Color Clutch Changelog

What's new in Color Clutch 0.3

Apr 20, 2011
  • Debugging:
  • Major reorganization and cleanup of debugging code
  • Debugging DLLs will now run on machines without Visual Studio installed
  • Debug logs are now named after the process name and PID, and now use
  • ".log" instead of ".txt" for their extension ^ E.g. running "Gw.exe" creates a log of "Gw-1337.log" if its PID was 1337 ^ Logs are always placed in the same directory as the injected exe (see readme)
  • Debug logs now contain the version of Color Clutch used
  • Debug logs can now be read (viewed) while the process is still running
  • Debug log file streams are now flushed every time text is written to them
  • Prevented rare, though needless, spamming of debug logs for DX8/9 DLLs
  • DLLs:
  • Reorganization and cleanup of DLL code (shared code is included from one file)
  • Chain loading support added, and set as new default behavior ^ Original behavior is still available as "patch_once" (see readme)
  • DirectX 7 and DirectX 6 are now supported by cclutch_vii.dll and cclutch_vi.dll
  • respectively
  • Injector:
  • Injector now checks that only valid function names are used
  • Injector now has full Unicode support (paths/filenames; launch parameters)
  • Closed some handles that were leaking
  • General:
  • Updated copyright information
  • Updated readme

New in Color Clutch 0.2 (Nov 4, 2010)

  • DirectX 8 support added
  • Improved other DirecX tDLLs to work for more games/apps