Color Clutch Changelog
What's new in Color Clutch 0.3
Apr 20, 2011- Debugging:
- Major reorganization and cleanup of debugging code
- Debugging DLLs will now run on machines without Visual Studio installed
- Debug logs are now named after the process name and PID, and now use
- ".log" instead of ".txt" for their extension ^ E.g. running "Gw.exe" creates a log of "Gw-1337.log" if its PID was 1337 ^ Logs are always placed in the same directory as the injected exe (see readme)
- Debug logs now contain the version of Color Clutch used
- Debug logs can now be read (viewed) while the process is still running
- Debug log file streams are now flushed every time text is written to them
- Prevented rare, though needless, spamming of debug logs for DX8/9 DLLs
- DLLs:
- Reorganization and cleanup of DLL code (shared code is included from one file)
- Chain loading support added, and set as new default behavior ^ Original behavior is still available as "patch_once" (see readme)
- DirectX 7 and DirectX 6 are now supported by cclutch_vii.dll and cclutch_vi.dll
- respectively
- Injector:
- Injector now checks that only valid function names are used
- Injector now has full Unicode support (paths/filenames; launch parameters)
- Closed some handles that were leaking
- General:
- Updated copyright information
- Updated readme
New in Color Clutch 0.2 (Nov 4, 2010)
- DirectX 8 support added
- Improved other DirecX tDLLs to work for more games/apps