Cosmonium Changelog

What's new in Cosmonium 0.2.1.1

Jan 4, 2021
  • This release includes a workaround for a fatal bug in the Windows Runtime impacting Numpy

New in Cosmonium 0.2.0 Pre-release (Oct 23, 2020)

  • Increase size of text windows (LD)
  • Allow full window scrolling (LD)
  • Update documentation (LD)
  • Align star parser on bodies parser (LD)
  • Remove obsolete data-sources (LD)
  • Restore reflective bodies albedo (LD)
  • Fix build on macOS (LD)
  • Bump Panda3D version to cosmonium-v1.10.7.dev13 (LD)
  • Fix screenshot without annotations (LD)
  • Allow to rotation axis for fixed rotations (LD)
  • Update data reference (LD)
  • Add number in asteroid rotation reference (LD)

New in Cosmonium 0.1.1 (Oct 4, 2019)

  • Features:
  • Add analytic shadows for spherical occluders (moons)
  • Add analytic shadows for rings
  • Add shadow on atmosphere and clouds
  • Add Oren-Nayar diffuse model
  • Add cel:// url support
  • Add menubar
  • Add neighbor patch level adaptation to spherical shapes
  • Add skirts to patches and tiles
  • Improve OpenGL capabilities detection
  • Improve octree performance
  • Add more noise functions (Voronoi, const,
  • Use both vertex size and texture size for LOD control
  • Smooth camera distance change
  • Add Celestia atmosphere support in YAML config
  • Add Celestia VT texture support in YAML config
  • Add heigtmap interpolation configuration (bilinear, improved, quintic, bspline)
  • Add Space Engine texture detection
  • Add basic custom shader support
  • Add basic self-shadowing for spherical shapes
  • Rework objects populator and add frustum culling
  • Use asynchronous texture loading for detail map
  • Add basic backlit for rings
  • Show attribution in the Info box
  • Add License and about box
  • Many improvements to Ralph demo (free cam mode, more configuration, ...)
  • Bugfixes:
  • Fix wrong PyYAML import
  • Fix neighbor patch level adaptation bugs
  • Fix patches merge/split state machine
  • Fix terrain patch bounding box
  • Fix terrain distance estimation
  • Fix detection of specular mask in surface texture
  • Fix camera zoom
  • Fix O'Neil atmospheric scattering artifacts
  • Fix unwanted transparent pixels when using binary transparency
  • Fix wrong detail texture orientation in Ralph demo
  • Fix crashes when root texture is not found
  • Fix clouds artifacts on the horizon
  • Improve galaxy rendering
  • Fix annotations display