007 (Oct23b) SDK (Oct 8, 2023)
- Bug fixes and feature flesh-out
New in Celerity 20231003 (Oct23) SDK (Oct 3, 2023)
- Bug fixes and feature flesh-out
New in Celerity 1.0 (February 2023) (Feb 4, 2023)
- Major refactor in terms of rendering configuration; instead of individual shaders, it is now possible to use a RenderMethod (as with Celerity in the days of yore) as you might use an FX file.
- Performance Improvements
- New editor selection effect
- Massive lighting changes
- addition of resource load options
- Editor hotkeys for tools and individual axis states for each tool
- Axis swapping hotkey
- Editor re-skin
New in Celerity Demo (January 2023) (Jan 31, 2023)
- Major refactor in terms of rendering configuration; instead of individual shaders, it is now possible to use a RenderMethod (as with Celerity in the days of yore) as you might use an FX file.
- Performance Improvements
- New editor selection effect
- Massive lighting changes
- addition of resource load options