D3DGear Changelog

What's new in D3DGear 5.00 Build 2246

Sep 10, 2018
  • Drastically improved Oculus Rift VR Gameplay recording feature. Here is collection of VR Gameplay 3D SBS HD Movie recorded by using D3DGear Oculus Rift VR recording function.
  • Added new feature to produce Constant Frame Rate (CFR) movie. CFR movie is required to work with Adobe movie editing software.
  • Fixed the issue where green chroma key didn't work properly.
  • More DirectX12 game fixes.

New in D3DGear 5.00 Build 2233 (Sep 10, 2018)

  • Fixed several important bugs for DirectX12 games.
  • Fixes several important bugs for Recording Game Audio Only feature. Again, D3DGear is the only game recording software that supports recording only game audio and exclude background and other processes audio.
  • Miscellaneous bug fixes.

New in D3DGear 5.00 Build 2227 (May 28, 2018)

  • Added 120 FPS movie recording option. D3DGear is the only game recording software that truely supports 120 FPS movie recording function.
  • Fixes dark game screenshot issue.
  • Miscellaneous bug fixes.

New in D3DGear 5.00 Build 2209 (May 21, 2018)

  • Fixed the issue where D3DGear didn't properly record Windows 10 Store games (UWP games). D3DGear is the only game recording software that can natively record, broadcast and benchmark Windows UWP game titles.
  • Fixed the issue where D3DGear failed to start on Windows XP. D3DGear is the only game recording software that still supports Windows XP.
  • Miscellaneous bug fixes.

New in D3DGear 5.00 Build 2195 (Mar 16, 2018)

  • Added new capability to support save Discord audio streams into separate standalone audio files.
  • Miscellanous bug fixes.

New in D3DGear 5.00 Build 2191 (Jan 29, 2018)

  • D3DGear added a new feature to record main audio only from the current running game, background audio such as Skype audio, TeamSpeak audio, email notification audio and Youtube music will be excluded and will not be recorded. Also with this new feature, D3DGear will be able to record TeamSpeak audio into separate audio file if TeamSpeak is currently running. Same as game audio, TeamSpeak audio will be recorded only from TeamSpeak application, it will not include background audio such as game audio. This is an advanced unique feature that you will not find anywhere else.

New in D3DGear 5.00 Build 2188 (Jan 29, 2018)

  • Added new feature to support save audio streams into separate standalone audio files.
  • Fixed a mysterious AAC sync issue that affected Chinese Windows 7 users.
  • Fixed AMD hardware encoder bug that was introduced by recent AMD driver update.
  • Recording and streaming no long needed to create a big temporary file in the movie save folder.
  • Fixed mouse cursor position issue in desktop region recording.

New in D3DGear 5.00 Build 2187 (Jan 14, 2018)

  • Added new feature to support save audio streams into separate standalone audio files.
  • Fixed a mysterious AAC sync issue that affected Chinese Windows 7 users.
  • Fixed AMD hardware encoder bug that was introduced by recent AMD driver update.
  • Recording and streaming no long needed to create a big temporary file in the movie save folder.
  • Fixed mouse cursor position issue in desktop region recording.

New in D3DGear 5.00 Build 2150 (Oct 9, 2017)

  • Improved Oculus Rift VR SBS recording quality and performance.
  • Improved AAC audio codec quality.
  • Miscellaneous bug fixes

New in D3DGear 5.00 Build 2112 (Jun 19, 2017)

  • Added capability to record movie with AAC audio codec.
  • D3DGear is proud to be selected into Intel worldwide application bundle program. Intel selects some top software applications and add them to certain Intel devices. D3DGear is very proud to be qualified and selected by Intel into this program.

New in D3DGear 5.00 Build 2108 (Jun 12, 2017)

  • Added capability to save movie in MP4 file format.
  • Miscellaneous bug fixes

New in D3DGear 5.00 Build 2099 (May 15, 2017)

  • Fixed intermittent crashes when recording DirectX12 games.
  • Improved OpenGL games recording performance and quality.

New in D3DGear 5.00 Build 2083 (Mar 18, 2017)

  • Added support to take screenshots for Vulkan API games. D3DGear is the only game recording software currently support Vulkan API.

New in D3DGear 5.00 Build 2076 (Feb 5, 2017)

  • Added support to take screenshots for Vulkan API games. D3DGear is the only software currently support Vulkan API

New in D3DGear 5.00 Build 2045 (Oct 18, 2016)

  • Added new capture mode: Desktop Region capture mode. Desktop region capture mode was designed to capture only selected area of Windows desktop. Now D3DGear users are able to record and broadcast portion of desktop by using this new Desktop Region capture mode.

New in D3DGear 5.00 Build 2032 (Oct 18, 2016)

  • Supprted chroma color key for webcam overlay.
  • Supported Intel HEVC hardware encoder. With help from Intel team, D3DGear now is able to encode movie by utilizing latest Intel HEVC hardware encoder. Intel HEVC hardware encoder is currently available on Intel Skylake chip.
  • Fixed NVIDIA GPU hardware encoding issue.
  • Fixed Twitch Alert rendering issue.

New in D3DGear 5.00 Build 2030 (Jul 12, 2016)

  • Supported Intel HEVC hardware encoder. With help from Intel team, D3DGear now is able to encode movie by utilizing latest Intel HEVC hardware encoder. Intel HEVC hardware encoder is currently available on Intel Skylake chip.

New in D3DGear 4.99 Build 2015 (May 5, 2016)

  • Introduced "Capture mode" feature, supporting game capture mode and desktop capture mode.
  • Fixed the broadcasting tab crash issue.
  • Replaced broadcasting audio codec from MP3 to AAC. This should solve hitbox.tv broadcasting audio problem.
  • Miscellaneous bug fixes and minor improvement.

New in D3DGear 4.99 Build 1991 (Mar 26, 2016)

  • Supported Twitchalerts overly and Streampro overlay.
  • Fixed Adobe Premiere and Sony Vegas decoding issues.

New in D3DGear 4.99 Build 1972 (Jan 19, 2016)

  • Added capability to save broadcast streams into local movie file.
  • Added capablity to record game sound from non-default audio play back device.
  • Fixed the issue where GTA V frame rate was not displayed correctly.

New in D3DGear 4.99 Build 1967 (Dec 7, 2015)

  • Improved OpenGL game recording and broadcasting performance.

New in D3DGear 4.98 Build 1966 (Dec 7, 2015)

  • D3DGear SDK now supports DirectX 12 API
  • D3DGear SDK static library now is Microsoft Visual Studio 10 and Microsoft Visual Studio 12 compatible

New in D3DGear 4.98 Build 1958 (Dec 7, 2015)

  • D3DGear now fully support Microsoft DirectX 12 API. D3DGear users now can record and live stream DX12 game titles. Here is a recording demo of DX12 game Ashes of the Singularity.

New in D3DGear 4.97 Build 1956 (Dec 7, 2015)

  • Add new Benchmark feature. Benchmark feature allows user to measure DirectX and OpenGL and Mantle API game performance. Benchmark supports FPS counter and CPU usage counter. User can save counters measurement to CSV file for analysis. Benchmark supports latest DirectX 12 API. D3DGear is the only software currently supports Benchmark feature.

New in D3DGear 4.97 Build 1955 (Sep 21, 2015)

  • Improved DX10 and DX11 game recording and game live streaming performance

New in D3DGear 4.96 Build 1940 (Jul 17, 2015)

  • Fixed DayZ game recording issue.
  • Improved audio quality for both recording and live streaming.

New in D3DGear 4.94 Build 1934 (May 28, 2015)

  • Fixed the issue where D3DGear caused game GTAV to crash on its startup.

New in D3DGear 4.93 Build 1910 (Mar 7, 2015)

  • Added Mantle video recording and streaming support. D3DGear now is the only video game recorder software that can record and stream Mantle enabled video game titles natively.
  • Drastically improved D3DGear H.264 encoder. D3DGear H.264 encoder performance is on par or better than x264 encoder.

New in D3DGear 4.92 Build 1894 (Jan 7, 2015)

  • Improved D3DGear broadcasting performance

New in D3DGear 4.91 Build 1893 (Sep 28, 2014)

  • Added capability to record movie with AMD, Intel and Nvidia H.264 hardware GPU encoder.
  • Added low latency audio recording mode that required for game Rocksmith 2014. D3DGear recording now works with game Rocksmith 2014 even in exclusive audio mode, recorded movie does not have audio delay issue.

New in D3DGear 4.88 Build 1888 (Aug 11, 2014)

  • D3DGear now supports Mantle enabled game title, only FPS feature is enabled for now.

New in D3DGear 4.69 Build 1865 (Jun 30, 2014)

  • Improved live stream quality and performance.

New in D3DGear 4.50 Build 1846 (Jan 12, 2014)

  • Fixed the issue that D3DGear broadcasting function stopped working with twitcht.tv. twitch.tv site recently made some changes to improve broadcasting performance. With these changes, it requires client broadcasting software to stream with very restricted format. D3DGear broadcasting engine was reworked to meet these requirements.
  • Improved D3DGear recording and broadcasting performance.
  • Fixed the issue where D3DGear didn't work properly if logon user is Standard User.

New in D3DGear 4.41 Build 1832 (Nov 15, 2013)

  • Fixed the issue where D3DGear didn't work with some types of WebCam.

New in D3DGear 4.39 Build 1832 (Nov 15, 2013)

  • Fixed a memory allocation issue that might cause D3DGear to crash when system is on low memory.

New in D3DGear 4.35 Build 1827 (Jul 25, 2013)

  • Added new cool black user interface, usre now can choose classic user interface and new black user interface.
  • Added volume adjustment capability. User now can adjust volume of game sound and microphone sound.
  • Improved game braodcasting performance.

New in D3DGear 4.20 Build 1812 (Jun 5, 2013)

  • Added new Face Camera Overlay feature. User now can add Face Camera overlay while recording game play to movie or broadcasting game play to web.
  • Added support to Huffyuv lossless codec.
  • Added capabilities to specify encoding quality and encoding threads. With these capabilities, user has great control on encoding performance, quality and file size.

New in D3DGear 4.19 Build 1808 (Jun 5, 2013)

  • Fixed the issue where D3DGear didn't work on Windows 8 when Secure Boot feature is enabled.
  • Introduced new Push-To-Talk feature, Push-To-Talk feature is available for both movie recording and web broadcasting.
  • Added AVI2 (OpenDML) file format support.

New in D3DGear 4.18 Build 1802 (Jun 5, 2013)

  • D3DGear 4.18 has passed Microsoft compatibility and reliability test, and has received Windows 8 Compatible and Windows 7 Compatible Logo Certification.
  • Fixed an audio recording issue which might caused the "click" noise in recorded movie.
  • Added capability to login to twtich.tv/ustream.tv server with username and password.
  • Improved video game broadcasting performance.

New in D3DGear 4.17 Build 1528 (Jan 23, 2013)

  • Improved D3DGear Video Game Live Streaming/Broadcasting network upload performance.
  • Improved D3DGear Video Game Live Streaming/Broadcasting codec compression quality.

New in D3DGear 4.15 Build 1518 (Dec 3, 2012)

  • Fixed the issue where D3DGear software might cause some OpenGL game such as Minecraft to crash during movie recording.
  • Improved video quality for video game broadcasting mode.
  • Improved audio recording quality.

New in D3DGear 4.15 Build 1504 (Dec 3, 2012)

  • Added new feature: Game Broadcasting.
  • Improved overall video game recording performance.
  • Improved MJPG codec compression performance and quality. MJPG compression quality is close to lossless.
  • Audio stream in AVI file now is compressed with MP3 codec.
  • Fixed the issue where D3DGear didn't work with game WoW 64.
  • Fixed the issue where D3DGear didn't work steam game Team Fortress2 and Counter-Strike: Source.
  • Fixed the issue where D3DGear "Run when Windows Starts" option didn't work.

New in D3DGear 4.14 Build 1406 (Jun 22, 2012)

  • Fixed the compatibility issue between D3DGear and antivirus software BitDefender. The issue would cause video game to crash or exit.
  • Improved surround sound to stereo sound convert algorithm.
  • Fixed mouse disappear issue in game WoW and StarCraft II.
  • Fixed black/white mouse recording issue.

New in D3DGear 4.14 Build 1402 (Jun 22, 2012)

  • Fixed the issue where DX10 and DX11 movie recording didn't work properly when multisample was enabled.
  • Corrected the stereo audio channel settings in audio output WAVEFORMAT structure. It was set to wrong channel number when "Convert surround channel to stereo channel" feature was enabled

New in D3DGear 4.14 Build 1400 (Apr 27, 2012)

  • Added support to recording from microphone input.
  • Improved MJPG codec performance. MJPG codec is now capable to record movie 60 FPS or faster for 1920x1080 resolution.

New in D3DGear 4.14 Build 1399 (Apr 27, 2012)

  • Added support to Windows 8. D3DGear now works with Windows 8.

New in D3DGear 4.13 Build 1389 (Feb 15, 2012)

  • Added support to Motion JPG (MJPG) codec. MJPG is a very fast and high quality codec, though it produces bigger movie file size than Microsoft WMV codec. We recommend to use this codec when recording movie resolution is higher than 1280x720.
  • Improved algorithm to convert multi channel surround sound to stereo sound.
  • Fixed the issue where D3DGear didn't work with game Team Fortress 2. Thanks Zygfryd for reporting this problem to us.

New in D3DGear 4.13 Build 1377 (Jan 17, 2012)

  • Drastically improved movie recording performance and memory footprint.
  • Drastically improved movie recording quality.

New in D3DGear 4.11 Build 1363 (Jan 17, 2012)

  • Resolved recording performance in DX11 game. Thanks Jens for reporting this problem to us.
  • Fixed the issue where D3DGear didn't work with Microsoft Flight Simulator X

New in D3DGear 4.10 Build 1334 (Sep 23, 2011)

  • Improved DX10 and DX11 recording quality.
  • Resolved the issue where D3DGear didn't work on some old DX9 cards.

New in D3DGear 4.09 Build 1325 (Aug 17, 2011)

  • Add capability to disable FPS function from FPS setting tab.
  • Add support to record movie with Microsoft VC-1 codec. User now can select to record movie with either Microsoft WMV codec or Microsoft VC-1 codec.
  • Add support to record movie with multi-channel surround sounds (5.1/7.1).
  • Add capability to force recording movie with stereo sound and ignore other surround sound channels.
  • Fixed the issue where recording movie in HD could produce some slow motion clip and audio off sync during playback.

New in D3DGear 4.08 Build 1319 (Aug 17, 2011)

  • Fixed the issue where recorded movie couldn't be accessed by software Sony Vegas.

New in D3DGear 4.07 Build 1315 (Jul 12, 2011)

  • Added new capability to record movie sound with Windows Loopback Recording feature.
  • Added new capability to record movie with mouse cursor.
  • Fixed the issue where D3DGear didn't work with some Source Engine games. Thanks Cedric for report this problem to us.
  • Fixed the issue where D3DGear would cause Crysis 1 x64 to crash on exit. Thanks Erik for reporting this problem to us.

New in D3DGear 4.06 Build 1311 (Jun 27, 2011)

  • Fixed broken PunkBuster Compatible Mode that caused user to be kicked in some games. Thanks Gjee for reporting this issue to us.

New in D3DGear 4.05 Build 1299 (Mar 30, 2011)

  • Fixed the compatible issue in latest Windows 7 64 update. The issue could cause system to hang during boot up.

New in D3DGear 4.00 Build 1285 (Jan 17, 2011)

  • Fixed the issue where D3DGear would cause Steam game Mafia II to fail to load. Thanks Stefan for reporting this issue to us.
  • Fixed the issue where D3DGear didn't work with game Assassin's Creed 2. Thanks Justus for reporting this issue to us.
  • Fixed the image quality issue in OpenGL movie recording. Thanks Justus for reporting this issue to us.

New in D3DGear 3.99 Build 1281 (Dec 26, 2010)

  • Fixed the issue where D3DGear would cause Steam game to fail to start.

New in D3DGear 3.98 Build 1273 (Dec 26, 2010)

  • Fixed the issue where D3DGear would cause some game to crash.

New in D3DGear 3.97 Build 1272 (Dec 19, 2010)

  • Improved video game recording performance by using latest Microsoft WMV9 codec

New in D3DGear 3.88 Build 1263 (Aug 22, 2010)

  • Fixed the issue where movie recording could cause some DX11 games to crash.
  • Fixed the issue where movie file of certain resolutions could become corrupted.

New in D3DGear 3.87 Build 1262 (Aug 16, 2010)

  • Fixed the issue where D3DGear 3.86 could cause some DX10 games to crash.

New in D3DGear 3.80 Build 1255 (Jun 28, 2010)

  • Fixed Windows Remote Access Connection Manager crash issue.
  • Fixed the issue where TimeStamp was not displayed in recorded movie correctly.
  • Improved WMV movie capturing performance.
  • Fixed the issue where Dllhost could appear in Recent Game list.
  • Fixed the movie file size issue.

New in D3DGear 3.60 Build 1235 (Mar 4, 2010)

  • Fixed the issue where D3DGear movie capture feature didn't work correctly on Windows 7 x64. Thanks Dustin and Juan for reporting this problem to us.

New in D3DGear 3.59 Build 1234 (Feb 22, 2010)

  • Fixed the issue where D3DGear framerate didn't work with game Lost Planet (DX10).

New in D3DGear 3.55 Build 1230 (Nov 22, 2009)

  • Fixed the issue where D3DGear screenshot capture didn't work with NVIDIA Ocean DirectCompute demo

New in D3DGear 3.53 Build 1228 (Nov 3, 2009)

  • Added support to DirectX 11.
  • Fixed the issue where frame rate was not displayed at correct position.

New in D3DGear 3.48 Build 1223 (Aug 5, 2009)

  • Fixed the issue where D3DGera screenshot capture didn't work in SpecViewPerf 10.0 when antialiasing was turned on.
  • Fixed the issue where D3DGear 3.38 would cause Call of Duty 2 to crash.

New in D3DGear 3.39 Build 1214 (Jun 18, 2009)

  • Fixed the issue where D3DGear would cause Windows 7 x64 to hang during start up. Thanks to Chris for reporting this issue to us.

New in D3DGear 3.38 Build 1213 (May 14, 2009)

  • Added support to Windows 7

New in D3DGear 3.33 (Apr 14, 2009)

  • Fully supports DirectX 10 game, including movie recording, screenshot capture and framerate measurement.
  • Fixed the issue where movie recording didn't work properly for OpenGL and DirectX8 game if small movie resolution was selected.

New in D3DGear 3.32 (Apr 5, 2009)

  • Fixed the problem where FPS didn't show in some DX10 games.

New in D3DGear 3.30 (Mar 24, 2009)

  • Added long waited support to DirectX 10.

New in D3DGear 3.28 (Mar 12, 2009)

  • Fixed the problem where D3DGear 3.27 didn't work with game Warcraft (OpenGL mode). Thanks again to pt-unda from Russia for reporting this problem to us.

New in D3DGear 3.27 (Mar 6, 2009)

  • Fixed the issue where D3DGear 3.25 would cause Vista DWM DreamScene to hang. Thanks Nik for reporting this problem to us.
  • Fixed the problem where D3DGear 3.25 didn't work with game Warcraft. Thanks pt-unda from Russia for reporting this problem to us.
  • Vista DWM Recording now includes mouse cursor.

New in D3DGear 3.25 (Feb 23, 2009)

  • Re-enabled Vista Desktop recording feature. This feature was temporarily disabled when we released previous version 3.24.
  • Please note, to start/stop recording Vista Desktop, user needs to select "Start DWM Recording"/"Stop DWM Recording" from D3DGear systray menu.

New in D3DGear 3.24 (Jan 31, 2009)

  • Fixed the problem where D3DGear cause OpenGL game, Doom3/Quake4, to crash.
  • Fixed the problem where D3DGear didn't work in Windows Vista 64 or Windows XP 64.
  • Ingame Desktop feature and Performance Analyze feature were temporarily disabled. Because a ongoing project that we are developing for a customer, we lack of development resource to maintain those two features. We apologize for that.

New in D3DGear 3.16 (Jul 18, 2008)

  • Fixed the problem where D3DGear didn't work with game Soldier Front. Thanks to Adam for reporting this problem to us.

New in D3DGear 3.15 (Apr 23, 2008)

  • Improved movie recording performance while recording game into WMV movie file format.
  • Fixed the problem where Windows desktop effect and clear type font settings were lost after exiting from D3DGear Ingame Desktop.

New in D3DGear 3.10 (Mar 10, 2008)

  • Fixed the issue where D3DGear Ingame Desktop would cause Windows desktop background color inadvertently be changed to black.
  • Fixed the issue where screenshot and movie recording feature was not working properly after enabling Ingame Desktop.

New in D3DGear 3.00 Build 1088 (Jan 7, 2008)

  • New featue: Ingame Desktop.

New in D3DGear 2.34 (Dec 27, 2007)

  • Fixed the 16bit AVI movie color distortion issue.

New in D3DGear 2.31 (Dec 17, 2007)

  • Fixed the bug that caused game Call of Duty 4 to crash while changing the game resolution.

New in D3DGear 1.98 (Aug 30, 2007)

  • Fixed the problem where PunkBuster Compatible Mode didn't work with FEAR and Media Player Classic

New in D3DGear 1.97 (Aug 20, 2007)

  • Fixed the problem where frame rate didn't show in Vista DWM.
  • Fixed the problem where movie recording sometimes didn't work properly in Vista DWM.
  • Improved D3DGear initialization performance.

New in D3DGear 1.95 (May 22, 2007)

  • Fixed the problem where, on Vista 32, D3DGear didn't work with game World of Warcraft.
  • Fixed the issue where, on Vista 32, D3DGear would randomly crashed in Vista DWM.
  • Improved movie recording performance.

New in D3DGear 1.94 (May 17, 2007)

  • Fixed the problem where D3DGear didn't work with FIFA 2006.
  • Fixed the problem where D3DGear didn't work with Urban Jungle.
  • Improved apperance of framerate font.

New in D3DGear 1.90 (Mar 6, 2007)

  • Added x64 OS support, including Windows Vista x64 and Windows XP x64.

New in D3DGear 1.81 (Feb 10, 2007)

  • Added a new option, audio Volume button, to movie recording. The Volume button gives user an option to manually select audio input source and its volume for movie recording. This solves the problem where the audio of recorded movie appears too low when Sound Blaster Audigy audio card was used.
  • Added two new curves to PerfGraph: Total Drawn Primitives, Vertex Buffer Lock Calls.
  • Added menu shortcut of offline help document.
  • Added default hotkey of framerate, screenshot, and movie recording.
  • D3DGear UI was change to have XP style.

New in D3DGear 1.80 (Jan 17, 2007)

  • Added new feature: PerfGraph. This feature displays performance graph on screen at real time.

New in D3DGear 1.73 (Dec 20, 2006)

  • Fixed the problem where D3DGear movie recording was not compatible with some of sound card.

New in D3DGear 1.70 (Nov 14, 2006)

  • Fixed the problem where screenshot capture didn't work in Maya 8.0.

New in D3DGear 1.69 (Oct 30, 2006)

  • Added new feature to support create hotkey of any combination of keys. Users now can use up to 3 keys combinatio to create hotkey for Screenshot or Movie Recording.
  • Added Splash screen while the initialization is in progress.
  • Fixed the intermittent problem where the MS explorer.exe would crash if D3DGear was launched multiple times.
  • Fixed the issue where DirectX8 game would crash if DirectX debug mode was enabled..
  • Fixed the problem where movie record would crash in Full size recording mode.

New in D3DGear 1.68 (Oct 17, 2006)

  • Added new feature to support record movie to Microsoft WMV format. WMV file does not have 2 GB limitation as AVI file has. This makes recorded movie to be any length you like
  • Improved the performance of movie record, reduces the size of output movie
  • Fixed the problem where movie recording feature does not work in game Oblivion
  • Fixed the problem where movie record would crash in Full size recording mode
  • Added support to OpenGL 1.5 and OpenGL 2.0
  • The default save folder of Screen shot Capture and Movie Record was changed from D3DGear installation directory to standard user temp directory. This solves issue where, in Windows Vista, applications are no longer able to write to Program File directory

New in D3DGear 1.66 (Sep 4, 2006)

  • Version 1.66 fixes the video/audio sync problem in movie recording.

New in D3DGear 1.62 (Jul 4, 2006)

  • This release added the capability to support obsolete DirectInput7 API. This capability is required in order to work with game Prey.

New in D3DGear 1.61 (Jun 14, 2006)

  • Added new feature: Systray Integratoin.

New in D3DGear 1.60 (May 29, 2006)

  • Fixed the bug that caused movie recording didn't work in some of DX8 games.

New in D3DGear 1.59 (Apr 25, 2006)

  • Fixed the problem that color of frame rate cannot be changed in some of games.