Cosmonium Changelog
What's new in Cosmonium 0.2.1.1
Jan 4, 2021- This release includes a workaround for a fatal bug in the Windows Runtime impacting Numpy
New in Cosmonium 0.2.0 Pre-release (Oct 23, 2020)
- Increase size of text windows (LD)
- Allow full window scrolling (LD)
- Update documentation (LD)
- Align star parser on bodies parser (LD)
- Remove obsolete data-sources (LD)
- Restore reflective bodies albedo (LD)
- Fix build on macOS (LD)
- Bump Panda3D version to cosmonium-v1.10.7.dev13 (LD)
- Fix screenshot without annotations (LD)
- Allow to rotation axis for fixed rotations (LD)
- Update data reference (LD)
- Add number in asteroid rotation reference (LD)
New in Cosmonium 0.1.1 (Oct 4, 2019)
- Features:
- Add analytic shadows for spherical occluders (moons)
- Add analytic shadows for rings
- Add shadow on atmosphere and clouds
- Add Oren-Nayar diffuse model
- Add cel:// url support
- Add menubar
- Add neighbor patch level adaptation to spherical shapes
- Add skirts to patches and tiles
- Improve OpenGL capabilities detection
- Improve octree performance
- Add more noise functions (Voronoi, const,
- Use both vertex size and texture size for LOD control
- Smooth camera distance change
- Add Celestia atmosphere support in YAML config
- Add Celestia VT texture support in YAML config
- Add heigtmap interpolation configuration (bilinear, improved, quintic, bspline)
- Add Space Engine texture detection
- Add basic custom shader support
- Add basic self-shadowing for spherical shapes
- Rework objects populator and add frustum culling
- Use asynchronous texture loading for detail map
- Add basic backlit for rings
- Show attribution in the Info box
- Add License and about box
- Many improvements to Ralph demo (free cam mode, more configuration, ...)
- Bugfixes:
- Fix wrong PyYAML import
- Fix neighbor patch level adaptation bugs
- Fix patches merge/split state machine
- Fix terrain patch bounding box
- Fix terrain distance estimation
- Fix detection of specular mask in surface texture
- Fix camera zoom
- Fix O'Neil atmospheric scattering artifacts
- Fix unwanted transparent pixels when using binary transparency
- Fix wrong detail texture orientation in Ralph demo
- Fix crashes when root texture is not found
- Fix clouds artifacts on the horizon
- Improve galaxy rendering
- Fix annotations display